crayzmoe it's actually bad to stay in one area for to long if you stay in one area for to long the alien gets more aggressive even more so the longer you are in that area
Actually it gets more aggressive but if it stays in the same room you're on for too long the game forces it to go into the vents, specially if it's in your line of sight.
I left a locker-hidden save unplayed for about a week before I came back. Well, I think the phone save device was near a locker at least. Finally finished the game and while it was amazing, I don't have the nerves to come back to it for a while. One time the hubs came to bed late at night while the lights were off and in my half-awake state I thought he was the xenomorph.
Well, i am not so sure. The alien in the movie wasn't around all the time. It was a more patient and much clever hunter. The fact that it repeatedly outsmarted the protagonists and thwarted their plans was perhaps the most frightening thing about it. Did the alien(s) in the game behave like this? I mean A.I. is the best homage to the movie ever made. But is it really that similar?
How could anyone seriously get anywhere with that thing creeping in the corners? If it were for me in real life, I think I would have starved in one of those lockers rather than gone out.
In the movies, the queen can direct xenos to go after targets telepathically. Also, xenos can sense humans with an ability similar to ESP. So in the game you can hide in the locker. In reality, the xeno would sense you inside the locker. Facehuggers have their ESP x 10. The xeno's sense of smell and hearing are also superior to human norm. A deleted scene from Alien 3 had one inmate hiding, and the xeno heard the inmate's breathing. A proposed scene for Alien 4 that was never filmed was xenos tracking the crew by smell.
@@richardsmall2855 The ESP exists in the game in the form of a "director AI" that feeds the drone hints about where you are. That's why he keeps returning to the same room to try to find Amanda, even when she doesn't make any obvious noise or walks in his line of sight. According to this game, it's a vague sense and not omniscient cheater powers. Obviously I think a full squad of colonial marines will be easier to detect than a single human who is trying not to make any noise.
Me and my friends decided to play using the setting that allowed the game to pick up ambient noise in your real life environment via your microphone - biggest bloody mistake we ever made xD Every little thing kept drawing the Alien close to us, and we had a close call in a locker as it entered the room and began sniffing about. Thankfully it left without incident down the hallway, but then my friends bastard step-brother yelled loudly and that caused the alien to stop in its tracks and slowly turn around like it was a goddamn movie moment xD
Marius I can’t really remember, it was several years ago to be honest and I no longer own the game. All I really remember was the moment sorry - I think it had something to do with Noise Detection options or something, my friend was the one who fiddled with the settings.
Paid attention to that too. Was curious what would happen, on my playthrough I beat the crap out of a working joe in a doorway and I couldn't stop laughing when I witnessed him gradually glitch into nothingness as the door closed. I think the devs paid a lot more attention to detail with the alien, which is awesome.
It did get caught. When the alien tried to move and couldn't he flicked is tail aggressively, which triggered the door, and made his tail smack the locker. The detail is spot on. ( So... Does the alien's tail not have nerve endings?)
my biggest close call/ near death was when i got the key card for kuhlman and looked at my motion tracker ( it was impaired considering i was playing on nightmare mode) and there was nothing so i went down the hall and it dropped about a foot in front of me, and i stayed completely still, its tail slithered about an inch from my feet. it cocked its head ninety degrees to its left, i was right out of its peripharal vision, i was starting to except death, and do it all again, it then walked into the room opposite of me, i paused the game and took a twenty minute break xD
@Big Boss You can run through most of the medical facility. The nest is comprised mostly of scripted events. Mission 17, on Nightmare, where you have to keep going back and forth through the level is by far the most difficult part. The Alien is super agressive, stays close even in the vents and hardly stays in the vents at all during that mission. You scare it away with the flamethrower or molotov and 5 seconds later it's back already. Boy was I glad I saved most of my flamethrower fuel until after the nest. Made it out with just enough to kill the facehuggers in mission 18.
My closest call was in the computer area where you first try to trap the alien. I was backed into a dark corner and the alien came round another corner around four or five meters away. It looked straight at me for five seconds before turning around and walking away. There's also times where I'm playing the Crew Expendable DLC, when I exit that scary vent sequence, only for the fucker to run right up to me and go into the vent I just came through.
I had kind of the same thing 2 years ago in easy difficulty and that damn alien killed xD When you go back to Kulman with the card, you speak a bit with him then you go to another room where he says he's gonna get his stuff, just before he dies. When I got to that other room, the alien came in running to me just like an olymptic athlete would before killing me and I had literally 2 seconds to understand what was happening before dying xD
@@sakazukiamiral290 Agreed. The problem with most horror games is they basically translate to seeing a spooky skeleton jump out of a closet and the music tells you to be scared with lots of random shrieking violins. This is a trope that exists in virtually every horror movie and horror video game. The movies and games that set themselves apart from the rest of them are the ones that utilize _terror._ Alien Isolation is not what I would classify as a "horror" game. It's a terror simulator. Dead Space is a "horror" game (and a damn good one at that), but the moments where Dead Space truly shines is when all of the pieces come together to create genuine terror. Shoving kinetic platforms to the side as you work your way through a maze while being chased by an unkillable monster. Dead Space 2, hacking a door panel in real time as yet another unkillable monster is just feet away from you, slowly but surely coming out of the stasis you put it in just seconds ago. Frantically trying to reload or grab for that item in the environment that will keep a bunch of raving lunatic necromorphs from swarming you and overpowering you. These moments are all periods of genuine terror. They rely on a sense of urgency, a TRUE sense of urgency, to create an overwhelming sense of dread. Alien Isolation takes "sense of urgency" to a whole new level. The _entire game_ is sense of urgency. It doesn't pause when you interact with computers, keypads, or even save. At any moment, the xenomorph could strut right down a corridor and walk right into you. When it slinks away into the vents, you have no idea when it will be back. When YOU hide in vents, you have no idea if it will get smart and crawl in to find you. Even when you believe you've learned its tricks, or believe you are safe, it can and will throw a curveball at you. Oh what's that? You got a flamethrower? Fuck you. The xenomorph will eventually get over it and decide to still swipe at you if it knows it can get away with it. A calculated risk that it takes, dependent entirely on where you are and where it is in the environment. All of this being purely unscripted and 100% emergent gameplay, outside of a few rare occasions where a particular event is scripted. The AI of the xenomorph is incredibly robust, it is quite possibly the most intelligent AI I've ever seen in a video game. This is the most terrifying part, and because of that, no other game comes even close to the overwhelming terror that Alien Isolation creates. Outlast is a game definitely worth playing if you enjoy horror games, but it is nowhere near as terrifying as Alien Isolation.
@@spartan456as a Dead Space 2 player a I agree with you. Nice analysis of this games. In this game when the explotion took place my phone felt down from my hands. It even scary me just the game play. What I love about Dead Space was the inmortal zombies and the first boss that you killed him you get close and scary you one more time, that was gold.
The most terrifying part about this game is the helplessness you’ll feel at points. For example; You’re just minding your business and walking down a hall and there just happens to be a vent ahead of you that the alien drops from. There are no side doors, no hiding spots. You’re literally filled with fear and you have to turn and run, praying to god you can make the end of the hall... But you know you won’t make it. It was times like this that made me pause the game and take a break. 😂😂
See here’s the great thing about that. What adds to the fear is that when you are in the hallways with the ceiling vents. You can see the drool dripping from the vent.
4:35 that couldn't have been any more perfect. After waiting and hiding out and finally getting the chance to leave, the pipe just blasts out of nowhere and the character shrieks alerting the alien. Made me jump.
This section was where I died the most: I kept on being stuck in lockers and being forced to remain in certain spots for 10-20 minutes and dying several times when the AI caught on to where I was.
Unfortunately, even though they're an option... Lockers are the easiest way of getting killed frequently. The time it takes to get in/out is valueable and you don't have an option to 'keep moving'. My favourite hiding spot is the wall right next to a door, then backing out of it as soon as I know it hasn't spotted me. This requires to not be seen initially though. I've been in too many situations where I'm almost intimately close with the Xeno without dying and it doesn't get better XD (unless I'm messing around. someimes it's fun to attract it and make it blow itself up trying to get to you)
@IAN HEINE It DOES do this to a certain degree. You see it much more frequently on harder difficulties. This is typically when you're under beds/tables, or in lockers. Also vents on Nightmare. It loves chasing you into the vents that typically it doesn't use as often. The AI WILL start checking rooms more thoroughly as you go. The beauty of hiding in plain sight or in the open is that you have an option to keep moving; If you are not spotted, most of the time the AI will have to fully enter a room, and in the few seconds with it's back turned you sneak out and around a corner maintaining a wall or object between you and the AI. It's also a case of using doors and doorways to your advantage. The alien hates them and would prefer to ambush you from behind from a vent than waiting for it to open. This can be beneficial to an extent.... but pretty much all these strategies rely on knowing where you are going and what boundaries to push. I'm replaying the game on nightmare 'cause I wanted to use as few resources (it's hard AF.) and I've had my ass handed to me a few times. Mostly by Joes. XD
@@misschieflolz1301 the issue I found with this section was that the only places I could effectively hide in were lockers or cabinets because there were too many long open corridors with nowhere to hide. Once you get through the doors out of the small closed off square though it's much easier, especially in the surgery room where the Alien won't check behind the table with the corpse where you find the medical supplies. There are several other areas that I can't remember but they do exist so it works as a flawless strategy, if it is an option
@@tntguardian6455 Yeah this hexagonal part is one of the worst sections to deal with in terms on stealth especially on harder difficulties. I once dropped down into the first room only for the Xeno to drop out of the other vent in the room right next to me less than a second after I did. I've also had it literally camping in the room I need to drop into for minutes at a time. Usually my aim is to set the gas explosion off to give myself a bit of cover to circle back around the other way. I can get away with it some of the time, even once tailing it back to the save station. I use the room next to it as cover as I've noticed it rarely goes behind the desk to check under it. Once you get passed the keycard door it is MUCH easier. Except when the Xeno camps outside THAT door, or silly hoomans decide to immediately start blasting. XD
You do know that the Alien can hear the Tracker right? As soon as you can hear it nearby you should put the tracker away and judge by sound/sight where it is and when you can make your move. Using the Tracker just draws it to you.
Actually, it does depend on the difficulty level. On lower diffuclties, you can keep running with the tracker on, ignoring the fact that alien is emerging close to you. On higher difficulties, the alien can be easily attracted if you use the tracker constantly (tracker is also working inproperly on higher difficulties). Also you have probably noticed all the staff around (boxes etc.) which are flying around once you/alien touches it. On higher diffifculties, things like plates will also create noise which will attract alien. And the last thing I remember is that alien is unable to chase you in vents on lower difficulties. I was standing in a vent close to him, already being noticed. Yet he couldn't go in and catch me.
The Alien can hear most sounds you make in the game. Weapon and walking or running noises obviously but also lockers and the motion tracker. The higher the difficulty, the better its senses become. It can't hear you use generators, gas torches, door levers or the maintenance jack on those door braces. All of which are very loud. Which is weird but, there you go. - Edit - The sound it makes at 7:49 signals it heard something of interest to it. Depending on the difficulty it will either search an area or, for instance on Nightmare, it will come straight for the locker you just hid in and try to sniff you out. It's the same sound it makes when dropping from a vent. Also, the hiss you hear after it walks into Dr. Lingard's office means it spotted Amanda. In this video, the player was lucky the Alien walked too far and broke line of sight. Again, depending on the difficulty there's a certain amount of time in which you can break line of sight and survive.
@King-Solstice You are correct, unless of course said human engages in one-on-one Kombat, which is also a death wish considering how ridiculously super-sized Predators are (ex. when Predator easily beat up Major Dutch, and when Predator 2 easily killed King Willie).
what the hell this game? Just watching the gameplay is already become the most stressful experience ever than any other horror game I can't imagine actually playing it
I was the same way, but after you play for awhile you'll start to understand how the Alien works, but so will it, you'll start to lose that fear later on in the game, or maybe that's me.
It’s called Alien Isolation. I think I got it for 15$ on amazon, probably the most underrated PS4 sci fi horror game. The Xenomorph is terrifying, the gameplay is intense, and the environment is absolutely terrifying and gorgeous. The Sevastopol has that retro like style that remarks to the original alien films. The design is just so detailed. I would give it a 9/10, only because some npc designs were not as detailed and it could’ve been just a tad bit longer.
One time, I saw an item on a table nearby, and I wanted to get it, but my tracker told me the Alien was above me until he vent, so I waited a couple minutes. Nothing happened, so I went to get the item really slowly, and what do ya know? It dropped down right infront of me, but extremely luckily, it was facing the other way, so I darted under a behind a cabinet. The alien walked past the cabinet into a room with a dead end; I new it was coming back out the same way, and it would obviously see me. Again, by pure luck, it jumps up into the one vent inside that room, missing me completely. This was in hard difficultly...
I was thinking about that recently. If they ever decide to make a sequel, maybe they can allow another player to be the Xenomorph. Like a spooky game of hide and seek! 😂
This part of the game is so hard even on normal difficulty, like, damn, every single time I replay this to remember how good it was I have so many close calls, it's insane. I'm not... really sure I want to try the hardest difficulty, but hey, maybe the trophy is worth it. Or not. I don't know. It's a great game, and it's a fucking shame we won't be seeing any sequel soon (aparently, I hope this changes).
Kevin Mora a predator one would could be based in the jungle like in the film. It’s more aggressive gameplay but you still can’t just go running around. You need to use mud and anything to hide your heat and all, but there will be moments you get to blast em. It could be that you have to defeat it in a certain amount of encounters to finally kill it, as each time you make it really hurt, it uses up his health or whatever. And singed of being scared o the confined space, you’re scared of the open space.
What's most terrifying is when you realize you never face the same alien. The hive scene later in the game reveals to you that each level that you travel to and from has its own xeno. This is why it can follow you no matter where you go. That means even if you could kill or disable one, when you go to the next level, you meet its angry brother.
This isn't really accurate. The truth is we don't really know how many Xenos come after you (at least until the end of the game) and whether it's the same one or not. I think the one from the hospital level is the same one that you encounter in the server hub, which is confirmed by Waits ("is it still after you?") to be the same one that you face in Gemini Exoplanet Solutions and jettison into the gas giant. Where you're probably right is that each level has a different Xeno in the third act of the game, after the reactor level. I read somewhere that there's one alien on the hunt and the rest are just chilling in the hive until you go and destroy said hive
This definitely isn’t true, up until you go to the hive there’s only one xenomorph moving around the station. After you eject that first xenomorph from Sevastopol, you can backtrack and go anywhere around the station as much as you want, but no matter how much noise you make you’ll never attract an alien because they’re all still chilling in the nest until you disturb it.
03:10 XenoGamer121 : Hissssssssssssssss !! 03:15 Cerebophage : PLEASE I HAVEN'T SAVED IN A WHILE NO PLEASE DON'T KILL ME PLEASE PLEASE PLEASE PLEASE PLEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAASE !!!!!!!!!!.... 03:25 XenoGamer121 : fine. But next time : you're history. *leaves room*
Glad you like it, thanks. :) I still have those awesome moments. Every new playthrough differs a lot. The game's that good. I got spotted by the xenomorph on the main hall (where you pick up the Tuner) on the upstairs deck, and one guy shot him at the very same moment, and caught its attention. I went straight in the vent and made myself scarce, until the fight was over, and resumed my game. Talk about *luck* $$
Sometimes the Alien will sense you under the desk and get you, sometimes it won’t! That why I love this game so much how unpredictable the Alien is! Alien Isolation is a Gorgeous Masterpiece and Badass Game! I have never been scared of playing a video game in my life until I played this💯💯🔥🔥🖤💚
7:14 I have post-traumatic stress from hearing this sound now. After playing this on hard difficulty I didn't even look at airvents in real life the same way
This room was a nightmare for me too. Really was too stressful this section. I remember eventually getting out of it by running and hoping to get lucky. Any time I replay this game I load up the sections where you can use the flamethrower! Classic game.
I had to do this room so many times on hard. The problem is that you have to walk around the whole hallway, which is shaped like a circle, but you can't walk past the broken flaming vent when it breaks. Then the alien spends 90% of its time walking around the hallway blocking your path. Running was never an option to me at any point, on Hard mode the alien instantly hears you when you sprint so it's basically an "I lose" button. And it doesn't waste any time checking the sound out, it's like "Oh someone's sprinting? Well I can sprint WAY FASTER than they can!"
not that bad. I've rounded the corner and ended up face to face with it and the only reason I survived was because it was in the process of entering a vent.
I opened a door and the xeno was right on the other side of the door. I had just barely enough time to crouch in a corner next to a pallet jack and it walked right past me. I thought it would see me for sure.
Im sure youll probally never read this but i was so damb suprised they didnt sprint back if you can sprint in game i wouldve however i also wouldve paused to changed me pants😂
Sometimes it can get exhausting. Gotta say. Assuredly, I read every single one. Sometimes even, I don't have anything to say about it. It helps when people ask open ended questions.
I remember on my first play through the part at 4:37 when the pipe blows up it scared the living shit outta me. Lol when she yells "fuck" I jumped and also yelled "fuck" like almost at the same point when she said it. 🤣 I'm not really a horror game fan so many horror games are generic. I'm only a scifi horror fan and there arent many scifi horror games out there. Most of the horror games are like outlast, resident evil, zombie games, or dead by day light not really any scifi horror unfortunately. Even though I'm not really a fan of horror games/ movies in general I absolutely love Alien isolation but it traumatizes the shit outta me every time I play it so I dont play it offen lol.
Jacob Lyalls everything in the games are explained through in world science. I understand that sometimes it can seem really stupid, like a god lady that can shoot trails of flame at people, and wesker having super speed, but they always at least try to explain it with science. The same can be said about the bakers.
Jacob Lyalls if the type of zombie is created through a virus or a disease, than that counts as science fiction. They are not supernatural in the resident evil games.
@@gub4941 the Resident Evil games are science fiction with a feel of supernatural. Yeah the zombies from a infection makes it scifi but the feel of some of the games makes it like supernatural. When I mean I'm more into scifi horror I mean something like Alien isolation or Soma involving space. Now Dead space I couldnt get into it dont know why just couldn't.
I am so proud to say that this is the only horror game I ever actually finished! At least they give you weapons and ample hiding spots! Pro tip: Stay far away from lockers, they are a death trap...the alien will find you in there eventually. 😂😭
not to be a bragging right bitch,but I somehow finished the game within two days and I tell ya this ,(for me) I memorize the vent locations and use the tracker (when the alien is not there) to play with the ai using noisemakers or I would usually just do the hiding for my life tactic but the most reliable strat is to watch the ceilings they fuck you real hard when you don’t notice thats why they have sounds (playing this again without sounds is real scary) but yeah pretty relatable I hid in a locker for about 2-5 mins before I leave sometimes I pause the game just to eat and take a break lol
There was one time I was playing and one of the scavenger people started shooting at me. Suddenly the Xenomorph dropped out of the vent and instead of killing me, it went after the scavenger and gave me time to get away alive
God I remember this level all too vividly. It was a circle so you thought you could kite the alien, but then BOOM! There's fire blocking the circle and now you have to sneak past it somehow. Excellent level design. This game is a masterpiece, I really ought to replay it
The feeling u get when u turn your back from a monster to run away or in this case to hide in that trolley after that explosion happend is so terrifying
I’m in the process of replaying this game and I’ve had my fair share of close calls. I’ve also learned that you can get through this particular level without setting off the exploding gas if you already know it’s there to make noise which helped a lot on my second play through I think it was also in this level I played ring around the rosie with the alien three times in the same room and it never caught me
Yeah the ideal way is to go around the exploding gas vent from the other side, then set it off and the drone will run into it which scares him and makes him leave. Still really tough part because you have to go the long way around the circular corridor one way and the drone spends most of his time in between you and the destination.
What's more nightmare inducing- being trapped inside a a starbase with: A) A Xenomorph B) The Tyrant from Resident Evil 2 C) Nemesis from RE3 D) Michael Myers
@@cerebrophage7709 nemesis has a rocket launcher lmao I see you don't play RE games he even stalks u 24/7 in the rpd and streets but the alien just chases u if he sees you, pretty much nemesis wins
@@nihii9961 don't be walking up in here all condescending like that, you're in my domain now lol. Allen is flexible, able to crawl on walls, ceilings, and prefers not to make noise when stalking their prey. They have two objectives. 1) capture hosts for the Queens eggs, 2) in absence of the Queen, feed until they can perform metamorphosis. The xenomorph is a cunning predator who adapts to the strategies of their prey and will avoid toying with their prey unless they are sure of the kill. In summary: 1) The xenomorph has a predator mindset as opposed to the Nemesis which has a relentless killer mindset. The former denotes intelligence and a sense of self preservation. 2) as a non-hero character, engagements with the xenomorph are quick and usually done when the circumstance is in favour of the Xenomorph. Again, circling back to cunning and self preservation 3) the xenomorph prefers covert engagements, staking their prey quietly and keeping to ventilation ducts where the Nemesis could hardly fit through a bulkhead. Given the choices, I would prefer to fight the nemesis and pull a Thermopylae maneuver on it. The question was, which would terrify me the most to be left in a station with. Xeno, hands down. Don't presume to know my gaming/nerd background menu. I will pwn you.
@@cerebrophage7709 nemesis literally can break through walls and can kill you pretty easily with hands,tentacle,rocket launcher and if it gets affected by explosions it mutates not like the xeno, turning nemesis into nightmare fuel
I love how this game can literally make you stay in one spot for ages. The value they get out of the game must be mad as even a tiny section can make you take ages to get through it
I got like 5 minutes into the film and was like "you call that close calls? You suck", but then i watched the rest and damn it, it WAS sooo close and for a long period of time too! Nice!
first play of this game it took me 2 weeks... 15 days of that was spent hiding in lockers. I only picked it up recently despite its age and its one of the best games i've played ever and still play it now - so good.
from 7:00 till the end it's like an actual Alien movie, you slowly try to move back, the alien keeps showing its face from doors, the lighting is gorgeous
Lightning moves fast and it’s easy to feel overwhelmed. Here at Seegson, we remember that the ultimate goal is clear communication connecting people wherever they are. That’s why all of our communications are serviced by a local APOLLO AI centralizing all requests so that your important message doesn’t get lost in the ether. We don’t forget the little details so you get the Big picture!
The most frightening part for me was me randomly deciding to hide in a locker and then only to see the alien appear literally out of no were less than a second after I entered the locker........scary shit.
This game is surprisingly fun, and scary, and all the above. I felt like it was a hidden gem as I don’t know a lot of people that have played this. I played this in fall around Halloween time and it was epic! Great game!
I know its just a game, and a fictional monster, but the fact that you can't even see its eyes makes it even more terrifying. You have no idea if it sees you or not.
Once after I got the keycard in medical I opened a door and it was face to face with me. The only reason I survived was because I backed away and threw a noise maker down the hall. But it didn’t go for the noise maker for a soiled minute instead it just stood there motionless.
I died the most in this damn room. I hate so much San Cristobal, specially this part of the map. Probably most of my deaths come from trying to find my way around. The alin only appears in fron of the door and keeps going left, the only way you can also go. If I don't die at the door trying to flee, I bump at him coming from the other way in the corridor or entering a room
I hid in the locker for 45 min at one point lmao
crayzmoe I'm like shrodingers cat I just left her in a locker she neither lives nor dies until I return Most jumpy game I ever played
crayzmoe it's actually bad to stay in one area for to long if you stay in one area for to long the alien gets more aggressive even more so the longer you are in that area
Saaaame
Actually it gets more aggressive but if it stays in the same room you're on for too long the game forces it to go into the vents, specially if it's in your line of sight.
I left a locker-hidden save unplayed for about a week before I came back. Well, I think the phone save device was near a locker at least. Finally finished the game and while it was amazing, I don't have the nerves to come back to it for a while. One time the hubs came to bed late at night while the lights were off and in my half-awake state I thought he was the xenomorph.
In space no one can hear IGN reviewer poop his pants each time the motion sensor beeps.
🤣
Yeah this is big brain time
IQ: 1000000000 (aka big brain)
Best comment
Alien: "Honey I'm home, you wouldn't believe this, the entire shift I kept hearing this beeping noise."
1979: Watching an Alien horror movie.
2014: Being in an Alien horror movie.
2020: beeing in american horror story season 10
Idk which one is scarier
Cole Cutter exactly
I think we all deserve a sequel to this game
Well, i am not so sure. The alien in the movie wasn't around all the time. It was a more patient and much clever hunter.
The fact that it repeatedly outsmarted the protagonists and thwarted their plans was perhaps the most frightening thing about it.
Did the alien(s) in the game behave like this? I mean A.I. is the best homage to the movie ever made. But is it really that similar?
How could anyone seriously get anywhere with that thing creeping in the corners? If it were for me in real life, I think I would have starved in one of those lockers rather than gone out.
I've thought the same thing.
In the movies, the queen can direct xenos to go after targets telepathically. Also, xenos can sense humans with an ability similar to ESP. So in the game you can hide in the locker. In reality, the xeno would sense you inside the locker. Facehuggers have their ESP x 10. The xeno's sense of smell and hearing are also superior to human norm. A deleted scene from Alien 3 had one inmate hiding, and the xeno heard the inmate's breathing. A proposed scene for Alien 4 that was never filmed was xenos tracking the crew by smell.
@@richardsmall2855 The ESP exists in the game in the form of a "director AI" that feeds the drone hints about where you are. That's why he keeps returning to the same room to try to find Amanda, even when she doesn't make any obvious noise or walks in his line of sight. According to this game, it's a vague sense and not omniscient cheater powers. Obviously I think a full squad of colonial marines will be easier to detect than a single human who is trying not to make any noise.
@@richardsmall2855 Damn dude Thanks now I can't sleep
Hahaha exactly my thoughts. Hell I would never go out there. Eventually my tracker will deplete its battery. I don’t care I’m not moving lol.
I had to keep telling myself "It's called close calls... It's called close calls!"
Blazing_Vortex Ikr
Haha, me too my friend :D
And yet, I find myself holding my breath at 3:08, right after reading your comment.
Bro same thing here
@@LorenHelgeson and at 4:49 0.0
Oh boy, one thing i can tell you... When you end this game, it feels like heaven.
GamesFrontline
hell yeah it does....when it ended I was like: "FUCK YAAA....TAKE THAT U ALIEN, WOOOOO
boi when I finished the game I felt so god like, I could probably create sentient life
I was so excited when i finished the game, it was like "FINALLY"
Yeah I've had this game since launch and I'm still stuck on it because I'm too scared. Life in hell mate, life in hell. When will this spiral end?
@@NaD-o2p Go for the ending. It's totally worth it, story-wise.
Me and my friends decided to play using the setting that allowed the game to pick up ambient noise in your real life environment via your microphone - biggest bloody mistake we ever made xD
Every little thing kept drawing the Alien close to us, and we had a close call in a locker as it entered the room and began sniffing about. Thankfully it left without incident down the hallway, but then my friends bastard step-brother yelled loudly and that caused the alien to stop in its tracks and slowly turn around like it was a goddamn movie moment xD
What an asshole lol
Cerebrophage Oh was a right shit let me tell you xD
What setting is that?
Marius I can’t really remember, it was several years ago to be honest and I no longer own the game. All I really remember was the moment sorry - I think it had something to do with Noise Detection options or something, my friend was the one who fiddled with the settings.
@@moonrock115 thats pretty dope tbh
Xenomorph: WHERE IS THAT INCESSANT BEEPING COMING FROM!?!?
Beep beep beep beep beep
beep beep beep beep
beep
beep beep beep beep beep beep beep beep
beep
Wut
Boop
3:17 I liked how the alien's tail twitched out of the way so the door wouldn't come down on it. Great attention to detail!
Paid attention to that too. Was curious what would happen, on my playthrough I beat the crap out of a working joe in a doorway and I couldn't stop laughing when I witnessed him gradually glitch into nothingness as the door closed. I think the devs paid a lot more attention to detail with the alien, which is awesome.
Kinda funny to think the alien's tail probably caught by a door once
It did get caught. When the alien tried to move and couldn't he flicked is tail aggressively, which triggered the door, and made his tail smack the locker. The detail is spot on.
( So... Does the alien's tail not have nerve endings?)
Basia Morris-Bruton nope
@@wawan8759 it would take off a lot of tension to see it get its tail pinned. They should have implemented it.
"Hmm... What's that mysterious ticking noise..."
- The Alien, at some point, probably
It’s... kinda catchy...
@@Tranq.Maple_ Ron... Ron.... Ron Weasley!
"Muahahahahaha. Xenomorph, xenomorph. Ooh, xeno, xeno, xeno, xenomorph."
Ripley: "I've found the source of the ticking! It's a pipe bomb!!" (yeet)
😂
my biggest close call/ near death was when i got the key card for kuhlman and looked at my motion tracker ( it was impaired considering i was playing on nightmare mode) and there was nothing so i went down the hall and it dropped about a foot in front of me, and i stayed completely still, its tail slithered about an inch from my feet. it cocked its head ninety degrees to its left, i was right out of its peripharal vision, i was starting to except death, and do it all again, it then walked into the room opposite of me, i paused the game and took a twenty minute break xD
Kayden Lindsey cool cool but *accept not except
@Big Boss
You can run through most of the medical facility. The nest is comprised mostly of scripted events.
Mission 17, on Nightmare, where you have to keep going back and forth through the level is by far the most difficult part. The Alien is super agressive, stays close even in the vents and hardly stays in the vents at all during that mission. You scare it away with the flamethrower or molotov and 5 seconds later it's back already. Boy was I glad I saved most of my flamethrower fuel until after the nest. Made it out with just enough to kill the facehuggers in mission 18.
My closest call was in the computer area where you first try to trap the alien. I was backed into a dark corner and the alien came round another corner around four or five meters away. It looked straight at me for five seconds before turning around and walking away.
There's also times where I'm playing the Crew Expendable DLC, when I exit that scary vent sequence, only for the fucker to run right up to me and go into the vent I just came through.
I had kind of the same thing 2 years ago in easy difficulty and that damn alien killed xD
When you go back to Kulman with the card, you speak a bit with him then you go to another room where he says he's gonna get his stuff, just before he dies. When I got to that other room, the alien came in running to me just like an olymptic athlete would before killing me and I had literally 2 seconds to understand what was happening before dying xD
Man, that's extreme.
This game is just so scary. The unpredictability is a freaking amazing fear inducing mechanic.
Try Outlast man
@@f.9658 I swear Alien Isolation is way more scary than Outlast x10000
@@sakazukiamiral290 Agreed. The problem with most horror games is they basically translate to seeing a spooky skeleton jump out of a closet and the music tells you to be scared with lots of random shrieking violins. This is a trope that exists in virtually every horror movie and horror video game. The movies and games that set themselves apart from the rest of them are the ones that utilize _terror._
Alien Isolation is not what I would classify as a "horror" game. It's a terror simulator. Dead Space is a "horror" game (and a damn good one at that), but the moments where Dead Space truly shines is when all of the pieces come together to create genuine terror. Shoving kinetic platforms to the side as you work your way through a maze while being chased by an unkillable monster. Dead Space 2, hacking a door panel in real time as yet another unkillable monster is just feet away from you, slowly but surely coming out of the stasis you put it in just seconds ago. Frantically trying to reload or grab for that item in the environment that will keep a bunch of raving lunatic necromorphs from swarming you and overpowering you. These moments are all periods of genuine terror. They rely on a sense of urgency, a TRUE sense of urgency, to create an overwhelming sense of dread.
Alien Isolation takes "sense of urgency" to a whole new level. The _entire game_ is sense of urgency. It doesn't pause when you interact with computers, keypads, or even save. At any moment, the xenomorph could strut right down a corridor and walk right into you. When it slinks away into the vents, you have no idea when it will be back. When YOU hide in vents, you have no idea if it will get smart and crawl in to find you. Even when you believe you've learned its tricks, or believe you are safe, it can and will throw a curveball at you. Oh what's that? You got a flamethrower? Fuck you. The xenomorph will eventually get over it and decide to still swipe at you if it knows it can get away with it. A calculated risk that it takes, dependent entirely on where you are and where it is in the environment. All of this being purely unscripted and 100% emergent gameplay, outside of a few rare occasions where a particular event is scripted. The AI of the xenomorph is incredibly robust, it is quite possibly the most intelligent AI I've ever seen in a video game. This is the most terrifying part, and because of that, no other game comes even close to the overwhelming terror that Alien Isolation creates.
Outlast is a game definitely worth playing if you enjoy horror games, but it is nowhere near as terrifying as Alien Isolation.
@@f.9658 Alien isolation is more scarier thab outlast. here you are in battle with fukin AI .. Unpredictable thing
@@spartan456as a Dead Space 2 player a I agree with you. Nice analysis of this games. In this game when the explotion took place my phone felt down from my hands. It even scary me just the game play. What I love about Dead Space was the inmortal zombies and the first boss that you killed him you get close and scary you one more time, that was gold.
The most terrifying part about this game is the helplessness you’ll feel at points. For example; You’re just minding your business and walking down a hall and there just happens to be a vent ahead of you that the alien drops from. There are no side doors, no hiding spots. You’re literally filled with fear and you have to turn and run, praying to god you can make the end of the hall... But you know you won’t make it. It was times like this that made me pause the game and take a break. 😂😂
See here’s the great thing about that. What adds to the fear is that when you are in the hallways with the ceiling vents. You can see the drool dripping from the vent.
Oh my god when you're crawling through the vent's and you hear it climbing in there after you
Now theres my flamethrower use
@@jacobpeterson4071 flamethrower
Thats a big part of the fun, a movie or game is great when it can make you feel
You call it "close calls"
But the Xenomorph calls it "Tenderizing the Meat"
Tenderizing? Is goin to be the most rigid meat like wood. Ja.ja.ja
At this point you are just afraid to leave that room.
You haven't played Outlast then
@@f.9658 Fuck outlast
@@lifeisbeautiful7361 your profile name says it all
just watching this gives me a level of anxiety only alien isolation can
Try Outlast
@@f.9658 not as good as alien isolation
Dude, put the tracker away. He can hear it.
BoneYard yes
BoneYard actually i think it depends on the difficulty so I think below the harder difficulties it’s like 1.5 m or something
Bro this comment was made a year ago and people are still talking on it lmao
They might want to turn the volume off on that stupid tracker.
@Mohammed Sawaie I tried it on Nightmare - I got as far as the Reactor Core - oh boy the Alien sticks to you on that diffculty...
4:37 She’s saying out loud how the player felt when that happened
Made me jump for sure
Fuck! THat made me jump 😭
Fr bro 💯😂
You should see SovietWomble's playthrough he was freaking out really bad at this section of the game
Innit, expecting the alien then the damn wall explodes
4:35 that couldn't have been any more perfect. After waiting and hiding out and finally getting the chance to leave, the pipe just blasts out of nowhere and the character shrieks alerting the alien. Made me jump.
This section was where I died the most: I kept on being stuck in lockers and being forced to remain in certain spots for 10-20 minutes and dying several times when the AI caught on to where I was.
I can relate buddy.
Unfortunately, even though they're an option... Lockers are the easiest way of getting killed frequently. The time it takes to get in/out is valueable and you don't have an option to 'keep moving'.
My favourite hiding spot is the wall right next to a door, then backing out of it as soon as I know it hasn't spotted me. This requires to not be seen initially though.
I've been in too many situations where I'm almost intimately close with the Xeno without dying and it doesn't get better XD (unless I'm messing around. someimes it's fun to attract it and make it blow itself up trying to get to you)
@IAN HEINE It DOES do this to a certain degree. You see it much more frequently on harder difficulties. This is typically when you're under beds/tables, or in lockers. Also vents on Nightmare. It loves chasing you into the vents that typically it doesn't use as often.
The AI WILL start checking rooms more thoroughly as you go. The beauty of hiding in plain sight or in the open is that you have an option to keep moving; If you are not spotted, most of the time the AI will have to fully enter a room, and in the few seconds with it's back turned you sneak out and around a corner maintaining a wall or object between you and the AI.
It's also a case of using doors and doorways to your advantage. The alien hates them and would prefer to ambush you from behind from a vent than waiting for it to open. This can be beneficial to an extent.... but pretty much all these strategies rely on knowing where you are going and what boundaries to push.
I'm replaying the game on nightmare 'cause I wanted to use as few resources (it's hard AF.) and I've had my ass handed to me a few times. Mostly by Joes. XD
@@misschieflolz1301 the issue I found with this section was that the only places I could effectively hide in were lockers or cabinets because there were too many long open corridors with nowhere to hide.
Once you get through the doors out of the small closed off square though it's much easier, especially in the surgery room where the Alien won't check behind the table with the corpse where you find the medical supplies. There are several other areas that I can't remember but they do exist so it works as a flawless strategy, if it is an option
@@tntguardian6455 Yeah this hexagonal part is one of the worst sections to deal with in terms on stealth especially on harder difficulties. I once dropped down into the first room only for the Xeno to drop out of the other vent in the room right next to me less than a second after I did. I've also had it literally camping in the room I need to drop into for minutes at a time.
Usually my aim is to set the gas explosion off to give myself a bit of cover to circle back around the other way. I can get away with it some of the time, even once tailing it back to the save station. I use the room next to it as cover as I've noticed it rarely goes behind the desk to check under it.
Once you get passed the keycard door it is MUCH easier. Except when the Xeno camps outside THAT door, or silly hoomans decide to immediately start blasting. XD
You do know that the Alien can hear the Tracker right?
As soon as you can hear it nearby you should put the tracker away and judge by sound/sight where it is and when you can make your move. Using the Tracker just draws it to you.
Foxtrot369 it can't hear the tracker bro
Actually it can. If you're within 1.5 metres.
It sure isn't 1.5m,if you are like 20m from the Alien, the Alien starts coming to you slowly because of the beep.
Actually, it does depend on the difficulty level. On lower diffuclties, you can keep running with the tracker on, ignoring the fact that alien is emerging close to you. On higher difficulties, the alien can be easily attracted if you use the tracker constantly (tracker is also working inproperly on higher difficulties). Also you have probably noticed all the staff around (boxes etc.) which are flying around once you/alien touches it. On higher diffifculties, things like plates will also create noise which will attract alien. And the last thing I remember is that alien is unable to chase you in vents on lower difficulties. I was standing in a vent close to him, already being noticed. Yet he couldn't go in and catch me.
The Alien can hear most sounds you make in the game. Weapon and walking or running noises obviously but also lockers and the motion tracker. The higher the difficulty, the better its senses become.
It can't hear you use generators, gas torches, door levers or the maintenance jack on those door braces. All of which are very loud. Which is weird but, there you go.
- Edit -
The sound it makes at 7:49 signals it heard something of interest to it. Depending on the difficulty it will either search an area or, for instance on Nightmare, it will come straight for the locker you just hid in and try to sniff you out.
It's the same sound it makes when dropping from a vent.
Also, the hiss you hear after it walks into Dr. Lingard's office means it spotted Amanda. In this video, the player was lucky the Alien walked too far and broke line of sight. Again, depending on the difficulty there's a certain amount of time in which you can break line of sight and survive.
I like that they used the long lanky alien from the original movie. Definitely the creepiest.
4:37 best "fuck" I've heard in a long time. Props to the voice actor.
I think the Alien disliked my video.
8 times lol....
Cerebrophage oh god there’s 18 of them now we’re all fucked
SaewulfOne the androids disliked the video
The annoying humans in the game disliked the video
that video was not good - so i totally understand that xeno
i wonder if humans can handle the stress if this is real life. i sure cant
I would kill myself lol
Religion or facing difficulties since young ages may help
@King-Solstice I would steal a Predator's weapons and equipment, then Aliens won't be a problem (Predgun for days 😂)
@King-Solstice You are correct, unless of course said human engages in one-on-one Kombat, which is also a death wish considering how ridiculously super-sized Predators are (ex. when Predator easily beat up Major Dutch, and when Predator 2 easily killed King Willie).
Some people yes and some no
I'm still on the station. A locker became my new home.😗
House Hunters: Alien Isolation Edition
“House #1 is a full length locker located in-
*beeping intensifies*
“I’ll take it!”
what the hell this game?
Just watching the gameplay is already become the most stressful experience ever than any other horror game
I can't imagine actually playing it
The level of accomplishment you get for beating it is unlike any other. :)
It's an awesome game tbh
I was the same way, but after you play for awhile you'll start to understand how the Alien works, but so will it, you'll start to lose that fear later on in the game, or maybe that's me.
@@sonicadventuresx879 that's not okay lol
It’s called Alien Isolation. I think I got it for 15$ on amazon, probably the most underrated PS4 sci fi horror game. The Xenomorph is terrifying, the gameplay is intense, and the environment is absolutely terrifying and gorgeous. The Sevastopol has that retro like style that remarks to the original alien films. The design is just so detailed. I would give it a 9/10, only because some npc designs were not as detailed and it could’ve been just a tad bit longer.
Holy shit the explosion made me jump
2020: I jumped too
*"FuCk!"*
4:36 is when it happens
is it possible that there was no explosion when I played through this part? I don't remember it happening.
same lol
When he followed down the hall, if there was a penny on the floor I would have been terrified enough to crawl under it
My heart was sure pounding at that moment for sure, I was sure he was going to get me.
One time, I saw an item on a table nearby, and I wanted to get it, but my tracker told me the Alien was above me until he vent, so I waited a couple minutes. Nothing happened, so I went to get the item really slowly, and what do ya know? It dropped down right infront of me, but extremely luckily, it was facing the other way, so I darted under a behind a cabinet. The alien walked past the cabinet into a room with a dead end; I new it was coming back out the same way, and it would obviously see me. Again, by pure luck, it jumps up into the one vent inside that room, missing me completely. This was in hard difficultly...
How scared were you
Cerebrophage pretty damn terrified! This game really is as terrifying as you get
I love how they programmed the alien to move like it was being controlled by a human
It is
I was thinking about that recently. If they ever decide to make a sequel, maybe they can allow another player to be the Xenomorph. Like a spooky game of hide and seek! 😂
This part of the game is so hard even on normal difficulty, like, damn, every single time I replay this to remember how good it was I have so many close calls, it's insane. I'm not... really sure I want to try the hardest difficulty, but hey, maybe the trophy is worth it. Or not. I don't know.
It's a great game, and it's a fucking shame we won't be seeing any sequel soon (aparently, I hope this changes).
Agreed, here's to hoping for a sequel
@@cerebrophage7709 With Predators.
@@kevinmora5662 That'd be good.
Kevin Mora a predator one would could be based in the jungle like in the film. It’s more aggressive gameplay but you still can’t just go running around. You need to use mud and anything to hide your heat and all, but there will be moments you get to blast em. It could be that you have to defeat it in a certain amount of encounters to finally kill it, as each time you make it really hurt, it uses up his health or whatever. And singed of being scared o the confined space, you’re scared of the open space.
@@pian-0g445 Kinda like a mix between "The Forest" and "Alien: Isolation"
What's most terrifying is when you realize you never face the same alien. The hive scene later in the game reveals to you that each level that you travel to and from has its own xeno. This is why it can follow you no matter where you go. That means even if you could kill or disable one, when you go to the next level, you meet its angry brother.
I never made this connection
This isn't really accurate. The truth is we don't really know how many Xenos come after you (at least until the end of the game) and whether it's the same one or not. I think the one from the hospital level is the same one that you encounter in the server hub, which is confirmed by Waits ("is it still after you?") to be the same one that you face in Gemini Exoplanet Solutions and jettison into the gas giant. Where you're probably right is that each level has a different Xeno in the third act of the game, after the reactor level. I read somewhere that there's one alien on the hunt and the rest are just chilling in the hive until you go and destroy said hive
This definitely isn’t true, up until you go to the hive there’s only one xenomorph moving around the station. After you eject that first xenomorph from Sevastopol, you can backtrack and go anywhere around the station as much as you want, but no matter how much noise you make you’ll never attract an alien because they’re all still chilling in the nest until you disturb it.
Huh, I never noticed this before, but did the developers use a tiger’s chuff when the alien found something interesting?
You know what I think they did
yes alien sounds are made of various animals including tiger’s
I can’t believe this game was released nearly 6 years ago, it’s like time is speeding up the more you get older...
Time does, it’s relative, the older you are, the smaller a year feels
Your comment was a year ago so yes time is moving quickly.
03:10 XenoGamer121 : Hissssssssssssssss !!
03:15 Cerebophage : PLEASE I HAVEN'T SAVED IN A WHILE NO PLEASE DON'T KILL ME PLEASE PLEASE PLEASE PLEASE PLEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAASE !!!!!!!!!!....
03:25 XenoGamer121 : fine. But next time : you're history. *leaves room*
I had a lot of those moments! xD
Glad you like it, thanks. :)
I still have those awesome moments. Every new playthrough differs a lot. The game's that good.
I got spotted by the xenomorph on the main hall (where you pick up the Tuner) on the upstairs deck, and one guy shot him at the very same moment, and caught its attention. I went straight in the vent and made myself scarce, until the fight was over, and resumed my game.
Talk about *luck* $$
TMW the AI saves you from the AI.
Cerebrophage yeah. LoL :D
Sometimes the Alien will sense you under the desk and get you, sometimes it won’t! That why I love this game so much how unpredictable the Alien is! Alien Isolation is a Gorgeous Masterpiece and Badass Game! I have never been scared of playing a video game in my life until I played this💯💯🔥🔥🖤💚
lol i loved this game.50% sneaking through halls 50% hiding in a closet staring at a blinking dot
7:14 I have post-traumatic stress from hearing this sound now. After playing this on hard difficulty I didn't even look at airvents in real life the same way
Try it on nightmare..
Hard to believe this game is from 2014. Time flies man. Game still holds up amazing though!
Wait....wha-
@@chilomine839 yes. This was made in 2014
@@Tok07 Time is fleeting man.
This room was a nightmare for me too. Really was too stressful this section. I remember eventually getting out of it by running and hoping to get lucky. Any time I replay this game I load up the sections where you can use the flamethrower! Classic game.
I had to do this room so many times on hard. The problem is that you have to walk around the whole hallway, which is shaped like a circle, but you can't walk past the broken flaming vent when it breaks. Then the alien spends 90% of its time walking around the hallway blocking your path. Running was never an option to me at any point, on Hard mode the alien instantly hears you when you sprint so it's basically an "I lose" button. And it doesn't waste any time checking the sound out, it's like "Oh someone's sprinting? Well I can sprint WAY FASTER than they can!"
I like how she loudly opens the locker door
Pipe: *explodes*
Character trying to be stealthy: "FUCK"
not that bad. I've rounded the corner and ended up face to face with it and the only reason I survived was because it was in the process of entering a vent.
4:36 my heart dropped to my ass
And the stocks dropped from my room bait and switch!
I opened a door and the xeno was right on the other side of the door. I had just barely enough time to crouch in a corner next to a pallet jack and it walked right past me. I thought it would see me for sure.
Have any good jump scares? Heart pounding moments?
"He couldn't see me."
Player: okay I’m gonna advance to next part of the map.
Alien: no you’re going all the way back to the start and hiding in a locker.
Player: yes.
7:07 I am still baffled by how you survived and how smooth the escape was.
7:12 That was some tense back tracking there. XD
That was the closest encounter
Im sure youll probally never read this but i was so damb suprised they didnt sprint back if you can sprint in game i wouldve however i also wouldve paused to changed me pants😂
Me playing this game: Day 1 of hiding in a locker! They ain’t found me yet but when they do they’ll be surprised!
Love how the alien finds me in a locker but will walk right past me when I’m behind a box or something
This game was terrifying lmao. Played like the first 5 missions and than got killed and i quit. Lmao couldnt handle the constant anxiety and terror.
This gave me asmr. The constant beeping and footsteps. Almost fell asleep.
The first time a jump scare worked on me... I felt like a kid again watching this movie terrified
I love how this guy actually still checks the comments even after all these years
Sometimes it can get exhausting. Gotta say. Assuredly, I read every single one. Sometimes even, I don't have anything to say about it. It helps when people ask open ended questions.
4:37 you know the true fear in both you and her, as she scream, you also scream.
You can hear the fear in her voice, it’s so obvious yet so sudden.
What I hated most about the alien was how much it would make you backtrack at times
I remember on my first play through the part at 4:37 when the pipe blows up it scared the living shit outta me. Lol when she yells "fuck" I jumped and also yelled "fuck" like almost at the same point when she said it. 🤣
I'm not really a horror game fan so many horror games are generic. I'm only a scifi horror fan and there arent many scifi horror games out there. Most of the horror games are like outlast, resident evil, zombie games, or dead by day light not really any scifi horror unfortunately. Even though I'm not really a fan of horror games/ movies in general I absolutely love Alien isolation but it traumatizes the shit outta me every time I play it so I dont play it offen lol.
Resident evil is sifi.
Jacob Lyalls there is literally nothing supernatural about them. At least the ones I’ve played.
Jacob Lyalls everything in the games are explained through in world science. I understand that sometimes it can seem really stupid, like a god lady that can shoot trails of flame at people, and wesker having super speed, but they always at least try to explain it with science. The same can be said about the bakers.
Jacob Lyalls if the type of zombie is created through a virus or a disease, than that counts as science fiction. They are not supernatural in the resident evil games.
@@gub4941 the Resident Evil games are science fiction with a feel of supernatural. Yeah the zombies from a infection makes it scifi but the feel of some of the games makes it like supernatural. When I mean I'm more into scifi horror I mean something like Alien isolation or Soma involving space. Now Dead space I couldnt get into it dont know why just couldn't.
If in this situation in real life, i will just starve to death in that locker.
I've spent about 60 hours in the game and even so am experiencing PTSD watching this.
"Please, remain calm."
And thus why I rely so much on the noise maker so much. Good lord the amount of times my heart almost stopped when these drones apart out of nowhere.
The protagonist has balls of steel
When mom tries to wake you up for school but your hiding under the bed.
That bloody explosion at 4:36 nearly gave me a heart attack, my heart rate was already stupid high thank you very much
Mission accomplished
I am so proud to say that this is the only horror game I ever actually finished! At least they give you weapons and ample hiding spots! Pro tip: Stay far away from lockers, they are a death trap...the alien will find you in there eventually. 😂😭
One time I stayed in a locker for like 15 minutes lol 🤦♂️
@@MrCkntobias Yes me too at times! 😂
not to be a bragging right bitch,but I somehow finished the game within two days
and I tell ya this ,(for me) I memorize the vent locations and use the tracker (when the alien is not there) to play with the ai using noisemakers or I would usually just do the hiding for my life tactic but the most reliable strat is to watch the ceilings they fuck you real hard when you don’t notice thats why they have sounds (playing this again without sounds is real scary) but yeah pretty relatable I hid in a locker for about 2-5 mins before I leave sometimes I pause the game just to eat and take a break lol
There was one time I was playing and one of the scavenger people started shooting at me. Suddenly the Xenomorph dropped out of the vent and instead of killing me, it went after the scavenger and gave me time to get away alive
7:47 - could that have been any louder? :')
'Alien Isolation: Close Calls' could have been the official title of the game.
Agreed
This guy went full antman and "back it up"
God I remember this level all too vividly. It was a circle so you thought you could kite the alien, but then BOOM! There's fire blocking the circle and now you have to sneak past it somehow.
Excellent level design. This game is a masterpiece, I really ought to replay it
me :hears crawling in the vents
alien drops down right in front of me as soon as i hide
me: internal screams
7.37 finally puts the fecking tracker away, good lad.
You can almost hear the Benny Hill theme playing!
The feeling u get when u turn your back from a monster to run away or in this case to hide in that trolley after that explosion happend is so terrifying
I’m in the process of replaying this game and I’ve had my fair share of close calls. I’ve also learned that you can get through this particular level without setting off the exploding gas if you already know it’s there to make noise which helped a lot on my second play through
I think it was also in this level I played ring around the rosie with the alien three times in the same room and it never caught me
Yeah the ideal way is to go around the exploding gas vent from the other side, then set it off and the drone will run into it which scares him and makes him leave. Still really tough part because you have to go the long way around the circular corridor one way and the drone spends most of his time in between you and the destination.
What's more nightmare inducing- being trapped inside a a starbase with:
A) A Xenomorph
B) The Tyrant from Resident Evil 2
C) Nemesis from RE3
D) Michael Myers
Xenomorph. Because defending yourself against it is harder and more horrifying than the others because they don't have acid blood.
@@cerebrophage7709 nemesis has a rocket launcher lmao I see you don't play RE games he even stalks u 24/7 in the rpd and streets but the alien just chases u if he sees you, pretty much nemesis wins
@@nihii9961 don't be walking up in here all condescending like that, you're in my domain now lol. Allen is flexible, able to crawl on walls, ceilings, and prefers not to make noise when stalking their prey. They have two objectives. 1) capture hosts for the Queens eggs, 2) in absence of the Queen, feed until they can perform metamorphosis.
The xenomorph is a cunning predator who adapts to the strategies of their prey and will avoid toying with their prey unless they are sure of the kill. In summary:
1) The xenomorph has a predator mindset as opposed to the Nemesis which has a relentless killer mindset. The former denotes intelligence and a sense of self preservation.
2) as a non-hero character, engagements with the xenomorph are quick and usually done when the circumstance is in favour of the Xenomorph. Again, circling back to cunning and self preservation
3) the xenomorph prefers covert engagements, staking their prey quietly and keeping to ventilation ducts where the Nemesis could hardly fit through a bulkhead.
Given the choices, I would prefer to fight the nemesis and pull a Thermopylae maneuver on it.
The question was, which would terrify me the most to be left in a station with. Xeno, hands down. Don't presume to know my gaming/nerd background menu. I will pwn you.
@@nihii9961 it sounds to me that what terrifies you more is losing a battle of brute strength rather than losing a battle of cunning and guile.
@@cerebrophage7709 nemesis literally can break through walls and can kill you pretty easily with hands,tentacle,rocket launcher and if it gets affected by explosions it mutates not like the xeno, turning nemesis into nightmare fuel
I love how this game can literally make you stay in one spot for ages. The value they get out of the game must be mad as even a tiny section can make you take ages to get through it
I got like 5 minutes into the film and was like "you call that close calls? You suck", but then i watched the rest and damn it, it WAS sooo close and for a long period of time too! Nice!
I always thought that context sets up the mood pretty well.
@@cerebrophage7709 That it did and i got fooled big time :D
This is oscar-worthy. I didnt skip a beat.
Scariest Hide n' Seek EVER 😂
I still get some type of anxiety with that rapid beeping 😂
first play of this game it took me 2 weeks... 15 days of that was spent hiding in lockers. I only picked it up recently despite its age and its one of the best games i've played ever and still play it now - so good.
I HIDE IN THE CABINET FOR 35 MINUTE
What made you want to get out ?
Missclick
@@ahmetgurkan3679 absolute genius
This is actually one of the most hardest horror games
Still the best AI I’ve ever experienced, the devs need to be given more titles to work on.
Xenomorph: I just have a really good feeling about this room.
Welp, I live in this box now.
from 7:00 till the end it's like an actual Alien movie, you slowly try to move back, the alien keeps showing its face from doors, the lighting is gorgeous
Exactly
I never finished this nigtmare, honestly too scared even to move around... I know i know, i'm a chicken 😅
It was hard for me, honestly.
Lightning moves fast and it’s easy to feel overwhelmed.
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That’s why all of our communications are serviced by a local APOLLO AI centralizing all requests so that your important message doesn’t get lost in the ether.
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I’m pretty good at hiding in lockers
The most frightening part for me was me randomly deciding to hide in a locker and then only to see the alien appear literally out of no were less than a second after I entered the locker........scary shit.
Doesn't help its feet sounds like a heartbeat
I know! one of the most frightening games ive ever played.@@cerebrophage7709
This game is surprisingly fun, and scary, and all the above. I felt like it was a hidden gem as I don’t know a lot of people that have played this. I played this in fall around Halloween time and it was epic! Great game!
I know its just a game, and a fictional monster, but the fact that you can't even see its eyes makes it even more terrifying. You have no idea if it sees you or not.
This is just 8 minutes of baiting it out with the sound of the motion detector
That tracker really needs a mute button.
Once after I got the keycard in medical I opened a door and it was face to face with me. The only reason I survived was because I backed away and threw a noise maker down the hall. But it didn’t go for the noise maker for a soiled minute instead it just stood there motionless.
OMG, I would be panicking. Jesus that's insane, glad you survived though! Good work!
The beeping of the motion tracker will also attract the alien.
I died the most in this damn room. I hate so much San Cristobal, specially this part of the map. Probably most of my deaths come from trying to find my way around. The alin only appears in fron of the door and keeps going left, the only way you can also go. If I don't die at the door trying to flee, I bump at him coming from the other way in the corridor or entering a room
The fact that this is a game and not a movie with its similar elements regarding the monster mechanics and programming is amazing.