Absolutely gorgeous! The models for this game are even more detailed and realistic! I was wondering: The studio does 3D scans of the models the characters are based on, right? What's the process like between those scans and getting to this level of actual 3D model?
Only the head has a scan base, but we change it many times, including materials, hairs, textures, and also mesh changes for variants. Soon I will publish many images about this character. Please check my artstation then you will see the process with other characters which are already published there.
@@andorkollar Thank you for answering! Really looking forward to it. You are doing an amazing job with all of this, your talent is truly off the charts. I assume you also made all the variants of the Sukesh Khosla model this way, so it's always the same base but John, Dar, Du'Met and H.H. Holmes all look distinctly different, yet somewhat recognizable as the original. Super cool way of going about it ❤
Hi Andor!! your works are great reference for me as always!, All those hi res details are micro normals right? On the other hand I would like to ask you , the little popping details from the sweater are little hair cards or any other technique? thanks for the great inspiration
hello! I am coming from another video of yours and I wanted to ask something. I have a very high res model mesh in 3ds max and i literally lost all my hair trying to rig it with biped because the leg part literally is so hard.. Should I be skin wrapping that mesh first and then rig it? Am I torturing my self. Thanks
I am inspired by your works. They are beautiful!
Thank you!
Absolutely gorgeous! The models for this game are even more detailed and realistic! I was wondering: The studio does 3D scans of the models the characters are based on, right? What's the process like between those scans and getting to this level of actual 3D model?
Only the head has a scan base, but we change it many times, including materials, hairs, textures, and also mesh changes for variants. Soon I will publish many images about this character. Please check my artstation then you will see the process with other characters which are already published there.
@@andorkollar Thank you for answering! Really looking forward to it. You are doing an amazing job with all of this, your talent is truly off the charts.
I assume you also made all the variants of the Sukesh Khosla model this way, so it's always the same base but John, Dar, Du'Met and H.H. Holmes all look distinctly different, yet somewhat recognizable as the original. Super cool way of going about it ❤
Amazing work as always
Hi Andor!! your works are great reference for me as always!, All those hi res details are micro normals right? On the other hand I would like to ask you , the little popping details from the sweater are little hair cards or any other technique? thanks for the great inspiration
Lovely 🌹
hello! I am coming from another video of yours and I wanted to ask something. I have a very high res model mesh in 3ds max and i literally lost all my hair trying to rig it with biped because the leg part literally is so hard.. Should I be skin wrapping that mesh first and then rig it? Am I torturing my self. Thanks
Нормально вышло. Молодец, ставлю класс. Эх, сейчас бы Кейт да под хвост бы её.