Again....the best unreal engine 5 tutorials.... i mean i have to give you your props... most people not gonna do this man....tell everything, show everything and the presentation of how your delivering the tutorials are official. Again thank you brother.
I have a hack for the stairs , you can use the elevator , it will require less leg animation and you can also fake it by animating lights and reflectors that way you can really let the viewer use his own imagination.
Thanks. That's a very good shout to consider where UE will be when 16 releases. Thanks for this video. I am also a fan of your more relaxed tutorials as opposed to the "shouting" ones we see on other channels.
Everything is good, I mean I'm speaking from expierience, cause I did the same. The only thing, if You asked in the video lacking is in purely acting, cause it feels in many places like in a hurry. But that also is totally understandable, the most crucial thing in mocap is peace, and plan. Those steady moments, then when nothing is really happneing those are the bridges of emotions. Imo for the 40h You give to it, it's great :)
You've done an awesome job! For me, I use the Perception Neuron 3 for motion movement for my projects. Hopefully to upgrade to PN Studio. Just got into UE5 too.
Getting the motion right is definitely a battle: I kind of feel like some stuff felt too smoothed, but that is preferable over jitter. I've been recording everything in Engine and it has been giving me good results, although the anim compression from take recorder seems to lead to a little more foot sliding. Anyways, great work!
Looking good! I think the main guy may be a little out of sync with his lips an audio in the first part of the film, but overall, looking great! Thanks for sharing. Found this video extremely valuable and just subbed
Great Work! thanks for sharing your experience! but I think you should integrate Iclone in your pipeline, it will definitely help solve the smoothing issue, and interactive with hands and stairs steps
Really nice work! One thing I can't get over (and this is a dumb picky thing the general public might not care about) is how all metahuman characters have a super distinct metahuman look. It's difficult to even define what it is. But I see it even in the scan store metahumans. It doesn't break the animation by any means, it's just something I notice.
@@NorthwoodsInteractive probably too perfect and at the same time somewhat soulless. But as you said, the tech is going to be better, which is scary and fascinating at the same time.
@ in this case, I feel it’s actually mannerisms in the Metahumans themselves. Like I said it’s hard to pin it down, but if I had to define it, I’d sum it up by saying it shows too much teeth and whites of the eyes. I guess you could try to dirty up the frame a bit to distract from it, but I’m not sure that addresses the quirk. Pretty awesome stuff regardless, I just think realistic, digital humans are tough, to say the least.
I made them. You can see how to make your own in my Cinematic Performance Capture Tutorial. I think i will put a project in my discord with a hand pose library for people to use
This is very impressive! But the thing that bothered me the most, besides the hands, was the facial capture. Were you saying the lines out loud while capturing? It kinda looks like you were mouthing the words but not saying them... if that makes sense. Either that or you were dramatically enunciating the words to help the capture? I dunno, it just feels off. But again, this was great for only 40hrs! I'm hoping to get into this stuff soon. :)
I was a tualpy saying the lines, but the dialog audio got thrown off right before i exported. I am not entirely sure how, it might have been when I censored it. Then I stupidly didn't check it before I uploaded, then the next morning it had like 2k views, so i didn't delete it 🙄
Awesome video! You mentioned looking into VR + motion capture. I'm planning on testing this with my rokoko suit and oculus 2. I'm wondering if I can just act out a scene while standing in it for accuracy of movement. Without marking out my actual floor in the room I'm performing in for example.
I have done this in the past using Vive trackers and a Valve Index. Doing it with rokoko would work, but you will have to get the positional data from the Oculus, since the inertial suit doesn't know it's exact place in space.
congrats ! excellent...! awesome & umoshiroi !!! this is the way to self make movies w lots of characters via motion capture and performance capture ! a) very well impressed on how fluid body and face animations flow together naturally although the naturalistic actor performance would enhance greatly w more theater physical actor movement research. the punch in the kidnapped guy was intense and very sensorial. more iconic gestures please ! b) camera and lighting are a bit fragmented, by not having an unifying concept of camera narrative: who is telling the story visually ? why is this whoever telling this story visually ? keep animations & blocking I would reshoot w a camera on a track or a handheld camera in a third character unseen. cheers from Rio !
Damn, I dislike this title so much! :D So, what exactly makes this AAA? :) Is it the typical generic Unreal Engine look you see in all the games today? If so, then I agree. Anyway, I love the video-super impressive skill set! It's actually an inspiring video.
Hey fair enough, my thoughts with using AAA in the title were mostly to do with the fact that this would have taken a much bigger team and budget to do this not too long ago. AAA has more to do with the budget and scope more than anything, but I also think it's a loosely defined term.
The production value is really cool, but the lip syncing is really off for this. I'm assuming it's something you weren't able to fix just by shifting it forward a few seconds or backwards?
I honestly am not sure what happened, I must have bumped those lines in the timeline before exporting. Super dump. I didn't realize until the video and been up for awhile
Cool lighting, overall look and interesting choice on the wide angle usage. Though imo a bit much on the lens flares and somehow the editing is a bit off / fast paced and doesn't always fit the narrative.
its brill what youve done, dont you find though when you put facial animation onto another metahuman that wasnt the one it was created for you get some weird mouth shapes? Just wondered as thats what ive experienced.
I think is not an issue of technology, its a thing of talent and experience. The artist who make the textures with the scans, maybe is not good enough, cause most artist nowadays can replicate humans faces with the uncanny valley touch, and they have been doing it years before UE5
Agreed! They will have to reconsider their pricing, the competition is coming for sure. Keep in mind this is still fairly competitive with buying say 2 xsense suits
@@NorthwoodsInteractive definitely, I’m sure I’ll be back for more complex projects but currently making do pretty well with their one camera solution, Move One. Combining it with Cascadeur + Iclone to tie the scenes and character interactions together is a working pipeline so far.
You need to work on your staging of the shot set up, ❤ but it looks pretty good. Yes, the audio is off, and you will need to work on that. Guy liked penguin it looks like.
@NorthwoodsInteractive I wonder if there will be a great fusion together, where you prompt ' make me action scene like neo fighting agent Smith' then it just churns out flawless animations.
Absolutely there will, probably very soon. It will be a storytelling tool, just like UE, very powerful bo doubt. But it is impossible to predict the future; there is huge potential in UE as is, and many unproven promises from Ai. Best thing to do is to be versed in learning new tools.
@@NorthwoodsInteractive As soon as i seen AI i gave up UE, its potential has grown. I hope your making the correct decision because it just could get to the point were prompts are king and these are the future creators. Defo check out DOR brothers, ts good to know whats cutting edge, you'll be glad to see its still very much 'janky'
@@armondtanz I highly doubt prompts will help you create films and scenes you have in mind. I mean the emotions, the look, the feel, the camera jitter, camera angle, the transition, cuts. The task will surely become simpler. I mean AI will always be a tool. They can't replace imagination and storytelling
No, it works perfectly fine, especially with multiple cameras. Of you are using a single cashes, like move one, you have to watch out for the phone Blocking your face from the camera compostela
Thanks for the detailed video. I am a Blender person. Could you guide me where to begin with learning UE5. There are a lot of tutorials here and there. I want to go with some comprehensive tutorial. If you have any suggestions please let me know
I have one on this channel on how to do performance capture. For complete beginners, I have seen the Bad Decisions Studio course on YT, which is very comprehensive and free
You can get a LOT of work done just using the single camera Move One. Well, that in combo with libraries like Mixamo & Actorcore, especially given how easy retargeting is getting nowadays
Absolutely blown away by your work. one after another. Your Unreal Engine workflow with Move One and Metahuman is truly next-level, and the way you skilfully combine cinematography, lighting, camera work, and acting performances is nothing short of stunning. Honestly, I’ve never been this excited to see someone’s new video drop. I created this shot in UE5.1 before the Metahuman Animator was available: th-cam.com/video/xtFqF1wrqXI/w-d-xo.html&ab_channel=AshishJain. Watching your content has me fired up to dive into another project,
40 hours of work spread out over about 2.5 weeks. I actually tracked my hours pretty closely for this. I should have done more of a breakdown in the video. But yeah that's why the sound design is pretty bad, and i didn't really do a color grade. This was made while I was working on some commercial projects at the same time.
this is so cool! i did something super similar on my channel a few weeks ago, I'm a self taught unreal engine artist and i did a 5 minute meta human shortfilm by myself with only 4 months of experience, if you wanna check it out please please tell me your constructive criticism. the effects of the film was on point in this for 40 hours
@@fluxrenders I've tested a few and similar is a bit of a stretch. Rokoko duel camera is probably the closest unlimited record option but that feature doesn't get much love from them.
Very impressed by the quality and how long the animation was all under 40 hours. Very impressive! Love these behind the scenes looks.
It's an amazing video! I really enjoyed the short film, and it truly highlights the possibilities for filmmakers to bring their ideas to life.
Totally!
You are a real gem sir. Just wanted to appreciate you
Again....the best unreal engine 5 tutorials.... i mean i have to give you your props... most people not gonna do this man....tell everything, show everything and the presentation of how your delivering the tutorials are official. Again thank you brother.
I have a hack for the stairs , you can use the elevator , it will require less leg animation and you can also fake it by animating lights and reflectors that way you can really let the viewer use his own imagination.
Totally!
Thanks. That's a very good shout to consider where UE will be when 16 releases. Thanks for this video. I am also a fan of your more relaxed tutorials as opposed to the "shouting" ones we see on other channels.
The camera movement and angle are really fluid
Honestly I tihnk this is what lets it down. technically its amazing whats possible and its amazing work. But it just needs more nuanced Cinematography
Everything is good, I mean I'm speaking from expierience, cause I did the same. The only thing, if You asked in the video lacking is in purely acting, cause it feels in many places like in a hurry. But that also is totally understandable, the most crucial thing in mocap is peace, and plan. Those steady moments, then when nothing is really happneing those are the bridges of emotions. Imo for the 40h You give to it, it's great :)
Liked and subbed. I hope to see much more videos/tutorials on making cinematics, AI mocap, control rig fundamentals, metahuman animator
Awesome! You've come to the right place haha
You've done an awesome job! For me, I use the Perception Neuron 3 for motion movement for my projects. Hopefully to upgrade to PN Studio. Just got into UE5 too.
Getting the motion right is definitely a battle: I kind of feel like some stuff felt too smoothed, but that is preferable over jitter. I've been recording everything in Engine and it has been giving me good results, although the anim compression from take recorder seems to lead to a little more foot sliding. Anyways, great work!
Thanks! Your tutorial on VR mocap a few years ago was one of my first entries into the space. I love your work!
Love your work. Keep it up
So much respect for your work :)
Love ur videos they help me so much. Thank you
Looking good! I think the main guy may be a little out of sync with his lips an audio in the first part of the film, but overall, looking great! Thanks for sharing. Found this video extremely valuable and just subbed
this looks so good brother.
I think Bro's T shirt is flipped 😂 anyway thank you for sharing your experience ❤
Amazing... for 3 years ago.
this is nice!! keep creating
Great Work! thanks for sharing your experience! but I think you should integrate Iclone in your pipeline, it will definitely help solve the smoothing issue, and interactive with hands and stairs steps
Awesome bro!
wow! very impressive and helpful thanks !
His smoke got laser beam
Awesome, it felt like john wick
Virtual camera will make it feel less like a game cutscene from 2004
Really nice work! One thing I can't get over (and this is a dumb picky thing the general public might not care about) is how all metahuman characters have a super distinct metahuman look. It's difficult to even define what it is. But I see it even in the scan store metahumans.
It doesn't break the animation by any means, it's just something I notice.
I know what you are talking about, and even mention it briefly in this video. I don't know exactly what it is, but it is there.
@@NorthwoodsInteractive probably too perfect and at the same time somewhat soulless. But as you said, the tech is going to be better, which is scary and fascinating at the same time.
matbe some anamorphic lenses and extra cinematography hacks would make the 3d characters less 3d...?
@ in this case, I feel it’s actually mannerisms in the Metahumans themselves. Like I said it’s hard to pin it down, but if I had to define it, I’d sum it up by saying it shows too much teeth and whites of the eyes. I guess you could try to dirty up the frame a bit to distract from it, but I’m not sure that addresses the quirk. Pretty awesome stuff regardless, I just think realistic, digital humans are tough, to say the least.
I think they all have an asian look sort of, but this animation is one of the better ones
very nice :) big up!
amazing!
another good video,Love it
Please consider using timestamps on videos like this. It would help a lot
VERY COOL!!!
That is great
Camera angles and techniques are pro …in this short
why does EVERYONE do such toothy facial animations, jesus. XD
😅
Respect 👏
So Great 👍👍
Great video as always thanks! Where did you find the hand poses? That would save so much time!
I made them. You can see how to make your own in my Cinematic Performance Capture Tutorial. I think i will put a project in my discord with a hand pose library for people to use
Amazing!
You’re the best. Thank you. How did you achieve the cigarette and smoke coming out of it
It's just a Niagara particle emitter on the end of the cigarette
Super cool!
I wish i could give 2 thumbs up!
awesome bro
Already watching...soon as i seen it lol
This is very impressive! But the thing that bothered me the most, besides the hands, was the facial capture. Were you saying the lines out loud while capturing? It kinda looks like you were mouthing the words but not saying them... if that makes sense. Either that or you were dramatically enunciating the words to help the capture? I dunno, it just feels off. But again, this was great for only 40hrs! I'm hoping to get into this stuff soon. :)
I was a tualpy saying the lines, but the dialog audio got thrown off right before i exported. I am not entirely sure how, it might have been when I censored it. Then I stupidly didn't check it before I uploaded, then the next morning it had like 2k views, so i didn't delete it 🙄
Try to playing with depth of field for more cinematic look
By the way great job buddy 😊🎉🎉
Best depth of field is 75mm for cinematic look
Great stuff! How long did this take for you?!
40 hours
Looks fantastic man! Did you use a plugin for the lens flares? They look great!
Yep, just called Cinematic Lens Flares on Fab
This is great work. I cant seem to find a source to learn how to animate in UE
Thank you! Check out my tutorial on this channel, the 2hr one.
this is incredible bro. the video is amazing too to show us how and what you did
Awesome video! You mentioned looking into VR + motion capture. I'm planning on testing this with my rokoko suit and oculus 2. I'm wondering if I can just act out a scene while standing in it for accuracy of movement. Without marking out my actual floor in the room I'm performing in for example.
I have done this in the past using Vive trackers and a Valve Index. Doing it with rokoko would work, but you will have to get the positional data from the Oculus, since the inertial suit doesn't know it's exact place in space.
great quality
congrats ! excellent...! awesome & umoshiroi !!! this is the way to self make movies
w lots of characters via motion capture and performance capture !
a) very well impressed on how fluid body and face animations flow together naturally although the naturalistic
actor performance would enhance greatly w more theater physical actor movement research.
the punch in the kidnapped guy was intense and very sensorial. more iconic gestures please !
b) camera and lighting are a bit fragmented, by not having an unifying concept of camera narrative:
who is telling the story visually ? why is this whoever telling this story visually ?
keep animations & blocking I would reshoot w a camera on a track or a handheld camera in a third character unseen.
cheers from Rio !
uncanny is the camera narrative - not the animations or 3d... fluid is extremely difficult !
I appreciate the feedback, thanks for the detailed review!
inspiring stuff i started a short with this process last year still going on it.... some tests shots on my channel.
Damn, I dislike this title so much! :D So, what exactly makes this AAA? :) Is it the typical generic Unreal Engine look you see in all the games today? If so, then I agree. Anyway, I love the video-super impressive skill set! It's actually an inspiring video.
Hey fair enough, my thoughts with using AAA in the title were mostly to do with the fact that this would have taken a much bigger team and budget to do this not too long ago. AAA has more to do with the budget and scope more than anything, but I also think it's a loosely defined term.
the beat up guy looks like a zombie lmao
Nice work. I really love your work. Just I think, that the characters were a little bending throughout the film.
Yeah it's a combination of my bad posture, and then the retargeting makes it a little worse if I don't correct for it.
@NorthwoodsInteractive 😄😄. But as always brilliant work. You inspire me to make more realistic scenes in Unreal
Thnx you 🙏🙏🙏 it's amazing please make titurial
Insane work! What's the reference for the iPhone light above the headrig?
It's just a cheap $12 light off Amazon
The production value is really cool, but the lip syncing is really off for this. I'm assuming it's something you weren't able to fix just by shifting it forward a few seconds or backwards?
I honestly am not sure what happened, I must have bumped those lines in the timeline before exporting. Super dump. I didn't realize until the video and been up for awhile
Cool lighting, overall look and interesting choice on the wide angle usage. Though imo a bit much on the lens flares and somehow the editing is a bit off / fast paced and doesn't always fit the narrative.
Yeah that is very fair. I had to make a few awkward cuts to cut around janky animation
its brill what youve done, dont you find though when you put facial animation onto another metahuman that wasnt the one it was created for you get some weird mouth shapes? Just wondered as thats what ive experienced.
No, but i create a new MH identity for every animation
This is incredible. Very well done brother 🤜
Thanks dude!💪
Thanks dude!💪
I think is not an issue of technology, its a thing of talent and experience. The artist who make the textures with the scans, maybe is not good enough, cause most artist nowadays can replicate humans faces with the uncanny valley touch, and they have been doing it years before UE5
I think it is both skill and technology.
ME Andromeda tier animation
Move AI’s multicam solution was $1000/year when I used it 2 years ago, if I recall correctly. $7000 is quite the price hike :/
Agreed! They will have to reconsider their pricing, the competition is coming for sure.
Keep in mind this is still fairly competitive with buying say 2 xsense suits
@@NorthwoodsInteractive definitely, I’m sure I’ll be back for more complex projects but currently making do pretty well with their one camera solution, Move One. Combining it with Cascadeur + Iclone to tie the scenes and character interactions together is a working pipeline so far.
Amazing work can I ask if the ai animations tool work with skeletal meshes i bought from FAB. how to to do the face animation without meta humans?
It would need to be converted to Metahuman
Definitely not AAA quality but still good
You need to work on your staging of the shot set up, ❤ but it looks pretty good. Yes, the audio is off, and you will need to work on that. Guy liked penguin it looks like.
What do you mean by staying? Blocking?
You did such a really nice work. I really like the directing of your film. Bravo !
this is art, you just gained a new subscriber, keep the videos coming please.
Good job...My problem is clothes...How you did that, in unreal or marvelous? For coat
I believe the artist used Metatailor
Please also list the total investment in MoCap gear alone to make this in 48hours
$7k for software, $1.2k for gopros, $300 for headrig, $300 for iphone
Y'all gonna be looking fools when AI kicks in, any day now. DOR Brothers just showed us the way
Any day now!
@NorthwoodsInteractive
I wonder if there will be a great fusion together, where you prompt ' make me action scene like neo fighting agent Smith' then it just churns out flawless animations.
Absolutely there will, probably very soon. It will be a storytelling tool, just like UE, very powerful bo doubt. But it is impossible to predict the future; there is huge potential in UE as is, and many unproven promises from Ai. Best thing to do is to be versed in learning new tools.
@@NorthwoodsInteractive As soon as i seen AI i gave up UE, its potential has grown. I hope your making the correct decision because it just could get to the point were prompts are king and these are the future creators.
Defo check out DOR brothers, ts good to know whats cutting edge, you'll be glad to see its still very much 'janky'
@@armondtanz I highly doubt prompts will help you create films and scenes you have in mind. I mean the emotions, the look, the feel, the camera jitter, camera angle, the transition, cuts. The task will surely become simpler. I mean AI will always be a tool. They can't replace imagination and storytelling
TNX! +sub
will face phone holder prevent head's motion capture?
No, it works perfectly fine, especially with multiple cameras. Of you are using a single cashes, like move one, you have to watch out for the phone Blocking your face from the camera compostela
в целом хорошо. но по моему нужно доработать мимику. у боса мафии верхняя часть лица будто не живая. сильно в глаза бросается.
Yeah I'm certain shots he looks like he has goiter
movi AI and metahuman was amazing.🔥
Thanks for the detailed video. I am a Blender person. Could you guide me where to begin with learning UE5. There are a lot of tutorials here and there. I want to go with some comprehensive tutorial. If you have any suggestions please let me know
I have one on this channel on how to do performance capture. For complete beginners, I have seen the Bad Decisions Studio course on YT, which is very comprehensive and free
@ Thanks brother! Subscribing you👍
Is the multi camera really 7k per year? That’s crazy
Yeppp
You can get a LOT of work done just using the single camera Move One. Well, that in combo with libraries like Mixamo & Actorcore, especially given how easy retargeting is getting nowadays
We would love to hire you for our next game cutscenes 🙂can we have your working mail?
Awesome! You can reach me through my company's website: www.northwoodsrevolution.com/contact
Guess you liked The Penguin?
Haha it was ok. Colin Farrell was really godd
❤
why is there a massive lens flare from a cigarette
Because I had the lens flare setting turned up too high
🤯🤯🤯🤯
It’s not horses it’s goats lol , lighting strikes horses run and leave you , goats run towards you to huddle up lol
I am a goat person. 😂
Your doing goat things , a inspiration thank you for the content
What asset packs did you use for the environments?
One called Industrial Stairwell and one called Workshop
What light do you use for your face capture?
I can't remember, it's just a cheap ringl8ght off Amazon I got a few years ago
You should review Quickmotion ai, I think its better than move one by a lot, its very similar to wonder dynamics'
Do u mean quick magic?
@ yeah, my bad, Quickmagic ai
@ will give it a try, only problem with all these subscription apps is using up the tokens too fast.
2nd. Who’s the 3D artist yo9 worked with?
Arman Avetisov on Upwork
@@NorthwoodsInteractive Oh you really use them alot. :0 They are pretty good!
Can you make this in blender ?
Not using metahumans
@NorthwoodsInteractive no ,I'm serious!
Can you or anyone else do this out of scratch ?
The initiate looks a LOT like Davie504.
Absolutely blown away by your work. one after another. Your Unreal Engine workflow with Move One and Metahuman is truly next-level, and the way you skilfully combine cinematography, lighting, camera work, and acting performances is nothing short of stunning. Honestly, I’ve never been this excited to see someone’s new video drop.
I created this shot in UE5.1 before the Metahuman Animator was available: th-cam.com/video/xtFqF1wrqXI/w-d-xo.html&ab_channel=AshishJain.
Watching your content has me fired up to dive into another project,
Thank you! That's awesome to hear! Your videos is so good! What did you use for the motion capture? Great story and vibe.
@@NorthwoodsInteractiveThanks for kind words. I used faceware studio using an old school webcam. Nvidia RTX 780 (4GB) card and 16 GB Ram machine.
Im gonna call BS on finishing this in 5 working days..
40 hours of work spread out over about 2.5 weeks. I actually tracked my hours pretty closely for this. I should have done more of a breakdown in the video. But yeah that's why the sound design is pretty bad, and i didn't really do a color grade. This was made while I was working on some commercial projects at the same time.
The only problem is that everyone's head is too big 😅
Lol really?
@NorthwoodsInteractive yeah hehe, but very nice work buddy ❤️
this is so cool! i did something super similar on my channel a few weeks ago, I'm a self taught unreal engine artist and i did a 5 minute meta human shortfilm by myself with only 4 months of experience, if you wanna check it out please please tell me your constructive criticism.
the effects of the film was on point in this for 40 hours
Sadly Move AI multi camera is crazy expensive and unrealistic for an individual
There are free alternatives to Move AI with similar results
@@fluxrenders I've tested a few and similar is a bit of a stretch. Rokoko duel camera is probably the closest unlimited record option but that feature doesn't get much love from them.
I phon cinematic
First :D
One of your followers wrote this entire thing and gifted it and there's no credit for their name?
They are credited in the description. It was not gifted, but i won't go into the details of the deal.
Looks really good for the amount of time it took but its still far from AAA.
Not quite AAA. But not far from it. I think already as good as Stalker 2.