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Andor Kollar
เข้าร่วมเมื่อ 30 ส.ค. 2013
Andor Kollar - Character Artist | 3D Portfolio
Portfolio of Andor Kollar, 3D Artist specialized in character modeling and texturing.
www.kollarandor.com
Portfolio of Andor Kollar, 3D Artist specialized in character modeling and texturing.
www.kollarandor.com
Maya - How to Use the Curve Warp Deformer
We could have problems using the Curve Warp tool in Maya, in this tutorial I show you how we can use it correctly
มุมมอง: 933
วีดีโอ
CPU comparison: i7-4790K VS i9-13900KF (no overclocking) (Maya + Arnold render)
มุมมอง 3.1Kปีที่แล้ว
This render test compares the speed of the Intel Core i7-4790K and Intel Core i9-13900KF (no overclocking). Render scene: Maya 2023 Arnold Final images: kollarandor.com/gallery/swing-old-man-2/
The Devil in Me - Erin | Unreal Engine
มุมมอง 838ปีที่แล้ว
Hi all, it's great to introduce Erin that I created for The Devil in Me, for the fourth title in the Dark Pictures Anthology. The game was made in Unreal Engine. I made the base geometry in Maya, I also used Marvelous Designer and ZBrush sculpting combination. I textured the character in Substance Painter and in Unreal Engine. www.thedarkpictures.com www.supermassivegames.com www.kollarandor....
The Devil in Me - Charlie | Unreal Engine
มุมมอง 832ปีที่แล้ว
I was working on Charlie's head, hair, beard, and I made many Charlie character variants for The Devil in Me. The game was made in Unreal Engine 4. www.thedarkpictures.com www.supermassivegames.com www.kollarandor.com | Andor Kollar - 2022
Little Hope - Amy Ghost | Unreal Engine
มุมมอง 437ปีที่แล้ว
Hi all, this is the Ghost version of Amy, a 17th-century woman character that I created for Little Hope. The game was made in Unreal Engine 4. www.thedarkpictures.com www.supermassivegames.com www.kollarandor.com | Andor Kollar - 2019
Little Hope - Amy | Unreal Engine
มุมมอง 424ปีที่แล้ว
Hi all, this is Amy, a 17th-century woman character that I created for Little Hope. The game was made in Unreal Engine 4. www.thedarkpictures.com www.supermassivegames.com www.kollarandor.com | Andor Kollar - 2019
Little Hope - Mary | Unreal Engine
มุมมอง 1.2K2 ปีที่แล้ว
Hi all, this is Mary, a 17th-century girl character that I created for Little Hope. The game was made in Unreal Engine 4. www.thedarkpictures.com www.supermassivegames.com www.kollarandor.com | Andor Kollar - 2019
Little Hope - Anthony | Unreal Engine
มุมมอง 1.3K3 ปีที่แล้ว
Hi all, it's great to introduce the key character that I created for Little Hope. The game was made in Unreal Engine 4. www.thedarkpictures.com www.supermassivegames.com www.kollarandor.com | Andor Kollar - 2019
The Swing - The Old Man | Maya - Arnold
มุมมอง 5033 ปีที่แล้ว
This is the Old Man from the Swing, an art project for a re-vision of the 1767 painting by Jean-Honore Fragonard. I created the character in 2016, and recently I had time to make the render images. I rendered the images in Maya with Arnold and ACES workflow. I sculpted the head in ZBrush, I used the face of Jonathan Pryce as reference. To make the wig I used Maya XGen. I simulated the base of t...
Little Hope - Andrew | Unreal Engine
มุมมอง 2.1K3 ปีที่แล้ว
Hi all, it's great to introduce the key character that I created for Little Hope. The game was made in Unreal Engine 4. www.thedarkpictures.com www.supermassivegames.com www.kollarandor.com | Andor Kollar - 2018/2019
How to Warp Together More Layers in Photoshop
มุมมอง 1.9K4 ปีที่แล้ว
In this video I show you how can you warp more layer together in Photoshop. You need record an action.
The Dark Pictures - The Curator in ZBrush and Maya
มุมมอง 3.5K4 ปีที่แล้ว
Hi all, it's great to introduce the key character that I created for the Dark Pictures Anthology. His first appearance is in Man of Medan. The game was made in Unreal Engine 4 and all the shots are taken from the game engine. The costume designer provided real fabric swatches to use as reference. I sculpted the character in ZBrush then I textured in Substance Painter and in Unreal Engine. It wa...
The Dark Pictures - The Curator in his Trench Coat | Unreal Engine
มุมมอง 1.8K4 ปีที่แล้ว
Hi all, it's great to introduce the key character that I created for the Dark Pictures Anthology. His first appearance is in Man of Medan. The game was made in Unreal Engine 4 and all the shots are taken from the game engine. The costume designer provided real fabric swatches to use as reference. I sculpted the character in ZBrush then I textured in Substance Painter and in Unreal Engine. It wa...
The Dark Pictures - The Curator | Unreal Engine
มุมมอง 2.7K4 ปีที่แล้ว
Hi all, it's great to introduce the key character that I created for the Dark Pictures Anthology. His first appearance is in Man of Medan. The game was made in Unreal Engine 4 and all the shots are taken from the game engine. The costume designer provided real fabric swatches to use as reference. I sculpted the character in ZBrush then I textured in Substance Painter and in Unreal Engine. It wa...
Man of Medan - Conrad | Unreal Engine
มุมมอง 3.4K4 ปีที่แล้ว
Hi all, it's a pleasure to share a character that I worked on in collaboration with many talented artists for the Dark Pictures Anthology. I worked on the hair and on the shorts. I made the beaten version of Conrad, the skin bruises and mouth tape. The game was made in Unreal Engine 4. Check out the images: www.artstation.com/artwork/oOkJmk The head, the costume and the lighting created by Step...
ZBrush Displacement Rendering in Maya with Arnold
มุมมอง 21K5 ปีที่แล้ว
ZBrush Displacement Rendering in Maya with Arnold
[MAGYAR] ZBrush displacement renderelése Mayában Arnolddal
มุมมอง 8175 ปีที่แล้ว
[MAGYAR] ZBrush displacement renderelése Mayában Arnolddal
Maya - Transfer Vertex Order, Reorder Vertices, Restore Blend Shape
มุมมอง 37K5 ปีที่แล้ว
Maya - Transfer Vertex Order, Reorder Vertices, Restore Blend Shape
How to Make Twill Plaid Pattern Texture in Photoshop
มุมมอง 24K6 ปีที่แล้ว
How to Make Twill Plaid Pattern Texture in Photoshop
Fast Way to Copy Rigging in 3ds Max with Skin Wrap
มุมมอง 27K6 ปีที่แล้ว
Fast Way to Copy Rigging in 3ds Max with Skin Wrap
Fragonard, The Swing's Characters in 3d - ZBrush Sculpting and Maya
มุมมอง 8K7 ปีที่แล้ว
Fragonard, The Swing's Characters in 3d - ZBrush Sculpting and Maya
Maya - XGen Hair Converting to Geometry with Curve to Tube mesh
มุมมอง 55K7 ปีที่แล้ว
Maya - XGen Hair Converting to Geometry with Curve to Tube mesh
The Swing's Characters - Hair with Maya XGen
มุมมอง 21K7 ปีที่แล้ว
The Swing's Characters - Hair with Maya XGen
Vincent Soldier - 3D Game Character in Marmoset Toolbag | Andor Kollar - Character Artist
มุมมอง 2.7K7 ปีที่แล้ว
Vincent Soldier - 3D Game Character in Marmoset Toolbag | Andor Kollar - Character Artist
Soldier - 3D Game Character in Marmoset Toolbag | Andor Kollar - Character Artist
มุมมอง 3.5K7 ปีที่แล้ว
Soldier - 3D Game Character in Marmoset Toolbag | Andor Kollar - Character Artist
Maldives - Meeru Island Resort 4K | Oxygene - The Ocean
มุมมอง 3.6K8 ปีที่แล้ว
Maldives - Meeru Island Resort 4K | Oxygene - The Ocean
Fast Way to Create Polygon Hair for Character in Maya
มุมมอง 81K8 ปีที่แล้ว
Fast Way to Create Polygon Hair for Character in Maya
Soviet Officer - 3D Game Character in Marmoset Toolbag | Andor Kollar - Character Artist
มุมมอง 5K8 ปีที่แล้ว
Soviet Officer - 3D Game Character in Marmoset Toolbag | Andor Kollar - Character Artist
Thank you for this, your'e the best
Hi! How did you drag to make a copy of Layer 2 at 3:28? When I do option+drag it just does it within the original Layer 2.
Thank you for this! I really needed it. Your are the love of my life.
This is gold thank you. I thought this feature did not exist. An experienced Blender animator told me he has to reskin if the meshes changes. This saves so much time - Thank You
OMG, thanks you so much
You made a very helpful video I'm truly grateful , however it still didn't work for me😔
Thank you, this fixed my problem (the mesh moving away from the curve).
thanks
Thank you but with the transfer vertex order my mesh exploded so it didnt work
정말정말너무감사합니다!!!!!! 덕분에 문제를 해결했어요😁👍👍👍
thank you so much
So low level of sound((((((
Great explanation!!! thank you so much :)
what was the name of the export plugin ?
Styx
I see Robert Patrick, amazing work!
thanks for your efforts, but very bad comparison, everything should be equal except processor, here RAM, STORAGE, OS ETC EVERYTHING WAS DIFFERENT.
I was curious how overall performance changed during 8 years. My old and my new PC.
So I'm a bit of a novice when it comes to this. Does this only work for mesh that has the same topology or vert count
yes, the vertex order will never match otherwise
thanks Andor
dont know why my PC which has a i7 14700k and other similar specs like yours reach the 100% of cpu and its kind of laggy, also renderer the default cube, and reach to 100%, Does something similar happen to you?
My new PC is much stronger than my previous 8 years old PC, however in many task everything is same slow in the new PC.... the softwares are really unoptimazed and use only 1-2% CPU in many tasks. Maya slow, Substance Painter is ultra slow, etc... in many tasks in my 13900K pc + 64gb DDR5 + 3070 RTX Ti, this is very sad...
Please make video for about of cloth full prosess ❤
AAAAAAAA THANKYOUUUUUUUUUU SIRRRRRRRRR
My god bro! You save my life!
Thank you so much for this tutorial :) really helpful!
Just saved my entire career.
Crazy how far we’ve come since my first CPU
I'm over here trying to find out if I'll notice the upgrade. Safe to say yes lol
thank you! It works like a charm, saved me a lot of time and nerves!
You hav this animation 4Download ?
Anyone know an alternative to noisemaker in blender?
Quite Good. Seen this video some year ago, but now I needed the WrapX again to do some retopology and I didn't remember the name of the software. Some TH-cam search and came across your video again. :) Awesome Work. PS: Subscribed. Cheers!
Hi Andor!! your works are great reference for me as always!, All those hi res details are micro normals right? On the other hand I would like to ask you , the little popping details from the sweater are little hair cards or any other technique? thanks for the great inspiration
Absolutely gorgeous! The models for this game are even more detailed and realistic! I was wondering: The studio does 3D scans of the models the characters are based on, right? What's the process like between those scans and getting to this level of actual 3D model?
Only the head has a scan base, but we change it many times, including materials, hairs, textures, and also mesh changes for variants. Soon I will publish many images about this character. Please check my artstation then you will see the process with other characters which are already published there.
@@andorkollar Thank you for answering! Really looking forward to it. You are doing an amazing job with all of this, your talent is truly off the charts. I assume you also made all the variants of the Sukesh Khosla model this way, so it's always the same base but John, Dar, Du'Met and H.H. Holmes all look distinctly different, yet somewhat recognizable as the original. Super cool way of going about it ❤
🔥🔥
Ой, мама! Чарли без очков... Ну прям Гайдай какой-то да ещё и гигантский лоб, ну чисто Валя. Ни убавить, ни прибавить.
"Чисто Валя" А что за Валя?)
Мальчик по имени Палец
Нормально вышло. Молодец, ставлю класс. Эх, сейчас бы Кейт да под хвост бы её.
hello! I am coming from another video of yours and I wanted to ask something. I have a very high res model mesh in 3ds max and i literally lost all my hair trying to rig it with biped because the leg part literally is so hard.. Should I be skin wrapping that mesh first and then rig it? Am I torturing my self. Thanks
Poly count and draw calls , face morphs?
Lovely 🌹
Amazing work as always
I am inspired by your works. They are beautiful!
Thank you!
Yessss
Dude amazing!! I love these videos. I leave them on i. The background while i play
Dude, you should post more work on TH-cam more often, this looks amazing. Love how detailed the model is.
Really like it
Game name pls
You are very very very talented!!!! Congratulations!
Thanks your kind words!
sweet lady great model