most people wanted me to release the files but i can only release the audio files and not the midi files because i didnt export these ones as midis. but i can give it to you in WAV form so take it, hold it, use it on something else i dont mind what you do: drive.google.com/file/d/1mDQg-z-JyDUtJxJ0E_754d_zA8b2Doty/view?usp=sharing however, some files may be loud like the bowser road theme so, i know you can fix that.. correct?
A lot of the samples were pulled from roland synths. the default gm.dls is basically a super cut down sc-55, and several samples are shared between that, sc88, and later synths
Let's pick the one, where all of the Super Mario 64 music is played through windows midi player. This PU is very powerful because by glitching into that PU we can recreate stars from OG universe and that way complete the SM64 in -1,5 A presses.
12:37 the backing instrument that plays the classic starman theme sounds awfully similar to the instrument used in Yoshi's Island's "Powerful infant" track, which was basically the precursor to this one
Simply because the Microsoft GS Wavetable (the shit that is used to play MIDI files on Windows, you could consider it as a soundfont) has all of its instruments based of a variant of the Roland SC-55 (or actually anything having Roland GS.), Nintendo used Roland GS Instruments heavily in their soundtracks during the mid 90s to the early 2000s. SM64 has those Roland GS instruments too.
I think it might be because this version lacks "release" in the instruments, making it sound way close to the SNES sounds. The SNES sound chip couldn't process the "release" at all on it's sounds, the instruments cut abruptly once the note stops playing, this was usually masked adding reverb to such instruments to add a little bit of fake release. It's something quite simple but makes the big difference.
11:40 THAT'S HOW THE ACCOMPANYING SYNTH ACTUALLY SOUNDS??? I had to go back to the OST to listen again. It always sounded in time for me, but now that I hear this kinda goofy ahh version of it I can't unhear how out of time it sounds now, even in the original version. That's insane to me.
I think that's intentional, I like it. It helps to convey a feeling of uneasiness to the track, but it only works well with the original instruments, reverbs, and fades. In this soundfont, it's just goofy.
The lead sound is off-set in the original because it has such a long attack, which basically means how long a sound has to play before it reaches its peak volume. Because of this, the lead sound kinda, pun not intended, leads into the sound and what would be perceived as the start of the actual lead sound. It's like reversing a clap sound before playing it normally for a more satisfying effect.
@@ayyndrew I suppose with the semitone stuff, yeah. It makes sense. Michael's songs were the result of specific invokings of the system of music that lived within him.
@@christiangomez2496I think Koji Kondo used the D-50 (or the rack mounted version, D-550) for some parts of the SM64 soundtrack. But the sounds should be identical to the S-50
@kovy6447 Not really, most of SC-55 sounds were sampled and compressed to fit in Microsoft GS Wavetable Synth's gm.dls, which is the file that contains all the samples and instruments you hear in computer midi music, Doom's OST are just MIDI files, and they sound like that on windows's default soundbank
Wow this takes me back to 2006/2007 when I was in middle school learning how to play music. I told my social studies teacher about playing music and he told me about MIDI. I remember looking it up and downloading a ton of MIDI files from a bunch of websites, some a bit sketchy. I downloaded a program called Notation Performer which turned the MIDI files into readable sheet music. Classical music, mortal kombat, and of course Mario were among the files I downloaded. Some of these sound near identical to what I heard back then. I just remember being so amazed, watching the music go by as the computer basically played music on its own without my input. Pure magic back then. I even made videos with that program, which are still on my channel. Thanks so much for sharing, really.
I did the same thing, with a program called Noteworthy Composer. The computers in my high school's music classroom had Sibelius but I never learned how to use it. But instead of playing flash games in break times I'd load midi files into Noteworthy.
Didn't have an N64 growing up, but I was very thankful for Nintendo porting Mario 64 to PC so I was able to play it on my family's Windows 95 computer. Good times.
there is a windows 95 version now, made by enigma9o7 in 2020 by minimally editing the code of the windows 7 version made by the sm64 pc port. enigma9o7 is inactive now but i'm pretty sure most versions of sm64 pc port that support OpenGL 1.1 can work on Windows 95 if a Windows app dev is available to compile it for you.
This video made my day, seriously. It's amazing how such small details become noticeable when you use a different soundfont, some are almost identical, some are goofy and the rest are amazing.
It's like the opposite of the really low effort "in sm64 style" midiswaps because the underlying midi track is high quality enough that it's perfectly transferable to another set of sounds
@@wingstosky256this is because Koji Kondo used either a Roland SC-55 or a SC-88 for those two tracks, most sample sounds on the Windows Wavetable come from those two, which is why it's nearly identical
@@BluelightAmelia as far as I know, the windows wavetable synth includes SC-55 patches, and JV-1080 patches, not SC-88. though, I could be wrong. none of them sound like an SC-88 though :P
Windows Media Player uses the Microsoft GS Wavetable Synth which is a virtual copy of the Roland SC-55 Sound Canvas, which was used for most early 90s PC games including DOOM to live-perform the music. Being the most popular sound module of the time it's why some tracks like Plant's Lullaby sound almost identical as it's possible the composer of this game used some SC-55 instruments in the game.
Are you thinking of those MP3 to MIDI converters perhaps? In this case, these are likely not using those and are instead using ripped versions of the sequenced music from the game. So really it’s more accurate to say this is a sound font swap lol
but trust me, before editing all of the tracks everything sounded like acoustic pianos and nothing much. the drums we're one hell of a story too especially hmc
The pre-2005 versions were reproductions, these came straight from the game itself. We only got proper SM64 MIDI editing/ripping tools around 2016-ish after the decompilation project finished reverse engineering the game's sound engine. Around the same time, TH-cam was taking it where the sun doesn't shine from Nintendo at their absolute worst, so it was forgotten about for a while.
That's pretty much the kind of sound Nintendo would produce for a mainline Mario game if, in the 1990s, it created a workstation-style PC designed to play its products and those of its business partners. It's absolutely plausible that the Roland Sound Canvas SC-55 - the most famous of 90s General MIDI modules - would be almost the exclusive source of instrumentation for the music of games made for a 90s Nintendo computer. Believe me, that module has EVERY instrument and drumset it needs to be that.
this is like the midi version of reverse engineering since so many of windows' general midi samples are taken from the same roland synths that koji kondo used
@@maikerunezumiWell windows midi instruments are basically Roland SC55 bank but compressed. Mario 64's instruments are also SC55/88 instruments so there's instruments that sound very close. I remember trying things with the windows instruments back then and realizing Mario 64 pause SFX was literally using Windows' "organ" sample but with reverb.
Some samples Nintendo used were used in other softwares/devices. Roland, Yamaha... Lots of 'em! This one sounds identical, but has some subtle diferences. I think this specific instrument comes from Roland.
pointing out some issues because 🐟 0:01 a few pitch bends are missing, i mean like 5 thousand of pitch bend instructions are missing steel drum is supposed to be 1 octave up 2:54 is that a trumpet at the end? should be french horn 4:15 although voice ooh a.k.a. voice doo does sound like sm64's duuh, its a synth voice 5:32 handclap should be an acoustic snare 6:50 why are the 2 e.piano tracks are different instruments 7:03 yes i know its a french accordion in sc-55 but its a bandoneon 8:35 the bass track is bass & lead instrument 10:07 the trumpet (muted trumpet?) is tabla, recreated with muted e.guitar at D4 and Db4 11:19 is this even a dist.guitar and charang? 14:29 its tabla: F#5 is tabla "garun", Eb5, E5 and F5 are tabla riffs, tho they dont exist in GM but it does in GSm but rarely appears in soundfonts the second sitar is koto, 1 octave up 15:53 first notes that go like C F G Bb Bb G F G F C C F G C is melodic tom 18:33 is this brass? should be trumpet 19:18 i like how you did strings to replace that wind instrument, but its breath noise its not an celesta, it's agogo and 1 octave up or maybe 2 21:04 same accordion thing here also one of the tracks is an electric piano, i really can't hear it or its an accordion here
It's crazy how it isn't *completely* different from the original so it kinda feels like that null space between the part of a sneeze where you feel it building up but it starts going away leaving you unsatisfied but like you can just *barely* get it to come back by looking at a bright light
I recognize this steel drums, it remind me of a flash game i used to play when i was kid, and this game was mario bros lost words but pretty differentr, like, high quality or smth, but yee just kinda nostalgic
most people wanted me to release the files but i can only release the audio files and not the midi files because i didnt export these ones as midis.
but i can give it to you in WAV form so take it, hold it, use it on something else i dont mind what you do:
drive.google.com/file/d/1mDQg-z-JyDUtJxJ0E_754d_zA8b2Doty/view?usp=sharing
however, some files may be loud like the bowser road theme so, i know you can fix that.. correct?
Easily fixed, thank you!
I don't believe you have any midi files.
@@mirabilis correct, i may not have the midis that sound like in this video. but i have the exported raw midis and that's it.
sorry but we don't need exported audio files, meaningless sharing
@@aaaaaa-zw4cz why bother to reply
Just imagine… in another timeline… starting in 1996, Nintendo started making PC ports of their N64 games…
Meanwhile Sega won the console wars and Sonic fandom was never allowed to make any of their own games
sega would never be able to win the console wars
When was the last good sonic game? (This is just for research)
@@Wackywowmancoolepic Sonic Frontiers? I liked it at least
@@Wackywowmancoolepic forces had decent cutscenes although i didn’t finish it
Finally super Mario 64 can be recreated as a doom wad
It will take 20 years but it will be done.
golden souls:
@@carlosemilio5180 i need to try that out at some point
Oer
we're doomed
7:03 HOW DOES IT SOUND ALMOST IDENTICAL
13:21 i cant even tell a difference
It's a midi, so what the computer and N64 are being told to play is the same. How the instruments sound is changed.
they both sourced the same sounds from the same places
A lot of the samples were pulled from roland synths. the default gm.dls is basically a super cut down sc-55, and several samples are shared between that, sc88, and later synths
@@shalpp yes.
1:54 To answer that, we need to talk about parallel universes.
Marios! king kooper has kidnapped the peach and stole my eggs
So true
welp. we all know what to do.
yahoo
yahoo
*YAH-YAH-YA-YA-YA-YA*
(Crash)
To explain that, we need to show the workings of alternate worlds.
Let's pick the one, where all of the Super Mario 64 music is played through windows midi player. This PU is very powerful because by glitching into that PU we can recreate stars from OG universe and that way complete the SM64 in -1,5 A presses.
8:35 sounds wonderful
Very early 2000's custom website feeling.
It sounds so much more upbeat!
@@RingoBuns yeah lol
truly
SimCity 2000's vibe
12:37 the backing instrument that plays the classic starman theme sounds awfully similar to the instrument used in Yoshi's Island's "Powerful infant" track, which was basically the precursor to this one
What a track name
Simply because the Microsoft GS Wavetable (the shit that is used to play MIDI files on Windows, you could consider it as a soundfont) has all of its instruments based of a variant of the Roland SC-55 (or actually anything having Roland GS.), Nintendo used Roland GS Instruments heavily in their soundtracks during the mid 90s to the early 2000s. SM64 has those Roland GS instruments too.
@sudo64 i'm aware of that, i just thought it was noteworthy because it didn't match mario 64, but another Nintendo game instead
Idź stąd, zdrajco ojczyzny.
I think it might be because this version lacks "release" in the instruments, making it sound way close to the SNES sounds.
The SNES sound chip couldn't process the "release" at all on it's sounds, the instruments cut abruptly once the note stops playing, this was usually masked adding reverb to such instruments to add a little bit of fake release. It's something quite simple but makes the big difference.
11:40 THAT'S HOW THE ACCOMPANYING SYNTH ACTUALLY SOUNDS??? I had to go back to the OST to listen again. It always sounded in time for me, but now that I hear this kinda goofy ahh version of it I can't unhear how out of time it sounds now, even in the original version. That's insane to me.
I guess it's a lot less noticeable in the og since there's a lot of reverb on it.
It's because it has fade in which the midi instrument lacks
Wow this is still awful
I think that's intentional, I like it. It helps to convey a feeling of uneasiness to the track, but it only works well with the original instruments, reverbs, and fades. In this soundfont, it's just goofy.
The lead sound is off-set in the original because it has such a long attack, which basically means how long a sound has to play before it reaches its peak volume. Because of this, the lead sound kinda, pun not intended, leads into the sound and what would be perceived as the start of the actual lead sound. It's like reversing a clap sound before playing it normally for a more satisfying effect.
11:19 - Bowser's theme straight-up became a Michael Jackson song
Billie Jean meets an unreleased Invincible song, meets Crazy Bus.
@@TheBcoolGuy "Princess Peach is not my lover, she's just a girl, who i like to kidnap, uh, because"
@@TheBcoolGuy I get Threatened vibes
@@ayyndrew I suppose with the semitone stuff, yeah. It makes sense. Michael's songs were the result of specific invokings of the system of music that lived within him.
Hee hee ! Shamone!! Ow!!!
13:21 i literally cant tell the difference
it's literally the music box from sm64 but has more release but neither can i lol
It's the exact same sample. Music Box from Roland SC-55.
@@fromixtywhich itself comes from the Roland S-50
i was gonna see if someone said that people were talking about ccm sounding the same but this literally sounds identical
@@christiangomez2496I think Koji Kondo used the D-50 (or the rack mounted version, D-550) for some parts of the SM64 soundtrack. But the sounds should be identical to the S-50
I love how the Piranha Plant Melody stays the same since it's the exact soundfont.
11:20 goes hard asf 🥶🥶🥶
I am literally expecting Michael Jackson to come in at any point during Bowser's theme.
hee hee
@@limit9020cannon
HEE HEE
Wario land 4 bass?
1:55 welcome to old ages
But first, lets talk about parallel universes
But first, lets talk about parallel universes
@@yablock7346 ?
@@yablock7346 what
@@yablock7346
Were you stuck in a parallel universe writing this comment?
13:21 IS LITERALLY IDENTICAL WTFFFF
Same instrument source.
(Roland SC-55)
Waiiiit, isnt the SC-55 also sampled in Doom ir am i mixing stuff up??
@kovy6447 Not really, most of SC-55 sounds were sampled and compressed to fit in Microsoft GS Wavetable Synth's gm.dls, which is the file that contains all the samples and instruments you hear in computer midi music, Doom's OST are just MIDI files, and they sound like that on windows's default soundbank
WHOOOAAAA THE QUIRKED UP 9 YEAR OLD'S MIND IS BLOWN AAAAAAAAAA
@@youdonegoofed huh?
4:15 doo doo doo doo doo doo doo doop
I'm do glad they used the voice do's for that
in the SM64 soundfont its DEH, in this soundfont is dooh
@@fighterjetlover55 its synth voice, doesnt really sound like duuh but it kinda does
21:51 bowser playing the organ at the end of a new 3d mario game
he just loves music
He's singing "Peaches"
Wow this takes me back to 2006/2007 when I was in middle school learning how to play music. I told my social studies teacher about playing music and he told me about MIDI. I remember looking it up and downloading a ton of MIDI files from a bunch of websites, some a bit sketchy.
I downloaded a program called Notation Performer which turned the MIDI files into readable sheet music. Classical music, mortal kombat, and of course Mario were among the files I downloaded. Some of these sound near identical to what I heard back then.
I just remember being so amazed, watching the music go by as the computer basically played music on its own without my input. Pure magic back then. I even made videos with that program, which are still on my channel. Thanks so much for sharing, really.
thats awesome
I did the same thing, with a program called Noteworthy Composer. The computers in my high school's music classroom had Sibelius but I never learned how to use it. But instead of playing flash games in break times I'd load midi files into Noteworthy.
Wow, 14/15 year old videos definitely have a different feel to them ;-;
If mario 64 got a pc port like ff7
How do we tell you
@@Aurza.64 I'm talking about a official one in the 90s
@@alchemistofsteel8099 oooh then if only we did
@@Aurza.64 not the brightest huh
And S&K
SM64’s OST it was in an Early 00’s Flash game
Super Mario 63: _am I a joke to you?_
I think Flash would basically be the actual OST but horribly compressed down. This would be an early 2000's PC fangame.
@@cst1229 This feels like some Mario Forever type thing.
@@cst1229 like sonic robo blast 1
Didn't have an N64 growing up, but I was very thankful for Nintendo porting Mario 64 to PC so I was able to play it on my family's Windows 95 computer. Good times.
what..? nintendo ported sm64 to win95? when?
@@Henry_2312 Pretty sure they were joking :)
there is a windows 95 version now, made by enigma9o7 in 2020 by minimally editing the code of the windows 7 version made by the sm64 pc port. enigma9o7 is inactive now but i'm pretty sure most versions of sm64 pc port that support OpenGL 1.1 can work on Windows 95 if a Windows app dev is available to compile it for you.
@@Henry_2312 its a joke lol, because it sounds like a pc port
emulation - i fucking love piracy
This video made my day, seriously.
It's amazing how such small details become noticeable when you use a different soundfont, some are almost identical, some are goofy and the rest are amazing.
It's like the opposite of the really low effort "in sm64 style" midiswaps because the underlying midi track is high quality enough that it's perfectly transferable to another set of sounds
The work you did on balancing each instrument adds a lot to what makes this sound pretty realistic and great
It translates pretty well, considering they both mostly use samples provided by Roland in some way shape or form
Reminds me of all the Game Maker fan games I played on the YoYo Games sandbox back in the 2000s.
The 3D Nintendo Nightmare on YOYOGames was so great
RIP Yoyogames sandbox 😔🙏
Mario fangames galaxy
yyg sandbox my beloved
Wdym?
13:20 is literally perfect
These MIDI legit sound pretty good.
Listening to each note in this sound configuration helps me better appreciate the immense effort and genius behind all these tracks.
0:14 Those drums go so hard
Puzzle solved kinda impressed me it’s the exact same
And so is the lullaby
@@titanicmaster and i still used the windows midi version, awesome
@@wingstosky256 cool!
@@wingstosky256this is because Koji Kondo used either a Roland SC-55 or a SC-88 for those two tracks, most sample sounds on the Windows Wavetable come from those two, which is why it's nearly identical
@@BluelightAmelia as far as I know, the windows wavetable synth includes SC-55 patches, and JV-1080 patches, not SC-88. though, I could be wrong. none of them sound like an SC-88 though :P
Windows Media Player uses the Microsoft GS Wavetable Synth which is a virtual copy of the Roland SC-55 Sound Canvas, which was used for most early 90s PC games including DOOM to live-perform the music. Being the most popular sound module of the time it's why some tracks like Plant's Lullaby sound almost identical as it's possible the composer of this game used some SC-55 instruments in the game.
0:44 only real ones hear the demo bowser fight when this part plays
Some of these unironically sound really good or even better than normal. That’s insane - most MIDIs turn out a disaster.
Are you thinking of those MP3 to MIDI converters perhaps? In this case, these are likely not using those and are instead using ripped versions of the sequenced music from the game. So really it’s more accurate to say this is a sound font swap lol
but trust me, before editing all of the tracks everything sounded like acoustic pianos and nothing much. the drums we're one hell of a story too especially hmc
for some good-ass midis, check out Rise of The Triad
ahem ahem sonic and knuckles collection on pc ahem...
And what the Doom community is able to cook up!
Kinda crazy how pre-2005 these MIDIs were everywhere, and today they're apparently so rare you can release them again and get over 90,000 views.
i know they sound like it but i extracted them from the game and then changed tunes such as the not-so-right drum positions and instruments
The pre-2005 versions were reproductions, these came straight from the game itself. We only got proper SM64 MIDI editing/ripping tools around 2016-ish after the decompilation project finished reverse engineering the game's sound engine. Around the same time, TH-cam was taking it where the sun doesn't shine from Nintendo at their absolute worst, so it was forgotten about for a while.
That's pretty much the kind of sound Nintendo would produce for a mainline Mario game if, in the 1990s, it created a workstation-style PC designed to play its products and those of its business partners. It's absolutely plausible that the Roland Sound Canvas SC-55 - the most famous of 90s General MIDI modules - would be almost the exclusive source of instrumentation for the music of games made for a 90s Nintendo computer. Believe me, that module has EVERY instrument and drumset it needs to be that.
Finally, now we can have Super Mario 64 for Windows 98!
hahah I said the same thing. very egames era
7:03 Mokey fans:
E KRIMAAAAAA!!
krima reference
*slams table*
ITS CRIMA!!!!!!!
EEEEEEE KRIMAAAA!1!1!!1!1!
That ending theme is just gold.
I love MIDI's.
this is like the midi version of reverse engineering since so many of windows' general midi samples are taken from the same roland synths that koji kondo used
I swear, "In The Castle Walls" sounds literally identical to the N64 version.
The lakitu cutscene is even closer
"Piranha Plant Lullaby" as well.
I wouldn't be surprised if they used some of the MIDI instruments when making Mario 64's soundtrack.
@@maikerunezumiWell windows midi instruments are basically Roland SC55 bank but compressed. Mario 64's instruments are also SC55/88 instruments so there's instruments that sound very close.
I remember trying things with the windows instruments back then and realizing Mario 64 pause SFX was literally using Windows' "organ" sample but with reverb.
This is the music you would hear in a beta/B3313 version. Same song, but a little off.
Peach's Letter too.
this would be crazy in a flash game
The little doots in Road of Devastation crack me up
D I C K P O O P
I sure love playing Super Mario 64 on my Media Player! Sounds nice tho!
12:37 this now sounds like a beach theme
hello leppy
Yoshi's Island...
to clarify, the sequences in mario 64 are not standard midi. these are conversions, and likely instrument swaps after that.
yes
10:07 some of the instruments kind of sound like Galaxy 1’s version, which is funny since we got Galaxy 2’s more accurate version
Have you ever wanted movies free?
Tf does that have to do with the video?
@@JoshNotJohn0purple mario and orange luigi
*WEGA JUMPSCARE*
@@JoshNotJohn0the sm64 midi that plays on the background of that Video
@@themac6356BAAAA-
the beautiful sound of the glorious Microsoft GS WaveTable Synth.
bowser's road sounds like toad being tortured
mmmmmmmmhmm
Toad's suffering in this for sure.
good
The title screen theme sounds like something I would hear in a Mario flash game from 2010
11:24 smooooke on the waaaater!
There's a background meledy in the title screen music you really can't hear well in the original, but it comes through in this! Neat!
Wow
What my mario 64 2 rom hack ost sounds like: 17:52 12:32 8:35 5:27
The Lullaby track sounds exactly like the one on the N64. Koji Kondo definitely used that sound from the Roland Sound Canvas
Super Mario 98 😎
Super Mario 128
I swear these are just too fun to listen to. Amazing video.
2:15 i can hear peach’s words
the piranha lullaby didnt change lol
Roland SC-55, lol
@@luhmayo647 its gm wavetable synth
@@fishcelery4894 MSGS uses Roland SC-88 Music Box
10:10
Be-be be bebop 🎶
Be-be be bebop🎶
Be-be be bebop🎶
Be-be be bebop🎶
More like garun-garun garun garun-garun garun (thats tabla sounds)
I love the fact that Snow Mountain still sounds incredibly similar
13:21 IDENTICAL?
Some samples Nintendo used were used in other softwares/devices. Roland, Yamaha... Lots of 'em! This one sounds identical, but has some subtle diferences. I think this specific instrument comes from Roland.
@@PietroMChannel Wow! Thanks for telling me! I didn't know that in the first place!
brooo I need the title theme mid file. I'm so addicted
you can export it from the game with seq64 no problem but, PAUSE... the instruments wont match with the video sadly
@@wingstosky256 U mean it would sound different right? Can you upload a 1year version pls (jk)
I would unironically play this game again, just to play it with this in the background.
These are toontown playground themes in my heart.
ready to make the sm64 win9x port 🔥
the trumpet in the bowser stage is trying their best, ok
nice pfp
@@chilldedede thanks dedede
@@SeptillionSeven np
nice pfp
@wingstosky256 thanks wingstosky
The castle theme sounds really good! I could see it being in the game ngl
Man, I remember when they ported Mario 64 to the Windows 95. Really cool that Nintendo opened up to putting games on other platforms
5:32 i’m surprised no one has said this yet, but this sounds like SMG2’s Slider Theme
11:20 Super Mario: Doom Edition
Fyp def hit my specific nail. This is honestly what's been missing in my life
PLANT'S LULLABY ITS IDENTICAL!
13:21 the music sounds like the normal one thats nice
I cannot express enough how much a doom wad needs these midis ❤
the waterland theme is so beautiful with the windows soundfont
sm64 but in Microsoft GS Wavetable Synth soundfonte
baldi
Doom
3:04 and 13:21 are the ones that has changed the least
bro look at 13:21
@@Contateste105theguy oh true
This isn’t half bad. It’s surprisingly competent.
oh that's.... Bowser's stage theme... just how i remember it 💀 10:07
NEEP NEEP NEEP NEEP NEEP NOOP
ahh goofy 💀
I don’t remember hearing those notes 😢
4:14 exactly how i hoped it would sound 🎺🎺🎺
hahaha love that the video starts with the game over theme 😄
Please edit the description to start at 0:00 because the timestamps don't show up
shiiit... done.
i never knew how timestamps worked because i was too lazy to search up for it but now i think i know, thanks anyway.
Sounds heavenly🕊🕊🕊
Music is almost perfect. I like it. 9/10.
Some sounds or even songs are nearly identical bc it uses the same samples, or really similar ones.
Both MS General Midi and SM64 sample the Roland SC-55.
Now we need this in the same soundfont OldSchool RuneScape uses
pointing out some issues because 🐟
0:01 a few pitch bends are missing, i mean like 5 thousand of pitch bend instructions are missing
steel drum is supposed to be 1 octave up
2:54 is that a trumpet at the end? should be french horn
4:15 although voice ooh a.k.a. voice doo does sound like sm64's duuh, its a synth voice
5:32 handclap should be an acoustic snare
6:50 why are the 2 e.piano tracks are different instruments
7:03 yes i know its a french accordion in sc-55 but its a bandoneon
8:35 the bass track is bass & lead instrument
10:07 the trumpet (muted trumpet?) is tabla, recreated with muted e.guitar at D4 and Db4
11:19 is this even a dist.guitar and charang?
14:29 its tabla: F#5 is tabla "garun", Eb5, E5 and F5 are tabla riffs, tho they dont exist in GM but it does in GSm but rarely appears in soundfonts
the second sitar is koto, 1 octave up
15:53 first notes that go like C F G Bb Bb G F G F C C F G C is melodic tom
18:33 is this brass? should be trumpet
19:18 i like how you did strings to replace that wind instrument, but its breath noise
its not an celesta, it's agogo and 1 octave up or maybe 2
21:04 same accordion thing here
also one of the tracks is an electric piano, i really can't hear it or its an accordion here
Absolutely fantastic!!!
22:50 Having this just play as midi with assigned instruments, it is still very impressive that Nitendo made this part. like damn...
just realized the thumbnail is different on the key moments section of the video when you scroll down
it's crazy how natural these sound tbh
*"Old Mario Fan Games Memories..."*
11:20 obligatory doom joke
It's crazy how it isn't *completely* different from the original so it kinda feels like that null space between the part of a sneeze where you feel it building up but it starts going away leaving you unsatisfied but like you can just *barely* get it to come back by looking at a bright light
finally, the sm64 ost in The Normal soundfont
Some of these sound like the midis I used to search up back in the late 90's when I was 10😂😂
HONESTLY, this is WAY better than expected.
i never realized that sm64 used some of the same instruments as the general midi
also 12:37 sounds like yoshi island
I recognize this steel drums, it remind me of a flash game i used to play when i was kid, and this game was mario bros lost words but pretty differentr, like, high quality or smth, but yee just kinda nostalgic
Let's all sound different and not tell Plant's lullaby