UV Unwrapping a Human in Cinema 4D S22

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  • เผยแพร่เมื่อ 29 ก.ย. 2024
  • Watch on Cineversity: www.cineversit...
    In this Video we will take a closer look at some of the UV workflow and Viewport enhancements in Cinema 4D S22. Our subject matter is a Human 3D model, and we will use an "iterative unwrapping" approach, by utilizing the new "UV Unwrap..." Command, "UV Weld and Relax...", the enhanced Texture UV Editor View Settings and Selection Types, and also our brand new Geometric Packing Mode.

ความคิดเห็น • 23

  • @philosophyfrog2653
    @philosophyfrog2653 4 ปีที่แล้ว +6

    Finally UV's are no longer a nightmare in c4d.

  • @1kdoc
    @1kdoc 8 หลายเดือนก่อน

    For those of you on C4D 2034 onwards and wonder where did mirror selection tool go, it is now called "symmetrize selection" .

  • @dfox051
    @dfox051 2 ปีที่แล้ว +2

    Saving this as one of the top 3D workflow tutorials I've ever seen! UV unwrapping has always been such an intimidating subject for me, but this made it seem EASY! That's what I call a stellar insturctional video. Thank you!!

  • @khaaaang
    @khaaaang 3 ปีที่แล้ว +3

    This tutorial is a dream. Thank you so much!

  • @Polyfable
    @Polyfable 3 ปีที่แล้ว +1

    This was great! Thanks for such a well explained Tutorial!

  • @LeighWilliamson
    @LeighWilliamson 4 ปีที่แล้ว +2

    Amazing UV tut! I look forward to more of your S22 UV tuts!

  • @devankrew
    @devankrew 3 ปีที่แล้ว +2

    Stewie is that you?

  • @crazyAlexander23
    @crazyAlexander23 3 ปีที่แล้ว +1

    sometimes when i do like at 8:40 Uv packing my uv's get really tiny and in end up on one side of the uv

  • @graphic-nations
    @graphic-nations 4 ปีที่แล้ว +1

    amazing but how i know where to cut ?

  • @TheCinoche
    @TheCinoche 4 ปีที่แล้ว +2

    thanks for the tutorial, is it possible to export the color islands in uv as a texture and keep the same "colorization way"?
    by the way it's to use this as colour id in quixel

    • @AkeemKerimov
      @AkeemKerimov 4 ปีที่แล้ว +1

      And I have the same question

    • @TOMCHANTVFX
      @TOMCHANTVFX 3 ปีที่แล้ว

      @@AkeemKerimov same?

  • @sollymedia6564
    @sollymedia6564 ปีที่แล้ว

    This is incredibly helpful. Now someone PLEASE show me how to create of texture of myself using photos so I can map them onto the mesh : (

  • @sayitjamon6237
    @sayitjamon6237 2 ปีที่แล้ว

    I have a question, when I select the edges on my model, and click UV Unwrap, the Texture does not unwrap like yours does, am I missing a step? All I do is select along the edges and click "UV Unwrap...?" I have "Restrict to Polygon Selection" Also checked. Please help! Thank you

  • @asyncron_os
    @asyncron_os 3 ปีที่แล้ว

    Incredible tutorial , many thanks

  • @n.alawar8797
    @n.alawar8797 3 ปีที่แล้ว

    You make it so Simple..Thanks!!

  • @alvarovillagomez
    @alvarovillagomez 2 ปีที่แล้ว

    Outstanding tutorial. Great work!

  • @philippzakrzewski8180
    @philippzakrzewski8180 4 ปีที่แล้ว

    Well that’s a dubious title...

  • @agadirville2999
    @agadirville2999 3 ปีที่แล้ว

    you are pro man 5 stares! thank you

  • @jonm2459
    @jonm2459 2 ปีที่แล้ว

    thanks noseman

  • @narendra672
    @narendra672 2 ปีที่แล้ว

    👏👏👏👍

  • @DerMAChimo
    @DerMAChimo 4 ปีที่แล้ว

    How can i reconnect (sew and scale) corresponding edges?

    • @sergey041963
      @sergey041963 4 ปีที่แล้ว

      create a new seam in the right place and unfold again