What an awesome mod, and as always a great show making bosses into paper pulp! (The disrespect of that coconut kill was really something, got a genuine laugh out of me!)
I know this is a mod, but it amazes me how much strategy and system exploitation people put into playing 64 and TTYD. I just brute forced my way through those games.
Aye Koops, what do you think about all the footage and info we've been getting about the TTYD remake these days? And as a veteran TTYD player, do you think that the remake being 30 FPS is a big deal?
i really wish they update the battle won music and also TURNED DOWN THE VOLUME ON THE NORMAL BATTLE MUSIC TOO *OR LET US CHANGE THE BATTLE MUSIC TO 64’s*
Man this makes me excited to get to be able to play the TTYD REMAKE when I get it I think the game will actually make me learn strategies instead of how I played 64 which my go to move was just “Hehe Goombario Charge” And I’m not joking btw literally any boss fight I came across in 64 I just used charged and Goombario and NOTHING else, No items, no other partners (expect for Bow on Tubba’s Heart)
I dunno if it's his placement, lag from the background, or what, but for some reason I am HORRIBLE at hitting my action commands for jumps on him. I'm fine with everything else, just him specicifically
If you struggle with Lava Piranha, these strategies completely cheese it: -Phase 1: Fire Shield + Chill Out (star power) means the Lava Buds deal 0 damage, and LP deals 1 if unblocked. Sushie's Water Block could substitute Fire Shield if you wanted to be 100% invincible, since it gives +2 defense against fire. -Phase 2: Sushie's Tidal Wave, an Ice Power Multibounce, or a Snowman Doll deals bonus damage and stuns them all for 2 turns (turn 1 stun, turn 2 re-ignite). If hitting the jump commands is tricky (meaning you might miss), Tidal Wave it is guaranteed to work, even if you get low damage from it (as long as you have enough FP or FP-recovery items). Using these should result in 0 damage taken (or close to 0), even if it's not "optimal" by high-skilled standards.
Bow actually cannot damage Final Bowser at all. His 2 defense makes him immune to both normal smack and fan smack. All she can do is hide Mario so neither of them get hurt.
In TTYD64, she has to have a attack of 3 or higher to damage the Final Bowser and other enemies / bosses with 2 defense. This can be achieved with Badges and Item that increase her attack such as Power Plus P, Power Rush P, Mega Rush P-up, D-Down P, etc.
If I were to put 64’s chapter boss themes over TTYD’s battles, I’d arrange them based on how well I think they’d fit: Huff N Puff over Blooper Lava Piranha over Hooktail Tubba Blubba over Magnus Von Grapple Koopa Bros over Macho Grubba Goomba King over Doopliss Tutankoopa over Cortez General Guy over Smorg Crystal King over Magnus Von Grapple 2.0 Bowser over Shadow Queen(both phases) What do you all think of these?
@@JimiKlenczon-or3ck I changed Lord Crump to Blooper, because it’s really Blooper who’d be the prologue chapter boss since he’s like, right before the entrance to chapter 1. But why doesn’t my choice for Macho Grubba work?
@@fridaynightfunkinfan5627 Sounds way too upbeat. Macho Grubba is a way more dangerous threat than the Koopa Bros and the Koopa Bros boss theme doesn't reflect that.
I streamed it yesterday. Future videos will take time to make. I'm not one of those people who are rushing to make content about a game just because it's the hottest thing right now.
The disrespect coconut at 22:30 just killed me, great as always.
22:30 "HAHAHAHA THAT BOSS GOT HIT IN THE HEAD WITH A COCONUT!"
What an awesome mod, and as always a great show making bosses into paper pulp! (The disrespect of that coconut kill was really something, got a genuine laugh out of me!)
30:39 - 30:45 Bow's revenge for her treatment in the vanilla final fight.
Bombette's stylish just made my jaw drop
I had no idea it was infinite. I just kept doing it once throughout my entire playthrough.
Based Bombette
Wanna see me do a firework trick?
...
Wanna see me do it again?
...
Wanna see me do it again?
...
Wanna see me d-
@@poodloo2180 It's infinite but stops giving meter after the 3rd input. Still, pretty fun to do.
@@DarkkirbyKRPG yeah it stop after 3rd stylish or super the star gadge won't goes up anymore (sorry bad English)
Every single boss theme in this game is a bop
30:39 - Damn Bow literally smacked the life out of that mf 😂
Bombette really said: Screw the ground im gona fly today
I know this is a mod, but it amazes me how much strategy and system exploitation people put into playing 64 and TTYD. I just brute forced my way through those games.
Aye Koops, what do you think about all the footage and info we've been getting about the TTYD remake these days?
And as a veteran TTYD player, do you think that the remake being 30 FPS is a big deal?
Personally, I don't mind 30 FPS. It's fine.
The devs did adjust the action command frames to compensate, so not really an issue
i really wish they update the battle won music
and also TURNED DOWN THE VOLUME ON THE NORMAL BATTLE MUSIC TOO
*OR LET US CHANGE THE BATTLE MUSIC TO 64’s*
That's a thing in V1.0.0
Can confirm there's an option to change music, basically there's a toad near the post office save block
5:34 does the boss's increased damage also negatively affect himself too, lol?
Yeah
Really creative and fun video! Thank you for making it!
7:18 “Trash Charge”, does this mod not fix Hammer being kinda worthless in PM64?
It turns it into a charge for any category, and it's in the Actions menu, just like ttyd. Multibounce/Power Bounce are the reason he said that tho.
But you could argue that hammer is still pretty useless aside from fire drive.
Edit: If it exists, that is.
hey umm, how can i make super guard and stylish moves?
Press B when an enemy attacks and Press A at certain moments when doing a move.
@@TheRiddler6129 Ok, but, how can I know when to use stylish moves?
@@pouazul4255 Equip a badge called Timing Tutor. You can find it at the Back Alley Market in East Toad Town.
@@pouazul4255 Timing Tutor: 0 BP badge after clearing chapter 1 in Toad town in a new back alley
30:40 I can Just See Lady Bow Back and Bowser off the Cliff after this
Nice vid! Cool mod, I'll have to check it out, maybe not on super hard settings though, haha.
22:30 He got bonked by the coconut
Man this makes me excited to get to be able to play the TTYD REMAKE when I get it
I think the game will actually make me learn strategies instead of how I played 64 which my go to move was just
“Hehe Goombario Charge”
And I’m not joking btw literally any boss fight I came across in 64 I just used charged and Goombario and NOTHING else, No items, no other partners (expect for Bow on Tubba’s Heart)
Dude Huff n Puffs theme didn't have to just go in like that
Kinda wished this had the Magikoopa fight for the lucky star, because it's probably one of the hardest fight in the hack with his 6 damage and 20 HP.
Superb strategies!
Did they finally release that rom hack? Where can I get it?
“This Joke of a Fight”
I must suck at Paper Mario then because Lava Piranha always gives me such a difficult time to defeat
I dunno if it's his placement, lag from the background, or what, but for some reason I am HORRIBLE at hitting my action commands for jumps on him.
I'm fine with everything else, just him specicifically
If you struggle with Lava Piranha, these strategies completely cheese it:
-Phase 1: Fire Shield + Chill Out (star power) means the Lava Buds deal 0 damage, and LP deals 1 if unblocked. Sushie's Water Block could substitute Fire Shield if you wanted to be 100% invincible, since it gives +2 defense against fire.
-Phase 2: Sushie's Tidal Wave, an Ice Power Multibounce, or a Snowman Doll deals bonus damage and stuns them all for 2 turns (turn 1 stun, turn 2 re-ignite). If hitting the jump commands is tricky (meaning you might miss), Tidal Wave it is guaranteed to work, even if you get low damage from it (as long as you have enough FP or FP-recovery items).
Using these should result in 0 damage taken (or close to 0), even if it's not "optimal" by high-skilled standards.
nice video, but why did you keep calling dennis hopper bowser in the beginning?
This guy loves paper Mario a bit to much
Bow actually cannot damage Final Bowser at all. His 2 defense makes him immune to both normal smack and fan smack. All she can do is hide Mario so neither of them get hurt.
In TTYD64, she has to have a attack of 3 or higher to damage the Final Bowser and other enemies / bosses with 2 defense. This can be achieved with Badges and Item that increase her attack such as Power Plus P, Power Rush P, Mega Rush P-up, D-Down P, etc.
If I were to put 64’s chapter boss themes over TTYD’s battles, I’d arrange them based on how well I think they’d fit:
Huff N Puff over Blooper
Lava Piranha over Hooktail
Tubba Blubba over Magnus Von Grapple
Koopa Bros over Macho Grubba
Goomba King over Doopliss
Tutankoopa over Cortez
General Guy over Smorg
Crystal King over Magnus Von Grapple 2.0
Bowser over Shadow Queen(both phases)
What do you all think of these?
I think they all work apart from Macho Grubba, but there's not really much you can do about that.
@@JimiKlenczon-or3ck I changed Lord Crump to Blooper, because it’s really Blooper who’d be the prologue chapter boss since he’s like, right before the entrance to chapter 1. But why doesn’t my choice for Macho Grubba work?
@@fridaynightfunkinfan5627 Sounds way too upbeat. Macho Grubba is a way more dangerous threat than the Koopa Bros and the Koopa Bros boss theme doesn't reflect that.
@@JimiKlenczon-or3ck What about in phase 1, when they’re in that Bowser mech?
@@fridaynightfunkinfan5627 That's better suited, to be fair.
Have u seen the new 3d platformer Bolt Bot Screwy Viruses? It looks a bit like a PS1 and N64 platformer.
my brother in christ where are the remake videos.
I streamed it yesterday. Future videos will take time to make. I'm not one of those people who are rushing to make content about a game just because it's the hottest thing right now.
@@Koopatrol oh hell yeah.