Obscure Mechanics in Thousand Year Door
ฝัง
- เผยแพร่เมื่อ 12 พ.ค. 2024
- Paper Mario: The Thousand Year Door is a relatively simple game on the surface, but as with any game that a lot of passion was sunk into there are a ton of quirky and obscure mechanics and facts hidden beneath the folds! This video is meant to just be a compilation of random facts I've encountered about this game over the past ~17 years of my life and is in no way comprehensive of every single oddity in this game.
Chapters:
0:00 - Intro
1:31 - Battle Interactions
11:29 - Item/Badge Quirks
13:57 - Fake Randomness
17:52 - Overworld Quirks/Mistakes
FOOTAGE USED IN VIDEO:
Hooktail Dialogue Video by WhiteKhakis: • Paper Mario (GCN) - Ho...
Bulky Bob Omb Attack by Super7x • TTYD Superguarding Gui...
Lets Play TTYD (Quake Hammer vs Shadow Sirens) by FlightlessBird: • Let's Play Paper Mario...
Unused Buzzy Beetle Behavior (Ceiling Falling) by JDAster64: • [Super Mario Files] Pa...
TTYD Minimum Turns by Artur U: • How to Beat TTYD in th...
Yoshi Gulp Against Pokeys by Koop: • This is a thing in Pap...
Happy Lucky Lottery is a Scam by Stryder7x • Happy Lucky Lottery is...
Avoid Poison Bingos by Kappy: • Avoid Poison Shroom BI...
Pianta Parlor Strategies by Aarantula: • Paper Mario: TTYD Pian...
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#PaperMarioTheThousandYearDoor #Challenge #TTYD - เกม
I think most people know this, but you can use quake hammer to wake your audience when they fall asleep from a Dayzee.
Wait really ??
bro we do NOT know this
you have to be fucking joking bro please say sike
That's news to me!
Got me! I didn't know that at all!
If you sleep 50 times, the inn you’re in for your 50th night will celebrate that.
Get out! Really??
That's something only like 1% of players would ever find out - I love that kinda hidden stuff in games.
Hell, there's stuff from SM RPG that I've only discovered this past year, even after the remake. Like getting a perfect Midas River run gets you an extra frog coin, or letting that apprentice Sniffit beat you gets him promoted to the top floor of the Tower, for up to... I think 8 Sniffits before the last one is also there saying there's no positions left.
@@Xunkun ive tried doing a perfect midas run and it was painful even with save states cuz it requires frame-perfect inputs
Thanks for the shout-out! :) I wanted to add on to Grodus' scepter -- the first time you hit it, it's guaranteed to fail. From then on, the % chance of it failing is directly tied to the damage you deal to it. AND, if you use Fire Drive, which hits both Grodus & the scepter (the only attack to do so), it adds the damage dealt to Grodus to the % chance of it failing! That means if you deal enough damage with Fire Drive, Grodus will *NEVER* attack LOL
To add to this, the chance of Grodus failing to attack is 10% * damage dealt, meaning that you only need a single Power Plus to make Fire Drive guarantee that Grodus will be unable to attack.
That’s very cool that you guys figured this out.
The badges / badge points were such a great mechanic.
They felt great to find and steal off enemies with Ms. Mouze
Thanks guys, I’m currently stuck on grodus and bowser and this info helps a lot
How I wish the kid version of me knew about this 20 years ago.😂
Flurrie is also vulnerable to quake attacks during the one time you fight her, against Doopliss. She’s even resting directly on the ground instead of floating.
But why tho
@@algotkristoffersson15A. Why not?
Doopliss' terrible attitude was bringing her down?
One item quirk that's kind of obvious in hindsight but "how would you know if you haven't tried?" is when you cook a mystery, you get a random item. This includes a chance of getting rare items like Ultra Shrooms. Also, cooking a dried shroom after giving Zess T the cookbook gives you a shroom fry instead of a mistake. Since you can buy dried shrooms in west rogueport, you can get easy profits this way.
.....you do? I've only ever gotten a Mistake.
@@CybeastID you have to give her the cookbook first.
I knew the first fact, but the second one is insanely obscure and I will definitely be making use of it on my next playthrough
@@phictionofgrandeur2387 That does explain a lot. I always thought it was a PM64 thing (like how a Koopa leaf and Volt shroom makes a LIFE shroom for some reason), but mentioning you need to give her the cookbook first makes so much more sense, as by then, if you still have dried shrooms, you should be rewarded for using them.
Though heck. Mistakes heal more than dried shrooms anyway..... so either way, it's worth cooking.
Brings up odd status conditions like Allergic. Refuses to elaborate. Leaves
Allergic is a status effect that's mutually exclusive with every other status effect. At least that's what I know.
The canon name is bizarre, but you've certainly seen it before. It's the "Status Hasn't Changed!" attack the Shadow Queen has. It makes you immune to status changes for several turns.
I don't know why it's called that. Or why the display message is so nonsensical.
I'm actually not sure it's the canon name at all. Far as I'm aware, it's only called that in a Nintendo Power guide. But without any other name for it, it's what we've gone with.
@@LtLabcoatit’s a bad translation, it’s supposed to say something like “Status won’t change” but things like that often get messed up when translating languages
@@LtLabcoat A Koop video also states that Space Food has a 50% chance of causing it when used. I barely used Space Food but I also had a vague memory of the sfx that plays when you take no damage coming up after using an item once, and I did not connect that it was after using Space Food when it happened. Seeing the video was wild.
11:30 A fine addition to my playlist "Speedrunning videos that play sm64 title theme when talking about some tech as a pannen homage"
It's incredible seeing so many people feel the same.
That's awesome
@@SegmentW send me any ya know about :)
What was the name of that theme?
@@meyomeyo9911 "File Select" from super mario 64
The reason why Vivian gets hit by grounded attacks when she’s an enemy and not when she’s teamed up with Mario is because her depression is literally weighing her down.
😑👍
Surprised that Flurrie’s Gale Force interaction with Cortez’s weapons wasn’t mentioned, considering that it’s the only way to permanently “kill” the weapons
Even I didn't know that, and I was surprised Gale Force gives you Star Points when I first used it. Though I guess the "Kill all enemies without getting SP" thing made the attacks that did that the most useless and redundant in PM64. Lakilester's Hurricane is the most useless and Up and Away Star power as well.
And it DRASTICALLY changes the fight difficulty since it goes from 5 attacks per turn to just one.
🤯🤯🤯🤯
I did it the hard way >.
I don’t know for sure, but I think Lumpy, the rat that asks for an oil investment in Rogueport harbor, is guaranteed to strike oil. That rat has never let me down, but I think it would be really funny if he came back and said ‘oops sorry’ 🤷♂️
It’s probably another case of fake randomness.
That would such a troll if you spend 300 coins and Lumpy doesn't give you anything after that 🤣
yes he is guaranteed to strike oil. no i dont think that was really meant to be perceived as random by the player, rather a story event that, on your first time playing, you don't know what it'll be
@@tomjackal5708 Yeah, cause if you choose not to pay him or you forget entirely, he still tells you the story, he just doesn't give you your money back with interest. It's just meant to be a bonus way to get tons of coins if you're perceptive (and without selling badges as most players do...though be careful...there's a hard limit on the number of badges, if you max out the store inventory, you physically cant get anymore badges nor change them out but that's very unlikely as you need to farm a ton of them.).
2:41 I think Marilyn's lightning is unguardable specifically to encourage you to use Vivian to deal with her charge attack in the rematch against the Shadow Sirens. She's the one partner character with the highest emotional stakes in this battle, making her crucial to the average casual player's battle strategy is a pretty genius way of encouraging players to pick the partner that makes the most narrative sense.
Which is hilarious bc Bombomb Blast can nuke the fight anyway if Bobbery is in Peril (and maybe has an offense boost) and is probably one the fastest ways to blitz through the fight with minimal effort.
Feeling Fine "curing" the electric status effect feels so wrong...
Unused data shows it originally was seemingly meant to work more akin to Paralysis from PM64, so that's probably left over from before they changed it.
Hi Nate!
Does that also include Zap Tap, or only if you get non-permanent Electric from an item?
@@WackoMcGoose Zap Tap is weird and I believe it bypasses Feeling Fine.
Kinda reminds me of how Group Hug in SMRPG "cures" Red Essence.
TTYD really is a gem of a game.
Gulping the Shadow Queen looks so goofy, I love it.
The inconsistency with all the feeling fine and tasty tonic stuff is so funny to me. You’d imagine that status blockers would, you know, block statuses. Guess it’s not that simple.
It’s just such random combinations, it was probably fairly easy for the dev team to overlook since they barely used status effects in the game lol
Banger video as always! Love the challenge runs, but I also love this kind of more discussion kind of videos, just like the badge ranking!
@@BringlesCan its the fact one only blocks atk down but not def down that really does it for me lol
It should just be a boolean value. I'm struggling to figure out how this happens.
@@BringlesCan Kind of ironic given in PM64, all statuses were more or less the same (prevent you from attacking at all), but they went out of thier way to have status do what you'd expect (dizzy makes you miss now instead of preventing attack entirely) but yeah, they rarely come into play. Wonder if the remake is going to fix that? They did mention new content.
6:59 gloomtail actually has a 1% chance to be ko-ed by show stopper
Yea no there's no point in doing that with gloomtails massive 8 attack
You can also just 1 shot it with yoshi and a bunch of mega rush P’s.
@@user-lh5dc5cy1bheart of the cards
Something else about the ceilings in the game that I heard a while ago is that piranha plants have like a 50% chance to sprout from the ceiling if there is one, but they're never actually encountered in battles with ceilings so the behaviour is unused outside of hacking.
It's funny him not knowing about the Macho Grubba save lock in. Happened enough to me as a kid we always made sure never to use that save block before the fight.
Sounds like one of those "You either experienced it, or you never did" cases. It's like half of us saved in that room and lost the fight and got "soft locked" and half of us won the fight first try and never worried about it. They'll probably fix it in the remake though.
@@MarioMastar In my case it was less of a softlock and more of had to call my dad to beat macho grubba up for me.
Can you elaborate on what this is?
Basically in chapter 3 after you get into grubba's office and find the blueprint for the energy draining machine grubba will retreat to the ring. Once you have done this due to an oversight the guards at the exits won't move and you are stuck fighting grubba if you saved after finding the blueprint.@@xian2themax
You are locked in to fight Macho Grubba in Glitzville once you beat Rawk Hawk. There is a save block in the hallway. @@xian2themax
There's a bush in Chapter 1 that can be blown away by Flurries for no reason. It's during the approach to the fuzzy dungeons.
Probably had an item in an earlier build. It’d make a lot of sense they’d consider hiding items like that before changing their mind cause of how hard to find it would be.
@@Skullhawk13 I'm glad they didn't do that. This game already has enough backtracking.
07:04 All of the bosses in the Palace of Shadow have some susceptibility to Showstopper, actually. It has a 5% chance of working on Beldam, Marilyn and Doopliss, and a 1% chance of working on Gloomtail and Grodus. At least according to the Mario Wiki, that is.
In the Palace of Shadows, you can jump over the fire bars multiple times to make them transform into coins.
This is true in Paper Mario 64 as well btw! I learned this because Russ T mentioned "a helpful tidbit he read in a book about how there's a way to beat firebars, but that the book didn't say what that was, maybe it wasn't helpful after all", then I noticed that Firebars got faster every time you jump over them, then practiced jumping over them til they hit max speed and died.
once you reach "giga brain scholar of TTYD" you might as well get a full tattoo of the box art on your back
Marilyn can actually charge twice in rare occasions to deal massive unblockable damage
I just learned this somewhat recently. Surprised he didn't mention it but it makes veiling Marilyn's lightning attack dangerous after only one charge
Bringle, I'm so glad we have you around especially now that Stryder7x doesn't post anymore. You have the best TTYD content! Thank you! :)
Still miss his content. Stryder7x never really covered TTYD though so it is all new to me. Also add to the fact that the game took like 20 years to actually break open means that there are a lot of things to enjoy as an OG Paper Mario fan these days.
I remember seeing the Yoshi swallows poison pokeys thing as a kid because I had spent a long time there one playthrough with Ms. Mows stealing a ton of copies of a badge from one of the enemies in the outside of that station. I want to say it was a stat boosting badge of some kind but I don't remember which.
I've been watching your content silently (that is without commenting) but figured I'd expand on a couple of the quirks you mentioned that I've learned from watching other challenge runners:
-You mentioned attacking Grodus' wand/scepter to stop him from attacking next turn but, did you know that Fire Drive hits both Grodus and his wand at the same time? It doesn't hit the Grodus Xs though. Any other all-enemy multi-hit attack (Fiery Jinx, Thunder Rage, Earth Tremor, etc.) hits the Xs but not the wand, and grounded moves like Shell Toss and Super Hammer only hit Grodus himself, no Xs and no wand.
-On the topic of Bowser, if you thought Showstopping him was silly, how about Superguarding his Bite attack, and ONLY the Bite attack every turn for the rest of the fight? So, Bowser is coded to use Fire Breath turn 1, Bite turn 2, and Stomp turn 3, then he will choose randomly from turn 4 onwards. If you interrupt the attack animation however, he will try the same attack next turn. Fire Breath cannot be interrupted, but if you Superguard his Bite on turn 2, the taking damage animation will interrupt the attack and he will try to Bite on turn 3. Keep Superguarding and all he'll ever do is try to Bite, he'll never use the Fire Breath ever again. It also works with the Stomp if you find that move easier to Superguard, and Electric Status (Zap Tap, Volt Shrooms) and Payback Status (Spite Pouch, Return Postage, Bobbery's Hold Fast) also work. Basically anything that damages Bowser while he makes a direct hit.
And for an added bonus: did you know Luigi can throw rocks at you from the audience seats? He's known to throw some God Tier items from time to time but he has a low chance to throw his beloved brother some shed. I don't remember the exact percentage, Jdaster64 surely has it documented somewhere (shout-outs to him for this amazing knowledge).
Hopefully some TTYD scholars can provide more interesting quirks. Appreciate you spreading the hidden Paper Mario knowledge, keep up the great content Bringles!
I thought Luigi was unable to throw rocks. Never too old to learn.
Jdaster does have it documented somewhere! Here's the relevant info:
Luigi has 11 different possible items to throw: Coin, Heart, Flower, Mushroom, Super Shroom, Ultra Shroom, Honey Syrup, Maple Syrup, Jammin’ Jelly, Shooting Star, and Rock.
Each of these 11 different items have the same weight (10).
This means that on any given Luigi item throw, it's a 1/11 that he throws a rock.
@@revnl17 Probably based on the Mystery item which has similar items on roulette and a "Rock" which hurts you if you get it. Still odd they'd program him to throw one, and at even odds to everything else. I just can't imagine Mario hammering Luigi... as if this game isn't mean enough to him (I'm still frankly disgusted by the whole "Luigi fan" side quest where Mario literally almost gets his brother arrested by pretending to be him.... Just horrendous writing).
My guess for the hooktail bite thing was that they made it like that so that the cricket badge would be “required” in a way - that the attack was unavoidable if you didn’t have the item required
Yeah, like Color Splash, Hooktail does so much damage if you don't have the Crickit badge, she's actually far stronger than the Chapter 2 boss. Though it IS really disappointing the game teaches you how to take advantage of a badge for weakness.....and then never uses that mechanic EVER again. Just really irks me from a game design perspective.
@@MarioMastarit’s not to teach you badge weaknesses. It’s to make it clear beyond any reasonable doubt these badge things are useful and worth giving up HP or FP to equip. A new player might not have spent any levels on BP AT ALL yet
@@Skullhawk13I mean, it doesn't really work like that very well because the Attack FXs cost 0 BP
@@concept8192 yeah cause like I said new players probably only put on the power smash from the tutorial at this point. It's easy to forget but these games were intended for fairly young children.
@@Skullhawk13 right
2:11 damn, thats already a thing i learned, saying yes to one of hooktails offers doesnt end in an immediate game over like i thought it would, but still 5 damage in chapter 1 is quite hefty
I’d always thought that Magnus von Grapple was locking onto a target so that his aim was true, not choosing a target.
I do have an explanation for the Doopliss thing...
With the first fight, it's a case of 'but thou must'. The story says that Doopliss has to steal your identity so he does. Hence him reviving with 10HP if you kill him before then.
With the second fight, it's, as you say, they didn't expect you to be able to kill him so quickly, but you are still supposed to defeat him in that fight. Like, Vivian being there if you do that is a bit weird but it's nothing that absolutely breaks the story of the chapter.
bringlebros we are so fucking back
Things I knew from this video:
Thinking the Yoshi Gulp was normal against Pokey heads,
NOT knowing that Gulp works against Shadow Queen,
Normal Wizzerds having that alt lazer beam, &
Poison Shroom healing you
Things I thought/hoped you wouldve talked about:
The Boulder/Bowser Statue encounter in Pit of 100 Trials,
The Bowser encounter in Glitz Pit(apparently its not always common), &
The properties of the Ghost Shroom in the Excess Express
Nonetheless, always love Bringle content and this was very informative
The Boulder (Technically Meteor) / Bowser Statue are stage events. They're not limited to the pit, but are actually just rare random occurrences you can get starting at Superstar Rank (Level 30).
I believe the Bowser encounter in the Glitz Pit is just after a set amount of battles in the Major League (but might also be after a specific fighter placement).
And I'm not completely sure what you're talking about with a Ghost Shroom in the Excess Express.
@@revnl17 see, like I didnt even know about the fact that its not limited to JUST the Pit. Thank you.
So, I thought the Bowser event at Glitz Pit was because of the first cupcake you eat in the major leagues. The only reason I thought that was because it only happens when I eat that cupcake, and nothing else I did would activate it.
So with the Ghost Shroom, I was talking about reading his diary. Sometimes when reading it, in front of him, he would be duplicated
@@remmorris6407 I'll do a bit of testing on both of those last two, because those seem interesting.
I'm fairly confident on the Bowser Glitz Pit one, however if it is actually tied to the cake, that's a really interesting behavior.
For reading Ghost T.'s diary duping Ghost T., that's most likely an oversight, however I still wanna do testing to see if it's consistent or is affected by something else.
I'll probably come back to this soon with findings.
@@revnl17 when TTYD got the remake announced, I just played it with friends over Discord. I wasnt expecting to find out so much stuff as I did
@@remmorris6407 Yeah, it's crazy just how many small details they managed to pack into the game
Omg I just learned so many new things... you just effectively made me about 69x more excited for the remake!
Found one of your videos in my recommended over 4 months ago even through I never watched or knew anything about paper Mario. Now I feel like it’s a fantastic game I missed a while back and I always look forward to your videos. Keep up the awesome work, you’ve quickly became my favorite TH-camr to watch.
Bobbery’s Bomb Squad attack can let you skip boss phases in both the Cortez and Shadow Queen fights
It's not quite "skipping" a phase but it is very useful to cut down on time in the first Shadow Queen fight. The way it works is a little complex. To end the fight, she needs to get hit by 3 "sources" of attack. Mario and his partner's turn count as 1 source normally. However, stage or audience events can count as separate ones. Bomb Squad can count as up to 2 sources, as long as Shadow Queen gets hit at least once on both her left side and her right side. So you can use that in combination with your first turn after her transforming to land the 3rd attack, ending the fight immediately after. I don't recall the specifics of why you have to hit the 2 sides of her, that's a topic for jdaster (as usual)
Some amazingly cool things in here! And here I thought the fact that I found as a kid that you could sometimes tell which wizzerd was the fake based on animations after the attack was a cool piece of knowledge and was proud of myself for finding that out.
I'm not sure if this counts as "obscure", but since it wasn't mentioned in the video then I'll share it here.
When Mario or any partner(?) is on low HP (5 or less) when doing a normal attack with "Stylish!", they'll generate more star power than usual. When in Peril however, you'll generate an absolutely crazy amount of star power. Using say a normal Mario jump attack with both Stylish! triggers, you'll generate so much star power it'll rival that of an Appeal command.
I missed your old channel but I'm so glad you are here!
14:00 I miss Stryder 😢
Discord p got internet personalities actin’ strange
@@runawayspodiac2945 not sure what that means?
Something happened to Stryder? I noticed I haven't been seeing his videos since the Paper Mario Master Quest mod. Kind of a shame.
@@MarioMastar there were some allegations from his ex a few years ago, a video done by the channel Nice Stories: Not the real Stories goes into detail on it. Honesty it just seems like a he-said/she-said scenario but Stryder ended up leaving YT and Twitch altogether
6:58 This is actually complete misinformation, Shadow Queen is in fact the only boss in the Palace of Shadows that isn't weak to Showstopper. Gloomtail and Grodus have a 1% chance to be KOd by Showstopper while the Shadow Sirens and Bowser/Kammy have a 5% chance. Aside from this one blunder though, this was a good watch!
I hope someone was fired for THAT blunder
2 months until the remake...... 🔥🔥🔥🫡🫡🫡
I've been playing this game since around the time it came out and I still learned a lot from this video! I'm really liking all of your videos that I've seen so far and I can't wait to see what's next! :D
Also, I feel like this an obscure fact but you can damage the Armored Harriers with the super hammer (and ultra hammer) moves. Which you need yoshi initially to damage but afterwards you dont technically need yoshi to damage them. Its so missable but I often see it miscited
That sounds valid, you don't get the Super/Ultra Hammer until after your scripted battle with them but it does work the same way effectively,
i learned something new from this video and ive been playing TTYD for a long while. legit didnt know that special moves ignore evasion/accuracy changes. that will be useful for me indeed
Something I noticed a few years ago RE:Fake Randomness (and on closer research it may have been FatGuy703 who showed me this)
You are (almost) guarenteed a Shine Sprite BINGO in the second phase of the Shadow Queen fight. Feel free to look up the footage from the following channels, w/time stamps
FatGuy703- 20:36
BossBattleChannel- 9:45
BearTheCaptain- 31:12
WilliamDearth- 19:44
astroid- 6:00
the only exception would be if you beat the fight before the Bingo trigger, but yeah otherwise, free full heal to make the boss easier
Which as Bringles showed is entirely possible if you NEVER do an action command with any attack (or never attack period). XD
I think most people know/assume this since it would be really convenient to happen to get a bingo right when a new phase stats but it doesn’t restore your health
I love your content! Look forward to every new video.
15:30
Hearing those tips and having done them all on my first few plays of this game when I was younger brought me much joy.
TTYD is such an incredible game - definitely one of the best entries in the Mario series and (imo) a worrhy successor to SMRPG.
Fantastic work on this video 🎉
I remember the guards blocking everything before the Grubba Fight. As a kid I played pretty conservatively and always restocked items before the boss
New viewer here after randomly getting recommended your videos! Just wanna say, keep up the good work!
YOU CAN ATTACK GRODUS' SCEPTER?!?!?!
Feeling Fine did prevent getting freezed in PM64, a very useful badge against the Crystal King!
I have a cursory knowledge of TTYD at BEST and this video made me want to take notes and go try some shenanigans!
I've encountered the pokey thing.
They kept respawning more pokeys. One of them eventually got down to just the head. Did gulp to throw it at the one behind it and yoshi ate it. Would have rather him spit it out to damage the one behind it.
The first time i was in the pianta parlor, i timed the machine on the lowest sounding beep on the slots, cuz it was a consistent cue, and i got it, id have to try it again sometime
yoshi eating things is uncommon on a bunch of small enemies. Things like goombas and fuzzys can be eaten as long as they are the last enemy in combat. It's funny, and I have no idea why anyone would use gulp on the last enemy of a combat let alone something like a fuzzy or goomba.
I cannot wait for the remake. Easily one of my favorite games ever.
I loved this video. Good job.
Your videos have been helpful with getting my Paper Mario kick ever since Stryder stopped posting. Miss his videos.
After chapter 6 there is a trouble that unlocks the gold card. It also makes the badge "power rush" available at Pianta Parlor. You can stack them, they use only 1bp. Add a multibounce and your beating every floor of the pit of 100 trials in one turn
Something i've seen. Luigi will not spawn in boss fights where the boss will eat the audience. (Bonetail, Cortez, Magnus von grapple 2.0, Shadow Queen.) as these battles involve audience groups, and Luigi is a special case.
this will definitely be a fun video to come back to when the remake launches
11:55 I thought that thumbnail was clickbait you got me... That fact is mindblowing.
Wow, I love this game and have been obsessing about the Switch release, but I had never heard of allergic before. I also did not know about attacking Grodus’ staff.
It only happens if you eat "Space food" anywhere but on the moon. (or apparently getting hit by rare breath attacks from Beldam and Shadow queen). just prevents you from ever getting status again, both good and bad.
Actually, I was about to do the replay for the remake, let's see if can use this valuable knowladge
Another kind of quirk with Vivian in the Doopliss fight is that there seems to be a very small chance of her joinning mario in the fight before you even attack at him. Its something that happened to me during first run of the chapter. Or it could be something like if the stage decides at the start its going to freeze you it happens.
5:53 actually each point of damage is plus 10% to the chance of missing (1=10%, 2=20% etc.)
another bringle banger has hit the youtube notifications
You keep growing, wow!
Another fun obscure battle mechanic is with the fog. Anyone who's played TTYD probably knows about the random dinks on some characters when the fog rolls in. What happens here is that the fog actually is an "attack" that causes 0 damage, but due to its *own effect* of reducing hit rate, it tends to miss most characters. The dinks are the characters that it hits for 0. However, since it is actually an attack, if you're wearing p-up d-down, you'll take 1 damage from it if it hits.
All this content is just getting me more hyped for the HD Switch remake
The last time I played, I encountered a glitch with the menus-- I got Ms. Mowz earlier than Bobbery, and the game clearly didn't expect this because some of the menus and status messages refer to her as Bobbery. I can't remember which specific menus though. I thought it was hilarious that the game jumped the gun and gave away a future partner I hadn't met yet.
What a fun little video. Even learned a few things too.
I’m 36 years old and still get insanely nostalgic when I see the first 2 Paper Mario games. Was so happy when I realised it was getting redone for the Switch (not just because younger fans can play it but because it might finally get the series out of the slump it’s been in lately).
Anyway, stuff you show in this video is exactly why so many of us love these games (hell I still love Super as well, I would kill for that to be remade with TTYD’s battle system, might actually make Count Bleck and Dimentio imposing in battles and not die in 10 seconds lol). Also, would love for a full game version of Luigi’s crazy adventure from TTYD.
I had the pokey interaction happen to me when i did the pit of 100 trials for the first time! I was about chapter 6 when I went down, and my partners had very little HP except for yoshi. I was up against some pokeys, stalling for SP and using fire drive when i hoped a gulp could swallow and spit the front one, and kill the second one to set up for a clutch finish. Instead, he gulped it, and I had to supergaurd multiple attacks to barely live.
Could you do a video about stage and audience effects? I've always found them super interesting, especially the rarer events
Cool story, bro. I subbed. 👍
Thanks for the video.
I cannot wait for the TTYD remake. Gonna buy a switch just for it tbh
Did not know about Vivian’s immunity to ground attacks and attacking Grodus’ scepter. And I played this game so many times throughout my life! 😭
I've encountered the Yoshi Pokey gulp quirk when I played years ago. During one playthrough, I wanted to use Yoshi exclusively as my partner as soon as I got him. Pokeys were a pain, but I found it funny to have them lose segments slowly, until Yoshi just... ate one. I remember calling my brother in to show him, but I couldn't get it to work the second time. This 50% explanation solves that age-old confusion though!
16:25 As someone who isn't an expert at this stuff, I always knew that "being bad" at the fights would get audiences to throw rocks at you. I always took it as similar to that trope of throwing tomatoes at terrible stage performers.
Also, maybe this was just me, but I found that the random stuff that would fall from the ceiling during a battle happened more often when "quake" effects happened. Like it sort of shook the stage and caused stuff to fall.
I was pretty convinced that was the case with the audience. The quake part I was inclined to think too.
I’m sure it’s common knowledge but if the audience has an item they are about to throw at you, rather than just try to block or dodge it, if you just switch the character order right before the attack lands you’ll dodge item throws.
9:13 - 9:18 🤣 🤣 I almost spit out my food, I was not expecting that.
8====D
yeah i know
In the battle you can use flurry’s gale force ability on Cortez’s weapons in the second phase to completely eliminate them from the battle then on so you only have to focus on the head itself.
As someone who knows all this stuff having an entertaining video with all this information is nice
One super obscure thing that isn't even possible to come across in normal gameplay is in chapter 8. After fighting Grodus, Bowser drops into the room by breaking through the ceiling. After this point in the story, the hole he falls through *actually exists* and is completely functional, transporting you into the Queen's Chamber from the ceiling. However, the hole is in the secret room behind Gloomtail, which is no longer possible to reach after completing Riddle Tower, meaning you never get to actually see the hole without cheats.
Love the content bringle, just wondering if you have played bug fables the everlasting sapling it’s so fire 🔥
There is another quirk with Hooktails bite if you use bugs to get Dodgy or invisibility, you can see that it is impossible to make the bite miss with these effects. The second doopliss figth has a lot of quirks too e.g. HP Plus P does not work on Vivian. I think no partner badges work on Vivian in the fight at all.
The feeling fine badge and feeling fine partner badge turn the poison mushroom in the roulette into a full HP FP heal which is pretty interesting
There is a quirk with the second Doopliss fight. Despite Vivian being your partner through it, none of the partner badges effects will be applied to her. This is most likely cuz the game is confused as she joins the fight late and doesn't count her as a "partner" due to this. Another quirk is one I found as a kid. Despite not upgrading Goombella, she will still have access to Mulitbonk and what's even crazier is the game will be aware she's not upgraded as, she will only do 1 damage as opposed to 2 like she would do if you upgraded her before the events of Chapter 4. I think Yoshi would also gain a 5th hit on his ground pound too but I never tested that as a kid but it wouldn't surprise me if it was the case. That Doopliss fight 2 is full of weird interactions
I’m very curious to see a comparison and a follow up video when it comes out on switch.
Music choice in this video is on point.
8:00 It’s possible to do organically however it requires five to be present and for the player to use basic attacks
Surprised to see no mention of bushes that you can blow away in that one section of petal meadows. I think it's between the fortresses. Fatguy made a vid on it if you search "bush rules" in their vids, I'd link the vid but I think doing that made my previous comment get eaten by spam detection.
9:43 I assume it actually has to do with the illusion, that you shouldn't be able to knock an illusion and by some logic this extends to the normal ones too (but maybe not if magikoopas aren't immune to it)
Did you notice that during the lord krump fight, he lit the fuse of the Big bobomb in the crowd? I seriously didn't know that fire attacks could light bobomb fuses in the crowd.
Theres a sequence break you can do when Flavio is following you around and hel never leave your party. You can take him all the way until the end.
I wish you brought up BOWSER STATUE and AESTEROID stage hazard which are also super rare
Is that the Hero Mode version of the PM64 Battle theme that was playing at the beginning? Some of the instruments sound different.
7:32 I think this is an SMW reference. I remember one of the earlier games gave a large point bonus if you swallowed a pokey. Either that or I'm tripping.
I saw this in another video The allergic status prevents bone tails breath attacks from having effects added to them like poison or burned or freeze or whatever the other one was
It *also* prevents you from applying any buffs though such as ATK up, DEF up, Invisible, Dodgy, etc.
Not gonna lie a version comparison video would be a fun watch