RCT2 - Park Rating Explained

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  • เผยแพร่เมื่อ 28 มิ.ย. 2023
  • How does the Park Rating in RollerCoaster Tycoon 2 work? This video explains it all.
    Deurklink's guide: forums.openrct2.org/topic/279...
    Deurklink's channel: / @deurklink
    Park rating inspector plugin: openrct2plugins.org/plugin/MD...
    Join my Discord server: / discord
    Follow me on Twitch: / marcelvos
    Follow me on Twitter: / marcelvos96
    Join my subreddit: / marcelvos
    My second channel: / @marceldos4712
    My VODs channel: / @marcelvods2630
    OpenRCT2: openrct2.org/downloads
    Background music: RCT2 Gentle style
    Outro music by Panorrrama:
    Outro Music: • RollerCoaster Tycoon g...
    Spotify: open.spotify.com/artist/75RTt...
    TH-cam: / @mengersponge
  • เกม

ความคิดเห็น • 259

  • @AgeofNoob
    @AgeofNoob ปีที่แล้ว +469

    A 20+ minute video of Marcel explaining an RC2 game mechanic? Yes, please.

    • @NirielWinx
      @NirielWinx ปีที่แล้ว +16

      And I've never played RCT2, only 3 and Parkitect. Why have I been here for years?

    • @BigBrotherMateyka
      @BigBrotherMateyka ปีที่แล้ว +11

      GET THE POPCORN

    • @AlryFireBlade
      @AlryFireBlade ปีที่แล้ว +9

      @@NirielWinx because deep in your hearth you know that RCT2 is the best, even when your brain tells you otherwise? :D

    • @NirielWinx
      @NirielWinx ปีที่แล้ว +10

      @@AlryFireBlade > Nah, I just like the scientific approach, the optimization. RCT2's systems are big enough to be interesting and small enough to be thoroughly understood. It makes my ADHD and math/physics addiction happy.

    • @AgeofNoob
      @AgeofNoob ปีที่แล้ว +9

      @@NirielWinx There are many viewers on my channel (and SOTL's specifically) who have stopped playing Age of Empires many years ago. People return back to quality content of quality games. :)

  • @RCPlanes59
    @RCPlanes59 ปีที่แล้ว +174

    Marcel casually killing 36,000 guests in a 5-second cutaway has to be some kind of record

    • @MaartenvanHeek
      @MaartenvanHeek ปีที่แล้ว +20

      I wonder what the population of Monaco did to him...

    • @nathanstanier7625
      @nathanstanier7625 ปีที่แล้ว +18

      The lowest number of kills Marcel has ever achieved in a scenario?

    • @davidromeroblaya7920
      @davidromeroblaya7920 ปีที่แล้ว +4

      Oh, the humanity!

    • @Mattoropael
      @Mattoropael 8 หลายเดือนก่อน +2

      @@MaartenvanHeek My guess is Marcel works for a non-French tax agency 😂

  • @Krazylegz42
    @Krazylegz42 ปีที่แล้ว +161

    The production value on this is so good. All the B-roll footage you made just for cleanly showing text looks incredible. Just had to acknowledge how high effort this is, it looks great!

    • @MarcelVos
      @MarcelVos  ปีที่แล้ว +62

      This video took a long time to edit, and it's nice to know it's being appreciated. One thing I'll say is that I didn't build any of the parks next to the text specifically for this video, but rather looked through save files to find places that had the right combinations of rides and emptiness and often removed some trees that would be behind the text.

    • @stickit2theman1
      @stickit2theman1 ปีที่แล้ว +7

      @@MarcelVos I honestly really appreciate that particular attention to detail because I can mentally prepare for the exact amount of information that's about to come ahead of time.

    • @everythingsalright1121
      @everythingsalright1121 ปีที่แล้ว +6

      @@MarcelVos it makes it way more engaging to watch when i dont need to struggle to read the text or pause cause its hard to

  • @frtzkng
    @frtzkng ปีที่แล้ว +111

    Unhappy guests also *cannot* become vandals if:
    - there are no path objects available to destroy, or all nearby path objects already have been destroyed
    - if their Energy bar is very low. They'll become tired instead, which overwrites all other flags regardless of happiness.

    • @everythingsalright1121
      @everythingsalright1121 ปีที่แล้ว +11

      When hungy, too tired to knock sign over

    • @jefffinkbonner9551
      @jefffinkbonner9551 8 หลายเดือนก่อน +8

      Lack of infrastructure and a demoralized public are key to preventing crime.

  • @b0bsaget007
    @b0bsaget007 ปีที่แล้ว +94

    I know that the thumbnail uses 42,069 guests, but I personally find 69,420 guests more aesthetically pleasing. Regardless, thanks for the great content as always!

    • @MarcelVos
      @MarcelVos  ปีที่แล้ว +93

      Unfortunately you cannot get to 69420 guests in OpenRCT2 as 65136 is the maximum.

    • @b0bsaget007
      @b0bsaget007 ปีที่แล้ว +25

      @@MarcelVos I figured that there would be a limit

    • @GrayBlood1331
      @GrayBlood1331 ปีที่แล้ว +1

      @@MarcelVos Not sure if joking...

    • @SVD_NL
      @SVD_NL 5 หลายเดือนก่อน +1

      ​@@GrayBlood1331 likely not. 65536 is the maximum value that can be represented by a 16-bit unsigned integer. I dont know exactly why they dont use the last 400, i would guess safety margin to prevent overflow when adding guests (rolling back to 0 after going over the limit), but that's just a guess.

    • @archtansterpg4246
      @archtansterpg4246 4 หลายเดือนก่อน +1

      ​@@SVD_NL i think it might have to do with the sprite limit, as other park components may make up the remaining sprites.

  • @slopehoke1277
    @slopehoke1277 ปีที่แล้ว +46

    It's a shame the maximum park rating with 0 guests is only 500. I'd love to see someone cook up a scenario where you have to achieve a certain park rating without any guests.

  • @squishybrick
    @squishybrick ปีที่แล้ว +10

    I just had an idea for a very unique park challenge sort of.
    It's a large map, but a section of it, like a whole 1/4 of the map, already has a park on it, but you are not allowed to mess with anything on it, as it acts like a "neighboring park". All the rides on it never break down and are modded to have no operating costs, and everything in it is free.
    All the guests initially visit this park first from the entrance, but there is a transport ride that takes them to an open section where you are allowed to start building a park, and guests can only leave via a second transport ride that takes them back to that first park through a one-way path, but the second ride is out in the middle of nowhere, and you have to bridge the gap to allow them to use it to leave, both figuring out how to funnel them through towards it, but also supply some extra rides and amenities to keep them happy along the way.

    • @RadioactiveSherbet
      @RadioactiveSherbet ปีที่แล้ว +2

      I'm going to go ahead and bump this one. I like your idea!

    • @jefffinkbonner9551
      @jefffinkbonner9551 6 หลายเดือนก่อน +1

      I love this idea too!

  • @NoisyBones
    @NoisyBones ปีที่แล้ว +20

    This channel is so relaxing, I suffer from anxiety, especially at night, and this is one of the channels I love watching to help calm down

  • @DarkWarchieff
    @DarkWarchieff ปีที่แล้ว +91

    Idea: make an absurdly long path leading from guest spawn to park entrance, like hundreds or thousands of years for the spawned guest to reach the park. Guest delay could be used for some really evil ideas.

    • @RagnarokiaNG
      @RagnarokiaNG ปีที่แล้ว +32

      True evil is making a free ride's exit only lead to other expensive rides the guests have no option but to take to escape.

    • @HISKILP
      @HISKILP ปีที่แล้ว +17

      sadly you cant do that, game will say "path to complex" or something (tried it few month ago in OpenRCT2)

    • @DarkWarchieff
      @DarkWarchieff ปีที่แล้ว +1

      @@HISKILP any idea what the max is?

    • @HISKILP
      @HISKILP ปีที่แล้ว +4

      @@DarkWarchieff nope sry :(
      I wanted to have a map where the entrance is in the middle of the park but I couldnt do it sadly (Map was like 256x256 big)

    • @nthgth
      @nthgth ปีที่แล้ว +7

      ​@@HISKILPthat was a great idea though, to have them radiate out instead of have to make their way across

  • @Shredster7
    @Shredster7 ปีที่แล้ว +12

    I can only imagine how much fun Marcel had setting up the visuals at 9:50.

  • @AsymptoteInverse
    @AsymptoteInverse ปีที่แล้ว +11

    I played this game a *lot* as a kid, without ever knowing about the no-entry sign. I only learned about it from these videos. It's a small thing, but it's remarkable just how much better a park can function when they're used properly.

  • @TheRealUncleScar
    @TheRealUncleScar ปีที่แล้ว +21

    so now we need a video of a perfect park with maxed out rating calculations across the board even if the total caps at 999

  • @SemiHypercube
    @SemiHypercube ปีที่แล้ว +56

    I had no idea Chris Sawyer made the park rating this intricate. Like I wonder why the penalty for drowning guests decays more quickly if a scenario doesn't use money, that feels so random

    • @reillywalker195
      @reillywalker195 ปีที่แล้ว +43

      It's not random. No-money scenarios were introduced in Loopy Landscapes, and they all had the requirement that you not let your park rating drop below 700. By making the casualty penalty decrease faster in scenarios without money, Chris Sawyer made those no-money scenarios more forgiving.

    • @nthgth
      @nthgth ปีที่แล้ว +2

      ​@@reillywalker195so it was just simplest to make the penalty decay faster based on the money/no money switch? Rather than based on the scenario itself or the strict park rating rule

    • @BigBrotherMateyka
      @BigBrotherMateyka ปีที่แล้ว +7

      The more this game is discovered and the code exploited, the more you realize how much of a complete genius Chris Sawyer was. And his creative team was no exception either.

    • @reillywalker195
      @reillywalker195 ปีที่แล้ว +6

      @@nthgth In RCT1, only scenarios without money required keeping a park rating of 700 or higher, so it didn't necessarily matter whether the game checked for money/no money or the 700 park rating rule since the effect would've been the same. In RCT2, I'm guessing Chris Sawyer did the same since scenarios with money and the 700 park rating rule still allow you to advertise to attract guests as well as choose your research speed and priorities, thus negating some of the downsides of requiring money.

    • @WackoMcGoose
      @WackoMcGoose ปีที่แล้ว +14

      My in-universe headcanon is that moneyless scenarios are when a park owner has _so much money already_ that "money is no object" to them, so offscreen they're just throwing wads of money at the media to quickly get rid of the negative press caused by a guest death.

  • @PaulCashman
    @PaulCashman ปีที่แล้ว +5

    An easy way to figure out where your unhappy guests are is to click on the thought ("I can't find the park exit!" for example) and then use the map icon to see where the majority of those guests are highlighted. Chances are, they'll be in a complicated path section or stuck in a dead-end ride exit, etc.

  • @hngldr
    @hngldr ปีที่แล้ว +4

    3:50 - the grass growing during that timelapse was really nice for helping show how long it was - great video! Thanks a ton!!!

  • @nthgth
    @nthgth ปีที่แล้ว +9

    Another super interesting dive into the workings of this game. That great familiar feeling of "damn, Chris Sawyer really thought of everything!"
    Great editing too. Thanks Marcel.

  • @burritoman2k
    @burritoman2k ปีที่แล้ว +7

    Have you thought about doing a vid about guest thoughts and their effects? Like how a guest determines when they want to go home for instance

  • @dyacktman
    @dyacktman ปีที่แล้ว +1

    Thank you for making such a high-quality video! It explains things clearly, without wasting time, is information dense, has great editing, great visuals, and some fun easter eggs. Thank you for taking the time to make this and giving it so much attention to detail. This will be a great resource to refer people to when they ask about park rating.

  • @stickit2theman1
    @stickit2theman1 ปีที่แล้ว +1

    You had wayyyy too much fun with naming the scenarios/rides/guest in all the examples 🤣 can't believe I got rick rolled watching Marcel Vos of all people

  • @tristalia3113
    @tristalia3113 ปีที่แล้ว +1

    9:50 I know this RCT but this sudden type of precipitation had me laughing out loud for 2 seconds, haha

  • @JCBro-yg8vd
    @JCBro-yg8vd ปีที่แล้ว +2

    Always cool to learn more about the inner workings of RCT2 and how to use them to your advantage.

  • @RaynmanPlays
    @RaynmanPlays ปีที่แล้ว +4

    Now I want to see a challenge where Marcel beats a scenario without letting his park rating get above a certain amount.

    • @jonnnnniej
      @jonnnnniej ปีที่แล้ว +1

      That sounds incredibly difficult.. But if someone could pull it off, it's Marcel!

    • @jefffinkbonner9551
      @jefffinkbonner9551 6 หลายเดือนก่อน

      Sounds like he’ll need the penalizing power of casualties to help keep things reasonably low!

  • @TheTdw2000
    @TheTdw2000 ปีที่แล้ว +22

    I'm guessing the infinite money parks have the shorter recovery time so that you can get back to normal circumstances faster so that you don't instantly fail them if enough guests die. Most of those scenarios involve never letting your park rating fall below x, and if you got a high enough penalty by accident it would be literally impossible to turn it around in time.

    • @sbs5130
      @sbs5130 ปีที่แล้ว +2

      Can someone clarify if one can make a custom scenario in which there exists no money but has the standard "X Guests by Year Y with Rating 600" goal?

    • @asasnat342
      @asasnat342 ปีที่แล้ว +1

      @@sbs5130 yes, there is no restriction for that, it just happens that most prebuilt no money scenarios have the minimum park rating goal

    • @Davtwan
      @Davtwan ปีที่แล้ว +2

      Moreover you can replace rides to remove it’s low popularity rating really quickly due to infinite money. Might as well let the guests “restore” faster too.

    • @TheTdw2000
      @TheTdw2000 ปีที่แล้ว

      @@sbs5130 According to the wiki you can't in vanilla RCT2's scenario editor.

    • @polygondwanaland8390
      @polygondwanaland8390 ปีที่แล้ว +1

      Frankly if you murder hundreds of guests in one go it's totally fair your park is closed down 😂

  • @Chewaai
    @Chewaai ปีที่แล้ว +1

    You've changed the way I play this game in the best kinds of ways, thank you :)
    (M'n man had van de week gezien dat ik meerdere tabbladen met je video's open had staan.
    Ik had net een scenario behaald en toen zat ik nog even na te genieten en toen kwam mijn man even meekijken. Ik vertelde over hoe grotere decoraties en 1x1 decoraties verschillende hoeveelheden waardering opbrengen, waarop hij meteen vroeg: "heb je dat geleerd van Marcel Vos?" en ik "ja.. ik zou 'm eigenlijk even moeten bedanken")

  • @logitfau252
    @logitfau252 ปีที่แล้ว +1

    i have not played those games since release, but i love your videos, its just the passion and incredible complexity fans can find and create from thos rudimentary game structures ^.^ love it

  • @cll1out
    @cll1out 10 หลายเดือนก่อน

    Me and my gramps played this game a lot in the 2000s. He loved it and was really good at it. I got good as an adult with a reasonable business mindset.

  • @1WolfFan
    @1WolfFan ปีที่แล้ว +1

    I vaguely recall going over these points before. But whether that's a Mendala Effect, a different video with similar points, or whether this is a more in-depth version of a previous video; I am very happy for the video. I don't USUALLY have problems with park value, but I do occasionally see those spikes you mentioned. So I'm sure it'll help in the long run. :)

  • @RadioactiveSherbet
    @RadioactiveSherbet ปีที่แล้ว

    17:03 Oh, God. A bit of a flashback to an unpleasant moment in my childhood gaming there with the angry red face. I remember getting scared and crying one time when I saw that as a kid. Even when I saw it just now, I had a bit of a fight-or-flight response. Man...

  • @stevenstice6683
    @stevenstice6683 ปีที่แล้ว +1

    Something to point out gor the ride crashes: crashing speed is 30 mph (48 kmph) As long as your trains enter the station at 29 mph or lower (

  • @sbs5130
    @sbs5130 11 หลายเดือนก่อน

    4:10 That was very clever using the motion simulator as an example of a broken down ride. Those rides are clearly and unambiguously broken down.
    You could instead use Merry-go-rounds with a control failure, but they are unnecessarily obnoxious 😂

  • @Wh173c0c0
    @Wh173c0c0 ปีที่แล้ว

    @19:15 "You have to follow the park building rules, Marcel!"
    Marcel Barbossa: "They're really more like 'guidelines'."

  • @kaiptan
    @kaiptan ปีที่แล้ว

    Thank you for continuing to make rct videos!

  • @AlryFireBlade
    @AlryFireBlade ปีที่แล้ว

    Well made video again, it is long as I like, but it is long, because you have so much details and eamples to show. So it isn't stretched for money reason, it just isn't stretched at all.
    So yeah I love the video :)

  • @Majima_Nowhere
    @Majima_Nowhere ปีที่แล้ว

    I don't and probably won't ever play RCT2. I tried it, it wasn't my thing. But for some reason I love game mechanic analyses so much that I watch every video you put out front to back.

  • @archtansterpg4246
    @archtansterpg4246 ปีที่แล้ว +1

    "Even if you drown the entire population of Monaco"
    Was not expecting that mental picture. 😂

  • @Vegalyp
    @Vegalyp ปีที่แล้ว +1

    Incredibly informative video Marcel. 10/10
    Finally discovered my my park rating was so low.
    I was recreating the Titanic with my guests and sending them all to Davy Jones locker. Now I know I need to stop murdering them.

  • @thelol1759
    @thelol1759 ปีที่แล้ว

    Oh sweet, love these deep dives!

  • @philipmurphy2
    @philipmurphy2 ปีที่แล้ว

    Get the snacks as Marcel is explaining RCT folks.

  • @matthewgladback8905
    @matthewgladback8905 ปีที่แล้ว

    20:30 Really appreciating those ride names.

  • @JBond4334
    @JBond4334 9 หลายเดือนก่อน

    Something I'd like to see a video on; The programming behind employee path finding algorithms

  • @RagsinatorMusic
    @RagsinatorMusic ปีที่แล้ว

    You are my favorite TH-camr, and by a LARGE margin.

  • @LilacMonarch
    @LilacMonarch 3 หลายเดือนก่อน

    I find it funny how angry guests will vandalize stuff, but never decide to ignore the no entry signs

  • @RobGoldy
    @RobGoldy ปีที่แล้ว

    Man I'm loving these videos. Any idea if you'd one day make similar content for Parkitect? I wish someone would break down that game as well as you break down RCT2

  • @Brunosky_Inc
    @Brunosky_Inc ปีที่แล้ว

    12:30 Extreme Kites and Extreme Tights. Ya thought we wouldn't notice!

  • @fathertimejr
    @fathertimejr ปีที่แล้ว +1

    "And that's why your park rating shoots up by [500 or 200] when [the first guest enters / you place one ride]." 2 mindblowing moments there. Waste-less food stalls was another shocker.

  • @apoxpaito
    @apoxpaito ปีที่แล้ว +1

    20:29 Those are some interesting ride names...

  • @WackoMcGoose
    @WackoMcGoose ปีที่แล้ว +1

    You know, now you got me wondering about pathfinding in RCT and how it compares to, say, Dwarf Fortress... In DF, entities calculate their entire path in one go, flood-fill searching _from the destination_ (walling off a workshop has less of a pathfinding impact than walling off a dwarf, and your tick rate will shit the bed if you uncover the Hidden Fun Stuff and wall it off before the Clowns can emerge) with per-tile pathfinding costs, then executing the resulting path if one is found, recalculating only if the decided path later ends up blocked. It's actually _recommended_ to have 2-3 tile wide main pathways in your fortress, because each tile can only have one entity "standing" in it at a time (all others must be laying down, so two cats can't both be standing in one tile, but 1 cat and 99 dragons can share a tile if all 99 dragons are laying down), so multi-tile pathways give additional movement options for entities to go around each other. But at the same time, _really big_ open areas (like if you mine out an entire z-level) are pathfinding traps, so you need to wall those off once you're done with them...
    Maybe RCT has it calculate only a few tiles of movement at a time? So a short exit path will easily be scanned as "okay, I can get out of here, and there's nothing else interesting down this", while a longer one is "huh, where's the rest of the park"...

  • @Mental_Illboy
    @Mental_Illboy ปีที่แล้ว

    Because of you! Ga ik dit spel weer spelen komende winter om jeugdherinneringen op te doen😃

  • @aw2740
    @aw2740 ปีที่แล้ว +1

    9:48 holy shit, this looks like a war zone rocket attack :')

  • @TS_Mind_Swept
    @TS_Mind_Swept ปีที่แล้ว +1

    I know it kills your park rating, but seeing all those trapped guests just stream out of your park is surprisingly enjoyable to watch

  • @digitalizedmind6784
    @digitalizedmind6784 ปีที่แล้ว

    love it when i put information kiosks basically everywhere, set all of them to give out free maps and I pay attention to the paths, guests STILL get lost in my parks

  • @patricktho6546
    @patricktho6546 ปีที่แล้ว +1

    I would like to see such in-debth stuff for other games (like planet coaster) and topics (like how the EIN stats are calculated)

  • @raviormetal1653
    @raviormetal1653 ปีที่แล้ว +3

    Ive a question about the lost guests. Does the park map that peeps can buy at the information kiosk help with that? I just realized that I dont actually know what that map item does even though I played the game for such a long time in my childhood :D

  • @markmedlinskas7356
    @markmedlinskas7356 ปีที่แล้ว

    Lol at the guest being named Deurklink

  • @anonnymousperson
    @anonnymousperson ปีที่แล้ว

    Thank you Marcel!

  • @adiemuller5422
    @adiemuller5422 ปีที่แล้ว

    I had no idea the ride uptime affected the park rating! That explains the scenarios where you start with an unsuccessful park with a bunch of old rides.

  • @BabusGameRoom
    @BabusGameRoom ปีที่แล้ว

    Loved this deep dive into such an important mechanic. I'm surprised it isn't already one of your videos!
    At 12:00, you mention the ride popularity rating...have you done a video on this? It sounds like a mechanic I haven't heard of before...

  • @Redpoppy80
    @Redpoppy80 2 หลายเดือนก่อน

    "and don't have a murder addiction". RCT2 has an uncanny ability to draw out the serial killer in all of us though.

  • @unnameduser1994
    @unnameduser1994 ปีที่แล้ว

    The following is more like a collection of ideos for possible future videos, there's no need to type out all the answers now in the comment section. 🙂
    Great video, as always, very well structured! Now I do wonder how the breakdown- and repair mechanics work in the RCT games. Like, is there a random chance for a breakdown (and how high is this)? Why the 10 minute interval for mechanics? What happens (numerically) if I stay below/above it with (not) inspecting rides? How many mechanics does one need per x rides? All of those questions need to be answered in another video. :D
    Also, why does one have to reach 3.68 excitement and 5.20 intensity on average specifically, what is the underlying assumption regarding these averages?
    ... Oh, and of course, you mentioned a mechanic that's too complex to adress it fully in this video (just forgot what it was). Also something I would love to see in a video!

  • @EventH0riz0n
    @EventH0riz0n หลายเดือนก่อน

    Shoutout to the 2 gigachad guests who survived the cleansing. 10:39

  • @SheepUndefined
    @SheepUndefined ปีที่แล้ว

    1:27
    I stg Marcell, I was looking down when you said that and thought you said something way different, lmao

  • @HeliosExeunt
    @HeliosExeunt หลายเดือนก่อน

    A guest with 128 happiness: "I am delighted. 😐"

  • @Hankathan
    @Hankathan ปีที่แล้ว

    20:30 Those are some fire ride names lol

  • @JohnFleming-sw7hn
    @JohnFleming-sw7hn ปีที่แล้ว

    Magic Quarters from RCT1 corkscrew follies at the beginning of the video!

  • @Gui101do
    @Gui101do ปีที่แล้ว +1

    Marcel Vos the Boss!

  • @sbs5130
    @sbs5130 ปีที่แล้ว +6

    If a train with no guests crashes, does it affect the Safest Park Award?
    Does the answer depend on whether or crashes in test mode or open/operating mode?

    • @MarcelVos
      @MarcelVos  ปีที่แล้ว +1

      I'm pretty sure I've gotten the safest park award while faffing about with empty crashing rides in test parks, but I'm not exactly sure how that works.

  • @kansasistheman9289
    @kansasistheman9289 ปีที่แล้ว +1

    My go to tactic to get a 999 rating was to fill almost every square with trees and other scenery. It was surprising to see that it isn’t included, so I guess it only helps by making people happy?

  • @AiOinc1
    @AiOinc1 ปีที่แล้ว +2

    I imagine the logic is that the park rating can increase faster for a free park and rides rather than one you have to pay for. You're not going to pay for the opportunity to drown but you might do it for free

    • @nthgth
      @nthgth ปีที่แล้ว

      Haha

  • @MarissaK319
    @MarissaK319 ปีที่แล้ว

    Wooh!🎉

  • @stevenmorrison4692
    @stevenmorrison4692 ปีที่แล้ว

    I've had issues at multiple parks where the guests get stuck in an area and when you click on them they it says they were headed to a certain ride. The ride entrance is only 10 tiles away. I have to make another path leading to the ride entrance for them to find it. After awhile the park rating goes down some points until you build the path for them. Once the ride que starts getting riders the rating goes back up.

  • @Tahngarthor
    @Tahngarthor 9 หลายเดือนก่อน

    The average rating bonusees are there to encourage having a mix of thrilling and calm rides- to get the full bonus you will need some gentle rides to offset the high intensity super exciting rides.

  • @korg47237
    @korg47237 ปีที่แล้ว

    B0aty has been waiting for this vidya

  • @jabrowski_
    @jabrowski_ ปีที่แล้ว

    Marcel for world president

  • @sosoishero
    @sosoishero ปีที่แล้ว

    Rick Rolled 3 seconds into the video. This is going to be a good one

  • @T-West
    @T-West ปีที่แล้ว

    Oh when I first saw "lost" guests I thought lost meant Marcel drowned them. But that has its own category. :)

  • @midlifecrisi
    @midlifecrisi ปีที่แล้ว +1

    Great video but you got a typo at 19:20 where you say "Only build *singe*-wide paths"

  • @solus8754
    @solus8754 ปีที่แล้ว

    Hey Marcel! Lovely vid as always! These park rating statistics makes me wonder if there could be some tweaks that allows for a.. so to speak "Kaizo" Rollercoaster, or just Hard Mode or something, making bad plays much more punishable. Who knows it might be a good challenge for you if such a mod exists? :P

    • @BinaryHedgehog1
      @BinaryHedgehog1 ปีที่แล้ว

      Harder guest generation sort of accomplishes this by making the soft guest cap tied more to longer coasters, but I presume you already knew that.

  • @Gremph
    @Gremph ปีที่แล้ว

    I like watching your videos and I don't even own RCT2 anymore.

  • @leftysheppey
    @leftysheppey ปีที่แล้ว

    I don't get recommended your videos as much anymore. I think I got a little burnt out at one point so stopped watching your daily uploads, but you're still fantastic bro 😎 never change

    • @MarcelVos
      @MarcelVos  ปีที่แล้ว +1

      Daily uploads? The last time I uploaded more than twice a week is 4 years ago and I never uploaded daily.

    • @leftysheppey
      @leftysheppey ปีที่แล้ว +1

      @@MarcelVos yikes, I'm going senile 😂

  • @DarkWarchieff
    @DarkWarchieff ปีที่แล้ว +3

    is the ''600 minimum'' or ''700 minimum or lose'' value hardcoded? I always wanted to get a bit harder, like ''have x guests by y with a rating of 950''

    • @MarcelVos
      @MarcelVos  ปีที่แล้ว +7

      Currently that's hardcoded, but there's nothing stopping the OpenRCT2 devs from allowing you to change the park rating requirement in scenario creation.

  • @TheOriginalJphyper
    @TheOriginalJphyper ปีที่แล้ว

    20:15 Speaking of brakes failure... I recently found out how roller coaster brakes work, and it is physically impossible for a roller coaster's brakes to fail in real life (even at the time the RCT games were made), so this breakdown makes no sense. They're configured so that, if a failure does occur, gravity forces the brakes into the activated position; it's completely failsafe. They can't wear out because the main brakes use magnetic induction with permanent magnets. The only way the brakes can fail is if the train or track section itself is wrecked, at which point, you have bigger problems to worry about.

  • @azdaze227
    @azdaze227 11 หลายเดือนก่อน

    So how can i help my guests who cant find the exit? I was doing great all game then guests started getting lost and park rating started tanking, and itll drop below what i need before the end of the scenario cause they just keep getting lost and idk how to fix it

  • @JeffGoldblumsChest
    @JeffGoldblumsChest ปีที่แล้ว

    I wonder if the difference in park rating reduction for whether or not money is used has to do with the scenario goals. If you crash a ride on Arid Heights or Extreme Heights then you'd be near guaranteed to lose the scenario if it only recovered over several months.

  • @benb9151
    @benb9151 ปีที่แล้ว

    Fun fact: Marcel memorized all this information and just turned his microphone on

  • @StormDragonZ
    @StormDragonZ ปีที่แล้ว

    19:34 is so satisfying.
    Now I'm curious, what's the largest explosion you can make?

  • @arturodelagarza2251
    @arturodelagarza2251 ปีที่แล้ว

    i swear my dream is to have a 1 hour upload... but 20 minutes its good enough XD

  • @beunjoris
    @beunjoris ปีที่แล้ว

    Yessss

  • @HECKproductions
    @HECKproductions ปีที่แล้ว +1

    lets be honest
    every decent player constantly has 999 par value
    (until you accidentally not connect the exit of a ride with the main path and you have 600 people walk inside one another)

  • @mjc0961
    @mjc0961 ปีที่แล้ว

    nice park rating

  • @thomasrinschler6783
    @thomasrinschler6783 ปีที่แล้ว +1

    I'm really intrigued at what exactly malfunctioned to cause that rain of coaster cars at 9:50.

    • @Jack_Rakan
      @Jack_Rakan ปีที่แล้ว

      Probably a launched coaster type (like the shuttle loop) with a really long train being allowed to shoot it's train cars into the void. It's one of the only designs that lets you start a coaster without having a complete track loop.

  • @Volteer
    @Volteer ปีที่แล้ว

    I have never played this game and don't really intend to but I can't get enough of watching these videos. It's so interesting!

    • @shortclips4023
      @shortclips4023 ปีที่แล้ว

      I was like you then I played the game for 1000 hrs and I still watch but don't play the game as much anymore,Marcel is a great narrator

  • @Tmccreight25Gaming
    @Tmccreight25Gaming 10 หลายเดือนก่อน

    I like how you had to put the correct spelling of Bassiiie on screen at 1:24

  • @JGeMcL
    @JGeMcL ปีที่แล้ว

    A video about the deep mechanics of a game i have and never will play? Sure why not.

  • @johnfoltz8183
    @johnfoltz8183 ปีที่แล้ว

    Complete hard scenario:
    One broken bench: I’m about to end this scenario’s career.

  • @hifartingoctopuss
    @hifartingoctopuss ปีที่แล้ว

    I have never played this game and I felt even have a computer. I just love how he explains things so well. Such great content I have watched hours of videos already

  • @24JGM
    @24JGM ปีที่แล้ว

    If the 999 limit were removed would there be any way to achieve a perfect 1153 rating?

  • @MrDajdawg
    @MrDajdawg หลายเดือนก่อน

    Did Marcel RickRoll us at the beginning?

  • @Badface678
    @Badface678 ปีที่แล้ว +1

    Casually eliminates the population of Monoco, but it's okay by next month because your theme park has exciting rides and no litter.

  • @Adriethyl
    @Adriethyl ปีที่แล้ว

    nice

  • @patrickgeurts4855
    @patrickgeurts4855 ปีที่แล้ว +1

    Do the park maps prevent guests from getting lost? Or just helps them go find rides and stalls?

    • @MarcelVos
      @MarcelVos  ปีที่แล้ว +3

      WIth a map they can look more junctions ahead so they can find things better, but they can still become lost.