Lava Planets And Gatling Turrets! | Space Game Devlog Week 2
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- เผยแพร่เมื่อ 13 มิ.ย. 2024
- The second week of our game Jam was a good one. Lots of important systems getting their first iterations!
Join the discord server to follow along with the rest of the progress.
Discord Server: / discord
Watch the rest of the Devlogs here!
• Devlog
Timestamps:
00:00 - Week 3 Preview
00:37 - Intro
01:10 - Space Dust
01:41 - Airlock and engine update
02:02 - Building missile targeting and CIWS targeting
04:27 - Updating Gatling turret model
04:42 - Chaos asteroid destruction
05:47 - Start of Nav Ring
06:10 - Mission design and New Spaceship!
07:31 - Upcoming in Week 3
CIWS Asset:
www.unrealengine.com/marketpl... - เกม
Oh man, the idea of playing cat and mouse with that big pirate ship in an asteroid field, watching my cover get blown to bits… This is exciting, I’m pumped for this.
Weapon sounds should be transmission of sound through the chassis from the turrets whirring and the small impact the chassis takes when firing! Just like in the expanse. If you guys go that direction, you'll win this audio engineer's heart. I love what you guys have done so far! Super impressed!
Fun fact: due to the pressure wave from each explosion (formed by the gasses from said explosion), you can still "hear" explosions, they just don't sound right. It would be awesome if you could hear these pressure fronts hitting the hull.
Explosions cant create shockwaves (pressure fronts) in space, no medium for pressure waves to travel through, but shrapnel is something you could definitely hear, and maaaaybe the gas hitting the ship@@pseudo.Random-KF
@@orue5499 The gas from the explosion acts as the shockwave, acting as the medium for its own sound
Well, given that the speed of sound decreases proportional to the density of the medium it is travelling through, if an exploeion occurs, doesn't that create a lot of gas. Now, I'm guessing that true high-explosives actually convert a lot of their mass into energy, but surely there is still a non-negligible amount of solid converted to gas, which would then spread out rapidly. I am also sure this would spread to near vacuum very quickly so that the sound would be very weakly transferred (you'd only hear it up close depending on the size, as well as some weird doppler effects due to the expansion of the gas. @orue5499
This is awesome. I'm loving the Expanse vibes
Been in unreal dev for 5-ish years and I love what you guys are doing!
Absolutely incredible progress 🤯
Really love the sound design so far!
This is awesome to watch! Keep it up I love these kinds of videos.
When i heard the expanse was part of your inspo I fell in love.
WAY TO GOO!!! We got planets now!!🎉🎉
😂
I'd love to play this game when it's out ❤
This looks amazing. Thank TH-cam for the suggestion of the video. Looking forward to a game like this.
Been following you for years and it's so cool seeing you developing your own game. And the progress you're making already is astounding. Kudos to both of you
Just came across this...been looking for expanse-style games and man this is very cool to see folks working on this type of game. Keep it up!
Thank you for making a modern Escape Velocity!!! Super excited about it!
love the updates! I'm excited for this!
The pirate ship reminds me of the Star Citizen Hammerhead in proportions and purpose while definitely still being a unique design.
ok at first when you brought up the idea of wanting to make a game I was a bit indifferent to it but watching a few more videos (this included) I can say that I am looking forward to this game, hopefully I'll be able to play this on the steam deck. Keep up the good work!
loving this!! Stoked to follow you guys as yall build this game...can't wait to play it!!
This looks amazing lads! Crazy progress already.
The visuals are looking clean!
Can't wait to see what weapons they plan to add. Just imagine some giant artillery cannons. Some drone/fighter bays would be awesome too.
I like how this is coming together.
It has been fascinating watching the progress on this game jam. You've definitely inspired me to start working on similar projects. Looking forward to next week's update
my first look at this. very cool! following.
Epic. Pretty good progress so far. Nice work
Make the planet laudable 😉
We need more Expanse like games!
Been an eve player for 8yrs now. Will have my support
Hey ! i like this a lot. It looks really nice. I look forward to test it :)
Will there be ball turrets on the ships? this would be fun to have if you have multiple crew members on a ship
Nice progress!!
Please apply the CIWS predictive shooting code to the missiles so they can predict where the ships are heading and lead the ships instead of tail chasing. Also, please consider giving the missiles no max speed, instead giving them a fuel value which runs down as they accelerate. That would mean if they try to turn 180 degrees, they'll probably run out of fuel before they can even neutralize their velocity, but would have plenty of delta V to compensate for enemy velocity changes.
Just to note it, Rolling Airframe Missiles are the current top choice for anti-missile point defense. Check out RIM-116 and SeaRAM. It can also be used against aircraft and surface targets like Phalanx CIWS.
This looks cool
Looking great!
the models look amazing
i'm liking all the progress u guys are making in a week, good stuff, i'm sure ur doing it but a little word of advice, make sure to keep an eye on ur tris count, don't want ur models to take up too much performance although, u could use nanite and not worry so much about it since ur ship models aren't bending but just changing their position
Just about everything will be nanite. Also the triangle count will be pretty reasonable due to the viewing angle and lack of background geometry
@@LevelCapGaming good to hear ur keeping it in mind, we had an issue on our game with that lol had a real eye opener when we took a look at some of our infected models
5:42 I don't know why, but I really enjoy this combat mechanic.
I've seen that orbiting effect in some other games.
When I saw the asteroid break apart, I thought, "oh yeah, level cap likes the same parts of videogames I do."
This is exciting! Big up to you guys for the dedication!
Now shut up and take my money
looks fun
Reminds me a lot of a concept i had played around with before graduating my associates. The video on my channel called KillingTurrets is the combat mechanics example.
How big is the battle space? Will there be spinal railgun ships shooting guided munitions with frontline spotters as their eyes? Still remembered that scene where the UN artilleried the secret martian missle bases. 🤗☕
Giving me Star Wars Empire at War vibes with the planet in the background
omg I've never seen your face before! Game looks Great!
I think in the footsteps of RSI it's time to start selling ships!
Do you think you'll implement base building? An extra thing to attack, raid, defend, build an economy, refuel?
I siuggest making things visable ( without sensor sweeps ) only if they are in line of sight of your actor representing your ship, this way you cant use the 3rd person view to cheat looking around objects. A system where you hire and manage crew, levelup said crew through experience, of corse lazers, tractor beam etc. Game looks good 👍
Nice ) keep it up))
the airlock constitutes a third of the volume of the ship?
if this could be the SE killer take my money
I hope this works like 3D Star Sector
cool !
This looks really good!
Personally I hope you guys will go for the most realistic art style possible.
Yeah gonna keep more on the realistic side
That would include radiators probably, but expanse style is enough realism for me and most@@LevelCapGaming
I really like clean look without a nav ring.. could you instead show a blue sonar ping emanate from the ship and see a red bounce back from the enemy when you press the ping button? have you seen Astroneer with their really cool no interface?
I'd love to see flickering/variation in the initiation of thrusters, instead of every thruster turning on perfectly every time. Even if it's just visual. Think about it, a car doesn't start at the same millisecond every time.
I'd like this too. We might be able to work it into a "engine health" mechanic, where it flickers a bit if it's taken damage
Was about to share out the video to a few friends who I think would like to follow along... could you get a Playlist put together for the devlogs?
There is one^
i think you should try and play this very obscure game called "Wayward Terran Frontier: Zero Falls".
I've played quite a bit on this game, it has mining, very unique combat and damage system, its damage system is also very unique. Unfortunately the game didn't get much appreciation.
Its ship building is also the best one I've seen so far. In these kind of games. I imagine these features are hard to do in 3D tho, but if you're up to the challenge.
woah, Wayward Terran Frontier: Zero Falls graphics are impressive, it's like a prequel to Falling Frontier, the interiors remind me of FTL a bit
finally a face to the voice...........wasnt expecting an Amish guy
He needs to shave the chin strap off…. Lol its not doing him any favors
that then grow the most absurd mustache@@johnlennon6170
wow this is so cool. not be an ass but it would be really nice to see the missiles start slow and get gradullay faster. sorry for bad spelling
yeah the plan is to kinda launch them out before the engine ignites and then orient them toward target and then kick in. We just haven't got there yet.
Sweeeet !!
Nav ring look s great, please make sure it is toggleable on and off- the game looks so nice be a pity to clutter it with UI until you actually want to see it
Will you be able to have a fleet or are you just commanding one ship?
One ship. But I would like a system to hire AI backup for a mission or something like that
@@LevelCapGaming Hireable mercenaries would be cool. Maybe even different factions you could garner favor with to unlock different missions or rewards.
I feel as though you may like to take a look at a game called Delta V RIngs of Saturn. Your game reminds me of it in a few ways, there's a free demo available on steam.
The picture in picture would be so much cooler if the POV would be from a telescope of your ship instead of a 3rd person view of the enemy
will there be a way to design your own ship in the game?
this reminds me of (nebulous fleet command)
So now missle CRam or laser CRas?
Gonna do any crowd funding?
What’s the difference of homeworld 3 or falling frontier vs your game?
this isn't an RTS. you have control of a single ship vs a fleet
Wow bro levelcap😂
Bro spent so much money on star citizens that he had to start making his own game to cover the losses
His game will release before star citizen
Got a couple questions:
- when do you think we'd be able to test and/or preorder?
- will this be a multiplayer game?
- will.. there.. be.. Nukes? :3
- dunno
- no
- i want nuclear torpedos eventually
Do all your friends also collect lego? ❤
I really hope you are influenced by starsector. that would be awesome!
Smaller Guns Could be Shooting Faster Against Fighters and Missiles (While Bigger Ship have Much Larger ones so even Smaller PD does very Little)
I would like to See some Custom Ship where There is Overheating or Production of Ammunition and so on you can Increase or Decrease in the Editor.
Dev Build you or The Community Put in are Optimized so Random Ships People make what could be Glass Cannons or Tank the Whole day will get like a 20% Debuff Damage Health Shield to balance out the full stock of Armor or Weapons
Coming to the Point
There Should be "Hull" Armor and Shield
So Some Weapons go just to Hull or other things with this Players can Choose what they Prioritise or if they Just Let the Hull Custom and Remove Armor and Shields for Speed and the Space to have more Weapons or Storage for Other things like Fighters You need to Refill After Battle or the Auto Forge does It Automatically very Slowly
Nononononono, no shields please. I'm sick of shields in games and stuff. Armour, armour all the way! The Expanse is so refreshing to see without shields. A game where you have protected parts of your ship instead of a universal or directional energy shield is so much better. Your shield becomes bullets fired out of 20mm CIWS miniguns and high density projectile shielding around your reactor core. Combat should be a game of attrition, whether one side loses their ability to fight first. Imagine having all your 02 stores destroyed and vented, you'd be on the clock for how long your reserves lasted before you can get to port or scavenge some more from the ship you just crippled. Or what about if one of your point-defense guns gets damaged and can't track incoming missiles. Or what if your reactor takes two direct hits from a railgun/missile warhead and it has to scram to avoid a meltdown. You're left fighting with reserve power. What if your drive cone gets punctured and it loses 40% efficiency. The threat of all these things is less meangful if you always have an energy shield to buffer damage.
Expanse Is So Fast you Bearly Notice Combat Shield can Make your Weak Weapons Less Useful they have uses like on very fast ships hit and Run + a Weak Shield 3 Stats are Good Hull Armor Shield@@2KOOLURATOOLGaming
Yeah Games where you have to think about not only the combat now but how you get further down the Line Like Restocking would be nice so you could just make it 100% War Effective but have to Keep for the Search to Restock Longer or Sit on some Station while you take a New ship out while the other Ship Refueles or Restocks Crew Ammo Food and so on then War is not the Most important thing it is Logistic want a New Weapon or more Storage? A Fighter @@2KOOLURATOOLGaming
Shields are not Necessary in Games again it is a Game in the Future and Shield even if Weak or Expensive to Sustain vs having more Power for other things or Less Reactors is another Component .. Could Be you have 100 Shield and once down it has a very long Cooldown so you have 4 Sides Front Left Right Back you could give all Side 25 Points of shields or like hit and run Defend your back with say 80% Shield and have the front at 20% Shield . Not necessary to have the Shield ingame but why not thing about it ;)@@2KOOLURATOOLGaming
I just now Saw this game
"SPACE PIRATES AND ZOMBIES"
@@2KOOLURATOOLGaming
:) :) :)
railguns?
Please, add orbital mechanics
star citizen 2
No, but it looks interesting for sure and ue5 is a much better engine than modified cryengine
@@MrDmadnesscomment was a joke, but engine-wise it really depends. the modified cryengine was made for star citizen, so that's what it's best at. overall, ue5 is better though because it can make more than just star citizen
Looks sins of a solar empireiah to me
Nice, what's better than having a gamer make games?
Mac please (joking)
Probably going to come out before star citizen.
Add the Orion Drive
RIGHTT FUCKING NOW
I know how to fix the "orbiting" missile problem without forcing high acceleration. I've done the math, literally. Hit me up so that I can show you.
It's looking and sounding really nice!