Lava Planets And Gatling Turrets! | Space Game Devlog Week 2

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  • เผยแพร่เมื่อ 13 มิ.ย. 2024
  • The second week of our game Jam was a good one. Lots of important systems getting their first iterations!
    Join the discord server to follow along with the rest of the progress.
    Discord Server: / discord
    Watch the rest of the Devlogs here!
    • Devlog
    Timestamps:
    00:00 - Week 3 Preview
    00:37 - Intro
    01:10 - Space Dust
    01:41 - Airlock and engine update
    02:02 - Building missile targeting and CIWS targeting
    04:27 - Updating Gatling turret model
    04:42 - Chaos asteroid destruction
    05:47 - Start of Nav Ring
    06:10 - Mission design and New Spaceship!
    07:31 - Upcoming in Week 3
    CIWS Asset:
    www.unrealengine.com/marketpl...
  • เกม

ความคิดเห็น • 110

  • @freestatefellow
    @freestatefellow 4 หลายเดือนก่อน +58

    Oh man, the idea of playing cat and mouse with that big pirate ship in an asteroid field, watching my cover get blown to bits… This is exciting, I’m pumped for this.

  • @jamesh9744
    @jamesh9744 4 หลายเดือนก่อน +37

    Weapon sounds should be transmission of sound through the chassis from the turrets whirring and the small impact the chassis takes when firing! Just like in the expanse. If you guys go that direction, you'll win this audio engineer's heart. I love what you guys have done so far! Super impressed!

    • @pseudo.Random-KF
      @pseudo.Random-KF 4 หลายเดือนก่อน +5

      Fun fact: due to the pressure wave from each explosion (formed by the gasses from said explosion), you can still "hear" explosions, they just don't sound right. It would be awesome if you could hear these pressure fronts hitting the hull.

    • @orue5499
      @orue5499 4 หลายเดือนก่อน +2

      Explosions cant create shockwaves (pressure fronts) in space, no medium for pressure waves to travel through, but shrapnel is something you could definitely hear, and maaaaybe the gas hitting the ship@@pseudo.Random-KF

    • @pseudo.Random-KF
      @pseudo.Random-KF 4 หลายเดือนก่อน +4

      @@orue5499 The gas from the explosion acts as the shockwave, acting as the medium for its own sound

    • @2KOOLURATOOLGaming
      @2KOOLURATOOLGaming 4 หลายเดือนก่อน +2

      Well, given that the speed of sound decreases proportional to ​the density of the medium it is travelling through, if an exploeion occurs, doesn't that create a lot of gas. Now, I'm guessing that true high-explosives actually convert a lot of their mass into energy, but surely there is still a non-negligible amount of solid converted to gas, which would then spread out rapidly. I am also sure this would spread to near vacuum very quickly so that the sound would be very weakly transferred (you'd only hear it up close depending on the size, as well as some weird doppler effects due to the expansion of the gas. @orue5499

  • @Victini0510
    @Victini0510 4 หลายเดือนก่อน +40

    This is awesome. I'm loving the Expanse vibes

  • @Casper4041
    @Casper4041 4 หลายเดือนก่อน +2

    Been in unreal dev for 5-ish years and I love what you guys are doing!

  • @RobertThomsonDev
    @RobertThomsonDev 4 หลายเดือนก่อน +3

    Absolutely incredible progress 🤯

  • @traviswells6938
    @traviswells6938 4 หลายเดือนก่อน +4

    Really love the sound design so far!

  • @ServerAcademy
    @ServerAcademy 4 หลายเดือนก่อน +1

    This is awesome to watch! Keep it up I love these kinds of videos.

  • @HitboxGamingNews
    @HitboxGamingNews 4 หลายเดือนก่อน +1

    When i heard the expanse was part of your inspo I fell in love.

  • @nawfalshafiu5694
    @nawfalshafiu5694 4 หลายเดือนก่อน +11

    WAY TO GOO!!! We got planets now!!🎉🎉
    😂
    I'd love to play this game when it's out ❤

  • @TechJoe1994
    @TechJoe1994 4 หลายเดือนก่อน

    This looks amazing. Thank TH-cam for the suggestion of the video. Looking forward to a game like this.

  • @the_real_powerbuoy
    @the_real_powerbuoy 4 หลายเดือนก่อน +1

    Been following you for years and it's so cool seeing you developing your own game. And the progress you're making already is astounding. Kudos to both of you

  • @Adalla
    @Adalla 4 หลายเดือนก่อน +1

    Just came across this...been looking for expanse-style games and man this is very cool to see folks working on this type of game. Keep it up!

  • @phillbosque2183
    @phillbosque2183 4 หลายเดือนก่อน +4

    Thank you for making a modern Escape Velocity!!! Super excited about it!

  • @meZeusta14
    @meZeusta14 4 หลายเดือนก่อน +1

    love the updates! I'm excited for this!
    The pirate ship reminds me of the Star Citizen Hammerhead in proportions and purpose while definitely still being a unique design.

  • @thegamerboy1000
    @thegamerboy1000 4 หลายเดือนก่อน +1

    ok at first when you brought up the idea of wanting to make a game I was a bit indifferent to it but watching a few more videos (this included) I can say that I am looking forward to this game, hopefully I'll be able to play this on the steam deck. Keep up the good work!

  • @HazelPlace89
    @HazelPlace89 4 หลายเดือนก่อน +1

    loving this!! Stoked to follow you guys as yall build this game...can't wait to play it!!

  • @Shaun.J.
    @Shaun.J. 4 หลายเดือนก่อน +1

    This looks amazing lads! Crazy progress already.

  • @bawlzack7877
    @bawlzack7877 4 หลายเดือนก่อน +4

    The visuals are looking clean!

  • @sigmareaver680
    @sigmareaver680 4 หลายเดือนก่อน

    Can't wait to see what weapons they plan to add. Just imagine some giant artillery cannons. Some drone/fighter bays would be awesome too.

  • @roguetechpanda
    @roguetechpanda 4 หลายเดือนก่อน +1

    I like how this is coming together.

  • @jhbk5
    @jhbk5 4 หลายเดือนก่อน

    It has been fascinating watching the progress on this game jam. You've definitely inspired me to start working on similar projects. Looking forward to next week's update

  • @kwent86
    @kwent86 4 หลายเดือนก่อน

    my first look at this. very cool! following.

  • @Xirpzy
    @Xirpzy 4 หลายเดือนก่อน +1

    Epic. Pretty good progress so far. Nice work

  • @azrinaswan80
    @azrinaswan80 4 หลายเดือนก่อน

    Make the planet laudable 😉

  • @joelmulder
    @joelmulder 4 หลายเดือนก่อน +1

    We need more Expanse like games!

  • @walker193356
    @walker193356 4 หลายเดือนก่อน

    Been an eve player for 8yrs now. Will have my support

  • @MoarCookiesMonster
    @MoarCookiesMonster 4 หลายเดือนก่อน +1

    Hey ! i like this a lot. It looks really nice. I look forward to test it :)

  • @gabrielglebus
    @gabrielglebus 4 หลายเดือนก่อน +1

    Will there be ball turrets on the ships? this would be fun to have if you have multiple crew members on a ship

  • @kairu_b
    @kairu_b 4 หลายเดือนก่อน

    Nice progress!!

  • @Exploder11
    @Exploder11 4 หลายเดือนก่อน

    Please apply the CIWS predictive shooting code to the missiles so they can predict where the ships are heading and lead the ships instead of tail chasing. Also, please consider giving the missiles no max speed, instead giving them a fuel value which runs down as they accelerate. That would mean if they try to turn 180 degrees, they'll probably run out of fuel before they can even neutralize their velocity, but would have plenty of delta V to compensate for enemy velocity changes.
    Just to note it, Rolling Airframe Missiles are the current top choice for anti-missile point defense. Check out RIM-116 and SeaRAM. It can also be used against aircraft and surface targets like Phalanx CIWS.

  • @Azyraasr
    @Azyraasr 2 หลายเดือนก่อน

    This looks cool

  • @joethomas4234
    @joethomas4234 4 หลายเดือนก่อน

    Looking great!

  • @kimaryob265
    @kimaryob265 4 หลายเดือนก่อน

    the models look amazing

  • @dogzillal
    @dogzillal 4 หลายเดือนก่อน

    i'm liking all the progress u guys are making in a week, good stuff, i'm sure ur doing it but a little word of advice, make sure to keep an eye on ur tris count, don't want ur models to take up too much performance although, u could use nanite and not worry so much about it since ur ship models aren't bending but just changing their position

    • @LevelCapGaming
      @LevelCapGaming  4 หลายเดือนก่อน +1

      Just about everything will be nanite. Also the triangle count will be pretty reasonable due to the viewing angle and lack of background geometry

    • @dogzillal
      @dogzillal 4 หลายเดือนก่อน

      @@LevelCapGaming good to hear ur keeping it in mind, we had an issue on our game with that lol had a real eye opener when we took a look at some of our infected models

  • @RexusprimeIX
    @RexusprimeIX 4 หลายเดือนก่อน

    5:42 I don't know why, but I really enjoy this combat mechanic.

  • @PatrickHoodDaniel
    @PatrickHoodDaniel 4 หลายเดือนก่อน

    I've seen that orbiting effect in some other games.

  • @Spockability
    @Spockability 4 หลายเดือนก่อน

    When I saw the asteroid break apart, I thought, "oh yeah, level cap likes the same parts of videogames I do."

  • @therealcybersheriff
    @therealcybersheriff 4 หลายเดือนก่อน

    This is exciting! Big up to you guys for the dedication!
    Now shut up and take my money

  • @marckasprzyk9276
    @marckasprzyk9276 4 หลายเดือนก่อน

    looks fun

  • @ragsdale9
    @ragsdale9 4 หลายเดือนก่อน

    Reminds me a lot of a concept i had played around with before graduating my associates. The video on my channel called KillingTurrets is the combat mechanics example.

  • @orchirion
    @orchirion 4 หลายเดือนก่อน

    How big is the battle space? Will there be spinal railgun ships shooting guided munitions with frontline spotters as their eyes? Still remembered that scene where the UN artilleried the secret martian missle bases. 🤗☕

  • @finnwood9152
    @finnwood9152 4 หลายเดือนก่อน

    Giving me Star Wars Empire at War vibes with the planet in the background

  • @Rokashy
    @Rokashy 4 หลายเดือนก่อน

    omg I've never seen your face before! Game looks Great!

  • @dawex6161
    @dawex6161 4 หลายเดือนก่อน

    I think in the footsteps of RSI it's time to start selling ships!

  • @jaw1002
    @jaw1002 4 หลายเดือนก่อน

    Do you think you'll implement base building? An extra thing to attack, raid, defend, build an economy, refuel?

  • @MrDmadness
    @MrDmadness 4 หลายเดือนก่อน

    I siuggest making things visable ( without sensor sweeps ) only if they are in line of sight of your actor representing your ship, this way you cant use the 3rd person view to cheat looking around objects. A system where you hire and manage crew, levelup said crew through experience, of corse lazers, tractor beam etc. Game looks good 👍

  • @sgt.doakes
    @sgt.doakes 4 หลายเดือนก่อน

    Nice ) keep it up))

  • @marks7502
    @marks7502 4 หลายเดือนก่อน +1

    the airlock constitutes a third of the volume of the ship?

  • @TheSeacretNINJA
    @TheSeacretNINJA 4 หลายเดือนก่อน

    if this could be the SE killer take my money

  • @FromTheAshes0762
    @FromTheAshes0762 4 หลายเดือนก่อน

    I hope this works like 3D Star Sector

  • @HH-xf9il
    @HH-xf9il 4 หลายเดือนก่อน

    cool !

  • @1989ElLoco
    @1989ElLoco 4 หลายเดือนก่อน +1

    This looks really good!
    Personally I hope you guys will go for the most realistic art style possible.

    • @LevelCapGaming
      @LevelCapGaming  4 หลายเดือนก่อน +1

      Yeah gonna keep more on the realistic side

    • @orue5499
      @orue5499 4 หลายเดือนก่อน +1

      That would include radiators probably, but expanse style is enough realism for me and most@@LevelCapGaming

  • @rifz42
    @rifz42 3 หลายเดือนก่อน

    I really like clean look without a nav ring.. could you instead show a blue sonar ping emanate from the ship and see a red bounce back from the enemy when you press the ping button? have you seen Astroneer with their really cool no interface?

  • @EvanButler-nt7tb
    @EvanButler-nt7tb 4 หลายเดือนก่อน

    I'd love to see flickering/variation in the initiation of thrusters, instead of every thruster turning on perfectly every time. Even if it's just visual. Think about it, a car doesn't start at the same millisecond every time.

    • @LevelCapGaming
      @LevelCapGaming  4 หลายเดือนก่อน

      I'd like this too. We might be able to work it into a "engine health" mechanic, where it flickers a bit if it's taken damage

  • @stavrosTX
    @stavrosTX 4 หลายเดือนก่อน

    Was about to share out the video to a few friends who I think would like to follow along... could you get a Playlist put together for the devlogs?

  • @pr0x1madigital
    @pr0x1madigital 4 หลายเดือนก่อน

    i think you should try and play this very obscure game called "Wayward Terran Frontier: Zero Falls".
    I've played quite a bit on this game, it has mining, very unique combat and damage system, its damage system is also very unique. Unfortunately the game didn't get much appreciation.
    Its ship building is also the best one I've seen so far. In these kind of games. I imagine these features are hard to do in 3D tho, but if you're up to the challenge.

    • @ytubeanon
      @ytubeanon หลายเดือนก่อน +1

      woah, Wayward Terran Frontier: Zero Falls graphics are impressive, it's like a prequel to Falling Frontier, the interiors remind me of FTL a bit

  • @MrHobbs209
    @MrHobbs209 4 หลายเดือนก่อน +1

    finally a face to the voice...........wasnt expecting an Amish guy

    • @johnlennon6170
      @johnlennon6170 4 หลายเดือนก่อน +2

      He needs to shave the chin strap off…. Lol its not doing him any favors

    • @MrHobbs209
      @MrHobbs209 4 หลายเดือนก่อน

      that then grow the most absurd mustache@@johnlennon6170

  • @robinisi3354
    @robinisi3354 4 หลายเดือนก่อน +1

    wow this is so cool. not be an ass but it would be really nice to see the missiles start slow and get gradullay faster. sorry for bad spelling

    • @LevelCapGaming
      @LevelCapGaming  4 หลายเดือนก่อน

      yeah the plan is to kinda launch them out before the engine ignites and then orient them toward target and then kick in. We just haven't got there yet.

  • @brinaldi81
    @brinaldi81 4 หลายเดือนก่อน

    Sweeeet !!

  • @pryzmgaming
    @pryzmgaming 4 หลายเดือนก่อน

    Nav ring look s great, please make sure it is toggleable on and off- the game looks so nice be a pity to clutter it with UI until you actually want to see it

  • @RussiaWasMyIdea
    @RussiaWasMyIdea 4 หลายเดือนก่อน +1

    Will you be able to have a fleet or are you just commanding one ship?

    • @LevelCapGaming
      @LevelCapGaming  4 หลายเดือนก่อน +2

      One ship. But I would like a system to hire AI backup for a mission or something like that

    • @RussiaWasMyIdea
      @RussiaWasMyIdea 4 หลายเดือนก่อน

      @@LevelCapGaming Hireable mercenaries would be cool. Maybe even different factions you could garner favor with to unlock different missions or rewards.

  • @ahhhhhhhhhhhhhhhhhhhhhhhhh322
    @ahhhhhhhhhhhhhhhhhhhhhhhhh322 4 หลายเดือนก่อน

    I feel as though you may like to take a look at a game called Delta V RIngs of Saturn. Your game reminds me of it in a few ways, there's a free demo available on steam.

  • @Skittleshunter64
    @Skittleshunter64 4 หลายเดือนก่อน

    The picture in picture would be so much cooler if the POV would be from a telescope of your ship instead of a 3rd person view of the enemy

  • @heribertotorrestrujillo188
    @heribertotorrestrujillo188 4 หลายเดือนก่อน

    will there be a way to design your own ship in the game?

  • @reinolds200
    @reinolds200 4 หลายเดือนก่อน

    this reminds me of (nebulous fleet command)

  • @RainedOnParade
    @RainedOnParade 4 หลายเดือนก่อน

    So now missle CRam or laser CRas?

  • @tethan
    @tethan 4 หลายเดือนก่อน

    Gonna do any crowd funding?

  • @aithemed
    @aithemed 4 หลายเดือนก่อน

    What’s the difference of homeworld 3 or falling frontier vs your game?

    • @LevelCapGaming
      @LevelCapGaming  4 หลายเดือนก่อน

      this isn't an RTS. you have control of a single ship vs a fleet

  • @YouTubetail
    @YouTubetail 4 หลายเดือนก่อน

    Wow bro levelcap😂

  • @wesside5792
    @wesside5792 4 หลายเดือนก่อน

    Bro spent so much money on star citizens that he had to start making his own game to cover the losses

  • @wesside5792
    @wesside5792 4 หลายเดือนก่อน

    His game will release before star citizen

  • @Maufinvest
    @Maufinvest 4 หลายเดือนก่อน

    Got a couple questions:
    - when do you think we'd be able to test and/or preorder?
    - will this be a multiplayer game?
    - will.. there.. be.. Nukes? :3

    • @LevelCapGaming
      @LevelCapGaming  4 หลายเดือนก่อน

      - dunno
      - no
      - i want nuclear torpedos eventually

  • @hephaestion12
    @hephaestion12 4 หลายเดือนก่อน

    Do all your friends also collect lego? ❤

  • @MrHeLLHoRZeGaming
    @MrHeLLHoRZeGaming 4 หลายเดือนก่อน

    I really hope you are influenced by starsector. that would be awesome!

  • @Jakkaribik1
    @Jakkaribik1 4 หลายเดือนก่อน

    Smaller Guns Could be Shooting Faster Against Fighters and Missiles (While Bigger Ship have Much Larger ones so even Smaller PD does very Little)
    I would like to See some Custom Ship where There is Overheating or Production of Ammunition and so on you can Increase or Decrease in the Editor.
    Dev Build you or The Community Put in are Optimized so Random Ships People make what could be Glass Cannons or Tank the Whole day will get like a 20% Debuff Damage Health Shield to balance out the full stock of Armor or Weapons
    Coming to the Point
    There Should be "Hull" Armor and Shield
    So Some Weapons go just to Hull or other things with this Players can Choose what they Prioritise or if they Just Let the Hull Custom and Remove Armor and Shields for Speed and the Space to have more Weapons or Storage for Other things like Fighters You need to Refill After Battle or the Auto Forge does It Automatically very Slowly

    • @2KOOLURATOOLGaming
      @2KOOLURATOOLGaming 4 หลายเดือนก่อน +1

      Nononononono, no shields please. I'm sick of shields in games and stuff. Armour, armour all the way! The Expanse is so refreshing to see without shields. A game where you have protected parts of your ship instead of a universal or directional energy shield is so much better. Your shield becomes bullets fired out of 20mm CIWS miniguns and high density projectile shielding around your reactor core. Combat should be a game of attrition, whether one side loses their ability to fight first. Imagine having all your 02 stores destroyed and vented, you'd be on the clock for how long your reserves lasted before you can get to port or scavenge some more from the ship you just crippled. Or what about if one of your point-defense guns gets damaged and can't track incoming missiles. Or what if your reactor takes two direct hits from a railgun/missile warhead and it has to scram to avoid a meltdown. You're left fighting with reserve power. What if your drive cone gets punctured and it loses 40% efficiency. The threat of all these things is less meangful if you always have an energy shield to buffer damage.

    • @Jakkaribik1
      @Jakkaribik1 4 หลายเดือนก่อน

      Expanse Is So Fast you Bearly Notice Combat Shield can Make your Weak Weapons Less Useful they have uses like on very fast ships hit and Run + a Weak Shield 3 Stats are Good Hull Armor Shield@@2KOOLURATOOLGaming

    • @Jakkaribik1
      @Jakkaribik1 4 หลายเดือนก่อน

      Yeah Games where you have to think about not only the combat now but how you get further down the Line Like Restocking would be nice so you could just make it 100% War Effective but have to Keep for the Search to Restock Longer or Sit on some Station while you take a New ship out while the other Ship Refueles or Restocks Crew Ammo Food and so on then War is not the Most important thing it is Logistic want a New Weapon or more Storage? A Fighter @@2KOOLURATOOLGaming

    • @Jakkaribik1
      @Jakkaribik1 4 หลายเดือนก่อน

      Shields are not Necessary in Games again it is a Game in the Future and Shield even if Weak or Expensive to Sustain vs having more Power for other things or Less Reactors is another Component .. Could Be you have 100 Shield and once down it has a very long Cooldown so you have 4 Sides Front Left Right Back you could give all Side 25 Points of shields or like hit and run Defend your back with say 80% Shield and have the front at 20% Shield . Not necessary to have the Shield ingame but why not thing about it ;)@@2KOOLURATOOLGaming

    • @Jakkaribik1
      @Jakkaribik1 4 หลายเดือนก่อน

      I just now Saw this game
      "SPACE PIRATES AND ZOMBIES"
      @@2KOOLURATOOLGaming

  • @I_enjoy_some_things
    @I_enjoy_some_things 4 หลายเดือนก่อน

    :) :) :)

  • @Aerius_21
    @Aerius_21 4 หลายเดือนก่อน

    railguns?

  • @vonartal381
    @vonartal381 4 หลายเดือนก่อน

    Please, add orbital mechanics

  • @rhwlol
    @rhwlol 4 หลายเดือนก่อน

    star citizen 2

    • @MrDmadness
      @MrDmadness 4 หลายเดือนก่อน

      No, but it looks interesting for sure and ue5 is a much better engine than modified cryengine

    • @rhwlol
      @rhwlol 4 หลายเดือนก่อน +1

      @@MrDmadnesscomment was a joke, but engine-wise it really depends. the modified cryengine was made for star citizen, so that's what it's best at. overall, ue5 is better though because it can make more than just star citizen

  • @atlascormac6273
    @atlascormac6273 4 หลายเดือนก่อน

    Looks sins of a solar empireiah to me

  • @Striker427
    @Striker427 4 หลายเดือนก่อน

    Nice, what's better than having a gamer make games?
    Mac please (joking)

  • @afd1040
    @afd1040 4 หลายเดือนก่อน

    Probably going to come out before star citizen.

  • @bhleyg1337
    @bhleyg1337 4 หลายเดือนก่อน

    Add the Orion Drive
    RIGHTT FUCKING NOW

  • @rensin2
    @rensin2 4 หลายเดือนก่อน

    I know how to fix the "orbiting" missile problem without forcing high acceleration. I've done the math, literally. Hit me up so that I can show you.

  • @alicatdotcom
    @alicatdotcom 4 หลายเดือนก่อน

    It's looking and sounding really nice!