You can already do that with the worlds admin controls. You just have to select the planet, memorize it's coordinates, delete it, and the manually Spawn a bunch of asteroids in the area. There just isn't a way to attach it to a weapon that I know of.
@@johngerken4263 that's the problem. You'll lose the immersion whit you open the adm panel. It should be possible but I don't know C# (or c++) to make so I let the Idea here.
@@windam.mk.4.340Not possible. Not in the way you probably mean, anyways. You'd need a fake asteroid (probably copy/pasting an asteroid model on top of a missile with stupid high explosion radius) or something, voxels can't be moved and even if you could, they wouldn't collide with other voxels.
I've messed around with this mod, and I found out that when the explosion happens on the ground, it only destroys the bottom 10-20% of the actual voxel damage. You put that thing underground, and it destroys SO much more.
@Zer0sLegion if you were to/have done this (allowing planetoids to spawn like asteroids) to reduce lag I'd have a check for in atmospheric circle for voxel count and if voxels =/< a limit of your choosing, delete gravity and atmospheric fields
An advice from someone who lives in a hot country: keep your windows open at night preferably in the opposite sides of the house with a clear path to each other. If they are at different hights its optimal as it will cool the house for you. In the morning close everything up and draw your curtains. This will slow down the rate of your house heating up. (Depending on the curtains as long as those arent the transparent ones)
@esprit101 A/C here in the states is a standard requirement. It doesn't matter where you live here be it the burning hellscape of Arizona or in the freezing lands of Alaska. All modern homes are required to have heating and air. Also, there are these things called windows units... if you live in a house that doesn't have A/C you can always install a temporary one until yours is either fixed or a permanent one is installed or keep the temporary one forever.
@@moviemaker2011z i mean if they require that in every single place I'm sorry but the build quality must be horrible. Like in a good home ideally you wouldn't need AC. There's plenty of ways to make houses more efficient
This gives me a great idea for a mod: "The Gravel Gun" A sort of recreation of a weapon system the old and great BSGO game had(and the revive attempt by the fanbase probably has), a gun that uses small rocks as projectiles to mine asteroids (it was basically a low range/dps weapon only needing energy to shoot. Here in SE it could be remade as a small scale anti voxel autocannon using refined gravel (to get rid of that, also you can't use regular gravel as far as i know in SE) to clear voxels blocking ore deposits at range or lightly damage opponents. Has anyone the curage to make one mod like that ?
@@socallmekarl4014the funny rock gun was the meta back in the day. Just slap a dozen gravity generators with a big rock or some explosives and you could delete just about anything.
There's a theoretical space weapon similar to that that uses sand or particles of nuclear material launched at near relativistic speeds. The fun part with launching the nuclear sand close to light speed is that the kinetic energy causes fission upon impact creating millions of tiny nuclear bombs
Your reaction to the code was funny, especially for how easy and simple it looked, but then again I am a programmer myself (but even still that look simple)
I'm a programmer too, I just know people on YT have a very short attention span so if there's not an explosion on screen for a few minutes they start to get agitated 😜
I wouldn't even consider XML to be code... it's not like you can write a program in it and compile it. It's just a data container with specific formatting.
I've seen JSON usually more in things that send things over the internet. I see XML more in game development (i only have experience with game development in C# so that might be why)
@@AmatMNI have actually seen a game use JSON for settings and data structure before. Scrap Mechanic uses JSON instead of XML for a lot of its internal files. (and consequently, its modding system also uses a bunch of JSON files)
I for one love the ultra loud explosions of the nukes, adds a bit of realism to it. Plus, i just like to use them for a self-destruct mechanism on my super large ships. Also, a prerequisite mod for the nukes is the bigger explosions mod, which works by combining multiple explosions together into one bigger explosion (which is probably where the bugginess comes from). So you can bunch together a whole lot thermo-nukes and get something similar to what you saw in the video. There's still a cap to it, but still.
You can raise the cap which is what I did for the video. My problem isn't that they're loud, it's that they're way louder, regardless of range, than everything else in the game. Like, why can I hear the nuke, at full volume, in the vacuum of space?
Read this comment and thought "There is no sound in freaking vacuum so throw your realism out of the window.", then saw the answers and disappointed thought "Ahhhh, dammit someone was faster correcting him -.-"
I haven't watched the entire video yet, but I believe I know what's going on with Explosion Damage and Explosion Radius. Just a feeling. Radius determines the maximum size of an explosion, EI how far out it can deal damage from its center. Damage determines how much damage an explosion can deal within its radius. If the radius is only 5 meters, no matter how much damage the explosion deals, it can't spread outside that 5 meters. If the explosion could do infinite damage, it would destroy every single block inside its radius every time. Therefore, Explosion Radius is the one that would allow you to potentially affect an entire planet, but it would only do so if it had the damage to back it up and destroy every block.
Those ridiculously overpowered nukes were oddly satisfying 🤣 btw I wonder how much RAM that whole planet destroying business takes? I remember how my 16 gigs would completely cap after barely digging a cave for secret base in a planet
I always wondered whether or not Space Engineers has its own version of far lands. The engine should break at some giant distance from the center but I don't know where and how this happens. Considering that this is 64 bit game, this distance may be extremely far away and it also may not contain any spectacular terrain because every planet and asteroid have its own voxel grid
I'm playing on official server from Keen and it can drop you 5,6 light seconds from Earthlike. It's almost 1,7 mln km and everything was fine with engine.
@@ZarenthaThat's weird. At that distance, you shouldn't even be able to move. At 170000000 (or 1.7 million km in meters) floating point is so imprecise that it can only represent every 128 meters, meaning your position should just get constantly rounded to the nearest 128m, and you shouldn't be able to move.
I understand it's not science if you don't write stuff down but the spreadsheet in the beginning is kind of crazy that's a lot of work for wanting to blow up a planet
i saw you talking about now 27 C was heatstroke inducing and got so confused until i remembered that not everyone is used to living in a hot climate like i am
There is something oddly terrifying to see that planet slowly disappear. Like the explosion was so big it takes a few minutes tor it to realise it does not exist anymore.
"So, let's fire a nuke at this planet, and as you can see, in about a few seconds, you get hit with a deafening sound, because as we all know, shockwaves totally travel through space and you can hear explosions in a vacuum just fine."
As an American I can confirm that 28C is only 82F. To put into perspective to all the people in the UK it is currently 34.5C with a heat index of 38.3C where I’m at currently. 28C would be a good day to go out and walk around town.
🚨Whoop whoop🚨It's the weather police🚨 Hello my friend, I live in the United kingdom where it is cold and rainy 95% of the year. This isn't 28 degrees outside, this is 28 degrees in my office, which raised to a 34 before the end of the recording. This is not a comfortable temperature for most people in the world and especially in the UK. Additionally, due to all the rain it is very humid in the UK, so high temperatures feel hotter than they do in countries that are normally hot. We also don't have AC in the UK so we have no way cool down our homes during the heat so high temperatures are also less bearable over here. Thank you for understanding that different people in different parts of the world are different based on differences in their environment.
I've been to death valley in the middle of summer. I've been to far northern Canada and driven on frozen lakes. I've been in tropical rainforests in the summer and temperate areas. I live where we get 70 inches of snow a year and some years much more. Yet l've never been anywhere people don't bitch about the weather. 😂
I live in Australia it’s 30*c dgrees on an advage here in queenland it gets as high as 40-50*c dgrees during summer on very hot days and rain is non existent here to and makes it very unbearable muggy when it rains
Most Americans are bilingual when it comes to metric and imperial systems without even knowing it. It’s how we measure foods, medicines, a lot of CAD stuff, etc… I mean even drug dealers use metric, a friend told me… Good video! Keep ‘em coming
I got a challenge how fast can you mine a planet bare, and retain all that materials. The goal is to get mine as fast as possible within the base game stuff no mods, and how much materials can you get from the mining. There is no limit on the amount of ships, amount of Player help, nor limit on size of ship, so long as it's vanilla. For practice you could use the same world you already have in these videos. Will it take a day, will it take half day, a quarter of the day, couple of hours less then 30 minutes?
Yeah, I used those warheads in a SE video I did, and I am so-o glad I had planned to not use in-game audio for my video. Cool explosions, but terrible audio, I get it, but it could have been done better. Essentially, I turned ALL SE audio off for my video(s).
Still would like to see the rail gun manage it. It would take some doing, and be a semi massive project but could you just position railguns around the planet and have each one go off after a set period of time so that they hit the planet with very little time in between thus bypassing the explosion limit. Or just make a ship that can eat the planet. Yum!!
Thinking about it, I'd love to see one of these nukes mounted into the bunker buster. Functionally no different, but thematically I feel it's fitting to have it drill down (possibly even to the "core") and then detonate
If we asume that epicentrum of planet sweeping shot is where shell makes contact with the ground. You'll need explosion be radius equal to whole planets diameter.
Bit of an old video by now, but I've subbed due to the sheer amount of effort you put into this. My brain would be hotter than your CPU if I tried the process you use.
@@john_wack No, I was just saying I found it. I was looking through the configs for the nukes and have now realised it's in the config for the explosions mod instead.
Sorry, I'm a lot more scared of F rather than C. Example: "Oh, it's 30 hots outside"(C) vs "DAMN, IT'S 100 HOTS OUTSIDE"(F), very scientific, and proves my point. more hots= ouchies
Ok, I've destroyed a planet in one shot, what is next?😋
Destroy two in one shot
Next, do the solar system
Best best AI mods?
Now do it without modifying the mod
@@elixxsr7179 That is technically possible
"You can't just blow a hole into the surface of Mars"
*doom music intensifies*
*OBJECTIVE: BLOW A HOLE INTO THE SURFACE OF MARS*
Watch me
Came here for this comment. Wasn't disappointed. :D
Well, not with that kind of attitude!
Zer0s' friend: **logs in**
"Hey! Wheres my base!?"
Zer0s: "gone... reduced to atoms..."
Just a normal day for my friends 😉
i dont think the s is part of his name im pretty sure you only add S when you say zero's legion
@@Enteropy23unless it’s zer0s’ legion. Making it still grammatically correcty
It would be Zer0's Legion. Because it belongs to Zer0, not Zer0s
@@bwshermanthenon-germansher6040 hmmmmm
The ability to destroy a planet is insignificant next to the power of the force
Yeah? Keep coping Vader
Nihilus casually snacking planets left and right
But the Force is insignificant next to the ownership of a PC that enables SE to do this without going up in flames instantly.
@Zer0sLegion Utilizing the force you could likely get away with simply removing all life from a planet and still have nonliving resources available.
Don’t try to frighten us with your sorcerous ways, lord vader
should be a mod that delete the planet and replace by an asteroid cloud. That would be more realistic I guess
You can already do that with the worlds admin controls. You just have to select the planet, memorize it's coordinates, delete it, and the manually Spawn a bunch of asteroids in the area. There just isn't a way to attach it to a weapon that I know of.
What if you make a weapon that shoots asteroids
@@johngerken4263 that's the problem. You'll lose the immersion whit you open the adm panel. It should be possible but I don't know C# (or c++) to make so I let the Idea here.
@@johngerken4263Same could be said of basically anything. Your solution takes longer, and is less cool than having it be triggered by some weapon.
@@windam.mk.4.340Not possible. Not in the way you probably mean, anyways. You'd need a fake asteroid (probably copy/pasting an asteroid model on top of a missile with stupid high explosion radius) or something, voxels can't be moved and even if you could, they wouldn't collide with other voxels.
I've messed around with this mod, and I found out that when the explosion happens on the ground, it only destroys the bottom 10-20% of the actual voxel damage. You put that thing underground, and it destroys SO much more.
That is how explosions work, yes
This would be really cool if you had a Solar System with randomly generated Planets spawning in
It would just be one less planet I guess
@Zer0sLegion if you were to/have done this (allowing planetoids to spawn like asteroids) to reduce lag I'd have a check for in atmospheric circle for voxel count and if voxels =/< a limit of your choosing, delete gravity and atmospheric fields
Just like… a huge infinitely(or just like 50 planets) generating, and having a full planet cracker for the sole purpose of dominance.
An advice from someone who lives in a hot country: keep your windows open at night preferably in the opposite sides of the house with a clear path to each other. If they are at different hights its optimal as it will cool the house for you. In the morning close everything up and draw your curtains. This will slow down the rate of your house heating up. (Depending on the curtains as long as those arent the transparent ones)
That or AC.
AC costs money, cool night air is free. Also AC isn't available in most European homes as the climate here didn't require it.
@esprit101 A/C here in the states is a standard requirement. It doesn't matter where you live here be it the burning hellscape of Arizona or in the freezing lands of Alaska. All modern homes are required to have heating and air. Also, there are these things called windows units... if you live in a house that doesn't have A/C you can always install a temporary one until yours is either fixed or a permanent one is installed or keep the temporary one forever.
@@moviemaker2011z i mean if they require that in every single place I'm sorry but the build quality must be horrible. Like in a good home ideally you wouldn't need AC. There's plenty of ways to make houses more efficient
@@thefewer5139 AC is needed if your house has poor insulation or is not adapted to the climate you're on.
This gives me a great idea for a mod:
"The Gravel Gun"
A sort of recreation of a weapon system the old and great BSGO game had(and the revive attempt by the fanbase probably has), a gun that uses small rocks as projectiles to mine asteroids (it was basically a low range/dps weapon only needing energy to shoot.
Here in SE it could be remade as a small scale anti voxel autocannon using refined gravel (to get rid of that, also you can't use regular gravel as far as i know in SE) to clear voxels blocking ore deposits at range or lightly damage opponents.
Has anyone the curage to make one mod like that ?
I remember reading a story of someone who made a gravity cannon using stone that could pen modded armor
@@socallmekarl4014 or using artificial mass and you found out how i build my rapid fire weapons of mass destruction
@@socallmekarl4014the funny rock gun was the meta back in the day. Just slap a dozen gravity generators with a big rock or some explosives and you could delete just about anything.
There's a theoretical space weapon similar to that that uses sand or particles of nuclear material launched at near relativistic speeds. The fun part with launching the nuclear sand close to light speed is that the kinetic energy causes fission upon impact creating millions of tiny nuclear bombs
@@johnfeistner467Ah, war crimes in a less Anakin friendly package.
Your reaction to the code was funny, especially for how easy and simple it looked, but then again I am a programmer myself (but even still that look simple)
I'm a programmer too, I just know people on YT have a very short attention span so if there's not an explosion on screen for a few minutes they start to get agitated 😜
I wouldn't even consider XML to be code... it's not like you can write a program in it and compile it. It's just a data container with specific formatting.
Same here. People just don't appreciate the finer things in life (although JSON would have been a welcome sight)
I've seen JSON usually more in things that send things over the internet. I see XML more in game development (i only have experience with game development in C# so that might be why)
@@AmatMNI have actually seen a game use JSON for settings and data structure before. Scrap Mechanic uses JSON instead of XML for a lot of its internal files. (and consequently, its modding system also uses a bunch of JSON files)
I for one love the ultra loud explosions of the nukes, adds a bit of realism to it. Plus, i just like to use them for a self-destruct mechanism on my super large ships.
Also, a prerequisite mod for the nukes is the bigger explosions mod, which works by combining multiple explosions together into one bigger explosion (which is probably where the bugginess comes from). So you can bunch together a whole lot thermo-nukes and get something similar to what you saw in the video. There's still a cap to it, but still.
You can raise the cap which is what I did for the video. My problem isn't that they're loud, it's that they're way louder, regardless of range, than everything else in the game. Like, why can I hear the nuke, at full volume, in the vacuum of space?
is realistic in atmosphere, not in vacuum, and yeah a little too loud
Read this comment and thought "There is no sound in freaking vacuum so throw your realism out of the window.", then saw the answers and disappointed thought "Ahhhh, dammit someone was faster correcting him -.-"
@@Zer0sLegion how you raise the cap ?...i try it but i dont now what to do pls help
i think damage is how much damage against grids is generated as opposed to just voxels which might have their own script for damage based explosions
Voxels do have a damage threshold but it's below the damage the missiles do so it's fine.
There's a problem on the horizon: there is no horizon.
"You can't just shoot a hole into the surface of Mars"
- Samuel Hayden
I personally love the nuke mod. Great for scuttling charges for your ship.
Yeah, I may have blown up Starkiller once or twice.
I haven't watched the entire video yet, but I believe I know what's going on with Explosion Damage and Explosion Radius. Just a feeling.
Radius determines the maximum size of an explosion, EI how far out it can deal damage from its center.
Damage determines how much damage an explosion can deal within its radius.
If the radius is only 5 meters, no matter how much damage the explosion deals, it can't spread outside that 5 meters.
If the explosion could do infinite damage, it would destroy every single block inside its radius every time.
Therefore, Explosion Radius is the one that would allow you to potentially affect an entire planet, but it would only do so if it had the damage to back it up and destroy every block.
Sometimes, it is just really nice to watch massive explosions engulf an entire planet.
Let’s hope Korea never gets that idea lol
A automatic drone that drills a hole to the planets core where it detonates a nuke
The giant disk of mars makes me desperately want a whole solar system of flat worlds. Lol.
And now you've literally become death, destroyer of worlds.
Indeed
Imagine this happing on a server
Don't temp me 😜
@@Zer0sLegiondo it
( *´・ω)/(;д; )
@Zer0sLegion Imagine if there was a mod that randomly spawned in a new planet whenever 95%~ of their vowels were destroyed
Or Heck Nukes being the Prize for events for wars, or being so expensive they take a month to construct
Those ridiculously overpowered nukes were oddly satisfying 🤣
btw I wonder how much RAM that whole planet destroying business takes? I remember how my 16 gigs would completely cap after barely digging a cave for secret base in a planet
7:58 accidentally made an optical illusion
I want to see a planet sized "Building" or a planet made of grids and such.
Half way through the video, I realize I'm still watching the video. Your tempo is incredible and seems perfectly natural. Really impressive.
I always wondered whether or not Space Engineers has its own version of far lands. The engine should break at some giant distance from the center but I don't know where and how this happens. Considering that this is 64 bit game, this distance may be extremely far away and it also may not contain any spectacular terrain because every planet and asteroid have its own voxel grid
In theory, the further you go, the less accurate the physics would be but it would be so far that it would be difficult to actually experience.
I'm playing on official server from Keen and it can drop you 5,6 light seconds from Earthlike. It's almost 1,7 mln km and everything was fine with engine.
@@Zarentha Yeah, i've been way further than that with no issues as well.
@@ZarenthaThat's weird. At that distance, you shouldn't even be able to move. At 170000000 (or 1.7 million km in meters) floating point is so imprecise that it can only represent every 128 meters, meaning your position should just get constantly rounded to the nearest 128m, and you shouldn't be able to move.
Death Star landed into the ground look like Death Egg from Sonic & Knuckles
"You can't just shoot a hole in the surface of Mars."
Zer0: Pulls a Doomslayer
I understand it's not science if you don't write stuff down but the spreadsheet in the beginning is kind of crazy that's a lot of work for wanting to blow up a planet
What can I say, I love a spreadsheet 😉
Why not make a build that consumes an entire planet, similar to how Unicron does.
YESSSSSSSSSSSSSSSSSSS
a swarm of big mining bots would work
i saw you talking about now 27 C was heatstroke inducing and got so confused until i remembered that not everyone is used to living in a hot climate like i am
Congratulations, you've avoided the wrath of my weather copy pasta😉
@@Zer0sLegion Share it anyway, we need a good laugh
@@Gracemeria It's on like every other temperature comment
I think to make it very repeatable use the voxel place tool and make a block and shoot from a stationary platform horizontally.
21:24 That is some art right there, man
If you're American, and you can't convert C to F, here's an easy, rough guide. Double it and add 30. 28C is _roughly_ 88F.
I love the code bit, good lord that had me chortling.
I felt a great disturbance in the Clang, as if millions of graphics cards suddenly cried out in terror and were suddenly silenced.
There is something oddly terrifying to see that planet slowly disappear. Like the explosion was so big it takes a few minutes tor it to realise it does not exist anymore.
Mini-Mars: Destroyed instantly in a ball of holy white nuclear fire
My brain for no discernible reason: God, I wish that were me
😅
As a programmer, I find it funny that at 1:03, that's not even a real script. It's just a modified XML configuration file for the missle. Lol
I get that, but also, 10% of the viewership of the video left when it appeared on screen.
Just do it like in Star Trek
Drill a Hole to the Core and detonate it there.
Then you need only half the Explosive energie
That is very true
Blowing up a bomb that slowly but unstoppably erases a planet, leaving a ghost image behind, is terrifying
Gravity gun?
Nope
"So, let's fire a nuke at this planet, and as you can see, in about a few seconds, you get hit with a deafening sound, because as we all know, shockwaves totally travel through space and you can hear explosions in a vacuum just fine."
So true! I love science!
As an American I can confirm that 28C is only 82F. To put into perspective to all the people in the UK it is currently 34.5C with a heat index of 38.3C where I’m at currently. 28C would be a good day to go out and walk around town.
🚨Whoop whoop🚨It's the weather police🚨
Hello my friend, I live in the United kingdom where it is cold and rainy 95% of the year. This isn't 28 degrees outside, this is 28 degrees in my office, which raised to a 34 before the end of the recording. This is not a comfortable temperature for most people in the world and especially in the UK. Additionally, due to all the rain it is very humid in the UK, so high temperatures feel hotter than they do in countries that are normally hot. We also don't have AC in the UK so we have no way cool down our homes during the heat so high temperatures are also less bearable over here. Thank you for understanding that different people in different parts of the world are different based on differences in their environment.
As an American I get an average temp of 18c (about 65f) in the summer, It use to rain a lot more though. 30c would have me dying
I've been to death valley in the middle of summer. I've been to far northern Canada and driven on frozen lakes. I've been in tropical rainforests in the summer and temperate areas. I live where we get 70 inches of snow a year and some years much more.
Yet l've never been anywhere people don't bitch about the weather. 😂
I live in Australia it’s 30*c dgrees on an advage here in queenland it gets as high as 40-50*c dgrees during summer on very hot days and rain is non existent here to and makes it very unbearable muggy when it rains
Most Americans are bilingual when it comes to metric and imperial systems without even knowing it. It’s how we measure foods, medicines, a lot of CAD stuff, etc… I mean even drug dealers use metric, a friend told me…
Good video! Keep ‘em coming
I got a challenge how fast can you mine a planet bare, and retain all that materials. The goal is to get mine as fast as possible within the base game stuff no mods, and how much materials can you get from the mining. There is no limit on the amount of ships, amount of Player help, nor limit on size of ship, so long as it's vanilla. For practice you could use the same world you already have in these videos. Will it take a day, will it take half day, a quarter of the day, couple of hours less then 30 minutes?
Well, if I can get other people to do it for me, then that makes it easier. I'll just sit and watch😜
@@Zer0sLegion make tournament?
3:19 bruh. You could only use a quarter of Celsius for measuring your real life atmosphere. (Only a little salty.)
Also 😂, great video man!
😏
Now destroy the whole galaxy in one shot 😅
Bruh, you people will never be happy! 😅
@@Zer0sLegionjust delete a save lol
Samuel Haden: You can just blow a hole in surface of mars!
Doom Guy:
*doom music intensifies*
For the depth mesurement, couldn't you just have put a GPS on the ground before the explosion, then go to the bottom of the hole?
Nah, that sounds too easy
@@Zer0sLegion Fair enough.
"now see how it destroys it in an interest-"
Consumed by the void.
Yeah, I used those warheads in a SE video I did, and I am so-o glad I had planned to not use in-game audio for my video. Cool explosions, but terrible audio, I get it, but it could have been done better.
Essentially, I turned ALL SE audio off for my video(s).
I have found out now that you can turn them down but still, they shouldn't by default be 10x louder than the base game.
@@Zer0sLegion Indeed.
This man straight up ripped a hole in the fabric of space with a nuke😂
Still would like to see the rail gun manage it. It would take some doing, and be a semi massive project but could you just position railguns around the planet and have each one go off after a set period of time so that they hit the planet with very little time in between thus bypassing the explosion limit. Or just make a ship that can eat the planet. Yum!!
I need someone to raise the explosion limit really, there's no way of doing it with multiple railguns.
We need a spaceship made for holing through a planet that does not get crash damage, travels really fast and gets out of it from the other side
fires a planet ending weapon in-game...
irl... hey why is everything melting...
the game... satellite laser weapon simulation system, property of NATO
That's no moon. It's a space station!
YoU cAn'T jUsT bLoW a HoLe In ThE sUrFaCe Of MaRs!
*doom music intensifies*
New Objective "Shoot a Hole into Mars"
Thinking about it, I'd love to see one of these nukes mounted into the bunker buster. Functionally no different, but thematically I feel it's fitting to have it drill down (possibly even to the "core") and then detonate
Other: Oh ewww Code get that out of my face.
Me: Yeah Code........my life elixier 😌
I never heard of this game but now my interest on this game is peaked
Be very careful! I'm an old time Minecraft & No Man's Sky player who has become addicted to Space Engineers. It's kinda like crack - only worse.
If we asume that epicentrum of planet sweeping shot is where shell makes contact with the ground. You'll need explosion be radius equal to whole planets diameter.
Spreading the railguns across the face of the ORB would-could spread the explosions, spreading the damage and making sure more voxels are affected.
18:55 pov: when a small planet has a supervolcanic eruption
So, you destroyed the future of the planet in one blast. ...It just took a bit for the reality to set in. Well done.
i am curious what would it take to mine this planet and store the resource's in 1 motion. basically a planet miner
I love how the hole just poops into existence XD
Bro that nuke going off jeez
Bit of an old video by now, but I've subbed due to the sheer amount of effort you put into this. My brain would be hotter than your CPU if I tried the process you use.
Brothers, fire the Exterminatus.
@21:17 eye candy👁
😎
“You can’t just punch a hold into the surface of mars”
*doom music intensifies*
What Will happen first? Destroying a planet in one shot
CPU getting destroyed on one shot
5:00 : omg science in action ! (scientific method)
it's raining in the east midlands and hot somehow, so feel like it's worse here
"WARNING, BFG 10K IS FIRING"
Theres nothing like the force of nature that is thermonuclear railguns :D
catch me usin' this mod to make a snow-globe world
You know.. recreating the moon experience where it smashes against the planet and then enters orbit could be interesting
Planets unfortunately don't move in SE so we can't do that.
18:32 is amazing hahahaha
Now... Destroy your CPU! Setting the railgun to a billion should do it.
LMAO @ 20:39 Flat earthers everywhere are screaming at the screen: "See! We told you!!!"
👀
I love the mysterious feeling of not real planet that been compelitely destroyed
"Now, you'll see it destroys it in an interesti-"
*_wrath of zeus_*
man is siting in a microwave 30c is so hot man, thats about 86f for the americans
Enemies, consume them with ship grinders only in one pass without stopping
Holy ShiihS, I also live in the uk and I have little experience of 28*c+, and I can tell you, it’s hotter than you think.
Edit: corrections.
"you cant just shoot a hole in the surface of mars."
This video is a lot more interesting than I thought it'd be.
Thanks I guess 😅
I LOVE CODEING IT MY PASS TIME DUDE
I'M DOING IT RIGHT NOW!
@@Zer0sLegion same coding some mod for my friend it a overhaul mod to the base game of space engineers
"You cant just blow a hole into the surface of mars"
*doom music intensifies*
in the world's storage folder there is a config file for the nukes to lower the volume
great video btw
Bruh, it's in the explosion config not in the nuke config 😭
@@Zer0sLegion oh wut it should affect it. I have mine set to .25
@@john_wack No, I was just saying I found it. I was looking through the configs for the nukes and have now realised it's in the config for the explosions mod instead.
@@Zer0sLegion ahhh right right lol
moor moor moor! BOOMBOOM MORR BOOM BIG BOOM YES. EXPLODE KABOOM!!
theres a mod that adds a gun that just deletes anything it hits, including planets. I only used it once as it immediately crashed
That sounds pretty fun lol
Sorry, I'm a lot more scared of F rather than C. Example: "Oh, it's 30 hots outside"(C) vs "DAMN, IT'S 100 HOTS OUTSIDE"(F), very scientific, and proves my point. more hots= ouchies
lol
imagine setting your defenses and BUM your entire planet its GONE!! next please.
Imagine building a base in one of the craters
“you can’t just shoot a hole into the surface of mars”
*doom music intensifies*
Explosion damage is mainly for structures and not voxels
They do have a threshold though, it's just low.
21:45 inside interstellar Gargantua 😂