How to Add Audio to Starfield Mods in the Creation Kit - NPC Voices - Installing WWise - Tutorial

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  • เผยแพร่เมื่อ 16 ต.ค. 2024

ความคิดเห็น • 109

  • @JosephRussell
    @JosephRussell  4 หลายเดือนก่อน +19

    Hi folks! As you're no doubt aware, the Starfield Creation Kit is incredibly new, and it's very early days for all this stuff. If/when the information in this video becomes outdated, I'll add details in this comment here, and in the video description, so do check that if you're watching in the Future. Also, I'm certain I'll have missed some crucial stuff. If I did, or if I'm just outright wrong, please do let me know in the comments so I can add to the information!
    Also...
    I'm available for hire as a private tutor!
    If you're interested in learning more about modding, voice acting, writing, programming, maths or physics, drop me an email at josephrussellauthor@hotmail.com to set up an online lesson! My current rates are $50 or £40 per hour. Looking forward to working with you!

  • @X-2357-GandalfTheGreen
    @X-2357-GandalfTheGreen 4 หลายเดือนก่อน +24

    Saw you're a verified creatorr now. Congrats!

    • @JosephRussell
      @JosephRussell  4 หลายเดือนก่อน +6

      Thanks so much!

  • @Snee_3D
    @Snee_3D 4 หลายเดือนก่อน +3

    These instructions are so clear and well worded! This has got to be one of the best Starfield modding instruction series out there so far. This takes away a lot of stress when it comes to figuring everything out. Thanks again!

  • @shilohmc
    @shilohmc 4 หลายเดือนก่อน +6

    I hope VFRT2 gets adapted for Starfield! Such a great resource. This was a wonderful well paced tutorial, really looking forward to more🎉

    • @JosephRussell
      @JosephRussell  4 หลายเดือนก่อน +3

      Yes, or LazyVoiceFinder! I think that sort of thing may take a while though. So glad the tutorial was helpful!

  • @Starcat5
    @Starcat5 3 หลายเดือนก่อน +4

    So in short, until lip sync is implemented, we should make use of the Fishworker Mask or any full body suit, and any opaque Helmet. As long as it hides the mouth, we're golden.

    • @510DeshawnPlays
      @510DeshawnPlays 3 หลายเดือนก่อน +1

      thats what i did for my first mod LOL

  • @TeddyBearns
    @TeddyBearns 4 หลายเดือนก่อน +4

    I've been waiting for this tutorial!! I'm new to modding but have spent hours learning the creation kit on my own specifically to create NPCs and quests. Shame about lip sync but I have no doubt the scene will evolve in the next few months

    • @JosephRussell
      @JosephRussell  4 หลายเดือนก่อน +1

      Hope it all makes sense - feel free to ask here if you run into problems setting it up!

    • @TeddyBearns
      @TeddyBearns 4 หลายเดือนก่อน

      ​@@JosephRussell Thanks actually there is one thing I haven't figured out because its setup different in a fallout 4 CK guide and hope I'll make sense here.
      But when I try to setup an action for player dialogue in the scene tab it doesn't come up with 'Prompt' for the player. I see the Player and NPC sections but no prompt. I think what's meant to result in the visual box is that its supposed to say "Player" in one box and "NPC Response" in the other however the player one is blank and therfore it's useless for ingame.
      I notice there is a "player dialogue" checkbox in the top section of scene tab as well as "Greeting" checkbox which is changed from the last kit so it looks like its done differently.
      Do you know how I can the dialogue sorted for the player or you reckon this is for another video? 😅

    • @TeddyBearns
      @TeddyBearns 4 หลายเดือนก่อน

      I've managed to sort it! Not really sure how though but I was doing it correctly all along maybe it wasn't saved properly

  • @sergeantgutter6552
    @sergeantgutter6552 หลายเดือนก่อน +1

    Young Doctor Mallard from NCIS 👍, thanks for the excellent tutorial.

  • @Jameswilson-xd9nh
    @Jameswilson-xd9nh 4 หลายเดือนก่อน +7

    a lot of times Bethesda uses a bunch of 3rd party tools they have a license for and in the future, they recreate those tools in their creation kit like lip sync or the procedural planet stuff that uses Houdini

    • @JosephRussell
      @JosephRussell  4 หลายเดือนก่อน +4

      I certainly hope so!

  • @bobhopkins3770
    @bobhopkins3770 3 หลายเดือนก่อน

    Hey JR!
    Thank you for such a clear and concise tutorial to get all of this up and running! It was incredibly helpful for me, as this companion I'm working on is only my third mod. I'm anxiously waiting to see your next tutorial, hopefully expanding on companion creation.
    Thanks again!

  • @VegasOriginal
    @VegasOriginal 4 หลายเดือนก่อน +2

    These tutorials are massively helpful. Thank you so much!

    • @JosephRussell
      @JosephRussell  4 หลายเดือนก่อน

      You're very welcome!

  • @DJLegends
    @DJLegends 4 หลายเดือนก่อน +1

    btw with WWISE project folder make sure to make a backup and use that backup folder for your workfile since when Creation kit does update you don't have to deal with CK overwriting WWise project folder when they do update sounds

  • @anathemastudiomods
    @anathemastudiomods 4 หลายเดือนก่อน

    Great vid, so helpful, thanks for help earlier in discord too. 🙂

    • @JosephRussell
      @JosephRussell  4 หลายเดือนก่อน +1

      You're very welcome 😊

  • @goodtaste2185
    @goodtaste2185 2 หลายเดือนก่อน

    Great tutorial, I was able to follow step-by-step and it worked nearly perfectly. I have a bug where it throws the camera inside of the person I'm speaking to, which is too much of a drawback to consider continuing with my testing. I look forward to your next mod video/stream.

  • @thegreyman4920
    @thegreyman4920 4 หลายเดือนก่อน +7

    Hope lip sync can be implemented soon.

  • @EricKarlson-j8q
    @EricKarlson-j8q 5 วันที่ผ่านมา

    Found an annoying bug in CK with respect to audio files. As noted in the video, CK will drop the WEM files into a directory tree that resides under .esp. If one loads the ESP into Sf, everything works fine. BUT, when one goes to publish the mod, CK will create an ESM from one's ESP, but the Create Archive tool will pack the WEM files under the ESP directory. Now, when SF loads the ESM file, one gets no audio. Why? Well, apparently when SF loads one's mod as an ESM file, it goes looking for the WEM files under .esm, but the BA2 file packs everything under .esp.
    So this means that one has to manually repack the BA2 with everything that CK put under the .esp moved into the corresponding esm file.

  • @510DeshawnPlays
    @510DeshawnPlays 3 หลายเดือนก่อน

    How could you dislike this

  • @DJLegends
    @DJLegends 4 หลายเดือนก่อน

    also on the quest tab there is a button beside ok and cancel called apply and save that not only confirm your changes but saves your plugin!

  • @hibatheultimate5445
    @hibatheultimate5445 26 วันที่ผ่านมา

    I did like the Tutorial but (manually voice ) it creats the wem but it is zero secs like the errors you mentioned how to get it working?

  • @anderphil
    @anderphil 4 หลายเดือนก่อน

    Does NPC dialogue work without sound? I have followed similar steps to create a quest, an NPC, an alias for the NPC, a scene, etc.. but I cant get my NPC to engage like yours did

  • @Minion1972
    @Minion1972 หลายเดือนก่อน

    Hi, sorry could I just ask a question? I followed the vid, set the ini to PC = 1 Xbox = 0, my mod is ready to upload to pc but I want to release it on Xbox to, if I change the PC to 0 and Xbox to 1 what do I do next, do I hit the button again for process local wav files and just archive and make active esp a master like normal or are their extra steps, really have no idea what to do after changing those values so any help would be fantastic, Google was not forthcoming lol

  • @feragon430
    @feragon430 หลายเดือนก่อน

    I have no idea if this has happened before to you, but I made my custom npc with dialogue that works, but every other npc I interact with causes me to activate dialogue with him instead. I exited the cell and then tried talking to adoring fan and then it basically left my in an empty dialogue with Adoring Fan preventing me from doing any actions. Anything like this happen to you? Learning the creation kit has felt like a fever dream.

  • @caracal3892
    @caracal3892 หลายเดือนก่อน

    I am stuck on getting the npc to say the greeting line. The character skips through any line he is supposed to say. The dialogue instantly skips to the next stage, which is a player dialogue choice.
    Now I am trying to analyze whether there is something wrong with the wem file or whether something is wrong within the quest.
    1. The wem column is marked with a Y so following your video that should mean the file is there.
    2. The voice line column indicates length of 4.2 seconds.
    3. the wem and wav are present in the folder.
    4. The wav file is 342kb and the wem file is 32kb. Is it normal for a wem file to be 10% the size of a wav?
    5. I have then manually deleted the wem and regenerated it from the process local audio as you show in the video. And there was no errors in the log.
    6. I also checked that the microphone recording settings in the creation kit are 44100 16 bit mono.
    Can I assume from the above that the fault is not with the WWise installation? Is there a way to test if the wem file is working?
    If it is not the wem file, could it be something in the quest?

    • @JosephRussell
      @JosephRussell  หลายเดือนก่อน

      @@caracal3892 Doesn't sound like there's anything wrong with WWise. More likely you either forgot the ini tweak to load loose files in game, your conditions on the dialogue aren't being satisfied, or there's something wrong with the way you implemented it in the quest scene

    • @caracal3892
      @caracal3892 หลายเดือนก่อน

      @@JosephRussell
      This is my creationkitcustom.ini:
      [Audio]
      bProcessAudioForPC=1
      bProcessAudioForXB=0
      sPathToVoiceOutputPC=
      sPathToVoiceOutputXB=
      bLogWwiseConversionOutput=1
      sPathToWwiseProj=H:\SteamLibrary\steamapps\common\Starfield\Tools\wwise\Starfield\Starfield.wproj
      This is starfieldcustom.ini:
      [Archive]
      bInvalidateOlderFiles=1
      sResourceDataDirsFinal=
      Does anything of this look different than it should?

  • @LoneStarkhrisTX
    @LoneStarkhrisTX หลายเดือนก่อน

    Will this method work for SFX/Ambience? I'm currently working on SW SFX mod projects but i've been doing the replacement method by using the same .wem file code, would love to be able to import sounds into the soundbanks folder so I can have full control on what to replace or add extra sounds to an area.

  • @Vikingr81
    @Vikingr81 4 หลายเดือนก่อน

    Do you have any idea why any player dialogue I change in seems just makes a copy file when uploading and doesn’t change anything? I’ve been stuck for days now.

  • @manic1173
    @manic1173 4 หลายเดือนก่อน

    Dam was hoping for lip sinc that’s nuts … I hope Bethesda gets this sorted…. ASAP thx for ur video very helpful to navigate around CK thx

  • @mumomuma6917
    @mumomuma6917 3 หลายเดือนก่อน

    @joseph Russell before all, thank you for your great tutorials about CK.
    I have a question: how are localizations managed in the various supported languages? Do you know something about it? It would be a great help if you mentioned something about this in your next video, then I'll take care of getting to the bottom of the problem.
    Edit:can i have a dialogue without audio in some way? You say if seconds are 0.00 wont work. Workarounds without file audio?

    • @JosephRussell
      @JosephRussell  3 หลายเดือนก่อน +1

      You're welcome! I'm afraid I know nothing about localisations. You're fine to add dialogue without audio - the 0.00 seconds thing is referring to what it looks like if you try to add audio in the wrong format. If you add dialogue with no corresponding wem file, then it'll just show up with a subtitle - but only if the player has subtitles turned on.

    • @mumomuma6917
      @mumomuma6917 3 หลายเดือนก่อน

      @@JosephRussell ty, you are the best

  • @peacefusion
    @peacefusion 4 หลายเดือนก่อน

    Wwise is a very useful audio program. I'm surprise Starfield runs on it.
    I use version 2019 for modding Cyberpunk.

  • @PGBrown-qu8yz
    @PGBrown-qu8yz 19 วันที่ผ่านมา

    Very good.

  • @Minion1972
    @Minion1972 2 หลายเดือนก่อน

    Hi, there was an update and Bethesda said “Moving forward, mods that make changes to . ini files will not be allowed” so I just wanted to ask that if I made the changes in the ini files you mentioned will I still be able to upload my mod to creations? I’m making a mod I want to voice act but I barely understand what I’m doing or what the whole .ini file thing means, many thanks in advance

    • @JosephRussell
      @JosephRussell  2 หลายเดือนก่อน

      @@Minion1972 Yes there'll be no problem there, your ini tweaks will only be included if you deliberately include the ini file in your mod 😊

    • @Minion1972
      @Minion1972 2 หลายเดือนก่อน

      @@JosephRussell ah I see, thank you so much 👍

  • @EricKarlson-j8q
    @EricKarlson-j8q 8 วันที่ผ่านมา

    Thanks for the video instruction - don't know that I could have guessed all that without some form of documentation.
    One question though - why does the WWise-CK integration require that CK run-as-admin? Even when I install WWise completely outside of the protected Program Files directory tree and manually grant all permissions for all users, I still have to run CK as admin. Any idea what is causing that?
    One other question - do you know whether distributing a mod on CK as a for-credit's mod qualifies as a "commercial" application? Just wondering because the current licensing on WWise for commercial apps starts at $7K which is obviously a non-starter for publishing a Starfield mod.

    • @JosephRussell
      @JosephRussell  8 วันที่ผ่านมา

      I'm afraid I don't know why it requires admin privileges - it just does! I did contact Bethesda about the commercial application thing, though, and I'm told that they have an arrangement with WWise where their own license covers the "commercial" aspect of selling Creations, so you're all good to apply for a non-commercial license.

    • @EricKarlson-j8q
      @EricKarlson-j8q 8 วันที่ผ่านมา

      @@JosephRussell Thanks for the info on the licensing - good to know that Bethesda thought ahead on that issue.
      Regarding the run-as-admin, I dug into how CK finds WWISE - it is done via environment variables and it turns out that the WWise installer has broken logic for setting those variables. It sets up WWISEROOT and WWISESDK as *user* variables instead of *system* variables. Since the installer switches to admin, the result is that only the admin user has the variable settings. The fix is to run the Windows tool for setting environment variables (as admin) and copy the settings for WWISEROOT and WWISESDK from the user variable settings to the system variable settings - then every user will see them and CK no longer has to be run-as-admin.

    • @EricKarlson-j8q
      @EricKarlson-j8q 8 วันที่ผ่านมา

      @@JosephRussell Created a video that shows how to fix the bug in the WWise Installer such that the WWise tool can be used by any user without having to flag the application as "run-as-admin": th-cam.com/video/kSAqT9ddQQ8/w-d-xo.html
      Quick Summary: The WWise installer sets up two environment variables as user variables instead of system variables. The fix is to copy the settings for the two variables from the admin user to the system variables.

  • @mobofocus
    @mobofocus หลายเดือนก่อน

    could you please make a tutorial about to change wem files in God of War 2018 PC? Actually I record a sound for Kratos and make a new wem file but thats silent in the game

  • @AngelWillyVilda
    @AngelWillyVilda 4 หลายเดือนก่อน

    Hi Joseph, that is so cool and easy-to-follow video! Thanks!! :) BTW Do you know how to add a completely new sound effect? Lets say for a new weapon?

    • @JosephRussell
      @JosephRussell  4 หลายเดือนก่อน

      You're very welcome! I'm afraid that's actually much more difficult. You'll have to look into adding your new SFX to the Starfield SoundBanks in WWise, but I'm afraid I don't know enough about how that works to make a tutorial - sorry!

    • @AngelWillyVilda
      @AngelWillyVilda 4 หลายเดือนก่อน

      @@JosephRussell I will look at it, thanks for the reply! :)

    • @mateOriginal
      @mateOriginal 4 หลายเดือนก่อน

      @@AngelWillyVildalet me know if you figure this one out 👀

  • @PR3TTYH8MACHINE
    @PR3TTYH8MACHINE 4 หลายเดือนก่อน +1

    how would i go about adding new music to the creation kit? i can only find people talking about adding voice files

    • @JosephRussell
      @JosephRussell  4 หลายเดือนก่อน +1

      It's much harder. You'll have to look into adding it to the Starfield SoundBank in WWise. You'll definitely need a license so apply for that as soon as you're able. Unfortunately I can't provide more guidance as I don't fully understand it myself.

    • @PR3TTYH8MACHINE
      @PR3TTYH8MACHINE 4 หลายเดือนก่อน

      @@JosephRussell thats actually super useful thank you so much

  • @mateOriginal
    @mateOriginal 4 หลายเดือนก่อน

    are you gonna do more tutorials. your the only person that made this easy. like model importing, and other things?

    • @JosephRussell
      @JosephRussell  4 หลายเดือนก่อน +1

      Yes for sure more tutorials!

  • @FORM10K
    @FORM10K 3 หลายเดือนก่อน

    Do you know how to export player faces from the game into the Creation Kit? The command 'spf ' doesn't seem to be creating an .npc file for me.

  • @ianshaan
    @ianshaan หลายเดือนก่อน

    Is this possible to do for the player character so we can use AI generated voices to speak like the DragonBorn Voiceover mod?

  • @andreholsve1787
    @andreholsve1787 4 หลายเดือนก่อน

    nice tutorial, do you know how we can upload custom music tracks (not replacers)

  • @caracal3892
    @caracal3892 หลายเดือนก่อน

    Hey Joseph I possibly found a pretty severe bug in the creation kit. I will explain the bug here and because you are a verified creator you can pass this information to Bethesda if you like:
    I followed your tutorial on creation the npc and creating a greeting.
    However the greeting will only ever play for me if the npc was placed in an interior cell. It will never play in an exterior cell. The dialogue appears to immediately skip through the line to the end of the conversation or the next player choice. Also the npc appears to randomly disappear in exterior cells, sometimes before the player is in view and sometimes while the player is in view.
    In your tutorial (and another tutorial) the npc for the conversation is always placed in an interior cell, so perhaps that bug is something you may not have noticed.
    I have tested this in my own custom exterior and in Akila city.

    • @caracal3892
      @caracal3892 หลายเดือนก่อน

      @JosephRussell
      I would like to correct my bug report, the issue appears to happen when an exterior is not marked as unique. Just wanted to post this here in case anyone else has that same issue.

  • @SoyChrisDarker
    @SoyChrisDarker 4 หลายเดือนก่อน +4

    If this dude make me a tutorial to make Skins at the workbeck for weapons and lassercutter, I will add 100+ skins

    • @JosephRussell
      @JosephRussell  4 หลายเดือนก่อน

      Haha, I'm afraid right now I don't know anything about that, sorry!

  • @Jameswilson-xd9nh
    @Jameswilson-xd9nh 4 หลายเดือนก่อน +1

    was there a filter applied to you voice because your character had a helmet on?

    • @JosephRussell
      @JosephRussell  4 หลายเดือนก่อน +1

      Yes, the engine automatically applies various filters depending on things like that.

  • @crackdownisthebest
    @crackdownisthebest 4 หลายเดือนก่อน

    quick question is there a way to edit the ui sounds for example i was trying to edit the incoming missile warning as to me its dull and i wanted something more intense. but apon locating the id of the wem and placing it into data/sound/soundbanks it never took the audio ?

    • @JosephRussell
      @JosephRussell  4 หลายเดือนก่อน +1

      Not actually sure about that one, sorry!

  • @victoriaallen1362
    @victoriaallen1362 3 หลายเดือนก่อน

    At 16:00, it says to navigate to Data > Sound > etc.
    I don't have a Sound folder under Data though. Any thoughts as to why it doesn't exist in my directory?
    **Edit**
    I figured it out. You have to use the record feature in the Creation Kit. The Creation Kit then builds the Sound folder for you under Data.
    I don't have a mic on my modding computer, so I used the Robovoice option for it to create the directory, and now I'm uploading my audio recordings.

    • @JosephRussell
      @JosephRussell  3 หลายเดือนก่อน

      Yes, the Record feature will create this directory for you, but otherwise you can just create the folders yourself.

  • @rushunt2131
    @rushunt2131 3 หลายเดือนก่อน

    Im watching this because I got a funny idea the other day, I built a huge ship with many modded habs and one day I was running around in the ship and andrea was dancing in one of the habs, I thought....What if I could take parts from the astral lounge and build a club in my ship.... lol much like the party cruise, only massive. so I am trying to figure out how to attach the music from Astral lounge to either a module or an object so where ever it is placed the tracks play.

  • @ProbeTech-c4k
    @ProbeTech-c4k หลายเดือนก่อน

    Hi, first of all thanks for this great video. I followed all the steps to create the character but when i put it in my cell all of the other characters when i press E speak the message of my newly made character. What could be the problem here? Anyway keep up the good work ;)

  • @zacharymurdock8215
    @zacharymurdock8215 3 หลายเดือนก่อน

    Any word on the lip sync issue? How would it normally be done if the CK was working correctly?

    • @JosephRussell
      @JosephRussell  3 หลายเดือนก่อน +1

      Impossible to say, it's not that the feature's there but doesn't work - there's no button, or anything like that! In the Skyrim CK you used to have a button you could press marked 'Generate .lip' at the bottom of each dialogue info box, but Starfield doesn't use .lips.

    • @JosephRussell
      @JosephRussell  3 หลายเดือนก่อน +1

      My guess is Bethesda generated them externally using FaceFX, but that costs $800 for a license and even then we don't know how they did it!

  • @captiankirkgames4385
    @captiankirkgames4385 4 หลายเดือนก่อน +1

    Do you have own the pc version to make mods

    • @JosephRussell
      @JosephRussell  4 หลายเดือนก่อน

      Yes, I'm afraid so!

    • @captiankirkgames4385
      @captiankirkgames4385 4 หลายเดือนก่อน

      @@JosephRussellI will but when it’s on major major sale I already bought twice digital for early access and premium content and to have a physical version

  • @thecommabandit
    @thecommabandit 4 หลายเดือนก่อน

    Really fantastic guide here. Do you have any idea how I might be able to convert vanilla .wem files into .wav? I'm trying to edit/splice some vanilla dialogue!

    • @JosephRussell
      @JosephRussell  4 หลายเดือนก่อน

      Ooh, wems back into wavs isn't a trick the CK can pull. I suspect it can probably be done in the WWise tool itself, though I'd have to investigate.

    • @thecommabandit
      @thecommabandit 4 หลายเดือนก่อน

      ​@@JosephRussell I'll try taking a look in Wwise but still very new to this so let me know if you do figure something out!

  • @goshbrindal
    @goshbrindal 3 หลายเดือนก่อน

    Would anyone know how to change the directory for WWISE in Creation Kit? I previously had installed a newer version of WWISE and I downgraded so I could have the necessary version for CK and seemingly CK wont auto recognize the correct folder/exe. I'm trying to figure out if there is some config or ini file I need to change to make sure it has the correct folder.
    Here is the error for those interested.
    "VO Conversion Error: Wwise app not found at A:\Audiokinetic\Wwise2024.1.0.8570\Authoring\x64\Release\bin\WwiseConsole.exe"
    Thanks in advance!

    • @JosephRussell
      @JosephRussell  3 หลายเดือนก่อน +1

      I can't advise how to change the folder, but I had this problem, and fixed it by opening the CK in administrator mode. So my only advice is to double check that?

    • @goshbrindal
      @goshbrindal 3 หลายเดือนก่อน

      @@JosephRussell Yes it worked! I forgot to make sure CK was running in Administrator mode. Thanks a ton!

  • @werauchimmer7355
    @werauchimmer7355 4 หลายเดือนก่อน

    If you convert your mod from .esp to .esm don't forget to change the folder name in /sound/voice/Mod.esp/Mod to /sound/voice/Mod.esm/mod took me ages to find that error haha

  • @Seals-ky6dj
    @Seals-ky6dj 3 หลายเดือนก่อน

    Gotta ask you planning to make space flavius

  • @commando414
    @commando414 24 วันที่ผ่านมา

    Weapon sounds tutorial please?

  • @commando414
    @commando414 หลายเดือนก่อน

    Tutorial for custom weapon sfx pls?

  • @t4ngo_kilo
    @t4ngo_kilo 4 หลายเดือนก่อน

    Can Anyone Help To Get ‘STAR UI Inventory’ brought over to Xbox?

    • @JosephRussell
      @JosephRussell  3 หลายเดือนก่อน

      You'd have to ask the creator of that mod, but I imagine it probably relies on the Script Extender, which can unfortunately never be available on Xbox

  • @DerrylHopkins
    @DerrylHopkins 4 หลายเดือนก่อน +2

    No wonder that paid mod on the Creations screen is a robot...

    • @JosephRussell
      @JosephRussell  4 หลายเดือนก่อน +2

      Exactly! And the other follower wears a full-face helmet.

    • @andrew121410
      @andrew121410 4 หลายเดือนก่อน

      Welp my dreams are ruined of making my idea 💡 mod don’t want my NPCs to look like they aren’t speaking… oh well

  • @risenzeru
    @risenzeru 2 หลายเดือนก่อน

    thanks ima make a fart mod now

  • @StarfieldBattlefront
    @StarfieldBattlefront 3 หลายเดือนก่อน

    Okay when it comes to sound in starfield and the third party program.... This is freaking ridiculous. I'm not impressed at all

    • @JosephRussell
      @JosephRussell  3 หลายเดือนก่อน

      Yeah it's a bit of a faff!

  • @orfanclub6288
    @orfanclub6288 4 หลายเดือนก่อน

    I can't believe hey made it even worse than fallout 4.
    It’s gonna be like 3dsmax again :v

    • @JosephRussell
      @JosephRussell  4 หลายเดือนก่อน +2

      It is a bit of a hassle! But hey, it's early days, I'm sure things will get easier.

    • @andrew121410
      @andrew121410 4 หลายเดือนก่อน

      @@JosephRussellDo you think they will actually update it? I’m new to all of this, and haven’t ever played fallout so I don’t know the history of this

    • @JosephRussell
      @JosephRussell  4 หลายเดือนก่อน +1

      @@andrew121410 Honestly, it's difficult to say. But if I had to bet, someone at some point (be it Bethesda or someone else) will release a tool for wav->wem conversion without WWise. Same goes for lipsync.

    • @CausticRKS
      @CausticRKS 4 หลายเดือนก่อน

      @@JosephRussell Yeah that's usually what happens, we get some quick batch conversion tools from people in the community. Crossing my fingers. Wwise is still not playing nice for me. I have to wonder if you can generate a lip file in Fallout 4 if it can be brought over to Starfield. Haven't tried yet, of course.