I’ve always had a personal issue with game companies slapping the title “Remastered” on an old game when all they’ve done is increased the graphics. I’m pleased to see that with this game, they’re truly remastering the whole AOE3 experience.
that's exactly the point, they only improved the graphics, they've ruined the card system, the campaign has bugs, in the original version I've never encountered nor one, there are no new campaigns for the new civs, the historical battles are good but they've created units and building for them that are not available on multiplayer, the original campaign still being absolutely the same, I mean, is just so stupid!, they didn't do anything apart for minor stupid stuffs, I'm glal that I bought it for free with game pass, cuz I would never buy such a crappy DE when I have the original game with War of Liberty mod that's even more impressive than any other aoe apart from aoe 2
@@gastonhitw720 how have they ruined the card system? Or are you one of those that demanded the level 40 grind to unlock necessary cards before you could play them in PvP?
@@SeldomPooper They most definetly were. Skirms get their full bonus against grens since grens are heavy infantry. They have longer range so you can easily kite the grens. Grenadiers have a long animation that cancels if you walk too far from them. In TAD grenadiers also have negative multiplier against light infantry(I cannot remember how much it was). In what way are skirms bad against grenadiers? I'm not sure the grens can win even in a straight up 1v1 slugfest with no micro. With micro they get destroyed. They only ever stood a chance if you played brits and sent all the cards for them. Even then any light infantry would beat them easily once they get to guard levels.
@@Akterskytten grenadiers were never heavy infantry. P.S. Grenadiers were never weak vs skirms cause of 50% ranged attack resistance and having area damage. And area damage can be upgraded by 1 more with arsenal upgrade.
@@SeldomPooper They sure are heavy infantry. 50% ranged resist just means they have more hp. It does nothing if you can never catch up with the skirms to throw the grenades to begin with. The 50% resist also means the skirms do full damage (they have x2 multiplier) and the arsenal upgrade for aoe is locked to age 3. It costs nearly twice as much as counter infantry rifling, which gives skirms another multiplier against grens (x3 instead of x2). None of that really matters though since the problem is the grens god awful attack animation and range. They take a long time to throw their grenades. They also have short range. Skirms can just shoot them then walk back when they get within throwing range.
An interesting note a few of these ideas (schooners / Old Han reform / Spanish Gold / probably thorougbreds ) were initially implemented into the fan patch in the base game. There has been a lot of collaboration between players of the old game and the developers here. The other changes very likely to have been developer led
Great video. It's pretty easy to find good videos about AOE 2 but this is the first time I've seen a really good informative video about AOE 3. Which I have to say really needed it, as AOE 3 is much harder for newer players to get into. Keep up the good work.
@@AussieDrongo "game breaking" usually does mean "overpowered" but to an extent that the game is not properly playable any more. e.g. not "grenadiers are now so good, that they will be meta", but "grenadiers are now so powerful that whoever has them first, wins the game"
@@AussieDrongo He's not taking about glitches. He's talking about "game breaking" in terms of what it actually means: something that's so overpowered that it ruins the game.
It's just click bait. All of these changes seem very good for balance. I don't play aoe3 but the whole video he basically just repeatd "this useless thing is now strong" as if it's a bad thing. Some things may need small tweaking, the mortar thing seems like it could be overpowered. But none of this is game breaking. He got me to click but he'll get a thumbs down for the click bait
Hey there, just stumbled on your channel. That's some high quality content you're producing there, keep up the good work! One bit of constructive criticism though: you might wanna leave out the outro music beginning at 7:49. It doesn't add much to the video, I think.
When you think of how lackluster the Spanish economic machine was, the Spanish gold card is more of a fix than a game breaker for them, really. When the list of imbalanced OP civs comes out for the DE, I really doubt the Spanish will be there. Sweden on the other hand...
You're exactly right. After they exhausted those military shipments in early fortress... there was nothing left of them, now, however, they're incredibly potent in the midgame due to this change, and as a consequence that carries over to the midgame.
An year ago we witnessed a great Age 3 TH-camr in the making. Today you've already become one of the rising stars of Age 4 TH-cam. You've come so far, Keep it up! I became a bit emotional watching this video again.
i like seeing all these card changes, looking forward to looking at what they've changed with all the civs, and the subsequent balance patches i imagine we'll see after
From one Aussie Dronho to another: please keep making the DE content for Age of Empires 3. It's been really useful to see a lot of the strata and changes laid out.
0:20 House of Braganca (Portuguese) Age -1 Iron Horse Age -2 1:27 Grenade Launchers (All) Civilization: Some -> All Flying speed up Range up 2:41 Schooners (All) Cost w/o card -30 Cost w/ card +40 Build time -40% 3:47 Advvanced Artillery (All) Age -1 4:17 Castramentation (All) Can rebuild Fort, Blockhouse, Outpost 4:43 Thoroughbreds (French) Remove training time reduction (Nerf) 5:23 Spanish Gold (Spanish) Coins up per ships 6:19 Old Dynasty Reforms (Chinese) Not sure, maybe more units are powerful and more expensive? 7:00 Spice Trade All) Food last longer I like Castramentation most, but I am not sure I can rebuild them in PVP
Great content mate. Great to have a content creator focusing on the facts and options for the game rather than just playing the game! If you would like a little bit of feedback from my side, I think your videos are very well made. The audio and the visual parts of the videos are very high quality and you bring useful numbers and facts. For this particular video though, I missed a transition between each of the cards. Maybe putting the text first and introduce the card by simply saying "Number 9. Spanish gold" would make a smother transition between them. Just my opinion, of course. Keep up the good work!
Hey mate, thanks for taking the time to write such a detailed comment, and especially thank you for the constructive feedback. Transitions have definitely been one of the things I've had difficulty with, but I think I've able to settle on some less obtrusive ones now. Are you able to take a look at my more recent videos and let me know what you think?
@@AussieDrongo For this video on particular I was mostly referring to the audio and plain text transitions, since it was hard, for me at least, to notice when you were done talking about an item in the list and moving on to the next one. Regarding the visual transitions, I'm a fan of simplicity and less is more (at least that's what I tried to apply to my videos when I had time to make some). I think your visual transitions with icons (for example when you show the icons of arsenal upgrades or the stats of units briefly on the screen) are very good. I like the fade in effect. However, I dislike the transitions used for the gameplay in the background. Particularly the shaky ones or the ones with complicated effects. I think a simple side to side fade in would look simpler, easier on the eye and wouldn't distract your viewer from the point you're trying to make, since the background gameplay is just this, background. I'm glad that you find the feedback helpful. I always try to give some constructive feedback to those who you can clearly see they put the effort, and even more when it is appreciated. Have a good day!
Hello there It was a tough game man, I think if I hadn't suicided all my grenadiers into Arthur's base, and had gone imperial instead, I might have had a chance. At this stage the only thing I've found to beat grenadiers is cannons... spaced out.
@@AussieDrongo I do think so yeah, but to be fair at this point I was just sending mostly Pikemen, Crossbows and Hussars into your two team mates to stall them rather than really do damage, I was focusing on my economy and Guard upgrades. But by the end, I was rolling through your two friends whilst you were fighting my two mates (quite well despite that, I might add, despite the inequality). A fair game over all, you are right though, fully upgraded British grenadiers are really really strong, the only real counters I've found are Horse Cannons and a lot of cavalry, but that can be technically countered by the British player adding Culverins and Pikemen into his deathball.
Another broken thing with definitive edition is that if u play as the swedes and use "revolution" from the townhall and change to finland, u can spawn unlimited blockhouses. Try it!
Great video, very in depth analysis about these changes. I only think your script was a bit repetitive, especially the "in the original game" parts. Otherwise, great stuff, can't wait to play the final release with friends in a few days! ...and specially try to abuse some of these cards hhahahah
Thank you for the constructive feedback, I agree with you completely. It is hard to reference the original without saying the entire thing unfortunately.
I think the change to the French Cuirassier is needed. I am concerned that the Grenadiers are going to be overpowered now though, they seem a bit like abus guns with splash damage. I guess they can be countered with skirms though
The only game I lost with grenadiers so far has been the one in this video. My team mates decided not to make military, so I had to 3v1 as shown in the video, lol.
there are other OP cards out there. Swedes get a card that reduces all arty pop slots by 1 including heavy cannon(mortars go from 4->3, falconets 5->4, leather cannon go from 3->2 and so on). then there is barrage which gives mortars a large area of effect attack that allows them to attack units (at a range penalty, fortunately), that is bound to make mortars a far more enticing option.
Hey I'm thinkin about picking up an aoe game, I'm more into fast paced combat, expansion and all that similar to Starcraft 2, would you recommend aoe2 de or aoe3 de? I can't seem to choose.
you mean the hand motor sir. i seen the russian and ottoman units use those in empire total war and historically the weapons unrelyablity and risk to the user is so great that it is disregarded out right by most armies compleatly and if it was used then it would be used as a gimik and a show peace not worthy of the field but when it was used it gives the gernades extra range to engage targets down range. though it would have to be lit before the weapon fires and risk of it blowing up on you is high.
Cheap infantry dealing a ton of splash damage with a fast fire rate is broken. People who played the "Wars of Liberty" mod and used the "dumdum bullets" card as Ethiopians already knew this :)
Just downloaded now and finally can enjoy. I am disappointed that the population cap is not increased on skirmish and campaigns. Aoe2 had increased it and campaigns were much better and easier even on the hard setting. Also how come your graphics look more like the original game where my one looks intensely polished? Is there anything I need to change in the graphics settings?
could you please publish your graphics settings? It looks so niceley matching to the classic Age III while keeping the improvements of the new graphics.
There have been no substantial changes made to the Japanese, mainly small balance changes, such as decreasing the additional range on the age IV Morutaru card from +6 to +4.
Are there changes to German cards and/or unit stats/cost? Thanks. Would be interesting to see any changes made compared to the last version of the original gane.
(Warning for photosensitive viewers: this video contains some flashing imagery, particularly during scene transitions) An interesting set of changes; I'm particularly intrigued by Spanish Gold and Grenade Launchers...
Hey Jayarbuck, interesting that you say that. I've fixed it up on my most recent videos, are you able to take a look and let me know if you think the same for those?
What about russia raiding cav oprichnik are they stronger or weaker? and does russia have the strongest grenadier on the game right even though they have no home city card that make them stronger because its one of their royal guard unit
Strongest grenadier in the game definitely goes to the British, they've got 4 cards to upgrade them, they are absolutely insane. The cards make a real difference with +30% health and +50% attack, compared to the +10% of the Royal guard grenadiers.
The Devs seem like they weren't fans of the Russians. They are giving away the unique Russian thing every one can rebuild forts giving everyone grenaders giving them shit politicans
Unfortunately currently Grenade-Launchers dont work with the russian "ransack" card (it still works with the normal grenades). :( I hope this gets changed/fixed soon.
What about Indian Elephants has their population been reduced I am referring to Mahout Lancer as they cost way much population comparing to their strength and utility in battle. They have low Base Attack. And high hitpoints melt in seconds due to low attack. Even 3 Age3 Hussars have more combined HP than Mahout and cost less population. Also, Sowars need to be buffed are they Buffed?
To make a "Spanish gold" card historically accurate, it should also reduce Spanish player's speed of all coin gathering for the rest of the game, since overflow of gold from New World (where gold was used more as artistical material than currency) brought its value down in significant way (some historians even argue that this was the reason and beginning of the end of Spanish role as superpower)
I haven't played AOE 3 in years but I'm happy to hear that they finally got rid of that stupid instant French horse nonsense. Nobody wanted to play against France, and others like me felt too disgusted to play as France.
Grenadiers were a joke in the classic game? Huh, never knew that. I would mass them all the time. Then again I played on the easiest difficulty so I probably never noticed. Although I did once try it on Moderate and got some good results massing them... Then again, there is a difference between fighting the AI and fighting a person. They probably have a better idea on what they're doing than the guy who's massing grenadiers...
From what I can see, there have been very little changes to the Aztecs. I think coyote runners will counter Grenadiers, however, you'll need to use formations and multiple groups.
@@AussieDrongo yes I’ve only noticed that the age 2 coyote card is 6 instead of 5, the warrior priests no longer take up population space. There is a card in age 1 that buffs the war chief by 50% atk and hp that used to alow him to train Janey the pet jaguar, now the card is the same buff but unlocks the noble hut to be constructed. The jaguar prowl knight is trainable in age 2 using this but the arrow and eagle runner knights are still locked until age 3. Even still I haven’t worked out a way to make that useful, Jaguars cost a lot and noble huts aren’t cheap either.
Its not, spain and france who couldnt previously make grens are especially strong. France gets free grenadier upgrades from the church and spain can buff their attack by 55% using unction.
W4ell srsly, Grenadier where allways liek a noobtrap, if you have about 15 you kill figgin ervything and noobs dont know how to handle...i imagine this getting worse :D
Mate, you ever go to the cheesecake shop and don't get the black forrest? I have only ever done that, and everyday for the last 15 years I never looked back
Instant creation of any unit is overpowered, removing it from the french only will make them painfully underpowered i fear. I already felt like I was forced to go into cuirassiers when playing french not because it was actually OP but because everything else that they have is too weak (besides arbalest rush maybe). But I guess so many people got a rage boner against the french that they didn't even realise that and would actually like one civ being so much weaker... well at least they got grenadiers
I think it was mainly targeted at the french lategame, so treaty in particular will be affected. Grenadiers are really something im curious about, I think there's going to be a very competitive french fast industrial strategy with grenadiers!
I’ve always had a personal issue with game companies slapping the title “Remastered” on an old game when all they’ve done is increased the graphics. I’m pleased to see that with this game, they’re truly remastering the whole AOE3 experience.
Alot of us havent played war chiefs or dynasty either so it's like a whole update for alot of the casuals
that's exactly the point, they only improved the graphics, they've ruined the card system, the campaign has bugs, in the original version I've never encountered nor one, there are no new campaigns for the new civs, the historical battles are good but they've created units and building for them that are not available on multiplayer, the original campaign still being absolutely the same, I mean, is just so stupid!, they didn't do anything apart for minor stupid stuffs, I'm glal that I bought it for free with game pass, cuz I would never buy such a crappy DE when I have the original game with War of Liberty mod that's even more impressive than any other aoe apart from aoe 2
@@gastonhitw720 how have they ruined the card system? Or are you one of those that demanded the level 40 grind to unlock necessary cards before you could play them in PvP?
@@gastonhitw720 I didn't knew about the Wars of Liberty mod. Thank you
Portuguese fighting over every single trading post, sounds very historical accurate
And than being overtaken by the Dutch 😆
@@sjoerdmeffert9765 Portuguese victory in Brazil, Angola, East Africa, Goa and Macau
Dutch victory in Ghana, Malacca, Ceylon, Formosa and Indonesia
@@pauloferreira1319 the Dutch took Indonesia you bastard
@@sjoerdmeffert9765 muahaha i Saw this comment and i wanted to comment what you commented xD cheers mate!
haha, Dutch goes Brrrrrrt
This is exactly the content I've been looking for, thanks man!
Please upload such content everyday
@NOWfear thanks man I appreciate it! XD
U are the only one that is speaking fax and not just playing f king historical battles! Ty for giving the information we want!
Good video. Actually provides information that hasn't been covered dozens of times.
Grenadiers are now counted as heavy infantry so Skirmishers can effectively deal with them as well as cannons.
They do rlly seem fun now 😁
They were always counted as heavy infantry. That's what made them weak. They got super countered by skirms and could do nothing against cav.
@@Akterskytten No they weren't. Skirms were never good against grenadiers.
@@SeldomPooper They most definetly were. Skirms get their full bonus against grens since grens are heavy infantry. They have longer range so you can easily kite the grens. Grenadiers have a long animation that cancels if you walk too far from them. In TAD grenadiers also have negative multiplier against light infantry(I cannot remember how much it was). In what way are skirms bad against grenadiers? I'm not sure the grens can win even in a straight up 1v1 slugfest with no micro. With micro they get destroyed. They only ever stood a chance if you played brits and sent all the cards for them. Even then any light infantry would beat them easily once they get to guard levels.
@@Akterskytten grenadiers were never heavy infantry.
P.S. Grenadiers were never weak vs skirms cause of 50% ranged attack resistance and having area damage. And area damage can be upgraded by 1 more with arsenal upgrade.
@@SeldomPooper They sure are heavy infantry. 50% ranged resist just means they have more hp. It does nothing if you can never catch up with the skirms to throw the grenades to begin with. The 50% resist also means the skirms do full damage (they have x2 multiplier) and the arsenal upgrade for aoe is locked to age 3. It costs nearly twice as much as counter infantry rifling, which gives skirms another multiplier against grens (x3 instead of x2).
None of that really matters though since the problem is the grens god awful attack animation and range. They take a long time to throw their grenades. They also have short range. Skirms can just shoot them then walk back when they get within throwing range.
An interesting note a few of these ideas (schooners / Old Han reform / Spanish Gold / probably thorougbreds ) were initially implemented into the fan patch in the base game. There has been a lot of collaboration between players of the old game and the developers here. The other changes very likely to have been developer led
ESOC has done an amazing job keeping the competitive scene alive in AOE3. It's wonderful to be able to witness it's rebirth!
Look forward to your AoE3 DE content, I previously didn't see many AoE3 youtubers in the past
Thank you for your comment. Looking forward posting a lot more informative videos!
Well, this was a timely channel. I'm brand new to AOE 3, this is good content.
Great video. It's pretty easy to find good videos about AOE 2 but this is the first time I've seen a really good informative video about AOE 3. Which I have to say really needed it, as AOE 3 is much harder for newer players to get into. Keep up the good work.
Thank you .. looking forward to new videos on what is new in DE.
Maybe a civ by civ breakdown of what is new
Uhm, "game breaking" is negatively loaded, but in the video it doesn't sound like that's what you mean.
Thanks for your perspective, in this context I perceive it to be synonymous with overpowered, rather than the context of glitches.
All those changes are really welcome but besides the I'm not sure I would call them overpowered.
@@AussieDrongo "game breaking" usually does mean "overpowered" but to an extent that the game is not properly playable any more. e.g. not "grenadiers are now so good, that they will be meta", but "grenadiers are now so powerful that whoever has them first, wins the game"
@@AussieDrongo He's not taking about glitches. He's talking about "game breaking" in terms of what it actually means: something that's so overpowered that it ruins the game.
It's just click bait. All of these changes seem very good for balance. I don't play aoe3 but the whole video he basically just repeatd "this useless thing is now strong" as if it's a bad thing. Some things may need small tweaking, the mortar thing seems like it could be overpowered. But none of this is game breaking. He got me to click but he'll get a thumbs down for the click bait
Hey there, just stumbled on your channel. That's some high quality content you're producing there, keep up the good work! One bit of constructive criticism though: you might wanna leave out the outro music beginning at 7:49. It doesn't add much to the video, I think.
Hey, thanks for the constructive criticism. I reviewed what you wrote and agree with you 100%. Thank you for your kind and helpful words.
could it cause copyright strike?
Just came across this channel and as a fellow Aussie I approve of this message. Keep it up mate!
Cheers mate. Thank you for the kind words.
When you think of how lackluster the Spanish economic machine was, the Spanish gold card is more of a fix than a game breaker for them, really. When the list of imbalanced OP civs comes out for the DE, I really doubt the Spanish will be there. Sweden on the other hand...
You're exactly right. After they exhausted those military shipments in early fortress... there was nothing left of them, now, however, they're incredibly potent in the midgame due to this change, and as a consequence that carries over to the midgame.
Wow some really great changes by the devs - it's clear they have been listening to the community! Love the content, will there be more in future?
Thank you. That's the plan! A heap more videos lined up.
@@AussieDrongo awesome, we need more aoe3 content creators :-)
@@ShemTMOfficial I've probably saw you on Samurai revolution's live stream at 11 oct... Were you there?
@@Milidious Yep I was :)
An year ago we witnessed a great Age 3 TH-camr in the making. Today you've already become one of the rising stars of Age 4 TH-cam. You've come so far, Keep it up! I became a bit emotional watching this video again.
Thank you for the great videos detailing the upcoming release, we all appreciate it.
i like seeing all these card changes, looking forward to looking at what they've changed with all the civs, and the subsequent balance patches i imagine we'll see after
From one Aussie Dronho to another: please keep making the DE content for Age of Empires 3. It's been really useful to see a lot of the strata and changes laid out.
0:20 House of Braganca (Portuguese)
Age -1
Iron Horse Age -2
1:27 Grenade Launchers (All)
Civilization: Some -> All
Flying speed up
Range up
2:41 Schooners (All)
Cost w/o card -30
Cost w/ card +40
Build time -40%
3:47 Advvanced Artillery (All)
Age -1
4:17 Castramentation (All)
Can rebuild Fort, Blockhouse, Outpost
4:43 Thoroughbreds (French)
Remove training time reduction (Nerf)
5:23 Spanish Gold (Spanish)
Coins up per ships
6:19 Old Dynasty Reforms (Chinese)
Not sure, maybe more units are powerful and more expensive?
7:00 Spice Trade All)
Food last longer
I like Castramentation most, but I am not sure I can rebuild them in PVP
Very informative. I would like to see more like this that is focused around the cards.
Great content mate. Great to have a content creator focusing on the facts and options for the game rather than just playing the game! If you would like a little bit of feedback from my side, I think your videos are very well made. The audio and the visual parts of the videos are very high quality and you bring useful numbers and facts. For this particular video though, I missed a transition between each of the cards. Maybe putting the text first and introduce the card by simply saying "Number 9. Spanish gold" would make a smother transition between them. Just my opinion, of course. Keep up the good work!
Hey mate, thanks for taking the time to write such a detailed comment, and especially thank you for the constructive feedback. Transitions have definitely been one of the things I've had difficulty with, but I think I've able to settle on some less obtrusive ones now. Are you able to take a look at my more recent videos and let me know what you think?
@@AussieDrongo For this video on particular I was mostly referring to the audio and plain text transitions, since it was hard, for me at least, to notice when you were done talking about an item in the list and moving on to the next one. Regarding the visual transitions, I'm a fan of simplicity and less is more (at least that's what I tried to apply to my videos when I had time to make some). I think your visual transitions with icons (for example when you show the icons of arsenal upgrades or the stats of units briefly on the screen) are very good. I like the fade in effect. However, I dislike the transitions used for the gameplay in the background. Particularly the shaky ones or the ones with complicated effects. I think a simple side to side fade in would look simpler, easier on the eye and wouldn't distract your viewer from the point you're trying to make, since the background gameplay is just this, background. I'm glad that you find the feedback helpful. I always try to give some constructive feedback to those who you can clearly see they put the effort, and even more when it is appreciated. Have a good day!
@@gruntgg Really good to hear that stuff from you. I'll be taking everything you said on board and definitely agree with you on less is more.
My man I love you content, was hard to find stuff like this for this game
Thanks a lot!
I forgot that Spanish Gold is only in ESOC patch, and not on RE patch.
Those ESOC guys really did great work with their creativity for these card changes.
Hey I was in this one, I was PVT. James Ramirez and my team mate was complaining about your grenadiers whilst I was saying 'just make cavalry'.
Hello there
It was a tough game man, I think if I hadn't suicided all my grenadiers into Arthur's base, and had gone imperial instead, I might have had a chance.
At this stage the only thing I've found to beat grenadiers is cannons... spaced out.
@@AussieDrongo I do think so yeah, but to be fair at this point I was just sending mostly Pikemen, Crossbows and Hussars into your two team mates to stall them rather than really do damage, I was focusing on my economy and Guard upgrades. But by the end, I was rolling through your two friends whilst you were fighting my two mates (quite well despite that, I might add, despite the inequality).
A fair game over all, you are right though, fully upgraded British grenadiers are really really strong, the only real counters I've found are Horse Cannons and a lot of cavalry, but that can be technically countered by the British player adding Culverins and Pikemen into his deathball.
Im hyped for this game, this video made me even more hyped than I was before. Thanks Aussie and thanks community!
Just found your channel, great informative video. Can't wait to see more.
Another broken thing with definitive edition is that if u play as the swedes and use "revolution" from the townhall and change to finland, u can spawn unlimited blockhouses. Try it!
Please keep making these videos!!!
The mortar line sounded like a reference to "there's a rule for that". :D
Awesome video man. Appreciate your work.
Great video, very in depth analysis about these changes. I only think your script was a bit repetitive, especially the "in the original game" parts. Otherwise, great stuff, can't wait to play the final release with friends in a few days! ...and specially try to abuse some of these cards hhahahah
Thank you for the constructive feedback, I agree with you completely. It is hard to reference the original without saying the entire thing unfortunately.
Mortar in age 3 should be very effective vs turtle builds like Japan, Dutch, China etc.
I think the change to the French Cuirassier is needed. I am concerned that the Grenadiers are going to be overpowered now though, they seem a bit like abus guns with splash damage. I guess they can be countered with skirms though
The only game I lost with grenadiers so far has been the one in this video. My team mates decided not to make military, so I had to 3v1 as shown in the video, lol.
@@AussieDrongo I think they will nerf the card soon, maybe like increase the attacking range, which sounds like a grenade launcher can do.
You can use skirms to defeat grenadiers right?
there are other OP cards out there. Swedes get a card that reduces all arty pop slots by 1 including heavy cannon(mortars go from 4->3, falconets 5->4, leather cannon go from 3->2 and so on). then there is barrage which gives mortars a large area of effect attack that allows them to attack units (at a range penalty, fortunately), that is bound to make mortars a far more enticing option.
oh and case shot which ruins the ability to tie up arty with melee units buy giving them an affective CQ attack.
Hey I'm thinkin about picking up an aoe game, I'm more into fast paced combat, expansion and all that similar to Starcraft 2, would you recommend aoe2 de or aoe3 de? I can't seem to choose.
you mean the hand motor sir. i seen the russian and ottoman units use those in empire total war and historically the weapons unrelyablity and risk to the user is so great that it is disregarded out right by most armies compleatly and if it was used then it would be used as a gimik and a show peace not worthy of the field but when it was used it gives the gernades extra range to engage targets down range. though it would have to be lit before the weapon fires and risk of it blowing up on you is high.
Is this the birth of Spirit of the Aussie?
Those grenadiers with nade launchers are super good combine it with swedes anti cav upgrade or just using them with France Old Guards
Hey dude, great video - though you could sound a little bit more excited about the game
Cheap infantry dealing a ton of splash damage with a fast fire rate is broken. People who played the "Wars of Liberty" mod and used the "dumdum bullets" card as Ethiopians already knew this :)
Just downloaded now and finally can enjoy.
I am disappointed that the population cap is not increased on skirmish and campaigns.
Aoe2 had increased it and campaigns were much better and easier even on the hard setting.
Also how come your graphics look more like the original game where my one looks intensely polished?
Is there anything I need to change in the graphics settings?
The cards are way better now. I hope aoe 4 has em. Like a customized factions!
Subscribed and forwarded to friends!
could you please publish your graphics settings? It looks so niceley matching to the classic Age III while keeping the improvements of the new graphics.
One of my ottoman decks does use grenadiers as its a deck that uses all artillery. The grenade launcher is nice to see
Ottoman get a new artillery unit in the definitive edition, make sure you keep that deck.
Good stuff. Still looking for a Sweden And other nee civ overview.
Will be on the way shortly!
Waiting to find out what changes they made to the Japanese.
There have been no substantial changes made to the Japanese, mainly small balance changes, such as decreasing the additional range on the age IV Morutaru card from +6 to +4.
Are there changes to German cards and/or unit stats/cost? Thanks. Would be interesting to see any changes made compared to the last version of the original gane.
Is there a full patch note anywhere ? Thanks
Unfortunately not yet, hopefully on release they will provide it.
@@AussieDrongo Okay, I hope they will
(Warning for photosensitive viewers: this video contains some flashing imagery, particularly during scene transitions)
An interesting set of changes; I'm particularly intrigued by Spanish Gold and Grenade Launchers...
Hey Jayarbuck, interesting that you say that. I've fixed it up on my most recent videos, are you able to take a look and let me know if you think the same for those?
Great video!
What about russia raiding cav oprichnik are they stronger or weaker? and does russia have the strongest grenadier on the game right even though they have no home city card that make them stronger because its one of their royal guard unit
Strongest grenadier in the game definitely goes to the British, they've got 4 cards to upgrade them, they are absolutely insane. The cards make a real difference with +30% health and +50% attack, compared to the +10% of the Royal guard grenadiers.
The Devs seem like they weren't fans of the Russians. They are giving away the unique Russian thing every one can rebuild forts giving everyone grenaders giving them shit politicans
@@pvtbadtouch6540 every european civ has grenadiers? Spain germany did not have any on the old game
Unfortunately currently Grenade-Launchers dont work with the russian "ransack" card (it still works with the normal grenades). :( I hope this gets changed/fixed soon.
did you developed the game strategies? together the devs?
That port card is crazy good lol
So far for me the most broken card is the Wanderlust card for the South Africa.
cheers drongo
1:31 "I can't avoid not mentioning it." = must not mention it
Thanks for the video
More pls
Your wish is my command
Grendaiers are going to to very fun
What about Indian Elephants has their population been reduced I am referring to Mahout Lancer as they cost way much population comparing to their strength and utility in battle. They have low Base Attack. And high hitpoints melt in seconds due to low attack. Even 3 Age3 Hussars have more combined HP than Mahout and cost less population. Also, Sowars need to be buffed are they Buffed?
Frech Gendarmes are very broken on maps having chenneyen natives. Those have upgrade which reduces cavalry train points by 25
You could also use culverins in third age they outrange forts
ok im not crazy i was thinking that france got nerfed after playing it a couple times
To make a "Spanish gold" card historically accurate, it should also reduce Spanish player's speed of all coin gathering for the rest of the game, since overflow of gold from New World (where gold was used more as artistical material than currency) brought its value down in significant way (some historians even argue that this was the reason and beginning of the end of Spanish role as superpower)
Cool to hear. Suffering from success.
@@AussieDrongo Or karmic retribution, depends on point of view xD
Proof that gold-backed currencies aren't proof from inflation.
I haven't played AOE 3 in years but I'm happy to hear that they finally got rid of that stupid instant French horse nonsense. Nobody wanted to play against France, and others like me felt too disgusted to play as France.
In the definitive edition you can now make insta musketeers with the Russians, please check it out
I still think the french cav will still be op as hell.
Off topic but does definitive edition come with the Asian and native factions?
yes, it's the same as the complete collection plus they added a few scenarios
Subbed!
Thank you! I hope you enjoy your stay
Ehhh, pretty sure the chinese meta was Arquebuisers (skirms), the insane cavalry units and the heavy artillery.
Yep, the meteor hammer cav!
Will you be my Spirit of the law in AGE 3 DE ? :D
Grenadiers were a joke in the classic game?
Huh, never knew that. I would mass them all the time. Then again I played on the easiest difficulty so I probably never noticed.
Although I did once try it on Moderate and got some good results massing them...
Then again, there is a difference between fighting the AI and fighting a person. They probably have a better idea on what they're doing than the guy who's massing grenadiers...
Ah, the game isn't even out for 24hrs and we already get the videos calling stuff broken!
Heh, just wait until 6 grenadiers make 13 of your muskets exploded in a single volley, the first time it happened to me I almost flipped my table!
so wich playstyle use japanese civ?
Any changes to the Ottomans???
Yes, there have been, and I'll be covering those changes in an upcoming video. They receive a new unit, but it is a bit weird...
No love for the Aztecs? just give the game crazy grenadiers that will pretty much counter every aztec unit.
From what I can see, there have been very little changes to the Aztecs. I think coyote runners will counter Grenadiers, however, you'll need to use formations and multiple groups.
@@AussieDrongo yes I’ve only noticed that the age 2 coyote card is 6 instead of 5, the warrior priests no longer take up population space.
There is a card in age 1 that buffs the war chief by 50% atk and hp that used to alow him to train Janey the pet jaguar, now the card is the same buff but unlocks the noble hut to be constructed. The jaguar prowl knight is trainable in age 2 using this but the arrow and eagle runner knights are still locked until age 3. Even still I haven’t worked out a way to make that useful, Jaguars cost a lot and noble huts aren’t cheap either.
I'm really feeling unhappy with this DE, many people will feel the same after playing not only the campaign
did they have grenade launcher back then?
How do i get the grenade launcher?
This video should be called "game changing" not "game breaking"
Fixing and rebalancing doesn't break the game
Can I select more then 50 units?
Unfortunately not, this was a change that was made in the early beta (up to 65 units) but it was reverted back to 50.
@@AussieDrongo that kinda really sucks. Thanks.
Actually I went to school in USA so I don’t know shit about the Spanish Revolution. But I sure do know economics. Oh wait, no I don’t.
The title is not accurate, then.
Wow
That grenade launcher is a joke right? This looks like a cheat LOL
Its not, spain and france who couldnt previously make grens are especially strong.
France gets free grenadier upgrades from the church and spain can buff their attack by 55% using unction.
Yea devs needa limits some civs from making Grenadiers.
Spain is one.
Blizzard, this is how you should make a remake
Can you please do a Russian rush video
yes finally a french nerf
Many people asked for it - and finally it has happened.
W4ell srsly, Grenadier where allways liek a noobtrap, if you have about 15 you kill figgin ervything and noobs dont know how to handle...i imagine this getting worse :D
Noooo, my lovely France 🇫🇷
The reason im buying this is because of the French bs cards being fixed
you should change your yt avatar
How is any of this "game breaking"? Words have meanings you know?
could you just fucking film in true 1920x1080 16:9 please, there are two giant black bars thats like half my fucking screen
hate the change to spanish. they were a boring ff civ before, but now even more -.-
mate, have you ever heard about AOE2 ?? it's much better
Mate, you ever go to the cheesecake shop and don't get the black forrest? I have only ever done that, and everyday for the last 15 years I never looked back
Instant creation of any unit is overpowered, removing it from the french only will make them painfully underpowered i fear. I already felt like I was forced to go into cuirassiers when playing french not because it was actually OP but because everything else that they have is too weak (besides arbalest rush maybe). But I guess so many people got a rage boner against the french that they didn't even realise that and would actually like one civ being so much weaker... well at least they got grenadiers
I think it was mainly targeted at the french lategame, so treaty in particular will be affected. Grenadiers are really something im curious about, I think there's going to be a very competitive french fast industrial strategy with grenadiers!