For the other episodes in this series you can check this playlist: th-cam.com/play/PLY4d0TUsYg8K-ydAfbjwWk2Ws__Kk6id0.html The unedited version of this guide (previously members only) is now available to anyone at this link: th-cam.com/video/0qyc4XxRQp8/w-d-xo.html You can find researches and focuses in the description! For all of my guides I also always make dedicated spreadsheets which include, in addition to focuses and researches, a list of all the steps required in order to succeed. These spreadsheets are exclusive to the members (Colonel rank) of the channel, in addition to several other perks! Becoming a member is mainly a way to show your support to the channel and to help keeping it alive and active. If you are interested, or if you wish to help the channel, you can become a member and get access to all perks through this link: th-cam.com/channels/1c01Sz-D_aNEUEbUBxwUJQ.htmljoin For even more exclusive content, make sure to join our: Discord server: discord.gg/e5WQFf5qDr Instagram: instagram.com/machiavellianstrategist USEFUL LINKS --------------------------------------------------- My latest templates & designs: th-cam.com/play/PLY4d0TUsYg8KCFGQl9nYPjFnXN0N5ERze.html All of my country guides: th-cam.com/play/PLY4d0TUsYg8LQ6kW3_94GhRJaHn3ZlalP.html The other episodes in this series: th-cam.com/play/PLY4d0TUsYg8K-ydAfbjwWk2Ws__Kk6id0.html
"General, France just capitulated, shall we send in the marines to secure a beachhead before they can prepare a defense?" "No, we'll give them time to prepare a defense first, wouldn't be sportsmanlike otherwise."
Epic Guide and min/max as always! Thank you so much for your Content! You always make me get back to Hoi 4 and jump back into the game and try out new Focus trees. Keep it up mate! Love it!
There are several useful features that HOI2 and HOI3 had that are no longer available in HOI4. Alerts (with an option to pause the game) when units arrived at a destination, started/ended a battle (which was huge for naval engagements with capital ships), and, of course, trade automation.
That's really sad, the clicking on the trade tab (especially with free trade) gets quite crazy! I hope they will reintroduce those features at some point...
@@MachiavellianStrategist I hear you. I was adjusting trade almost every day during my latest Brazil run. The other very annoying thing is how often I'd have to manage the units I got from allies. I wouldn't hold my breath on it being reintroduced though. The community has been asking for it since before HOI4 was even released as the changes were unveiled in the devlogs. I didn't play HOI4 until about a year ago because it became so different from HOI3 and, in my mind, much less a traditional strategic war game, in comparison to HOI3. The deal breaker for me was the complete, at least initially, abandonment of NATO tiles and being forced to use the sprites instead.
"All of Denmark" Dude you're just looking at the Juteland peninsula, that is only the continental part of Denmark, the rest of Denmark is the Islands, which the Danish puppet still has.
"When you can find Wyoming right away you've been playing the US too much..." lol Or, you're from the US and you know your states. I'm in Arizona, btw. 🙂
@@MachiavellianStrategist I'd say it used to be the case that most could. After 27 years in education in CA, I'd say, sadly, the percentage has gone down significantly.
@@garyjohnson3252 Wyoming is probably the equivalent of our region of Molise. It is a place that nobody ever visited, so we say that the origin of the name is actually Molisent because it doesn't really exist.
Democratic USA is incredibly strong, although all those research slots are actually a bit of an overkill, we end up using them to research stuff a lot ahead of time and with huge penalties.
@@earthenergyhex makes sense! I am playing with all dlcs (the subscription can be a good option to try them out and then decide which ones you really want). I would say that No Step Back and By Blood Alone are overall the most important ones to own. By the way, welcome to hoi4! It is a great game, although it can be a little tricky at first.
I think doing Neutrality act so early and not doing Selective Service acct immediately after is suboptimal due to the misallocation of early war support.
It's a good idea to use it in the way you are doing it, but it adds another layer of complexity which I try to avoid in my guides. It is not usually super impactful, but it can be a nice boost. Also, since I usually play fascist, people tend to hate and embargo me fairly quickly haha
@@MachiavellianStrategist "Usually play fascist" Clearly this is Hoi4 related. Although is there a reason you prefer fascism to communism, the other totalitarian ideology?
@@Jo-Heike I LOVE the justification time reduction (-80% when fighting a major) this makes fascism the superior ideology for pure aggressive expansion, which kind of makes sense!
Not particularly for our democratic USA strategy, it will be more important for the upcoming fascist guide. I mean they get less stuff from non-core regions, so technically it would be better to always puppet the countries which have the original core, but I prefer having fewer puppets as they are easier to manage.
My main question after watching this and reading the description is did you ever end up upgrading your naval transport technology to increase your naval invasion capacity? Because you used alot of marines in the naval invasion but I thought you'd only be able to use 10 divisions total with the starting naval transport tech the USA starts with.
@@MachiavellianStrategist Thank you for the quick reply!! That is super cool, I had no idea the doctrines did that for the marines. You learn something new everyday
I find medium lobbying effort to be hardly worth it compared to small lobbying efforts. Could you explain why getting a medium lobbying effort that early would be beneficial?
@@MachiavellianStrategist New Deal gives 150pp. By the first 70 days you have 154pp. Your PP gain cannot go below 0, so if you do a lobbying effort during the focus, you only lose that 4 extra pp in exchange for having a bunch of extra support before the election, which allows you enough support to do all your acts fairly quickly.
@@MachiavellianStrategist Think of it as a 4pp cost medium lobbying effort. Small lobbying effort costs: .3pp x 30d = 9PP over the course of a month for 5+25 support Medium Lobbying Effort Costs - .75pp x 45 = 34PP over the course of a month and a half for 10+50 support As you can see, medium is supposed to cost 35PP, but you can get it for only 4 PP if you do it before New Deal.
@@MachiavellianStrategist You gotta do War department before neutrality act so you can get neutrality and selective service done ASAP to get the war support. You see SSA just sets war support to 10%, regardless of what it was before, so you want to lose the war support from Neutrality Act so that it is completely negated by the SSA.
Random question that is not related to the guide Would it be better to use blitzkrieg doctrine rather than superior fire power doctrine for major nations? Especially since nations like the US and USSR can have a heavy military based economy that can definitely produce a lot of quality medium (and modern after 1944-45) tanks way earlier, I feel like it would make more sense to have the blitzkrieg doctrine for those nations
Hi! You mean mobile warfare right? Personally I like it a lot and I usually pick it with Germany (since they start with it and have some great discounts). However, superior firepower is arguably more well rounded and balanced. Superior firepower heavily buffs support companies and the raw stats of our difivisions, which is alwyas useful, both for your tanks and for your infantry divisions. Mobile warfare buffs armored divisions the most, but it tends to do it mostly in terms of speed, organization and breakthrough. The extra organization is nice to have, but speed and breakthrough is something we already have on our tanks, having more does not make a big enough difference usually. Finally, the US starts with superior firepower and has a - 15 cost advisor for it, so switching to mobile warfare would delay many of the doctrines. Also, superior firepower is very good for our marines. That being said, mobile warfare would probably work very well too!
@@MachiavellianStrategist (Yes I meant Mobile Warfare lmao) But you do have a point, superior firepower does seem to be the more balanced option in most nations. I usually just prefer Mobile Warfare if I am going to main tanks, but overall tanks already have good stats and you just need to bump up the engine and armor by a few points for your desired stats if you are going superior firepower.
It hurts my eyes to see the empty fuel at the beginning, if you like to avoid and get even more navy and air xp just build the first infastructure in texas and you wiill never have issues with fuel anymore.
Oh it's alright, we don't really need more xp nor fuel for the entire early part of the run, we need the extra military factories a lot more! You could just train until regular and then stop and restart later on when you have fuel, I just leave them on constant training to keep things as simple as possible! Building the first infrastructure in Texas is also a totally fine option by the way, but you might be a little behind on military production if you do.
How do you select all the infantry divisions? This is why these things are so fing confusing. Every "tutorial" I've seen for HOI4 they are using shortcuts and don't explain how to use them. Is there a complete noob tutorial out there somewhere?
Double clicking on a unit type will select all of those units in an army. My unedited videos are pretty close to a beginner's guide, since you get the full footage! But feel free to ask any questions!
Your text doesn't mach the political situation in the 1940ies. The US did NOT represent pure capitalism then. It was the era of new deal, equaling european democratic socialism.
Hi! I assume you are referring to the description right? It is just a joke hehe, it is not meant to be an accurate representation of the US in the 40ies. (same for the exporting democracy in the title)
@@MachiavellianStrategist Excuse my overdoing. I feel sometimes pissed if people transfer current politics in history. Of course the US do aggressive foreign policy since they are a super power. It was not like that in the Roosevelt-era. Corresponding to the New Deals as economic concept, the Roosevelt govt. pursued the foreign policy of "good neighbourhood" and took home troops abroad. Just as a historical hint ;-)
Hi! No it's okay, but I really don't think we need the extra research speed. We actually have too many research slots already. Stability is more important in my opinion!
My dude, I love your guides but I need to chime in here. 13:20 you have a -50% construction speed debuff on mils man, there is *NO WAY* paying 25pp for a few extra civs constructing at -50% AND THEN having to keep taking the small lobbying effort at -.3 a day just to make up for the reps lost by the first part can possibly be worth it.
Hi! Thank you for the feedback (and suggestion)! In my opinion it is worth sacrificing PP for additional military factories, despite the low construction efficiency. We don't really need extra research speed, since the US already has access to a stupid number of research slots. That being said, what you suggested makes sense, and it won't change the overall strategy, so you are totally free to make the change and see how it goes. If you test it, I would really appreciate if you could let me know the results (whether you go for the extra research speed or for something else).
21:16 okay so finally got to the same date as you. I have 228 factories to your 236 (basically the same) BUT I have literally 50+ 100% infrastructure open building spots so I will very very quickly speed past that number. I’d be interested in swapping save files - I’m building for a historical war start of late 1941 so have not went nuts on training troops etc, but i think I’ll be completely unstoppable by that point.
Also I’m sure we’re building somewhat different things but you’re sending away 18 factories for resources, I’m sending 3. going heavy on infra first means you don’t need to trade away nearly as many factories for resources, helping the snowball as well!
@@JDothan definitely agree! The timing in which you plan to join the war makes a huge difference! My setup is meant for an early war. Generally speaking, if you plan to join later it is much better to have more infrastructures and civilian factories. And of course you won't need as many divisions as early.
@@user-di7un8tn3e democratic USA can get incredibly powerful too! (by the way, don't miss part 2 of this guide, which was just released) th-cam.com/video/Q5abtE3Xj_E/w-d-xo.htmlsi=tbFmWFmBdKxrtOiS
@@MachiavellianStrategist I'm occupying Mexico, I'm swapping destroyers for bases, Iceland is joining me, I'm only building military factories in Mexico and the Philippines, I'm turning them into integrated puppets, when all the research is done, 650 factories become 750 with trade, and with the Japanese occupation, it reaches 900. It is possible to see 1000 factories completely legally and democratically, with the European occupation, it will be more. can be exaggerated
For the other episodes in this series you can check this playlist: th-cam.com/play/PLY4d0TUsYg8K-ydAfbjwWk2Ws__Kk6id0.html
The unedited version of this guide (previously members only) is now available to anyone at this link: th-cam.com/video/0qyc4XxRQp8/w-d-xo.html
You can find researches and focuses in the description!
For all of my guides I also always make dedicated spreadsheets which include, in addition to focuses and researches, a list of all the steps required in order to succeed.
These spreadsheets are exclusive to the members (Colonel rank) of the channel, in addition to several other perks!
Becoming a member is mainly a way to show your support to the channel and to help keeping it alive and active.
If you are interested, or if you wish to help the channel, you can become a member and get access to all perks through this link:
th-cam.com/channels/1c01Sz-D_aNEUEbUBxwUJQ.htmljoin
For even more exclusive content, make sure to join our:
Discord server: discord.gg/e5WQFf5qDr
Instagram: instagram.com/machiavellianstrategist
USEFUL LINKS
---------------------------------------------------
My latest templates & designs: th-cam.com/play/PLY4d0TUsYg8KCFGQl9nYPjFnXN0N5ERze.html
All of my country guides: th-cam.com/play/PLY4d0TUsYg8LQ6kW3_94GhRJaHn3ZlalP.html
The other episodes in this series: th-cam.com/play/PLY4d0TUsYg8K-ydAfbjwWk2Ws__Kk6id0.html
"General, France just capitulated, shall we send in the marines to secure a beachhead before they can prepare a defense?"
"No, we'll give them time to prepare a defense first, wouldn't be sportsmanlike otherwise."
Hahaha, let's give these poor Germans a chance!
Epic Guide and min/max as always! Thank you so much for your Content! You always make me get back to Hoi 4 and jump back into the game and try out new Focus trees.
Keep it up mate! Love it!
Thank you so much for your comment! More guides will be coming soon!
There are several useful features that HOI2 and HOI3 had that are no longer available in HOI4. Alerts (with an option to pause the game) when units arrived at a destination, started/ended a battle (which was huge for naval engagements with capital ships), and, of course, trade automation.
That's really sad, the clicking on the trade tab (especially with free trade) gets quite crazy! I hope they will reintroduce those features at some point...
@@MachiavellianStrategist I hear you. I was adjusting trade almost every day during my latest Brazil run. The other very annoying thing is how often I'd have to manage the units I got from allies. I wouldn't hold my breath on it being reintroduced though. The community has been asking for it since before HOI4 was even released as the changes were unveiled in the devlogs. I didn't play HOI4 until about a year ago because it became so different from HOI3 and, in my mind, much less a traditional strategic war game, in comparison to HOI3. The deal breaker for me was the complete, at least initially, abandonment of NATO tiles and being forced to use the sprites instead.
Let’s go! Been waiting for this!
It was requested quite a while ago, I hope it was worth the wait hehe.
Let me know what you think about it!
Now, this is epic.
I like my hoi 4 content, but this channel has the most wholesome war-mongering-world-conquering vibe ever. Keep up the videos!
@@shreeharimittal2419 thank you so much!
Another great guide. I am guessing Italy caused too much world tension and it isn't reset when it becomes a puppet :)
Thank you! (and great guess!)
@@MachiavellianStrategist I am looking forward to part 2.
@@Avalanche_Mudder04 coming soon!
@@MachiavellianStrategist I am guessing those marines are going to be putting in some work.
"All of Denmark"
Dude you're just looking at the Juteland peninsula, that is only the continental part of Denmark, the rest of Denmark is the Islands, which the Danish puppet still has.
Yep, but they used not to take it at all, just peacefully puppet them. I think this changed in one of the latest updated.
"When you can find Wyoming right away you've been playing the US too much..." lol Or, you're from the US and you know your states. I'm in Arizona, btw. 🙂
Are people in the US usually able to quickly find other states on the map? Arizona is another state that always comes up with missions haha!
@@MachiavellianStrategist I'd say it used to be the case that most could. After 27 years in education in CA, I'd say, sadly, the percentage has gone down significantly.
@@garyjohnson3252 Wyoming is probably the equivalent of our region of Molise. It is a place that nobody ever visited, so we say that the origin of the name is actually Molisent because it doesn't really exist.
@@MachiavellianStrategist Lol.
@@MachiavellianStrategist By the fifth grade I was tested on all 50 states and each State capitol.
USA is OP, seven research slots. Mosley GB is the only one more powerful imo
Democratic USA is incredibly strong, although all those research slots are actually a bit of an overkill, we end up using them to research stuff a lot ahead of time and with huge penalties.
@MachiavellianStrategist yes, especially with all the research bonuses, focuses for tech, and research sharing
I am brand new to the game so I don't know squat. What DLC are you using? I played without any DLC's so it wasn't the same as your tutorial.
@@earthenergyhex makes sense! I am playing with all dlcs (the subscription can be a good option to try them out and then decide which ones you really want).
I would say that No Step Back and By Blood Alone are overall the most important ones to own.
By the way, welcome to hoi4! It is a great game, although it can be a little tricky at first.
I think doing Neutrality act so early and not doing Selective Service acct immediately after is suboptimal due to the misallocation of early war support.
Thank you for the feedback! I will look into that more as soon as I have time and I will let you know!
BTW, why don't you ever use the newish feature to buy/sell armaments? I often use it to sell foreign equipment, especially outdate/captured planes.
It's a good idea to use it in the way you are doing it, but it adds another layer of complexity which I try to avoid in my guides.
It is not usually super impactful, but it can be a nice boost.
Also, since I usually play fascist, people tend to hate and embargo me fairly quickly haha
@@MachiavellianStrategist "Usually play fascist" Clearly this is Hoi4 related.
Although is there a reason you prefer fascism to communism, the other totalitarian ideology?
@@Jo-Heike I LOVE the justification time reduction (-80% when fighting a major) this makes fascism the superior ideology for pure aggressive expansion, which kind of makes sense!
@@MachiavellianStrategist Unless you're going for world conquest, in which case Trotsky leading the Soviet Union is superior.
You puppeted Germany in a few of their occupied states, namely Juteland and Czechia, which means they don't have cores. Isn't that bad?
Not particularly for our democratic USA strategy, it will be more important for the upcoming fascist guide.
I mean they get less stuff from non-core regions, so technically it would be better to always puppet the countries which have the original core, but I prefer having fewer puppets as they are easier to manage.
My main question after watching this and reading the description is did you ever end up upgrading your naval transport technology to increase your naval invasion capacity? Because you used alot of marines in the naval invasion but I thought you'd only be able to use 10 divisions total with the starting naval transport tech the USA starts with.
It is thanks to the marines special doctrines, they massively increase your naval invasion capacity once you unlock all of them!
@@MachiavellianStrategist Thank you for the quick reply!! That is super cool, I had no idea the doctrines did that for the marines. You learn something new everyday
@@Rhythm.87 no problem! I also keep learning new things in every run hehe
You have to do your first medium lobbying effort before you even take your first focus
I find medium lobbying effort to be hardly worth it compared to small lobbying efforts.
Could you explain why getting a medium lobbying effort that early would be beneficial?
@@MachiavellianStrategist New Deal gives 150pp. By the first 70 days you have 154pp.
Your PP gain cannot go below 0, so if you do a lobbying effort during the focus, you only lose that 4 extra pp in exchange for having a bunch of extra support before the election, which allows you enough support to do all your acts fairly quickly.
@@MachiavellianStrategist Think of it as a 4pp cost medium lobbying effort.
Small lobbying effort costs: .3pp x 30d = 9PP over the course of a month for 5+25 support
Medium Lobbying Effort Costs - .75pp x 45 = 34PP over the course of a month and a half for 10+50 support
As you can see, medium is supposed to cost 35PP, but you can get it for only 4 PP if you do it before New Deal.
@@subashchandra9557 oh ok! That seems to be worth it indeed then! I will need to test it, thank you for the suggestion!
@@MachiavellianStrategist You gotta do War department before neutrality act so you can get neutrality and selective service done ASAP to get the war support.
You see SSA just sets war support to 10%, regardless of what it was before, so you want to lose the war support from Neutrality Act so that it is completely negated by the SSA.
Random question that is not related to the guide
Would it be better to use blitzkrieg doctrine rather than superior fire power doctrine for major nations? Especially since nations like the US and USSR can have a heavy military based economy that can definitely produce a lot of quality medium (and modern after 1944-45) tanks way earlier, I feel like it would make more sense to have the blitzkrieg doctrine for those nations
Hi! You mean mobile warfare right?
Personally I like it a lot and I usually pick it with Germany (since they start with it and have some great discounts). However, superior firepower is arguably more well rounded and balanced.
Superior firepower heavily buffs support companies and the raw stats of our difivisions, which is alwyas useful, both for your tanks and for your infantry divisions.
Mobile warfare buffs armored divisions the most, but it tends to do it mostly in terms of speed, organization and breakthrough. The extra organization is nice to have, but speed and breakthrough is something we already have on our tanks, having more does not make a big enough difference usually.
Finally, the US starts with superior firepower and has a - 15 cost advisor for it, so switching to mobile warfare would delay many of the doctrines.
Also, superior firepower is very good for our marines.
That being said, mobile warfare would probably work very well too!
@@MachiavellianStrategist
(Yes I meant Mobile Warfare lmao)
But you do have a point, superior firepower does seem to be the more balanced option in most nations. I usually just prefer Mobile Warfare if I am going to main tanks, but overall tanks already have good stats and you just need to bump up the engine and armor by a few points for your desired stats if you are going superior firepower.
@@rosagd indeed! But actually I will test them more in future, because so far I got my lowest ever casualties with mobile warfare Germany!
@@MachiavellianStrategist
Yeah thats a fair point.
It hurts my eyes to see the empty fuel at the beginning, if you like to avoid and get even more navy and air xp just build the first infastructure in texas and you wiill never have issues with fuel anymore.
Oh it's alright, we don't really need more xp nor fuel for the entire early part of the run, we need the extra military factories a lot more! You could just train until regular and then stop and restart later on when you have fuel, I just leave them on constant training to keep things as simple as possible!
Building the first infrastructure in Texas is also a totally fine option by the way, but you might be a little behind on military production if you do.
How do you select all the infantry divisions? This is why these things are so fing confusing. Every "tutorial" I've seen for HOI4 they are using shortcuts and don't explain how to use them. Is there a complete noob tutorial out there somewhere?
Double clicking on a unit type will select all of those units in an army. My unedited videos are pretty close to a beginner's guide, since you get the full footage!
But feel free to ask any questions!
Your text doesn't mach the political situation in the 1940ies. The US did NOT represent pure capitalism then. It was the era of new deal, equaling european democratic socialism.
Hi! I assume you are referring to the description right?
It is just a joke hehe, it is not meant to be an accurate representation of the US in the 40ies. (same for the exporting democracy in the title)
@@MachiavellianStrategist Excuse my overdoing. I feel sometimes pissed if people transfer current politics in history. Of course the US do aggressive foreign policy since they are a super power.
It was not like that in the Roosevelt-era. Corresponding to the New Deals as economic concept, the Roosevelt govt. pursued the foreign policy of "good neighbourhood" and took home troops abroad.
Just as a historical hint ;-)
No problem at all! Many of us HOI4 lovers are also passionate about history, so it is always interesting to discuss it!
@@MachiavellianStrategist Keep it up!
Is it bad to pick the give refuge to German/Italian scientists?
Hi! No it's okay, but I really don't think we need the extra research speed. We actually have too many research slots already. Stability is more important in my opinion!
@@MachiavellianStrategist Ah that makes sense 👍
My dude, I love your guides but I need to chime in here. 13:20 you have a -50% construction speed debuff on mils man, there is *NO WAY* paying 25pp for a few extra civs constructing at -50% AND THEN having to keep taking the small lobbying effort at -.3 a day just to make up for the reps lost by the first part can possibly be worth it.
There are so many good things to use PP on with the scientist decisions, attache to china this just seems so wasteful
Hi! Thank you for the feedback (and suggestion)!
In my opinion it is worth sacrificing PP for additional military factories, despite the low construction efficiency. We don't really need extra research speed, since the US already has access to a stupid number of research slots.
That being said, what you suggested makes sense, and it won't change the overall strategy, so you are totally free to make the change and see how it goes.
If you test it, I would really appreciate if you could let me know the results (whether you go for the extra research speed or for something else).
21:16 okay so finally got to the same date as you. I have 228 factories to your 236 (basically the same) BUT I have literally 50+ 100% infrastructure open building spots so I will very very quickly speed past that number. I’d be interested in swapping save files - I’m building for a historical war start of late 1941 so have not went nuts on training troops etc, but i think I’ll be completely unstoppable by that point.
Also I’m sure we’re building somewhat different things but you’re sending away 18 factories for resources, I’m sending 3. going heavy on infra first means you don’t need to trade away nearly as many factories for resources, helping the snowball as well!
@@JDothan definitely agree! The timing in which you plan to join the war makes a huge difference! My setup is meant for an early war. Generally speaking, if you plan to join later it is much better to have more infrastructures and civilian factories. And of course you won't need as many divisions as early.
My usa 01.01.43 880 Factories ;)
With my upcoming guide (fascist USA) we will get over 1000 in 1941!
@@MachiavellianStrategist nice bro
@@MachiavellianStrategist my usa democratic
@@user-di7un8tn3e democratic USA can get incredibly powerful too! (by the way, don't miss part 2 of this guide, which was just released)
th-cam.com/video/Q5abtE3Xj_E/w-d-xo.htmlsi=tbFmWFmBdKxrtOiS
@@MachiavellianStrategist I'm occupying Mexico, I'm swapping destroyers for bases, Iceland is joining me, I'm only building military factories in Mexico and the Philippines, I'm turning them into integrated puppets, when all the research is done, 650 factories become 750 with trade, and with the Japanese occupation, it reaches 900. It is possible to see 1000 factories completely legally and democratically, with the European occupation, it will be more. can be exaggerated