Some Thoughts On Deep Rock Galactic

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  • เผยแพร่เมื่อ 14 ก.ค. 2024
  • Good morning! These are some thoughts on Deep Rock Galactic, a game I only picked up as of April of this year, and I got addicted pretty much immediately. Great game.
    Hope you got something out of this one, if you did lemme know :). Next some thoughts on'll be on a roguelike.
    The videos mentioned in Thought 5:
    Angyl: • The Cult Like Fanbase ...
    Sniss: • DRG: Seasons Need To E...
    Timestamps:
    00:00 Intro
    00:22 1: The strategy of DRG
    07:05 2: The cave is my new home
    09:30 3: Can't see shit in Hoxxes
    11:29 4: DRG's thematic elements
    15:07 5: Short respondes to other DRG videos
    18:18 6: General mission type thoughts
    24:14 Summary & Outro
  • เกม

ความคิดเห็น • 121

  • @sleepypanda2723
    @sleepypanda2723 15 วันที่ผ่านมา +36

    Rock and Stone!

    • @memeconnoisseur4377
      @memeconnoisseur4377 14 วันที่ผ่านมา +2

      Rock me like a Stone!

    • @ulpurt7612
      @ulpurt7612 14 วันที่ผ่านมา +2

      Technically speaking, rocking, is more legal, than stoning. Ehh? Ehh?

    • @cooldud_
      @cooldud_ 11 วันที่ผ่านมา +2

      rock and stone or you ain't going home!

    • @dr.robotnik3684
      @dr.robotnik3684 10 วันที่ผ่านมา +1

      That's it lads, Rock and Stone!

    • @level20eevee75
      @level20eevee75 10 วันที่ผ่านมา +2

      Rock and stone - to the heart!

  • @edankasan1170
    @edankasan1170 15 วันที่ผ่านมา +112

    Calling low oxygen fun really highlights that you don’t play in public lobbies 😂

    • @SpidzWT
      @SpidzWT  15 วันที่ผ่านมา +30

      that's actually an incredible point haha, didn't even think of that, i haven't had the awful experience i've read so many others having

    • @monstrosity598
      @monstrosity598 15 วันที่ผ่านมา +2

      Throw a IFG at this guy lmao

    • @blacktigerace6687
      @blacktigerace6687 13 วันที่ผ่านมา +5

      @@SpidzWT low o2 is indeed fun, theres many strategy where you spawn those supply pods and when to go back to refill o2, how to defend with constant o2, etc
      but if you play drg long enough, that become annoying, lol
      theres another type of gameplay you probably didnt knew, its an objective speedrun, not only your adaptive strategy is tested heavily, you also need to do adventure and the mission progression fast, and agro + fighting the enemy fast
      axis kronos, benicopter, and spurrrg is good example how to be fast for any class
      note, dont start something or click buttons on random lobby, speedrunner enjoyer love that, but the host might just want to enjoy his game slower and adventure the whole cave

    • @aoiseirya550
      @aoiseirya550 11 วันที่ผ่านมา +1

      Imagine Low Oxygen and Blood Sugar 😵‍💫

    • @bast4rdlyreaper
      @bast4rdlyreaper 6 วันที่ผ่านมา

      12:03

  • @chromie6571
    @chromie6571 12 วันที่ผ่านมา +23

    Me watching hundreds of DRG analysis/review videos to get an idea of whether or not I should purchase this game I already have thousands of hours in

  • @novacream81
    @novacream81 14 วันที่ผ่านมา +19

    a drg "review" that gives focus to the parts that i love about it AND is fully captioned? truly amazing work here!

  • @MiraPacku
    @MiraPacku 9 วันที่ผ่านมา +6

    "low oxygen is a fun modifier"
    said nobody ever

  • @dogf421
    @dogf421 12 วันที่ผ่านมา +13

    i think the darkness is handled in a really interesting way. lighting up areas to reveal stuff feels satisfying, and you have just enough light resources to stop the dark from feeling oppressive if you manage them correctly

  •  11 วันที่ผ่านมา +4

    I think one aspect of the classes and the strategy you talk about is how differently they make you **see** the caves. As an engineer you think of how and where to place your platforms, the driller thinks of ways of carving the terrain, the scout of where to grapple to. This, to me, is very interesting as it makes each cave feel completely different depending on which class you play as (and what classes are with you in the dive).

    • @kingsadvisor18
      @kingsadvisor18 5 วันที่ผ่านมา +2

      Don't forget Gunner. Lot of people clown on the Zipline but players who're smarter than a mango salad need to make a spiderweb. Love setting up intersecting lines above a space we'll spend a lot of time in. There have been times I'd never touch the ground near the core stone, raining ordinance straight down

    •  5 วันที่ผ่านมา +1

      @@kingsadvisor18 exactly my point

    • @SpidzWT
      @SpidzWT  วันที่ผ่านมา +1

      At the time of making the video, I'd only something like 8 levels in Gunner -- had barely played him, as his ordnance doesn't really interest me. I recently checked out spiderwebbing (especially since I only recently learnt you could jump and grab different lines mid-air) and it's definitely an incredibly rewarding strategy. Really feels like a Gunner-only method of viewing things: You can create mid-air battlements with some engineer platforms, but you can't really look down and shoot below with them in the same way interlocked ziplines can.
      "players who're smarter than a mango salad" is a great line too lol

  • @RainbwRobyn
    @RainbwRobyn 13 วันที่ผ่านมา +7

    Fun Fact about the dreadnoughts. For a very long time durring the games development history there was only 1 type dreadnought. The twins and the hive guard were added just before the game started doing seasons and it added some much needed variety to elimination missions. I do agree though that it might be time to add another 1 or 2 types though.
    Also at one point in the early days of early access the dreadnought's armor did not regenerate and it had way less attacks than it does now.

  • @moseschrist203
    @moseschrist203 14 วันที่ผ่านมา +14

    "The flare gun is where he really shines."
    but also clearly the shotgun is the goat and don't you forget it

    • @fongjasper8206
      @fongjasper8206 8 วันที่ผ่านมา

      Chill man he probably hasn't gotten special powder yet, but PGL is dope even without overclocks

    • @bast4rdlyreaper
      @bast4rdlyreaper 6 วันที่ผ่านมา

      Which Shotgun? There's two, and many subclass OC Shotguns?

    • @fongjasper8206
      @fongjasper8206 6 วันที่ผ่านมา

      @@bast4rdlyreaper i think he was referring to scout's boomstick i think

  • @marvielouuise
    @marvielouuise 15 วันที่ผ่านมา +15

    Thank you for the critical review of one of my favorite games. I've also noticed that a lot of other reviewers that talk about DRG are praising it without really focusing on what makes the game mechanically great.
    I especially agree with the darkness point, it's as if the developers kind of forgot the original idea as they developed the game - even the game's catchphrase is "Danger, >Darkness

    • @SpidzWT
      @SpidzWT  14 วันที่ผ่านมา +1

      Cheers for the lengthy comment! Glad you enjoyed :).

    • @thegoldenraysoftheglorious1180
      @thegoldenraysoftheglorious1180 12 วันที่ผ่านมา +2

      I hope as we get deeper, we may see more of the darkness aspect. Maybe in Rogue Core or a possible season 7.
      It would be cool if the different dwarves had their own unique voicelines when they did things such as found aquargs/resonance crystals/secondary objective things or completed objectives or got big kills/a streak of multikills.
      Ngl those both feel like nitpicks to me personally but they are really the only things lacking from my experience and this is one of my favorite games I have played.

  • @ernoh9724
    @ernoh9724 14 วันที่ผ่านมา +7

    +1 on everything you said, especially felt seen at the mention about why on-site refining stands above all other modes.
    Main thing I feel you didn't mention was about the scout, where I think one of the main things that make it special is how the unlimited vertical movement makes you view the whole cave in completely different perspective than the more vertically limited classes do. You end up having your own nooks where you stalk the cave life from, where you flee when things get too chaotic, and own shortcuts that no other dwarf has visited and due to random generation never will.
    edit: obviously I don't know you at all and have only watched this single video, but just wanted to add that based on the things you appreciate about DRG I feel like you might enjoy Hardspace: Shipbreaker. It's a game about breaking spaceships into parts, and being in debt.

    • @SpidzWT
      @SpidzWT  14 วันที่ผ่านมา +3

      Yeah, I tried to slyly mention that for the scout when talking about ‘generalised grappling hook dodging patterns’, but I completely agree. All classes interact with the cave on a unique axis and feels pretty rewarding.
      Thanks for the rec, I’ll give it a looksie.

    • @ernoh9724
      @ernoh9724 14 วันที่ผ่านมา

      Some things to add on the simple +1 from above now that I've had some sleep:
      - I like the format you're doing here, it's some sort of analytical but heavily opinionated review, at times even moving towards video essay structure :)
      - As you mentioned early in the video you're covering a viewpoint that's often missing from available reviews, that instantly comes with value. If not from the majority audience but at least from people who value similar things in games. This is again where video essays come to mind as there are multiple good analytical gaming related creators in that space, less so in opinionated review space.
      And couple DRG related things that personally like that don't get mentioned that often:
      - Decision that overclocks are random and it's a slow grind. It creates a second layer of progress, but also makes it less about everyone playing identical meta builds. I really value both of those things, but I do also know a bunch of people who disagree.
      - Speaking of builds, there's just enough of options in weapon configurations and overclocks that theorycrafting, optimizing and testing builds is fun. Its no path of exile, but unlike PoE in DRG you can fully play without thinking about build at all but for the ones who enjoy it the layer is there.
      - Stupid gunner movement, no way around it. The main thing that makes it more tolerable for me is using coil gun with long duration electric field, or especially coil gun with Mole overclock. While it doesn't help with movement itself, it at least creates a gameplay where you are constantly interacting with the environment, looking for opportunities to multiply your damage by chaining obstacles between you and the target.
      tl;dr: subscribed and will check out future content when new videos happen to drop!

    • @SpidzWT
      @SpidzWT  14 วันที่ผ่านมา +1

  • @JollyConcrete
    @JollyConcrete 12 วันที่ผ่านมา +4

    I'm surprised that industrial sabotage is that high on your list. I think most long time players, generally, don't like it. Not because it's a bad mission inherently, but because of how much they needed to play it during the season when it was introduced and it now is a more sour experience because of it. The gap between the 'real' mission enjoyability and players bad memories of it is very interesting to see from videos that don't have that bias baked in from their past negative experiences

    • @SpidzWT
      @SpidzWT  12 วันที่ผ่านมา +2

      Interesting. I know a couple of people despise the lithophage form/vac event due to Season 4, althought I don't really mind it.
      I can totally see that annoying me though -- If there was a world where On Site Refining was done way more due to the season event I'd probably rate it low too.

  • @InsertStuffHere
    @InsertStuffHere 14 วันที่ผ่านมา +5

    Interesting how you think about DRG in a more strategic sense, as I didn't really think about DRG like that when I played, just going through the motions and "adjusting" when the situation arose, like I just place my turrets down or go "Oh a new room with enemies at the end of this tunnel, might as well place my turrets" or "Oh a swarm is incoming I should place my turrets" I was only really concerned about my turrets being placed, if they had ammo, or which way I should face them,
    95% of my 1100+ hour playtime was with randoms in public lobbies, I don't think I would've played for that long without the multiplayer CO-OP as it's nearly half of the fun for me, though I don't have full on friends so that's maybe why :P,
    Some of the things you like about DRG aren't even things I consider thinking about when I think of things I like about DRG, like how you think the caves are a thing to become familiar with so they start to feel like a home a place you have now mastered,
    Also YOU LIKE THE LOW OXYGEN MODIFIER!? WHAT!?

    • @SpidzWT
      @SpidzWT  14 วันที่ผ่านมา

      I like the idea behind and the stress that low oxygen creates haha, although again I have only done it in duos with VC. The noise it makes when you're low though definitely grates on me haha.

  • @bast4rdlyreaper
    @bast4rdlyreaper 6 วันที่ผ่านมา +1

    10:01 One thing is on specific biomes with those trees that have 5 purple orbs at the end of their branches. If you hit all 5 with your pickaxe or shoot them, they will stay lit up forever, and produce about the same amount of light as a scout's flare. The light is purple colored.
    Of course this light is super situational, based on where the trees are, but that it another strong light source outside of what you mentioned.

    • @SpidzWT
      @SpidzWT  วันที่ผ่านมา

      Gonna be honest I had to look this up (cheers to the wiki's 'biome features' page) and I never knew this! This is fantastic, really appreciate you bringin this to my attention. Cheers!

  • @MarkTheDevourer
    @MarkTheDevourer 4 วันที่ผ่านมา

    I look forward to a future drg video. There’s so much to learn and see and do. My player level is above 200 and even then I’ve seen people with player levels of 2000 (or something crazy like that)!
    Oh, and once you unlock all upgrades and overclocks to where you can experiment freely with builds; that’s something special I don’t get from any other game.
    Rock and stone miner! Well done.

  • @MrSaturn012
    @MrSaturn012 11 วันที่ผ่านมา +1

    13:35 I highly recommend the GDC talk "Making Games That Stand Out and Survive". It talks about the concept of "home" in games and how it allows players to be *in* the game but not make any commitments.

    • @SpidzWT
      @SpidzWT  11 วันที่ผ่านมา

      Thanks for the Rec -- I'll add it to the playlist of doccos that I should watch and inevitably forget to haha.

    • @SpidzWT
      @SpidzWT  11 วันที่ผ่านมา +1

      Alright minor update - was unsatisfied with this response so I checked it out at ye olde 1.5x speed.
      Interesting talk, esp the third section about homes as per your specific mention. I do think that ‘homes’ as a method of reducing friction is interesting, and I can kind of see DRG’s caves kind of following that description inasmuch as saying that by setting up safe locations creates frictionless environments to fall back in, but I don’t think it’s all that similar to the experience I have.
      That being said, homeness definitely applies with respect to the space rig as well as season missions and the progression systems, similar to his connection to Fortnite.
      Interesting talk. Deffo work staying up til 1am to satisfy my curiosity.

  • @TheDiggity42
    @TheDiggity42 9 วันที่ผ่านมา

    DRG Engineer is the grease between the gears of his team. His job is to support the actions of the other classes, whether that be helping Scout get minerals, filling the holes in a Driller bunker with platforms, or setting up defense with Gunner. He can do any of the team’s jobs well enough on his own, just not as well as the rest, which is what makes him perfect for helping them all out.

  • @ileya710
    @ileya710 11 วันที่ผ่านมา

    Love your voice so much *w*
    Also it's first time I'm hearing that somebody enjoy low oxygen missions. May be this modifier not that bad and shouldn't be deleted from the game as I thought from the very first time I experienced it :D
    Really good video overall! Rock and Stone!

  • @MrProboina
    @MrProboina 13 วันที่ผ่านมา +1

    I think the cilture and the thematic elements of DRG that you are talking about are not so loved on their own, but because the gameplay and the strategy are so great that people find is that much more pleasing to associate with those themes and roleplay and the V button
    So don't be confused by the majority of people liking those elements more than you, it's more likely that people just find that way of expressing love for the game, for the same points you are mentioning before, much easier
    Tl;dr: You don't need to love DRG for Rock and Stone, you need to Rock and Stone to show how much you love DRG

  • @donzuberro8826
    @donzuberro8826 4 วันที่ผ่านมา

    Me on my way to watch every DRG review i see even though i have spent MANY hours playing this masterpiece.
    Amazing video
    ROCK AND STONE FOREVAH!

  • @MeeperCreepertown
    @MeeperCreepertown 8 วันที่ผ่านมา

    This is such a fun video to watch! :D
    The ideas are well presented and it's very enjoyable!
    Personally, Industrial Sabotage is starting to get repetitive for me since it's mostly the same. Hacked the same 2 stations, and fought the same upside-down pinhead 160 times? I feel like what you said with the Dread's could also apply here. I love Sabotage, I just think it needs a bit more variance, like maybe different caretakers(?) like maybe instead of vents to open the eye, you hack nodes. Like something crazy like that idk.
    Maybe it's just me, but due to its predicable nature, all my builds just converge. Especially as a mostly solo player, Cryo Driller on Caretaker Haz 5 is... I mean, any build is possible but it ends up being too much work, not fun, and not worth that I just end up picking the Sludge every time I go Sabo

  • @sinsobaki420
    @sinsobaki420 14 วันที่ผ่านมา +1

    Loved the vid! The environmental-strategy discourse is something I can relate strongly to, as a Driller main, but to say the truth, I've never really thought about it that way. This video helped me remember fondly some pretty cozy caves I've been to in my 200+ hours with DRG and now I appreciate this game even more ;D Also, your speed of talking is actually perfect!

  • @digdoug5125
    @digdoug5125 3 วันที่ผ่านมา

    The ability for each individual class to modify their kit to be as generalist or as specialist as possible is beautiful to me. A successful team could consist of four of one class or one of each! (Maybe not 4 gunners though lol) Just depending on how each character builds their kit for wave clear and single target damage. And the different mission types and biomes meaningfully factor into which class and loadout you feel most confident with. PLUS ghost ship games runs the most ethical/consumer friendly live service “battlepass” system on the entire market. I Cant get over how much i love the game.

  • @drmisplay
    @drmisplay 15 วันที่ผ่านมา +5

    heard of DRG before but didn't think it was my kind of game. 👍this broke boy will be taking advantage of the summer sale, thanks!

    • @SpidzWT
      @SpidzWT  15 วันที่ผ่านมา +3

      Hope you have a good time with it :)

    • @thegoldenraysoftheglorious1180
      @thegoldenraysoftheglorious1180 12 วันที่ผ่านมา

      We love greenbeards. Rock and stone and have fun!

  • @matthewboyd8689
    @matthewboyd8689 10 วันที่ผ่านมา

    DRG lights:
    Medium intensity flares (everyone)
    High intensity players (scout)
    Turrets (engineer)
    Flamethrower (driller)
    Zipline pole (Gunner)
    Muzzle flare and projectiles (most weapons)

  • @jermanizer
    @jermanizer 11 วันที่ผ่านมา

    got recommended yer vid on my yt homepage. vid rocks. i almost exclsuively play pubs, as i dont have any friends, really, to play with). 600 hrs in and we're still gamin. glad 2 have another cool player on the rig

  • @Helenar_vr
    @Helenar_vr 10 วันที่ผ่านมา

    I feel like some of your thoughts on this game apply really well to Don't Starve aswell. The terrain generation in ds is varied similar to drg, and you spend a lot of time in a world, so at some point, you'll develop routes from point to point and areas you frequent. Every unique world starts to feel like home at some point, and remember the layout of most of my long term worlds. Light is also very interesting, as darkness kills you and light sources are temporary, so ds turns darkness into a really strong resource management game. Ds is really good in turning things that are solved pretty easily in other games, like light in minecraft, into involved systems with lots of variables and solutions, making them incredibly interesting.

  • @whateew
    @whateew 12 วันที่ผ่านมา

    I really enjoyed this video. Captured a lot of what i love about the game !

  • @Sarahtoma12354
    @Sarahtoma12354 6 วันที่ผ่านมา

    finally a drg video with some alternative points!

  • @weirdslime262
    @weirdslime262 12 วันที่ผ่านมา

    I think I fell in love with DRG for more or less the same reasons as you, developing strategy on the fly is neat (repellent platforms are king in that regard). However, DRG is a roguelite that eventually turns into a roguelike if you play it for long enough. After 1000 hours I recognise cave tilesets and I don't so much make up strategies anymore, but rather pull an ol' reliable out of my deck when needed. I have a suspicion that is why a lot of the DRG videos you watched didn't really mention that aspect of the game, as the novelty of that aspect eventually, mostly, wears off.
    I also agree with you on the cave becoming a home thing, the drop pod run is always a nice epilogue montage in which you get to run through all the devastation you implemented over the course of the mission.

  • @daktotathecolossus7404
    @daktotathecolossus7404 12 วันที่ผ่านมา

    Love the style of discussion and fast talk, brain engagement maximum

  • @smoof4770
    @smoof4770 13 วันที่ผ่านมา +1

    Personally I actually really like the darkness. I think its at a perfect level where it means something but isn't insanely annoying, which for a lot of games is something they struggle with. There is a certain dopamine hit when I throw a flare and light up walls of glistening gold and nitra, or to my horror, reveal a tide of grunts. Scout's flare gun really compounds this by allowing you to beautifully light up entire caverns revealing all their little secrets. I think I would genuinely like the game less if the darkness mechanic wasn't where it is now. Anything more, and it would be annoying, anything less and it wouldn't allow those real "dwarfy" moments. Just my piece.

  • @Purpial
    @Purpial 13 วันที่ผ่านมา

    This was an amazing review!

  • @sesimie
    @sesimie 11 วันที่ผ่านมา

    Well said...I'm looking for Teamwork and DRG is the best Co-op game I've ever played in this regard. The ROCK and Stone is morale boosting..a strategy of Bards and communication. It's strategic for a good time! ;)

  • @zero2nineAU
    @zero2nineAU 11 วันที่ผ่านมา

    Mate, I thought *I* was a fast talker, but you have me beat 😅 I also have adhd so subtitles were a must! Also pro tip for anyone reading this, play at 0.75 speed if you have trouble following.
    Apart from that, good vid 😊 Rock and Stone!

  • @aarepelaa1142
    @aarepelaa1142 5 วันที่ผ่านมา

    A bug playing drg? can't be good for your health to be slaughtering your bretheren.
    Also plenty of people take into the strategy of the game, my favorite thing in the game has to be the engineers platform gun with how versatile it is. It can be used to climb and break a fall, patch up holes your teammates might fall into and even creating extra floor onto an uplink that's on the edge of a cliff. But the biggest reason I like it has to be the repellant additive, when used to its full potential it can be used to min max bug pathing to be funneled tightly and out of the ceiling in a tunnel or on uplink make a roof that makes the bugs come from the sides instead of from above. It has its limits though so you cant make an U shape on flat ground to make the bugs come from only 1 direction, how i like to set up uplinks is block off the back so they dont come from behind, then set up the platforms so they come from 2 of the sides and use turret arc (now called micro conductor addons) to shoot turrets to make a line that covers both entrances. Now that you can shoot the platforms itll work as well.

  • @WolvericCatkin
    @WolvericCatkin 10 วันที่ผ่านมา

    _"Darkness?! Ain't nothing!"_ 😹

  • @ulpurt7612
    @ulpurt7612 14 วันที่ผ่านมา

    I saw a video that briefly mentioned how you change the terrain throughout the mission, with the drills and platforms, and also with bullet impacts.

  • @PrinceSheogorath
    @PrinceSheogorath 2 วันที่ผ่านมา

    Rock and Stone, Spidz!

  • @whatman95
    @whatman95 15 วันที่ผ่านมา +2

    Nice video!

  • @taru3374
    @taru3374 11 วันที่ผ่านมา

    darkest dungeon 1 has a very similar relationship with torches like flares

  • @dr.robotnik3684
    @dr.robotnik3684 10 วันที่ผ่านมา

    Rock and Stone forever!

  • @pawedabek1445
    @pawedabek1445 12 วันที่ผ่านมา

    Same.
    All do i love everything else as well :)

  • @bretts6127
    @bretts6127 11 วันที่ผ่านมา

    Pancake spirals are clutch

  • @halfwithero5368
    @halfwithero5368 13 วันที่ผ่านมา

    I love gush pieces, gives me the feels like "yes, YES, I knew this game was good keep talking"😂

  • @cheerfuldevil
    @cheerfuldevil 2 วันที่ผ่านมา

    Rone and Stock!

  • @dogf421
    @dogf421 12 วันที่ผ่านมา

    honestly, i kinda dont like elimination missions either. there are only 3 bosses and only 1 of them plays in a way i consider even remotely fun (the regular dreadnought) i could write a full 10 minute script on how much i hate both the twins and hiveguard, they just have so many elements that i consider annoying for the sake of being annoying

  • @qwp1884
    @qwp1884 13 วันที่ผ่านมา

    Unrelated but i noticed that the color scheme of your characters robes/clothes is very reminiscing of the trans flag and wondering if it's intentional or not
    Also great video :)

  • @Arctic-wd8hh
    @Arctic-wd8hh 13 วันที่ผ่านมา

    I love drg and I love totk

  • @kalebsproule2701
    @kalebsproule2701 12 วันที่ผ่านมา

    If you like roguelikes and drg you should try noita it's really hard and really fun

  • @Jinx.123
    @Jinx.123 15 วันที่ผ่านมา +1

    STONE!

    • @sebastiansilva4152
      @sebastiansilva4152 15 วันที่ผ่านมา

      Wait! What is the difference between a rock and a stone?

  • @istvanpalanki5316
    @istvanpalanki5316 13 วันที่ผ่านมา

    sorry i must ask, is my youtube acting weird or that's your natural talking speed? i had to use the 0.75 setting to understand

    • @SpidzWT
      @SpidzWT  12 วันที่ผ่านมา +1

      It’s not too far from my natural talking speed at times (talking speed fluctuates depending on topic / people obviously) - I’ve had people mention this to me IRL for years, as well as often as a reaction to this video.
      I’ll likely have to slow myself down in future - it’s not something I think about often so I didn’t realise it’d be such a problem in this. Hopefully despite that this was somewhat enjoyable, apologies if it was a hassle haha.

  • @N4MELEZ
    @N4MELEZ 15 วันที่ผ่านมา +1

    I have never heard someone talk that fast 😅

    • @SpidzWT
      @SpidzWT  15 วันที่ผ่านมา

      Kek yeah, I’ve heard this a lot in my life, but even I noticed it when editing this haha. Maybe I should set up a slow by 90% or something lmoa. Hope it wasn’t tooooo much of a problem

  • @JoseEstrada-yd9gx
    @JoseEstrada-yd9gx 6 วันที่ผ่านมา

    you didnt speak about going drunk to work haha which is a free handicap you can choose haha

  • @muramasa870
    @muramasa870 15 วันที่ผ่านมา +2

    Bludawg is reading his essay in front of class or something. Brother chill. Rock and stone btw

  • @safeeggs5520
    @safeeggs5520 15 วันที่ผ่านมา +1

    One of the biggest personal issues i have with DRG is the fact that all the classes have some free form movement ability... except for the Gunner, Engineer has platforms, Scout has a Hook, Driller can shape the damn walls to his liking and all Gunner gets is a measly zipline that is slow, leaves you very vulnurable and only has niche usages like with Dotty oil refuel or extremely large open caves, for example.
    I get that Gunner has his upsides built into his heavy firepower and spirit's refuge (shield generator) but in a game where every environment is randomly generated and you can play solo you'd except every class to have independent strong mobility tools.
    If you ask me i'd just straight up give Gunner a rocket launcher so that i can perform rocket jumps in DRG and be a happy dwarf man.

    • @SpidzWT
      @SpidzWT  15 วันที่ผ่านมา +2

      A rocket launcher is a pretty funny idea lmoa
      I do find this aspect interesting -- each class has 1-2 aspects that they obviously struggle w/ a fair bit (my general understanding is that it's aoe for scout, 'defense' for engi, single target for driller, and movement for gunner), but I think with gunner it uniquely feels super slow and punishing. I think the same is kind of true for light for every-non-scout class too, it feels quite punishing to not have vision.
      The zipline is one of a few reasons why I've barely played the gunner -- most of my experiences feel pretty unsatisfying, esp again compared to the other 3 classes.

    • @lillycutie3806
      @lillycutie3806 15 วันที่ผ่านมา +2

      Dash my beloved
      Also just to make sure, you can rocket jump as engineer if you have the RJ250 over clock for the pgl

    • @pa5678
      @pa5678 15 วันที่ผ่านมา +5

      ziplines ain't the best mobility tool, but they can be very useful for survival. It grants immunity to physical attacks, although it makes you vulnerable to ranged attacks. This is pretty useful for core stone events, in fact a single gunner can do a core stone event without taking damage using only a zipline and two shields.

    • @memeconnoisseur4377
      @memeconnoisseur4377 14 วันที่ผ่านมา +3

      I've come to appreciate the zipline as a foil to the grappling hook. Engi and Driller are allowed to shape the terrain to their liking, while Scout and Gunner can simply ignore it. Yes, you don't have many ziplines to work with, but in the situations when you do need them (getting Dotty's head up a steep cliff, crossing a bulk crater in magma core, setting up a 20 Meter Radius Emerald Splash on Point Extraction) they are incredibly useful.

    • @moseschrist203
      @moseschrist203 14 วันที่ผ่านมา +3

      skill issue
      but also shout out to ziplines on extermination that shit good as hell.

  • @AveryHyena
    @AveryHyena 13 วันที่ผ่านมา +2

    High ground is actually not that good for sentries in DRG. Sentries target center mass. If you put them up high, they will only get bodyshots because they're shooting down on enemies.
    Whereas if you put them around level with bug's heads, they get headshots.

    • @SpidzWT
      @SpidzWT  13 วันที่ผ่านมา

      Holy hell, I had no idea sentries could hit weakpoints - in fact my experience with sentries not hitting the special-points in some dreadnoughts semi-solidified that thought to me.
      I think high ground still has a decent amount of value when it comes to aiming and creating defensive zones, and making the turret take less time to recalibrate targets, but minmaxing damage and ammo by having them hit weakpoints is huge. I also think I run Armor shredding, so maybe I’ve noticed it less due to that.
      Nonetheless, this is new info and very cool to learn. Thanks!

    • @wufflemuffin9197
      @wufflemuffin9197 12 วันที่ผ่านมา

      ​@@SpidzWTyea, generally I still put them in high places because they cover more ground and can hit more targets.
      But then again that's from the perspective of someone that uses Engineer the least. I generally use the turret more as an optional means of attacking (unless it's defending type situations) which... I can tell would annoy Engineer mains when they see my gameplay

    • @celvinardenwu5382
      @celvinardenwu5382 10 วันที่ผ่านมา

      The only way when putting sentry on the high ground is preferable is when you are using a turret whip mod for warthog and the hawkeye system mod for the turret. Since well, you want more range for your sentry when using the turret whip mod

  • @MrSaturn012
    @MrSaturn012 11 วันที่ผ่านมา +1

    One of the most infuriating, and constant, experiences I have in pubs is when people build roofs over or walls around objectives. It's tactically inane! Built out of some instinct to create cover, not understanding that WE have the ranged weapons, the BUGS do not!

    • @sergeantsainsburys9181
      @sergeantsainsburys9181 9 วันที่ผ่านมา

      The right placement can be great since bugs try not to walk on the platforms

    • @MrSaturn012
      @MrSaturn012 9 วันที่ผ่านมา

      @@sergeantsainsburys9181 if there are too many platforms in one place that mechanic just straight up stops working (intentionally). There's a good video somewhere out there that breaks it down

    • @bast4rdlyreaper
      @bast4rdlyreaper 6 วันที่ผ่านมา +1

      ​@@MrSaturn012TH-cam channel "Gaming Existence", video name "Platform Repellent Guide - Deep Rock Galactic". I personally think that you've either had a bad experience or you actually don't understand how it actually works. (Psst, don't stand on, or too close to the bug repellent platforms).
      If you actually have a skilled Engineer and Driller that are proactive and effective at setting up defensive structures, it is good. Unfortunately there's no official guide (in-game) to teach players how to do it.
      As for building roofs over the uplink and fuel pump on salvage missions, that is very helpful for defenses against mactera and spitters.
      "We have ranged weapons, the BUGS do not!" - the bugs don't "have guns" but about half the bugs have ranged attacks. I have to ask, what's your typical hazard level? Because on low hazard levels, I can understand your thoughts; on high hazard levels (hazard 4, 5, 5+, and EDDs), those defensive structures make holdouts way more consistent in holding ground and preventing wipes.
      Lastly, if you don't like it, perhaps you should host the game and have a detailed server introduction message stating it isn't allowed? Or play solo, or play with friends, build a discord server of people that you like to play with. There's so many options.

    • @bast4rdlyreaper
      @bast4rdlyreaper 6 วันที่ผ่านมา +1

      ​@@MrSaturn012 best bug repellent platform guides
      TH-cam Channel: "waste"
      TH-cam Video Title: "DRG: Deep Rock's Most Underutilized Tool - A Repellant Crash Course"
      TH-cam Channel: "Gaming Existence"
      TH-cam Video Title: "Platform Repellent Guide - Deep Rock Galactic"

    • @bast4rdlyreaper
      @bast4rdlyreaper 6 วันที่ผ่านมา +1

      ​​@@MrSaturn012I wrote a pretty in-depth reply to start with and TH-cam did not like it, for some reason. I often get my comments shadow banned for saying controversial things, lol.
      But the summary of it, was asking you what hazard levels that you typically play at? Because at higher hazard levels 4, 5, 5+, 6x2, and Elite Deep Dives, defensive structures are basically required for holding ground, and preventing team wipes.

  • @danielplocica8766
    @danielplocica8766 12 วันที่ผ่านมา +1

    Your dislike on darkness might be cause you play mostly Solo, the flares are just not balanced right around it. With 4 dwarves throwing flares and a bigger chance someone will be scout, along the fact you can see each other and scan the cave much faster, darkness doesn't become such a problem. I would describe it in one way for most games that don't have an infinite flashlight, darkness is an enviromental hazard you need to navigate through, It cripples your vision, forces you to do resource management with the things that make you see, and adds to the atmopshere as a creepier theme. In DRG, it encourages the team to stay together along other mechanics, gives scout a job, and makes certain enemies better because you don't see everything.If the caves of Hoxxes we're always well lighted, it would lose a lot of it's atmosphere and charm. But in Solo, it just causes a lot more backtracking and makes exploring for minerals and other things a pain.

  • @Remcodmt
    @Remcodmt 3 วันที่ผ่านมา

    I think you should talk a bit slower

    • @ThevenimX
      @ThevenimX 2 วันที่ผ่านมา

      I think the pace is great, have you tried .75x speed to makeup for your skill issue?

    • @Remcodmt
      @Remcodmt วันที่ผ่านมา

      @@ThevenimXlisten to the first 10 sec and tell me the flavor of the wrong sandwich you just had for lunch

    • @Remcodmt
      @Remcodmt วันที่ผ่านมา

      @@ThevenimXactually try at 75% afterwards it is better

  • @killuminati2911
    @killuminati2911 10 วันที่ผ่านมา +1

    The fuck is wrong woth the speed of this video audio?? FFS

  • @PlebiasFate1609
    @PlebiasFate1609 6 วันที่ผ่านมา

    Rock and Stone!