Blender 2.91 - solving vertex issue of rigged mesh Tutorial

แชร์
ฝัง
  • เผยแพร่เมื่อ 22 ม.ค. 2025

ความคิดเห็น • 77

  • @vf7548
    @vf7548 2 ปีที่แล้ว +7

    Dude I had a course assignement to deliver today about rigging and you literally saved my life with a problem I was having, thanks bro

  • @IamWineWen
    @IamWineWen 2 ปีที่แล้ว +17

    My Note:
    Object + rig> right click>Parent>clear parent
    select object> ▽ >Clear all vertex group
    object mode> select object > edit mode > A > P > Selection
    object mode> select object > Set Origin > Origin to Geometry
    object mode> select object + bone > Edit Pose > Bone > Ctrl+P > With Automatic Weights

  • @ajpineda1619
    @ajpineda1619 ปีที่แล้ว +1

    You saved my life. Was going to give up on rigging. Thank you

  • @lightningflower0
    @lightningflower0 ปีที่แล้ว

    You saved my rig. I was spending a lot of time trying to figure this out and almost gave up. I can't thank you enough for making this video.

    • @jonathaneversole4068
      @jonathaneversole4068 ปีที่แล้ว

      This totally destroyed mine. When I unparented it caused all of the bones to lose their parents and I had to start over. Can no one explain how these weighted paints actually work! for crying out loud!

  • @Solomax
    @Solomax 3 ปีที่แล้ว +6

    my problem was not exactly that but that helped me to solve it! thanks bro

  • @maga1475
    @maga1475 3 ปีที่แล้ว +3

    This is exactly what I have been searching for

  • @krumzzy
    @krumzzy 3 หลายเดือนก่อน +1

    i dont know why but this dose not work for me?

  • @vexan_twitch
    @vexan_twitch 2 ปีที่แล้ว +4

    I think this way you wouldn't even need to weight paint your way like a dumb person wasting time. Literally best way to almost perfectly connect bone to mesh. thank you so much!!

  • @smoke3dR
    @smoke3dR ปีที่แล้ว

    I had to skip a Step but it all still worked out. Thank's bro.

  • @daviddimalanta259
    @daviddimalanta259 ปีที่แล้ว

    Awesome anti distortion trick. I usually added a hidden mesh to connect directly to the deform bone where it positioned

  • @Papi_B0R15
    @Papi_B0R15 2 ปีที่แล้ว

    Absolute God send, fixed my problem with your tutorial!

  • @aliakdogan9426
    @aliakdogan9426 3 ปีที่แล้ว +1

    Thanks so much , was looking for this all day .

  • @smiledude1538
    @smiledude1538 3 ปีที่แล้ว +2

    For some reason I keep going back and fourth with this cause my character wears shoes and when ever I do a pose, some part of their show seems to extend whenever ever I move one of their legs. Am I missing something?

    • @Welcometocreativeworld
      @Welcometocreativeworld  3 ปีที่แล้ว +1

      Did you do same steps as per this video. Still you are getting mesh glitch in pose mode. Then, first clear parents parts of body from armature. Afterwards, remove vertex group of mesh. Then, check your mesh vertex properly. Then, check armature is properly aligned with mesh joint(like leg joint, arm joint etc.).After doing this steps. Now, You can parents mesh with armature also use weight paint for mesh influence.

  • @Haxfixxel
    @Haxfixxel 2 ปีที่แล้ว

    hey. problem i having is my charater model i have made not getting rigged,only other meshes like hair,eye etc but not the main mesh like body and whatnot. i tryed remove double but still not rigging :(((

  • @enullwom
    @enullwom ปีที่แล้ว

    you saved my life with this tysm

  • @andihuang945
    @andihuang945 2 หลายเดือนก่อน

    india tutorial never fail. thank you

  • @8-ballanimation
    @8-ballanimation 2 ปีที่แล้ว

    when you said open Object properties and then when I checked my Vertex Group I have 1k+, But still Thank you for solving the issues!

  • @Toastygameblaster
    @Toastygameblaster 2 ปีที่แล้ว +1

    i find it unhelpful, i still can't get rid of the vertex issue :( at least this tutorial will be helpful another time this issue returns

  • @alankilpin2511
    @alankilpin2511 2 ปีที่แล้ว +1

    An easy to follow tutorial. Thank you for posting.

  • @ThatHippyDuck
    @ThatHippyDuck 3 ปีที่แล้ว

    oh, well it's just that simple... WHAT A GREAT PROGRAM. /S

  • @Moodzilla2020
    @Moodzilla2020 2 ปีที่แล้ว

    I pressed Alt+Z and It opened the gaming window outside blender, did not work for me !!!!!!!

  • @JustCurious-ou6gn
    @JustCurious-ou6gn 3 ปีที่แล้ว

    If I click on ctrl p automatic weight with the mesh and bones selected, the mesh goes to another location and then it isn't visible in pose mode anymore.
    It tried to parent it but that doesn't help.
    I used this technique on the teeth and tongue but it didn't change..
    I have auto run python on. I tried ctrl a scale, if I use the other ones it deforms..
    How can I fix this?

  • @boteldsn
    @boteldsn 2 ปีที่แล้ว

    wow you saved my 2 days problem! thxxxx

  • @songsthatdefineme
    @songsthatdefineme ปีที่แล้ว

    PERFECT!!!!

  • @shayanshabani
    @shayanshabani 3 ปีที่แล้ว

    omg you saved me bro! thanks

  • @dkwritechannel6498
    @dkwritechannel6498 ปีที่แล้ว

    Nice

  • @kundlikkale7683
    @kundlikkale7683 3 ปีที่แล้ว +1

    Thank you so much it help me a lot you are a legend.

  • @pmgamingyt7989
    @pmgamingyt7989 2 ปีที่แล้ว

    Same probleme,, not fixed.. Everytime occuring same problem on shoes.. Created more then 15 character but shoes 😢😢😢

  • @Vimlesh_Kumar
    @Vimlesh_Kumar ปีที่แล้ว

    Very nice

  • @nojoodothmanal-ghamdi1026
    @nojoodothmanal-ghamdi1026 2 ปีที่แล้ว

    it worked! thanks

  • @imashperera9204
    @imashperera9204 10 หลายเดือนก่อน

    Thank you bro❤❤❤❤

  • @TenYearsOldGamer
    @TenYearsOldGamer 3 ปีที่แล้ว

    Thankyou SOoOoOoOoo Much ❤ This's Big Help for me (: .

  • @artistjim114
    @artistjim114 2 ปีที่แล้ว

    Thank you sooo much!

  • @mochammadnanang6151
    @mochammadnanang6151 3 ปีที่แล้ว

    Thanks for the tutorial.it really helpful

  • @secretlifeofharry793
    @secretlifeofharry793 3 ปีที่แล้ว

    thanks for this usefull tip🌻

  • @30fpsprohere
    @30fpsprohere 2 ปีที่แล้ว

    Thanks

  • @TheVictor01ify
    @TheVictor01ify 3 ปีที่แล้ว

    Thank you

  • @iamkushalpatidar
    @iamkushalpatidar 3 ปีที่แล้ว

    Good job.

  • @David3DAnimations
    @David3DAnimations 4 ปีที่แล้ว +2

    thank you so much you saved me :)))

  • @3DCrafterBro
    @3DCrafterBro 2 ปีที่แล้ว

    ty :)

  • @binudasd9168
    @binudasd9168 3 ปีที่แล้ว

    thanks bro

  • @amardeepgupta2001
    @amardeepgupta2001 3 ปีที่แล้ว

    Thanks bro but your body is not full, will it work on full body?

    • @Welcometocreativeworld
      @Welcometocreativeworld  3 ปีที่แล้ว

      Yes, It will work for full body. I mean, any part of body has this type of issue as per shown in video. This step will work there.

  • @builditontutorial
    @builditontutorial 2 ปีที่แล้ว

    can you help me please

  • @Tyulenin
    @Tyulenin 2 ปีที่แล้ว

    I'm not doing this shit for just 1 fucking vertex

  • @astonmartin6053
    @astonmartin6053 4 หลายเดือนก่อน

    Hindi hi bol lia karo yar. Bekar ka jor kyu lgaate ho

  • @vector_vr1873
    @vector_vr1873 2 ปีที่แล้ว

    This did not work I have your IP watch your toes have a blessed day.

    • @Welcometocreativeworld
      @Welcometocreativeworld  2 ปีที่แล้ว +1

      This will work. first clear parent of object then check that object should not have double vertices apply merge by distance to remove it. Also remove vertex group of object. also align object with bone in proper way.

  • @jetvlz8592
    @jetvlz8592 2 ปีที่แล้ว

    WHAT?!@

  • @design4dreams
    @design4dreams ปีที่แล้ว

    Thank youuuu

  • @thousandsanimal2578
    @thousandsanimal2578 2 ปีที่แล้ว

    Thanks bro