Finally someone who isn't afraid to say that V-Series ruined the franchise. The gift marker system was really bad, it made games into a snowball effect on which players could accumulate more markers. V-Series was also a money grab from a business point. Noticed that every Shadow Paladin set not only had more high rarity cards than other clans in the same set, but it also had an additional special rarity as well. This clan bias was such an issue, hobby shops in Japan threatened to dropped the game after Bushiroad issued a banlist that basically killed their backlog of old Shadow Paladin booster sets. Not too mention that whatever clan you used was basically made irrelevant once a new Bermuda Triangle set came out. This was power creep degeneracy at its finest. I'm glad you mentioned that V-Series ruined Premium, the format is just playing a V-Series deck with a G-Zone these days. So much so that recent Premium Deck Set for Musketeers consist of 95% V-Series cards. They had to give old grade 3 cards in Premium the ability to stride on their grade 3 ride turn as well as get gift markers just to keep up. I do however want to disagree with your last comment that D-Series didn't save the game but I'll have to wait for that video to come out in order to comment. Keep up the good work.
I remember watching you everyday in v era. And it really felt like you were the only one to fully call BS. However. Overdress is just a big topic id have to do. Cause theres a lot. Idk if people will agree... but yeah. I also left early. After like set 3 i stopped playing overdress so i dont know much. I think the last card i know was the upgrades to the original 4 and gravidia
@@SoftwareNeos Ahh that was D-BT04 where the 'protags' got grade 4 cards, which were discontinued (except for 2 decks) because the writers probably thought the game would end at that set. The game ironically got better (& worse) during D-BT05 which is where I started to play format. To give you a quick run down: - D-Series as stride decks but only selected remakes of old G-Series decks as encounter cards. - OverDress got rebranded to Will+Dress & now currently the series now called Divinez with the cast changed with some reoccuring side characters. - Divinez changed some rules of the game like the ride deck being entirely its own thing & you had to put 4 additional cards in your main deck. - Divinez also introduced a new resource mechanic called energy which is basically Speed World II from Yu-Gi-Oh 5D's. - And Divinez also introduced cards with a new once per match mechanic called Divine Skills, which is just Buddyfight's Overturn.
@@Wslasheri have questions... So... i only watched overdress season 1. Its honestly the worst vanguard anime ive seen (didnt see shinemon. Heard its boring) The character writing is garbage especially when they had the pieces right there. The plot shouldve been a tournament arc to get money for the amusement park and iverall the fights seem like filler. I know the first season of vanguard fight are slow cause people are explaining... but the units FELT DYNAMIC. I think a perfect example is gouki vs aichi in the tourney. Basically what im saying is... i heard season 2 of overdress was actually good. And that Divinez is actually decent. Should i try them? Also... i feel like its been so long that if i try to get into vanguard.... whether d series or premium that ill just not understand everything. Whats your thoughts on that?
@@SoftwareNeos IMO just start with Divinez. It's like the "G-Series" of the D-Series series if that makes sense. Will+Dress was a improvement over OverDress but felt like it was suppose to star a new cast but still kept Yu-yu as the main protagonist out of fear that it might alienate viewers.
Guy who now mainly plays standard after quitting halfway on V here Im so happy to see someone finally say how terrible V was for both premium and v-premium. The moment Luard came out i just threw my hands and leave out of the game because I am not definitely not dealing with that. Anyway, I think overdress really fixes a lot of issues with V. Most grade 3 boss cards design now have a lot of failsafe to not allow you to just sack your opponent while they're grade 2. Most grade 2s and 1s powerful abilities are usually locked behind the same restriction too so grade 2 gaming is just a teeny lil rush. The ride deck also helps with deck consistency a lot.
but then DivineZ created a whole lot of problems that wasn't present in OverDress, like the need to run expensive nation staples that are sometimes even more expensive than the deck's core cards
V-series Hurt us all my friend. As someone that played since the very begining It made me quit for a time....By the end of V however I had like 11 decks because I just loved Vanguard SO much that I played the game even though it was bad.
My biggest issue with G Era was Shiranui as a whole. I specifically remembered once Shiranui Mukuro got released, a card shop owner specifically said to either play Shiranui or lose. No middle ground. My problem with V Series: Gift Markers made the era doomed to fail. It was either stack Force markers or Protect Markers mixed with absurd power creep (Looking directly at Luard)
For V, never forget the thing about the Accels. As a guy that actually got into Accel, yeah. People would definitely consider OT than getting smacked by 4-6 Accel circles
1 reboot is too many reboots. And this TCG got 2. The fact that is still standing to this day is a miracle. It's also the most jumpy TCG playerbase in the world now.
@@peacechan4500Honestly I think overdress was necessary because of V series, however if they didnt reboot the original series format I don’t think any reboot was in order.
Responding to OP: I'd love if they brought Buddyfight back too! I still have my Divine Guardians deck, and I only got about a month's use out of it before the game entirely shut down and my locals stopped playing the game entirely. Buddyfight was fun for a while, but I will admit the Ace series really ramped up the Powercreep IMMENSELY, likely because they knew the game was coming to an end soon.
As a Gear Chronicle player during the G era, it was so weird when all of the sudden i barely got any support. Like i remember getting one set with support with a random ass card while everyone else got retrained version of theirs and then having to wait a year and a half for my next one. By the time Chronofang came around, half the clans in the game already had at least three sets with support. And speaking of Chronofang, it felt a bit of an insult to the clan players to not make him a Zodiac Time Beast. It was basically impossible to play Gear Chronicle in premium at that point. Only when Chronojet came around did the clan finally start being playable. P.S: Not their fault, but of course when the clan is finally playable fucking COVID hits...
Howdy! Boomer here. Been playing Vanguard since BT01. Watched your whole video, here are my thoughts. I thought you had 2 very, very valid points. 1) You don’t like the design of imaginary gifts because they make going first stronger. 2) When V was the Standard format, it had a LOT of power creep towards the end of it. Most people agree on the second one, but I think the first one is a pretty good personal take for you to have, especially with the context of the end of G-era that you added. Strides balance first vs second whereas imaginary gifts favor first. There’s a handful of things I disagreed with though. First, I find that you were getting your timeline mixed up in the video. You say that people forgot how bad V format was, but I’m not sure you remember it very well. I don’t agree that the start of V was bad. The power creep in V that was really toxic didn’t start till Silverdust Blaze. That’s 2 whole years where V was honestly totally fine. It did still favor going first, but we didn’t have ALL the issues that came with power creep for a while. So for most of V’s lifespan, power creep wasn’t a problem. Next thing I disagree with: you said that in V old tried and true strategies like swinging into rears, damage denial, etc. were no longer good options. I just couldn’t disagree more. You yourself mention multiple times that you’re more of a casual player, which is totally fine, locals and friendlies for the win. But if you were to talk to any player that competed during the V era, they would disagree with you on this point. Damage denial, swinging into rears, all of that was most definitely still on the table, just as much as it was during the G era. Another thing I disagree with you on is clan identity. This might sound wild to you, but I think V did wonders for clan identity. I’ve played this game since it came out and I remember prior to V that Royal Paladin and Gold Paladin (and then Kagero vs Narukami) felt identical. It didn’t help that they literally replaced each other at one point. It felt that way for a while, even during a lot of G. V is what changed that. Making Royals be Force and Golds be Accel (same for Kagero and Narukami) made the clans finally feel very distinct. Every clan getting a dedicated imaginary gift made them feel so much more unique and identified for me. The last big thing I disagree with you on, and I REALLY disagree with you on this one, is the state of Premium. You make claims that G2 gaming was dead, that first stride didn’t matter, and that you just ride up and kill. This has basically never been true in Premium. Some decks have good ride ups, so they go for them. Some decks don’t, but have a good first stride, so they totally try to G2 game. Going first vs going second in Premium still feels veeeeeeery balanced. I know this is an emotional topic for you, so please don’t take any of this personally. I just don’t see eye to eye with you on some things, which may come from the fact that I’m a lot more competitive than you are (doesn’t mean better or worse, just different experience). I agree that V had problems, but I do think being casual and being emotional made you misremember things and also make claims that really just aren’t true.
Some of these are honestly fair. I was looking back and i think you are right. That early v was better. its just that even back then it felt weird with great dayishua being legal. But maybe thats just me . As for the " damage denial and swinging into rears still exist" Though i was a casual. My friend was not. And i wasnt the most terrible player either. Maybe this wasnt the case early on... but after awhile that i felt like stuff like that mattered less. Like... i was playing my friend with rising nova. No matter what ...i lost. Attacked rears. Damage deny. I just still lost. But once i use majesty lord... im just unbeatable and dont have to damage deny or attack rears. Maybe... honestly. Its just that its not as impactful as other eras. Or at least... up until a certain point in Vs life. Maybe after the 2 years...maybe thats the issue. So yeah. Its on the table to use. Maybe its not as impactful though. But maybe i need more info. The clan identity ill just disagree with entirely. -The state of premium. 1) i still think grade 2 game is dead. When i went to tourneys in covid times and saw tourneys... noone grade 2 gamed me and noone was doing it to other people from what i saw. And that makes sense. The new rule made it so you dont have to. You can grade 2 game someone and the opponent can still stride after? At that point who cares just attack them. 2) i never said first stride didnt matter. I just said that going first was really impactful. I played majesty lord blaster and RIsing Nova in premium. Going second and using your force markers were really good turns. Espevially with new strides. Its just sucked that going first was so good. Especially since i already hated marksrs and powercreep. So no. Never said first stride didnt matter. It can actually be better sometimes than going first. I just dont like first turn grade 3 plays being so powerful. It feels like yugioh. Too impactful. Again... powercreep and markers made it feel worse to me. So is it balanced? Probably. I just dont think it was fun to be so good going first. So i think in a few areas im completely wrong. Like the first 2 years of V. But everything else. I dont think im actually too wrong. But yknow what? Im not an asshole. If im wrong im wrong. I just still think theres more to talk about. Though im more casual or more emotional... doesn't mean im entirely wrong on those points.
@@SoftwareNeos on G2 gaming. It's also didn't help things that in bushi infinite wisdom they made a stride that if you on G era G3 that has gb2 if you didn't have a marker, you can stride in main phase and got 2 marker instantly. The one that got buff is the on hit stride. And it's also get buffed by it's always activate regardless of hitting or not. In their defence they done this because ride down is extremely prevalent in this meta. Riding down means if you go first you can do your stuff on G3 after that you soulblast your G3 so you must ride G2. Meaning your go second opponent can't stride.
@@peacechan4500 even then, some people still G2 game because some first strides are way stronger than the history-collection style superior stride. If you don’t have a superior stride ride up and have a good first stride, then it’s perfectly reasonable while going first to stay on G2, keep a healthy guard in hand, let your opponent superior stride on you, and then win first stride and go off. Not once since the release of history collection have I felt like the Superior stride ride ups introduced have felt oppressive. Quite the opposite, I love them.
Again. Idk where premium is NOW. I just complained about what happened at the time. Idk if i should get into premium now... cause i feel like im just too late. Like... i got spike brothers... but what do i even do? What new strategies do people use? @@jacobjensen7704
@@SoftwareNeosI joined the game a year ago. I think most of the premium deck sets are a great way to get into the format. When the musketeers deck set came to my locals it turned us from just a standard format to also a premium one. That thing is probably the best product bushi has ever released
Even watching through all of this...I still miss V, and the experimentation of new Ideas during the Clan Collections. Being able to play Vanguard for the first time with disposable income as I had barely anything during G, getting priced out of G with Strides. Being a Spike Main and now have 5-6 Spike Decks. I wish they just did more Clan Collections since the experimentation in the Clan COllections was so interesting to see how they can work on the format. Making my deck go from Seifried to Bullspike to Rising Nova...I loved Rising Nova's design in G, but getting to play them was so damn cool. I want Trans-Core in V so bad...
I wonder your viewpoint on the DivineZ development team's effect on Standard as they finally made Standard decks fun to play and interesting in comparison to Over/Will dress Era. Also the anime didn't pan out well after getting into Will Dress. Plot and main characters were taking hits and even in the end, made some of them UNBEARABLE. DivineZ on the other hand... HOLY SHIT. Fate/stay night as a card game anime for season 1 and then Apocrapha for season 2. And everyone is LIKEABLE and a complex plot. THEORY CRAFTING.... the good writing is back for the anime from the Shinemon and G days. We are enjoying good stuff again.
Its been so long man. I have NO information for divine z. I hope its great for you guys... i just dont know how id come back. I feel like theres so many things that i coukdnt keep up. But maybe im wrong
@@SoftwareNeos Just watch the anime for DivineZ. You don't need to come back if you were so burned by early D. I avoided burnout by not playing in V for its entirety. Only had some few games as Musketeers. I feel like you will see the marked improvement through that alone.
@@SoftwareNeos I 100% agree with gunmetalgator, as someone who stopped playing after G and didn't really get into overdress, I absolutely love the DivineZ anime. It's such a breath of fresh air for vanguard and is the first time I've been excited for this game in years. Definitely watch it if you have the time, it's really good!
"Games only lasted 2 maybe 3 turns" bro clearly never played the Protect vs Protect game early on that had you playing hour and a half games. But having mainly played Vanguard conpetitively during V I must say that the initial issue was that Protect was just *THE* best thing in the game initially, Protect auto-won against Force, and Accel sometimes beat Protect. So by default, despite the bigger numbers for Force, it was just the worst option. And once the decks that were good for Accel started coming, they came in full force. AND they begun getting Accel 2 that was absolutely insane. The only issue they had was not having hand power, and for a small sacrifice of 5k power, they now hand all the hand in the world. Protect 2 was specifically only good in Angel Feather and the Dragon Protect clan (I forget which one that is). Force 2 was just ass, just pure unfiltered ass. Messiah played it for like a month and that was the end of it until The "X" figured out that smacking for 2-3 crit turn 3 was a great way to just get free wins. Personally I enjoyed a lot of the card designs in V though, mainly Boss monster-wise. I felt a lot of them played into a caricature of what their G counterparts did, but it really seperated each clan from one another. No clan does what Hyu-Ga did. No other clan did what Luard did. No other clan did what set 1 Dimension Police did because 'haha funny 106k Daiyusha swing for 4 crit' I do agree though that once you picked a G3 for your deck, you really didn't change from your decks standard line of play was, you mostly had one end board you wanted and that was that. Set 1 OTT wanted Daughter, Deer, Tom for 52-53k to 72-73 Crit 2-3 Tom swings for game. Honestly one of the most interesting decks for boards was Luard because it was able to play a ton of different techs. G-Units were a whole toolbox that gave you better matchups against the opponent based on their deck and gimmick, whereas V just said "Oh you're playing force, but not _Luard,_ _The "X",_ or _Messiah?_ Suppose you lose to all Protect and Accel decks. Oh you're playing Protect? Suppose you just lose to all Accel, and most late era Force" As for the Clan Collection sets, they were honestly a really good breath of fresh air. They weren't competitively viable, but they were actually, finally some really good and interesting card design. V was no longer the main format, so they no longer had to release the next best deck with every single V set. Plus they got a new design team onboard that made their primary focus making more cards like the G stuff As for Overdress, if you disregard the issue of the release of Overdress making the game completely inaccessable for 60% of the world, then the main issue with it was that they kept the V power and reverted Shield to G, whereas it should have been reversed. More shield, less Power. It leaves a lot more room for interesting card design and stops the game from starting the way it did... Out of the box the Keter deck was straight up just turn 3 OTK
i remember in link joker era, id play a royal paladin trial deck blaster blade, with basically no alterations other than a few, and it still stood up to a full liberator deck, now most decks either dominate or struggle
Old plYer ( 2012) and from Brazil here: Vanguard lost its' shine in the second Stride Era ( A.k.a. G-guardians/G-BT07). But it was losing it since G-BT03. You see, during G-BT01,, they announced the GRs. Which were ONE per set. But G-BT03 pushed it to 2. And that was a punch in the gut, because those cards were 1- A shadow Paladin that wasn't great but was nostalgic 2- Literally THE card that made Messiah Playable back in the time. Also,, they increased the number of RRRs in the set, and remember that until G-BT13, GRs, RRRs and RRs competed for the same spot in a pack. Also, from G-BT03 forwards, ALL finishers or power plays were in the GR spot. With some sub-optimal cards in the RRR spot. And all main deck cards that were important for deckbuilding were either RRR grade 3s that did exactly the same thing ( GB2 yada yada yada; On stride yada yada) or were a combo piece that only worked on R. And that's not all. Because since G-BT01 we had Persona Flips. And the issue with them is that a 20$ card suddendly turns into a 40$ effect. You literally double the price for a single usage of an effect... That was power crept 1 collection later. This align with the fact that prices were increasing and that buahiroad, during that time, "WERE DOING A LOT OF EFFORT TO DO. FAVOR TO THE ENGLISH FANS AND BRING THE GAME WORLDWIDE"( /s), made the game ruin all competitive scene in Brazil. During that time, Bushiroad had a weird rule that Official retailers were obligated to buy Luck and Logic, Buddyfight and Weiss products if they wanted to have sanctioned tournaments ( they were dumling stocks of unsold content, becauae there's only Vanguard here during that time, period. Weiss sells to anime collectors, which nobody wanted, buddyfight saw like 200 players in a continental-sized country and we do not talk about the Lolicon game. So, we had no OTS, meaning no promos and stores were buying boxes from othwr official retailers in Netherlands and from Coolstuff. Inc). Also, Second G was the collection that FORCED Bushiroad to reprint cards for the first time in the entire existence of the company ( and in forced, it is literally it. They didn't want to reprint cards at all. But the english playerbase forced them to. That and the fact that they made a Daigo deck only for Japan) becauae peices were becoming so absurd that a Bladewing Reijy Playset was priced about 2/3 of the entire deck because Bladewings got an amazing support back there. And yes, while the end of G was the best Vanguard we ever had ( even better than Limit Break Era, where every clan was balanced ... Exepct Gold, Narukami and Aqua Force... Of course), it had A LOT of issues with many cards literally doing the same: drive checking. Kagero - up to5 drives; Royals - 4 drives; Gold - 4 drives; Tachi - up to 9 drives; Shadows - 4 drives; Novas - up to 6 drives; Gallop - 4 drives; Aquas - the usual 4 drives; Gran Blue - 4 drives;... So, decks would in fact do almost the same, with few alterations between them. In fact, the one i liked the most during that time was Chaos Breaker. You could easly play on a budget using 4 Limit Break + G-EB03 chaos Breaker, most cards locked from hand or GY, bypassing the absurd number of cards in the game and you could pay only one copy of the GR that you'ld get the experience to play with it, meanwhile, the chaos piece you needed was pretty cheap and the other stride was also cheap. Because it was cheap and functional, not becauae the playstyle. Meaning that other decks, like Nova Grappler ( my main deck since 2012) was absurdly expensive. And yes, the Zeroth Dragons were an Absurd in both rarity and price. They still are,tho. V was a hellhole not only for what it did to premium, but how they did it. We were in a transtion between G-BT13 to G-BT14/G-EB03 and we already knew about the Reboot and how the cards would be. Which made a lot of decks literally useless because THE TRIGGERS killed them. Not the gifts, not the 13k base, but actually the increase in defensive power on grade 1 and 0s and also the 10k value on triggers was the main issue that killed 99% of the old cards. Also, Draw PGs were absurd back in the day because you could make more room instead of using a gimmicky card that Kinda... Made sense because you needed more combo pieces and the deck limit was tight. But there another reason people hates V more than Overdress: The 1st reboot made ALL price drop to 1/10 of fhose cards real value. Like, i still have one SP chronojet from g-bt04 that i've bought for 10 USD, and few SGRs, like Favorite Champ, Shigaraku Buster, Afanc and the Owl from Great nature that i forgot the name, which was in a BULK. So, people got pretty pissed off that they carss rotated out and was a HARD rotation, that cards from the Bermuda clan set had weeks legal in the format ( also, f+×÷ Bermuda players and their glued cards, buf yeah. They had like 3 weeks until the hard rotation drop). And yes, Overdress has a lot of issues, with the Energy Generator being the elephant in the room, but not that big than the disaster that was V.
good news is the D era is very fun, it's a lot more balanced now seems like they really learned their mistake from V era. I hope you give the game a shot again as a guy who has a special place in my heart for this game
V (and V-Premium) was really bad and I agree for the most part, but I can't stand for this D series slander. Was D perfect? No, not by a long shot. But it was a hell lot better than V, or even G, or even Premium. I definitely do not want to go back to doing G Assist, for example, just because I was unlucky and didn't draw a G2 in draw and mulligans. Hell, support being extremely tilted towards GC was a real problem. LJ was a problem for a good half of RG dependent decks that Bushiroad started to spam antiLJ support especially towards the enf of G. And finally, the fact that there were a ridiculous amount of clans meant that player interest was very fragmented and it caused alot of shops to pull back from CFV support due to wild swings in support. D fixed all of V and G's issues, and then some. Hell they brought back Stride in a limited fashion for the people who loved the mechanic. Its only issue was OT, but info about the opponent's OT still allows you to form meaningful decisions.
It seems that SO MANY PEOPLE are actually interested in my opinions of D series. And ill prolly do a vid on it. But... you were nice. So after i defend G ill tell you why i didn't like D series. Or at least... a preview. So. Yes... sometimes G assist happened. And it sucked. Sometimes you just got unlucky. I get that. BUT. i will say that for the most part if you were good in deck design it was minimal. Plus... unlike V Era. You can still grade 2 game people. Sure they get twin drive for a few turns but at least they didnt stride. Even overdress doesnt have this. You cant prevent someone from persona riding. They just WILL do it eventually. And if they go first they have an advantage. Which i dont like. I really wished persona ride was like stride, break ride, etc where both players need to be at grade 3. Link Joker also sucked. I agree. Lock is just a bad mechanic. I wont disagree with that. But G guardians being a problem? I agree that the cards that send rearguards away like kagero, narukami, link joker and Gear chronicle were pretty toxic. It doesnt make sense that most decks can attack only three times and if one line is gone then a lot of their turn id done. I agree. But most heal guardians were decent and usually gave you power. I think it was an overall Positive to have G guard. Its just that sometimes they went too far. Also. G was just more fun. Now heres D series. I will preface that i dropped D series after set 2 released. So idk the future especially with the stride cards so ill do my best. D series was a dissapointmemt. The clan problem" still existed to me. Instead of waiting for pale moon vs spike brothers support you just waited for a specific unit to get support. You might get a few cards from units that are generic enough to use... but my friend played Eugene.... and no matter how much support dragon empire had... he still HAD TO WAIT for Eugene support. And thats not just Eugene. That was a lot of cards at the time after set 2. (Again i quit during this time) so honestly. The problem never got fixed. We just thought it did. 2. Maybe its just me. And if so thats fine. But there was no interesting decks to play for me. I think the only ones i were interested in was greedon and Prison. Imma be honest. Prison was revolutionary in set 1. You bind cards but your opponent has the choice to get them back if they paid taxes? Best gimmick ever... but then the powercreep came in. After set 2... the coolness factor of a lot of decks just didnt vibe with me. Ill just use prison as an example. Back then some of your cards had to hit to send them to prison. Sure the vanguard can do it without hitting but you only did a few cards.... But just like V series. The powercreep made the gimmick boring again. A lot of your cards can bind stuff for free now... so your opponent was less inclined to actually pay for prison.... AND THAT WAS THE SECOND SET. The powercreep made everything just too samey. Just like v series. I thought cards like Gravidia were gonna be cool. But its just boring. Bastian is just Dimensional police but a royal paladin... So many of these cards are just boring and powerful. Maybe im wrong but i just didnt see how it was fun to play. Add on the fact that legends decks felt like nostalgia bait AGAIN. its like the d series team couldnt even believe in their own product. Theres so much more i could talk about d series. But this text is so long... that i might as well just think about it in video. Season 1 of the anime sucked, the persona ride is a boring mechanic, Most cards are uninspired and boring in card design, the clan problem is now a "unit problem", the second set already introduced heavy powercreep... AND... overtriggers. I know its been long. But i just want this to say. I am a vanguard fan. But my gripes with D Series are warranted. Im not a "G Fan Only" person. I just genuienly dont like the game. Maybe it changed and its better now... But at least you know most of my reasons
@@SoftwareNeos GC would be Gear Chronicle not G Guardians. I do respect your reasons to be dissapointed in D series, and would be further interested in a video essay on it. That being said, alot of these existing problems on D wasn't exactly non-existent in G either. Unit specific support? Good luck getting support for most Legion stuff. You can't expect Metatron (AF) to get support, but in D? Bushiroad has made strides to support Prison, even on the next set. Prison *still* does its thing, but the main difference is now they have new tools. It has been hitting Tier 2 as recent as today. It's a good sign that an old Set 1 VG still gets some meaningful support until now. It's been like what, 17 sets? Furthermore, it's not like your vanguard can't be changed either. In V, if you continue to use your unit, you're coping. In G, if you continue to use your Monarch Gold Paladin, you're coping *really* hard. In D? You can easily wait for new single card support or generic support that goes for multiple units to boost your vanguard. Plus, the game gives you better avenues to change your vanguard than G will ever dream of. Wanted to play Neo Nectar style from Granblue? Just change your rideline (or not, since you can reuse your old one), change your vanguard, and get some specific unit support, and you're done. You can reuse your generic nation support, your generic triggers, your PGs, and your Cray Elementals. Persona Ride wasn't *just* the only mechanic they added on D over they years. If the set stagnated and continued to use PR as the main mechanic I can see it being boring, but they (re)introduced Stride, they introduced Grade 4 units, they introduced Masques which is such a unique gimmick onto itself, they introduced Set Order gimmicks (like the Prison in set 1, Songs in Lyrical, Arms in set 2, etc. etc.), and on Divine Z, they introduced Divine Skill, which is a really cool mechanic that sounds simple on paper (a Vanguard with a 1/game mechanic) but leads to alot of interesting gameplay. And Energy, which is an entirely new layer of resource that people have started experimenting with and new Vanguards that use the mechanic. It would be a bad faith argument to argue about G if we aren't including G Guardians and Ultimate Stride, right? Surely, it would be the same arguing about the bad things of Set 1 and 2 just because the first mechanic was Persona Ride.
@@SoftwareNeosu dropped D series when it was beginning to pickup steam. Set 4 format was one of the best formats in the game. All 6 trial decks that beginners picked-up were all viable in the meta, flagburg was meta, gravidia was good. The format was sooooo diverse. The legit only problem the format has is ots and the low shield value
@@SoftwareNeos but genuinely understandable. After you getting rawdogged by bushi in V there's a lot of you that would never touch D. V is genuinely the most damaging part of Vanguard and Vanguard never recovered from it.
As someone who just started playing vanguard, I'm having a ton of fun with Overdressed, the decks are fun and unique, and the gameplay feels very good, but I don't have any competitive experience in this game, so that makes my opinion not that relavant I guess, but really the has been a lot of fun and I rather play Vanguard than Yugioh (don't need explanarions I hope) or Magic (you mean advertising the game and fck everything except edh?) at this point
The Premium thing is very true for certain clans. DI, Spike Brothers and D Police, to name a few, still to this day only have 1 viable build effectively in Premium because their one V boss unit just eclipses all other options, but then you have oddities like Link Joker. LJ is my main clan and V series gave almost nothing to work with until the very end until we got the amazing Chaos support that actually managed to fix a lot of problems for the clan without being overpowered.
Fun fact during the Hyu-Ga, Reviere meta, I won a shop challenge that had many ppl and used Mordred Phantom. And that was the fun I had because of how I had to build the deck to be able to win against Riviere and Hyu-Gas if appeared. I made it be tool box deck, using nemains, sword breakers and a bird that when intercepting could nullify a rear attack, dark trumpeter because I always wanted nemain on board and Coolbau to resurect the bird and after farming markers with Blaster Dark I would try to kill with Danger Lunge Dragon but yeah nowadays it's just not playable.
Forgot to mention, Luard V didn't had any fault with Claret V being that bad, since it came after. If they should have done diferent? Of course but also should have done with Luard by not giving Dragdriver Luard a gift marker.
Yes it did. Card design doesnt work that way. They knew what cards would do months in advance. They already knew what luard shouldve been.... It makes sense to PURPOSEFULLY not have too many good cards especially before the release of other shadow paladin supprt. If it wasnt luard... phantom blaster dragon support also could be blamed. Even if it was afterward.
Play since TD01 Blaster Blade, the moment they reboot, I quit for the entire duration of V, thank god for that. Even Overdress cant compare to the joy of playing G back in the day. The only good point I see with D is the ride deck but then OT alone balance it all out, not to mention the way promo now is stable compare to the good old day
If people want id actually wanna talk about the anime and actual card game of overdress... But i just didnt understand the decision for ride lines.... like why do you get to use any cards for the ride lines? Just force people to use specific cards to ride up. That way even though ride lines are good... youd be forced into playing a certain way. Hell... im a zeal enjoyer. A prison Zeal Deck in premium wouldve been so cool. But thdy ruined the concept.
@@SoftwareNeos I would stand by the game design for this I like the diversity in it's ride line, I am a paladin main (ofc I play TD01 BB) and now a Keter main (rip my wallet) There are decks I would love to play the ride line that come with the boss (MLB, Razeal) but there are decks that it's better to play other more generic ride line (in this case, Solairon, the deck need soul but the ride line that come with it -2 soul, the newer support somewhat fix this but I still prefer the generic ride line over the original one). I do think stride deck need the ride deck to be limited, not because the ride line is too OP, but because Bushi fucked it up with the crest's "5k per face up G unit", so they need to do that to some what limit the diverse for those stride decks (I do want to add, fuck stride deck, that crest is a mistake)
Omfg.... i left after Set 2... i remember when g era cards came back and they had crests... i wasnt playing so i just looked in like a guy at the zoo. Jeez. Its so different from back then. And i just havent kept up. @@jaylucksack
@@SoftwareNeos A summary for post set 2 1. Meta is not that bad except for Shiranui imo 2. Encounters in stride deck set like Jet, Luard, Shiranui was designed to be like 2-3 sets in the future so when it come out, it dominate the meta. Dont get me wrong, a competitive deck that is accessible? Sign me up, Legend deck Aichi was my jam, MLB V was the shit but in no way was it this dominating. 3. Promo is problem, a very big one but everyone now just accept their fate. Ur deck sucks? wait for a promo, it will fix it, You are a MLB players? The current up to date MLB in JP is : except for the normal stuff like MLB, BB, BD, PGs or triggers, it will be promos or the 30$ staple card name Biscoti. My deck right now have 15 promos (JP) 4. Yeh, I am playing the 3ds game over any standard game right now ( I am actually playing it while typing lol)
@@jaylucksackThanks for the info... i kinda see why you guys at least gave overdress more of a try than i did. You playing the 3ds game over it... reminded me of those world championship games from yugioh. Small story. Buy packs... good fun. I wonder if your game was as good as those others
V era is my most hated era to play and watch. I agree with everything but the thing that made me upset was how they butchered some of the units. Example being Harri and making him Xenophobic to only using magia dolls and relying on the g4 dragon that calls on "The stage". In design it sounds nice but when it's archetype restricted there wasn't really anything interesting.
I do think not being able to go back to G before zeroth era is something that is bound to happen to any tcg, even back then the counter measure often given are "just draw x" is like ygo, "just draw the hand trap" just draw the outs, that felt very bad to me cause the skill involve is just who drew it better or stall it better til u hit it or like stuff like Honoly(if u attack 4 or more forced to counter blast 1) basically means my decision to play what deck matter less, wat matter more is IF I DREW X and that had always been a problem in VG but after zeroth, what matter is just being able to spot lehtal/spot game winning position while building your list towards the meta game, to me that is more fun and even in V that kinda was the theme, everyone is broken with that particular deck and match up are 1 sided, is not reliant on a generic card that needs you to draw it to stop me from playing the game. i think the point made are justified but i just want to give a perspective that, for some people, it was fun focusing more on - deck building more, reward for deciding which deck to bring/tech - mirror actually matters, V had effect where u both need to be g3 inorder to be active hence going 2nd was still good in some meta, in fact most of the good meta revolve around it either u gain marker first or u can use your g3 boss effect first -the marker thing is meant to be a natural counter so that your deck straight up is just not gonna beat everyone(gear chronicle/luard problem) like force in general will be bad vs protect and so will accel into force but ofc down the line it never become that, is all got rid off when marker II was introduce. but like u said - it does remove the whole aspect of fun for the more creative side - effect are literally copy pasta -games felt 1 sided just cause my force is natural counter - v has the worst and most balancing of all time from set after set, pwr creep after pwr creep, it was hell that is like saying water is wet, is all the agree i think the fun of vg just changed due to time, cause other tcg start to see the issue of, if the answer is just draw x in the highest lvl, there is no creativity in deck building or taking risky deck to tournaments. just want to type this out cause i actually spend the entire hour watching this instead of going out , nice video.
Speaking as someone who played the game from the very beginning (even when there wasn't an ENG version yet) I can say this about G-Era: The first half was great. Stride felt fresh, was fun, and a lot of decks suddenly turned from being unplayable to actuall competitors, or at least being able to somewhat keep up with a lot of stuff. Where everything went wrong was the second half. Not only did certain design mistakes started to haunt the game (Like DP basically being strangleheld card-design-wise because Laurel existed, which led to gallop becoming a complete mess as a deck for example), but also, they oversupported Stride. They kept the mechanic as main focus around for a year too long, because you could tell they were at one point just straight up power-creeping everything without even being subtle about it. That's also the reason G2 gaming became as big as it did, suddenly people *had to* circumvent letting people get first stride, because now even first strides could suddenly blow you out of the water without even trying, and sadly forced Bushrioad to change first stride rulings because it became an gameplay issue. And, while I can agree with everyone that V had issues right out of the gate, there were also a lot of positive thngs this era of the game changed for the better. A lot of clans got really needed revamps which finally gave them their own identity and made them stand out proper. Tachikaze with the Gauge mechanic, and DP getting the Tank-playstyle are prime examples of this. Tachis were finally not legally different Shadow paladin and gained a really flavour- and power-full mechanic with what looked like endless potentiall, and DP finally had a chance to get proper support because they were no longer strictly a highroll OTK deck, and allowed them to finally do some proper deckbuilding (instead of just fishing for Guardbreaks with weird grade counts in the deck). I think the biggest issue with Marker were that the Type 2-markers (Minus Protect-2) were really overpushed (accel 2 in particular), and, in premium, that they worked with strides, which honestly causes most of the balancing issues the game faces in that format. And I stay by my suspicion that Force-2 and protect-2 only were created because Bushiroad didn't just want to errata Accel-1 because they had under-powered those decks beforehand, and didn't just want players to wait until the second support-waves could fix it. If the new first strides wouldn't exist I'd still advocate for a rule change were in Markers are only active if you have a VG with the Marker Icon, so strides and new bosses for example couldn't abuse them, but alas... On the topic of the power-creep: There is more to this. You see, Bushiroad, openly, fired the dev team behind most of V openly before we transitioned to D-era, which is not something you normally do not see at all in part. And yeah, it wasn't just them trying to sell the game with flatout power-creep. R&D teams for cardgames never work on only one game, they work on multiple. The same dev team which gave us V also worked on another little TCG in Japan named "Duel Masters" - MTGs little brother game and a literall juggernaut in Japan for TCGs. Aaaand, wouldn't you know it? When they worked on that they managed to do something believed to be impossible: They damaged Duel Masters reputation. They did the exact same nonsense they did with V, but somehow on roid. Under their wing DM recieved a new mechanic called "Gatchawrench" - a special extra deck mechanic which became the bane for all competitive players and so destructive that Takara/Tomy had to come out and state that this mechanic would NEVER be used again once all already announced sets would be released. It was that destructive to the game. To explain it shortly: Imagine being able to play out a 3 cost creature in an MTG style game which could suddenly and randomly spawn an 8 cost of any colour of the game for no cost. This is what gatchawrench was. Creatures with the keyword would summon the top card of a gatchawrench deck on call, and those could be insane high cost cards which were free, and basically also removed from the separation of the games colour-pie. And worse: This mechanic caused infinits out of the wazoo. There was for example a deck which could loop certain gatchawrench creatures so well that, if it reached turn 5, it would guaranteed just loop the opponent into deckout. It was THAT consistent. So yeah, you can see why Bushiroad acted as open as they did here, and why D took a different approach 8also for better or for worse, considering the shadowverse-ification also had massive issues, but that's another subject.) EDIT: Dailiner was not unique. he was just an updated dainexus with a marker and the new stat-line. Plus, his skill was absolutely fair and normal. It stayed in theme and actually allowed for fun deckbuilding, plus he gave D-Police a proper identity that wasn't just highroll.
Its not that dailiner isnt fair and normal. If you compared only to v... sure. My problem is that V IN GENERAL was powerful. And continued to warp the formats. Cards that do everything is awful game design. Thats my point
@@SoftwareNeos I won't disagree with V having massive balancing issues right out of the gate. My point was that dailiner wasn't part of the bad design, he was there to restructure DP and actually give it something besides just being able to break sentinels (which already caused issues even during G-era). Plus, his skill makes sense. He gives you a card to defend yourself with thanks to his passive, and he is a d-robo, which are known to swing for large number. This design adds up. this was a point I made in the original post. while V was problematic there were also ideas and concepts which were good, like tachikazes and DPs restructuring and making them functional with their own flavour.
@@constantinwilliams9388 what information? If yopu mean the stuff about the dev team that information came from Differentfight who, in turn, got tzhe information from the Japanese side of twitter.
@@constantinwilliams9388 apparently my answer was removed, but here again: This info about the dev team being removed came from Differentfight from what I've seen/heard
Glad to know about another Clarent Sword enjoyer. Definitely one if my favorites in G Era. I hated V-Series. I had the same problems. I remember getting blown out when playing a Blaster Dark deck because my opponent paid a single counter blast to just retire my entire front row. It just annoyed me cause I remembered playing Blademaster in G Era and having to manage what units to retire and the cost if I did wanna just retire their whole field. It takes a lot for me to crave playing against Nociel Gyze, Ange, Dominate, and more. At least I know there's always a chance of winning. Me and my friends played super casual, not Grade 2 stalling, cause while we were playing to win, we also just wanted to have fun. But the fact that plays like that are just pointless in V Era is disappointing. I remember one of the strategies I came up with was using Basskirk and getting my opponent to 3 damage and keep them there, attacking with an increased crit to force my opponent to risk a crit trigger if they wanted more counter blasts.
There's a lot of eras in this game that I thoroughly enjoyed. I was really into Gold Paladin when they released, mained them up until Gear Chronicle came out and I was so happy to have a deck with Time-Traversing Steampunk characters (I love that sh!t), and while I will admit that the end of G was very...OP...I still loved my Gold Paladins and Gear Chronicles to the end. During V, I started with OTT, graduating to Murakumo when the big wolf-guy came out, but eventually I was able to set myself up with my guy Spectral Duke again, as well as Chronofang and Fenrir. I still have those 3 decks to this day and I do get some use out of them even though V died locally years ago. Now when it comes to Standard...I'm loving the game, but I do miss the old Clan-Identity. I can have cards in my Dark States decks that have the Gear Chronicle aesthetic, but I inevitably have to include cards that represent clans I wasn't so into, like...why are so many Dark States triggers based on Pale Moon? Their only Effect Draw is a Pale Moon rep. When I play Stoicheia, I'm forced to use units that look like Neo Nectar or Granblue when I want it to look more akin to Great Nature, that kinda thing...heck, they didn't even give the Sylvan Horned Beasts their own effect trigger, instead opting to make both the Draw and Crit as Neo Nectar girls. One thing I loved about the old game was getting a bunch of different trigger units to choose from that usually could fit into a deck's aesthetic. If I played Genesis, I had my choice of some Japanese-themed waifus, some Norse-themed deities and goddesses, animals, etc. In Standard you might be able to get a couple different types of triggers, but most of them are going to be anime girls of some sort (especially if they've got effects), there isn't really a whole lot of diversity among trigger options. Mech, Dragon, or Waifu, the standard weeb-interest package covers most of the triggers with effects. It'd be nice if we could get some like...new triggers for each Nation with the same exact effects as the effect triggers, but with different characters that cover a more diverse spread of aesthetics (and if it comes down to not wanting us to play more than a certain number of effect triggers, put a stipulation on the new ones that say they can't be used in the same deck as the ones already in existence). That's really my only big issue with the current game.
Honestly I didn't think gift's were bad, but they should have been restricted to 1 per turn. I just grew tired my deck would pretty much be irrelevant after every set
That sucks to hear. I hear a lot of horror stories about V from my buds. Even trying out some of the decks, the abilities are so insane. I personally started the game with oDress and have been having a blast since with some hiccups here and there, and it's become my main TCG since quitting YGO. I see myself trying out some decks out for Premium and I have some V decks built thanks to Clan Collection. It's definitely a format I'd pocket just for the occasional fun, but yeah, those sound like formats I really don't wanna overdip into, since it would just be kinda like dealing with modern YGO again.
Like the video said the problems right from jump were apparent. I entered into a box split with 3 friends on set one. I wanted Nova Grappler. The pain of being an accel clan, especially back then. Was absolutely unbearable. Weak units, noodle armed Drive attacks. I genuinely think they forgot that successful damage checks gave 10k. Which would completely shut you down because you were simply too weak. Meanwhile Force and Heal could sit on 1 column gathering hand and occasionally putting rearguards down to pressure since you had to burn your whole hand just to hit anything. To say the game was fundamentally unbalanced from the start is an understatement
Feel the same way you do towards G and V, well, I glaze G a bit more xD. V really killed a lot of excitement I had for the game, and besides me playing a bit in 2020 (Premium, not V) and V a bit in 2022 because I needed a format with no Overtrigger for a bit, I never was really that invested until Overdress picked up in 2022, which definitely improved on V design, but also has a myriad of other issues. Nothing since G ended has felt as good as G, but I am interested in your views on Overdress/D series if you ever get to it. Also, currently in Premium, many of the best decks are the old G striders you remember, including Claret Sword because last year's history collection gave the decks the ability to stride into a specific updated stride (The old on-hit one's) that also gave you two markers without your opponent needing to be at G3 LOL.
I got a few questions... 1) why are the old striders good? Doesnt the power if 11k really screw with things. 2) you can stride without people getting at grade 3 now? 3) my old version of claret sword... does that count? Cause theres 2 versions. Mine has revolt in its name so idk if i could use it with grim reaper.
@@SoftwareNeos 1 and 2 interlink so I try to answer both. Yes you can stride when your opponent is G2. But it's with specific stride and specific G3. Also you stride this specifically in main phase. Those G3 while power wise is bad their gb2 instantly active because that main phase stride open 2 GB. And some card gb2 is good defensively, examples is darkface
@@SoftwareNeosUnfortunately, it only works with the OG Claret Sword Dragon. The History Strides, as they are commonly called, can only be used with a specific named G-era vanguard and *only* if you haven't gotten gift markers yet that game. Yes, they do allow people to stride when the opponent is on G2. Some can enable really powerful turn 3 plays out of the gate, I personally play Tachikaze and it is possible, with some effort and a bit of CB, to do up to 7 attacks with decent power to back it up. Is striding on when the opponent is on G2 overpowered? I wouldn't say so. In recent years, Premium has gotten a few good defensive tools to help mitigate even these kinds of situations. Every clan has the G3 Heals, which either provide a continual power boost on defense of a temporary crit reduction. With the original Harmonics Messiah having been retrained, it has a skill where you get a free 20k shield going second. Honoly is there to specifically counter Accel clans/multi-attacking decks. These are all tools where you keep having a good fighting chance despite the odds feeling heavily stacked against you if you go second. So I'd say that Premium, as it is right now, is actually not too bad and in a pretty good spot overall. I personally think it's better than D/Standard, mainly because even if you get high rolled early, you still can compensate and level out the playing field because the opponent just gave you resources for a proper counterattack. In Standard it always feels like you're running a marathon to catch up if your opponent gets a lucky crit or two, as you severely lack the defensive options Premium has and the shield values suck ass (which makes it real funny that I enjoy Lascaria so much right now, at least that deck can guard properly even if it heavily revolves around Energy to do so). Edit: I forgot to add, why the G-era G3s are used is kind of a 50/50. Some have absurdly good skills on stride (good example being Gaia Emperor as the draw 2 from generating 2 Accel II's flows nicely into calling 2 from hand to board), while some are really only used for the quick striding + 2 Marker option and are then immediately rode over by a V G3 for better defensive/offensive values. In the case where you really like to sit on a G-era vanguard, you just take the slight power reduction as a consequence and make due. Having less power than your opponent actually isn't much of a problem due to all the aforementioned defensive options and I can count very few situations for me personally where it was an active issue.
Over+Dress an Will+Dress are fav parts of Vanguard the animes for they got serious with characterization an Vanguard as a games just pretty neat as a plus
IMO I think it was hype but trying way too hard to be deep in some parts. I wish they had more episodes to develop characters though and I agree though vanguard is pretty neat.
@@mor4439 what is with people needing the whole series to just be constant hi this is the game I watched on the B-Daman seasons an half the show is just explaining rules over an over XD you know those anime fights where half the episodes are just explaining how magic works mid fight number 43
@@killertails1244 how is this show trying that hard to be deep looking at a lot of TCG series there's much less then Will+Dress there's one Battle Spirits season which 50+ episodes in a single arena oh my gosh what where they thinking
As a vanguard boomer. The issue was power creep was so hard at the end of G. That the reboot happened to fix that issue and at first it was fine. I will disagree though that stride was balanced. It honestly deleted a lot of deck expression.
You seem to not understand that by the time G hit the powercreep at the end of the era, bushiroad already knew WAY ahead of time they were doing V. They decided V was happening over a year before and the powercreep you saw in G was because they knew there were "no consequences"
Ive been a competitive player for 11 years and i know how you feel . Would also mention that v era had the most idiotic formats (had 3 tier 0 formats, 4 if you include 2022's steam maiden format) Sorry it made u quit the game. Premium right now feels great tho. Its the most diverse since G era. And i hope u can try the game again. Divine Z is also doing refreshing things that alot of kids are picking it up in my area. Its still far from the peak that is G era, but its a good breath of fresh air... Now if they did something abt the overtrigger.
Yup.... i feel like when i do a Magic The Gathering Video ill make it more "Casual Friendly" This video needed SPECIFIC THINGS that you just had to be there. The MTG video might be where others will find interesting
v premium for me was a necessary evil for me getting back into vanguard (i played OG set 1 till set 3 of G) standard the game is so different now it doesn't feel like vanguard and premium is insanely overwhelming ...for all its flaws and markers were kind of unbalanced imo it was the closest thing to playing the standard normal vanguard i remembered ..i guess ima need to bite the bullet now and learn standard or premium
Hmmm...the problem is only that i started LATE in buddyfights game. Like i started when bushiroad said it was not doing products anymore. The only way i can convey it is cause my friend told me the problems and things that happened. For example. I know lost world was broken as hell. I know that the game became really defensive heavy. Rather than negates in yugioh. You got cards that are protected from everything. But thats cause he told me. I never expirienced it. I play shinsegumi Commander Kondou. So... wasnt really the most META PICK. I honestly just think im not expirienced enough to talk about buddyfight. I think id get info wrong. And noone really can provide me the info cause.... its a dead game now. Id love to... but i dont think anyone really wants to hear the guy that barely even played most of the games lifespan. Its a fun game though. Really good mschanics
Used to play with friends, got introduced to the game with V-era tho we played premium mostly, I miss those guys :/ We really tried to get the game going on our city, but was damn hard when stuff of this "casual" game was sometimes more expensive than Yu-Gi-Oh or Magic and Pokemon was right there
player since limit break era here. i remember the first time i saw the G-era, i was kinda confused at first as to why they would try to change something already so perfect. Legion was fun, but as the seasons progressed and the cards were shown (gavriel and altmile my LOVES) i started to understand why they developed G and how incredible it was. it felt balanced. it felt extremely fun. when V-series came out i was excited at first because holy shit my first love OTT is getting a revamp, but even watching the first few episodes i got borderline pissed. they ruined something so special, and the cards i once wanted to play with so badly are basically unusable because guess what! they both have the same name, but one would absolutely rip your opponent up before any fun could start. i dropped vanguard ever since, but recently after watching the divinez era and seeing how they were able to bring back old decks (minerva, luqiere and malestrom) in the new format while still maintain their signature style made me rlly excited to start playing again. i love playing support, combo reliant decks too, mainly cuz theyre super fun to stack skills and make crazy combos, and seeing blitz arms welstra being a very combo-heavy deck is super refreshing. tl,dr: og vanguard is amazing, G-era was the fresh twist we needed, V-series can go fuck itself, and overdress/divinez is potentially starting to bring it back for me
The one aspect that i really hate in V format, accel 2 combine with their new boss card is just protect & force combine together both mechanic and resource. Also everything in that format is just attack 5 times plus no matter what clan you have.
Excellent video. I would like to add my 2 cents on the formats. - The only real thing I dislike about G era is heal triggers while attacking. Because of G guarding you not only get to heal 1, then you can also Gguard and go up in one gb. Which would let you go to gb2 on first stride. It was a bit to much of tempo gain. - The worst thing about markers in my opinion is that they focus what decks should do. For example in force decks multiattacking on force markers is so strong that deck that do not do that just loose. Therefore all force decks (that arent vg focused) adopted support that made them play very similar. Or look at narukami. In G era it was a very vg focused deck. Things like Vmax and such. But since they gave it the accel gift (so that it didnt "feel" kagero) it had to change its identity completely. - Now with history collection we got strideup strides that let you stride on grade 3 if going first that give you 2 markers. This is such a powerful ability that many decks go into these strides even if they go second and could stride into anything they want. Meaning that going second in premium is now "bad". - Overdress is for another video, but the main problem I had with it was persona ride, which gave a massive power boost to whomever went first. Bushi even realised this giving masqued units the ability to persona ride imediatelly if you went second.
I think the D-series fixed a lot of what was wrong with V-series. Like I didn’t get into the whole V-series thing because I just did not find it appealing. Once Overdress was coming out I fell right back in love. I can’t say for certain what they fixed, but I feel like it has something to do with instead of 24 clans we have just 6 nations (not counting the crossover stuff) making the choices for what decks you want to play easier. I could just be talking about nothing tho tbh-
I was introduced to Vanguard through V era, though I only started playing Vanguard in OverDress and I love the current gameplay of DivineZ era. I haven't been to appretiate G-era, so I can't say anything on ir. I like playing V sometimes too, though my expreince is limited. But looking back on V historicly, it's upsetting. I don't think Gifts are a bad mechanic conceptually. It could have been balanced better, cards could have been balanced around it better. V reboot could have been good conceptually too, if the point of it was to go back and make older units mote expressive with intresting card design, though it is still a flaued idea. But it truly feels like V era cards have been to be powerfull, to be sellable, and not intresting. D-era has problems, but at the very least, to me, the cards are actually intresting. Each deck has a unique game pattern and units are tte most expressive they have ever been and I personally really like it
I stopped playing Vanguard after G-era. I think the most fun for me was Limit Break. Legion era was.... Ehhh for me. G-era, it was hella... Boring for me. I didn't enjoy it that much for me because once both of us have grade 3, we just gonna stride and hope to end as soon as possible but what I like about is the G-guardian introduced. V-series was for sure was interesting. Despite not playing during this series, I actually pity protect marker? I feel like force marker is just being strong plus why are their clans have extra 1K power for Grade 3 than the rest? Like what... I really like this series because it got me to get closer to my friends. It has such a soft spot for me. Even though I no longer playing, I still follow the anime and have been enjoying it.
I still miss legion mate and stride. I loved my aqua force malestrom legion and Narukami limit break decks and when stride was going I was terror at local tourneys with my Chaos Breaker dragon
There's a couple of things that I'd like to add though one of them falls under one of the issues you brought up. 1) Getting rid of Stand Triggers in favor of Front Triggers 2) Lack of variety with first vanguards Front triggers are just OP as hell, there's no denying this. All the triggers prior to V format could only target 1-2 units in the case of critical and stand triggers and were available to all clans. Front triggers give power to your entire front row and only a few clans had them. No such strategy needed like in OG or G era, just give all units in the front row a power boost and they all go to hyper aggressive clans. Started playing vanguard when the game first came out in the states, was really fun and enjoyable. As we got more and more sets we got tons of variety to support numerous different playstyles, and as you mentioned V didn't want that, everything must do the exact same shit. And its evident when looking at a lot of the first vanguards. Ride on the unit, draw a card and get a ticket if you're going second. That's it, no unique skill that better supports your deck's strategy or endgame. I dropped the game after hearing about the dominate keyword and seeing it in action, it reminded me of the reason why I quit Yu-Gi-Oh and just dropped the game. Been using cardfight area to relive some nostalgia and its been fun. But have no interest whatsoever when it comes to V era and your video vindicated me on that. Great video overall and definitely going to watch some of your others.
I personally enjoyed the V-series to a good degree, but I think it speaks volumes that the moment I see the D-series make actually interesting strategies for the standard format, I have not played V at all.
Tested V-era and after a few matches I didn't even dared to touch it again, seems I was right in staying away from it cause from the beggining I was feeling things were getting way too fast and explosive specialy with the gifts and heard horror stories on the market. G-era is always my Go too with friends is so fun and the card pool is gigantic, like you said was a paradise for labing with diferent builds even with older units, the market was ei okei had his ups and downs but it was like any Tcg market, true enogh it did became a mess but just on the last stretch of his life. I recomend you check Overdress-Will dress and the new Divinez, altrough if you ask me the game is not as fun and Bushi made a bunch of bad decisions specialy with the start of this new format, and the market is mega bad. There's also a new Vanguard crossover with Shadowverse evolve that just screams that Bushi wants to go back to those good old days of the OG era
after watching the vid and dive some in comment section, I just want to say some 1. G era, it was fun indeed, it's just the bad thing feels terrible, the metas, some broken loops, imbalance support, and my most dislike is the part where you need to flip exact copy of Stride unit (that has high price) for cost, you need to buy a copy of card and just use it for cost payment damn. But looking past those yeah G era was fun 2. I can't say much, overall agree, I just thought the early-mid v series kinda fun, before marker 2. but past that gotta agree the powercreep is hideous, I wondered what would it be if They make Heal Guardian way earlier, like set 3 into v series 3. D series... from what I seen you tried early and dropped, I can't say it's perfect but at least it's getting better and not as bad as V series, and some problem does get addressed. It still has product problem like availability and promos to actually boost playability, but card wise D is interesting. I just wish you recheck D before making further vid abt it just from 2 set haha
Alright, player since High School when the OG Overlord Trial deck dropped here, these are my thoughts: - Good lord, Gear Chronicle. Time-Leap was just one of the formats of all time. Sucked to be playing absolutely anything else besides like Grade 2 rush. Time-leap and it's subsequent incarnations were such a poor over correction from the under-tuned bottom decking gimmick it had before. I think that could have worked if they just innerated on that but no, the main character treatment meant they got to do just every mechanic better than every other deck. Out-attacked Novas, Out-drew OTT and had removal to rival DE. Sucks that Bermuda became that too . - Late G power creep was pain. Nothing quite as frustrating getting Overlord to the top of the meta in G-BT13 only to to be all but totally irrelevant by 14. And to think V outdid even that. - You hit the nail on the head with Stride balancing going first and being so important in that regard. Legion started that balancing act but Stride refined it. One of the biggest of the MANY issues with Imaginary gifts is that V series just forgot this aspect and made going first even stronger. They realized it too late, and shield tickets were such a small step back to the right track.
Link Joker was also a bane if the game. A anti meta deck that took multiple decks unplayable if they show up. Onmy certain top deck even had good to fair match ups to link joker. Before G era and During G era.
I remembered when vanguard came out for few months and the card pricing were insane when you need 4 copies of the card😅. Limitbreak era killed the drive for alot of ppl and power creep went to the moon too quickly .
One thing that really irked me about GV in G Series is that they would at times judt take gimmicks in other clans, but just make them way WAY better. I play Murakumo and GC just got Shibarakku Buster, but with a way cheaper cost and NONE of the restrictions. There was SO much favoritism in G series. Like V Series had a ton of problems, but at least for the most part the favoritism was done away with (Excluding Bermuda Triangle)
Ironic and nice hearing a good friend of mine blazingconq being in a shoutout in a video! i assure you he is well, he mostly plays digimon and buddyfight with me and some other friends on untapp/discord when he is not working!
I..... listen man. If he doesnt talk to me anymore than thats fine to me. But imma be honest. I miss him. Ive missed him for awhile. So thanks for giving me some peace on him. Hes a good guy. I miss him dearly. But thanks. Take care of him.
I still have all my G era decks still V was absolutely bad, almost killed the entire IP remember? Permanently damaged Premium That said, current day Standard really does feel like G again. I had quit around Set 4 OverDress and only just recently returned to the game with some friends. Definitely recommend giving it a whirl again if you yearn for Vanguard again. Most I've enjoyed a card game in a very long time
Yea, V was pretty aggressive. But i still enjoyed it regardless. Hell, i even started a small project to encourage players to try older formats for vanguard (yes this includes g era) just to either take a break from current formats or do some really dumb strategies that no one came up with back then. Its a work in progress but yea...
@@SoftwareNeos thanks. Its tough convincing players that got into standard and wanted to get into premium try g era cuz thats a weird one. Veterans r quite easy ish
Honestly my issue with playing Vanguard if how you have to find a way to abuse the meta instead of building the deck you want. When V-Premium started it was ridiculous to see every Top 10 player play OTT Magus because Protect was so broken at that time.
Well lets not forget that after ultimate stride was introduced or the introduction of dragstrider luard the g era of the game turned form balnce between turn 1 and 2 as turn 1 players have access to g guards, it turned form that to, WHO WILL GET TO STRIDE FIRST as it became a turn to gatter resources even in most of the offensive decks like spike have a stride for first turn to getter resources. Will I do agree that V era was a time of destruction for 2 formats lets not forget that in g era when those were introduced all decks suffer the first stide is resource gettering second is mid stage and now it end with one big finishers either from accelrate gb8 or from full board controls or even stupid cards like the chronodragon heritage and gb4 brave g unit I forgot the name and one more for good measure Zeroth dragons
@SoftwareNeos honestly, zeroths got the short end of the stick as they were pressured a lot that time, being the first cards to be nation based cards before D era was a thing and having to deal with the fact that meggido was the first to reavel its effects as card that embodies the identity of all its clans in that nation, all of the other 5 had to find ways to incorporate their respected clans of that nation and ended up short, still remeber how both zoo and star gate suffered not fufilling their respected nation till V happend and then theres drachma, we don't talk about drachma
V is unironically what made Vanguard genuinely can't grow in significant ways now. Even with, arguably, the most stable format we got now. For at least 2-3 years from now. Also V finally is dead in all languages now so more of that format. Even nowadays that format is the no OT format. Premium highly likely will follow suit when bushi finally cemented that overdress is the only Vanguard format. Tldr I genuinely think you get caught in the literally filler era of Vanguard history. And understandably you'll get burned by it. And don't worry a lot of people does too. Its also the reason why bushi tries to make OD extremely stable. They know this is quite literally their last shot
@@peacechan4500 bushi will kill shoot themselves in the foot of they kill premium. It's already dead in Japan, but they are clearly aware of it's popularity in English. Hence why English gets English exclusive stuff for premium (the first premium collection that reprinted alot of stuff, night rose and harri battle decksets) They have to make standard really fucking good if they have to kill premium. (2 day format, remove fucking ots, decrease variance since triggers still dictate a good chunk of the game)
@@redfallangeles-reyes9722 if you realise they are already trying to chop off premium by making energy a thing in standard. That exists basically saying things that have that cost can't be used in premium. Also if they care about premium there would be a premium tournament in Japan. But they didn't. They make deckset and don't make the tournament. It'll be shown as the reason why they won't support premium. Similarly bushi won't admit the mistake that is OT. It's here to stay sadly. And as this video shows. Bushi shooting itself on their own foot is a tradition at this point. So yes I genuinely can see a world that bushi actually killed premium.
Tbh V format was a mistake and they could have just built upon what was on the G format and leave out the V reboot thing cause aside from legion pretty much every mechanic in the OG to G era had returned to OD even stride.
I don't believe luard and gyze were that crazy, luard was like a tier 2 deck and gyze was a gatekeeper deck, all the tier 1 decks had a game plan to beat it and shadows had an instant win button
v series had a rough start I won't lie th idea behind the gifts were cool until they Revealed accel that was the moment to me I knew this will be bad. then accel 2 was just objectively the best gift in the game.
I feel this is a thing in every game...I quit yugioh bc of power creep and links...I quit vanguard bc of v series and I'm debating dropping mtg because the power creep and money grabs are becoming insane
At last someone said it, late to the party but still, V series is what ruined the franchise and anyone who trying to pretend otherwise is in denial. One point that resonated with me is that as you said, V started with tame designs, but as snowball systems like Imaginary Gifts go, eventually you will reach the point where cards start to become overtuned as they are designed around a mechanic that is essentially a snowball game. The constant additions of extremely overtune cards is what took the fun out of games and the leaps in power between sets were simply too great. You can have powercreep in a game, that always naturally happens, but when your powercreep becomes exponential, then that's signs that it is a problem. But, people who try to say that V wasn't bad need to realize that sentiment isn't true to what happened in the end. No matter how many small good things you pull from a format that you may enjoy, the reality is the format was the point of downturn as the playerbase was alienated by the new approach to card design and system that was introduce into the game. The playerbase dwindled because simply inspite of some cool decks (very few) that didn't outweight the out of control powercreep, bad card designs, overtuned cards, snowball games, and the fact that a pool of cards not only poisen one well, but also poison the premium format in turn. All this to say, in the end of the day, V series was a bad era for VG and was in reality a cash grab to play on players nostalgia, and because of that they didn't care about the designs and the health of the game. They simply wanted to allure people with a gimmick and get them hooked on it. For those who still think V series wasn't bad, look at today's standards and you'll see that the format is hardly play anymore. Premium may experience this selfsame thing, but tbh, its V series card pool and designs that dragged premium down with it thus killing 2 formats with one Era.
Ahh what made me quit V, is not Brufas+Hardleg nope, not even Vanquisher but it's when Angerblader came out and was wrecking people like it's nothing literally turn 3 auto lose, turn 2 you could even die if you don't get defensives, It only takes 1 set until your deck becomes obsolete...
Okay before watching : 1) It's a shame that V Premium was killed off after it had finaly stabilized into something of a decent spot 2) what is this platform fighter and why can't the raccoon guy recover even thought he has a wall-cling?
i will have agree V screwed the game. But i did get Monarch Alfred the game should of had that did not need to be a gold paladin. and a improved exculpate the blaster. as much as soon as V cards became to legal of premium. we still get dumb premium cards that we had retrained strides that GIVE markers. i already did not wanna play premium because a bunch of problem from past cards and deck up to G. Now we V premium mechanics and interactions that make it issue. I doubt bushi puts effort manage as much of the issues there. I see more yugioh sentric players loving the format.
There is one thing I feel is worth mentioning. About your comment on Dailiner being an example of cards being both offense and defense, and how that's bad, but how is that any different that in G era where on your turn you'd use a stride that is more offensive than Dailiner, then when it goes away at the end of the turn you're left with Dainexus who has the exact same defensive ability? Irrelevant side note: my girlfriend played that Claret grade 3 competitively, and Claret was actually the most aggressive of all the Shadow Paladin decks. He was a glass cannon that tried to kill as quick as possible, and sometimes you wouldn't even run heal triggers, just 16 crits.
Because. You forget... you can figjt for stride. Dailiner is automatic. Once you get to grade 3. Thats it. It woukd be different if yiu can fight for markers and maybe only get an ability that draws. Rather than EVERYTHING. If you fight for it. Its more fair.
@@SoftwareNeos The deck ran 4 of the second Claret, 1-2 of the first Claret, 4 copies of Morion Spear, the 17 required grade 0s, and the rest was grade 1s. You basically went full offense to add up damage so your first stride on Helheim could potentially end the game as it's effect can trigger multiple times a turn.
"People got complacent"? "People forgot how bad it was"? Where have you BEEN? V has been OVERhated from the outset, and hardly anyone has ever defended the format post-OverDress starting. I'm already seeing a lot of sketch in this video, and I'm worried it's going to delve into disprovable points. Will watch at a later date, but that's...not a good start.
OVERHATED? Naw... it wasnt hated ENOUGH. People talked about powercreep. But they never go into the nitty gritty. Like Markers and how its impacted almost every other format/ game design. And i talk about stuff like that. Cause if you asked a lot of people... its middle ground. "Markers werent that bad they just..." no. They were bad. From the start. There werent that much benefit from it. And thats only the beginning of the video. Actually get into the arguments. You havent even seen a minute of the video
Sitting on your Grade 2 was a technology bushiroad couldn't stand having. Why have your card game with interesting deckbuilding choices. The point is to sell packs duh. Obviously I had the ripple deck when it got hit by the restricted list. Gear Chronicle though, no that was perfectly fine. 😂
G-era killed Vanguard, dont confuse what the first shot was. It's like being shot in the leg and thinking everythings fine then dying of blood-loss a day later. That being said, D-Series (and by extension DZ-Series) has been the most fun format in Vanguard for me since G-era. With DivineZ especially having so many unique strategies introduced and the card-pool getting back to what it was in G-era again, deck-building actually feels fun again instead of just running the next cards in each set (which is what happened in V-series). Nations and Ride Decks have been a huge boost to the game, by far the best decision they've ever made with the reboot after V-series. My only complaint is that Premium will be forever destroyed by markers existing. I know its not possible for them to fix this but I wish they would just remove V-Series cards from Premium, introduce the Ride Deck and Energy Generators to it, and let Premium be all cards before V-series, plus Standard.
look vet here. yeah v was ass but it had its moments. I mained megacolony so i got the worst end of the stick. going from maching without control to mill (honest fire) and back to control made the clan so clashing when deck building it was a mess. atleast in premium the clan felt unchanged. gift markers arent an issue anymore hec until recently I never used gifts and played fine. I say give premium a chance and try current d format. people liked v still cause they could avoid over trigger. but now d format is at an all time high even im playing it after years of thinking it was boring. I'll still never forgive the fired v card design team for making effects like hard leg or battledore fighter. atleast right now the game feels like its getting alot better as we further move past v format.
Im a cfv boomer with tops in every era of the game. The Hear me out, because I dont intend to be rude and throw insults. It's abundantly clear you were very casual. If i were to go through it one by one and explain why somthing you said was inaccurate, id be here all day. That said, your general opinions i didn't entirely disagree with, the details if why you got there were whats off. G era was the best era, v era mostly sucked, D format is TERRIBLE, the game has lost its way. Those are all common takes. In general though most you're complaints were "theres better decks than mine and i dont like them". Alot of the examples you gave with an accurate context are just silly. Like when you complained about V claret sword. What did you want a version of claret sword with no g zone to do exactly? Be grade 1 oriented? Because it was. When v claret came out it was also a pretty decent deck. But you also compared it to the X which came out much later and how much weaker claret was. In virtually any game a card that comes out much later is going to be better.
No its not. There were 2 CLARET SWORDS back then. One summons a grade 1 specifically. Another gets 2 grade 1s but its random. But in stride era they still ran cards that cared about ritual OR cared about summoning grade 1s. Thats the difference. You still have SOME variety. V claret sword doesn't do either and instead BINDS the grade 1s... meaning those old strategies of ritual you still had are basically gone cause now you have to focus on the vanguard binding stuff. And the guys that boost power if you summon a grade 1 are now useless. Its stupid. The x is not only powerful.... but it doesnt have to deal with compromises. You attack. Get twin drive... just like the original THE X. The problem is not just the X is better... it also is still like the other x... but better. Claret sword changed from summoning grade 1s... to getting rid of them to attack. His identity is shattered. But The Xs identity is intact. Please stop using my somewhat casual nature for arguments like this. I know YOU dont care that a deck loses identity. But i do. And i dont need tops to explain that.
I dont like v series g was nice but v seeies is kind of unfair ive played games with my friend and he uses a deck from v series im currently working on bulding a good g deck however other things. V series ruined a lot of ehat made the original great v series kind of ruined kai as a character and they got rid of link joker which was a very emotional arc for everybody in the original. It also removed a lot of the aftermath affects of things. It skipped a lot of character growth. V is not to good and frankly in my opinion it's only watchable because of kouji ibuki and ren kouji helped and than we had cardfight vanguard if it was a pretty decent story and horizontal oath is a very good ending.
You forgot the most bs skill on aqua force( glory maelstrom V). God that skill broken af all front row get 10k , cant intercept and can only guard using 1 card. The only way to beat that deck is hope he/she didnt get that card
Finally someone who isn't afraid to say that V-Series ruined the franchise.
The gift marker system was really bad, it made games into a snowball effect on which players could accumulate more markers. V-Series was also a money grab from a business point. Noticed that every Shadow Paladin set not only had more high rarity cards than other clans in the same set, but it also had an additional special rarity as well. This clan bias was such an issue, hobby shops in Japan threatened to dropped the game after Bushiroad issued a banlist that basically killed their backlog of old Shadow Paladin booster sets. Not too mention that whatever clan you used was basically made irrelevant once a new Bermuda Triangle set came out. This was power creep degeneracy at its finest. I'm glad you mentioned that V-Series ruined Premium, the format is just playing a V-Series deck with a G-Zone these days. So much so that recent Premium Deck Set for Musketeers consist of 95% V-Series cards. They had to give old grade 3 cards in Premium the ability to stride on their grade 3 ride turn as well as get gift markers just to keep up. I do however want to disagree with your last comment that D-Series didn't save the game but I'll have to wait for that video to come out in order to comment. Keep up the good work.
I remember watching you everyday in v era. And it really felt like you were the only one to fully call BS.
However. Overdress is just a big topic id have to do. Cause theres a lot. Idk if people will agree... but yeah.
I also left early. After like set 3 i stopped playing overdress so i dont know much. I think the last card i know was the upgrades to the original 4 and gravidia
@@SoftwareNeos Ahh that was D-BT04 where the 'protags' got grade 4 cards, which were discontinued (except for 2 decks) because the writers probably thought the game would end at that set. The game ironically got better (& worse) during D-BT05 which is where I started to play format. To give you a quick run down:
- D-Series as stride decks but only selected remakes of old G-Series decks as encounter cards.
- OverDress got rebranded to Will+Dress & now currently the series now called Divinez with the cast changed with some reoccuring side characters.
- Divinez changed some rules of the game like the ride deck being entirely its own thing & you had to put 4 additional cards in your main deck.
- Divinez also introduced a new resource mechanic called energy which is basically Speed World II from Yu-Gi-Oh 5D's.
- And Divinez also introduced cards with a new once per match mechanic called Divine Skills, which is just Buddyfight's Overturn.
@@Wslasheri have questions...
So... i only watched overdress season 1. Its honestly the worst vanguard anime ive seen (didnt see shinemon. Heard its boring) The character writing is garbage especially when they had the pieces right there. The plot shouldve been a tournament arc to get money for the amusement park and iverall the fights seem like filler. I know the first season of vanguard fight are slow cause people are explaining... but the units FELT DYNAMIC. I think a perfect example is gouki vs aichi in the tourney.
Basically what im saying is... i heard season 2 of overdress was actually good. And that Divinez is actually decent. Should i try them?
Also... i feel like its been so long that if i try to get into vanguard.... whether d series or premium that ill just not understand everything. Whats your thoughts on that?
@@SoftwareNeos IMO just start with Divinez. It's like the "G-Series" of the D-Series series if that makes sense.
Will+Dress was a improvement over OverDress but felt like it was suppose to star a new cast but still kept Yu-yu as the main protagonist out of fear that it might alienate viewers.
@@Wslasher gotcha
Personally OverDress fixed a lot of things that were wrong with V-Series, like the Energy Charge stuff
Although this is coming from someone who mainly plays Premium Extreme Fight so, you know take everything I say with a grain of salt
All I know is Bushi in that time is scared of making the game long so they made cards that can finish the game faster...
Guy who now mainly plays standard after quitting halfway on V here
Im so happy to see someone finally say how terrible V was for both premium and v-premium. The moment Luard came out i just threw my hands and leave out of the game because I am not definitely not dealing with that.
Anyway, I think overdress really fixes a lot of issues with V. Most grade 3 boss cards design now have a lot of failsafe to not allow you to just sack your opponent while they're grade 2. Most grade 2s and 1s powerful abilities are usually locked behind the same restriction too so grade 2 gaming is just a teeny lil rush. The ride deck also helps with deck consistency a lot.
but then DivineZ created a whole lot of problems that wasn't present in OverDress, like the need to run expensive nation staples that are sometimes even more expensive than the deck's core cards
@@andre51605 unfortunately so 😔
V-series Hurt us all my friend. As someone that played since the very begining It made me quit for a time....By the end of V however I had like 11 decks because I just loved Vanguard SO much that I played the game even though it was bad.
My biggest issue with G Era was Shiranui as a whole. I specifically remembered once Shiranui Mukuro got released, a card shop owner specifically said to either play Shiranui or lose. No middle ground.
My problem with V Series: Gift Markers made the era doomed to fail. It was either stack Force markers or Protect Markers mixed with absurd power creep (Looking directly at Luard)
I thought Shiranui Rinne was the worst thjng to happen in G, Gyze too.
And chaos breaker crisis but aside those few, quite decent imo event heritage is not as problematic
Also rinne was worst
For V, never forget the thing about the Accels. As a guy that actually got into Accel, yeah. People would definitely consider OT than getting smacked by 4-6 Accel circles
@@SuperRvince yeah I'd rather get an ot vs all that BS accel II circles and all the nonsense they have Markers were a mistake imk
I feel like they give vanguard too much reboots. Make me quit the game for good... I wish they would give buddy fight another chance
1 reboot is too many reboots. And this TCG got 2. The fact that is still standing to this day is a miracle.
It's also the most jumpy TCG playerbase in the world now.
@@peacechan4500 yea at least wait until 10 years do so
@@peacechan4500Honestly I think overdress was necessary because of V series, however if they didnt reboot the original series format I don’t think any reboot was in order.
Because bushiroad are stupid
Responding to OP: I'd love if they brought Buddyfight back too! I still have my Divine Guardians deck, and I only got about a month's use out of it before the game entirely shut down and my locals stopped playing the game entirely. Buddyfight was fun for a while, but I will admit the Ace series really ramped up the Powercreep IMMENSELY, likely because they knew the game was coming to an end soon.
As a Gear Chronicle player during the G era, it was so weird when all of the sudden i barely got any support. Like i remember getting one set with support with a random ass card while everyone else got retrained version of theirs and then having to wait a year and a half for my next one. By the time Chronofang came around, half the clans in the game already had at least three sets with support. And speaking of Chronofang, it felt a bit of an insult to the clan players to not make him a Zodiac Time Beast. It was basically impossible to play Gear Chronicle in premium at that point. Only when Chronojet came around did the clan finally start being playable.
P.S: Not their fault, but of course when the clan is finally playable fucking COVID hits...
Howdy! Boomer here. Been playing Vanguard since BT01. Watched your whole video, here are my thoughts.
I thought you had 2 very, very valid points.
1) You don’t like the design of imaginary gifts because they make going first stronger.
2) When V was the Standard format, it had a LOT of power creep towards the end of it.
Most people agree on the second one, but I think the first one is a pretty good personal take for you to have, especially with the context of the end of G-era that you added. Strides balance first vs second whereas imaginary gifts favor first.
There’s a handful of things I disagreed with though.
First, I find that you were getting your timeline mixed up in the video. You say that people forgot how bad V format was, but I’m not sure you remember it very well. I don’t agree that the start of V was bad. The power creep in V that was really toxic didn’t start till Silverdust Blaze. That’s 2 whole years where V was honestly totally fine. It did still favor going first, but we didn’t have ALL the issues that came with power creep for a while. So for most of V’s lifespan, power creep wasn’t a problem.
Next thing I disagree with: you said that in V old tried and true strategies like swinging into rears, damage denial, etc. were no longer good options. I just couldn’t disagree more. You yourself mention multiple times that you’re more of a casual player, which is totally fine, locals and friendlies for the win. But if you were to talk to any player that competed during the V era, they would disagree with you on this point. Damage denial, swinging into rears, all of that was most definitely still on the table, just as much as it was during the G era.
Another thing I disagree with you on is clan identity. This might sound wild to you, but I think V did wonders for clan identity. I’ve played this game since it came out and I remember prior to V that Royal Paladin and Gold Paladin (and then Kagero vs Narukami) felt identical. It didn’t help that they literally replaced each other at one point. It felt that way for a while, even during a lot of G. V is what changed that. Making Royals be Force and Golds be Accel (same for Kagero and Narukami) made the clans finally feel very distinct. Every clan getting a dedicated imaginary gift made them feel so much more unique and identified for me.
The last big thing I disagree with you on, and I REALLY disagree with you on this one, is the state of Premium. You make claims that G2 gaming was dead, that first stride didn’t matter, and that you just ride up and kill. This has basically never been true in Premium. Some decks have good ride ups, so they go for them. Some decks don’t, but have a good first stride, so they totally try to G2 game. Going first vs going second in Premium still feels veeeeeeery balanced.
I know this is an emotional topic for you, so please don’t take any of this personally. I just don’t see eye to eye with you on some things, which may come from the fact that I’m a lot more competitive than you are (doesn’t mean better or worse, just different experience). I agree that V had problems, but I do think being casual and being emotional made you misremember things and also make claims that really just aren’t true.
Some of these are honestly fair. I was looking back and i think you are right. That early v was better. its just that even back then it felt weird with great dayishua being legal. But maybe thats just me .
As for the " damage denial and swinging into rears still exist"
Though i was a casual. My friend was not. And i wasnt the most terrible player either. Maybe this wasnt the case early on... but after awhile that i felt like stuff like that mattered less. Like... i was playing my friend with rising nova. No matter what ...i lost. Attacked rears. Damage deny. I just still lost. But once i use majesty lord... im just unbeatable and dont have to damage deny or attack rears.
Maybe... honestly. Its just that its not as impactful as other eras. Or at least... up until a certain point in Vs life. Maybe after the 2 years...maybe thats the issue. So yeah. Its on the table to use. Maybe its not as impactful though. But maybe i need more info.
The clan identity ill just disagree with entirely.
-The state of premium.
1) i still think grade 2 game is dead. When i went to tourneys in covid times and saw tourneys... noone grade 2 gamed me and noone was doing it to other people from what i saw. And that makes sense. The new rule made it so you dont have to. You can grade 2 game someone and the opponent can still stride after? At that point who cares just attack them.
2) i never said first stride didnt matter. I just said that going first was really impactful. I played majesty lord blaster and RIsing Nova in premium. Going second and using your force markers were really good turns. Espevially with new strides. Its just sucked that going first was so good. Especially since i already hated marksrs and powercreep. So no. Never said first stride didnt matter. It can actually be better sometimes than going first. I just dont like first turn grade 3 plays being so powerful. It feels like yugioh. Too impactful. Again... powercreep and markers made it feel worse to me. So is it balanced? Probably. I just dont think it was fun to be so good going first.
So i think in a few areas im completely wrong. Like the first 2 years of V. But everything else. I dont think im actually too wrong.
But yknow what? Im not an asshole. If im wrong im wrong. I just still think theres more to talk about. Though im more casual or more emotional... doesn't mean im entirely wrong on those points.
@@SoftwareNeos on G2 gaming. It's also didn't help things that in bushi infinite wisdom they made a stride that if you on G era G3 that has gb2 if you didn't have a marker, you can stride in main phase and got 2 marker instantly. The one that got buff is the on hit stride. And it's also get buffed by it's always activate regardless of hitting or not.
In their defence they done this because ride down is extremely prevalent in this meta. Riding down means if you go first you can do your stuff on G3 after that you soulblast your G3 so you must ride G2. Meaning your go second opponent can't stride.
@@peacechan4500 even then, some people still G2 game because some first strides are way stronger than the history-collection style superior stride.
If you don’t have a superior stride ride up and have a good first stride, then it’s perfectly reasonable while going first to stay on G2, keep a healthy guard in hand, let your opponent superior stride on you, and then win first stride and go off.
Not once since the release of history collection have I felt like the Superior stride ride ups introduced have felt oppressive. Quite the opposite, I love them.
Again. Idk where premium is NOW. I just complained about what happened at the time. Idk if i should get into premium now... cause i feel like im just too late. Like... i got spike brothers... but what do i even do? What new strategies do people use? @@jacobjensen7704
@@SoftwareNeosI joined the game a year ago. I think most of the premium deck sets are a great way to get into the format. When the musketeers deck set came to my locals it turned us from just a standard format to also a premium one. That thing is probably the best product bushi has ever released
Even watching through all of this...I still miss V, and the experimentation of new Ideas during the Clan Collections. Being able to play Vanguard for the first time with disposable income as I had barely anything during G, getting priced out of G with Strides. Being a Spike Main and now have 5-6 Spike Decks. I wish they just did more Clan Collections since the experimentation in the Clan COllections was so interesting to see how they can work on the format. Making my deck go from Seifried to Bullspike to Rising Nova...I loved Rising Nova's design in G, but getting to play them was so damn cool. I want Trans-Core in V so bad...
I wonder your viewpoint on the DivineZ development team's effect on Standard as they finally made Standard decks fun to play and interesting in comparison to Over/Will dress Era. Also the anime didn't pan out well after getting into Will Dress. Plot and main characters were taking hits and even in the end, made some of them UNBEARABLE. DivineZ on the other hand... HOLY SHIT. Fate/stay night as a card game anime for season 1 and then Apocrapha for season 2. And everyone is LIKEABLE and a complex plot. THEORY CRAFTING.... the good writing is back for the anime from the Shinemon and G days. We are enjoying good stuff again.
Its been so long man. I have NO information for divine z.
I hope its great for you guys... i just dont know how id come back. I feel like theres so many things that i coukdnt keep up.
But maybe im wrong
@@SoftwareNeos Just watch the anime for DivineZ. You don't need to come back if you were so burned by early D. I avoided burnout by not playing in V for its entirety. Only had some few games as Musketeers. I feel like you will see the marked improvement through that alone.
@@GunmetalGatorhmmm...in 3 days ill watch it. People want me to do an overdres anime critique. So it would be fun to compare that anime to divine z
Also, the Masque mechanic was cool at first... then Dragon Empire never got a Masque unit.
@@SoftwareNeos I 100% agree with gunmetalgator, as someone who stopped playing after G and didn't really get into overdress, I absolutely love the DivineZ anime. It's such a breath of fresh air for vanguard and is the first time I've been excited for this game in years. Definitely watch it if you have the time, it's really good!
"Games only lasted 2 maybe 3 turns" bro clearly never played the Protect vs Protect game early on that had you playing hour and a half games.
But having mainly played Vanguard conpetitively during V I must say that the initial issue was that Protect was just *THE* best thing in the game initially, Protect auto-won against Force, and Accel sometimes beat Protect. So by default, despite the bigger numbers for Force, it was just the worst option. And once the decks that were good for Accel started coming, they came in full force. AND they begun getting Accel 2 that was absolutely insane. The only issue they had was not having hand power, and for a small sacrifice of 5k power, they now hand all the hand in the world. Protect 2 was specifically only good in Angel Feather and the Dragon Protect clan (I forget which one that is). Force 2 was just ass, just pure unfiltered ass. Messiah played it for like a month and that was the end of it until The "X" figured out that smacking for 2-3 crit turn 3 was a great way to just get free wins.
Personally I enjoyed a lot of the card designs in V though, mainly Boss monster-wise. I felt a lot of them played into a caricature of what their G counterparts did, but it really seperated each clan from one another. No clan does what Hyu-Ga did. No other clan did what Luard did. No other clan did what set 1 Dimension Police did because 'haha funny 106k Daiyusha swing for 4 crit'
I do agree though that once you picked a G3 for your deck, you really didn't change from your decks standard line of play was, you mostly had one end board you wanted and that was that. Set 1 OTT wanted Daughter, Deer, Tom for 52-53k to 72-73 Crit 2-3 Tom swings for game. Honestly one of the most interesting decks for boards was Luard because it was able to play a ton of different techs. G-Units were a whole toolbox that gave you better matchups against the opponent based on their deck and gimmick, whereas V just said "Oh you're playing force, but not _Luard,_ _The "X",_ or _Messiah?_ Suppose you lose to all Protect and Accel decks. Oh you're playing Protect? Suppose you just lose to all Accel, and most late era Force"
As for the Clan Collection sets, they were honestly a really good breath of fresh air. They weren't competitively viable, but they were actually, finally some really good and interesting card design. V was no longer the main format, so they no longer had to release the next best deck with every single V set. Plus they got a new design team onboard that made their primary focus making more cards like the G stuff
As for Overdress, if you disregard the issue of the release of Overdress making the game completely inaccessable for 60% of the world, then the main issue with it was that they kept the V power and reverted Shield to G, whereas it should have been reversed. More shield, less Power. It leaves a lot more room for interesting card design and stops the game from starting the way it did... Out of the box the Keter deck was straight up just turn 3 OTK
i remember in link joker era, id play a royal paladin trial deck blaster blade, with basically no alterations other than a few, and it still stood up to a full liberator deck, now most decks either dominate or struggle
Old plYer ( 2012) and from Brazil here:
Vanguard lost its' shine in the second Stride Era ( A.k.a. G-guardians/G-BT07). But it was losing it since G-BT03.
You see, during G-BT01,, they announced the GRs. Which were ONE per set.
But G-BT03 pushed it to 2. And that was a punch in the gut, because those cards were
1- A shadow Paladin that wasn't great but was nostalgic
2- Literally THE card that made Messiah Playable back in the time.
Also,, they increased the number of RRRs in the set, and remember that until G-BT13, GRs, RRRs and RRs competed for the same spot in a pack.
Also, from G-BT03 forwards, ALL finishers or power plays were in the GR spot. With some sub-optimal cards in the RRR spot. And all main deck cards that were important for deckbuilding were either RRR grade 3s that did exactly the same thing ( GB2 yada yada yada; On stride yada yada) or were a combo piece that only worked on R.
And that's not all.
Because since G-BT01 we had Persona Flips. And the issue with them is that a 20$ card suddendly turns into a 40$ effect. You literally double the price for a single usage of an effect... That was power crept 1 collection later.
This align with the fact that prices were increasing and that buahiroad, during that time, "WERE DOING A LOT OF EFFORT TO DO. FAVOR TO THE ENGLISH FANS AND BRING THE GAME WORLDWIDE"( /s), made the game ruin all competitive scene in Brazil.
During that time, Bushiroad had a weird rule that Official retailers were obligated to buy Luck and Logic, Buddyfight and Weiss products if they wanted to have sanctioned tournaments ( they were dumling stocks of unsold content, becauae there's only Vanguard here during that time, period. Weiss sells to anime collectors, which nobody wanted, buddyfight saw like 200 players in a continental-sized country and we do not talk about the Lolicon game. So, we had no OTS, meaning no promos and stores were buying boxes from othwr official retailers in Netherlands and from Coolstuff. Inc).
Also, Second G was the collection that FORCED Bushiroad to reprint cards for the first time in the entire existence of the company ( and in forced, it is literally it. They didn't want to reprint cards at all. But the english playerbase forced them to. That and the fact that they made a Daigo deck only for Japan) becauae peices were becoming so absurd that a Bladewing Reijy Playset was priced about 2/3 of the entire deck because Bladewings got an amazing support back there.
And yes, while the end of G was the best Vanguard we ever had ( even better than Limit Break Era, where every clan was balanced ... Exepct Gold, Narukami and Aqua Force... Of course), it had A LOT of issues with many cards literally doing the same: drive checking. Kagero - up to5 drives; Royals - 4 drives; Gold - 4 drives; Tachi - up to 9 drives; Shadows - 4 drives; Novas - up to 6 drives; Gallop - 4 drives; Aquas - the usual 4 drives; Gran Blue - 4 drives;... So, decks would in fact do almost the same, with few alterations between them.
In fact, the one i liked the most during that time was Chaos Breaker. You could easly play on a budget using 4 Limit Break + G-EB03 chaos Breaker, most cards locked from hand or GY, bypassing the absurd number of cards in the game and you could pay only one copy of the GR that you'ld get the experience to play with it, meanwhile, the chaos piece you needed was pretty cheap and the other stride was also cheap.
Because it was cheap and functional, not becauae the playstyle. Meaning that other decks, like Nova Grappler ( my main deck since 2012) was absurdly expensive. And yes, the Zeroth Dragons were an Absurd in both rarity and price. They still are,tho.
V was a hellhole not only for what it did to premium, but how they did it.
We were in a transtion between G-BT13 to G-BT14/G-EB03 and we already knew about the Reboot and how the cards would be.
Which made a lot of decks literally useless because THE TRIGGERS killed them.
Not the gifts, not the 13k base, but actually the increase in defensive power on grade 1 and 0s and also the 10k value on triggers was the main issue that killed 99% of the old cards.
Also, Draw PGs were absurd back in the day because you could make more room instead of using a gimmicky card that Kinda... Made sense because you needed more combo pieces and the deck limit was tight.
But there another reason people hates V more than Overdress:
The 1st reboot made ALL price drop to 1/10 of fhose cards real value. Like, i still have one SP chronojet from g-bt04 that i've bought for 10 USD, and few SGRs, like Favorite Champ, Shigaraku Buster, Afanc and the Owl from Great nature that i forgot the name, which was in a BULK.
So, people got pretty pissed off that they carss rotated out and was a HARD rotation, that cards from the Bermuda clan set had weeks legal in the format ( also, f+×÷ Bermuda players and their glued cards, buf yeah. They had like 3 weeks until the hard rotation drop).
And yes, Overdress has a lot of issues, with the Energy Generator being the elephant in the room, but not that big than the disaster that was V.
good news is the D era is very fun, it's a lot more balanced now seems like they really learned their mistake from V era.
I hope you give the game a shot again as a guy who has a special place in my heart for this game
V (and V-Premium) was really bad and I agree for the most part, but I can't stand for this D series slander.
Was D perfect? No, not by a long shot. But it was a hell lot better than V, or even G, or even Premium. I definitely do not want to go back to doing G Assist, for example, just because I was unlucky and didn't draw a G2 in draw and mulligans. Hell, support being extremely tilted towards GC was a real problem. LJ was a problem for a good half of RG dependent decks that Bushiroad started to spam antiLJ support especially towards the enf of G. And finally, the fact that there were a ridiculous amount of clans meant that player interest was very fragmented and it caused alot of shops to pull back from CFV support due to wild swings in support.
D fixed all of V and G's issues, and then some. Hell they brought back Stride in a limited fashion for the people who loved the mechanic. Its only issue was OT, but info about the opponent's OT still allows you to form meaningful decisions.
It seems that SO MANY PEOPLE are actually interested in my opinions of D series. And ill prolly do a vid on it.
But... you were nice. So after i defend G ill tell you why i didn't like D series. Or at least... a preview.
So. Yes... sometimes G assist happened. And it sucked. Sometimes you just got unlucky. I get that. BUT. i will say that for the most part if you were good in deck design it was minimal. Plus... unlike V Era. You can still grade 2 game people. Sure they get twin drive for a few turns but at least they didnt stride. Even overdress doesnt have this. You cant prevent someone from persona riding. They just WILL do it eventually. And if they go first they have an advantage. Which i dont like. I really wished persona ride was like stride, break ride, etc where both players need to be at grade 3.
Link Joker also sucked. I agree. Lock is just a bad mechanic. I wont disagree with that.
But G guardians being a problem? I agree that the cards that send rearguards away like kagero, narukami, link joker and Gear chronicle were pretty toxic. It doesnt make sense that most decks can attack only three times and if one line is gone then a lot of their turn id done. I agree. But most heal guardians were decent and usually gave you power. I think it was an overall Positive to have G guard. Its just that sometimes they went too far.
Also. G was just more fun.
Now heres D series. I will preface that i dropped D series after set 2 released. So idk the future especially with the stride cards so ill do my best.
D series was a dissapointmemt. The clan problem" still existed to me. Instead of waiting for pale moon vs spike brothers support you just waited for a specific unit to get support. You might get a few cards from units that are generic enough to use... but my friend played Eugene.... and no matter how much support dragon empire had... he still HAD TO WAIT for Eugene support. And thats not just Eugene. That was a lot of cards at the time after set 2. (Again i quit during this time) so honestly. The problem never got fixed. We just thought it did.
2. Maybe its just me. And if so thats fine. But there was no interesting decks to play for me. I think the only ones i were interested in was greedon and Prison.
Imma be honest. Prison was revolutionary in set 1. You bind cards but your opponent has the choice to get them back if they paid taxes? Best gimmick ever... but then the powercreep came in.
After set 2... the coolness factor of a lot of decks just didnt vibe with me. Ill just use prison as an example. Back then some of your cards had to hit to send them to prison. Sure the vanguard can do it without hitting but you only did a few cards....
But just like V series. The powercreep made the gimmick boring again. A lot of your cards can bind stuff for free now... so your opponent was less inclined to actually pay for prison....
AND THAT WAS THE SECOND SET. The powercreep made everything just too samey. Just like v series.
I thought cards like Gravidia were gonna be cool. But its just boring. Bastian is just Dimensional police but a royal paladin...
So many of these cards are just boring and powerful.
Maybe im wrong but i just didnt see how it was fun to play.
Add on the fact that legends decks felt like nostalgia bait AGAIN. its like the d series team couldnt even believe in their own product.
Theres so much more i could talk about d series. But this text is so long... that i might as well just think about it in video.
Season 1 of the anime sucked, the persona ride is a boring mechanic, Most cards are uninspired and boring in card design, the clan problem is now a "unit problem", the second set already introduced heavy powercreep... AND... overtriggers.
I know its been long. But i just want this to say.
I am a vanguard fan. But my gripes with D Series are warranted. Im not a "G Fan Only" person.
I just genuienly dont like the game. Maybe it changed and its better now...
But at least you know most of my reasons
@@SoftwareNeos GC would be Gear Chronicle not G Guardians.
I do respect your reasons to be dissapointed in D series, and would be further interested in a video essay on it. That being said, alot of these existing problems on D wasn't exactly non-existent in G either. Unit specific support? Good luck getting support for most Legion stuff. You can't expect Metatron (AF) to get support, but in D? Bushiroad has made strides to support Prison, even on the next set. Prison *still* does its thing, but the main difference is now they have new tools. It has been hitting Tier 2 as recent as today. It's a good sign that an old Set 1 VG still gets some meaningful support until now. It's been like what, 17 sets?
Furthermore, it's not like your vanguard can't be changed either. In V, if you continue to use your unit, you're coping. In G, if you continue to use your Monarch Gold Paladin, you're coping *really* hard. In D? You can easily wait for new single card support or generic support that goes for multiple units to boost your vanguard. Plus, the game gives you better avenues to change your vanguard than G will ever dream of. Wanted to play Neo Nectar style from Granblue? Just change your rideline (or not, since you can reuse your old one), change your vanguard, and get some specific unit support, and you're done. You can reuse your generic nation support, your generic triggers, your PGs, and your Cray Elementals.
Persona Ride wasn't *just* the only mechanic they added on D over they years. If the set stagnated and continued to use PR as the main mechanic I can see it being boring, but they (re)introduced Stride, they introduced Grade 4 units, they introduced Masques which is such a unique gimmick onto itself, they introduced Set Order gimmicks (like the Prison in set 1, Songs in Lyrical, Arms in set 2, etc. etc.), and on Divine Z, they introduced Divine Skill, which is a really cool mechanic that sounds simple on paper (a Vanguard with a 1/game mechanic) but leads to alot of interesting gameplay. And Energy, which is an entirely new layer of resource that people have started experimenting with and new Vanguards that use the mechanic.
It would be a bad faith argument to argue about G if we aren't including G Guardians and Ultimate Stride, right? Surely, it would be the same arguing about the bad things of Set 1 and 2 just because the first mechanic was Persona Ride.
@@SoftwareNeosu dropped D series when it was beginning to pickup steam.
Set 4 format was one of the best formats in the game.
All 6 trial decks that beginners picked-up were all viable in the meta, flagburg was meta, gravidia was good. The format was sooooo diverse.
The legit only problem the format has is ots and the low shield value
@@SoftwareNeos but genuinely understandable. After you getting rawdogged by bushi in V there's a lot of you that would never touch D.
V is genuinely the most damaging part of Vanguard and Vanguard never recovered from it.
@@redfallangeles-reyes9722 Also to add. Magnolia got a support that genuinely made the deck actually good.
As someone who just started playing vanguard, I'm having a ton of fun with Overdressed, the decks are fun and unique, and the gameplay feels very good, but I don't have any competitive experience in this game, so that makes my opinion not that relavant I guess, but really the has been a lot of fun and I rather play Vanguard than Yugioh (don't need explanarions I hope) or Magic (you mean advertising the game and fck everything except edh?) at this point
Yup. I agree. I play edh. Thats the only thing i play
Claret sword dragon revolt is just the GOAT
The Premium thing is very true for certain clans. DI, Spike Brothers and D Police, to name a few, still to this day only have 1 viable build effectively in Premium because their one V boss unit just eclipses all other options, but then you have oddities like Link Joker. LJ is my main clan and V series gave almost nothing to work with until the very end until we got the amazing Chaos support that actually managed to fix a lot of problems for the clan without being overpowered.
Me during G era. Chipping my opponent deck with Duo Vepar deck and 4 copy of duo starter. It's great time
Fun fact during the Hyu-Ga, Reviere meta, I won a shop challenge that had many ppl and used Mordred Phantom. And that was the fun I had because of how I had to build the deck to be able to win against Riviere and Hyu-Gas if appeared. I made it be tool box deck, using nemains, sword breakers and a bird that when intercepting could nullify a rear attack, dark trumpeter because I always wanted nemain on board and Coolbau to resurect the bird and after farming markers with Blaster Dark I would try to kill with Danger Lunge Dragon but yeah nowadays it's just not playable.
Forgot to mention, Luard V didn't had any fault with Claret V being that bad, since it came after. If they should have done diferent? Of course but also should have done with Luard by not giving Dragdriver Luard a gift marker.
Yes it did. Card design doesnt work that way. They knew what cards would do months in advance. They already knew what luard shouldve been....
It makes sense to PURPOSEFULLY not have too many good cards especially before the release of other shadow paladin supprt. If it wasnt luard... phantom blaster dragon support also could be blamed. Even if it was afterward.
@@SoftwareNeos tbh V team was a bad card design team so I don't think they instantly thought about Luard
@@SoftwareNeos also in premium Claret was actually an interesting deck, thanks to of course chainwrencker.
I wouldnt say interesting@@TeamWildCardsPT
Play since TD01 Blaster Blade, the moment they reboot, I quit for the entire duration of V, thank god for that. Even Overdress cant compare to the joy of playing G back in the day. The only good point I see with D is the ride deck but then OT alone balance it all out, not to mention the way promo now is stable compare to the good old day
If people want id actually wanna talk about the anime and actual card game of overdress...
But i just didnt understand the decision for ride lines.... like why do you get to use any cards for the ride lines? Just force people to use specific cards to ride up.
That way even though ride lines are good... youd be forced into playing a certain way.
Hell... im a zeal enjoyer. A prison Zeal Deck in premium wouldve been so cool.
But thdy ruined the concept.
@@SoftwareNeos I would stand by the game design for this
I like the diversity in it's ride line, I am a paladin main (ofc I play TD01 BB) and now a Keter main (rip my wallet)
There are decks I would love to play the ride line that come with the boss (MLB, Razeal) but there are decks that it's better to play other more generic ride line (in this case, Solairon, the deck need soul but the ride line that come with it -2 soul, the newer support somewhat fix this but I still prefer the generic ride line over the original one).
I do think stride deck need the ride deck to be limited, not because the ride line is too OP, but because Bushi fucked it up with the crest's "5k per face up G unit", so they need to do that to some what limit the diverse for those stride decks (I do want to add, fuck stride deck, that crest is a mistake)
Omfg.... i left after Set 2... i remember when g era cards came back and they had crests... i wasnt playing so i just looked in like a guy at the zoo. Jeez. Its so different from back then. And i just havent kept up. @@jaylucksack
@@SoftwareNeos
A summary for post set 2
1. Meta is not that bad except for Shiranui imo
2. Encounters in stride deck set like Jet, Luard, Shiranui was designed to be like 2-3 sets in the future so when it come out, it dominate the meta. Dont get me wrong, a competitive deck that is accessible? Sign me up, Legend deck Aichi was my jam, MLB V was the shit but in no way was it this dominating.
3. Promo is problem, a very big one but everyone now just accept their fate. Ur deck sucks? wait for a promo, it will fix it, You are a MLB players? The current up to date MLB in JP is : except for the normal stuff like MLB, BB, BD, PGs or triggers, it will be promos or the 30$ staple card name Biscoti. My deck right now have 15 promos (JP)
4. Yeh, I am playing the 3ds game over any standard game right now ( I am actually playing it while typing lol)
@@jaylucksackThanks for the info... i kinda see why you guys at least gave overdress more of a try than i did.
You playing the 3ds game over it... reminded me of those world championship games from yugioh. Small story. Buy packs... good fun.
I wonder if your game was as good as those others
V era is my most hated era to play and watch. I agree with everything but the thing that made me upset was how they butchered some of the units. Example being Harri and making him Xenophobic to only using magia dolls and relying on the g4 dragon that calls on "The stage". In design it sounds nice but when it's archetype restricted there wasn't really anything interesting.
What is bro WAFFLING about???
@@hesho24 V does this to players. V is a mistake
I do think not being able to go back to G before zeroth era is something that is bound to happen to any tcg, even back then the counter measure often given are "just draw x" is like ygo, "just draw the hand trap" just draw the outs, that felt very bad to me cause the skill involve is just who drew it better or stall it better til u hit it or like stuff like Honoly(if u attack 4 or more forced to counter blast 1) basically means my decision to play what deck matter less, wat matter more is IF I DREW X and that had always been a problem in VG but after zeroth, what matter is just being able to spot lehtal/spot game winning position while building your list towards the meta game, to me that is more fun and even in V that kinda was the theme, everyone is broken with that particular deck and match up are 1 sided, is not reliant on a generic card that needs you to draw it to stop me from playing the game.
i think the point made are justified but i just want to give a perspective that, for some people, it was fun focusing more on
- deck building more, reward for deciding which deck to bring/tech
- mirror actually matters, V had effect where u both need to be g3 inorder to be active hence going 2nd was still good in some meta, in fact most of the good meta revolve around it either u gain marker first or u can use your g3 boss effect first
-the marker thing is meant to be a natural counter so that your deck straight up is just not gonna beat everyone(gear chronicle/luard problem) like force in general will be bad vs protect and so will accel into force but ofc down the line it never become that, is all got rid off when marker II was introduce.
but like u said
- it does remove the whole aspect of fun for the more creative side
- effect are literally copy pasta
-games felt 1 sided just cause my force is natural counter
- v has the worst and most balancing of all time from set after set, pwr creep after pwr creep, it was hell that is like saying water is wet, is all the agree
i think the fun of vg just changed due to time, cause other tcg start to see the issue of, if the answer is just draw x in the highest lvl, there is no creativity in deck building or taking risky deck to tournaments.
just want to type this out cause i actually spend the entire hour watching this instead of going out , nice video.
Speaking as someone who played the game from the very beginning (even when there wasn't an ENG version yet) I can say this about G-Era:
The first half was great. Stride felt fresh, was fun, and a lot of decks suddenly turned from being unplayable to actuall competitors, or at least being able to somewhat keep up with a lot of stuff. Where everything went wrong was the second half. Not only did certain design mistakes started to haunt the game (Like DP basically being strangleheld card-design-wise because Laurel existed, which led to gallop becoming a complete mess as a deck for example), but also, they oversupported Stride. They kept the mechanic as main focus around for a year too long, because you could tell they were at one point just straight up power-creeping everything without even being subtle about it. That's also the reason G2 gaming became as big as it did, suddenly people *had to* circumvent letting people get first stride, because now even first strides could suddenly blow you out of the water without even trying, and sadly forced Bushrioad to change first stride rulings because it became an gameplay issue.
And, while I can agree with everyone that V had issues right out of the gate, there were also a lot of positive thngs this era of the game changed for the better.
A lot of clans got really needed revamps which finally gave them their own identity and made them stand out proper. Tachikaze with the Gauge mechanic, and DP getting the Tank-playstyle are prime examples of this. Tachis were finally not legally different Shadow paladin and gained a really flavour- and power-full mechanic with what looked like endless potentiall, and DP finally had a chance to get proper support because they were no longer strictly a highroll OTK deck, and allowed them to finally do some proper deckbuilding (instead of just fishing for Guardbreaks with weird grade counts in the deck).
I think the biggest issue with Marker were that the Type 2-markers (Minus Protect-2) were really overpushed (accel 2 in particular), and, in premium, that they worked with strides, which honestly causes most of the balancing issues the game faces in that format. And I stay by my suspicion that Force-2 and protect-2 only were created because Bushiroad didn't just want to errata Accel-1 because they had under-powered those decks beforehand, and didn't just want players to wait until the second support-waves could fix it.
If the new first strides wouldn't exist I'd still advocate for a rule change were in Markers are only active if you have a VG with the Marker Icon, so strides and new bosses for example couldn't abuse them, but alas...
On the topic of the power-creep: There is more to this.
You see, Bushiroad, openly, fired the dev team behind most of V openly before we transitioned to D-era, which is not something you normally do not see at all in part.
And yeah, it wasn't just them trying to sell the game with flatout power-creep. R&D teams for cardgames never work on only one game, they work on multiple. The same dev team which gave us V also worked on another little TCG in Japan named "Duel Masters" - MTGs little brother game and a literall juggernaut in Japan for TCGs. Aaaand, wouldn't you know it? When they worked on that they managed to do something believed to be impossible: They damaged Duel Masters reputation. They did the exact same nonsense they did with V, but somehow on roid.
Under their wing DM recieved a new mechanic called "Gatchawrench" - a special extra deck mechanic which became the bane for all competitive players and so destructive that Takara/Tomy had to come out and state that this mechanic would NEVER be used again once all already announced sets would be released. It was that destructive to the game.
To explain it shortly: Imagine being able to play out a 3 cost creature in an MTG style game which could suddenly and randomly spawn an 8 cost of any colour of the game for no cost. This is what gatchawrench was. Creatures with the keyword would summon the top card of a gatchawrench deck on call, and those could be insane high cost cards which were free, and basically also removed from the separation of the games colour-pie.
And worse: This mechanic caused infinits out of the wazoo. There was for example a deck which could loop certain gatchawrench creatures so well that, if it reached turn 5, it would guaranteed just loop the opponent into deckout. It was THAT consistent.
So yeah, you can see why Bushiroad acted as open as they did here, and why D took a different approach 8also for better or for worse, considering the shadowverse-ification also had massive issues, but that's another subject.)
EDIT: Dailiner was not unique. he was just an updated dainexus with a marker and the new stat-line. Plus, his skill was absolutely fair and normal. It stayed in theme and actually allowed for fun deckbuilding, plus he gave D-Police a proper identity that wasn't just highroll.
Its not that dailiner isnt fair and normal. If you compared only to v... sure. My problem is that V IN GENERAL was powerful. And continued to warp the formats.
Cards that do everything is awful game design.
Thats my point
@@SoftwareNeos I won't disagree with V having massive balancing issues right out of the gate. My point was that dailiner wasn't part of the bad design, he was there to restructure DP and actually give it something besides just being able to break sentinels (which already caused issues even during G-era).
Plus, his skill makes sense. He gives you a card to defend yourself with thanks to his passive, and he is a d-robo, which are known to swing for large number. This design adds up.
this was a point I made in the original post. while V was problematic there were also ideas and concepts which were good, like tachikazes and DPs restructuring and making them functional with their own flavour.
Could you send me a link to the article where you found this information? I’d like to read about it myself
@@constantinwilliams9388 what information?
If yopu mean the stuff about the dev team that information came from Differentfight who, in turn, got tzhe information from the Japanese side of twitter.
@@constantinwilliams9388 apparently my answer was removed, but here again:
This info about the dev team being removed came from Differentfight from what I've seen/heard
Glad to know about another Clarent Sword enjoyer. Definitely one if my favorites in G Era. I hated V-Series. I had the same problems. I remember getting blown out when playing a Blaster Dark deck because my opponent paid a single counter blast to just retire my entire front row. It just annoyed me cause I remembered playing Blademaster in G Era and having to manage what units to retire and the cost if I did wanna just retire their whole field.
It takes a lot for me to crave playing against Nociel Gyze, Ange, Dominate, and more. At least I know there's always a chance of winning.
Me and my friends played super casual, not Grade 2 stalling, cause while we were playing to win, we also just wanted to have fun. But the fact that plays like that are just pointless in V Era is disappointing. I remember one of the strategies I came up with was using Basskirk and getting my opponent to 3 damage and keep them there, attacking with an increased crit to force my opponent to risk a crit trigger if they wanted more counter blasts.
There's a lot of eras in this game that I thoroughly enjoyed. I was really into Gold Paladin when they released, mained them up until Gear Chronicle came out and I was so happy to have a deck with Time-Traversing Steampunk characters (I love that sh!t), and while I will admit that the end of G was very...OP...I still loved my Gold Paladins and Gear Chronicles to the end. During V, I started with OTT, graduating to Murakumo when the big wolf-guy came out, but eventually I was able to set myself up with my guy Spectral Duke again, as well as Chronofang and Fenrir. I still have those 3 decks to this day and I do get some use out of them even though V died locally years ago. Now when it comes to Standard...I'm loving the game, but I do miss the old Clan-Identity. I can have cards in my Dark States decks that have the Gear Chronicle aesthetic, but I inevitably have to include cards that represent clans I wasn't so into, like...why are so many Dark States triggers based on Pale Moon? Their only Effect Draw is a Pale Moon rep. When I play Stoicheia, I'm forced to use units that look like Neo Nectar or Granblue when I want it to look more akin to Great Nature, that kinda thing...heck, they didn't even give the Sylvan Horned Beasts their own effect trigger, instead opting to make both the Draw and Crit as Neo Nectar girls. One thing I loved about the old game was getting a bunch of different trigger units to choose from that usually could fit into a deck's aesthetic. If I played Genesis, I had my choice of some Japanese-themed waifus, some Norse-themed deities and goddesses, animals, etc. In Standard you might be able to get a couple different types of triggers, but most of them are going to be anime girls of some sort (especially if they've got effects), there isn't really a whole lot of diversity among trigger options. Mech, Dragon, or Waifu, the standard weeb-interest package covers most of the triggers with effects. It'd be nice if we could get some like...new triggers for each Nation with the same exact effects as the effect triggers, but with different characters that cover a more diverse spread of aesthetics (and if it comes down to not wanting us to play more than a certain number of effect triggers, put a stipulation on the new ones that say they can't be used in the same deck as the ones already in existence). That's really my only big issue with the current game.
Honestly I didn't think gift's were bad, but they should have been restricted to 1 per turn. I just grew tired my deck would pretty much be irrelevant after every set
That sucks to hear. I hear a lot of horror stories about V from my buds. Even trying out some of the decks, the abilities are so insane. I personally started the game with oDress and have been having a blast since with some hiccups here and there, and it's become my main TCG since quitting YGO. I see myself trying out some decks out for Premium and I have some V decks built thanks to Clan Collection. It's definitely a format I'd pocket just for the occasional fun, but yeah, those sound like formats I really don't wanna overdip into, since it would just be kinda like dealing with modern YGO again.
I believe that premium would prolly be fun if i just didnt face against certain clans. But where i live noone plays vanguard...
Sp i just play mtg
Premium and V are VERY exaggerated by, to be frank, bad players. The average game of either format has both players have 4-5 turns on average.
@@SoftwareNeosdoes mtg have that powercreep problem too? I just want one game where it doesn’t feel like you are forced to watch solitaire.
Like the video said the problems right from jump were apparent.
I entered into a box split with 3 friends on set one. I wanted Nova Grappler.
The pain of being an accel clan, especially back then. Was absolutely unbearable. Weak units, noodle armed Drive attacks. I genuinely think they forgot that successful damage checks gave 10k. Which would completely shut you down because you were simply too weak.
Meanwhile Force and Heal could sit on 1 column gathering hand and occasionally putting rearguards down to pressure since you had to burn your whole hand just to hit anything.
To say the game was fundamentally unbalanced from the start is an understatement
The only good thing to come out of V was the Shinemon anime, genuinely one of the best seasons of Vanguard overall, top 3 for sure
Feel the same way you do towards G and V, well, I glaze G a bit more xD.
V really killed a lot of excitement I had for the game, and besides me playing a bit in 2020 (Premium, not V) and V a bit in 2022 because I needed a format with no Overtrigger for a bit, I never was really that invested until Overdress picked up in 2022, which definitely improved on V design, but also has a myriad of other issues.
Nothing since G ended has felt as good as G, but I am interested in your views on Overdress/D series if you ever get to it.
Also, currently in Premium, many of the best decks are the old G striders you remember, including Claret Sword because last year's history collection gave the decks the ability to stride into a specific updated stride (The old on-hit one's) that also gave you two markers without your opponent needing to be at G3 LOL.
I got a few questions...
1) why are the old striders good? Doesnt the power if 11k really screw with things.
2) you can stride without people getting at grade 3 now?
3) my old version of claret sword... does that count? Cause theres 2 versions. Mine has revolt in its name so idk if i could use it with grim reaper.
@@SoftwareNeos
1 and 2 interlink so I try to answer both. Yes you can stride when your opponent is G2. But it's with specific stride and specific G3. Also you stride this specifically in main phase.
Those G3 while power wise is bad their gb2 instantly active because that main phase stride open 2 GB. And some card gb2 is good defensively, examples is darkface
Do you know if claret sword revolt counts for grim reaper?@@peacechan4500
@@SoftwareNeosUnfortunately, it only works with the OG Claret Sword Dragon.
The History Strides, as they are commonly called, can only be used with a specific named G-era vanguard and *only* if you haven't gotten gift markers yet that game. Yes, they do allow people to stride when the opponent is on G2. Some can enable really powerful turn 3 plays out of the gate, I personally play Tachikaze and it is possible, with some effort and a bit of CB, to do up to 7 attacks with decent power to back it up.
Is striding on when the opponent is on G2 overpowered? I wouldn't say so. In recent years, Premium has gotten a few good defensive tools to help mitigate even these kinds of situations. Every clan has the G3 Heals, which either provide a continual power boost on defense of a temporary crit reduction. With the original Harmonics Messiah having been retrained, it has a skill where you get a free 20k shield going second. Honoly is there to specifically counter Accel clans/multi-attacking decks. These are all tools where you keep having a good fighting chance despite the odds feeling heavily stacked against you if you go second.
So I'd say that Premium, as it is right now, is actually not too bad and in a pretty good spot overall. I personally think it's better than D/Standard, mainly because even if you get high rolled early, you still can compensate and level out the playing field because the opponent just gave you resources for a proper counterattack. In Standard it always feels like you're running a marathon to catch up if your opponent gets a lucky crit or two, as you severely lack the defensive options Premium has and the shield values suck ass (which makes it real funny that I enjoy Lascaria so much right now, at least that deck can guard properly even if it heavily revolves around Energy to do so).
Edit:
I forgot to add, why the G-era G3s are used is kind of a 50/50. Some have absurdly good skills on stride (good example being Gaia Emperor as the draw 2 from generating 2 Accel II's flows nicely into calling 2 from hand to board), while some are really only used for the quick striding + 2 Marker option and are then immediately rode over by a V G3 for better defensive/offensive values. In the case where you really like to sit on a G-era vanguard, you just take the slight power reduction as a consequence and make due. Having less power than your opponent actually isn't much of a problem due to all the aforementioned defensive options and I can count very few situations for me personally where it was an active issue.
The scarcity of the second imaginary gifts were so bad when they first came out
Ezel can get 2 accel markers if you play howell and wonder ezel then superior ride raven haired ezel from hand you get to block sentinels
Over+Dress an Will+Dress are fav parts of Vanguard the animes for they got serious with characterization an Vanguard as a games just pretty neat as a plus
Im keeping my mouth shut.ill just let you guys have your fun
IMO I think it was hype but trying way too hard to be deep in some parts. I wish they had more episodes to develop characters though and I agree though vanguard is pretty neat.
I haven’t watched will+dress but I got turned off with how little a card game anime had to do with the actual card game with s1 of overdress
@@mor4439 what is with people needing the whole series to just be constant hi this is the game I watched on the B-Daman seasons an half the show is just explaining rules over an over XD you know those anime fights where half the episodes are just explaining how magic works mid fight number 43
@@killertails1244 how is this show trying that hard to be deep
looking at a lot of TCG series there's much less then Will+Dress
there's one Battle Spirits season which 50+ episodes in a single arena oh my gosh what where they thinking
As a vanguard boomer. The issue was power creep was so hard at the end of G. That the reboot happened to fix that issue and at first it was fine.
I will disagree though that stride was balanced. It honestly deleted a lot of deck expression.
You seem to not understand that by the time G hit the powercreep at the end of the era, bushiroad already knew WAY ahead of time they were doing V. They decided V was happening over a year before and the powercreep you saw in G was because they knew there were "no consequences"
Ive been a competitive player for 11 years and i know how you feel .
Would also mention that v era had the most idiotic formats (had 3 tier 0 formats, 4 if you include 2022's steam maiden format)
Sorry it made u quit the game.
Premium right now feels great tho.
Its the most diverse since G era.
And i hope u can try the game again.
Divine Z is also doing refreshing things that alot of kids are picking it up in my area.
Its still far from the peak that is G era, but its a good breath of fresh air...
Now if they did something abt the overtrigger.
I have no idea what anything you just said meant. Good video.
Yup.... i feel like when i do a Magic The Gathering Video ill make it more "Casual Friendly"
This video needed SPECIFIC THINGS that you just had to be there.
The MTG video might be where others will find interesting
v premium for me was a necessary evil for me getting back into vanguard (i played OG set 1 till set 3 of G) standard the game is so different now it doesn't feel like vanguard and premium is insanely overwhelming ...for all its flaws and markers were kind of unbalanced imo it was the closest thing to playing the standard normal vanguard i remembered ..i guess ima need to bite the bullet now and learn standard or premium
V is now dead, your nightmare is over.
Since you mention buddyfight, any future video for that game?
Seconded
Hmmm...the problem is only that i started LATE in buddyfights game. Like i started when bushiroad said it was not doing products anymore. The only way i can convey it is cause my friend told me the problems and things that happened. For example. I know lost world was broken as hell.
I know that the game became really defensive heavy. Rather than negates in yugioh. You got cards that are protected from everything.
But thats cause he told me. I never expirienced it. I play shinsegumi Commander Kondou. So... wasnt really the most META PICK.
I honestly just think im not expirienced enough to talk about buddyfight.
I think id get info wrong. And noone really can provide me the info cause.... its a dead game now.
Id love to... but i dont think anyone really wants to hear the guy that barely even played most of the games lifespan.
Its a fun game though. Really good mschanics
Ill do it if the people want it. But i just dont think id do that game justice
@@SoftwareNeos All I see is that this is the perfect chance for collab with other creators who was with Buddyfight from the beginning.
@@jaylucksack that.... actually... makes sense... you wouldnt happen to know a few?
Used to play with friends, got introduced to the game with V-era tho we played premium mostly, I miss those guys :/
We really tried to get the game going on our city, but was damn hard when stuff of this "casual" game was sometimes more expensive than Yu-Gi-Oh or Magic and Pokemon was right there
player since limit break era here. i remember the first time i saw the G-era, i was kinda confused at first as to why they would try to change something already so perfect. Legion was fun, but as the seasons progressed and the cards were shown (gavriel and altmile my LOVES) i started to understand why they developed G and how incredible it was. it felt balanced. it felt extremely fun.
when V-series came out i was excited at first because holy shit my first love OTT is getting a revamp, but even watching the first few episodes i got borderline pissed. they ruined something so special, and the cards i once wanted to play with so badly are basically unusable because guess what! they both have the same name, but one would absolutely rip your opponent up before any fun could start.
i dropped vanguard ever since, but recently after watching the divinez era and seeing how they were able to bring back old decks (minerva, luqiere and malestrom) in the new format while still maintain their signature style made me rlly excited to start playing again. i love playing support, combo reliant decks too, mainly cuz theyre super fun to stack skills and make crazy combos, and seeing blitz arms welstra being a very combo-heavy deck is super refreshing.
tl,dr: og vanguard is amazing, G-era was the fresh twist we needed, V-series can go fuck itself, and overdress/divinez is potentially starting to bring it back for me
The one aspect that i really hate in V format, accel 2 combine with their new boss card is just protect & force combine together both mechanic and resource.
Also everything in that format is just attack 5 times plus no matter what clan you have.
Excellent video. I would like to add my 2 cents on the formats.
- The only real thing I dislike about G era is heal triggers while attacking. Because of G guarding you not only get to heal 1, then you can also Gguard and go up in one gb. Which would let you go to gb2 on first stride. It was a bit to much of tempo gain.
- The worst thing about markers in my opinion is that they focus what decks should do. For example in force decks multiattacking on force markers is so strong that deck that do not do that just loose. Therefore all force decks (that arent vg focused) adopted support that made them play very similar. Or look at narukami. In G era it was a very vg focused deck. Things like Vmax and such. But since they gave it the accel gift (so that it didnt "feel" kagero) it had to change its identity completely.
- Now with history collection we got strideup strides that let you stride on grade 3 if going first that give you 2 markers. This is such a powerful ability that many decks go into these strides even if they go second and could stride into anything they want. Meaning that going second in premium is now "bad".
- Overdress is for another video, but the main problem I had with it was persona ride, which gave a massive power boost to whomever went first. Bushi even realised this giving masqued units the ability to persona ride imediatelly if you went second.
My issue with Overdress was that they kept the V power and reverted to G guard power, instead of keeping V guard power and reverting the power to G
@@Br0oham time constraints. Venue cost a lot of money
@@peacechan4500 I totally understand that, but for game and powercreep health, it would have been the better move
I think the D-series fixed a lot of what was wrong with V-series. Like I didn’t get into the whole V-series thing because I just did not find it appealing. Once Overdress was coming out I fell right back in love.
I can’t say for certain what they fixed, but I feel like it has something to do with instead of 24 clans we have just 6 nations (not counting the crossover stuff) making the choices for what decks you want to play easier.
I could just be talking about nothing tho tbh-
I was introduced to Vanguard through V era, though I only started playing Vanguard in OverDress and I love the current gameplay of DivineZ era. I haven't been to appretiate G-era, so I can't say anything on ir. I like playing V sometimes too, though my expreince is limited. But looking back on V historicly, it's upsetting. I don't think Gifts are a bad mechanic conceptually. It could have been balanced better, cards could have been balanced around it better. V reboot could have been good conceptually too, if the point of it was to go back and make older units mote expressive with intresting card design, though it is still a flaued idea. But it truly feels like V era cards have been to be powerfull, to be sellable, and not intresting. D-era has problems, but at the very least, to me, the cards are actually intresting. Each deck has a unique game pattern and units are tte most expressive they have ever been and I personally really like it
I stopped playing Vanguard after G-era. I think the most fun for me was Limit Break. Legion era was.... Ehhh for me. G-era, it was hella... Boring for me. I didn't enjoy it that much for me because once both of us have grade 3, we just gonna stride and hope to end as soon as possible but what I like about is the G-guardian introduced.
V-series was for sure was interesting. Despite not playing during this series, I actually pity protect marker? I feel like force marker is just being strong plus why are their clans have extra 1K power for Grade 3 than the rest? Like what...
I really like this series because it got me to get closer to my friends. It has such a soft spot for me. Even though I no longer playing, I still follow the anime and have been enjoying it.
I still miss legion mate and stride. I loved my aqua force malestrom legion and Narukami limit break decks and when stride was going I was terror at local tourneys with my Chaos Breaker dragon
As a player from the old days, I just want to play Musketeers and not have them get stomped on.
There's a couple of things that I'd like to add though one of them falls under one of the issues you brought up.
1) Getting rid of Stand Triggers in favor of Front Triggers
2) Lack of variety with first vanguards
Front triggers are just OP as hell, there's no denying this. All the triggers prior to V format could only target 1-2 units in the case of critical and stand triggers and were available to all clans. Front triggers give power to your entire front row and only a few clans had them. No such strategy needed like in OG or G era, just give all units in the front row a power boost and they all go to hyper aggressive clans.
Started playing vanguard when the game first came out in the states, was really fun and enjoyable. As we got more and more sets we got tons of variety to support numerous different playstyles, and as you mentioned V didn't want that, everything must do the exact same shit. And its evident when looking at a lot of the first vanguards. Ride on the unit, draw a card and get a ticket if you're going second. That's it, no unique skill that better supports your deck's strategy or endgame. I dropped the game after hearing about the dominate keyword and seeing it in action, it reminded me of the reason why I quit Yu-Gi-Oh and just dropped the game.
Been using cardfight area to relive some nostalgia and its been fun. But have no interest whatsoever when it comes to V era and your video vindicated me on that.
Great video overall and definitely going to watch some of your others.
I personally enjoyed the V-series to a good degree, but I think it speaks volumes that the moment I see the D-series make actually interesting strategies for the standard format, I have not played V at all.
I think we need casual format just for the old formats with updated banlist. Something vanguard is lacking.
Remember that Steam Maiden player that said "f*** it, Im too lazy to side deck", went into a Premium tournament with their V decklist and topped?
Tested V-era and after a few matches I didn't even dared to touch it again, seems I was right in staying away from it cause from the beggining I was feeling things were getting way too fast and explosive specialy with the gifts and heard horror stories on the market. G-era is always my Go too with friends is so fun and the card pool is gigantic, like you said was a paradise for labing with diferent builds even with older units, the market was ei okei had his ups and downs but it was like any Tcg market, true enogh it did became a mess but just on the last stretch of his life.
I recomend you check Overdress-Will dress and the new Divinez, altrough if you ask me the game is not as fun and Bushi made a bunch of bad decisions specialy with the start of this new format, and the market is mega bad. There's also a new Vanguard crossover with Shadowverse evolve that just screams that Bushi wants to go back to those good old days of the OG era
V series was interesting right but gawd who’s idea was it to make markers cause my lord they were unfair
after watching the vid and dive some in comment section, I just want to say some
1. G era, it was fun indeed, it's just the bad thing feels terrible, the metas, some broken loops, imbalance support, and my most dislike is the part where you need to flip exact copy of Stride unit (that has high price) for cost, you need to buy a copy of card and just use it for cost payment damn. But looking past those yeah G era was fun
2. I can't say much, overall agree, I just thought the early-mid v series kinda fun, before marker 2. but past that gotta agree the powercreep is hideous, I wondered what would it be if They make Heal Guardian way earlier, like set 3 into v series
3. D series... from what I seen you tried early and dropped, I can't say it's perfect but at least it's getting better and not as bad as V series, and some problem does get addressed. It still has product problem like availability and promos to actually boost playability, but card wise D is interesting. I just wish you recheck D before making further vid abt it just from 2 set haha
Alright, player since High School when the OG Overlord Trial deck dropped here, these are my thoughts:
- Good lord, Gear Chronicle. Time-Leap was just one of the formats of all time. Sucked to be playing absolutely anything else besides like Grade 2 rush. Time-leap and it's subsequent incarnations were such a poor over correction from the under-tuned bottom decking gimmick it had before. I think that could have worked if they just innerated on that but no, the main character treatment meant they got to do just every mechanic better than every other deck. Out-attacked Novas, Out-drew OTT and had removal to rival DE. Sucks that Bermuda became that too
.
- Late G power creep was pain. Nothing quite as frustrating getting Overlord to the top of the meta in G-BT13 only to to be all but totally irrelevant by 14. And to think V outdid even that.
- You hit the nail on the head with Stride balancing going first and being so important in that regard. Legion started that balancing act but Stride refined it. One of the biggest of the MANY issues with Imaginary gifts is that V series just forgot this aspect and made going first even stronger. They realized it too late, and shield tickets were such a small step back to the right track.
Link Joker was also a bane if the game.
A anti meta deck that took multiple decks unplayable if they show up.
Onmy certain top deck even had good to fair match ups to link joker.
Before G era and During G era.
V anime is what got me into the game so I have a soft spot
I remembered when vanguard came out for few months and the card pricing were insane when you need 4 copies of the card😅. Limitbreak era killed the drive for alot of ppl and power creep went to the moon too quickly .
One thing that really irked me about GV in G Series is that they would at times judt take gimmicks in other clans, but just make them way WAY better.
I play Murakumo and GC just got Shibarakku Buster, but with a way cheaper cost and NONE of the restrictions. There was SO much favoritism in G series.
Like V Series had a ton of problems, but at least for the most part the favoritism was done away with (Excluding Bermuda Triangle)
Ironic and nice hearing a good friend of mine blazingconq being in a shoutout in a video! i assure you he is well, he mostly plays digimon and buddyfight with me and some other friends on untapp/discord when he is not working!
I..... listen man. If he doesnt talk to me anymore than thats fine to me. But imma be honest. I miss him. Ive missed him for awhile.
So thanks for giving me some peace on him. Hes a good guy.
I miss him dearly. But thanks.
Take care of him.
I still have all my G era decks still
V was absolutely bad, almost killed the entire IP remember? Permanently damaged Premium
That said, current day Standard really does feel like G again. I had quit around Set 4 OverDress and only just recently returned to the game with some friends. Definitely recommend giving it a whirl again if you yearn for Vanguard again. Most I've enjoyed a card game in a very long time
Yea, V was pretty aggressive. But i still enjoyed it regardless. Hell, i even started a small project to encourage players to try older formats for vanguard (yes this includes g era) just to either take a break from current formats or do some really dumb strategies that no one came up with back then. Its a work in progress but yea...
I hope your projects do well
@@SoftwareNeos thanks. Its tough convincing players that got into standard and wanted to get into premium try g era cuz thats a weird one. Veterans r quite easy ish
Honestly my issue with playing Vanguard if how you have to find a way to abuse the meta instead of building the deck you want. When V-Premium started it was ridiculous to see every Top 10 player play OTT Magus because Protect was so broken at that time.
17:16 the guy just randomly triple critting wtf XD
Well lets not forget that after ultimate stride was introduced or the introduction of dragstrider luard the g era of the game turned form balnce between turn 1 and 2 as turn 1 players have access to g guards, it turned form that to, WHO WILL GET TO STRIDE FIRST as it became a turn to gatter resources even in most of the offensive decks like spike have a stride for first turn to getter resources. Will I do agree that V era was a time of destruction for 2 formats lets not forget that in g era when those were introduced all decks suffer the first stide is resource gettering second is mid stage and now it end with one big finishers either from accelrate gb8 or from full board controls or even stupid cards like the chronodragon heritage and gb4 brave g unit I forgot the name and one more for good measure Zeroth dragons
Like you I dorped the game after will dress was announced since work was more important and have no idea how the game progressed
I cant believe i remembered gyze and forgot the other zeroth dragons
@SoftwareNeos honestly, zeroths got the short end of the stick as they were pressured a lot that time, being the first cards to be nation based cards before D era was a thing and having to deal with the fact that meggido was the first to reavel its effects as card that embodies the identity of all its clans in that nation, all of the other 5 had to find ways to incorporate their respected clans of that nation and ended up short, still remeber how both zoo and star gate suffered not fufilling their respected nation till V happend and then theres drachma, we don't talk about drachma
I want post the link unless you want me to. But i do run a G legacy discord server.
Word? That would be cool.if you wanna send tge oink go ahead. Yall play untapped?
V is my favourite format cause Gurguit v is goated Gavrail v is goated and ngl Salome v is goated and the revengers are goated too
Gurguit and Gavriel were busted though. Especially when he had that geade 3 that gave him another marker. That was BS
@@SoftwareNeos I always liked gold paladin and shadow and valkerion was the goat
Oh you're a Claret Sword player? I understand you on an extremely deep level man lmao
I WAS.... i would play v claret.... hes just too different
V is unironically what made Vanguard genuinely can't grow in significant ways now. Even with, arguably, the most stable format we got now. For at least 2-3 years from now.
Also V finally is dead in all languages now so more of that format. Even nowadays that format is the no OT format. Premium highly likely will follow suit when bushi finally cemented that overdress is the only Vanguard format.
Tldr I genuinely think you get caught in the literally filler era of Vanguard history. And understandably you'll get burned by it. And don't worry a lot of people does too. Its also the reason why bushi tries to make OD extremely stable. They know this is quite literally their last shot
@@peacechan4500 bushi will kill shoot themselves in the foot of they kill premium.
It's already dead in Japan, but they are clearly aware of it's popularity in English.
Hence why English gets English exclusive stuff for premium (the first premium collection that reprinted alot of stuff, night rose and harri battle decksets)
They have to make standard really fucking good if they have to kill premium. (2 day format, remove fucking ots, decrease variance since triggers still dictate a good chunk of the game)
@@redfallangeles-reyes9722 if you realise they are already trying to chop off premium by making energy a thing in standard. That exists basically saying things that have that cost can't be used in premium.
Also if they care about premium there would be a premium tournament in Japan. But they didn't. They make deckset and don't make the tournament. It'll be shown as the reason why they won't support premium. Similarly bushi won't admit the mistake that is OT. It's here to stay sadly.
And as this video shows. Bushi shooting itself on their own foot is a tradition at this point. So yes I genuinely can see a world that bushi actually killed premium.
@redfallangeles-reyes9722 oh they will kill premium. With how little do they care about it. Anyone who didn't think that it's just coping
Tbh V format was a mistake and they could have just built upon what was on the G format and leave out the V reboot thing cause aside from legion pretty much every mechanic in the OG to G era had returned to OD even stride.
@peacechan4500 that's my thought on it but what's ur take?
it's 47k now
I don't believe luard and gyze were that crazy, luard was like a tier 2 deck and gyze was a gatekeeper deck, all the tier 1 decks had a game plan to beat it and shadows had an instant win button
v series had a rough start I won't lie th idea behind the gifts were cool until they Revealed accel that was the moment to me I knew this will be bad. then accel 2 was just objectively the best gift in the game.
Youre telling me hqving to buy a new deck every set to compete was a bad thing?
I feel this is a thing in every game...I quit yugioh bc of power creep and links...I quit vanguard bc of v series and I'm debating dropping mtg because the power creep and money grabs are becoming insane
At last someone said it, late to the party but still, V series is what ruined the franchise and anyone who trying to pretend otherwise is in denial.
One point that resonated with me is that as you said, V started with tame designs, but as snowball systems like Imaginary Gifts go, eventually you will reach the point where cards start to become overtuned as they are designed around a mechanic that is essentially a snowball game. The constant additions of extremely overtune cards is what took the fun out of games and the leaps in power between sets were simply too great. You can have powercreep in a game, that always naturally happens, but when your powercreep becomes exponential, then that's signs that it is a problem.
But, people who try to say that V wasn't bad need to realize that sentiment isn't true to what happened in the end. No matter how many small good things you pull from a format that you may enjoy, the reality is the format was the point of downturn as the playerbase was alienated by the new approach to card design and system that was introduce into the game. The playerbase dwindled because simply inspite of some cool decks (very few) that didn't outweight the out of control powercreep, bad card designs, overtuned cards, snowball games, and the fact that a pool of cards not only poisen one well, but also poison the premium format in turn.
All this to say, in the end of the day, V series was a bad era for VG and was in reality a cash grab to play on players nostalgia, and because of that they didn't care about the designs and the health of the game. They simply wanted to allure people with a gimmick and get them hooked on it. For those who still think V series wasn't bad, look at today's standards and you'll see that the format is hardly play anymore. Premium may experience this selfsame thing, but tbh, its V series card pool and designs that dragged premium down with it thus killing 2 formats with one Era.
Ahh what made me quit V, is not Brufas+Hardleg nope, not even Vanquisher but it's when Angerblader came out and was wrecking people like it's nothing literally turn 3 auto lose, turn 2 you could even die if you don't get defensives, It only takes 1 set until your deck becomes obsolete...
I forgot anger blader was a menace
I maybe the only one that like V lol
Okay before watching :
1) It's a shame that V Premium was killed off after it had finaly stabilized into something of a decent spot
2) what is this platform fighter and why can't the raccoon guy recover even thought he has a wall-cling?
Thats Combo Devils. I think he cant recover cause hes scared of getti g hit
i will have agree V screwed the game. But i did get Monarch Alfred the game should of had that did not need to be a gold paladin. and a improved exculpate the blaster.
as much as soon as V cards became to legal of premium. we still get dumb premium cards that we had retrained strides that GIVE markers.
i already did not wanna play premium because a bunch of problem from past cards and deck up to G. Now we V premium mechanics and interactions that make it issue. I doubt bushi puts effort manage as much of the issues there.
I see more yugioh sentric players loving the format.
I like the G area
I really like D series.
I really hated the reboot too, i miss the original game sometimes.
There is one thing I feel is worth mentioning. About your comment on Dailiner being an example of cards being both offense and defense, and how that's bad, but how is that any different that in G era where on your turn you'd use a stride that is more offensive than Dailiner, then when it goes away at the end of the turn you're left with Dainexus who has the exact same defensive ability?
Irrelevant side note: my girlfriend played that Claret grade 3 competitively, and Claret was actually the most aggressive of all the Shadow Paladin decks. He was a glass cannon that tried to kill as quick as possible, and sometimes you wouldn't even run heal triggers, just 16 crits.
Because. You forget... you can figjt for stride. Dailiner is automatic. Once you get to grade 3. Thats it. It woukd be different if yiu can fight for markers and maybe only get an ability that draws. Rather than EVERYTHING.
If you fight for it. Its more fair.
Its interesting. Never heard of aggressive claret unless it was the original
@@SoftwareNeos The deck ran 4 of the second Claret, 1-2 of the first Claret, 4 copies of Morion Spear, the 17 required grade 0s, and the rest was grade 1s. You basically went full offense to add up damage so your first stride on Helheim could potentially end the game as it's effect can trigger multiple times a turn.
@@kalin310JEEZ
"People got complacent"? "People forgot how bad it was"? Where have you BEEN? V has been OVERhated from the outset, and hardly anyone has ever defended the format post-OverDress starting. I'm already seeing a lot of sketch in this video, and I'm worried it's going to delve into disprovable points. Will watch at a later date, but that's...not a good start.
OVERHATED? Naw... it wasnt hated ENOUGH. People talked about powercreep. But they never go into the nitty gritty. Like Markers and how its impacted almost every other format/ game design. And i talk about stuff like that.
Cause if you asked a lot of people... its middle ground. "Markers werent that bad they just..." no. They were bad. From the start. There werent that much benefit from it.
And thats only the beginning of the video.
Actually get into the arguments. You havent even seen a minute of the video
Preach! the Truth!
Sitting on your Grade 2 was a technology bushiroad couldn't stand having. Why have your card game with interesting deckbuilding choices. The point is to sell packs duh.
Obviously I had the ripple deck when it got hit by the restricted list. Gear Chronicle though, no that was perfectly fine. 😂
We cant say "interesting deck choices" in a video about V era.
Lmao, Crest on Shiranui, Nightrose and Harri 👍 Noice... I quit VG premium after seeing that shit.
G-era killed Vanguard, dont confuse what the first shot was. It's like being shot in the leg and thinking everythings fine then dying of blood-loss a day later.
That being said, D-Series (and by extension DZ-Series) has been the most fun format in Vanguard for me since G-era. With DivineZ especially having so many unique strategies introduced and the card-pool getting back to what it was in G-era again, deck-building actually feels fun again instead of just running the next cards in each set (which is what happened in V-series).
Nations and Ride Decks have been a huge boost to the game, by far the best decision they've ever made with the reboot after V-series.
My only complaint is that Premium will be forever destroyed by markers existing. I know its not possible for them to fix this but I wish they would just remove V-Series cards from Premium, introduce the Ride Deck and Energy Generators to it, and let Premium be all cards before V-series, plus Standard.
look vet here. yeah v was ass but it had its moments. I mained megacolony so i got the worst end of the stick. going from maching without control to mill (honest fire) and back to control made the clan so clashing when deck building it was a mess. atleast in premium the clan felt unchanged. gift markers arent an issue anymore hec until recently I never used gifts and played fine. I say give premium a chance and try current d format. people liked v still cause they could avoid over trigger. but now d format is at an all time high even im playing it after years of thinking it was boring.
I'll still never forgive the fired v card design team for making effects like hard leg or battledore fighter.
atleast right now the game feels like its getting alot better as we further move past v format.
Im a cfv boomer with tops in every era of the game. The Hear me out, because I dont intend to be rude and throw insults. It's abundantly clear you were very casual. If i were to go through it one by one and explain why somthing you said was inaccurate, id be here all day. That said, your general opinions i didn't entirely disagree with, the details if why you got there were whats off. G era was the best era, v era mostly sucked, D format is TERRIBLE, the game has lost its way. Those are all common takes. In general though most you're complaints were "theres better decks than mine and i dont like them". Alot of the examples you gave with an accurate context are just silly. Like when you complained about V claret sword. What did you want a version of claret sword with no g zone to do exactly? Be grade 1 oriented? Because it was. When v claret came out it was also a pretty decent deck. But you also compared it to the X which came out much later and how much weaker claret was. In virtually any game a card that comes out much later is going to be better.
No its not. There were 2 CLARET SWORDS back then. One summons a grade 1 specifically. Another gets 2 grade 1s but its random. But in stride era they still ran cards that cared about ritual OR cared about summoning grade 1s. Thats the difference. You still have SOME variety.
V claret sword doesn't do either and instead BINDS the grade 1s... meaning those old strategies of ritual you still had are basically gone cause now you have to focus on the vanguard binding stuff. And the guys that boost power if you summon a grade 1 are now useless. Its stupid.
The x is not only powerful.... but it doesnt have to deal with compromises. You attack. Get twin drive... just like the original THE X.
The problem is not just the X is better... it also is still like the other x... but better. Claret sword changed from summoning grade 1s... to getting rid of them to attack. His identity is shattered. But The Xs identity is intact.
Please stop using my somewhat casual nature for arguments like this. I know YOU dont care that a deck loses identity.
But i do. And i dont need tops to explain that.
V series was shit. Accel 2 and Force 2 were broken, but Accel 2 was the cancer.
I dont like v series g was nice but v seeies is kind of unfair ive played games with my friend and he uses a deck from v series im currently working on bulding a good g deck however other things. V series ruined a lot of ehat made the original great v series kind of ruined kai as a character and they got rid of link joker which was a very emotional arc for everybody in the original. It also removed a lot of the aftermath affects of things. It skipped a lot of character growth. V is not to good and frankly in my opinion it's only watchable because of kouji ibuki and ren kouji helped and than we had cardfight vanguard if it was a pretty decent story and horizontal oath is a very good ending.
You forgot the most bs skill on aqua force( glory maelstrom V). God that skill broken af all front row get 10k , cant intercept and can only guard using 1 card. The only way to beat that deck is hope he/she didnt get that card
I forgot .... that was annoying as hell. Cant believe i forgot
My friend and I actually stopped playing when V-series was announced. We didn't approve of the reboot and basically making our current cards useless.
Your channel avatar looks like a rejected jojo stand
Well.... it is a stand.
D era?
I only played until the original 4 units got retrains
@@SoftwareNeos u should play d it is very balanced and plus it has thing that u like and non of the v stuff u dont like