Is there any way that you could sample the material and have it place vines only if the material underneath is green? That way you could grow grass in cracks and stuff.
Have things changed in ue 5.3? I´m getting the silhouette of the mesh (point cloud), but it has the wrong scale (about twice as large as the static mesh) . Any ideas?
Hey, the Mesh Sampler node does't exist in 5.3 and neither does the mesh to points node. Any idea what they replaced it with or how to recreate that effect in 5.3?
Mesh Sampler Samples points on a specified static mesh. Note that this operation is costly. Requires the PCG Geometry Script Interop plugin and the Geometry Script plugin.
You've gotta enable the Procedural Content Generation Framework Geometry Script Interop plugin too to get the mesh sampler. In case anyone else ends up in the comments looking for the answer like it did
Mesh Sampler Samples points on a specified static mesh. Note that this operation is costly. Requires the PCG Geometry Script Interop plugin and the Geometry Script plugin.
just do a get landscape data node first then connect it to suface sampler then click on surface sampler press d or click debug then go in the properties then hit generate i had the same issue
its amzing how much everything changed from 5.2. to 5.3
Is there any way that you could sample the material and have it place vines only if the material underneath is green? That way you could grow grass in cracks and stuff.
Wow! This is so cool
Ty!
is there a way to use landscape blend material to spread static mesh?
Have things changed in ue 5.3? I´m getting the silhouette of the mesh (point cloud), but it has the wrong scale (about twice as large as the static mesh) . Any ideas?
Hey, the Mesh Sampler node does't exist in 5.3 and neither does the mesh to points node. Any idea what they replaced it with or how to recreate that effect in 5.3?
Mesh Sampler
Samples points on a specified static mesh. Note that this operation is costly.
Requires the PCG Geometry Script Interop plugin and the Geometry Script plugin.
Thank you so much for actually explaining how it works and not just saying "do this do that".
How does PCG do animation? And not just simply spreading...
There is no node called "Mesh Sampler" somehow :(
I see the mesh sampler on mine. If it doesn't show, try using point sampler.
You've gotta enable the Procedural Content Generation Framework Geometry Script Interop plugin too to get the mesh sampler.
In case anyone else ends up in the comments looking for the answer like it did
Second :( cool video beautyboi ❤️
Thank you
can someone tell me what that first node is? I can't read the writing on it
Get actor data
Hi, I can't find note Mesh sampler like your video
Mesh Sampler
Samples points on a specified static mesh. Note that this operation is costly.
Requires the PCG Geometry Script Interop plugin and the Geometry Script plugin.
PCG Debug does not show any points in the viewport or on the mesh
just do a get landscape data node first then connect it to suface sampler then click on surface sampler press d or click debug then go in the properties then hit generate i had the same issue