Make Forest In 10 Minutes - (PCG) - Unreal Engine 5.2

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  • เผยแพร่เมื่อ 27 ก.ย. 2024

ความคิดเห็น • 71

  • @arise3494
    @arise3494 ปีที่แล้ว +4

    Thank you so much. Short video but so much information, and it worked for me!

  • @saigerakoski9912
    @saigerakoski9912 8 หลายเดือนก่อน

    this is way underrated. well done and concise

  • @tonyddev
    @tonyddev ปีที่แล้ว +5

    Nice tutorial!!
    hope u don't mine if I give you a feedback...
    in this tutorial you are say turn on this that etc but can you teach why we need to turn on off this and that it will help us understand it more clearly :)
    Thank you

  • @Storytelling-by-ash
    @Storytelling-by-ash ปีที่แล้ว +1

    Really nice tutorial, thank you so much!

  • @reqleave1013
    @reqleave1013 2 หลายเดือนก่อน +1

    Best tutorial 😊

  • @toto-h7j
    @toto-h7j 7 หลายเดือนก่อน

    straight to the point, thank you. i'm subing

  • @LastRally
    @LastRally 10 หลายเดือนก่อน

    Very valuable / Thank you - Splines are great!

  • @unrealversum7729
    @unrealversum7729 6 หลายเดือนก่อน +2

    great video😃

  • @gurrrgurrr8194
    @gurrrgurrr8194 ปีที่แล้ว

    nice tutorial, could you please also make a tutorial about how to create plant cluster and control plants on slope👍👍👍thank you

  • @parikshitbelsare6914
    @parikshitbelsare6914 ปีที่แล้ว +2

    Please also make a video about foliage and vegetation issues in unreal engine... Ive watched many tutorials but none seem to help

    • @VirtuLlama
      @VirtuLlama  ปีที่แล้ว +1

      we will definitely make some.

  • @UnchartedWorlds
    @UnchartedWorlds ปีที่แล้ว +1

    Subscribed thank you 😊

  • @GH-zr4mb
    @GH-zr4mb 2 หลายเดือนก่อน +1

    your awesome!

  • @SudevNadar
    @SudevNadar ปีที่แล้ว

    Great tutorial...

  • @rohitbarkam4826
    @rohitbarkam4826 ปีที่แล้ว +1

    thankyou ❤

  • @VUVANHA195
    @VUVANHA195 ปีที่แล้ว +1

    thank you

  • @Evangelos_Bl
    @Evangelos_Bl 6 หลายเดือนก่อน +1

    Nice video. Please tell me something,do you use displacement for the ground material like the leaves? it looks like 3d , i noticed this on games like dont scream and paranormal tales.What method is used?

    • @VirtuLlama
      @VirtuLlama  6 หลายเดือนก่อน +1

      Those are landscape grass, for better understanding you can watch previous tutorial.

  • @PinkDolphin343
    @PinkDolphin343 ปีที่แล้ว +11

    Thanks for the ttuttorial, i loved it, but maaan activate your windows pls

  • @vinaykumarvarma247
    @vinaykumarvarma247 ปีที่แล้ว +1

    ❤❤❤❤ 👍👍👏👏👏👏👏😍😍

  • @natishmaac
    @natishmaac ปีที่แล้ว +1

    Gazab

  • @teokim6298
    @teokim6298 ปีที่แล้ว +1

    Thank you for your great Tutorial. I wonder if I could do PCG in static terrain mesh, not landscaping?

    • @VirtuLlama
      @VirtuLlama  ปีที่แล้ว +1

      We are on the same page, we are also figuring out. Cheers

  • @parapoliticos52
    @parapoliticos52 ปีที่แล้ว +2

    what kind of specs you need to run this?

    • @VirtuLlama
      @VirtuLlama  ปีที่แล้ว

      You just need a RTX enable card, and nanite support.

    • @parapoliticos52
      @parapoliticos52 ปีที่แล้ว

      @@VirtuLlama Thanks!
      Me being a Gameboy generation Kid, is amazing to witness all these

    • @goldkat94
      @goldkat94 ปีที่แล้ว +1

      @@parapoliticos52 Thats just not true. There are huge performance differences between all the RTX cards. A RTX4090 is 400% faster than the 3050 and that card would struggle even with this small scene. The VRAM size is also important for nanite.
      And AMD cards can run this too. RTX only matters for raytracing not for nanite. In fact you have to spend more than 400$ only for the graphicscard but i would recommend still a better setup to work with unreal engine.

    • @H1mon
      @H1mon ปีที่แล้ว +2

      @@goldkat94 he meant a rtx enabled card meaning a car that supports ray tracing natively

  • @Jan_Stuchlik
    @Jan_Stuchlik ปีที่แล้ว

    It has one flaw. When I use sculpting, the trees stay in the air.

    • @VirtuLlama
      @VirtuLlama  ปีที่แล้ว +3

      Try regenerating through pcg actor.

  • @二哈哈-y8m
    @二哈哈-y8m 9 หลายเดือนก่อน

    Where is 'get spline' node? I am using ue5.1

    • @VirtuLlama
      @VirtuLlama  9 หลายเดือนก่อน

      You can directly get spline data.

  • @DanielSeacrest
    @DanielSeacrest ปีที่แล้ว

    Mine doesn't seem to be casting shadows, why?

    • @VirtuLlama
      @VirtuLlama  ปีที่แล้ว

      Check cast shadows in direction light.

    • @DanielSeacrest
      @DanielSeacrest ปีที่แล้ว

      @@VirtuLlama Cast shadows in the directional light details is on. Ive tried so many different things but nothing seems to be working for some reason. And i actually have no shadows in my UE5.2 projects, even if i turn ray tracing on or off, mess with the settings in either, there just arent any shadows and idk why.

    • @VirtuLlama
      @VirtuLlama  ปีที่แล้ว

      @@DanielSeacrest check your meshes normals, and make materials two sided

    • @arturrosa3166
      @arturrosa3166 ปีที่แล้ว

      @@DanielSeacrest Have you tried applying the console variable r.RayTracing.Culling 0 ?

  • @marcapouli7805
    @marcapouli7805 10 หลายเดือนก่อน

    After messing around few days with PCG I understand how it works basically. However creating something with it is a different story. After failing with every node, every attempt of any basic thing, I gave up PCG and will never use this sh*t again

    • @VirtuLlama
      @VirtuLlama  9 หลายเดือนก่อน +2

      I have been using it for quite some projects and it seems really helpful for me.

    • @marcapouli7805
      @marcapouli7805 9 หลายเดือนก่อน

      @@VirtuLlama I have no doubt that it is easy and everyone can do crazy things with it, and looking at you using it gives motivation. But it seems I use ghost versions of unreal, my nodes never work like they are intended to, or like in tutorials, so I can't do anything with PCG, AI, anim bp, materials, particles etc. After reducing scopes of my projects I'm currently trying to create a game without maps, characters, game design, menus, AI, visuals, all these things I can't do. I'll never publish anyway since it requires specific skills and money that I don't have.

    • @fugedaboudit
      @fugedaboudit 8 หลายเดือนก่อน

      ​@@VirtuLlamaWhat's the main difference between this and average procedural foliage spawners?

    • @VirtuLlama
      @VirtuLlama  8 หลายเดือนก่อน +1

      @@fugedaboudit you can make any changes easily in pcg, but through foliage spawning you will have to respawn. Which is time taking.

  • @chelo111
    @chelo111 ปีที่แล้ว +3

    how did you create the leaf floor?......can you make a video???? if you make a video i will subscribed

    • @VirtuLlama
      @VirtuLlama  ปีที่แล้ว +1

      Tutorial is already there please do check the description. Don’t forget to subscribe.

  • @baonguyen-qm4qr
    @baonguyen-qm4qr ปีที่แล้ว +3

    best understanable tutorial so far. wish u do moree!!

  • @87Bertha
    @87Bertha 6 หลายเดือนก่อน +2

    2 questions:
    1) Would their be a way to have each tree interactive?
    2) Using a custom heightmap, some trees dont go through the landscape ( they hover ). Lowering would affect all. Any tips?

    • @VirtuLlama
      @VirtuLlama  6 หลายเดือนก่อน +1

      You can easily distribute custom actors in pcg for interactivity, for the hovering tree i would suggest slope based distributing. This way you wont distribute thick trunk on high angle slopes.

  • @peterallely5417
    @peterallely5417 ปีที่แล้ว +1

    This is a really great straightforward tutorial on PCG and Splines. Thanks

  • @nishikantwaghmare1296
    @nishikantwaghmare1296 ปีที่แล้ว +5

    how to create floor

    • @BUnreal88
      @BUnreal88 ปีที่แล้ว

      Precisely

    • @ProfShibe
      @ProfShibe 2 หลายเดือนก่อน

      Bruh

  • @Storytelling-by-ash
    @Storytelling-by-ash ปีที่แล้ว +1

    Really nice tutorial, thank you so much!

  • @n1lknarf
    @n1lknarf ปีที่แล้ว +1

    Are the actors spawned as foliage instances?

  • @johann3dsouza
    @johann3dsouza ปีที่แล้ว +1

    Awesome tutorial bro! 🔥

  • @fandomscreenshots5184
    @fandomscreenshots5184 2 หลายเดือนก่อน

    This tutorial is amazing, it helped me so much so thank you for that!! A question, is there any way to optimise the trees? Because the FPS is drastically dropping and nanite doesn't seem to do anything

    • @VirtuLlama
      @VirtuLlama  2 หลายเดือนก่อน

      @@fandomscreenshots5184 nanite support with trees is still questionable, but will suggest you to take down your polycount of trees. Or use nanite based culling.

  • @shidou2380
    @shidou2380 หลายเดือนก่อน

    how can i reduce the light of the environment, the sunlight or skylight, because mine kinda too bright

    • @VirtuLlama
      @VirtuLlama  หลายเดือนก่อน

      @@shidou2380 use post process volumes for exposure control.

    • @shidou2380
      @shidou2380 หลายเดือนก่อน

      @@VirtuLlama thank youu

  • @aaronwalker5493
    @aaronwalker5493 ปีที่แล้ว +1

    amazing!

  • @ValleyCrw
    @ValleyCrw 9 หลายเดือนก่อน

    Great tutorial- thank you so much!

  • @TheFrenchFriesGuys
    @TheFrenchFriesGuys 5 หลายเดือนก่อน

    I need help the spline path in view port is not extending when i hold down alt and dragging the arrows. In addition how do i make it so i can walk through the small trees?

    • @VirtuLlama
      @VirtuLlama  5 หลายเดือนก่อน

      If you not able to drag spline points i would suggest make path in spline blueprint. To walk through small trees disable their collision. Or you can remove that.

    • @TheFrenchFriesGuys
      @TheFrenchFriesGuys 5 หลายเดือนก่อน

      thank you so much this tutorial was great @@VirtuLlama

  • @luiztomasi2541
    @luiztomasi2541 2 หลายเดือนก่อน

    My input on PCGGraph only have the opticion in, how i can make the others show?

    • @VirtuLlama
      @VirtuLlama  2 หลายเดือนก่อน

      @@luiztomasi2541 try enabling all pcg plugins.

    • @noxzorel4568
      @noxzorel4568 หลายเดือนก่อน

      @@VirtuLlama
      mine is the same, can you please tell us how to enable the others? i enabled all the pcg plugins, still same result. @virtuLlama

    • @fanmade2065
      @fanmade2065 หลายเดือนก่อน

      Instead of input node, try connecting surface sampler node to "get landscape data" node.

    • @Lauwieeh
      @Lauwieeh หลายเดือนก่อน

      @@VirtuLlama Same result. I have all the PCG plugins, still only 1 option.

  • @jhonysteak5512
    @jhonysteak5512 ปีที่แล้ว

    Again, I failed.
    Where I did not find, adjust the trees on the Z axis to prevent it from leaning on deformed terrain.
    The Spline function is non-existent in the search.
    Well I keep looking, if you have links to master PCG well I'm interested.

    • @jakobmn3187
      @jakobmn3187 ปีที่แล้ว +3

      Go to the Terraform Points Node for the trees and activate absolute rotation.. and here a quick heads up, you didnt fail, you just ran into a bug, thats the most common thing while programming