Nice tutorial!! hope u don't mine if I give you a feedback... in this tutorial you are say turn on this that etc but can you teach why we need to turn on off this and that it will help us understand it more clearly :) Thank you
Nice video. Please tell me something,do you use displacement for the ground material like the leaves? it looks like 3d , i noticed this on games like dont scream and paranormal tales.What method is used?
@@parapoliticos52 Thats just not true. There are huge performance differences between all the RTX cards. A RTX4090 is 400% faster than the 3050 and that card would struggle even with this small scene. The VRAM size is also important for nanite. And AMD cards can run this too. RTX only matters for raytracing not for nanite. In fact you have to spend more than 400$ only for the graphicscard but i would recommend still a better setup to work with unreal engine.
@@VirtuLlama Cast shadows in the directional light details is on. Ive tried so many different things but nothing seems to be working for some reason. And i actually have no shadows in my UE5.2 projects, even if i turn ray tracing on or off, mess with the settings in either, there just arent any shadows and idk why.
After messing around few days with PCG I understand how it works basically. However creating something with it is a different story. After failing with every node, every attempt of any basic thing, I gave up PCG and will never use this sh*t again
@@VirtuLlama I have no doubt that it is easy and everyone can do crazy things with it, and looking at you using it gives motivation. But it seems I use ghost versions of unreal, my nodes never work like they are intended to, or like in tutorials, so I can't do anything with PCG, AI, anim bp, materials, particles etc. After reducing scopes of my projects I'm currently trying to create a game without maps, characters, game design, menus, AI, visuals, all these things I can't do. I'll never publish anyway since it requires specific skills and money that I don't have.
2 questions: 1) Would their be a way to have each tree interactive? 2) Using a custom heightmap, some trees dont go through the landscape ( they hover ). Lowering would affect all. Any tips?
You can easily distribute custom actors in pcg for interactivity, for the hovering tree i would suggest slope based distributing. This way you wont distribute thick trunk on high angle slopes.
This tutorial is amazing, it helped me so much so thank you for that!! A question, is there any way to optimise the trees? Because the FPS is drastically dropping and nanite doesn't seem to do anything
@@fandomscreenshots5184 nanite support with trees is still questionable, but will suggest you to take down your polycount of trees. Or use nanite based culling.
I need help the spline path in view port is not extending when i hold down alt and dragging the arrows. In addition how do i make it so i can walk through the small trees?
If you not able to drag spline points i would suggest make path in spline blueprint. To walk through small trees disable their collision. Or you can remove that.
Again, I failed. Where I did not find, adjust the trees on the Z axis to prevent it from leaning on deformed terrain. The Spline function is non-existent in the search. Well I keep looking, if you have links to master PCG well I'm interested.
Go to the Terraform Points Node for the trees and activate absolute rotation.. and here a quick heads up, you didnt fail, you just ran into a bug, thats the most common thing while programming
Thank you so much. Short video but so much information, and it worked for me!
this is way underrated. well done and concise
Nice tutorial!!
hope u don't mine if I give you a feedback...
in this tutorial you are say turn on this that etc but can you teach why we need to turn on off this and that it will help us understand it more clearly :)
Thank you
Really nice tutorial, thank you so much!
Best tutorial 😊
straight to the point, thank you. i'm subing
Very valuable / Thank you - Splines are great!
great video😃
nice tutorial, could you please also make a tutorial about how to create plant cluster and control plants on slope👍👍👍thank you
Please also make a video about foliage and vegetation issues in unreal engine... Ive watched many tutorials but none seem to help
we will definitely make some.
Subscribed thank you 😊
your awesome!
Great tutorial...
thankyou ❤
thank you
Nice video. Please tell me something,do you use displacement for the ground material like the leaves? it looks like 3d , i noticed this on games like dont scream and paranormal tales.What method is used?
Those are landscape grass, for better understanding you can watch previous tutorial.
Thanks for the ttuttorial, i loved it, but maaan activate your windows pls
❤❤❤❤ 👍👍👏👏👏👏👏😍😍
Gazab
Thank you for your great Tutorial. I wonder if I could do PCG in static terrain mesh, not landscaping?
We are on the same page, we are also figuring out. Cheers
what kind of specs you need to run this?
You just need a RTX enable card, and nanite support.
@@VirtuLlama Thanks!
Me being a Gameboy generation Kid, is amazing to witness all these
@@parapoliticos52 Thats just not true. There are huge performance differences between all the RTX cards. A RTX4090 is 400% faster than the 3050 and that card would struggle even with this small scene. The VRAM size is also important for nanite.
And AMD cards can run this too. RTX only matters for raytracing not for nanite. In fact you have to spend more than 400$ only for the graphicscard but i would recommend still a better setup to work with unreal engine.
@@goldkat94 he meant a rtx enabled card meaning a car that supports ray tracing natively
It has one flaw. When I use sculpting, the trees stay in the air.
Try regenerating through pcg actor.
Where is 'get spline' node? I am using ue5.1
You can directly get spline data.
Mine doesn't seem to be casting shadows, why?
Check cast shadows in direction light.
@@VirtuLlama Cast shadows in the directional light details is on. Ive tried so many different things but nothing seems to be working for some reason. And i actually have no shadows in my UE5.2 projects, even if i turn ray tracing on or off, mess with the settings in either, there just arent any shadows and idk why.
@@DanielSeacrest check your meshes normals, and make materials two sided
@@DanielSeacrest Have you tried applying the console variable r.RayTracing.Culling 0 ?
After messing around few days with PCG I understand how it works basically. However creating something with it is a different story. After failing with every node, every attempt of any basic thing, I gave up PCG and will never use this sh*t again
I have been using it for quite some projects and it seems really helpful for me.
@@VirtuLlama I have no doubt that it is easy and everyone can do crazy things with it, and looking at you using it gives motivation. But it seems I use ghost versions of unreal, my nodes never work like they are intended to, or like in tutorials, so I can't do anything with PCG, AI, anim bp, materials, particles etc. After reducing scopes of my projects I'm currently trying to create a game without maps, characters, game design, menus, AI, visuals, all these things I can't do. I'll never publish anyway since it requires specific skills and money that I don't have.
@@VirtuLlamaWhat's the main difference between this and average procedural foliage spawners?
@@fugedaboudit you can make any changes easily in pcg, but through foliage spawning you will have to respawn. Which is time taking.
how did you create the leaf floor?......can you make a video???? if you make a video i will subscribed
Tutorial is already there please do check the description. Don’t forget to subscribe.
best understanable tutorial so far. wish u do moree!!
2 questions:
1) Would their be a way to have each tree interactive?
2) Using a custom heightmap, some trees dont go through the landscape ( they hover ). Lowering would affect all. Any tips?
You can easily distribute custom actors in pcg for interactivity, for the hovering tree i would suggest slope based distributing. This way you wont distribute thick trunk on high angle slopes.
This is a really great straightforward tutorial on PCG and Splines. Thanks
how to create floor
Precisely
Bruh
Really nice tutorial, thank you so much!
Are the actors spawned as foliage instances?
Awesome tutorial bro! 🔥
This tutorial is amazing, it helped me so much so thank you for that!! A question, is there any way to optimise the trees? Because the FPS is drastically dropping and nanite doesn't seem to do anything
@@fandomscreenshots5184 nanite support with trees is still questionable, but will suggest you to take down your polycount of trees. Or use nanite based culling.
how can i reduce the light of the environment, the sunlight or skylight, because mine kinda too bright
@@shidou2380 use post process volumes for exposure control.
@@VirtuLlama thank youu
amazing!
Great tutorial- thank you so much!
I need help the spline path in view port is not extending when i hold down alt and dragging the arrows. In addition how do i make it so i can walk through the small trees?
If you not able to drag spline points i would suggest make path in spline blueprint. To walk through small trees disable their collision. Or you can remove that.
thank you so much this tutorial was great @@VirtuLlama
My input on PCGGraph only have the opticion in, how i can make the others show?
@@luiztomasi2541 try enabling all pcg plugins.
@@VirtuLlama
mine is the same, can you please tell us how to enable the others? i enabled all the pcg plugins, still same result. @virtuLlama
Instead of input node, try connecting surface sampler node to "get landscape data" node.
@@VirtuLlama Same result. I have all the PCG plugins, still only 1 option.
Again, I failed.
Where I did not find, adjust the trees on the Z axis to prevent it from leaning on deformed terrain.
The Spline function is non-existent in the search.
Well I keep looking, if you have links to master PCG well I'm interested.
Go to the Terraform Points Node for the trees and activate absolute rotation.. and here a quick heads up, you didnt fail, you just ran into a bug, thats the most common thing while programming