i wish people gave more light into the first game, it's also filled with good atmosphere. and yeah don't try stealth in this game unless the game tells you. The enemy AI spawn with their heads on your direction, I once tried to lure some enemies by hiding in a building, and they were all directly looking at me through the wall while running, it was kinda creepy...
Yeah the atmosphere, especially in the urban areas, was fantastic. If you pay attention to the sounds it's very obvious how repeated they are, but once you start to focus on the gameplay it feels very natural. I like the exotic locations in the more modern games but I'm itching for a good, gritty, urban level.
I liked Sniper Elite because it was one of the few games I had ever played that let you actually set a timed explosive like an actual timed explosive - from anywhere between a minute to half an hour (not that it's necessary, but still) and let you mess with it. Bonus points because you could synch up the bomb timer to your in-game watch and give yourself deadlines for other objectives. Every other game that has "timed explosives" sets them up as a frenemy like "okay, I set the explosives in the engine room, we've got 5 minutes to get out of here" but then you need to fight your way through a gajillion foes because your detection was scripted. So first they insult you by implying that you're not smart enough to work out a bomb timer, then they rub salt in the wound by not even letting you control how much resistance you are going to face on the way out. How about no? How about you let me set the explosive timer with my estimate of how long it'll take to get out safely and quietly, and you let me handle the guards on the way out so we don't get spotted?
I was literally just thinking about this the other day while playing one of the SE5 DLC missions that absolutely demands a watch or time keeping mechanism of some sort. Like... What happened to in-game watches?
@@Analog_Nightmare lol! I was literally just watching your vid on vanilla SE5 - top shelf stuff, I laughed at most of it. Yeah, I don't really know. I guess interest in "pen and paper" detail went out of games a long time ago - generally people just don't have the focus or patience to be nerdy about games, unless that's like the main selling point of the game (WOW, Diablo II, etc.) I tried being super sniper-y in SE 3 and 4, but I just couldn't really get the jist of windage. It didn't really follow rules, and the reticles were dogshit for any kind of precision - so you had to "use the Force" and just kind of hope that the bullet went where you needed on Sniper Elite and Authentic.
The thing I miss about video game manuals is the amount of info you get in the older games compared to the newer ones which only have 5 pages and that’s it!
You forgot one thing that is also weird that i noticed years ago in this game. It is that whenever you kill an enemy who is in a vehicle or motorcycle, he does not make any sound as he would if he was standing, pay attention when you snipe the biker guys in the video
I remember completing this game by not realizing that I was choosing "Sniper Elite" difficulty. I was wondering, why this game was so hard to finish until I discovered through save files that the difficulty chosen was "Sniper Elite". Since then, when I played SE V2 and SEIII I always choose that difficulty.
Hahaha that's how I played the first few Halo games for the exact same reason- I think I thought I was picking how many different weapons/enemy variety in CE (I was not a bright kid) and just fought through before I realized what I had done. Now it's tradition!
Karl in this game is the true definition of speaking softly while carrying a big gun lol. Thanks for reviewing this! This brought back a lot of memories!
So glad someone finally revealed this old gem. I found it at a game spot when I was a kid and played the play station 2. It looked obscure but I gave it a shot because I like ww2 history. Turned out to be a blast, despite some klunky old school design choices. Definitely not for everyone, but me and my dad used to love sneaking around Berlin. Good review
Although the voice in SE1 is kinda creepy, I actually thought it more fitting for the role. Whereas, the Karl from SEv2 onwards is just a straight-up John Wayne Marine dude, which I never thought suitable for a covert operative. He definitely didn't 'spend time in Berlin with his diplomat father' as a youth lol.
I have a theory that this game's story was much more coherent in the earlier stages of development, like how there was supposed to be 3 missions in Karlshorst and the fuel dump one was supposed to be the second stage of the game, as the map file for it is named level01b, and a completely scrapped one existed in the leaked prototype from february 2004, which probably would link up to the map we know as the "secret mission" in the retail build, which was supposed to be the first map from the assassinate bormann Chapter since it has the name level02a
@@Analog_Nightmare well, the closest thing to that probably would be Karlshorst -> Karlshorst Reprise -> Secret mission -> Assassinate Bormann -> Extract The Agent -> The Scientists -> Raid on Nordsig -> Recover The v2 tech -> Escape from Berlin. But since it has so many missing pieces i don't think it'll be that much better
@@Analog_Nightmare makes me wonder what actually went down behind the scenes, since in some prerelease screenshots from september 2004 i've recently found the game already looked remarkably similar to the final build even though its a year off the release date
ı just look the game, end of the secret mission our blonde friend says ı have friends and they try to find them, in assasinate bormann, game starts with conversation with blonde guy and their friends waits in the cars and they help us during the mission. it is obvious that they are consecutive missions but they change the dates. assasinate bormann in 17th april, secret mission in 29th april. @@ct.sr.o
Such quality content, good editing, very nice commentary, I'm surprised you don't have hundreds of thousands of views per vid, you definitely deserve them! PS: The framerate issues can be solved by capping the framerate to 60fps with something like Rivatuner.
Thank you so much! If you liked this video I've reviewed the rest of the series, apart from 5 which I'm working on now, and would love to hear what you think!
Excellent content - great editing and commentary. I'm entering the franchise with SE5 right now and started listening to this while I played to get some context on the series. On to your SE2 retrospective now.
Thank you so much! I'm going to check out your content now too. I actually might hit you up for some psych input on later game analysis if you don't mind?
@@Analog_Nightmare Absolutely. There's some really interesting research out there on the psychology of warfare. Would be fun to apply it to something like Sniper Elite.
17:42 This is like the Target: Fuhrer mission in SE4. About 30% of the mission is outside a base, and the other 70% inside. If you are seen outside, the main entrance to the base is closed. If you are seen inside, the entire base is placed on high alert, and Hitler runs to escape on a boat next to the entrance. If you destroy the boat before he boards, he will instead retreat to a saferoom with guards.
As a child, the major appeal of this game for me and the thing that still makes it stand out to this day from the subsequent games in this series was the atmosphere and ambience. The music and environment, with the screams of unseen civilians, explosions and missiles being fired in the background was truly discomforting for eight year old me. This game depicts war as it's supposed to be. In fact, it felt almost like a horror game at times for me in some of the more intense sections where you can hear the creepy action music with the shouts of enemy soldiers in languages you can't understand. Fighting the tanks was legit horrifying because they truly look like gigantic monsters with roaring engines from your lone infantry perspective. The other fascinating thing was how you can injure enemies and hear them scream in pain for help, and what made it even more fascinating was how you can turn that into a trap because their comrades will actually try to carry them to safety, giving you a chance to kill them, too. Enemy snipers in this game, although they were awful because they almost never landed a hit on me, were still very creepy because of how sneakily they fire at you and you gotta look around at all vantage points to spot them. That sniper on the Brandenburg Gate was especially eerie. On top of that, keeping with the historical accuracy, there are also Soviet female snipers near the end of the game, who caught me off guard when I first encountered them. The very main menu theme of this game is literally the darkest and gritiest sounding one in the series and it's basically what WW2 sounds like to me. The newer games in the series completely lack this A+ WW2 atmosphere and grit and have replaced it entirely with a Hollywood depiction of the conflict and X-ray nut shots. They don't take the war seriously like this game. Gameplay wise, the newer games are absolutely superior, though.
@@Analog_Nightmare maybe some newer titles, six days in fallujah would be a really good one tomare you review since you’re also my favorite history channel
If the first game had allowed us to stealth a little more, it could have been one of the best games I've ever played. Atmosphere, unpredictability of artificial intelligence (on Sniper Elite difficulty), tense environment, tense music... There are many things in the first game that I could not find in other sniper elite games.
It's available on Steam for PC, I don 't think it was ever a console game. I re-bought it to replay last year, even though I have the original release on disk (with instruction manual). Most fun I veer had group playing was with a friend who had 4 PC linked on a home network so we could have 4 play the original H&D in the same room. Graphics look very dated now, but it was a blast back then.
Personnellement Fan de la Saga sniper Elite, je ne compte plus les heures passées sur ce 1er Opus..que je trouve excellent et pas si facile que cela ( les adversaires sont assez vicieux..), pour un gameplay assez ancien . Ambiance etrange et parfois glauque, notamment dans les tunnels du Métro berlinois. Ma note : 16/20.
Did you even play Hidden & Dangerous? Two games in the series, the second came out in 2003, a couple of years before Sniper Elite, similar setting but (in most missions) you can control up to 4 British commandos as a squad, which in some missions is very useful to cover your active commando's back.
Yeah I've started working on some older title reviews and have been brushing up on my compatibility skills- PC gaming wiki is the first place I check now for my old games haha. Thanks for watching!
I thought it was best war video game game. I was playing this game while i was actually in the infantry in the usmc. They did a good job making the game realistic in regard to combat tactics in urban terrain.
I know I'm probably in the minority but I do prefer the original to the direction later games went in. (Especially V2 since it outright has remakes of SE1 maps such as the DLC Karlshorst Reprise map.) I like the more somber tone and generally more risky feeling gameplay (Karl in V2 especially is a regenerative health tank while SE1 Karl can be instantly mowed down if caught off guard.) as well as generally prefering how stuff works in the original. (V2 making Dynamite something you can't throw really annoyed me.)
Honestly- (and if this contradicts what I say in the video, it's been long enough that I can't remember what I wrote down lol) if there was just better indications to the player about when shooting is safe and when it isn't, I 100% agree. It doesn't even have to be as overt as the modern system, I just found the sound of artillery sort of blended in with the ambience a little too much. I know some people mentioned they LIKED that, which is fine, it just doesn't scratch that part of my brain for me personally:)
Thank you for making this video and the Assassin's Creed one as well. These are quality reviews with some nice jokes thrown in. Might I suggest throwing your videos on Reddit to get some traction, probably won't hurt. As for other game reviews, you should do what you want whatever that may be. I personally think the early 2000s games are pretty awesome sense that is when everyone was pushing for innovation where there was some heart and soul. Eventually, people watch your videos for you more than the content since it's going to be great either way. Random Game Ideas-You don't need to review any of these games, they line up the tone of your first two videos that might interest you. Not sure what you like but here you go. Far Cry 1 or 2? Dragon Age: Origins Splinter Cell Hitman Metal Gear Solid 1-5 Mass Effect 1-3 Something Call of Duty Crysis Spec Ops: The Line Batman Borderlands Dead Rising Metro Shenmue Stalker More Sniper Elite More Assassin's Creed F.E.A.R Devil May Cry series I'll see whatever video you put out regardless, you do you.
Thanks for your comment! I gotta say you hit the nail on the head with your list of games, almost all of those are on my mind as far as what to do next. V2 review will (spoiler) be out later today, and I'm thinking AC2 will be next which is shaping up to be a massive video. But tbh I really like the idea of covering something I DIDN'T play growing up- like Shenmue? Never once considered that. Fantastic idea. Same with DMC, there's so much interesting history there behind the scenes too that I think it would be just as fun tracing the origins of development, I'm a sucker for a good behind the scenes story.
@@Analog_Nightmare Shenmue is a bit of inquired taste that was pushing the boundaries of game design with an interesting backstory behind game development. It's cheap nowadays thanks to cd keys and I also recommend getting the Shenmue Audio Restoration Project for better audio for the first game. Well, see you later!
Just got the game myself and played through most of it. My only pet peeve is what is the point of the disguise if you're just gonna get lit up by Germans anyway? Like it makes 0 sense to me. During the first mission, it stated you didn't have to worry about the Germans due to your disguise. But every mission that followed that was an entirely different story. Initially when I had to infiltrate the Reichstag, I thought maybe they were shooting me because they had orders to shoot any unauthorized personnel.
2:16 right at the start of that mission i think it´s the second mission. You can get a Mosin Nagant sniper Rifle, after you collect you supplies whenn you start, along that first street there is a sniper up left on the building, it´s pure luck based to get the Mosin, fi you k*ll him he may drop the mosin to the ground and you can pick it up, else he drops it on his position, it took me a lot of tries to get it.
Great video! Don't think you mentioned sound cover? iirc the game suggested that it exists, but I sank hundreds of hours into SE1 and I'm not sure that it actually does!
I've a feeling that sniper elite was heavily influenced (ripped off) enemy at the gates, which has an excellent scene which involves sound masking. It certainly exists in SE series. One of my favorite moments in the first game is when you come across a truck full of Russian soldiers, and I used sound masking in time with all the bangs going off in the background, to shoot each of the soldiers through the head, in the truck. Considering that the AI is brutal in the first game, I found it a bit amusing that the soldiers didn't notice all their buddies being killed. I had great fun with this scene shooting grenades, or shooting the truck and taking them all out in one go. If ever a game deserved a remaster it's this one.
i wish people gave more light into the first game, it's also filled with good atmosphere.
and yeah don't try stealth in this game unless the game tells you. The enemy AI spawn with their heads on your direction, I once tried to lure some enemies by hiding in a building, and they were all directly looking at me through the wall while running, it was kinda creepy...
Yeah the atmosphere, especially in the urban areas, was fantastic. If you pay attention to the sounds it's very obvious how repeated they are, but once you start to focus on the gameplay it feels very natural. I like the exotic locations in the more modern games but I'm itching for a good, gritty, urban level.
Its imposible of course, but when you scrolling wheel mouse it was godsend for stealth, also rock was important
"Somebody heard that I didn't like 4:3 and now the police are on their way!" LMAO
I swear every time I hit record the sirens would start up, wait until I play Silent Hill in 21:9...
I liked Sniper Elite because it was one of the few games I had ever played that let you actually set a timed explosive like an actual timed explosive - from anywhere between a minute to half an hour (not that it's necessary, but still) and let you mess with it. Bonus points because you could synch up the bomb timer to your in-game watch and give yourself deadlines for other objectives.
Every other game that has "timed explosives" sets them up as a frenemy like "okay, I set the explosives in the engine room, we've got 5 minutes to get out of here" but then you need to fight your way through a gajillion foes because your detection was scripted. So first they insult you by implying that you're not smart enough to work out a bomb timer, then they rub salt in the wound by not even letting you control how much resistance you are going to face on the way out.
How about no? How about you let me set the explosive timer with my estimate of how long it'll take to get out safely and quietly, and you let me handle the guards on the way out so we don't get spotted?
I was literally just thinking about this the other day while playing one of the SE5 DLC missions that absolutely demands a watch or time keeping mechanism of some sort. Like... What happened to in-game watches?
@@Analog_Nightmare lol! I was literally just watching your vid on vanilla SE5 - top shelf stuff, I laughed at most of it.
Yeah, I don't really know. I guess interest in "pen and paper" detail went out of games a long time ago - generally people just don't have the focus or patience to be nerdy about games, unless that's like the main selling point of the game (WOW, Diablo II, etc.)
I tried being super sniper-y in SE 3 and 4, but I just couldn't really get the jist of windage. It didn't really follow rules, and the reticles were dogshit for any kind of precision - so you had to "use the Force" and just kind of hope that the bullet went where you needed on Sniper Elite and Authentic.
The thing I miss about video game manuals is the amount of info you get in the older games compared to the newer ones which only have 5 pages and that’s it!
Absolutely! Plus, what else do you read on the car ride home? 🤣🤣
You forgot one thing that is also weird that i noticed years ago in this game. It is that whenever you kill an enemy who is in a vehicle or motorcycle, he does not make any sound as he would if he was standing, pay attention when you snipe the biker guys in the video
I remember completing this game by not realizing that I was choosing "Sniper Elite" difficulty. I was wondering, why this game was so hard to finish until I discovered through save files that the difficulty chosen was "Sniper Elite". Since then, when I played SE V2 and SEIII I always choose that difficulty.
Hahaha that's how I played the first few Halo games for the exact same reason- I think I thought I was picking how many different weapons/enemy variety in CE (I was not a bright kid) and just fought through before I realized what I had done. Now it's tradition!
It's the best way to play! Far more tense!
Karl in this game is the true definition of speaking softly while carrying a big gun lol. Thanks for reviewing this! This brought back a lot of memories!
You're very welcome!
He learned it Gabriel Angelos
So glad someone finally revealed this old gem. I found it at a game spot when I was a kid and played the play station 2. It looked obscure but I gave it a shot because I like ww2 history. Turned out to be a blast, despite some klunky old school design choices. Definitely not for everyone, but me and my dad used to love sneaking around Berlin. Good review
Thank you for watching!!
It's so weird hearing Carl sound so young considering he has a deep voice in later games, and every game after 1 is a prequel.
Haha right?
Although the voice in SE1 is kinda creepy, I actually thought it more fitting for the role. Whereas, the Karl from SEv2 onwards is just a straight-up John Wayne Marine dude, which I never thought suitable for a covert operative. He definitely didn't 'spend time in Berlin with his diplomat father' as a youth lol.
6:32 its terrifing how much this has happend to be true
I have a theory that this game's story was much more coherent in the earlier stages of development, like how there was supposed to be 3 missions in Karlshorst and the fuel dump one was supposed to be the second stage of the game, as the map file for it is named level01b, and a completely scrapped one existed in the leaked prototype from february 2004, which probably would link up to the map we know as the "secret mission" in the retail build, which was supposed to be the first map from the assassinate bormann Chapter since it has the name level02a
also the game skips level07* completely and jumps from level06e (the schloss) to level08a (escape from berlin)
I'd never heard that, that's so cool! Is there a "suggested play order" of the missions to try to see the original intended progression?
@@Analog_Nightmare well, the closest thing to that probably would be Karlshorst -> Karlshorst Reprise -> Secret mission -> Assassinate Bormann -> Extract The Agent -> The Scientists -> Raid on Nordsig -> Recover The v2 tech -> Escape from Berlin. But since it has so many missing pieces i don't think it'll be that much better
@@Analog_Nightmare makes me wonder what actually went down behind the scenes, since in some prerelease screenshots from september 2004 i've recently found the game already looked remarkably similar to the final build even though its a year off the release date
ı just look the game, end of the secret mission our blonde friend says ı have friends and they try to find them, in assasinate bormann, game starts with conversation with blonde guy and their friends waits in the cars and they help us during the mission. it is obvious that they are consecutive missions but they change the dates. assasinate bormann in 17th april, secret mission in 29th april. @@ct.sr.o
love that the explosion at 17:10 just looks like its from Lego Star Wars
Yes- the opening cutscene of phantom menace haha
Such quality content, good editing, very nice commentary, I'm surprised you don't have hundreds of thousands of views per vid, you definitely deserve them!
PS: The framerate issues can be solved by capping the framerate to 60fps with something like Rivatuner.
Thank you so much! Stay tuned because I have a bunch of great stuff in the pipeline!
Excellent video - great job with the research, commentary and humor. Looking forward to more content.
Thank you so much! If you liked this video I've reviewed the rest of the series, apart from 5 which I'm working on now, and would love to hear what you think!
Excellent content - great editing and commentary. I'm entering the franchise with SE5 right now and started listening to this while I played to get some context on the series. On to your SE2 retrospective now.
Thank you so much! I'm going to check out your content now too. I actually might hit you up for some psych input on later game analysis if you don't mind?
@@Analog_Nightmare Absolutely. There's some really interesting research out there on the psychology of warfare. Would be fun to apply it to something like Sniper Elite.
17:42 This is like the Target: Fuhrer mission in SE4. About 30% of the mission is outside a base, and the other 70% inside.
If you are seen outside, the main entrance to the base is closed. If you are seen inside, the entire base is placed on high alert, and Hitler runs to escape on a boat next to the entrance. If you destroy the boat before he boards, he will instead retreat to a saferoom with guards.
Used to play this on Ps2 back in the day. Had a great online community. Miss those days
As a child, the major appeal of this game for me and the thing that still makes it stand out to this day from the subsequent games in this series was the atmosphere and ambience. The music and environment, with the screams of unseen civilians, explosions and missiles being fired in the background was truly discomforting for eight year old me. This game depicts war as it's supposed to be. In fact, it felt almost like a horror game at times for me in some of the more intense sections where you can hear the creepy action music with the shouts of enemy soldiers in languages you can't understand. Fighting the tanks was legit horrifying because they truly look like gigantic monsters with roaring engines from your lone infantry perspective. The other fascinating thing was how you can injure enemies and hear them scream in pain for help, and what made it even more fascinating was how you can turn that into a trap because their comrades will actually try to carry them to safety, giving you a chance to kill them, too. Enemy snipers in this game, although they were awful because they almost never landed a hit on me, were still very creepy because of how sneakily they fire at you and you gotta look around at all vantage points to spot them. That sniper on the Brandenburg Gate was especially eerie. On top of that, keeping with the historical accuracy, there are also Soviet female snipers near the end of the game, who caught me off guard when I first encountered them. The very main menu theme of this game is literally the darkest and gritiest sounding one in the series and it's basically what WW2 sounds like to me. The newer games in the series completely lack this A+ WW2 atmosphere and grit and have replaced it entirely with a Hollywood depiction of the conflict and X-ray nut shots. They don't take the war seriously like this game.
Gameplay wise, the newer games are absolutely superior, though.
X-Play gave Sniper Elite a 4 out of 5 which was practically a perfect score. Games rarely got a 5 out of 5 back then.
Oh man, Xplay takes me baaaack
This game has an awesome and unique story !
Bro this is amazing great work you got another subscriber today !
Thank you so much!! Anything in particular you'd like to see me cover on the channel?
@@Analog_Nightmare maybe some newer titles, six days in fallujah would be a really good one tomare you review since you’re also my favorite history channel
Bro. This is exactly what I was looking for. Like commented and subscribed!
That's what I like to hear! Welcome to the channel!
This game is creepy if you think of its atmosphere, especially the German and Soviet corpses in the Secret Mission (29th April 1945)
The audio is what really does it for me!
If the first game had allowed us to stealth a little more, it could have been one of the best games I've ever played. Atmosphere, unpredictability of artificial intelligence (on Sniper Elite difficulty), tense environment, tense music... There are many things in the first game that I could not find in other sniper elite games.
It's available on Steam for PC, I don 't think it was ever a console game. I re-bought it to replay last year, even though I have the original release on disk (with instruction manual).
Most fun I veer had group playing was with a friend who had 4 PC linked on a home network so we could have 4 play the original H&D in the same room. Graphics look very dated now, but it was a blast back then.
Eaglewatch?
Now you're speaking my language 😄😄
Eaglewatch
I couldn't resist.
Hell yeah! Can't wait to watch it on the weekend!
Didn't disappoint
@@naw9549 BROOOOOO
Personnellement Fan de la Saga sniper Elite, je ne compte plus les heures passées sur ce 1er Opus..que je trouve excellent et pas si facile que cela ( les adversaires sont assez vicieux..), pour un gameplay assez ancien . Ambiance etrange et parfois glauque, notamment dans les tunnels du Métro berlinois. Ma note : 16/20.
Nice video, i have a question. Cloud you make a video on Unreal Tournament or the Unreal series?
Funny enough that's a series I've never played but you're not the first person to ask! Any one in particular?
@@Analog_Nightmare Unreal Tournament 1999 is one of the best
Absolute legend of a game
Absolute legend of a comment
This is a million subscribers kinda content right here
Thanks man!! I made the same sort of content at 0 subs that I will at 1 million, so welcome to the club :)
Did you even play Hidden & Dangerous?
Two games in the series, the second came out in 2003, a couple of years before Sniper Elite, similar setting but (in most missions) you can control up to 4 British commandos as a squad, which in some missions is very useful to cover your active commando's back.
Kind of looks like a rainbow 6 vibe, is it easy to find nowadays?
I was reading pc gaming wiki and apparently DX8 vsync in general is broken on windows 10 but there is a work around to get it working again.
Yeah I've started working on some older title reviews and have been brushing up on my compatibility skills- PC gaming wiki is the first place I check now for my old games haha. Thanks for watching!
I thought it was best war video game game. I was playing this game while i was actually in the infantry in the usmc. They did a good job making the game realistic in regard to combat tactics in urban terrain.
I know I'm probably in the minority but I do prefer the original to the direction later games went in. (Especially V2 since it outright has remakes of SE1 maps such as the DLC Karlshorst Reprise map.)
I like the more somber tone and generally more risky feeling gameplay (Karl in V2 especially is a regenerative health tank while SE1 Karl can be instantly mowed down if caught off guard.) as well as generally prefering how stuff works in the original. (V2 making Dynamite something you can't throw really annoyed me.)
Honestly- (and if this contradicts what I say in the video, it's been long enough that I can't remember what I wrote down lol) if there was just better indications to the player about when shooting is safe and when it isn't, I 100% agree. It doesn't even have to be as overt as the modern system, I just found the sound of artillery sort of blended in with the ambience a little too much. I know some people mentioned they LIKED that, which is fine, it just doesn't scratch that part of my brain for me personally:)
@@Analog_Nightmare Yeah I do agree Artillery masking is a bit of a guessing game.
I finally Just Brought this for the Xbox Original
Too play the whole game with my friend in 2 player split screen Co-op story 🥳🙌
How is it?
Thank you for making this video and the Assassin's Creed one as well. These are quality reviews with some nice jokes thrown in. Might I suggest throwing your videos on Reddit to get some traction, probably won't hurt. As for other game reviews, you should do what you want whatever that may be. I personally think the early 2000s games are pretty awesome sense that is when everyone was pushing for innovation where there was some heart and soul. Eventually, people watch your videos for you more than the content since it's going to be great either way.
Random Game Ideas-You don't need to review any of these games, they line up the tone of your first two videos that might interest you. Not sure what you like but here you go.
Far Cry 1 or 2?
Dragon Age: Origins
Splinter Cell
Hitman
Metal Gear Solid 1-5
Mass Effect 1-3
Something Call of Duty
Crysis
Spec Ops: The Line
Batman
Borderlands
Dead Rising
Metro
Shenmue
Stalker
More Sniper Elite
More Assassin's Creed
F.E.A.R
Devil May Cry series
I'll see whatever video you put out regardless, you do you.
Thanks for your comment!
I gotta say you hit the nail on the head with your list of games, almost all of those are on my mind as far as what to do next. V2 review will (spoiler) be out later today, and I'm thinking AC2 will be next which is shaping up to be a massive video.
But tbh I really like the idea of covering something I DIDN'T play growing up- like Shenmue? Never once considered that. Fantastic idea. Same with DMC, there's so much interesting history there behind the scenes too that I think it would be just as fun tracing the origins of development, I'm a sucker for a good behind the scenes story.
@@Analog_Nightmare Shenmue is a bit of inquired taste that was pushing the boundaries of game design with an interesting backstory behind game development. It's cheap nowadays thanks to cd keys and I also recommend getting the Shenmue Audio Restoration Project for better audio for the first game. Well, see you later!
8:48 LOL
Nice video!
Just got the game myself and played through most of it.
My only pet peeve is what is the point of the disguise if you're just gonna get lit up by Germans anyway? Like it makes 0 sense to me. During the first mission, it stated you didn't have to worry about the Germans due to your disguise.
But every mission that followed that was an entirely different story.
Initially when I had to infiltrate the Reichstag, I thought maybe they were shooting me because they had orders to shoot any unauthorized personnel.
2:16 right at the start of that mission i think it´s the second mission. You can get a Mosin Nagant sniper Rifle, after you collect you supplies whenn you start, along that first street there is a sniper up left on the building, it´s pure luck based to get the Mosin, fi you k*ll him he may drop the mosin to the ground and you can pick it up, else he drops it on his position, it took me a lot of tries to get it.
your channel is too good to not suscribe. excellent fucking video.
obviously I pushed the like bottom like Hitler having fun with a pistol in his mouth
Thank you so much! Share it with anyone you think might also enjoy, I'd love to hear anything you'd like to see in the future too!
The plot is actually pretty good, fresh and interesting, unlike all the Hollywood "nazi" bs.
so true
Great game
Got it for 5$
Enjoy 🤙🤙
This game would be pretty good if not for the fucking god awful controls. Jesus Christ that turned me down fast.
On the G MY ninja 🎉
Great video! Don't think you mentioned sound cover? iirc the game suggested that it exists, but I sank hundreds of hours into SE1 and I'm not sure that it actually does!
Someone in another comment explained that it DOES exist, but imo it's way too difficult to notice and inconsistent to utilize often enough 😋
I've a feeling that sniper elite was heavily influenced (ripped off) enemy at the gates, which has an excellent scene which involves sound masking. It certainly exists in SE series. One of my favorite moments in the first game is when you come across a truck full of Russian soldiers, and I used sound masking in time with all the bangs going off in the background, to shoot each of the soldiers through the head, in the truck. Considering that the AI is brutal in the first game, I found it a bit amusing that the soldiers didn't notice all their buddies being killed. I had great fun with this scene shooting grenades, or shooting the truck and taking them all out in one go. If ever a game deserved a remaster it's this one.