spellbreak was one of my first game betas and let me tell you little me thought this was the best that games get I was telling all of my friends to get to the game and playing the ever living heck out of it and one day my friend just say "hey remember this game we should play it" and that's how we found it it sadly shutdown I am so so so glad though that you can make your own severs kind of like what Disney did with club penguin island
This game has been the only battle royale to catch my interest and i loved it. Oh how many elements, abilities, gamemodes and things that could have been added. Ill miss it.
YEAH It would have been so cool customizing your entire loadout and creating combinations in TDM or other game modes The fun part I had with it is mixing spells around but it ended up being mostly ambushing and no actual spell slinging to counter the other spells. That or do it like Halo ish
@arc9de778 and it was a lot of time without fighting. Towards the end with the final circles it was so chaotic and fun though. The two other gamemodes were better for sure though
i love how everyone talks about how this is their favorite battle royale, it still took me 10 minutes to get into an arena or whatever game back when the game was playable
I also think less emphasis on it being a BR and more of a magic combat game. The game was conceived at the time of fortnites peak where everyone wanted to be the big BR game and the one consistent complaint I saw was “why is this game a BR, if there were other modes or a PvE mode I would try it”
All the sweaty players mainlined wind or toxin, but I was a firebug. I just loved running into the wall of fire and launching into the air. This game was so freaking cool. It's the only BR I ever got into, and I played it daily until it shut down. From the player side it seemed like they were doomed by a lack of investment, marketing, and updates. The players would have come if they'd been given more content to come to, but it was like The executives who own the studio just wanted to let it die instead.
i discovered this game in like november 2022 but by then the game was already dead and the servers were scheduled to shut down. i never been big on gaming but even with how dead the game was i got hooked, something about the way you can use different elements together in a battle royal game really intrigued me. to this day i never found a game that gave me the same gameplay experience spellbreak did. hopefully somehow/ someway the game gets revived because there’s still so much potential with the type of game spellbreak was.
I always ran poison main hand and fire secondary so I would go invis with the poison clouds and run up on someone and delete them. The counter was wind though I had many wind guantlets shut me down putting out all fire and even when I used it I could see how strong it was against the strat.
I'd hop back on Spellbreak without hesitation. It was such a great game fundamentally, but devs really really sunk the boat with their lack of real updates and weird focus on a mediocre battlepass thing. More maps, elements and spells would have been the way to go. Wish someday we'll get something similar, playing tempest was just so much fun dude
It's easy to cherish a game once it's gone, but this game is not that. This was genuinely a great game, and knowing it could have been so much better if the devs paid enough attention makes it sting a little more. New gauntlets/elements would always be tricky to implement, as there is so much they would have to do in order to slot them into the current combinations, but damn man. This game was a very welcomed breathe of fresh air in a saturated genre. There were balance issues of course, best example being Poison+Fire, but even then the creativity in all the combinations made it so that everything had its fair share of counters. Truly a fantastic system. I very much hope to see a game of similar making in the future, even if its not a battle royale (hopefully lol). The system was just so satisfying.
now that they're in Blizzard and Microsoft bought them I would be living a dream if Microsoft created a ''successor'' to Spellbreak. (they did the WoW Battle royale btw, it was really fun)
I remember when my friend got a key and I was waiting for a while for it to come to PlayStation. When it finally came out I loved it. I always ran wind main gauntlet and ice as my secondary. It was a lot of fun and I remember the bots appearing which killed the game for me.
Great video. RIP SpellBreak If they released Spellbreak assets to the public like they did Paragon (now Predecessor) I believe another studio with some more support could've brought the content everyone was craving. Gameplay was great, but people need that dopamine rush of events, gamemodes, lore, maps, weapons.
I absolutely adored the game and had the most fun with it when it had the deathmatch and barely any of the br mechanics. If it was just its own thing and not a Battle Royale I think it would've at least lasted longer
Hey Steven, thanks for the shoutout about Elefrac! I'm always about in the dirscord if you want to talk further about the community version and what we do!
I had SO much fun with this game, to SUCH a degree that it got me into BR as a genre. Only, like, 2 other BRs have held my attention as well as this one did (and no, neither of them are Fortnite). It actually stung to hear it was getting closed down.
The studio that made it was bought out by Blizzard, which is one of the reasons they stopped development and suddenly dropped the shutdown on everyone. They're now in the World of Warcraft mines, if I remember correctly.
I literally downloaded SpellBreak under the impression that it was an MMORPG. I was disappointed is was a battle royale, uninstalled, and never touched it again.
What they could've done to add more gameplay: Change the fixed 2 elemental gauntlet per person into gauntlets as spell slots and elementals into gems. That way, you could modify how you cast spells but still have combinations based on elemental gems you have. E.g. You could have fire as 1st, toxic as 2nd, and maybe a new spell as 3rd. Another example you can have alternating fire element as primary, maybe fireball or flamethrower. They can add slots like hood, masks, cape, boots, etc. It had so much potential
I have love that game so much and it's stay the BR I enjoyed the most. But because you don't talk about it I want to know your feeling about the gameplay adjustments because I liked more the first version (start with no gauntlet and you pick up two) than the second version (start with one gauntlet you choose with your class and pick up an other after) and all the class change come up with. It's make a lack of creativity and the gameplay really didn't feel the same after for me.
I played this back in their prime and it was beautifil i enjoyed every game the map the skills just everything but sad to see things went bad i hope it makes a comeback
The only reason game failed was lack of balance. And new players were facing pre alpha people so there was no room to even learn the game it was so unenjoyable for casuals it never build player base. If it had fair matchups (rank system) and balanced gauntlets it would succeed
I loved the game but i wish the magic felt diffrent from type to type, a lot of spells felt the same but with diffrent recollor and they could have benefeted from expanding the elements interaction, a good example will be genshin elemental system wich caries its combat
I also got invited to the closed alpha and I absolutely LOVED this game. The devs really dropped the ball on this one. This game had so much potential.
{Was #1 Spellbreak Player} This video is a lot of feels and popped up on my feed after seeing ur Paladins video. Oh at 2:40 - So in high level play Spellbreak people respected the chaos, 1v1s were like an anime shooter fight of knowing the interactions, purposeful movement using terrain, avoiding aoes & cooldown management but end games often became "floor is lava" in a sense where there really was just alot of abilities going down and you HAD to keep moving [healing was often risky and u had to be really sneaky about landing into like a lil cover/corner/something]. Leads into your next point that the onboarding was really bad because the game was so new, they didn't have a good in game tutorial and later on they did a few overviews with people but it didn't really teach you how to play, it was just an extensive breakdown of the basics due to how dynamic the game truly was, then the meta kept shifting as people learned more, the way you had to fight changed over time. There were so many reasons for it's demise but it truly came down to small dev team that couldn't do enough losing to monopolies. I personally haven't played much since the shutdown due to alot of personal reasons but I know there's still people doing stuff with a community version of the game - "Elemental Fracture" - hopefully one day a AAA dev can do something with the IP - until then it's been tough moving forward for me personally, but we move fwd.
ts makes me so sad the game had a lot of potential, a br with magic was exciting for me but as the number of players was less everyday, the game was boring bc of the bots. I used to tell my friends to try it or talk about it so i could help a little but updates didnt help me😭
They had a license to print money and fumbled so hard it hurt. Cornered the market, and redefined it all in one game. Screwed the pooch, still can't believe they fumbled it so hard.
i'm not overstating when i say Spellbreak was the best online video game experience i ever had, it really gets me sad it didn't have enough appeal to fight in the industry. MAYBE, in the future we can have it back. i do hope it happens.
I wish to fortnite added these abilities we could connect them together, fire earth water and air, electricity dark light etc, imagine a squad using electric and water to stun and burn oppositions etc
are you kidding me. I had went to go play hyperscape again after months. it’s shut down. so im like “okay okay i remember this one spell battle royal game”. are u kidding me.
I loved this game and managed to convince a friend to try it out, despite his absolute hatred of battle Royales. He ended up loving it even more and we were both so disappointed when it closed down.
Dude fr the bots ruined so much, i was really into this game and am super sad it didn't get the success it needed to stay around and evolve. A spellbased BR was such a cool idea but once the bots started flooding in i lost interest. I get why they did it and i respect trying to keep the lobbies alive but it just wasn't the same and it was too easy. I really wished this game would have grown, it was so unique yet so familiar. Kudo's on the small dev team for getting as far as they did, it was def an amazing idea.
I was in an opposite boat. I was new and had no playtime(less than 2 hours) but was getting matched with max level pre release testers. not fun in any way. A game with that big disparity in players in a competitive game deserves to die.
Still super pissed i bought a skin or two. I really did feel like they just reached in my wallet and ran when they were done. I was happy to support a new game, new studio. This game and hyperscape really upset me when they shut down.
Overall a good video, gonna patch up some inaccuracies though. Within the community its is widely accepted that lack of meaningfull updates in the game and lack of communication outside of the game caused the game's death. On the other hand, Spellbreak did not have forced auto-region. You could change your region at will in settings, in fact we used to tell newer players that joined during the countdown period to switch your region to NAE Because that was where the biggest concentration of player was at. I remember your connection issue back then and it was because of the type of servers they were using wasn't compatible with your setup. This is not to say the game didn't have connection issues that impacted the game like no hit registration, but its in bad faith to blame it on forced auto region which just didn't happen. Other than that, I agree with all your other points.
Any game that has me as a new 2 hours or less player going up against max level alpha testers deserves to fail. That was the least fun, most frustrating matchmaking i've ever experienced.
One thing I believe you forgot to mention was the aim assist issue. Controller players had the craziest aim assist I have ever seen. You could look about 5 or more meters to the left or right of someone with the earth gauntlet and it would still hit. And the same feat was impossible on mouse and keyboard. There were a few reddit discussions about this at the time. I personally believe they could have done well, if they released the game 6 months later and had battle pass and all the other things they added as updates that should of been there from day one. And releasing a new gauntlet every few months or so (along with more maps) wouldn't have hurt either. I had so much love for this game.
In fact I believe making it as a battle royale was the best choice. If it were to be an RPG game or openworld game, it would be out competed by genshin in 2022 easily ,
I didnt know ProIetariat went to work for Blizzard. something tells me they were the driving force behind Plunderstorm. I thought Spellbreak was awesome when i first saw it. there are some really cool montages of high skill level players out there that made me wanna play until i could do all the cool stuff.
The biggest issue with this game to this day was the matchmaking. No one wants to get shit on because losing all the time isnt fun and there are other fun games.
Making it a battle royale was a mistake imho The combat is fire, but the map was way too large with way too much dead time If it would've been an arena team Deathmatch or something it would've been much better I hope some modders will slap something together, either single player or peer to peer multiplayer Because this game is really fun when he wants
eh, the movement and aesthetic and mechanics just never really made me feel like this was a "mage" simulator at all, felt more like an arena shooter where the guns shot magic. Miss the oldschool stuff like Magestorm.
Honestly, these guys should had charged 30AUD and just tossed in a Progression and Prestige system, it would had made the game feel more alive and rewarding, instead of tossing Scamsactions in to scam the Playerbase.
The only mistake they made was making it pay to play. Nobody wants to pay for a new game but everyone will try out a free game. If they were worried about money, the cosmetics alone would have substained them due to all the new players 😔
spellbreak was one of my first game betas and let me tell you little me thought this was the best that games get I was telling all of my friends to get to the game and playing the ever living heck out of it and one day my friend just say "hey remember this game we should play it" and that's how we found it it sadly shutdown I am so so so glad though that you can make your own severs kind of like what Disney did with club penguin island
This game has been the only battle royale to catch my interest and i loved it. Oh how many elements, abilities, gamemodes and things that could have been added. Ill miss it.
Their biggest mistake was to hop on the BR wagon. this game was made for TDM
YEAH
It would have been so cool customizing your entire loadout and creating combinations in TDM or other game modes
The fun part I had with it is mixing spells around but it ended up being mostly ambushing and no actual spell slinging to counter the other spells.
That or do it like Halo ish
That wouldnt have been enough to keep it going, tdm is fun but not competitive enough to keep ppl engaged
@@wulf2863 yeah but also the map was very boring and stayed the same for a very long time.
@arc9de778 and it was a lot of time without fighting. Towards the end with the final circles it was so chaotic and fun though. The two other gamemodes were better for sure though
I dont think hopping on BR was the mistake, i think the actual mistake is the way they did it
this one hurt 😔
i love how everyone talks about how this is their favorite battle royale, it still took me 10 minutes to get into an arena or whatever game back when the game was playable
Yeah que time were somewhat long
@@ibrahim5463 cuz none of them played it? is it possible
@@hggpi its on the epic games store and not steam so yeah there is that
So far the most welcoming gaming community for me was Spellbreak. Microsoft/Blizzard should at least revive this.
I also think less emphasis on it being a BR and more of a magic combat game. The game was conceived at the time of fortnites peak where everyone wanted to be the big BR game and the one consistent complaint I saw was “why is this game a BR, if there were other modes or a PvE mode I would try it”
Me when Elemental Fracture
All the sweaty players mainlined wind or toxin, but I was a firebug. I just loved running into the wall of fire and launching into the air. This game was so freaking cool. It's the only BR I ever got into, and I played it daily until it shut down.
From the player side it seemed like they were doomed by a lack of investment, marketing, and updates. The players would have come if they'd been given more content to come to, but it was like The executives who own the studio just wanted to let it die instead.
i discovered this game in like november 2022 but by then the game was already dead and the servers were scheduled to shut down. i never been big on gaming but even with how dead the game was i got hooked, something about the way you can use different elements together in a battle royal game really intrigued me. to this day i never found a game that gave me the same gameplay experience spellbreak did. hopefully somehow/ someway the game gets revived because there’s still so much potential with the type of game spellbreak was.
I remember how broken Poison was with Fire there was literally no reason run anything else.
The Aoe was insane.
It’s literally all I would run
I always ran poison main hand and fire secondary so I would go invis with the poison clouds and run up on someone and delete them. The counter was wind though I had many wind guantlets shut me down putting out all fire and even when I used it I could see how strong it was against the strat.
yeah, incompetant devs who didn't want to balance their game
@@deadhelix Holy crap I forgot you could go invi with it too. Really broken stuff
ice was pretty good though, you could snipe someone from a mile.
I love how almost everyone wants new and original games to release, but then when they are released, they just abandon it.
I'd hop back on Spellbreak without hesitation. It was such a great game fundamentally, but devs really really sunk the boat with their lack of real updates and weird focus on a mediocre battlepass thing. More maps, elements and spells would have been the way to go. Wish someday we'll get something similar, playing tempest was just so much fun dude
It's easy to cherish a game once it's gone, but this game is not that. This was genuinely a great game, and knowing it could have been so much better if the devs paid enough attention makes it sting a little more. New gauntlets/elements would always be tricky to implement, as there is so much they would have to do in order to slot them into the current combinations, but damn man. This game was a very welcomed breathe of fresh air in a saturated genre.
There were balance issues of course, best example being Poison+Fire, but even then the creativity in all the combinations made it so that everything had its fair share of counters. Truly a fantastic system. I very much hope to see a game of similar making in the future, even if its not a battle royale (hopefully lol). The system was just so satisfying.
I'm glad you mentioned the learning curve. I thought it was just me.
I loved this game, the movement was something that kept me hooked forever. Im still sad about the death of one of my favorite games.
now that they're in Blizzard and Microsoft bought them I would be living a dream if Microsoft created a ''successor'' to Spellbreak. (they did the WoW Battle royale btw, it was really fun)
I remember when my friend got a key and I was waiting for a while for it to come to PlayStation. When it finally came out I loved it. I always ran wind main gauntlet and ice as my secondary. It was a lot of fun and I remember the bots appearing which killed the game for me.
wind sniper was such a fun/high skill combo
i remember not knowing this game was free and when i downloaded it it was so much fun regret not downloading it sooner before it shut down
Great video. RIP SpellBreak
If they released Spellbreak assets to the public like they did Paragon (now Predecessor) I believe another studio with some more support could've brought the content everyone was craving. Gameplay was great, but people need that dopamine rush of events, gamemodes, lore, maps, weapons.
I absolutely adored the game and had the most fun with it when it had the deathmatch and barely any of the br mechanics. If it was just its own thing and not a Battle Royale I think it would've at least lasted longer
Hey Steven, thanks for the shoutout about Elefrac!
I'm always about in the dirscord if you want to talk further about the community version and what we do!
I had SO much fun with this game, to SUCH a degree that it got me into BR as a genre. Only, like, 2 other BRs have held my attention as well as this one did (and no, neither of them are Fortnite). It actually stung to hear it was getting closed down.
They gotta add this game back
Elemental Fracture, they have servers and stuff up for Spellbreak
This game should have been an open world MMO with PvE & PvP. Battle royale at the time had grown Stale. Is the studio that made the game still around?
That would take years and years longer to create. They would still be creating it now, if so.
The studio that made it was bought out by Blizzard, which is one of the reasons they stopped development and suddenly dropped the shutdown on everyone.
They're now in the World of Warcraft mines, if I remember correctly.
I literally downloaded SpellBreak under the impression that it was an MMORPG. I was disappointed is was a battle royale, uninstalled, and never touched it again.
Wrong. BR was great
I was really good at this game, and then bam gone. Story of my life.
What they could've done to add more gameplay: Change the fixed 2 elemental gauntlet per person into gauntlets as spell slots and elementals into gems. That way, you could modify how you cast spells but still have combinations based on elemental gems you have. E.g. You could have fire as 1st, toxic as 2nd, and maybe a new spell as 3rd. Another example you can have alternating fire element as primary, maybe fireball or flamethrower. They can add slots like hood, masks, cape, boots, etc. It had so much potential
Mann I’m so hurt SpellBreak is over.
I just remembering seeing all my favorite TH-camrs getting sponsored by and playing spellbreak. It was really fun back then
I cry. Miss you SB
I have love that game so much and it's stay the BR I enjoyed the most.
But because you don't talk about it I want to know your feeling about the gameplay adjustments because I liked more the first version (start with no gauntlet and you pick up two) than the second version (start with one gauntlet you choose with your class and pick up an other after) and all the class change come up with.
It's make a lack of creativity and the gameplay really didn't feel the same after for me.
I played this back in their prime and it was beautifil i enjoyed every game the map the skills just everything but sad to see things went bad i hope it makes a comeback
Years later, fortnite has had anime powers, marvel abilities, star wars weapons and countless more
Where? And how do you get it? I’m old and when I saw they added that stuff I downloaded fornite but still only found shooting mode?
destrega 20 year old gmae ahd that. or priate of the black cat. ps1 era. rocket shockem robot arena etc
The only reason game failed was lack of balance. And new players were facing pre alpha people so there was no room to even learn the game it was so unenjoyable for casuals it never build player base. If it had fair matchups (rank system) and balanced gauntlets it would succeed
yes! so much this!!
I loved the game but i wish the magic felt diffrent from type to type, a lot of spells felt the same but with diffrent recollor and they could have benefeted from expanding the elements interaction, a good example will be genshin elemental system wich caries its combat
I remember I played this game in alpha before it went to Epic. It was nice. I was amazed they got rid of the ability to hold 2 different gauntlets.
I also got invited to the closed alpha and I absolutely LOVED this game. The devs really dropped the ball on this one. This game had so much potential.
if they had say a story mode then ngl that would have been tgreat
One Bad Thing Same Like Rumbleverse in the end IT was a Mass Battle without knowing whi i battleing against who
{Was #1 Spellbreak Player} This video is a lot of feels and popped up on my feed after seeing ur Paladins video.
Oh at 2:40 - So in high level play Spellbreak people respected the chaos, 1v1s were like an anime shooter fight of knowing the interactions, purposeful movement using terrain, avoiding aoes & cooldown management but end games often became "floor is lava" in a sense where there really was just alot of abilities going down and you HAD to keep moving [healing was often risky and u had to be really sneaky about landing into like a lil cover/corner/something].
Leads into your next point that the onboarding was really bad because the game was so new, they didn't have a good in game tutorial and later on they did a few overviews with people but it didn't really teach you how to play, it was just an extensive breakdown of the basics due to how dynamic the game truly was, then the meta kept shifting as people learned more, the way you had to fight changed over time.
There were so many reasons for it's demise but it truly came down to small dev team that couldn't do enough losing to monopolies.
I personally haven't played much since the shutdown due to alot of personal reasons but I know there's still people doing stuff with a community version of the game - "Elemental Fracture" - hopefully one day a AAA dev can do something with the IP - until then it's been tough moving forward for me personally, but we move fwd.
ts makes me so sad the game had a lot of potential, a br with magic was exciting for me but as the number of players was less everyday, the game was boring bc of the bots. I used to tell my friends to try it or talk about it so i could help a little but updates didnt help me😭
The battlepass took ages to complete, in the time it took me to finish Apex BP, I had only gotten to lvl15 in spellbreak. Quests be damned
I had the game downloaded a long time ago and I still have it in my ready to download folder.
Idk if it was just me but half the towers would cause my game to crash if I landed on them at an angle
I still look for spellbreak news hoping it comes back 😢
They had a license to print money and fumbled so hard it hurt. Cornered the market, and redefined it all in one game. Screwed the pooch, still can't believe they fumbled it so hard.
i'm not overstating when i say Spellbreak was the best online video game experience i ever had, it really gets me sad it didn't have enough appeal to fight in the industry.
MAYBE, in the future we can have it back. i do hope it happens.
Played for some time. This was actually the first battle royale that i liked and that is was very good playing it. Very very fun.
I wish to fortnite added these abilities we could connect them together, fire earth water and air, electricity dark light etc, imagine a squad using electric and water to stun and burn oppositions etc
How can we bring it back? We need it back. Do you think with your platform you could do something? Will you be willing to?
Elemental Fracture.
are you kidding me. I had went to go play hyperscape again after months. it’s shut down. so im like “okay okay i remember this one spell battle royal game”. are u kidding me.
I loved this game and managed to convince a friend to try it out, despite his absolute hatred of battle Royales.
He ended up loving it even more and we were both so disappointed when it closed down.
What killed the game for me was the lack of new gauntlets
bro does not want to let go lmao
I did love spellbreak, but I really really just needed them to add ONE just one new gauntlet. They never did. They really needed that.
PLEASE I HOPE IT COMES BACK SOMEHOW
spell break was my favorite br so sad that they had to shut it down
Every game that was advertise as a [Insert Game] killer are mostly died because of setting expectation too High, so High they didn't reached it.
Dude fr the bots ruined so much, i was really into this game and am super sad it didn't get the success it needed to stay around and evolve. A spellbased BR was such a cool idea but once the bots started flooding in i lost interest. I get why they did it and i respect trying to keep the lobbies alive but it just wasn't the same and it was too easy. I really wished this game would have grown, it was so unique yet so familiar. Kudo's on the small dev team for getting as far as they did, it was def an amazing idea.
I was in an opposite boat. I was new and had no playtime(less than 2 hours) but was getting matched with max level pre release testers. not fun in any way. A game with that big disparity in players in a competitive game deserves to die.
I was soo ready for more spells in future updates but it shut down
I miss this game everyday
When I return to spell breaker it's like the graphics were better
Still super pissed i bought a skin or two. I really did feel like they just reached in my wallet and ran when they were done. I was happy to support a new game, new studio. This game and hyperscape really upset me when they shut down.
Same here
4:20 tbf fortnite also has this problem now, every single lobby in that game is about half bots
if they had made this game as a single player, story telling game, things could have been different.
Overall a good video, gonna patch up some inaccuracies though. Within the community its is widely accepted that lack of meaningfull updates in the game and lack of communication outside of the game caused the game's death. On the other hand, Spellbreak did not have forced auto-region. You could change your region at will in settings, in fact we used to tell newer players that joined during the countdown period to switch your region to NAE Because that was where the biggest concentration of player was at. I remember your connection issue back then and it was because of the type of servers they were using wasn't compatible with your setup. This is not to say the game didn't have connection issues that impacted the game like no hit registration, but its in bad faith to blame it on forced auto region which just didn't happen. Other than that, I agree with all your other points.
Absolutely loved this game. Sucks that it was abandoned.
me and my friend loved this game 😭
The game is too difficult to learn for casual players.
Anyone can pick up fortnite zero build, but not anymore can play spell break instantly
I always wanted to play it and never did and now it's shut down 😭
The huge amount of bots def killed it for my friend and I. I miss it tho 😢
Friendly fire is what ruined this game for me, your own teammates would kill you for your items and sometimes for no reason at all.
I hate battle royals, but spellbreak had potential and im sad to see it go like that
Any game that has me as a new 2 hours or less player going up against max level alpha testers deserves to fail. That was the least fun, most frustrating matchmaking i've ever experienced.
One thing I believe you forgot to mention was the aim assist issue. Controller players had the craziest aim assist I have ever seen. You could look about 5 or more meters to the left or right of someone with the earth gauntlet and it would still hit. And the same feat was impossible on mouse and keyboard. There were a few reddit discussions about this at the time. I personally believe they could have done well, if they released the game 6 months later and had battle pass and all the other things they added as updates that should of been there from day one. And releasing a new gauntlet every few months or so (along with more maps) wouldn't have hurt either. I had so much love for this game.
In fact I believe making it as a battle royale was the best choice. If it were to be an RPG game or openworld game, it would be out competed by genshin in 2022 easily ,
Rip
This game was great
But like flick activision
I didnt know ProIetariat went to work for Blizzard. something tells me they were the driving force behind Plunderstorm.
I thought Spellbreak was awesome when i first saw it. there are some really cool montages of high skill level players out there that made me wanna play until i could do all the cool stuff.
This game should've been a high quality single player game.
Loved the magic and stuff, hated that it was a BR. If it had been a pve co-op experience, they could have had all my money.
Saying it was considered the fortnite killer is insane that is so baseless LMAO
The biggest issue with this game to this day was the matchmaking. No one wants to get shit on because losing all the time isnt fun and there are other fun games.
I truly believe this game will return. It’s too good not to.
good times 😮💨
I regret not playing it more. It was so fun when I did play it ❤️
This one of my favorite battle Royale game but it should not been br and it should also added new gauntoes
Making it a battle royale was a mistake imho
The combat is fire, but the map was way too large with way too much dead time
If it would've been an arena team Deathmatch or something it would've been much better
I hope some modders will slap something together, either single player or peer to peer multiplayer
Because this game is really fun when he wants
eh, the movement and aesthetic and mechanics just never really made me feel like this was a "mage" simulator at all, felt more like an arena shooter where the guns shot magic. Miss the oldschool stuff like Magestorm.
They made this game BR so... Well deserved
Honestly, these guys should had charged 30AUD and just tossed in a Progression and Prestige system, it would had made the game feel more alive and rewarding, instead of tossing Scamsactions in to scam the Playerbase.
I loved this game. Actually enjoy it more than Fortnite. Shame it didn’t go the distance
The only mistake they made was making it pay to play. Nobody wants to pay for a new game but everyone will try out a free game. If they were worried about money, the cosmetics alone would have substained them due to all the new players 😔
I though Marvel Rivals may have bought the developers of this. Alas... Blizzard did
@@JavenarchX would’ve been smart. Rivals is trash lol.
Only content that came into game, was new skins. Sadly, the game died at the moment that those scummy devs started working on it.
This game was so much fun and it was so much better then Fortnite. Now all I have is Fortnite. I hate gun games😭.
I miss it
I miss it :(
It was so fun to play
Blizzard killed it by scooping up those devs for WoW
The game was amazing but the devs weren’t fast enough to keep the player base Fortnite lasts because they are always doing something adding something
omg shut up - we say "sus da motorun soğusun"
This one was really great game