The Sad Truth Behind Spellbreak's Downfall
ฝัง
- เผยแพร่เมื่อ 11 พ.ค. 2024
- Spellbreak was a magic based Battle Royale game that was once referred to as the Fortnite Killer. Spellbreak had beautiful aesthetics and cool combat mechanics, but Proletariat unfortunately wasn't able to sustain it's viral success for long.
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Their biggest mistake was to hop on the BR wagon. this game was made for TDM
YEAH
It would have been so cool customizing your entire loadout and creating combinations in TDM or other game modes
The fun part I had with it is mixing spells around but it ended up being mostly ambushing and no actual spell slinging to counter the other spells.
That or do it like Halo ish
spellbreak was one of my first game betas and let me tell you little me thought this was the best that games get I was telling all of my friends to get to the game and playing the ever living heck out of it and one day my friend just say "hey remember this game we should play it" and that's how we found it it sadly shutdown I am so so so glad though that you can make your own severs kind of like what Disney did with club penguin island
This game has been the only battle royale to catch my interest and i loved it. Oh how many elements, abilities, gamemodes and things that could have been added. Ill miss it.
this one hurt 😔
I remember how broken Poison was with Fire there was literally no reason run anything else.
The Aoe was insane.
It’s literally all I would run
I always ran poison main hand and fire secondary so I would go invis with the poison clouds and run up on someone and delete them. The counter was wind though I had many wind guantlets shut me down putting out all fire and even when I used it I could see how strong it was against the strat.
yeah, incompetant devs who didn't want to balance their game
@@deadhelix Holy crap I forgot you could go invi with it too. Really broken stuff
ice was pretty good though, you could snipe someone from a mile.
i love how everyone talks about how this is their favorite battle royale, it still took me 10 minutes to get into an arena or whatever game back when the game was playable
Yeah que time were somewhat long
I also got invited to the closed alpha and I absolutely LOVED this game. The devs really dropped the ball on this one. This game had so much potential.
So far the most welcoming gaming community for me was Spellbreak. Microsoft/Blizzard should at least revive this.
I also think less emphasis on it being a BR and more of a magic combat game. The game was conceived at the time of fortnites peak where everyone wanted to be the big BR game and the one consistent complaint I saw was “why is this game a BR, if there were other modes or a PvE mode I would try it”
I'm glad you mentioned the learning curve. I thought it was just me.
i remember not knowing this game was free and when i downloaded it it was so much fun regret not downloading it sooner before it shut down
i discovered this game in like november 2022 but by then the game was already dead and the servers were scheduled to shut down. i never been big on gaming but even with how dead the game was i got hooked, something about the way you can use different elements together in a battle royal game really intrigued me. to this day i never found a game that gave me the same gameplay experience spellbreak did. hopefully somehow/ someway the game gets revived because there’s still so much potential with the type of game spellbreak was.
I loved this game, the movement was something that kept me hooked forever. Im still sad about the death of one of my favorite games.
now that they're in Blizzard and Microsoft bought them I would be living a dream if Microsoft created a ''successor'' to Spellbreak. (they did the WoW Battle royale btw, it was really fun)
This game should have been an open world MMO with PvE & PvP. Battle royale at the time had grown Stale. Is the studio that made the game still around?
That would take years and years longer to create. They would still be creating it now, if so.
The studio that made it was bought out by Blizzard, which is one of the reasons they stopped development and suddenly dropped the shutdown on everyone.
They're now in the World of Warcraft mines, if I remember correctly.
Years later, fortnite has had anime powers, marvel abilities, star wars weapons and countless more
Where? And how do you get it? I’m old and when I saw they added that stuff I downloaded fornite but still only found shooting mode?
I had SO much fun with this game, to SUCH a degree that it got me into BR as a genre. Only, like, 2 other BRs have held my attention as well as this one did (and no, neither of them are Fortnite). It actually stung to hear it was getting closed down.
I cry. Miss you SB
Great video. RIP SpellBreak
If they released Spellbreak assets to the public like they did Paragon (now Predecessor) I believe another studio with some more support could've brought the content everyone was craving. Gameplay was great, but people need that dopamine rush of events, gamemodes, lore, maps, weapons.
I absolutely adored the game and had the most fun with it when it had the deathmatch and barely any of the br mechanics. If it was just its own thing and not a Battle Royale I think it would've at least lasted longer
They had a license to print money and fumbled so hard it hurt. Cornered the market, and redefined it all in one game. Screwed the pooch, still can't believe they fumbled it so hard.
The game is too difficult to learn for casual players.
Anyone can pick up fortnite zero build, but not anymore can play spell break instantly
I remember when my friend got a key and I was waiting for a while for it to come to PlayStation. When it finally came out I loved it. I always ran wind main gauntlet and ice as my secondary. It was a lot of fun and I remember the bots appearing which killed the game for me.
wind sniper was such a fun/high skill combo
It's easy to cherish a game once it's gone, but this game is not that. This was genuinely a great game, and knowing it could have been so much better if the devs paid enough attention makes it sting a little more. New gauntlets/elements would always be tricky to implement, as there is so much they would have to do in order to slot them into the current combinations, but damn man. This game was a very welcomed breathe of fresh air in a saturated genre.
There were balance issues of course, best example being Poison+Fire, but even then the creativity in all the combinations made it so that everything had its fair share of counters. Truly a fantastic system. I very much hope to see a game of similar making in the future, even if its not a battle royale (hopefully lol). The system was just so satisfying.
Idk if it was just me but half the towers would cause my game to crash if I landed on them at an angle
I have love that game so much and it's stay the BR I enjoyed the most.
But because you don't talk about it I want to know your feeling about the gameplay adjustments because I liked more the first version (start with no gauntlet and you pick up two) than the second version (start with one gauntlet you choose with your class and pick up an other after) and all the class change come up with.
It's make a lack of creativity and the gameplay really didn't feel the same after for me.
bro does not want to let go lmao
I love how almost everyone wants new and original ganes to release, but then when they are released, they just abandon it.
their big issue was they dumbed the game down. it used to be super deep with alot of crazy combat in the closed alpha but they removed so much because people couldnt keep up with the higher rank players.
Dude fr the bots ruined so much, i was really into this game and am super sad it didn't get the success it needed to stay around and evolve. A spellbased BR was such a cool idea but once the bots started flooding in i lost interest. I get why they did it and i respect trying to keep the lobbies alive but it just wasn't the same and it was too easy. I really wished this game would have grown, it was so unique yet so familiar. Kudo's on the small dev team for getting as far as they did, it was def an amazing idea.
I was soo ready for more spells in future updates but it shut down
I always wanted to play it and never did and now it's shut down 😭
I loved this game and managed to convince a friend to try it out, despite his absolute hatred of battle Royales.
He ended up loving it even more and we were both so disappointed when it closed down.
One thing I believe you forgot to mention was the aim assist issue. Controller players had the craziest aim assist I have ever seen. You could look about 5 or more meters to the left or right of someone with the earth gauntlet and it would still hit. And the same feat was impossible on mouse and keyboard. There were a few reddit discussions about this at the time. I personally believe they could have done well, if they released the game 6 months later and had battle pass and all the other things they added as updates that should of been there from day one. And releasing a new gauntlet every few months or so (along with more maps) wouldn't have hurt either. I had so much love for this game.
4:20 tbf fortnite also has this problem now, every single lobby in that game is about half bots
I was really good at this game, and then bam gone. Story of my life.
I wish to fortnite added these abilities we could connect them together, fire earth water and air, electricity dark light etc, imagine a squad using electric and water to stun and burn oppositions etc
Still super pissed i bought a skin or two. I really did feel like they just reached in my wallet and ran when they were done. I was happy to support a new game, new studio. This game and hyperscape really upset me when they shut down.
I hate battle royals, but spellbreak had potential and im sad to see it go like that
Overall a good video, gonna patch up some inaccuracies though. Within the community its is widely accepted that lack of meaningfull updates in the game and lack of communication outside of the game caused the game's death. On the other hand, Spellbreak did not have forced auto-region. You could change your region at will in settings, in fact we used to tell newer players that joined during the countdown period to switch your region to NAE Because that was where the biggest concentration of player was at. I remember your connection issue back then and it was because of the type of servers they were using wasn't compatible with your setup. This is not to say the game didn't have connection issues that impacted the game like no hit registration, but its in bad faith to blame it on forced auto region which just didn't happen. Other than that, I agree with all your other points.
I loved the game but i wish the magic felt diffrent from type to type, a lot of spells felt the same but with diffrent recollor and they could have benefeted from expanding the elements interaction, a good example will be genshin elemental system wich caries its combat
good times 😮💨
I didnt know ProIetariat went to work for Blizzard. something tells me they were the driving force behind Plunderstorm.
I thought Spellbreak was awesome when i first saw it. there are some really cool montages of high skill level players out there that made me wanna play until i could do all the cool stuff.
The huge amount of bots def killed it for my friend and I. I miss it tho 😢
how do i make a bot lobby
The biggest issue with this game to this day was the matchmaking. No one wants to get shit on because losing all the time isnt fun and there are other fun games.
Blizzard killed it by scooping up those devs for WoW
Rip
This game was great
But like flick activision
Loved the magic and stuff, hated that it was a BR. If it had been a pve co-op experience, they could have had all my money.
In fact I believe making it as a battle royale was the best choice. If it were to be an RPG game or openworld game, it would be out competed by genshin in 2022 easily ,
eh, the movement and aesthetic and mechanics just never really made me feel like this was a "mage" simulator at all, felt more like an arena shooter where the guns shot magic. Miss the oldschool stuff like Magestorm.
This one of my favorite battle Royale game but it should not been br and it should also added new gauntoes
rip spellbreak
Making it a battle royale was a mistake imho
The combat is fire, but the map was way too large with way too much dead time
If it would've been an arena team Deathmatch or something it would've been much better
I hope some modders will slap something together, either single player or peer to peer multiplayer
Because this game is really fun when he wants
I looooooove spell break
Still the best battle royale game to ever exist.
The game was amazing but the devs weren’t fast enough to keep the player base Fortnite lasts because they are always doing something adding something
Hey multiversus is coming is coming back you should check there channel for there things they doing
they didn't nerf controller aim assist and everyone quit. that's what happened
I had about 90 hours in this game lol
I regret not playing it more. It was so fun when I did play it ❤️
Game never updated and always looked bland to me. Played it a lot but the environment looked like typical unreal engine assets. Doesn’t stand out and no interesting locations.
spellbreak has always felt clunky and kind of bad to play in my opininon
Any game touted as Killer is doomed to failure 100% of the time. 🤣
1. The name of their studio is "Proletariat"
Do uh, do you know what that word means?
man what is this game kekw
I wanted to love this game, but battle royal is so dumb.
Why are you bald?????
Dude
I trained so hard my hair fell off
@@JustSaySteven damn
Stay Grindy
what ?? 😭
@@malgow stay zestry bros