jokes aside, i've tried Flayn, Sylvain, Yuri, Marianne x2, Ferdinand (also Claude, but in a solo run) and I can def say that Yuri is the best one so far: high speed, high charm, dodges everything, silence utility, the Fetters give him canto AND pavise/aegis. he's basically Marianne but better (best girl still performed well in both my BL runs tho). Also, am I the only one who picks the dancer outside of the starting 8 students (Ferdinand being the only exception)?
I think the dancing opportunity cost is one of the coolest parts of 3H. To throw my two cents in, I think another thing that hurts units like Dimitri and Sylvain as dancers is that they can easier get both the paladin class and A authority for dance of the goddess (I think that’s the BL dancing gambit), which opens up so many possibilities for new strats and fail-safes and desperation plays. It lets you take advantage of their great combat and authority. Also, I chuckled at Ashe being a good pick because he’s mostly useless otherwise. Why did treasure have to be so bad in this game, rendering his personal useless? Ashe is such a good boy and deserved better than what he got
Okay so I’m not super far into my BL play through(like at around when the rebirth of the goddess stuff happens and Byleth going to get the sword of creation) , but Ashe is doing pretty well for right now. Though I can agree that Ashe was a bit hard with my GD play through beforehand until I turned him into a wyvern rider(though that could be because I got him a little bit before the timeskip). Side note- Don’t care for me if it prevents the chance for paladin class SYLVAIN MUST DANCE!
Unfortunately, even with good treasures Ash's passive would still sucks, since you can buy a total of 6 keys with DLC, and 3 without, per month at a really low price: and the keys, unlike his ability, can be given to a way faster and mobile flying unit, or someone who can pass a couple of turns without contributing to the fight, to grab the treasure, thus being way more flexible. Also, he's not only way inferior to Leoni, Bernadetta, Shamir, Ignatz and Claude, basically every canon archer in the game, but even someone like Felix, which is guaranteed in AM and super easy to recruit out of it, is a way better Sniper than him, thanks to his Crest and stats. Tl;dr he's called TRashe for more than a couple of reasons.
I made Felix dancer and he absolutely carried in the early parts of Part 2 as a dodge tank and helping get Dimitri into favorable positions. His role as a dodge tank kinda fell off once I got Ingrid up to Falcon Knight but he’d still do great chip damage with a levin sword or Thoron.
Okay but like hear me out Marianne with her riding avoidance skill and Blutgang, sure not as many uses for high tier magic but still a good dodge tank and has access to silence and physic. Made her on my first Golden Deer play through and haven’t looked back
I'm pretty surprised you didn't bring up Marriane who is in my opinion by far the best dancer. The only true healing spell she gets is physic ( and heal) the other two being silence and aura, meaning she still gets the all useful psych without losing the primary healing factor of that house. This means you're not sacrificing a dedicated healer by making her a dancer because she wasn't going to be a very good healer in the first place. Out of the four healing units she is easily the worst at specifically healing in three houses which also makes her naturally fit into something else besides a main defensive healer. She additionally has a pretty sub par spell list for magic with an additional boon in swords which also incentives you to go for a levin sword build, on top of her weapon and crest being a sword (or weapon based) as well. As the strawberry on top she has a decently high dex growth so she wont make the worst dodge tank if in a pinch as well as the obvious resistance to make her able to shrug off magic attacks. Just my opinion so dont hate me for it
I agree that Marianne is the best all-purpose Dancer, but in her defense she gets Physic earlier than Mercedes does which makes her a good enough healer to last through Chapter 2, where Mercedes really struggles at. Her spell list is also fine if you raise her as an offensive mage, and classes like Valkyrie or Dark Flier go a long way in making her more viable. Even still, her Dancing makes the 5-turn clear for Chapter 13 on VW possible, and in my mind that alone justifies making her your Dancer.
@@cartooncritic7045 Something else that not a lot of people mention is the fact that out of the main four healers, she is the only one with a riding boon, making it easy to get Movement+1. A seven movement dancer is EXTREMELY valuable.
Marianne is probably best suited for Dancer class, she is the only other character to have a sword type Heroes Relic, which added to Sword Avo+ 20 and Soulblade that does damaged based on Resistance(note that she right now has 43 res on my current play through) gives her a huge damage out put she's one shooting a lot of enemy types with it and even if she doesn't the sword avoid and her high Dex help her avoid counter, she also has Silence and Physic which allows her to either heal allies or nullify mages from attacks from far away. And lastly she has very high magic stat so she can still help in other ways, there are really no draw backs with the exception that she will lose some magic strength from not classing as a Valkyrie or Gremory, but that's a small price to pay her greater performance.
I'm learning you can do some really fun stuff with Yuri, my favorite so far is "Mildly Annoying Siege Magic™" that works on Silence actives Poison Strike
Keeping ferdinand as a dancer just lets you use your dancer on the frontlines where you don't have to worry about "which unit can i dance and not get killed" lol.
Thank you! I hate the typical community "consensus" on dancers. They are always characters that already have tons of utility that should be getting danced instead. Ashe is a great pick I never thought about. Though if I don't plan on using one, Dimitri and Ferdy are my top picks to gain the class skill.
on my maddening run, having the sword avoid on my felix was actually insane, i could just send him out with alert stance+ and he'd safely melt through herds of enemies. also having sword dance saved me on so many occasions.
Imo Ingrid is one of the best dancers. Amazing dodge tank, thoron, physic, she’s not the greatest combat unit on maddening, supports with Felix, Dimitri, Sylvain, Byleth, Yuri. She’s got a lot going for her as a dancer.
Ingrid doesn’t get enough strength on maddening to make use of Pegasus Knight, at least not as well as easily recruitable characters such as Leonie or Bernadetta. Female Byleth and Catherine are even decent Pegasus Knight contenders.
Hey, Ingrid's a great combat unit! . . . she's just no Dimitri, and also just happens to be a great Dancer choice. One of the best, in fact, because of her boons in Riding and Sword. Don't get it twisted.
One thing to note, the Fetters is great on dancers especially on dancers with a riding talent. Getting an 8 move dancer with canto is amazing. And in my opinion he beat dancers for each house. Black Eagles: Dorothea, Ferdinand, Constance, Yuri Blue Lions: Felix, Ingrid, Marianne, Dorothea Golden Deer: Marianne, Hilda, Ignatz, Ingrid Good anywhere: Flayn.
@@AndersonWave17 The DLC literally changed how several units perform with the classes it introduced, plus introduced four really good units and also Anna.
Personally, I think Dorothea is the best dancer because her overall stats are just okay. She doesn’t really excel at anything compared to other magic users and this gives her a unique niche for being useful. Just my opinion.
Honestly she was build for the class! Allows her to still use her magic, she has a good affinity with Swords (specifically Magic swords like Levin Sword), good charm, and is a songstress professionally (Reminding me of the song based "dancers" of old FE like Azura and the Heron Royal Siblings) since Black Eagles was my first route, no hard guess who was my dancer choice! Though I do have my Dancer choice for each route (Annette or Yuri for Blue Lions, Yuri again for Golden Deer as Marianne is better as Holy Knight because "shut up" horse mounted Faith user! Her character and supports and affinity to mounts pretty much BUILDS her as such! Though her exclusive Hero Relic sword does make her fit Dancer nicely! I just can't NOT put Yuri who I always recruit into the class! Especially with the Fetters!)
The utility of siege spells on a noncombatant is invaluable. Because I made Hilda a dancer, Claude basically got a permanent +3 damage along with the hit bonus that everyone else gets.
Yuri is my all-time favorite dancer. Once I get most of my army on mounts with decent weapons and combat arts, I find his combat really falls off. He is dodgy and not too squishy, and I love dancing with his fetters relic. Plus you get Recover and Silence utility
@FED I Love making Constance a dancer as that oddball pick, Despite being a great combat unit between high magic and her crest giving her more casts. She has the long range magic for gambits with Bolting. While she doesnt have physic she brings Rescue to the table, and with a 60% magic growth rate good chance she's getting the magic level ups to increase that range. Boon in Authority for high tier gambits quicker
Don't forget bernadetta. Pass lets her access EVERYBODY she can reach, and it lets her pass by enemies, instead of having to kill enemies infront of the unit you wanna dance for, you can just walk on em
Sylvain is my go to. He's great in the early game, but I find he falls off a bit, so it's no real loss to the team. Additionally, makes great use of the extra exp, and can become a very durable frontline unit that supports the team with his high bulk
Doesn't work like that.The support bonus doesn't work on enemy phase, unless your talking about player phase but even then you should just use bows or javalines if you want to attack without getting countered.
I liked using Hapi as my dancer. She's got a decent healing spell list, but her best utility is being able to Warp. I found great synergy with that role as a Dancer since she tended to be near my least mobile stragglers.
Honestly I kind of like a longer video on this topic breaking down most characters and their individual chance of being a useful dancer like mentioning people like Marianne ignotz why they be good / bad even talking about the worst dancers and what makes them the worse cuz since it is a unique class I feel like it could deserve a longer video
why has noone even brought up the obvious best choice Constance? all of the things you said about dorothea plus natural sword boon. Her personal skill also informs how you play the dancer class on different maps which emphasizes the wide variety of strengths the dancer class offers.
I have never used a dancer as a dancer in Three Houses. Doing that thing you hate with Ingrid this run. Her charm stat I think even beats my tea master Byleth now.
I personally like Marianne. I mostly went for the sword avoid and have her magic swords as the dodgiest Falcoknight either with Levin Sword+ hitting 3 range or Blutgang for massive countering damage. I don't think she would be bad as a dancer as well using physic and possibly just using the sword avoid with magic weapons
That build sounds like falcon knight Ingrid that can actually kill people. Yes, she does make a great dancer. Levin sword+ makes her a 3 square support aura that can dodge tank, physic, silence, great support list (Claude, Dimitri, Hilda, Leonie, Lysithea, Sylvain, Ferdinand) can equip the fetters, and riding talent allowing her to have move 8 with canto.
@@paladinslash4721 and if you have the dlc you get a free +2 move, if you’d wanna waste that on a dancer rather than giving a normal mage some decent movement anyway
I like hilda as a dancer. There are more good combat units easily available than you have slots for so the real opportunity cost is losing having her personal skill on the front lines, but you can still get plenty of value from it as well as bolting and her supports without ever taking away from dancing.
Personally, Constance is my favorite dancer. She’s very similar to Dorothea, but I felt that-besides not having physic- she did really well overall with bolting for the long distance support (though she doesn’t have support with a ton of units), and rescue was also a useful spell. With her crest sometimes conserving magic usage, the fewer spell slots dancer forces doesn’t affect her as much.
Yuri is the best dancer from the moment he gets the fetters of dromi. He can dance for an ally, then KEEP MOVING and get into position for an attack the next turn. I am absolutely in love with it.
Flayn I think is easy to pick for most playthroughs due to her naturally high Charm stat and availability. But it's kinda nice that FE3H essentially gives you the option to plan around giving roles to extra recruited units that would otherwise not normally be part of your main lineup. Adds a different level of depth to team building imo.
I've used both dancers and dedicated dodge tanks often and always had great experience using both. I've even used it once only for the Sword Dance combat art and Hilda was 1 hit K.Oing fools left and right with it. You just have to know what you're getting into.
I'm suprised that you apparently get this question so frequently. It's such a minor detail in the grand scheme of things. The most important thing is to pick a unit who you'd rather have them using their action to dance above all else. Riding boon for earlier movement +1 or pass bernie are factors worth considering as well.
Ashe is a great pick. His stats and growths are terrible and personal skill is also terrible. It's so easy to buy keys. Making him a dancer makes him useful. I've made Ignatz a dancer before, he also gets physic in addition to ward and his strength growth is terrible so Dancer can be good for him despite wasting his amazing personal skill. I made Marianne a dancer once. Surprisingly good at dodge tanking armor knight with Blutgang. I would often position her to tank while dancing for a squishy unit so it could hit and run. Not optimal for her but it was a lot of fun. And her victory dance animation when she kills an enemy is... fantastic.
I'll say this before hand, 3H is my first FE game and I'm not by any means a pro. That being said, my go too dancer is dorothea cause her growths for my playthroughs are very odd. So many times she ends up being an average mage unit and 95% of the time on mid/end game she is out class by my other mage units like Annette or lysithea to name a few. Since I love to have her on the battle field but I still need units to do something proactive not just there for looks, she can support my crew with dancing after a wrap or after doing and action to end maps quicker plus her mag growths are good enough with me to do small damage to weaken a foe or do the kill. I think it adds versatility which I personally like.
Caspar? Front line unit? FED he’s a healer and he’s supposed to stay out of the front lines with the canto he gets from Holy Knight for retreating after healing.
I picked Marianne as my dancer. She has boom in swords and faith and she has psychic and silence to do support. She also gets blodgang which is relic sword to her crest and it gives her the sword avo 20 skill to use and deals good damage
Why is having Physic as a dancer a good thing? I almost never find myself in a situation, where I'd rather want to physic with my dancer over dancebuffing another unit. Imo the opportunity cost to make a physic user a dancer is bigger than the possibility to use physic instead of dance.
You are either in dancing range, or you are not because you've already danced your target to the front lines. It's not hard to see why Physic would be good utility on a Dancer. In fact, there would be a good argument to be made for Dancer Mercedes, being the only unit with access to Fortify who doesn't have a Riding bane.
for me it's because i don't keep my main healer as a bishop (too slow) so they don't get 10 uses of physic. Due to that i like to heal with my dancer whenever dancing isn't useful.
I made Flayn a dancer because I figured that since she's already behind it'll be better than losing one of my units while also having to raise her. Then she left me.
Not saying anyone should really do it, but there is the super meme-y Bernadetta Dancer build that uses pass to basically do 1 turn map clears. I don't think it is a particularly good choice unless you are trying to do something unique, but it is a viable option that does allow you to do things that no other dancer in the game can do.
Pass Dancing is actually a viable strategy used in a few Low Turn-Count playthroughs, including the AM playthrough on Mekkah’s channel. It’s a good way to fit her on your team if recruiting her out-of-house.
Honestly I totally agree with the argument for Asche, ESPECIALLY if you're not doing LTC/Warp shenanigans. There's absolutely no reason you can't have him run around and open all the chests once you're down to boss prep on a stage, and always having him around just lets you get a small bit of extra gold from selling all of those keys. Long-range support can just as easily be done by just using characters with meteor/bolting/etc. as well, meteor/bolting/etc. characters - Most stages don't last long enough for a Gremory to run out of casts of them prior to the boss fight, seeing as they shouldn't use any during the EP. I do have to say Dancer Ferdinand is just stupidly broken though. Because you can IMMEDIATELY turn him into a dodge tank the second he joins you, then literally just keep him as a dodge tank the entire game, that can hit 0% hit chances even on Maddening on most maps with appropriate positioning, buffs, and a pure dodge build. It's a different playstyle to be sure, but it's actually surprisingly effective. It's also super useful for a minimal unit run if trying to do certain exploits and stuff like that on a fresh new game instead of NG+. Since turn count likely doesn't matter in those cases, and having a fully immortal unit is just as good, if not better, than being able to kill 2 units with your main combat unit on player phase. Especially since you can warp said immortal unit halfway across the map and have them kill everything since they're, well, immortal.
But consider: Dancer Yuri, with the fetters of Dromi, can dance and move again, good at swords and healing anyway, already had good avoid because he’s fast. Yeah, not a lot of supports but I think his other advantages make up for it!
She actually makes a good dodge tank due to her high speed growth, with a levin sword or blutgang too, on her paralogue with Ferdinand she singlehandedly dodge tanked all the wyverns for me and ohkoed them in return.
@@ninjakirby777 Damn, that sounds sick. Honestly sense it's my first playthrough, I just sort of forgot about auxiliary battles, and prologues haha. There's always the future playthrough
@@HighTechPioneer you should always do the paralogues, cause they often have very interesting tidbits about the side characters and often have great rewards. Auxiliary battles are just extra exp if you’re having trouble with the battles.
@@ninjakirby777 ya, I was just overwhelmed with so much to do in the monestary and barely any activity time, so I just never got to extra battles until into the war. New game plus will fair a lot better though in that department, along with any other new game file I make
Honestly I'm really surprised you didn't mention Rengor's patented Bernadetta dancer with pass, the only thing she doesn't have that is really appreciated in a dancer is physic but her pass skill is too good on a dancer to pass up (specially if you give her the fetters of dromi to increase her movement and give her canto) besides your all your mages (even if it's only one offensive and one healer) should be enough and if they're not then she can have a healing staff on her to equip in a pinch so that using heal is enough assistance.
I always do big brain. Petra for Sword Avoid + 20. Don’t even use her as a dancer. Falcoknight for Avoid+10, and alert stance and sword prowess, as well as an avoid gambit. Have her hold an evasion ring. Give her an avoid +15 gambit. She will be over 120 Avoid. It’s fun.
About a week ago in my golden deer hard mode run I wanted to make ferdinand my dancer but I didn’t realize it took so long for his B support to open so I just had to rush recruit someone so I picked ashe because lance rank and charm (holy knight byleth so was already training lance rank) and he’s a pretty good dancer
I say Yuri is the best offensive dancer. His speed growth causes him to be as strong dodge tank, he has good faith and reason spell list for a offensive mage, and the sword avoid is BUSTED on him. Try it, it is fun.
I have two picks for Dancer, the first one is my absolutely favorite girl (after Lysithea, of course) Marianne, cuz a lot of reasons: 1. She is not the best healer of the game, Linhardt and Mercedes are by far the best Bishops, specially because of their Crests power. 2. She has boon in Sword, which means she can best use Sword Prowess and Sword Avoid +20, she has a SWORD relic with MAGIC DAMAGE (Blutgang), and a Crest that make it really hurts (Maurice's Crest). 3. She also has boon in riding, which means she can easily obtain movement +1. 4. She also has boon in flying, so she also can obtain alert stance+, and with Sword Prowess and Sword Avoid she is also a very competent dogde tank! Oh, and 5. Of course, she has Physics and Silence. My second pick is Yuri, also for his boon in Swords, and because of his Relic, Fetters of Dromi. He gains +1 mov, pasive, aegis and canto, which means he can move again AFTER dancing and it is super cool and safe. Dorothea is good too, but i prefer her as a Gremory, because a double Meteor is too good to ignore.
I cannot believe you neglected to mention the by-far most important non-Dancer-specific ability for doing the job of Dancing: Movement +1. This is another marked downside to using someone like Dorothea (or Flayn, another popular pick), as she has a bane in Riding, meaning it will be way late in a New Game campaign by the time she will be able to get A+ rank and learn it, even if you somewhat unrealistically dedicate the entire game to raising her rank--which would imply that you're starting Black Eagles, which would mean you have access to Ferdinand, one of the actual best Dancers on account of his Riding boon, Sword boon, and relatively high Charm. You are correct in assessing that you would be kind-of-sort-of trading away Ferdinand's combat utility for someone who is going to be spending basically all of his time dancing, but worrying overly much about opportunity cost is how one puts someone like *Ashe* in the role. We are assessing who actually makes the *best* Dancers. In fact, you know who is *also* an exceptional combat unit (despite your gormless dig at her 2:30 in) who also makes for one of the best Dancers? That's right, it's the girl who can do anything (but her Magic is somewhat mediocre so), -Kim- Ingrid! And this comes down to the qualities she has over other Dancer choices: Riding Boon, Sword boon, relatively high Charm, and not being literally Dimitri (you best Dance *target* on that route). If we take a look at this underlying pattern of qualities that make a good Dancer--Riding Boon, Sword Boon, and so on--we have one more candidate appear, this time conveniently from the Golden Deer house, and also conveniently somebody who is already a utility mage rather than a potent combat unit, arguably *the* best Dancer in Three Houses, it's Marianne! By the time Dancer is available, Flayn will have joined your ranks to assume main healer duties, and of course, you always have the option of taking the Magic Byleth route, as well, so in effect, there is no opportunity cost to Dancer Marianne, and this is just the cherry on top of already checking all the boxes on the "is good at the role of Dancer" checklist: Riding Boon, strong utility Magic list, Sword boon, absolutely zero Rally options, and relatively high Charm. Plus, actually winning the certification makes Marianne happy, and we all know just how much she deserves to be happy. Honestly, it is quite disappointing how you neglected to mention any of this.
I use Marianne as my dancer, since she is no Mercedes when it comes to healing. And she is no Felix or Petra when it comes to swordsmanship. She can heal and do her other faith abilities as a side healer if I am in a tight situation as she pairs up super well with Wyvern Lord Hilda or Felix
ive only advanced far enough to get a dancer once before corrupted save got me and i picked edelgard. i had no idea what i was doing and thought it would be funny to have the badass heavily armored mountain chopping axe goddess be the dancer. it was as amusing as i expected it to be but the game said no f this :(
I know this is a year later response, going on two now, however, I've heard Marianne's name thrown around, and one other and I'll get to the second one after Marianne. So why Marianne? Well, it's because after Physic, she has no white spells that heal, she has a really good Magic stat in general still, and is pretty decent with swords, and gets Blutgang and can use those Magical Swords with more than 1 range. So, if she has to, she can defend herself and possesses utility in terms of Silence, otherwise, she's an excellent Dancer, decent backup healer if you need a second person healing that turn, she also can get the movement +1 I believe due to her innate talent for riding (where she gets the ability from), and on top of that due to the Sword Avo +20 and her Crest Weapon being a Sword that runs off her magic stat, it works pretty well for her to get a free +20 Avo for simply holding her relic weapon which runs off her best stat, the only reason it's presented as the "best" is simply put, the ability to make her an easy early game secondary healer, and work on getting the skills to support her having higher end charm and ramming the Sword and Riding Skills Up for the sole purpose of allowing her to move further on the battlefield, dodge hits more often and deal damage should you need to take a calculated risk. Annette is the other name I often see thrown around in terms of being a dancer. Why? Well, simply put, her speed generally sucks about as bad as her magic selection, like, the only thing she does better than any unit is buff. That's it. So you could use her as the ultimate support unit and either, throw the best buffing skills and the special dance on her and let her go ham either pre-round planning it all out with a pre-combat buff to a specific unit with the alternate option being mid-round combat buffs being from the special dance or even just normal dancing a unit, and have the option to let a unit go twice, the drawback is obviously you have to choose, door A or door B, to buff pre-combat or buff mid-combat with a Dance. Though I do think Ashe would make a decent dancer, and if you go that route with him, then you do have to train him in sword usage, and likely riding, which is either a taught or naturally good ability if I'm remembering his skills correctly, regardless, my point is, is you kind of have to plan for him to go that route from access to the market onwards, but once you do plan for it, and start down that road, I honestly don't see why he wouldn't make a good dancer, especially if you're training him (via learning plans for him) in Riding solo and using the other plans for separate units (ie flyers) for the end of the week stuff while still giving him that extra move to allow him to get up close and personal with anyone to dance for them.
I personally made Felix my dancer and he was low key my best unit He dodge AND tanked a lot of hits Also his magic spells aren't the worst, plus add on something like a killing edge and a crit ring and he's killing AND dancing everyone
DUDE I ACCIDENTALLY MASHED THE CONVERSATION WITH ASHE and he is currently my dancer and i am shocked to hear he is someones favorite! Maybe i didn't mess up
I tend to use Marianne myself but can understand Ashe on any house but AM - only because you can get hit +20 relatively early...if you're not one-shotting everyone with Dimitri like I usually do, at least.
While I have yet to play maddening, and my opinion might change when I do soon, I honestly don't see the need to Dance every single turn. I've played through twice now on hard, BL and GD with Sylvain as my dancer for both, he is one of my most powerful units, easily doubling everything, high crit chances, really powerful magic and physical attacks (I took him through magic classes for skill experience and magic growths), and amazing avoid with both Black magic and Sword avoid. He easily kills swarms of enemies while rarely getting hit. And when I need to dance to get some good movement or really focus down on some enemies that sylvain isn't perfectly suited for, then I still can. I enjoy having a combat dancer.
I really don't see why, I understand the logic is that you can have the dancer support in gambits while she (no male siege) is behind. Dorothea is much better as a dedicated mage but can realistically reach A and get meteor now, bolting Hilda sounds like torture! I really don't see a way to get her to learn it fast. Dancer is just a great option to fit someone in your team and have it doing something useful, specially if we consider that most recuitable units don't train authority and not having those bonuses from battalions is just sad.
@@marcoasturias8520 I’m not too crazy on siege spell support myself. I see the merits in it, but you have to build your team around them for the best effect, for example Dorothea’s seige spell support is useless in GD because the one unit she supports is Mr. bench juice himself. And a levin sword+ can do that job nicely while benefiting from sword avoid.
Siege Tome support is vastly overrated. You can only get up to three bonuses for Linked Attacks at a time (four including adjutants) and LAs only work for support partners, so you’re just going to reach a point where those long-range supports are going to get pushed further and further down in priority until they just don’t matter. Not to mention the Dancer’s a sitting duck as long as they’re holding that tome, so if they get attacked they can’t even counterattack. A Levin Sword+ is just as effective and far more practical in execution, is what Dorothea and Constance are *actually* good as Dancers for.
I think dancer is a great class to have, but totally not necessary for a playthrough, and if you don't care about being super optimal with it, running it on really anyone is fine. I think that there really is no one good or optimal pick for the class, because most of the time they are dancing and the physic/extra spells is just a nice extra addition. I personally like going for the Dimitri, Felix, Petra Ferdinand, etc. option because I generally have more fun playing around with sword avoid than having the same 3-4 characters be stuck in dancer spamming dance over and over again.
Picking Sword Avo to build dodge tanks is obsolete. At least if you have the DLC. Brawl Avo tanks are much better. You can have as many instances as Brawl Avo +20 as you want, provided you certify units into the War Monk or War Cleric classes and master them. Additionally, enemies on Maddening don't have a Breaker+ skill that counteracts the Avo from Brawl Avo +20. Meanwhile, Sword Avo +20 is counteracted by Swordbreaker+, which is present in the scariest enemy units, such as Pegasus Knights, Paladins, and Falcon Knights. Finally, male units who go through the Brawl Avo route are able to also pick up Quick Riposte. Being dodgy and immune to doubles while having guaranteed doubles is amazing. Still, the above didn't stop me from choosing Ingrid as my Dancer and Sword Avo tank. I really enjoy watching her gracefully dodge enemy attacks while she slashes them for low damage. (Well, she can get to the point where she can actually kill).
And the practical angle with Bolting support. Means you're giving up what as usually a fantastic combat unit that you have to start train towards that goal early on, but plenty of good combat units with recruiting on the table.
Ashe is an interesting pick, dancing with him doesn't mesh well with going around to get chests but that's not really a problem. I like Mercedes as a dancer because of fortify and her crest giving more physic uses. I like dancer Linhardt too for another warp and crest strengthening heals. I guess Flayn also has a mix of these traits, but don't do it for crimson flower.
Hubert dances to best support lady edelgard down her chosen path ^-^ also i love his goth dancer outfit and mostly use him to safely get my glass cannons back out of range while he sits and murders everyone else on enemy phase
I like my dancer to have a crest so I can give them fetters of dromi, which I find very helpful to keep them out of harm's way. Marianne or Ingrid make excellent dancers from my experience.
imo Ignatz is also a good option for his spell list and iirc he has a budding talent on sword? but since other people use him as a rallybot or assassin maybe you'd be missing on that side...
My dancer was Dimitri for a troll route 😂 He slays in that outfit 💅 Other than that, my dancer was Flayn, Lorenz (bc wasn't sure what his role was), Marianne anf Yuri. I don't remember who my dancer was in Crimson Flower. I think Dorothea.
Also my best dancer has been Yuri, basically he has all the advantages of a trickster (minus the locktouch/steal) plus the sword avo+20 and a normal number of magic uses.
Yuri is best dancer. His relic gives +1 move and Canto making him capable of keeping up with everyone. He has also great charm so give him a strong battalion.
I like to make Yuri my dancer. Obviously this requires the dlc, but due to his high speed growths + sword avoid + banes in Wyvern Rider skills + canto from his relic, he's perfecr for abusing dance and even being a dodge tank against some enemies. Even on Maddening I can easily get his level to 55+ just from dancing.
I usually give it to Ferdinand, since I just hate dragging a dancer around. They are just way too weak defensive wise and have to be shielded at all times
I don’t know if opportunity cost should be that big of a factor, unless you’re talking about a unit who is blatantly better than almost everybody else (i.e. one of the lords). Whatever you may lose by turning a unit into a dancer, you can always replace by recruiting a character who fills a similar niche.
Dancer actually gets full magic uses, it just doesn't get any extras or double uses. If you're playing normal or hard, anyone can be the best dancer if you like them in the outfit. In maddening, choose a unit you like but are struggling with. Alternatively give Dimitri the DLC item (or spam retribution as often as possible), a low health battalion, wo dao+ and sword avo+20. W,in. I do genuinely think people worry too much, especially if they aren't on maddening. On normal and hard you can just go Dancer for Sword Avo +20 or use your dancer primarily for healing/combat and be fine. The best is whoever you have fun making a dancer. Maddening is a big jump up and I would strongly advise NOT making a premier combat or main healer a dancer, aside from the aforementioned Dimitri gimmick. But any character you like and care for, especially if their stats are suffering or their skills are less helpful is a great pick. It's an open slot - choose a character you like but don't rely on for their combat or other support capabilities. :)
I think Ferdinand is actually not a bad pick. If you keep him in Dancer and use swords he can be super dodgy so exposing him isn’t as dangerous. He also has decent physical bulk so he can take a stray hit or two. You miss out on Swift Strikes but he’s so hard to recruit that depending on your route getting that with him may be difficult anyway. But just taking Dancer for Sword Avoid then switching is honestly not a good way to go. There’s just too many kill boss maps that Dancers can trivialize (and they also contribute significantly with unit positioning in Rout maps).
@James Tatum in Fort Merceus, Claude starts far away from all your other units. He's with Nader and some green units, but they're not very strong, so Claude has to do most of the combat himself, which is hard when he's a dancer. Luckily, I was able to reset and make him a Barbarossa, otherwise, he would have died.
I didn't know you could make characters other than Dedue a dancer! wow
its a crime that that dudeu cant become a dancer
@@ohandthefracking he can tho
What do you mean? Hubert has the best moves
Nice Bro! You are my kind of guy in Fire Emblem... Remind me of my Dimitri Dancer.... not very effective but i love it hahaha
You shouldnt Dudue dancer is the strongest
I pick my dancer based on how hot they look in the outfit
jokes aside, i've tried Flayn, Sylvain, Yuri, Marianne x2, Ferdinand (also Claude, but in a solo run) and I can def say that Yuri is the best one so far: high speed, high charm, dodges everything, silence utility, the Fetters give him canto AND pavise/aegis. he's basically Marianne but better (best girl still performed well in both my BL runs tho). Also, am I the only one who picks the dancer outside of the starting 8 students (Ferdinand being the only exception)?
So you exclusively play Blue Lions to put Dedue in the robes
@@KAPTAINmORGANnWo4eva y e s
@@KAPTAINmORGANnWo4eva I was thinking maybe Dimitri but y'kno what? you've got a point
video with all character indancer outfit exist?
I think the dancing opportunity cost is one of the coolest parts of 3H.
To throw my two cents in, I think another thing that hurts units like Dimitri and Sylvain as dancers is that they can easier get both the paladin class and A authority for dance of the goddess (I think that’s the BL dancing gambit), which opens up so many possibilities for new strats and fail-safes and desperation plays. It lets you take advantage of their great combat and authority.
Also, I chuckled at Ashe being a good pick because he’s mostly useless otherwise. Why did treasure have to be so bad in this game, rendering his personal useless? Ashe is such a good boy and deserved better than what he got
Amen, my Ashe(s) wasnt very strong even with intens building. So tragic
Okay so I’m not super far into my BL play through(like at around when the rebirth of the goddess stuff happens and Byleth going to get the sword of creation) , but Ashe is doing pretty well for right now. Though I can agree that Ashe was a bit hard with my GD play through beforehand until I turned him into a wyvern rider(though that could be because I got him a little bit before the timeskip). Side note- Don’t care for me if it prevents the chance for paladin class SYLVAIN MUST DANCE!
Unfortunately, even with good treasures Ash's passive would still sucks, since you can buy a total of 6 keys with DLC, and 3 without, per month at a really low price: and the keys, unlike his ability, can be given to a way faster and mobile flying unit, or someone who can pass a couple of turns without contributing to the fight, to grab the treasure, thus being way more flexible. Also, he's not only way inferior to Leoni, Bernadetta, Shamir, Ignatz and Claude, basically every canon archer in the game, but even someone like Felix, which is guaranteed in AM and super easy to recruit out of it, is a way better Sniper than him, thanks to his Crest and stats.
Tl;dr he's called TRashe for more than a couple of reasons.
Logically: Ingrid my best dancer so far.
Emotionally: Felix. Hands down. MAKE HIM WEAR THE DRESS AND WRECK IN IT.
I made Felix dancer and he absolutely carried in the early parts of Part 2 as a dodge tank and helping get Dimitri into favorable positions. His role as a dodge tank kinda fell off once I got Ingrid up to Falcon Knight but he’d still do great chip damage with a levin sword or Thoron.
@@FlareBlitzBanana literally how I beat my first Maddening no NG+, Felix is easily one of the most versatile units in the game.
Okay but like hear me out Marianne with her riding avoidance skill and Blutgang, sure not as many uses for high tier magic but still a good dodge tank and has access to silence and physic. Made her on my first Golden Deer play through and haven’t looked back
Once she gets soulblade she can one shot enemies.
She's my dancer too!
It’s worth noting that Dorothea has a riding bane so its more difficult to get mov+1 on her.
For practicality, I would probably use Felix. Otherwise, definitely Dimitri. Who wouldn’t like to see a dancing boar?
I'm pretty surprised you didn't bring up Marriane who is in my opinion by far the best dancer. The only true healing spell she gets is physic ( and heal) the other two being silence and aura, meaning she still gets the all useful psych without losing the primary healing factor of that house. This means you're not sacrificing a dedicated healer by making her a dancer because she wasn't going to be a very good healer in the first place. Out of the four healing units she is easily the worst at specifically healing in three houses which also makes her naturally fit into something else besides a main defensive healer. She additionally has a pretty sub par spell list for magic with an additional boon in swords which also incentives you to go for a levin sword build, on top of her weapon and crest being a sword (or weapon based) as well. As the strawberry on top she has a decently high dex growth so she wont make the worst dodge tank if in a pinch as well as the obvious resistance to make her able to shrug off magic attacks. Just my opinion so dont hate me for it
I agree that Marianne is the best all-purpose Dancer, but in her defense she gets Physic earlier than Mercedes does which makes her a good enough healer to last through Chapter 2, where Mercedes really struggles at. Her spell list is also fine if you raise her as an offensive mage, and classes like Valkyrie or Dark Flier go a long way in making her more viable.
Even still, her Dancing makes the 5-turn clear for Chapter 13 on VW possible, and in my mind that alone justifies making her your Dancer.
@@cartooncritic7045 Something else that not a lot of people mention is the fact that out of the main four healers, she is the only one with a riding boon, making it easy to get Movement+1. A seven movement dancer is EXTREMELY valuable.
@@wombo5836 8 Move if you include the Fetters of Dromi.
That is a good point.
marianne not a good healer? then what the hell do you use her for? swordmastering?
Marianne is probably best suited for Dancer class, she is the only other character to have a sword type Heroes Relic, which added to Sword Avo+ 20 and Soulblade that does damaged based on Resistance(note that she right now has 43 res on my current play through) gives her a huge damage out put she's one shooting a lot of enemy types with it and even if she doesn't the sword avoid and her high Dex help her avoid counter, she also has Silence and Physic which allows her to either heal allies or nullify mages from attacks from far away. And lastly she has very high magic stat so she can still help in other ways, there are really no draw backs with the exception that she will lose some magic strength from not classing as a Valkyrie or Gremory, but that's a small price to pay her greater performance.
I once made Claude a Dancer just for what he says when I pick him as a Dancer, it's just hilarious.
I’m a big fan of Yuri. Sword ago makes him a decent versatile pick.
Dancer yuri plus fetters of Dromi is big pog
And the +2 movement item from dlc. Dancer does suffer from being footlocked.
I'm learning you can do some really fun stuff with Yuri, my favorite so far is "Mildly Annoying Siege Magic™" that works on Silence actives Poison Strike
@@alexanderharrison7421 oh my god does it?
@@ninjakirby777 Fetters Dancer Yuri and Warmaster Byleth were the only foot soldiers in my recent SS playthrough
Dancer = best unit
Make Ashe a dancer
Therfore...
Ashe = best unit
Now the last video makes sense!
best support in the game, not best unit.
I made flayn my first dancer
In crimson flower :'(
Dorothea and Marianne are my go to dancers.
Obviously Raphael is the best
I know this is a meme. But i dont recommend Physical Units being Dancers.
Totally
You wouldn't have to worry about your dancer getting killed so easy.
I think Marianne makes a really good dancer too. She has easy access to Move+1 from riding and good healing with Physic when you need it.
0:35 Last I checked dancers don't have halved magic like the trickster or warmonk class. They just don't have doubled magic.
"One-half of normal magic classes." Seems pretty straightforward to me.
@@Seltonik if you’re talking about only warlock and gremory, yes
Keeping ferdinand as a dancer just lets you use your dancer on the frontlines where you don't have to worry about "which unit can i dance and not get killed" lol.
Thank you! I hate the typical community "consensus" on dancers. They are always characters that already have tons of utility that should be getting danced instead. Ashe is a great pick I never thought about. Though if I don't plan on using one, Dimitri and Ferdy are my top picks to gain the class skill.
on my maddening run, having the sword avoid on my felix was actually insane, i could just send him out with alert stance+ and he'd safely melt through herds of enemies. also having sword dance saved me on so many occasions.
Imo Ingrid is one of the best dancers. Amazing dodge tank, thoron, physic, she’s not the greatest combat unit on maddening, supports with Felix, Dimitri, Sylvain, Byleth, Yuri. She’s got a lot going for her as a dancer.
I’ve never used Ingrid as a dancer, I don’t think I used anyone as a dancer for blue lions honestly, is it worth losing a Pegasus knight for a dancer?
Ingrid doesn’t get enough strength on maddening to make use of Pegasus Knight, at least not as well as easily recruitable characters such as Leonie or Bernadetta. Female Byleth and Catherine are even decent Pegasus Knight contenders.
I’ve used her as a dancer.
Her damage isn’t good but her supports are.
Hey, Ingrid's a great combat unit! . . . she's just no Dimitri, and also just happens to be a great Dancer choice. One of the best, in fact, because of her boons in Riding and Sword. Don't get it twisted.
@@TazTheYellow
Ingrid is a fantastic unit.
People like Leonie or Petra just kinda out do her a lil bit.
One thing to note, the Fetters is great on dancers especially on dancers with a riding talent. Getting an 8 move dancer with canto is amazing. And in my opinion he beat dancers for each house.
Black Eagles: Dorothea, Ferdinand, Constance, Yuri
Blue Lions: Felix, Ingrid, Marianne, Dorothea
Golden Deer: Marianne, Hilda, Ignatz, Ingrid
Good anywhere: Flayn.
what is fetters? a dancer can't canto
@@AndersonWave17 They are talking about Yuri's relic which gives +1 movement and canto no matter what class they are.
@@nikatchitchinadze7118 oh...yeah I still never felt the dlc was worth it to this day
@@AndersonWave17 The DLC literally changed how several units perform with the classes it introduced, plus introduced four really good units and also Anna.
Crimson Flower Dancer Flayn hype
I like to use flayn. Rescue on a dancer is neat
Personally, I think Dorothea is the best dancer because her overall stats are just okay. She doesn’t really excel at anything compared to other magic users and this gives her a unique niche for being useful. Just my opinion.
Honestly she was build for the class! Allows her to still use her magic, she has a good affinity with Swords (specifically Magic swords like Levin Sword), good charm, and is a songstress professionally (Reminding me of the song based "dancers" of old FE like Azura and the Heron Royal Siblings) since Black Eagles was my first route, no hard guess who was my dancer choice! Though I do have my Dancer choice for each route (Annette or Yuri for Blue Lions, Yuri again for Golden Deer as Marianne is better as Holy Knight because "shut up" horse mounted Faith user! Her character and supports and affinity to mounts pretty much BUILDS her as such! Though her exclusive Hero Relic sword does make her fit Dancer nicely! I just can't NOT put Yuri who I always recruit into the class! Especially with the Fetters!)
The utility of siege spells on a noncombatant is invaluable. Because I made Hilda a dancer, Claude basically got a permanent +3 damage along with the hit bonus that everyone else gets.
I thing is, the unit can be a combatant and still give the bonus, you just need to equip the spell
@@marcoasturias8520 but then it would never go into effect unless they go a turn not attacking
Yuri is my all-time favorite dancer. Once I get most of my army on mounts with decent weapons and combat arts, I find his combat really falls off. He is dodgy and not too squishy, and I love dancing with his fetters relic. Plus you get Recover and Silence utility
I always go with Flayn because I can’t get her to be useful in literally any other way
Yeah, I always thought of he as the obvious choice save for Crimson Flower.
@FED I Love making Constance a dancer as that oddball pick, Despite being a great combat unit between high magic and her crest giving her more casts. She has the long range magic for gambits with Bolting. While she doesnt have physic she brings Rescue to the table, and with a 60% magic growth rate good chance she's getting the magic level ups to increase that range. Boon in Authority for high tier gambits quicker
Don't forget bernadetta. Pass lets her access EVERYBODY she can reach, and it lets her pass by enemies, instead of having to kill enemies infront of the unit you wanna dance for, you can just walk on em
Also a riding superboon so you can get move +1 very easy
Sylvain is my go to.
He's great in the early game, but I find he falls off a bit, so it's no real loss to the team.
Additionally, makes great use of the extra exp, and can become a very durable frontline unit that supports the team with his high bulk
When talking about dorothea's supports you said Ingrid wasn't very useful. I'd argue +10 avoid is huge for Ingrid.
Doesn't work like that.The support bonus doesn't work on enemy phase, unless your talking about player phase but even then you should just use bows or javalines if you want to attack without getting countered.
@@self-sustainedauto-canibal6207 i didn't know that actually
I pick my dancer based on how soon they will be available in Chapter 13. I’d make Byleth the dancer every time if I could.
So on my first playthrough I made Sylvain the dancer and in my second Ingrid, and the third Marianne. Happy with all of them.
I really like dancer Felix because he can just duke it out on the frontlines and dance people, but still dodge tank and kill on EP
I liked using Hapi as my dancer. She's got a decent healing spell list, but her best utility is being able to Warp. I found great synergy with that role as a Dancer since she tended to be near my least mobile stragglers.
Honestly I kind of like a longer video on this topic breaking down most characters and their individual chance of being a useful dancer like mentioning people like Marianne ignotz why they be good / bad even talking about the worst dancers and what makes them the worse cuz since it is a unique class I feel like it could deserve a longer video
why has noone even brought up the obvious best choice Constance? all of the things you said about dorothea plus natural sword boon. Her personal skill also informs how you play the dancer class on different maps which emphasizes the wide variety of strengths the dancer class offers.
Really interesting 🤔 but I like having her in warlock and gremory for like 6 bolting uses hehehe
I really like giving my dancer the DLC bonus movement and Fetters of Dromi so they can go into enemy lines, dance and retreat as well
I have never used a dancer as a dancer in Three Houses.
Doing that thing you hate with Ingrid this run. Her charm stat I think even beats my tea master Byleth now.
I personally like Marianne. I mostly went for the sword avoid and have her magic swords as the dodgiest Falcoknight either with Levin Sword+ hitting 3 range or Blutgang for massive countering damage.
I don't think she would be bad as a dancer as well using physic and possibly just using the sword avoid with magic weapons
That build sounds like falcon knight Ingrid that can actually kill people.
Yes, she does make a great dancer. Levin sword+ makes her a 3 square support aura that can dodge tank, physic, silence, great support list (Claude, Dimitri, Hilda, Leonie, Lysithea, Sylvain, Ferdinand) can equip the fetters, and riding talent allowing her to have move 8 with canto.
@@paladinslash4721 and if you have the dlc you get a free +2 move, if you’d wanna waste that on a dancer rather than giving a normal mage some decent movement anyway
I like hilda as a dancer. There are more good combat units easily available than you have slots for so the real opportunity cost is losing having her personal skill on the front lines, but you can still get plenty of value from it as well as bolting and her supports without ever taking away from dancing.
Dancer Constance is always a good pick.
Personally, Constance is my favorite dancer. She’s very similar to Dorothea, but I felt that-besides not having physic- she did really well overall with bolting for the long distance support (though she doesn’t have support with a ton of units), and rescue was also a useful spell. With her crest sometimes conserving magic usage, the fewer spell slots dancer forces doesn’t affect her as much.
Yuri is the best dancer from the moment he gets the fetters of dromi. He can dance for an ally, then KEEP MOVING and get into position for an attack the next turn. I am absolutely in love with it.
Flayn I think is easy to pick for most playthroughs due to her naturally high Charm stat and availability. But it's kinda nice that FE3H essentially gives you the option to plan around giving roles to extra recruited units that would otherwise not normally be part of your main lineup. Adds a different level of depth to team building imo.
DON'T MAKE HER A DANCER IN CF other than that high movement + rescue is cool and she is useless but dancer helps to be a relevant unit
I've used both dancers and dedicated dodge tanks often and always had great experience using both. I've even used it once only for the Sword Dance combat art and Hilda was 1 hit K.Oing fools left and right with it.
You just have to know what you're getting into.
I'm suprised that you apparently get this question so frequently. It's such a minor detail in the grand scheme of things. The most important thing is to pick a unit who you'd rather have them using their action to dance above all else. Riding boon for earlier movement +1 or pass bernie are factors worth considering as well.
Ashe is a great pick. His stats and growths are terrible and personal skill is also terrible. It's so easy to buy keys. Making him a dancer makes him useful. I've made Ignatz a dancer before, he also gets physic in addition to ward and his strength growth is terrible so Dancer can be good for him despite wasting his amazing personal skill. I made Marianne a dancer once. Surprisingly good at dodge tanking armor knight with Blutgang. I would often position her to tank while dancing for a squishy unit so it could hit and run. Not optimal for her but it was a lot of fun. And her victory dance animation when she kills an enemy is... fantastic.
I fins making Ferdinand a dancer and recruit Sylvain to replace him as a combat unit. I also think Marianne is pretty good
I made Ashe my dancer the first play through because he was my favorite character and he was great at it 😅
Big muscle bros as dancer are funny
Two Ashe videos in a row! Ashe fan club unite!
I'll say this before hand, 3H is my first FE game and I'm not by any means a pro. That being said, my go too dancer is dorothea cause her growths for my playthroughs are very odd. So many times she ends up being an average mage unit and 95% of the time on mid/end game she is out class by my other mage units like Annette or lysithea to name a few. Since I love to have her on the battle field but I still need units to do something proactive not just there for looks, she can support my crew with dancing after a wrap or after doing and action to end maps quicker plus her mag growths are good enough with me to do small damage to weaken a foe or do the kill. I think it adds versatility which I personally like.
Caspar? Front line unit? FED he’s a healer and he’s supposed to stay out of the front lines with the canto he gets from Holy Knight for retreating after healing.
I picked Marianne as my dancer. She has boom in swords and faith and she has psychic and silence to do support. She also gets blodgang which is relic sword to her crest and it gives her the sword avo 20 skill to use and deals good damage
Why is having Physic as a dancer a good thing? I almost never find myself in a situation, where I'd rather want to physic with my dancer over dancebuffing another unit.
Imo the opportunity cost to make a physic user a dancer is bigger than the possibility to use physic instead of dance.
Having the option for an emergency heal is nice and Physic won't screw up the positioning of your Dancer.
Emergency heals and many maps require splitting up.
You are either in dancing range, or you are not because you've already danced your target to the front lines. It's not hard to see why Physic would be good utility on a Dancer. In fact, there would be a good argument to be made for Dancer Mercedes, being the only unit with access to Fortify who doesn't have a Riding bane.
for me it's because i don't keep my main healer as a bishop (too slow) so they don't get 10 uses of physic. Due to that i like to heal with my dancer whenever dancing isn't useful.
I made Flayn a dancer because I figured that since she's already behind it'll be better than losing one of my units while also having to raise her. Then she left me.
Not saying anyone should really do it, but there is the super meme-y Bernadetta Dancer build that uses pass to basically do 1 turn map clears. I don't think it is a particularly good choice unless you are trying to do something unique, but it is a viable option that does allow you to do things that no other dancer in the game can do.
Pass Dancing is actually a viable strategy used in a few Low Turn-Count playthroughs, including the AM playthrough on Mekkah’s channel. It’s a good way to fit her on your team if recruiting her out-of-house.
Honestly I totally agree with the argument for Asche, ESPECIALLY if you're not doing LTC/Warp shenanigans.
There's absolutely no reason you can't have him run around and open all the chests once you're down to boss prep on a stage, and always having him around just lets you get a small bit of extra gold from selling all of those keys.
Long-range support can just as easily be done by just using characters with meteor/bolting/etc. as well, meteor/bolting/etc. characters - Most stages don't last long enough for a Gremory to run out of casts of them prior to the boss fight, seeing as they shouldn't use any during the EP.
I do have to say Dancer Ferdinand is just stupidly broken though.
Because you can IMMEDIATELY turn him into a dodge tank the second he joins you, then literally just keep him as a dodge tank the entire game, that can hit 0% hit chances even on Maddening on most maps with appropriate positioning, buffs, and a pure dodge build.
It's a different playstyle to be sure, but it's actually surprisingly effective. It's also super useful for a minimal unit run if trying to do certain exploits and stuff like that on a fresh new game instead of NG+. Since turn count likely doesn't matter in those cases, and having a fully immortal unit is just as good, if not better, than being able to kill 2 units with your main combat unit on player phase.
Especially since you can warp said immortal unit halfway across the map and have them kill everything since they're, well, immortal.
But consider: Dancer Yuri, with the fetters of Dromi, can dance and move again, good at swords and healing anyway, already had good avoid because he’s fast. Yeah, not a lot of supports but I think his other advantages make up for it!
I knew I was faintly hearing Agniritha in the background
Nice music choice
I made lysithea a dancer cause she's really cute in the dress
ah yes, the waifu strategy!
She actually makes a good dodge tank due to her high speed growth, with a levin sword or blutgang too, on her paralogue with Ferdinand she singlehandedly dodge tanked all the wyverns for me and ohkoed them in return.
@@ninjakirby777 Damn, that sounds sick. Honestly sense it's my first playthrough, I just sort of forgot about auxiliary battles, and prologues haha. There's always the future playthrough
@@HighTechPioneer you should always do the paralogues, cause they often have very interesting tidbits about the side characters and often have great rewards. Auxiliary battles are just extra exp if you’re having trouble with the battles.
@@ninjakirby777 ya, I was just overwhelmed with so much to do in the monestary and barely any activity time, so I just never got to extra battles until into the war. New game plus will fair a lot better though in that department, along with any other new game file I make
Honestly I'm really surprised you didn't mention Rengor's patented Bernadetta dancer with pass, the only thing she doesn't have that is really appreciated in a dancer is physic but her pass skill is too good on a dancer to pass up (specially if you give her the fetters of dromi to increase her movement and give her canto) besides your all your mages (even if it's only one offensive and one healer) should be enough and if they're not then she can have a healing staff on her to equip in a pinch so that using heal is enough assistance.
? She does have Physic though.
@@g.n.s.153 just checked, you are right. Thanks for pointing it out :)
And having physic and rescue seems pretty nice in addition to all that
I always do big brain. Petra for Sword Avoid + 20. Don’t even use her as a dancer.
Falcoknight for Avoid+10, and alert stance and sword prowess, as well as an avoid gambit.
Have her hold an evasion ring. Give her an avoid +15 gambit.
She will be over 120 Avoid. It’s fun.
Does she take any damage? lol
@@jamesroundy4559 so far, not yet :D usually enemies have 0-10 hit rate.
I have actually never used a dancer. I only made ingrid dancer on maddening for sword avoid +20
About a week ago in my golden deer hard mode run I wanted to make ferdinand my dancer but I didn’t realize it took so long for his B support to open so I just had to rush recruit someone so I picked ashe because lance rank and charm (holy knight byleth so was already training lance rank) and he’s a pretty good dancer
I say Yuri is the best offensive dancer. His speed growth causes him to be as strong dodge tank, he has good faith and reason spell list for a offensive mage, and the sword avoid is BUSTED on him. Try it, it is fun.
I have two picks for Dancer, the first one is my absolutely favorite girl (after Lysithea, of course) Marianne, cuz a lot of reasons: 1. She is not the best healer of the game, Linhardt and Mercedes are by far the best Bishops, specially because of their Crests power. 2. She has boon in Sword, which means she can best use Sword Prowess and Sword Avoid +20, she has a SWORD relic with MAGIC DAMAGE (Blutgang), and a Crest that make it really hurts (Maurice's Crest). 3. She also has boon in riding, which means she can easily obtain movement +1. 4. She also has boon in flying, so she also can obtain alert stance+, and with Sword Prowess and Sword Avoid she is also a very competent dogde tank! Oh, and 5. Of course, she has Physics and Silence.
My second pick is Yuri, also for his boon in Swords, and because of his Relic, Fetters of Dromi. He gains +1 mov, pasive, aegis and canto, which means he can move again AFTER dancing and it is super cool and safe.
Dorothea is good too, but i prefer her as a Gremory, because a double Meteor is too good to ignore.
I cannot believe you neglected to mention the by-far most important non-Dancer-specific ability for doing the job of Dancing: Movement +1.
This is another marked downside to using someone like Dorothea (or Flayn, another popular pick), as she has a bane in Riding, meaning it will be way late in a New Game campaign by the time she will be able to get A+ rank and learn it, even if you somewhat unrealistically dedicate the entire game to raising her rank--which would imply that you're starting Black Eagles, which would mean you have access to Ferdinand, one of the actual best Dancers on account of his Riding boon, Sword boon, and relatively high Charm.
You are correct in assessing that you would be kind-of-sort-of trading away Ferdinand's combat utility for someone who is going to be spending basically all of his time dancing, but worrying overly much about opportunity cost is how one puts someone like *Ashe* in the role. We are assessing who actually makes the *best* Dancers.
In fact, you know who is *also* an exceptional combat unit (despite your gormless dig at her 2:30 in) who also makes for one of the best Dancers? That's right, it's the girl who can do anything (but her Magic is somewhat mediocre so), -Kim- Ingrid! And this comes down to the qualities she has over other Dancer choices: Riding Boon, Sword boon, relatively high Charm, and not being literally Dimitri (you best Dance *target* on that route).
If we take a look at this underlying pattern of qualities that make a good Dancer--Riding Boon, Sword Boon, and so on--we have one more candidate appear, this time conveniently from the Golden Deer house, and also conveniently somebody who is already a utility mage rather than a potent combat unit, arguably *the* best Dancer in Three Houses, it's Marianne! By the time Dancer is available, Flayn will have joined your ranks to assume main healer duties, and of course, you always have the option of taking the Magic Byleth route, as well, so in effect, there is no opportunity cost to Dancer Marianne, and this is just the cherry on top of already checking all the boxes on the "is good at the role of Dancer" checklist: Riding Boon, strong utility Magic list, Sword boon, absolutely zero Rally options, and relatively high Charm. Plus, actually winning the certification makes Marianne happy, and we all know just how much she deserves to be happy.
Honestly, it is quite disappointing how you neglected to mention any of this.
I use Marianne as my dancer, since she is no Mercedes when it comes to healing. And she is no Felix or Petra when it comes to swordsmanship. She can heal and do her other faith abilities as a side healer if I am in a tight situation as she pairs up super well with Wyvern Lord Hilda or Felix
Just got the game a couple of days ago, and boy I'm glad to have fought the Flame Emperor before watching this video!
ive only advanced far enough to get a dancer once before corrupted save got me and i picked edelgard. i had no idea what i was doing and thought it would be funny to have the badass heavily armored mountain chopping axe goddess be the dancer. it was as amusing as i expected it to be but the game said no f this :(
I know this is a year later response, going on two now, however, I've heard Marianne's name thrown around, and one other and I'll get to the second one after Marianne. So why Marianne? Well, it's because after Physic, she has no white spells that heal, she has a really good Magic stat in general still, and is pretty decent with swords, and gets Blutgang and can use those Magical Swords with more than 1 range. So, if she has to, she can defend herself and possesses utility in terms of Silence, otherwise, she's an excellent Dancer, decent backup healer if you need a second person healing that turn, she also can get the movement +1 I believe due to her innate talent for riding (where she gets the ability from), and on top of that due to the Sword Avo +20 and her Crest Weapon being a Sword that runs off her magic stat, it works pretty well for her to get a free +20 Avo for simply holding her relic weapon which runs off her best stat, the only reason it's presented as the "best" is simply put, the ability to make her an easy early game secondary healer, and work on getting the skills to support her having higher end charm and ramming the Sword and Riding Skills Up for the sole purpose of allowing her to move further on the battlefield, dodge hits more often and deal damage should you need to take a calculated risk.
Annette is the other name I often see thrown around in terms of being a dancer. Why? Well, simply put, her speed generally sucks about as bad as her magic selection, like, the only thing she does better than any unit is buff. That's it. So you could use her as the ultimate support unit and either, throw the best buffing skills and the special dance on her and let her go ham either pre-round planning it all out with a pre-combat buff to a specific unit with the alternate option being mid-round combat buffs being from the special dance or even just normal dancing a unit, and have the option to let a unit go twice, the drawback is obviously you have to choose, door A or door B, to buff pre-combat or buff mid-combat with a Dance.
Though I do think Ashe would make a decent dancer, and if you go that route with him, then you do have to train him in sword usage, and likely riding, which is either a taught or naturally good ability if I'm remembering his skills correctly, regardless, my point is, is you kind of have to plan for him to go that route from access to the market onwards, but once you do plan for it, and start down that road, I honestly don't see why he wouldn't make a good dancer, especially if you're training him (via learning plans for him) in Riding solo and using the other plans for separate units (ie flyers) for the end of the week stuff while still giving him that extra move to allow him to get up close and personal with anyone to dance for them.
Such a beautiful version of the Agniratha theme
I personally made Felix my dancer and he was low key my best unit
He dodge AND tanked a lot of hits
Also his magic spells aren't the worst, plus add on something like a killing edge and a crit ring and he's killing AND dancing everyone
DUDE I ACCIDENTALLY MASHED THE CONVERSATION WITH ASHE and he is currently my dancer and i am shocked to hear he is someones favorite! Maybe i didn't mess up
I tend to use Marianne myself but can understand Ashe on any house but AM - only because you can get hit +20 relatively early...if you're not one-shotting everyone with Dimitri like I usually do, at least.
Dorothea dancer is her canon class post timeskip so her !
While I have yet to play maddening, and my opinion might change when I do soon, I honestly don't see the need to Dance every single turn. I've played through twice now on hard, BL and GD with Sylvain as my dancer for both, he is one of my most powerful units, easily doubling everything, high crit chances, really powerful magic and physical attacks (I took him through magic classes for skill experience and magic growths), and amazing avoid with both Black magic and Sword avoid. He easily kills swarms of enemies while rarely getting hit. And when I need to dance to get some good movement or really focus down on some enemies that sylvain isn't perfectly suited for, then I still can. I enjoy having a combat dancer.
Siege tome users. Which one depends on the house and the units you're using relative to the dancers' supports.
I really don't see why, I understand the logic is that you can have the dancer support in gambits while she (no male siege) is behind. Dorothea is much better as a dedicated mage but can realistically reach A and get meteor now, bolting Hilda sounds like torture! I really don't see a way to get her to learn it fast.
Dancer is just a great option to fit someone in your team and have it doing something useful, specially if we consider that most recuitable units don't train authority and not having those bonuses from battalions is just sad.
@@marcoasturias8520 I’m not too crazy on siege spell support myself. I see the merits in it, but you have to build your team around them for the best effect, for example Dorothea’s seige spell support is useless in GD because the one unit she supports is Mr. bench juice himself. And a levin sword+ can do that job nicely while benefiting from sword avoid.
Siege Tome support is vastly overrated. You can only get up to three bonuses for Linked Attacks at a time (four including adjutants) and LAs only work for support partners, so you’re just going to reach a point where those long-range supports are going to get pushed further and further down in priority until they just don’t matter. Not to mention the Dancer’s a sitting duck as long as they’re holding that tome, so if they get attacked they can’t even counterattack. A Levin Sword+ is just as effective and far more practical in execution, is what Dorothea and Constance are *actually* good as Dancers for.
I think dancer is a great class to have, but totally not necessary for a playthrough, and if you don't care about being super optimal with it, running it on really anyone is fine. I think that there really is no one good or optimal pick for the class, because most of the time they are dancing and the physic/extra spells is just a nice extra addition. I personally like going for the Dimitri, Felix, Petra Ferdinand, etc. option because I generally have more fun playing around with sword avoid than having the same 3-4 characters be stuck in dancer spamming dance over and over again.
Picking Sword Avo to build dodge tanks is obsolete. At least if you have the DLC.
Brawl Avo tanks are much better. You can have as many instances as Brawl Avo +20 as you want, provided you certify units into the War Monk or War Cleric classes and master them. Additionally, enemies on Maddening don't have a Breaker+ skill that counteracts the Avo from Brawl Avo +20. Meanwhile, Sword Avo +20 is counteracted by Swordbreaker+, which is present in the scariest enemy units, such as Pegasus Knights, Paladins, and Falcon Knights.
Finally, male units who go through the Brawl Avo route are able to also pick up Quick Riposte. Being dodgy and immune to doubles while having guaranteed doubles is amazing.
Still, the above didn't stop me from choosing Ingrid as my Dancer and Sword Avo tank. I really enjoy watching her gracefully dodge enemy attacks while she slashes them for low damage. (Well, she can get to the point where she can actually kill).
Oo, I didn’t even think of dodge-tank war monk/cleric. That makes a lot of sense.
“For low damage” 💀
Felix best dancer for comical purposes :3
Hilda obviously, because she looks damn good in that outfit. 👀
And the practical angle with Bolting support. Means you're giving up what as usually a fantastic combat unit that you have to start train towards that goal early on, but plenty of good combat units with recruiting on the table.
Ashe is an interesting pick, dancing with him doesn't mesh well with going around to get chests but that's not really a problem. I like Mercedes as a dancer because of fortify and her crest giving more physic uses. I like dancer Linhardt too for another warp and crest strengthening heals. I guess Flayn also has a mix of these traits, but don't do it for crimson flower.
Hubert dances to best support lady edelgard down her chosen path ^-^ also i love his goth dancer outfit and mostly use him to safely get my glass cannons back out of range while he sits and murders everyone else on enemy phase
I like my dancer to have a crest so I can give them fetters of dromi, which I find very helpful to keep them out of harm's way. Marianne or Ingrid make excellent dancers from my experience.
imo Ignatz is also a good option for his spell list and iirc he has a budding talent on sword? but since other people use him as a rallybot or assassin maybe you'd be missing on that side...
I was not expecting Ashe, props for original thoughts!
My dancer was Dimitri for a troll route 😂 He slays in that outfit 💅
Other than that, my dancer was Flayn, Lorenz (bc wasn't sure what his role was), Marianne anf Yuri. I don't remember who my dancer was in Crimson Flower. I think Dorothea.
Also my best dancer has been Yuri, basically he has all the advantages of a trickster (minus the locktouch/steal) plus the sword avo+20 and a normal number of magic uses.
Yuri is best dancer. His relic gives +1 move and Canto making him capable of keeping up with everyone. He has also great charm so give him a strong battalion.
I like to make Yuri my dancer. Obviously this requires the dlc, but due to his high speed growths + sword avoid + banes in Wyvern Rider skills + canto from his relic, he's perfecr for abusing dance and even being a dodge tank against some enemies. Even on Maddening I can easily get his level to 55+ just from dancing.
FED did you just call Ashe the critter of all a minimal loss in combat, he can carry in maddening.
I usually give it to Ferdinand, since I just hate dragging a dancer around. They are just way too weak defensive wise and have to be shielded at all times
I don’t know if opportunity cost should be that big of a factor, unless you’re talking about a unit who is blatantly better than almost everybody else (i.e. one of the lords). Whatever you may lose by turning a unit into a dancer, you can always replace by recruiting a character who fills a similar niche.
Dancer actually gets full magic uses, it just doesn't get any extras or double uses. If you're playing normal or hard, anyone can be the best dancer if you like them in the outfit. In maddening, choose a unit you like but are struggling with. Alternatively give Dimitri the DLC item (or spam retribution as often as possible), a low health battalion, wo dao+ and sword avo+20. W,in.
I do genuinely think people worry too much, especially if they aren't on maddening. On normal and hard you can just go Dancer for Sword Avo +20 or use your dancer primarily for healing/combat and be fine. The best is whoever you have fun making a dancer. Maddening is a big jump up and I would strongly advise NOT making a premier combat or main healer a dancer, aside from the aforementioned Dimitri gimmick. But any character you like and care for, especially if their stats are suffering or their skills are less helpful is a great pick. It's an open slot - choose a character you like but don't rely on for their combat or other support capabilities. :)
I think Ferdinand is actually not a bad pick. If you keep him in Dancer and use swords he can be super dodgy so exposing him isn’t as dangerous. He also has decent physical bulk so he can take a stray hit or two. You miss out on Swift Strikes but he’s so hard to recruit that depending on your route getting that with him may be difficult anyway. But just taking Dancer for Sword Avoid then switching is honestly not a good way to go. There’s just too many kill boss maps that Dancers can trivialize (and they also contribute significantly with unit positioning in Rout maps).
I made Claude a dancer and he almost soft-locked me at Fort Merceus
I did it once too but that was only to see the dialogues.
@James Tatum in Fort Merceus, Claude starts far away from all your other units. He's with Nader and some green units, but they're not very strong, so Claude has to do most of the combat himself, which is hard when he's a dancer. Luckily, I was able to reset and make him a Barbarossa, otherwise, he would have died.
Went with Dorthea but I am playing Golden Deer so my pool of mages is kind of stacked at the moment.