That is so motivating to hear, thank you! I wasn’t sure if people would be interested but yes I definitely want to continue. This will be like a soap series. 😂 And omg I hope the baby will be okay. I will do my best to make it happy.
This probably the chilest video about rimworld while the game trying to ruin it XD Here some small tips to help your play a bit better, 1. Make a stone cutter table (architect > production) to make stone block to build building as they're won't spread fire and have a lot of HP. 2. You can make simple fire break around your wooden base by placing concrete floor (architect > floor) around the wall about 2 block thick to minimize the chance of flame tinder jumping from already burning surrounding plant to your building (you can ignore this if your base made from non-flammable material XD). And they can also serve as pathway around your base. 3. There is cancel button on architect > order menu to cancel any command/order you put on map. 4. Make a small cold storage/stockpile room with passive cooler (architect > temperature) to slow down the rot of your raw food. You can replace it with proper cooler later on to make freezer. 5. Don't forget to set crop room to 'remove roof area' in architect > zone to prevent your colonist to build a roof on top of the crop. Crop can't grow without proper sunlight. To make a proper indoor farm you need sun lamp which ate a lot of power (It need 3 wood burning generator to keep up with the demand) Oh yeah, one more thing I noticed about your main building. Maximum room size without needing pillar at middle is 13x13 (counting the wall, so the inside is 11x11). Production building suffer some penalty if placed outdoor (unroofed building counted as outdoor). Anyway hope the tips will be useful and enjoy your rimworld journey :D English isn't my 1st language (it's 3rd) so pardon my odd grammar or word usage.
Once you've gotten more experience, I am deeply interested in how you'd deal with Anomaly. Of even simply Ideology or Royalty, love how chill your play through is.
I think you should put a pillar up inside your main building. The center can't support a roof because the building is too big which could deteriorate your hoard as if they were placed outside.
you can make the armor but I think you have to research it... and your bench was lost int he great fire 😭There is a chance your people will step in the traps but i think it's quite low..
Once you get fairly used to combat in Rimworld you might like combat extended which introduces some fun new mechanics and makes combat a little more interesting.
since fire is your mortal enemy, i would suggest investing in stone walls as stone walls cannot be set on fire. Same thing with stone flooring and other objects in general.
You can recruit family from a different faction but you need too arrest them and that turns the situation hostile I would suggest a mod like "We Are United" or even "Hospitality" rimworld is alot more fun with mods : )
@@missfunerella Yeah just make sure you dedicate a room or two to children and you should be fine. Or you could just stick them in a tube and forget the childhood but this is bad because you lose out on critical skills they can develop as a child to adulthood.
@@missfunerella Wait till you hear of the dark things you can do once the child grows up like keep them as a organ reserve in a room that there whole purpose is to be farmed for organs. Welcome to the fucked up world of rimworld.
I still feel like I have stuff to learn so step one for me is not complete yet. Am definitely looking forward to mastering the game somewhat and then trying DLCs and mods.
@@missfunerella I've got 1,000 hours in Rimworld, I'm still learning little things about the game, step 1 never truly ends. I hope you keep having fun with it though.
I didn't play the tutorial. I just hopped straight in. Lol. As you assume; Things did not go well. But i managed to like live for 15 days with absolutely no idea what i was doing. hahaha Good ol' Obnoxious Noob me struggling. I had a base half burred in a cliff face. haha.
Fire is super annoying but boy is it helpful when it's on your side. Good think about this game is how you can turn anything to your advantage if you're creative enough. And that gets even crazier with mods. Careful with mods tho. Some mods might make the game ALOT harder Also cold snap,blights and raiders can be a disaster for food stuff. A good big storage room is the backbone of a flourishing colony. Get really greedy but not toooo greedy. Too much food is better than too little food.
Why are you playing with any DLCs right from the start. Biotech (the one that makes children possible) changes a whole lot in the game. Imo you shouldn't turn any DLCs or mods on if you don't know how to play base game
@@missfunerella Oh, no. The lowest age as a whole in the game is 0, yes. I meant that 16 is the lowest legal age of consent on the Rim Worlds. They can share bed at any age, but it's only after the pawns turn 16, that they can start having the "woohoo?" or however it was called in game, and having a chance of getting pregnant. And that's what I meant when I said: "Deal with it." Because I know how disgusting that is. If you don't believe me, I'll link the source.
@@missfunerella Don't know if the link will even show up for you, but I hope you see it. It's to the official wiki of the game. Go down to the Fertility part. As it reads: For baseline humans without fertility-modifying genes, both men and women start becoming fertile after age 14; but regardless of fertility, pawns can't participate in reproduction until they are 16. Fertility increases differently by gender. Women's fertility increases until age 20, but starts dropping at age 28 until it reaches 0% at age 50. Men's fertility increases until age 18, but starts dropping at age 50 until it's 0% at age 90.
Thank you. I believe you. I’m kinda not surprised then since technically people are fertile at a relatively young age but yeah I do find it disgusting as well. 😅 I now understand what you mean with your comment, so thank you for elaborating. 😊
More! I love seeing people playing for the first time. Gives me that nostalgia feeling.
I’m making this a series so, you got it!! Thanks for the support 😃
I hope you make more episodes. I wanna see what happens next! :) That poor baby is in for a rough childhood...
That is so motivating to hear, thank you! I wasn’t sure if people would be interested but yes I definitely want to continue. This will be like a soap series. 😂 And omg I hope the baby will be okay. I will do my best to make it happy.
Love watching people play this game for the first time. The ups and downs are always funny
It’s funny for me too 😂😅
@@missfunerella I look forward to more videos 😁
@@Jlittlea1 good! This is a series 😃
Every time I think a game of Rimworld is going well I know I am about to ruin it
HAHA! Yes, I have that feeling as well.
Glad you're enjoying one of my favourite games! Really reminds me of my first playthrough lol
It’s so fun!
This probably the chilest video about rimworld while the game trying to ruin it XD
Here some small tips to help your play a bit better,
1. Make a stone cutter table (architect > production) to make stone block to build building as they're won't spread fire and have a lot of HP.
2. You can make simple fire break around your wooden base by placing concrete floor (architect > floor) around the wall about 2 block thick to minimize the chance of flame tinder jumping from already burning surrounding plant to your building (you can ignore this if your base made from non-flammable material XD). And they can also serve as pathway around your base.
3. There is cancel button on architect > order menu to cancel any command/order you put on map.
4. Make a small cold storage/stockpile room with passive cooler (architect > temperature) to slow down the rot of your raw food. You can replace it with proper cooler later on to make freezer.
5. Don't forget to set crop room to 'remove roof area' in architect > zone to prevent your colonist to build a roof on top of the crop. Crop can't grow without proper sunlight. To make a proper indoor farm you need sun lamp which ate a lot of power (It need 3 wood burning generator to keep up with the demand)
Oh yeah, one more thing I noticed about your main building. Maximum room size without needing pillar at middle is 13x13 (counting the wall, so the inside is 11x11). Production building suffer some penalty if placed outdoor (unroofed building counted as outdoor). Anyway hope the tips will be useful and enjoy your rimworld journey :D
English isn't my 1st language (it's 3rd) so pardon my odd grammar or word usage.
Thank you so much for taking the time to write this, this is very helpful!
Love watching people's first experiences haha. Keep up the videos, very enjoyable 👍
Thank you! Means a lot!
Over 1000h in game speaks for itself. Bring more content girl!
You got it! 💜
Once you've gotten more experience, I am deeply interested in how you'd deal with Anomaly.
Of even simply Ideology or Royalty, love how chill your play through is.
Yes I’m looking forward to trying royalty and ideology first, then anomaly. And thank you! 😊
@@missfunerella Looking forward to that, keep trucking on!
@@Carminous thank you so much!! High five!
It's insane how much content this game has
I’m not surprised. It’s such a good game with so much replayability.
I think you should put a pillar up inside your main building. The center can't support a roof because the building is too big which could deteriorate your hoard as if they were placed outside.
Ah that’s why! Are pillars just walls but unconnected? So one wall but then times four?
@@missfunerella Either that or a single column/pillar. It's also sit under the Structure tab like wall.
@@imie-nazwisko I found it! Thanks.
lol i love the ring around the rosie at 4 minutes. Maybe you could look at getting some armor for the characters, since they keep getting smacked
and maybe some traps to run enemies into!
Yeah, I'm trying to grow enough food so I can go caravaning. Otherwise I have no idea how to get armour.
Yes! I'm just scared they'll walk into the traps.
you can make the armor but I think you have to research it... and your bench was lost int he great fire 😭There is a chance your people will step in the traps but i think it's quite low..
@@finbees I’ll start researching armour then once I get a new table!
been trying to wait on buying biotech but i think you buying it right away just convinced me lolol
Yessss! Do it!!!
Once you get fairly used to combat in Rimworld you might like combat extended which introduces some fun new mechanics and makes combat a little more interesting.
since fire is your mortal enemy, i would suggest investing in stone walls as stone walls cannot be set on fire. Same thing with stone flooring and other objects in general.
Do I make those with the stone cutter?
Yes @@missfunerella
@@missfunerella you can make stone blocks at a stone cutter from stone chunks, where you can use stone blocks for anything made of stone.
You can recruit family from a different faction but you need too arrest them and that turns the situation hostile I would suggest a mod like "We Are United" or even "Hospitality" rimworld is alot more fun with mods : )
I wrote them down! Thank you
Be sure to clean rooms where you're doing medicine, it greatly reduces the risk of infection.
Thanks! Good tip!
Pregnant colonists are the worst if your not set up for it because a child is very hard to maintain if you do not have the relevant stuff for it.
Challenge accepted since I have no other choice 😂😅
@@missfunerella Yeah just make sure you dedicate a room or two to children and you should be fine.
Or you could just stick them in a tube and forget the childhood but this is bad because you lose out on critical skills they can develop as a child to adulthood.
@@missfunerella Wait till you hear of the dark things you can do once the child grows up like keep them as a organ reserve in a room that there whole purpose is to be farmed for organs.
Welcome to the fucked up world of rimworld.
Awesome, now you've passed step 1, time to do step 2.
Step 2: Download 200+ mods and relearn the game all over again.
I still feel like I have stuff to learn so step one for me is not complete yet. Am definitely looking forward to mastering the game somewhat and then trying DLCs and mods.
@@missfunerella I've got 1,000 hours in Rimworld, I'm still learning little things about the game, step 1 never truly ends.
I hope you keep having fun with it though.
@@dh599 SO MUCH FUN!
I didn't play the tutorial. I just hopped straight in. Lol.
As you assume; Things did not go well. But i managed to like live for 15 days with absolutely no idea what i was doing. hahaha
Good ol' Obnoxious Noob me struggling. I had a base half burred in a cliff face. haha.
Fire is super annoying but boy is it helpful when it's on your side. Good think about this game is how you can turn anything to your advantage if you're creative enough. And that gets even crazier with mods. Careful with mods tho. Some mods might make the game ALOT harder
Also cold snap,blights and raiders can be a disaster for food stuff. A good big storage room is the backbone of a flourishing colony. Get really greedy but not toooo greedy. Too much food is better than too little food.
Thank you!
May the archotech gods guide your way to commit more warcrimes in game haha.
YES!
Why are you playing with any DLCs right from the start. Biotech (the one that makes children possible) changes a whole lot in the game. Imo you shouldn't turn any DLCs or mods on if you don't know how to play base game
Because I want to be able to have kids. And it worked out fine, I’ve been having a blast.
The minimal/lowest/youngest age on the Rim Worlds is 16. Deal with it.
Well, apparently not since there are babies.
@@missfunerella Oh, no. The lowest age as a whole in the game is 0, yes.
I meant that 16 is the lowest legal age of
consent on the Rim Worlds.
They can share bed at any age, but it's only after the pawns turn 16, that they can start having the "woohoo?" or however it was called in game, and having a chance of getting pregnant.
And that's what I meant when I said: "Deal with it."
Because I know how disgusting that is.
If you don't believe me, I'll link the source.
@@missfunerella Don't know if the link will even show up for you, but I hope you see it.
It's to the official wiki of the game.
Go down to the Fertility part.
As it reads: For baseline humans without fertility-modifying genes, both men and women start becoming fertile after age 14; but regardless of fertility, pawns can't participate in reproduction until they are 16. Fertility increases differently by gender. Women's fertility increases until age 20, but starts dropping at age 28 until it reaches 0% at age 50. Men's fertility increases until age 18, but starts dropping at age 50 until it's 0% at age 90.
@@missfunerella But of course, feel free to read the entire page if you'd like. It's not necessarily useful knowledge, but it can help.
Thank you. I believe you. I’m kinda not surprised then since technically people are fertile at a relatively young age but yeah I do find it disgusting as well. 😅 I now understand what you mean with your comment, so thank you for elaborating. 😊