Maaaaaaaaaaaybe starting in an Arid Wasteland with literally no initial food was a terrible idea... WCPGW? Here's the link to Episode 0 for the setup, in case you missed it: th-cam.com/video/-7TfIDUmMGI/w-d-xo.html
My comment to help the algorithm is that I just started a run and didn't realise that my best constructor only had a 2 and no passion. A couple of hours in and I still can't build power generation.
Your let's play got me back into rimworld and I'm already on my third colony. One was killed by mega spiders due to making a small prisoner room in a mountain and the second had most of the colony wiped out by a single mortar company. I'm having so much fun.
This game continues to impress, one of the best games ever made in my opinion, the sheer amount of content even without the mods is crazy. Then you add mods into the mix and you have an obscene amount of content.
21:18 That part of the diet page that says "plants" is about eating the whole plant. Agave fruit is under vegetarian but does need cooking. Agave plants are completely inedible to most pawns, even if a few grazing animal will happily munch on them, and with genes and races and stuff, who knows?
I know that I am a bad person, but "Punch the iguana" sounded way more dirty than it should. It sounds like those PSA's from the 90's. "Only this year, more than 10 teens needed hospital care by punching the iguana. Parents, if you suspect your kids are punching the iguana. Call this number."
Use the ancient walker parts as a team building combat exercise. Draft everyone, and have them build shooting skill, instead of using the construction skill, and using up more time.
Can confirm: randy random does give shambling events, as well as stranger danger events - i.e new person joins but is an occultist hiding something or is strangely good at everything
RE: using a mod to enable the deconstruct action on ancient wrecks (around 9:08) it isn't possible to precisely match the time it takes to deconstruct with the time it takes to smash because those times vary, and depend on different variables. Breaking down those chunks with a uranium mace is going to be faster than if the pawn is using a unit of wood. Melee or shooting skill, depending on the tool, may also be a factor. With a mod enabling the deconstruct action, deconstruct speed will depend on construction skill. Trying to scale the times so that the time with low skill matches early weapons and high skill matches a good demolishing weapon doesn't solve "make it take the same time", as construction skill available on game start is randomized, but available weapons is typically fixed by the starting scenario. One way to resolve this balance dilemma is to make deconstructing strictly slower than smashing it with a plasteel knife. Another is to just let the mod make the game easier.
I'm recently new to watching Quill and was wondering if there's anywhere he keeps track of the mods he uses with each playthrough? I know with this one there's not, but curious about the others
I really hope you do something with your mic situation. Both on stream, and often in this video, your voice goes to from very loud to too quiet, then back to super loud.
Maaaaaaaaaaaybe starting in an Arid Wasteland with literally no initial food was a terrible idea... WCPGW?
Here's the link to Episode 0 for the setup, in case you missed it: th-cam.com/video/-7TfIDUmMGI/w-d-xo.html
I guess WCPGW stands for "what can possibly go WRIGHT"😁
We always feed the algorithm round these parts
My comment to help the algorithm is that I just started a run and didn't realise that my best constructor only had a 2 and no passion. A couple of hours in and I still can't build power generation.
Your let's play got me back into rimworld and I'm already on my third colony. One was killed by mega spiders due to making a small prisoner room in a mountain and the second had most of the colony wiped out by a single mortar company. I'm having so much fun.
may the weird stuff and genova conventions violations BEGIN!!!
I highly recommend turning off the animal icons in camera+. The zoomed-out, in-game animal icons are super cute
This game continues to impress, one of the best games ever made in my opinion, the sheer amount of content even without the mods is crazy. Then you add mods into the mix and you have an obscene amount of content.
21:18 That part of the diet page that says "plants" is about eating the whole plant. Agave fruit is under vegetarian but does need cooking.
Agave plants are completely inedible to most pawns, even if a few grazing animal will happily munch on them, and with genes and races and stuff, who knows?
Just a reminder quill killed a dog in episode one of the previous series
I watch Rimworld for just that kind of vibe... he didn't happen to torture it first did he? Damn, I bet he did and I missed it... smh
I know that I am a bad person, but "Punch the iguana" sounded way more dirty than it should.
It sounds like those PSA's from the 90's.
"Only this year, more than 10 teens needed hospital care by punching the iguana.
Parents, if you suspect your kids are punching the iguana. Call this number."
New Ribaorld DLC hype!
Use the ancient walker parts as a team building combat exercise.
Draft everyone, and have them build shooting skill, instead of using the construction skill, and using up more time.
Unfortunately, attacking 'buildings' doesn't build combat skill in any significant way: you're better off hunting :(
@@snafu2350i think it used to but that was a very long time ago
that random sunlamp gave me real ruins vibes lmfao
Can confirm: randy random does give shambling events, as well as stranger danger events - i.e new person joins but is an occultist hiding something or is strangely good at everything
RE: using a mod to enable the deconstruct action on ancient wrecks (around 9:08) it isn't possible to precisely match the time it takes to deconstruct with the time it takes to smash because those times vary, and depend on different variables.
Breaking down those chunks with a uranium mace is going to be faster than if the pawn is using a unit of wood. Melee or shooting skill, depending on the tool, may also be a factor. With a mod enabling the deconstruct action, deconstruct speed will depend on construction skill.
Trying to scale the times so that the time with low skill matches early weapons and high skill matches a good demolishing weapon doesn't solve "make it take the same time", as construction skill available on game start is randomized, but available weapons is typically fixed by the starting scenario.
One way to resolve this balance dilemma is to make deconstructing strictly slower than smashing it with a plasteel knife. Another is to just let the mod make the game easier.
Thanks Quill, you make the day brighter with your lovely content.
I'm partially deaf in both ears and every time Quill starts the episode and says quill18 here, to me it sounds like Quillington here and it's glorious
I love Quill's Rimworld vids
Can't wait for you to get into the Anomaly content!
In the 1986 film Aliens, a colony of humans has terraformed the moon LV-426 and created a settlement called Hadley's Hope.
Haven't seen a single second of the video yet, but I had to leave a comment first, that I LOVE the title :)
This video has been watched and enjoyed by myself dear YT.
Good stuff Quill. Thanks!
Stoked for this playthrough already
Ah! New Rimworld series by Quill and I missed! Starting a binge-watiching right now!
New Rimworld! Thanks quill18!
engagement engagement engagement engagement
I love watching people play this game but I struggle having fun when playing.
Surely not starting with food won't bite you later.
Hey, Quill! Excited for a new series! Good luck, man!
I didn't watch the previous nexology series, but I'm really excited to watch the new dlc with you!
Keep up the good work quill 👍
ENGAGEMENT FOR THE ENGAGEMENT GOD
Love all of your content Quill!
a bit disappointed that we're not going for the archonexus finish but still a great new series, thanks
Excited for new series Quill!
Glad to watch more quill
Can’t wait for this series!!!
I do stone cutting in the desert very early for building materials, I wouldn't waste the little wood there on walls...
should be sleeping should be sleeping, ohhhhhh quill rim world video!
Hi, you should release the hare before it might eat the drugs, or butcher for paste. Also, remove rotten from zones might be a good idea.
Wait do berries not count as raw food?? This is news to me or maybe Quill has just got it wrong
What do you mean no one wants to do that? (The cannibalism thing) thats a cornerstone of resource management for my colonies 😜
That was certainly a bit rough with the food there for a few moments.
Fun fact, agave is closely related to asparagus.
Ribworld: Nexomaly, huzzah! \o/
Comment for the ALGORITHM GODS
Thanks
Quill's never tried to eat raw Agave lol.
Epic start
Thank you for the content:)
I'm sure everything will go great! 😃😂
Sorry for noob question, but I don't see a way to forbid future construction. What am I missing?
Greetings from Germany man , love the vids
woo algorithm!
I'm recently new to watching Quill and was wondering if there's anywhere he keeps track of the mods he uses with each playthrough? I know with this one there's not, but curious about the others
Bumping up the algorithm
Love you Quill
yay more rimworld please!
Love Quill!
I appreciate you reminding me to like and comment
Yay!
Hey quill, do you know the game clanfolk? They say it's the same as this rimworld. If you have chance, can you play that one too? Thanks
Let´'s see how long does it take for Quill to murder a pet in this one!
Well I don't think that self-tamed hare is going to last long, so if you count that...
Comments sure are neat
I really hope you do something with your mic situation. Both on stream, and often in this video, your voice goes to from very loud to too quiet, then back to super loud.
spoiler: it's a personality defect.
lets go folks
why isnt the replace stuff mod part of the base game
Let’s go!!!
What mods are you running?
Really good
Helpful comment
Ah. A new hope. Well I feel pretty stupid right now.
What mod changes the resource colors?
Color blind minerals
Nice.
Nice video
good stuff
🎉
Love it
Is there a modlist somewhere for this run?
It is shown briefly in the episode 0 which Quill has a pinned comment about on this vid
@@TheEyeOfTheEye Thanks! on minute 3.00 i found it.
@@thewheelchair Glad I could help :)
For the algorithm!
Comment for the algorithm!
love it
FOR THE ALGORITHM!
*Singing algorithm tribal song*
Algo comment before i fall asleep
engagement
Gotta come back an dleave a comment to help with the comment ratio and such.
Good
😇
DAMN IT!!! you released the last 3 videos yesterday?!?! I did not watch them yesterday and you released this today?!
oh what to do??? what to do??
i would just use dev mode to delete the junk
BOOSt
Do I notice Quill backing AI artists in that thumbnail? if not that is some nice work.
For the algorithum
Interaction for algorithm
Love rimworld, but fthe sound is waaaaay to loud
Help the algorithm message
Comment
+
NO