Mechanoid Destroys Entire End Game Colony- Rimworld

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  • เผยแพร่เมื่อ 21 ต.ค. 2024

ความคิดเห็น • 473

  • @bananapie1687
    @bananapie1687  2 ปีที่แล้ว +252

    Please subscribe if you enjoyed! Will be posting a video soon showing what happened to the emperor.

    • @malikallahham6083
      @malikallahham6083 2 ปีที่แล้ว +10

      What happened to the emperor?

    • @sanyaskillpro
      @sanyaskillpro 2 ปีที่แล้ว +3

      top 10 cliffhangers in history

    • @themanidentifiedasdinosaur8138
      @themanidentifiedasdinosaur8138 2 ปีที่แล้ว

      Proves that you always need to put turrets on your indoor farm area. By indoors, I mean, the one you enclosed within the kill boxes. But even so, I don't think that would stop those mechanoids.

    • @mirceazaharia2094
      @mirceazaharia2094 2 ปีที่แล้ว

      Combat Extended explosives and mechanoid armor may have screwed you here. VFE Mechanoids, Vikings, CE, Advanced Power Plus (I think), and no LWM Deep Storage? Not even Vanilla Expanded Weapons? 😕

    • @mirceazaharia2094
      @mirceazaharia2094 2 ปีที่แล้ว +3

      @@themanidentifiedasdinosaur8138 Killboxes are boring. Have better melee people who can respond to such incursions and survive a measly explosion from a detonating mech point blank.
      Also, store your explosives in a safe area, AWAY from the more dangerous parts. Sheesh.

  • @magnustheman524
    @magnustheman524 2 ปีที่แล้ว +2314

    Good news is the bodies were vaporized. No colonist unburied debuff!

    • @owencarroll9878
      @owencarroll9878 2 ปีที่แล้ว +12

      lmao

    • @KorosuKivy
      @KorosuKivy 2 ปีที่แล้ว +5

      It's something at least lol

    • @shawnmchenry9697
      @shawnmchenry9697 2 ปีที่แล้ว +14

      Gotta look on the bright side I guess.

    • @billycrooks8401
      @billycrooks8401 2 ปีที่แล้ว +7

      Cup is half full

    • @c4rb0n40
      @c4rb0n40 2 ปีที่แล้ว +1

      My had bad mood cuz im new and didnt know you can make a stash for trash

  • @anotheruser676
    @anotheruser676 2 ปีที่แล้ว +2085

    The morale of the story 'Never put explodey things next to your doomsday launcher.'

    • @Kot99665
      @Kot99665 2 ปีที่แล้ว +53

      never put explody things near your base entrance also you should counter attack in such case

    • @dylanbyler2920
      @dylanbyler2920 2 ปีที่แล้ว +20

      also they have so much excess Materials/food . That wealth will kill you quicker then anything

    • @giacomomeluzzi280
      @giacomomeluzzi280 2 ปีที่แล้ว +4

      You know, I was about to be a smartass cause I have all my explosives stockipiled safely underground and far away from the main stockpile, when I remembered that last raid I obtained two doomsday rocket launchers and I left themn in the stockpile, and a couple of days later I also acquired several IEDs, and guess where they ended up? I think I need to move them quickly now.

    • @onii-chain
      @onii-chain 2 ปีที่แล้ว +5

      or just don’t leave everyone in the colony in one place

    • @kiro253
      @kiro253 2 ปีที่แล้ว

      Moral of the story is just never have a doomsday launcher

  • @rustyshackleford1508
    @rustyshackleford1508 2 ปีที่แล้ว +2313

    >drafts every colonist for a small mechanoid raid
    >stacks them all in the explosives storage room
    >the explosives storage room is also the main entrance

    • @drewshell2124
      @drewshell2124 2 ปีที่แล้ว +394

      >teleport enemy that explodes on death directly into your group of colonists

    • @RobotischeHilfe
      @RobotischeHilfe 2 ปีที่แล้ว +2

      @@drewshell2124 🤣🤣🤣🤣

    • @phearedphantom
      @phearedphantom 2 ปีที่แล้ว +34

      Staged... could have been easily defeated. I bet he reloaded

    • @phearedphantom
      @phearedphantom 2 ปีที่แล้ว +3

      Hey I reconize your name. Do you play Upside Down Universe on Space Engineers?

    • @disposable3167
      @disposable3167 2 ปีที่แล้ว +49

      only reason he's "end game" is because of mods. man doesnt have anything set up properly even the most basic shit is wrong

  • @ravivandersalm4586
    @ravivandersalm4586 2 ปีที่แล้ว +726

    I think this is my favorite rimworld video. Every time I lose someone due to negative iq plays I come here to feel better.

    • @Thesiamesekittensyt
      @Thesiamesekittensyt 2 ปีที่แล้ว +23

      Where did you get that inferno cannon ? Cos that burns..

    • @philliamjond
      @philliamjond 2 ปีที่แล้ว +6

      Yeah holy shit there's hope for me

    • @ciranopunalesvigliarolo3788
      @ciranopunalesvigliarolo3788 ปีที่แล้ว +9

      I just close the game without saving

    • @zsaidmiranda4971
      @zsaidmiranda4971 ปีที่แล้ว

      @@ciranopunalesvigliarolo3788 tragic

    • @JeffarryLounder
      @JeffarryLounder 7 หลายเดือนก่อน +3

      One time I was being raided and didn't even pay attention to what these kids were doing in the background. Turns out one of them went ALL the way outside perfectly towards the raiders that stationed up on the right of the map and just started sunbathing right in front of them during their recreation hour. Needless to say they ended up getting kidnapped and I still haven't heard anything about them since. I was PISSED.

  • @BandoDNC
    @BandoDNC 2 ปีที่แล้ว +799

    This is why explosive munitions go in their own double wall room with an airlock in my colonies lol

    • @oceanbytez847
      @oceanbytez847 2 ปีที่แล้ว +29

      That's a smart idea. I leave them in a bunker completely separated from my colony. sometimes I bury them in mountains. at least if an infestation spawns and they set it off, they blow themselves up and solve the issue for me. In those cases, I call that a win since I probably would have used them anyway. If there are no mountains then I generally do a stone structure with a double wall, an air gap, and one additional wall. This is to hopefully redirect the blast back inward if for whatever reason the first double wall fails. if all 3 walls were to fail then I can at least hope I slowed the blast down enough that it should just be a small poof out a tiny hole that I can patch later.

    • @kaleidoscope3234
      @kaleidoscope3234 2 ปีที่แล้ว +2

      yeah but it slow down reload speed for your big guns

    • @BandoDNC
      @BandoDNC 2 ปีที่แล้ว +8

      @@kaleidoscope3234 stockpile zone it next to the guns for the duration of the fight

    • @Reignlief
      @Reignlief 2 ปีที่แล้ว

      @@BandoDNC I tend to build a small 2x2 bunker for my big gun munitions near the front that only gets restocked after the battles from the main bunker somewhere far away from anything that even looks like a flame :P

    • @Vaprous
      @Vaprous 2 ปีที่แล้ว +27

      Ammo Depots have been a feature of modern warfare since the inception of gunpowder for a reason. "Arsenals" in military bases aren't just a place to store weaponry, they are place to *safely* store weaponry, so it doesn't kill your troops if an unlucky artillery shell, missile or other exploding ordinance hits it and detonates the ammo storage. Modern military spend a lot of time and money figuring out new ways to solve this problem.
      What I am trying to say is... good on you, you have the right idea.

  • @usulu1
    @usulu1 2 ปีที่แล้ว +722

    Stockpile corridor seems like a good idea until you get the enemies that explode upon death right in front of you

    • @alamrasyidi4097
      @alamrasyidi4097 3 หลายเดือนก่อน

      its for ease of access! :D

  • @majormelon8855
    @majormelon8855 2 ปีที่แล้ว +114

    I think the most tragic thing is now they'll have to eat without a table

  • @phil331
    @phil331 2 ปีที่แล้ว +232

    goes to play chess alone to deal with the death of everyone he knows

    • @OnyDeus
      @OnyDeus 2 ปีที่แล้ว +12

      Was going to flip the table shouting "Checkmate!.

    • @khaledx735
      @khaledx735 ปีที่แล้ว +1

      At least the stellarch is alive!

  • @Zeraybifive
    @Zeraybifive 2 ปีที่แล้ว +522

    Who stocks their EXPLOSIVES at the ENTRANCE of the BASE on WOODEN shelves lmao

    • @maxschmieder232
      @maxschmieder232 2 ปีที่แล้ว +132

      to be fair if it's gonna explode, the flammability of the shelf is the least of your worries...

    • @Zeraybifive
      @Zeraybifive 2 ปีที่แล้ว +16

      @@maxschmieder232 true true haha

    • @gumbus3876
      @gumbus3876 2 ปีที่แล้ว +24

      I had a revolver right outside of my prison cells once, because apparently nobody wanted to move it.

    • @Cynry
      @Cynry 2 ปีที่แล้ว +7

      Well, that's a lesson to be learned, for some. I, for one, could completely foresee this, when I stocked up the 20+ launchers from an insane quest raid right next to my firing line (ease of access, you see). I wasn't smart enough to act on this foresight, but the explosions were very pretty. There were even a mech power cell thing around that blew up too, even though it was walled in. The whole thing ended up blowing through 2 layers of wall, completely leveled the area. Good fun!

    • @Jerry_Bean
      @Jerry_Bean 2 ปีที่แล้ว +5

      @@gumbus3876 ye I put a shelf in my cell and my colonists decided to put a revolver and a mace on ir

  • @jeffbloke2157
    @jeffbloke2157 2 ปีที่แล้ว +341

    i was all like "okay, preparing for a last stand after the walls were cracked..." and then i noticed the triple launchers and other munitions in the last stand room. oops. but that should be fine... oh - that thing explodes on death? yikes

    • @Sinyao
      @Sinyao 2 ปีที่แล้ว +11

      At first I was expecting a drop pod raid where centipedes dropped next to everyone and instantly blew up half the base with inferno launchers.

    • @bobjohnson1659
      @bobjohnson1659 2 ปีที่แล้ว +8

      Yeah, if that thing did NOT explode on death, then that was a very solid strategy. Skipping a mech into melee, while a tight gun formation shoots it, is classic anti-mech tactics. Skipping the big guy who shoots fire is generally my first priority too. Even without the extra explosives, it seemed like the initial blast killed a few, and wounded more. They weren't coming back from that anyway.

  • @matthewmeadows208
    @matthewmeadows208 2 ปีที่แล้ว +697

    Guy has the most advanced colony I've ever seen and still has the Learning helper on

    • @Ametys007
      @Ametys007 2 ปีที่แล้ว +115

      Well, he's gotta teach the learning guide something

    • @carsonaswell2809
      @carsonaswell2809 2 ปีที่แล้ว +162

      I’ve been playing for a few years and only realized recently that you could turn it off

    • @D_Hooker
      @D_Hooker 2 ปีที่แล้ว +75

      @@carsonaswell2809 wait you can turn it off? I'm 650 hours in...

    • @carsonaswell2809
      @carsonaswell2809 2 ปีที่แล้ว +3

      @@D_Hooker it’s one of the icons in the bottom left

    • @aleksandaraleksandrov7111
      @aleksandaraleksandrov7111 2 ปีที่แล้ว +16

      @@carsonaswell2809 1350 hours in that helped me

  • @jhibbert6627
    @jhibbert6627 2 ปีที่แล้ว +206

    “Yes, let’s teleport the walking bomb into the room filled with explosives we are all standing in, so we can beat it up. What could possibly go wrong?”

    • @mirceazaharia2094
      @mirceazaharia2094 2 ปีที่แล้ว +8

      🧠 Big Brain Time 🧠

    • @gavins9846
      @gavins9846 2 ปีที่แล้ว +12

      I'm surprised this guy even got to end game with such brilliant tactics

  • @CutestDemon
    @CutestDemon 2 ปีที่แล้ว +134

    Guess Randy had enough of those roof collapses, eh?

  • @shad0w1938
    @shad0w1938 2 ปีที่แล้ว +55

    Long story short: the mechanoid blew up most of the colony and the only survivor - a guy named Mezis went to play some chess.

  • @judefuselier9480
    @judefuselier9480 2 ปีที่แล้ว +151

    That might have been the funniest thing I’ve ever seen

  • @prexod
    @prexod 2 ปีที่แล้ว +26

    I can feel pain through screen.

  • @sugarbomb1346
    @sugarbomb1346 2 ปีที่แล้ว +18

    You know what the most impressive thing out if all this is? Underwood survived that blast. 👏

  • @jamesbilly5324
    @jamesbilly5324 2 ปีที่แล้ว +138

    I really enjoyed how efficiently you micro'd the pawns when the raid drops. Nice.

  • @watchman_1029
    @watchman_1029 2 ปีที่แล้ว +13

    Mods giveth, and mods taketh away

  • @SpadeDraco
    @SpadeDraco 2 ปีที่แล้ว +4

    Skipping powerful enemies into the middle of a horde of melee fighters is a favorite tactic of mine too.
    Which is why I immediately had a horrible premonition when I saw you getting everyone into formation right on top of the Grenade/Rocket pile.

  • @Wolf-Nyan
    @Wolf-Nyan 2 ปีที่แล้ว +17

    The second I saw that inquisitor head to the door I had a feeling that would happen, those things are walking mini-nukes.

  • @Sky_Guy
    @Sky_Guy 2 ปีที่แล้ว +7

    This is the Rimworld equivalent of the HMS Hood's sinking.

  • @planetfall5056
    @planetfall5056 2 ปีที่แล้ว +38

    Did the same thing happened to me once. Centipede broke into my stockpile room and i made a gunline in the room to stop it. It had an insinderary launcher and my pawns stood on tope of HE shells. I didnt even own a mortor, they where from a siege. If I hade made a mortor I'd have remembered to make a shell room. Fortunately this was just a vison the Mech hive's Persona sent to my psycaster to taunt him while he got psycic shock from destroying a cluster. It never *actually* happened haha.

    • @MGSLurmey
      @MGSLurmey 2 ปีที่แล้ว +1

      That's a funny way to describe time travel.

  • @alfredoaaron2664
    @alfredoaaron2664 2 ปีที่แล้ว +23

    When u are so op that the storyteller has to nerf u

  • @edw.2093
    @edw.2093 2 ปีที่แล้ว +10

    *Colony get destroyed*
    The stellarch: On no! Anyway

  • @pikupikuseru
    @pikupikuseru 5 หลายเดือนก่อน +1

    as best i could understand the sequence of events:
    Mechanoid explodes in a 3x3 square radius around itself. This detonates the stack of 23 explosives on the ground
    The stack of 23 explosives lights up and blows up the 778 sabots (?) on the table, the doomsday launcher, the rocket launcher, the stack of 8 grenades at the corners of the entrance hall
    this subsequent chain of explosions downs all the colonists
    Something in that room explodes some seconds after the main explosion (i think it's the chemfuel puddles on the ground, i'm not sure)
    This explosion spreads a wide reaching fire which reaches the bulk items stockpile
    As the fire spreads, it begins burning away a stack of 3 explosives, periodically triggering circular 7x7 explosions in reach of a stack of 1500 chemfuel
    The chemfuel reaches its critical threshold and ignites, causing an explosion with a radius bigger than that of the camera's edges. This is the explosion which vaporizes the remains of the colonists
    The fire popper is triggered by the explosion of the chemfuel, but so is a second stack of chemfuel in the south end of the stockpile. It detonates immediately on contact.
    Because the reach of the chemfuel explosions goes off the edges of the map, I can only conclude that the only thing that would have made this funnier is if bananapie had a rimatomics reactor set up in the corner of the map that caught fire and then exploded irradiating the entire map for years to come
    thank you, i hope you had many more fun memories playing rimworld Lmao

  • @IainDoherty51
    @IainDoherty51 2 ปีที่แล้ว +7

    I knew this was coming the second I saw the Doomsday sitting there... Those always go on a shelf somewhere well away from any likely chokepoints, because while it might cost a bit of time to go fetch them... at least they don't kill every single pawn in your colony at the same time XD

  • @nicolasbram165
    @nicolasbram165 2 ปีที่แล้ว +21

    If I see it correctly the one that wipe ur colony is the inferno centepide ammo.. never ever stockpile those thing anywhere near ur base.. that thing have insane explosion radius and dmg.. basically 1 shot anything on it's radius.. they sells really well tho

    • @Derpartment
      @Derpartment 2 ปีที่แล้ว

      I love keeping them around my drop pod bay to send as guided missiles

  • @basilgilmer15
    @basilgilmer15 2 ปีที่แล้ว +8

    Roof Collapse!

  • @firmanimad
    @firmanimad 2 ปีที่แล้ว +4

    "Ooh this mod has cool new enemy units. Maybe I should read their description so I know what they do? Nah it'll be aight."

  • @AlsoKnownAsWinter
    @AlsoKnownAsWinter ปีที่แล้ว +3

    It's a huge loss, but from the looks of things one guy survived so you can probably form a caravan, evacuate to the adjacent map tile and rebuild.
    I play to the bitter end.

  • @CannedShrimp
    @CannedShrimp 2 ปีที่แล้ว +2

    This looks like how it feels to eat without a table

  • @supernenechi
    @supernenechi 2 ปีที่แล้ว +1

    And that kids, is why we keep the explosive stuff in a different room entirely

  • @babyseal_5
    @babyseal_5 2 ปีที่แล้ว +10

    Mistakes were made
    1. Never melee attack the flamethrower mechs from Expanded Mechs mod cause they explode. Everybody that has fought them once knows that.
    2. The mech explosion didnt kill anybody but it triggered the doomsday weapon in the shelve to explode and kill everybody. Then a second explosion from some other explosive munition killed the rest.
    Mechanoids didnt wipe out the colony as much as bad planning did (who stores explosive munition right next to their fighting corridor?)

    • @jemoeder5819
      @jemoeder5819 2 ปีที่แล้ว +1

      The distance between the mech drop and the base was so small he had little choice but to go melee. There really was no easy way out of this situation. Darn mechs!

  • @KorosuKivy
    @KorosuKivy 2 ปีที่แล้ว +7

    When i saw the first explosionI was like "OH NO" Looked at all the pawns saw they where all dead and felt the pain right there :(

  • @GravitWry
    @GravitWry 2 ปีที่แล้ว +4

    You know.. It's only recently that I got Rimworld less than week ago and last night I finally clocked 100hrs of play time.
    I'm still learning all the nicks and knacks and learning base building, but if this is what a end game base looks like? Then I'm proud with what I have rn.

  • @herbivorethecarnivore8447
    @herbivorethecarnivore8447 2 ปีที่แล้ว +6

    And now Mozis runs away to start anew, which would actually be a great way to continue playing

  • @kaleidoscope3234
    @kaleidoscope3234 2 ปีที่แล้ว +3

    1:12 aw man I can tell the pain. That's why I always set a safe zone for each of my line of defense. It's annoying for pawns to wander off getting themselves kill instead of doing what you told them to.

  • @samuelfawell9159
    @samuelfawell9159 2 ปีที่แล้ว +27

    These are the sort of events that I hate, when everything is planned out and ONE colonist does something stupid and gets everyone killed.
    I had an invasion by mechs, had my colonists all lined up and had one trigger them… at that EXACT moment of firing the triggering start, my best fighter decided to go on a murderous rampage, and turn on the rest of the who where all facing the wrong way, so while they turned to face him the mechs woke up and shredded everyone.

    • @MartinJnr
      @MartinJnr 2 ปีที่แล้ว +8

      That one colonist was God himself.

  • @vianneyb.8776
    @vianneyb.8776 2 ปีที่แล้ว +23

    I haven't caught everything since this is a bit too end-game for me ^^' , but I have seen similar situations happening to other players, which were caused by two fatal flaws: gathering every colonist near each other, and having their gathering place be next to very explosive stuff. That's a good lesson to learn, and to be fair, I'm sure I would have made (or will make, probably) this kind of mistake. I hope you managed to get back up from this!

    • @SaddledGoose
      @SaddledGoose 2 ปีที่แล้ว

      Yeah who groups pawns like that?

  • @Stickweasel91
    @Stickweasel91 2 ปีที่แล้ว +2

    Meanwhile I'm just trying to figure out why he keeps getting 'roof collapse' notifications during all of this

    • @ekothesilent9456
      @ekothesilent9456 ปีที่แล้ว

      From the drop pods punching through the cieling.

  • @scringbass8246
    @scringbass8246 2 ปีที่แล้ว +5

    Thats gotta suck 😭😭 that's why I save scum when I get attached to a colony

  • @Johrdan360
    @Johrdan360 2 ปีที่แล้ว +1

    from ultratech to monke in 5 seconds

  • @patostrophia2948
    @patostrophia2948 2 ปีที่แล้ว +30

    AS a fairly new player, i am scared. What even happened there

    • @cristicdx
      @cristicdx 2 ปีที่แล้ว +10

      The mech with a flamethrower has fuel tanks on its back... when they die they explode , and that explosion is stronger than some mortars I think , you sould always keep your distance from them

    • @provo-go7717
      @provo-go7717 2 ปีที่แล้ว +28

      @@cristicdx nope, the explosion from the mech just triggered the ammonition piles roght next to it and the grenades to explode, so it was a big chain reaction of wxploding things that got triggered by the mech dying

    • @xzardas541
      @xzardas541 2 ปีที่แล้ว +7

      this is what happens when you put your highly explosive rocket launchers next to base entrance instead of reinforced room.
      Single exploding mechanoid (

    • @pokemonfanmario7694
      @pokemonfanmario7694 2 ปีที่แล้ว +2

      @@xzardas541 Yea like, put the explosive stuff on shelves that are behind doors and locked away with walls around them.

    • @xzardas541
      @xzardas541 2 ปีที่แล้ว +2

      @@pokemonfanmario7694 and never, NEVER put electric cables in the walls

  • @chunkylord6269
    @chunkylord6269 2 ปีที่แล้ว +4

    lol, rip colonists, least what's left of them.

  • @AntonioTheAnt
    @AntonioTheAnt 2 ปีที่แล้ว +23

    You have god IQ to make an end game base. (+9000)
    You Lost all of your IQ after putting explosives at the entrance. (-10000)

  • @jimbo5071
    @jimbo5071 2 ปีที่แล้ว +5

    :-/ I've had this happen so many times, including early game bases where literally the whole thing exploded, but never lost all my colonists that quickly ever.

  • @sym8195
    @sym8195 6 หลายเดือนก่อน +1

    I think your roof collapsed

  • @Traff92
    @Traff92 2 ปีที่แล้ว +6

    One way to cut your wealth

  • @YacheezReal
    @YacheezReal 2 ปีที่แล้ว +2

    the notifications not cleared hurts more then the base being destroyed

  • @Zoey--
    @Zoey-- 2 ปีที่แล้ว +14

    I feel like if you're using combat extended you should know the ammo is going to explode. Obviously you'd have been better off just fighting them outside its a good learning experience :D

    • @willrfrench
      @willrfrench 2 ปีที่แล้ว +1

      It makes for a good story at least!

    • @kiro253
      @kiro253 2 ปีที่แล้ว

      @@willrfrench idk if that is even a good story lol...

    • @willrfrench
      @willrfrench 2 ปีที่แล้ว

      @@kiro253 ¯\_(ツ)_/¯

  • @_motho_
    @_motho_ 2 ปีที่แล้ว +8

    man when y'all gonna stop putting explosive items in your general stockpile? that shit goes in an underground, reinforced room. if i can't build that yet, i store it in a shed far away from my colony. think about it in real life. would you store your grenades and mortar shells on the floor with everything else you own?

    • @life4trinity
      @life4trinity 2 ปีที่แล้ว

      Double wall that bitch too

  • @Skill5able
    @Skill5able 2 ปีที่แล้ว +3

    as you were bunching them all up in the doorway I was starting to ask myself if you were doing that so they're easier to kill at once

  • @GP22855
    @GP22855 หลายเดือนก่อน +1

    Omg i remember watching this

  • @Ridderkruk
    @Ridderkruk 2 ปีที่แล้ว

    Welp, as i have to say here is “you’re always learning however sometimes it’s not obvious what you’re learning”

  • @AlysterKrouly
    @AlysterKrouly 5 หลายเดือนก่อน +1

    Я когда увидел что рейд принимается прямо рядом с ракетницей судного дня и тройкой на стелажах то сразу подумал что именно они станут причиной конца.

    • @diman1954
      @diman1954 4 หลายเดือนก่อน

      Рано или поздно это бы случилось.Если бы он пользовался раздельным хранением все было бы ок.

  • @ethanburger1121
    @ethanburger1121 2 ปีที่แล้ว

    Entire colony: torn apart by massive explosion
    Mexis: fuck yeah, those four people who insulted me once are dead! Time for some chess

  • @mariobosnjak99
    @mariobosnjak99 6 หลายเดือนก่อน

    Smoothest brain gamer of the year so far

  • @none-of-your-busi-ness
    @none-of-your-busi-ness 2 ปีที่แล้ว +229

    Correction, ''dumbest psyker on the rim destroys entire endgame colony ''

    • @SaddledGoose
      @SaddledGoose 2 ปีที่แล้ว +22

      Who puts all of their explosives near an entrance? My stockpile is atleast 3 doors from any entrance and is double walled with plasteel

    • @TheLuuman
      @TheLuuman 2 ปีที่แล้ว +6

      @@SaddledGoose my armory with explosives and such are as deep into my mountain base as possible

    • @kirbyis4ever
      @kirbyis4ever ปีที่แล้ว +1

      ​@@TheLuumanUsually I just stick it on a shelf somewhere and hope for the best. You guys store explosives in secure areas?

    • @synadenium
      @synadenium 9 หลายเดือนก่อน

      @@kirbyis4ever they know nothing about bravery!

  • @aleciabrimer6200
    @aleciabrimer6200 2 ปีที่แล้ว +1

    Hey, I think your roof collapsed.

  • @ArtypNk
    @ArtypNk 2 ปีที่แล้ว

    "Men, we got mechs! You know what to do"
    "Go out there and kill them using overwhelming fire?"
    "What, no! Go into this small room, bunch up, sit on a box of explosives, and wait"

  • @Ricewarrior01
    @Ricewarrior01 2 ปีที่แล้ว

    I swear, every time I watch a rimworld gameplay video, I have to stop myself from pushing 1, 2, 3, or space every few seconds.

    • @Sierrabravo150
      @Sierrabravo150 ปีที่แล้ว +1

      Ikr rimworld gameplay is just too boring at times for my adhd brain yet i still love it

  • @zachsaldi800
    @zachsaldi800 2 ปีที่แล้ว

    "My friend Gaca died" -2
    "Ate without table" -3
    Mozis really doesn't give a shit

  • @thisisaname5589
    @thisisaname5589 ปีที่แล้ว

    Mountain base OP, long entrance hallway with every interior tile under a mountain is the only possible means of building a base that will last.

  • @buckaroobonzai2909
    @buckaroobonzai2909 5 หลายเดือนก่อน

    I hope mozis escaped up north and started a new colony.
    I also think that when this happens, there is a 90% chance the survivor generating a new trait related to surviving, or the mechs themselves, or the loss of his allies, or something.
    It would definitely add to the whole "losing is fun" and "this is a story generator" aspects.

  • @IronSquid501
    @IronSquid501 2 ปีที่แล้ว

    >places rocket launchers right next to a vulnerable door instead of in a secure armoury
    >crowds every single colonist as close together as possible
    >"How could this happen?"

    • @ekothesilent9456
      @ekothesilent9456 ปีที่แล้ว

      With wooden doors no less. 😂
      Edit: AND A COLONIST THAT EXPLODES ON DEATH!

  • @MashBro
    @MashBro 6 หลายเดือนก่อน

    "I will spend my final moments doing what I love....CHESS"

  • @SoakieCat
    @SoakieCat 2 ปีที่แล้ว +5

    HOLY! WHY DID YOU TELEPORT THE INQUISITOR! Have you never killed one before?!? Honestly I'm surprised it killed all your guys or even a few of them, they were all or most clad in power-armour and shields, imagine if that was an advanced one instead.
    Upon further investigation I have realised that the cause of death was not directly the inquisitor but the explosives he set off with his death explosion.

    • @stevejurgens9985
      @stevejurgens9985 2 ปีที่แล้ว +1

      I think he did it on purpose. Nobody can be that stupid

  • @andrew2677
    @andrew2677 2 ปีที่แล้ว

    And this is why flam/explosive bunkers exist. It's a real thing IRL and it's definitely a sound strategy in Rimworld.

  • @michaelrichards5340
    @michaelrichards5340 10 หลายเดือนก่อน

    I have to say, you're the first person I see teleport mechs closer, I've seen a lot of videos and the only enemies that are advised to fight close range are insectoids

    • @bananapie1687
      @bananapie1687  10 หลายเดือนก่อน

      Yeah, it might not be the best idea lol. It is a quick way to deal with mechs if you have multiple persona weapons, though.

  • @heimskr2881
    @heimskr2881 2 ปีที่แล้ว +2

    I immediately noticed the explosive stuff setup next to literally your entire colony... lol maybe not the best idea

  • @Atoxidade
    @Atoxidade 2 ปีที่แล้ว +2

    that hurts...

  • @talesdemidioful
    @talesdemidioful 2 ปีที่แล้ว +7

    dont stop the music
    you still have a person and half

  • @samuelmontenegroserniotti7146
    @samuelmontenegroserniotti7146 2 ปีที่แล้ว

    Mozis, Officer
    [Healthy] [Happy]

  • @derkavondangerkill7628
    @derkavondangerkill7628 2 ปีที่แล้ว

    Oh god.. the way you were placing those batteries first confused me then scared me. I always make a 'battery room' made of stone and wired to the grid through a switch. That way later on you can charge a room and then disconnect it from the grid so if a bzzzt happens you don't lose the charge on that room and can just flip the switch and start using the fresh set of batteries.

    • @derkavondangerkill7628
      @derkavondangerkill7628 2 ปีที่แล้ว

      Plus they can explode in fire and are viewed as ugly by pawns and will ruin a rooms rating. Encase them in stone, i make a room 5 empty spaces wide so i can lay a battery on each wall with a walkway down the middle for repairs.

  • @fabiolaranjeira1869
    @fabiolaranjeira1869 2 ปีที่แล้ว

    2m preparing for the raid just to press the self destruct button loved it XD

  • @rgames6152
    @rgames6152 2 ปีที่แล้ว +1

    you know the phrase, you win you actually lose.

  • @Zeratul3598
    @Zeratul3598 หลายเดือนก่อน

    Ahh yes
    I learned out the hard way as well that you need to keep those inquisitors way the fuck away from your colonists

  • @cristianbruno5266
    @cristianbruno5266 2 ปีที่แล้ว

    Emperor be like: Inser ("Fallen Kingdom" - A Minecraft Parody of Coldplay's Viva la Vida) while I wait my inevitable death playing ches

  • @gael39b23
    @gael39b23 ปีที่แล้ว +1

    how exploded like this???

  • @zarshef1009
    @zarshef1009 ปีที่แล้ว

    Yesh, some of them now exploding. And this is god damn nice

  • @sylvesteruchia5263
    @sylvesteruchia5263 2 ปีที่แล้ว

    That's a "save and quit to OS" moment 😂 😂.

  • @tonycallme3667
    @tonycallme3667 2 ปีที่แล้ว +2

    it's incredibly unfair to have the inquisitors able to use transport pod... Like dude be delivering nuke to the enemy.

  • @Acrophobia2
    @Acrophobia2 2 ปีที่แล้ว

    And today we learned the importance of spacing!

  • @spacedaniel492
    @spacedaniel492 6 หลายเดือนก่อน

    That "end game" base sure was light on defenses...

  • @drew4711
    @drew4711 2 ปีที่แล้ว +2

    Seems like a bad idea to group all your pawns in the exact same spot right near explosives

  • @taekwondoom1401
    @taekwondoom1401 2 ปีที่แล้ว

    Miracle this colony survived this long with this kinda layout

  • @kaleidoscope3234
    @kaleidoscope3234 2 ปีที่แล้ว +1

    Is that thermobaric shells on the floor?
    *Exlposion*
    I guess it is

  • @landsraad9745
    @landsraad9745 2 ปีที่แล้ว

    It's sad that the colonist with the Fire Extinguisher never had a chance

  • @likeablekiwi6265
    @likeablekiwi6265 2 ปีที่แล้ว +2

    That just means you aren't end game enough...

  • @FishyMaxSteel
    @FishyMaxSteel 7 หลายเดือนก่อน

    A wise man once said: “explosives sometimes explode”

  • @cnotes4254
    @cnotes4254 2 ปีที่แล้ว +1

    I need to know what happens lol. Did underwood crawl out of there? Did the emperor survive? TELL ME I WANNA KNOW!!

  • @AliKeshavarzian-ig5ll
    @AliKeshavarzian-ig5ll หลายเดือนก่อน

    A few tips :don't put storage next to the door ,have a defensive structure,build turrets,USE NOCIOSPHERE

  • @okeman7614
    @okeman7614 2 ปีที่แล้ว +6

    I mean, kinda your fault since you put the explosives in the entrance lmao

  • @ZackyBonkPH
    @ZackyBonkPH 2 ปีที่แล้ว

    Those Flamethower bots is recommended to be kill in a sort of distance, well rip, nice video tho, have my sub :D

  • @williamturner7131
    @williamturner7131 2 ปีที่แล้ว +4

    For an endgame colony, it's TERRIBLY designed

  • @mykflyst
    @mykflyst 2 ปีที่แล้ว

    Very nice job saving Underwood!

  • @IRatchetI
    @IRatchetI 9 หลายเดือนก่อน

    Good luck Mozis (and Underwood if he can be saved)!

  • @moritz3426
    @moritz3426 2 ปีที่แล้ว

    Later the man in the black coat arrived and hes like: what the fuck am i doing here