Love how this one turned out, powerful stuff 💥 Made it all available on the Asset Store: assetstore.unity.com/packages/vfx/vfx-graph-vertical-beams-vol-1-276191?aid=1100l3Jhu Unreal Engine Version: th-cam.com/video/NbbFytz-JDk/w-d-xo.html
Do you know why Alpha Clipping isn't working in HDRP VFX Graph? It doesn't seem to change anything no matter what value I set it to, but it works correctly in the Shader Graph preview window.
@@solarthesillyyt you need to select the voronoi shader from vfx view, then it will focus to voronoi shader asset, select it then tick the alpha cliping from here.
dont hesitate to upload complex stuff bro because the way u explain step by step almost anyone can follow. Btw i wanna ask u something not related to VFX but for cell fracture structures. I made a columns in blender thats breakable by the enemy boss the problem is when i export the fbx with all their fragments every fragment in unity has its own animation any tip to export the FBX with only 1 animation that contains all the fragments already animated? I ended up doing it with rayfire but i want to know how to do it from blender with baked animations. EDIT1 - I tried to link all fragments to 1 empty object but when i play the animation it behaves like a one big piece of block and fragments dont explode all over the place.
Hi Gabriel, is it possible to use 1 particle system and emit it in multiple positions ? (Instantiating it multiple times kill performances) Awesome video btw!
UPD: Found a solution to the problem with Alpha Clipping! Down bellow. Yo, great tutorial! I needed that for my personal project on 3D Bomberman. Btw, I don't really understand, how you made Alpha clip threshold works: I've checked all the graph settings that you showed, but it's not working. If I'll put this shader material on, for example, cube object - it shows those holes, but there're no holes on the VFX... Changing the value does nothing on the VFX too. Can you help, please? UPD-Solution: On VFX graph select "Output particle unlit mesh" block and check in inspector "Alpha clipping".
best explainer on here fr, can you do more particle effects tutorial without vfx graph, it isnt supported by vrchat, enjoy doing gesture animations there like finger gun to spirit gun
Hi Gabriel, I have a question about why the Output Practical Quad in my project doesn't seem to have the option to ADD Shader Graph. Can you help me with this?
How did you taper the cylinder in Unity to have the cone shaping rather than the straight cylinder? Using Unity 2022.3 LTS and can't figure it out. Also can't preview VFX in Scene View but heard that's some odd convoluted bug unless I'm just doing something very wrong lol. Can preview the VFX in Game View with no issue
Excellent video. Question though: I made an HDRP version. Everything works except my Voronoi Speed. I can see the Voronio Speed working in the Shader Preview, but its not visible in my Scene view. Any ideas?
Excuse me, I tried reproducing that in HDRP version. But I don't get how the override material thing works (6:53) by the way, are there maybe differences in the versions? i'm using 2022.3.14f1. Looking forward to your answer Thank you. (please excuse the typos)
this is fantastic effect! thanks man! but i have issue, voronoi clipping work on shader graph , but in VFX the clip property not work, so the voronoi layer just like circle with black dots on top beam
ah its solved, alpha clipping check not saved in vfx, i need to delete and re-instance shader in vfx. thanks for the tutorial, will follow you on patreon soon!
I will consider Gumroad. In the meantime it's also available on my website, maybe it works for you here: www.gabrielaguiarprod.com/product-page/unity-vfx-graph-vertical-beam-attack
can't risk sinking more time into a software that has portrayed lack of understanding from it's users and that could implement outrageous and messed up monetization policies
Love how this one turned out, powerful stuff 💥
Made it all available on the Asset Store: assetstore.unity.com/packages/vfx/vfx-graph-vertical-beams-vol-1-276191?aid=1100l3Jhu
Unreal Engine Version: th-cam.com/video/NbbFytz-JDk/w-d-xo.html
Do you know why Alpha Clipping isn't working in HDRP VFX Graph? It doesn't seem to change anything no matter what value I set it to, but it works correctly in the Shader Graph preview window.
@@solarthesillyyt you need to select the voronoi shader from vfx view, then it will focus to voronoi shader asset, select it then tick the alpha cliping from here.
You genuinely have one of the best channels on all of TH-cam! Great content, delivery, everything just so great!
You post the best tutorials by far! I cannot thank you enough!
dont hesitate to upload complex stuff bro because the way u explain step by step almost anyone can follow. Btw i wanna ask u something not related to VFX but for cell fracture structures. I made a columns in blender thats breakable by the enemy boss the problem is when i export the fbx with all their fragments every fragment in unity has its own animation any tip to export the FBX with only 1 animation that contains all the fragments already animated? I ended up doing it with rayfire but i want to know how to do it from blender with baked animations.
EDIT1 - I tried to link all fragments to 1 empty object but when i play the animation it behaves like a one big piece of block and fragments dont explode all over the place.
LIFE SAVER
I was actually searching for this one
i also needed it to make something like a kamehameya VFX
Thanks
Amazing as always. Thank you
Wow,i really than kind of advance vfx, I hope you do more in futur ! Really great video like always !!
Melhor canal explicando VFX / Visual Effects sem dúvidas, muito obrigado!
It looks awesome!
Thanks man! 👍
Hi Gabriel, is it possible to use 1 particle system and emit it in multiple positions ? (Instantiating it multiple times kill performances) Awesome video btw!
Brimstone's ult lessgooo! 🔥
Indeed! Inspired by it.
UPD: Found a solution to the problem with Alpha Clipping! Down bellow.
Yo, great tutorial! I needed that for my personal project on 3D Bomberman.
Btw, I don't really understand, how you made Alpha clip threshold works: I've checked all the graph settings that you showed, but it's not working. If I'll put this shader material on, for example, cube object - it shows those holes, but there're no holes on the VFX... Changing the value does nothing on the VFX too. Can you help, please?
UPD-Solution: On VFX graph select "Output particle unlit mesh" block and check in inspector "Alpha clipping".
Thank you so much, mate)
Thanks
Thanks you for all videos... THANKS
can you create this type of effect with unreal engine
Yes I can. Next year there will be more Unreal tutorials.
Hi Gabriel, after adding multiply scale over life it's not rendering.What can I do?
best explainer on here fr, can you do more particle effects tutorial without vfx graph, it isnt supported by vrchat, enjoy doing gesture animations there like finger gun to spirit gun
Hi Gabriel, I have a question about why the Output Practical Quad in my project doesn't seem to have the option to ADD Shader Graph. Can you help me with this?
Make sure to turn on Experimental Operators/Blocks in Edit>Preferences>Visual Effects
Thank you so much for your help
How did you taper the cylinder in Unity to have the cone shaping rather than the straight cylinder? Using Unity 2022.3 LTS and can't figure it out. Also can't preview VFX in Scene View but heard that's some odd convoluted bug unless I'm just doing something very wrong lol. Can preview the VFX in Game View with no issue
I have a problem with voronoi, it's gray. How to fix it?
que efeito Irado!
Hi Gabriel, what post processing are you using for this? My colors are not that brighter like yours
Excellent video. Question though: I made an HDRP version. Everything works except my Voronoi Speed. I can see the Voronio Speed working in the Shader Preview, but its not visible in my Scene view. Any ideas?
Make sure you have turned On Always Refresh in the scene (it's in a drop-down menu, a little icon near 2D, Light and Sound icons)
Thank you! @@GabrielAguiarProd
Excuse me, I tried reproducing that in HDRP version. But I don't get how the override material thing works (6:53) by the way, are there maybe differences in the versions? i'm using 2022.3.14f1. Looking forward to your answer Thank you. (please excuse the typos)
Unity!!! Like!
how to make the same scene in the latest version
can the vfx graph be used on mobile games ? ive done a test it works but i want to know if its reliable for an actual professional game
this is fantastic effect! thanks man!
but i have issue, voronoi clipping work on shader graph , but in VFX the clip property not work, so the voronoi layer just like circle with black dots on top beam
ah its solved, alpha clipping check not saved in vfx, i need to delete and re-instance shader in vfx. thanks for the tutorial, will follow you on patreon soon!
hi . do it work on URP
Yes, this is done in URP.
I wonder if a similar beam could be achieved in Godot 4.2?
Pleased Upload on gumroad , i can't acess Patron in my country
I will consider Gumroad.
In the meantime it's also available on my website, maybe it works for you here: www.gabrielaguiarprod.com/product-page/unity-vfx-graph-vertical-beam-attack
MUITO BOM!!!!
Hello?
is it possible to have an updated Udemy course?
Do I intend to do a godot tutorial?
hi bro can you make a tutorial of stylized fountain like genshin's
This looks a bit similar to super smash bros ultimate's blast zone KO geyser.
Churrasquinho!
unreal version please...bro..
Soon. Next year we have a few Unreal tutorials coming up.
this is sick looking, wonder if I can make it in Godot since Unity is not an option anymore
can't risk sinking more time into a software that has portrayed lack of understanding from it's users and that could implement outrageous and messed up monetization policies
how did u guys made the cylinder glow? im so confused
There was probably a post processing layer with bloom.