Made this very quick and easy explosions in Unity for anyone in a rush, or beginners who wanna meddle with the Particle System or VFX Graph! You can always spice this up with some custom textures and different timings too. And if you wanna expand your knowledge, this course will help you: www.udemy.com/course/visual-effects-for-games-in-unity-stylized-explosion/?couponCode=17.99_UNTIL_20-09 Enjoy ✌
At 2:41, my particle quads remain square, even though the “surface type” is set to transparent. What is happening is that emission seems to be handled differently in different versions of Unity. For me, the square particle effect didn’t go away until “Default-Particle” was also selected for the emission map slot. Otherwise, the dark areas of the base map light up just as intensely as the middle area, resulting in a square. I don’t know how yours ended up looking different.
For some reason, I have no ability to edit or delete this comment, so I’ll just reply here! The reason is because newer versions of Unity have an additional option in the renderer called “Preserve Specular Lighting” uncheck this box. Problem solved. Ignore my solution in the previous comment.
Question - since you can achieve the same result with a particle system and VFX Graph is there any particular pros / cons to each method? Is one method, for example, more computationally expensive?
when I change it to urp it becomes pink ? I have not done anything with urp before though, I try importing it and now I'm stuck I'll see if there's a tutorial about it first.
How do you trigger these at runtime via code? Would you need to create a reference to all the particle systems, and loop through them all calling .Play() when you need the explosion to happen?
Hi I saw that you were making videos on League of Legend Spells would it be possible to do a tutorial on the Mist of Viego (the black mist) pls have a good day
Hey, great video! I am currently running into an issue in game, where the vfx is pink. I am using the addressable's to ship my assets into a moddable game. Never had any particle effects act like this before. Any advice?
Hi Gabriel, first of all thank you for sharing your immense knowledge with us. I am a junior game programmer and work mainly on unity and sometimes on ue. I've been following you for a while and thanks to you I'm getting passionate about the world of vfx and shaders. I have watched quite a few of your videos and now I would like to purchase your courses on Udemy. Which do you recommend me to start with? From the VFX BEGINNER or VFX FOR GAME BEGINNER course? Thank you so much for your work and the great channel!
One is with the Particle System the other (the orb explosion) is with VFX Graph. Here's a list of what I usually recommend for beginners: 1) What is VFX for games: th-cam.com/video/7rXjWnI-U7I/w-d-xo.html 2) Start with the first course I made, this oldie is full of rich theory and practice (Unity 2019.1.14 is recommended: unity.com/releases/editor/archive): www.udemy.com/course/vfx-for-games-in-unity-beginner-to-intermediate/?couponCode=18.99_UNTIL_01-07 3) Then you could do a couple of my old tutorials, like the Orb, Healing, Teleport, they are all in order here and are small videos, here’s a playlist: th-cam.com/play/PLpPd_BKEUoYh40LeJXTgA6E53gCMPq3MX.html 4) And then I would recommend the Stylized Explosion Course, which is my most recent course and very solid stuff is shown here: www.udemy.com/course/visual-effects-for-games-in-unity-stylized-explosion/?couponCode=17.99_UNTIL_01-07 5) From here you could start learning VFX Graph from this playlist, maybe do the Orb, the Impacts and Stylized Fire: th-cam.com/play/PLpPd_BKEUoYhN8CiOoNLTSVh-7U5yjg3n.html 6) Once you have done a couple of those tutorials then maybe check this beginner course I made with VFX Graph: www.udemy.com/course/unity-visual-effect-graph-beginner-to-intermediate/?couponCode=17.99_UNTIL_01-07 7) And eventually there's this advanced course with VFX Graph where we create an ability set for a MOBA character called Thunderlord: www.udemy.com/course/unity-vfx-graph-thunderlord-magic-effects/?couponCode=29.99_UNTIL_01-07 8) From here you should feel comfortable with VFX Graph and the Particle System, with VFX in general, so I would recommend you to do more of my tutorials but at the same time, try to recreate effects you enjoy from other games.
Nice videos bro. I want to learn how to do these things but more Character skills example doing the assassination skill from Dio-Field Chronicles or summons from Final Fantasy games where Bahamut would appear & release a fireball unto an enemy. Do you have tutorials on that and do you also have assets? Thanks.
I have plenty of tutorials that might help you out, some of them have a lot of extra assets and I put them on the asset store. Here's a playlist of my videos in order: th-cam.com/play/PLpPd_BKEUoYhN8CiOoNLTSVh-7U5yjg3n.html And a list of my assets: assetstore.unity.com/publishers/31523
@@GabrielAguiarProd Thanks very much, I saw them so I'll surely check them out. Do you have or can you do a tutorial on how to put a character into the software and have him cast a magic attack and if you do please put the link thanks. & if there is an email to contact you for future endeavors that would be great.
Make sure that after you download the project you open it with Unity Hub in the closest Unity version and then export whatever you want. Here's a video with instructions: th-cam.com/video/-qgO5tyq1FM/w-d-xo.html
I like this method where you create the same effects in both PS and VFX graph. It really helps translate one system into the other
Great! Yeah I thought it would bring the Particle System and VFX Graph closer and easier for anyone who's trying to understand one or the other. ✌️
@@GabrielAguiarProd Very thoughtful! This will be useful to me in the near future.
Made this very quick and easy explosions in Unity for anyone in a rush, or beginners who wanna meddle with the Particle System or VFX Graph!
You can always spice this up with some custom textures and different timings too.
And if you wanna expand your knowledge, this course will help you: www.udemy.com/course/visual-effects-for-games-in-unity-stylized-explosion/?couponCode=17.99_UNTIL_20-09
Enjoy ✌
Hello Gabriel, do you also work on orders? Is there any way to contact you to talk about work?
@@hackerprodlive1776 Hi there, appreciate the question but I'm not available for freelance/contract work. But thanks anyway 👍
Amazing, thanks for sharing the exact same result with two methods. Really helpful for understanding. Keep it up!
Thanks! There seems to be very few people creating content about how to use VFX Graph, but I have learned a lot from your tutorials!
Glad it helped! Yes there's plenty of VFX Graph tutorials here on the channel, enjoy!
thanks for your time and generosity!
And here I have discovered a unity King thank you
At 2:41, my particle quads remain square, even though the “surface type” is set to transparent. What is happening is that emission seems to be handled differently in different versions of Unity. For me, the square particle effect didn’t go away until “Default-Particle” was also selected for the emission map slot. Otherwise, the dark areas of the base map light up just as intensely as the middle area, resulting in a square. I don’t know how yours ended up looking different.
For some reason, I have no ability to edit or delete this comment, so I’ll just reply here! The reason is because newer versions of Unity have an additional option in the renderer called “Preserve Specular Lighting” uncheck this box. Problem solved. Ignore my solution in the previous comment.
Ohh my god brooo it's along time that I am looking for glow particles thanks alot❤
Очень доходчиво и подробно объясняешь! Спасибо
Amazing Tutorial 💯👍🏻
I'm going to try this out for my Demo.
Thank You!
Awesome! It's a great way to create some quick explosions, enjoy!
Thanks for the lesson! You are the best.
Great as always! I like this format too.
Glad to hear it!
Very Easy.
I think it can be used in any kind of game
Really nice video BRO
Great video thanks!!
You're welcome!
how do you get your vfx constantly going off mine just explodes once and then never appears again
Great stuff
"Set Velocity from Direction & Speed (Spherical)" is not on my node list, how did you add it?
go to Edit -> Preferences -> Visual Effects and check the box that says "Experimental Operators/Blocks"
@@happypants555 Thank you! :)
Thanks
@@happypants555 tysmmm
I'm using macOS and I can't find 'Preferences' in my Unity :( Can somebody help? Or maybe another way to implement this function :(
very nice! thank you
Thank you! Cheers!
Thank you so much!
Where you get some add curves ( 7:03), i cant found in standart asset ?
you can add these presets manually
Question - since you can achieve the same result with a particle system and VFX Graph is there any particular pros / cons to each method? Is one method, for example, more computationally expensive?
when I change it to urp it becomes pink ? I have not done anything with urp before though, I try importing it and now I'm stuck I'll see if there's a tutorial about it first.
same
hi good video, question: Why my particle sometimes stop looping at random time even though i check loop ?
How do you trigger these at runtime via code? Would you need to create a reference to all the particle systems, and loop through them all calling .Play() when you need the explosion to happen?
hi, i'm using unity 2020.1 and when i change the materials to URP/partcles/unlit the material is invisible
Отличный урок, здорово что показали оба метода
Hi I saw that you were making videos on League of Legend Spells
would it be possible to do a tutorial on the Mist of Viego (the black mist) pls
have a good day
Hi gabriel. really like this video can you tell me where i can get the environment and skybox you are using?
Those environments are available on my Patreon page btw: www.patreon.com/posts/unity-vfx-easy-85204127
thank you so much 5 stars and i subscrip
Olá Gabriel, minhas partículas estão saindo com um quadrado envolta delas, sabe como consertar?
Experimenta ver se o material está correco. É provável que o material esteja errado, em opaco, ou com outro shader.
Hey, great video! I am currently running into an issue in game, where the vfx is pink. I am using the addressable's to ship my assets into a moddable game. Never had any particle effects act like this before. Any advice?
Hey, I cant see them visually in the scene. Why is that happening?
I go and do that, working good. I try to go to the shader settings andddddddd *nothing* literally nothing is there
Hi Gabriel, first of all thank you for sharing your immense knowledge with us. I am a junior game programmer and work mainly on unity and sometimes on ue. I've been following you for a while and thanks to you I'm getting passionate about the world of vfx and shaders. I have watched quite a few of your videos and now I would like to purchase your courses on Udemy. Which do you recommend me to start with? From the VFX BEGINNER or VFX FOR GAME BEGINNER course? Thank you so much for your work and the great channel!
One is with the Particle System the other (the orb explosion) is with VFX Graph. Here's a list of what I usually recommend for beginners:
1) What is VFX for games: th-cam.com/video/7rXjWnI-U7I/w-d-xo.html
2) Start with the first course I made, this oldie is full of rich theory and practice (Unity 2019.1.14 is recommended: unity.com/releases/editor/archive): www.udemy.com/course/vfx-for-games-in-unity-beginner-to-intermediate/?couponCode=18.99_UNTIL_01-07
3) Then you could do a couple of my old tutorials, like the Orb, Healing, Teleport, they are all in order here and are small videos, here’s a playlist: th-cam.com/play/PLpPd_BKEUoYh40LeJXTgA6E53gCMPq3MX.html
4) And then I would recommend the Stylized Explosion Course, which is my most recent course and very solid stuff is shown here: www.udemy.com/course/visual-effects-for-games-in-unity-stylized-explosion/?couponCode=17.99_UNTIL_01-07
5) From here you could start learning VFX Graph from this playlist, maybe do the Orb, the Impacts and Stylized Fire: th-cam.com/play/PLpPd_BKEUoYhN8CiOoNLTSVh-7U5yjg3n.html
6) Once you have done a couple of those tutorials then maybe check this beginner course I made with VFX Graph: www.udemy.com/course/unity-visual-effect-graph-beginner-to-intermediate/?couponCode=17.99_UNTIL_01-07
7) And eventually there's this advanced course with VFX Graph where we create an ability set for a MOBA character called Thunderlord: www.udemy.com/course/unity-vfx-graph-thunderlord-magic-effects/?couponCode=29.99_UNTIL_01-07
8) From here you should feel comfortable with VFX Graph and the Particle System, with VFX in general, so I would recommend you to do more of my tutorials but at the same time, try to recreate effects you enjoy from other games.
@@GabrielAguiarProd Thanks for the clear and comprehensive answer. Thank you for the wonderful work you share with us!
Nice videos bro. I want to learn how to do these things but more Character skills example doing the assassination skill from Dio-Field Chronicles or summons from Final Fantasy games where Bahamut would appear & release a fireball unto an enemy. Do you have tutorials on that and do you also have assets? Thanks.
I have plenty of tutorials that might help you out, some of them have a lot of extra assets and I put them on the asset store. Here's a playlist of my videos in order: th-cam.com/play/PLpPd_BKEUoYhN8CiOoNLTSVh-7U5yjg3n.html
And a list of my assets: assetstore.unity.com/publishers/31523
@@GabrielAguiarProd Thanks bro appreciate it.
@@GabrielAguiarProd Thanks very much, I saw them so I'll surely check them out. Do you have or can you do a tutorial on how to put a character into the software and have him cast a magic attack and if you do please put the link thanks. & if there is an email to contact you for future endeavors that would be great.
I'm a Patreon and I've downloaded the project files. But I don't know how to get it into Unity. =[
Make sure that after you download the project you open it with Unity Hub in the closest Unity version and then export whatever you want. Here's a video with instructions: th-cam.com/video/-qgO5tyq1FM/w-d-xo.html
Any further assistance, please contact me via email or discord or even patreon. Here is harder for me to give you support
Great tut Gabriel! Is there a way to destroy a VFX object after it's completed playing, like the standard particle system?
make a script that destroys the vfx after a sec
Sir, may I ask what version of Unity you are using?
This one was done in Unity 2022.3.1 with the Universal Render Pipeline.
ok, thanks for replying,But I am using Unity 2021.2.17f1, what should I do without Visual Effect Graph
Is there a reason you prefer unity over unreal?
No reason in particular, the channel just grew around me using Unity.
But I enjoy creating VFX in UE too.
I know you were just asking him but i like it better because it’s easier to make more stylized graphics. Everything else is just up to preference.
Stupidenlouslyfabulous. 😮
hi! work for 2d?
👍
👍