Unity VFX Graph - Fire Tornado Effect Tutorial

แชร์
ฝัง
  • เผยแพร่เมื่อ 27 ธ.ค. 2024

ความคิดเห็น • 117

  • @GabrielAguiarProd
    @GabrielAguiarProd  2 ปีที่แล้ว +1

    Such a cool fire effect! Love it! It's available in the UAS: assetstore.unity.com/packages/vfx/vfx-graph-stylized-tornados-vol-1-207821?aid=1100l3Jhu
    Oh and check out this Stylized Explosion Course: www.udemy.com/course/visual-effects-for-games-in-unity-stylized-explosion/?couponCode=17.99_UNTIL_20-09

  • @Stripe0022
    @Stripe0022 3 ปีที่แล้ว +2

    I am here for the unity tutorials, stayed for the low key Blender tutorial as well. Thank you!

  • @Giedzilla
    @Giedzilla 3 ปีที่แล้ว +4

    Your tutorials are life savers! How could I not steal this…

  • @brandonjacksoon
    @brandonjacksoon 3 ปีที่แล้ว +12

    Amazing! Gabriel, you are a true professional!
    This is a best channel about unity VFX. Thanks for sharing your knowledge! Good luck in future projects ;)

  • @manolov4074
    @manolov4074 3 ปีที่แล้ว +3

    Gabiii it is looking gorgeous. I always wanted to learn how to make stylized tornados. Amazing work !

  • @yuzan_9614
    @yuzan_9614 3 ปีที่แล้ว +1

    エフェクト入門したばかりの初心者ですが、説明がとても丁寧で分かりやすいです!
    ありがとうございます!

  • @pollomagico271
    @pollomagico271 3 ปีที่แล้ว +9

    Damn dude! These tutorials are amazing, your skill keeps surprising me with every new video :). How did you learn all this stuff?

  • @jamesnichols7276
    @jamesnichols7276 11 หลายเดือนก่อน +3

    at 11:13 i cant see a option to select a shader graph for some reason any ideas why that is? (im in hdrp 2022.3.6f1 btw idk if that might do something)

    • @benelliott9158
      @benelliott9158 10 หลายเดือนก่อน

      same issue here!!

  • @friexino6580
    @friexino6580 4 หลายเดือนก่อน +1

    u know y i love u ?
    no1 u do vfx
    no2 u use blender
    new sub

  • @kiwiboysl
    @kiwiboysl 2 ปีที่แล้ว +1

    Was able to follow this using the HDR pipeline, It works pretty well.

    • @GabrielAguiarProd
      @GabrielAguiarProd  2 ปีที่แล้ว

      Nice!
      It's cool that when it comes to shaders and vfx the differences between HDRP and URP are minimum.

  • @Stinger-rq4gy
    @Stinger-rq4gy 3 ปีที่แล้ว +3

    Looks cool, ill make it for my game.
    Thanks🙋‍♂️🌠🌠🌠

  • @tevl3551
    @tevl3551 2 ปีที่แล้ว +12

    Hey for anyone having trouble with the dissolve effect not working in VFX or any alpha cutoff on the visuals in VFX graph specifically.
    I fixed it by going back into the shader graph inspector's graph settings and ticking an extra check box called "Support VFX Graph"

    • @Hollowdon
      @Hollowdon ปีที่แล้ว

      Thank you so much!!

    • @Natalirodrigues88
      @Natalirodrigues88 ปีที่แล้ว

      Wooooow!!! Thanks a lot!!!!

    • @orkuntokdemir106
      @orkuntokdemir106 ปีที่แล้ว +1

      thanks! I was looking for the solution

    • @Jack-hm8pu
      @Jack-hm8pu 8 หลายเดือนก่อน

      Thank you very much!!!

  • @SammzProductions
    @SammzProductions ปีที่แล้ว +6

    How did you avoid seams in the material? The noise nodes aren't periodic

  • @orthovasky
    @orthovasky 3 ปีที่แล้ว +3

    Gabriel tu é brabo irmão, obrigado!

  • @MrAlony01
    @MrAlony01 ปีที่แล้ว +6

    Umm for some reason there is a line in my mesh due to which there is a cut in the material, i tried putting the material on unity's default sphere, cylinder and capsule as well and there was a line in those meshes as well, Any fix?

  • @yoyoxio
    @yoyoxio 2 ปีที่แล้ว +4

    Hi! love what you do.
    Would you have any idea why the shader material i made following the tutorial seems to be cut in two halves instead of wrapping around?

  • @poweredbygeeko
    @poweredbygeeko 3 ปีที่แล้ว +1

    wow super awesome tutorial... very nice!!!

  • @ryuuhihoshiki739
    @ryuuhihoshiki739 3 ปีที่แล้ว

    Hi Gabriel! I'm new to Unity n ur awsome tutorial effect is rlly easy to follow. Thank u so much!
    But i hv a question.... around 18:18 u showing the Vertex Offset im trying to make them n the Time part, there's 3 strings connected. The 1st can easily seen, the 2nd i somehow get the glimpsed where it went, but i can't follow the 3rd.... where is it connect to?
    Srry if my english is hard to understand n I'll b rlly appreciate if u can answer this (^ ^

  • @dreamer2488
    @dreamer2488 3 ปีที่แล้ว +2

    Awsome 💜

  • @michaelkowal3230
    @michaelkowal3230 ปีที่แล้ว +1

    You say Fire Tornado and all I can think of is Axel Blaze

  • @HJY4353
    @HJY4353 3 ปีที่แล้ว +1

    How can I get a pop-up window at the bottom left at 1:22 on the blender?

    • @GabrielAguiarProd
      @GabrielAguiarProd  3 ปีที่แล้ว

      Don't move the cylinder once you create it with Shift+A, you should see the Add Cylinder panel at the bottom left. But if you move, scale or rotate the cylinder that panel disappears.

    • @HJY4353
      @HJY4353 3 ปีที่แล้ว

      @@GabrielAguiarProd If I raise the hdr value, i can't brighten the object like the light of a light bulb.

  • @lucasfigueiredo8145
    @lucasfigueiredo8145 3 ปีที่แล้ว +5

    Bom trabalho! to aprendendo demais com seus vídeos.

  • @dead_____line3401
    @dead_____line3401 ปีที่แล้ว

    15:38
    How to do the same animation of a glowing whirlwind so that they appear and disappear simultaneously in VFX?

  • @benmansourmahdi9097
    @benmansourmahdi9097 3 ปีที่แล้ว +3

    hey gabriel thank you so much but there is a seam in the cylinder that breakes the illusion did u ever come up with a fix to that

    • @GabrielAguiarProd
      @GabrielAguiarProd  3 ปีที่แล้ว +2

      You can fix it by replacing the procedural noises (Gradient Noise, Voronoi or Simple Noise) by a 2DTexture with a tillable noise texture.

    • @benmansourmahdi9097
      @benmansourmahdi9097 3 ปีที่แล้ว +1

      @@GabrielAguiarProd it worked thank you very much

    • @TheKikger
      @TheKikger 2 ปีที่แล้ว +1

      it didnt worked for me (gradient noise), anything i should change?

    • @jollyroger8494
      @jollyroger8494 2 ปีที่แล้ว +1

      I could not make it work with a seamless texture myself. In the end, ended up with rotating the tornado together with camera face direction:
      [code]
      transform.rotation = Quaternion.Euler(0, Camera.main.transform.eulerAngles.y, 0);
      [/code]

    • @Calactic
      @Calactic ปีที่แล้ว +2

      Even with a seamless texture, I still have this issue. Did anyone find a fix?

  • @SOLSANTISOSORIO
    @SOLSANTISOSORIO ปีที่แล้ว +1

    te quiero mucho gracias

  • @Colendro
    @Colendro 2 ปีที่แล้ว

    11:20 Something happened there and my dissolve stopped working. Please Help...
    Until then if I apply the shader material to mesh it works, but if I run the effect, the dissolve does not show...

  • @selicatoart
    @selicatoart 3 ปีที่แล้ว +2

    Hi Gabriel, Beautiful tutorials! I bought your tutorial for Niagara and now i'm learning Unity too.
    Can you help me understand why you always change the reference to the name of the property and underscore? I can't understand why you do it, thank you!

    • @GabrielAguiarProd
      @GabrielAguiarProd  3 ปีที่แล้ว +1

      In this Unity version, when you create a property in shader graph, unity assigns a random name (ex: vector3_91i2038u981y59). If you save it like that, that's how it's going to appear in VFX Graph. So that's why it's important to rename the reference, so it's properly named in VFX Graph. The underscore is just to distinguish the property name from the reference.

    • @selicatoart
      @selicatoart 3 ปีที่แล้ว

      @@GabrielAguiarProd Oh is that so? Thanks a lot! I didn't use VFX Graph yet so I didn't know about this! THanks a lot

  • @gasperkrevs5079
    @gasperkrevs5079 ปีที่แล้ว

    Hello, I have a question. I ma stuck at Tornado Core VFX Graph. When I change the color and all the other properties in Visual Effects Graph like you (time: 12:07) it doesn't change my tornado at all. The tornado only changes when I change values from the original material that you created from the shader. Does anyone know what am I doing wrong?

  • @hoomanAstronaut
    @hoomanAstronaut 2 ปีที่แล้ว +1

    awesome

  • @HJY4353
    @HJY4353 3 ปีที่แล้ว +1

    How can a tornado of body move left and right? Wobble Tutorial, please.

    • @GabrielAguiarProd
      @GabrielAguiarProd  3 ปีที่แล้ว

      Make sure to follow this tutorial: th-cam.com/video/VQxubpLxEqU/w-d-xo.html

  • @tikikong384
    @tikikong384 11 หลายเดือนก่อน +1

    Mine does not want to be seamless. Even tho i did the UV Map thing and all in Blender.

  • @Dexaxi
    @Dexaxi 3 ปีที่แล้ว +1

    Any chance you'll make a tutorial for the first part of the tornado?

    • @GabrielAguiarProd
      @GabrielAguiarProd  3 ปีที่แล้ว

      Actually, there's a course I made recently where we creating something "similar"
      www.udemy.com/course/unity-visual-effect-graph-beginner-to-intermediate/?couponCode=16.99_UNTIL_11-01

  • @Lucas_eo
    @Lucas_eo ปีที่แล้ว +1

    I HAVE PROBLEM WHEN I REACH THE VISUAL EFFECT GRAPH I DID NOT FIND THE SHADER GRAPH SECTION AT OUTPUT PARTICAL MESH NODE

    • @GabrielAguiarProd
      @GabrielAguiarProd  ปีที่แล้ว +1

      MAKE SURE TO GO TO EDIT > PREFERENCES > VISUAL EFFECTS AND TURN ON EXPERIMENTAL OPERATORS/BLOCKS 👍

    • @Lucas_eo
      @Lucas_eo ปีที่แล้ว +1

      Thank you ✨@@GabrielAguiarProd

  • @ArasHibardiyan
    @ArasHibardiyan ปีที่แล้ว

    Hi Gabriel. Where can I find how you did the wobble animation?

  • @jud.su.5developer895
    @jud.su.5developer895 3 ปีที่แล้ว +4

    I love you from kurdistan❤️

  • @alexchatziagapis2351
    @alexchatziagapis2351 3 ปีที่แล้ว

    Please show how to make the expanding sphere you have at the start of the tornado. It looks lke the valorant smoke too, would be pretty cool.

  • @alixcod96
    @alixcod96 3 ปีที่แล้ว +2

    Hey! When i duplicate the vfx to do the layer1 tornado the color, scale and dissolve doesnt apply correctly, do you know what i did wrong? thanks!!

    • @Colendro
      @Colendro 2 ปีที่แล้ว

      Bump!

  • @SenterOC
    @SenterOC 3 ปีที่แล้ว +2

    When adding the output particle mesh, I seem to be missing the Shader graph input.
    I only see/have the inputs from color mapping down to main texture input.
    Anyone that can help me?

    • @GabrielAguiarProd
      @GabrielAguiarProd  3 ปีที่แล้ว +3

      Make sure you g to edit, preferences and in visual effects, turn on experimental operators/blocks, like it's mentioned around 1:18
      You may need to restart Unity to apply the changes.

    • @SenterOC
      @SenterOC 3 ปีที่แล้ว +1

      @@GabrielAguiarProd Thanks, this seemed to fix it! Great tutorial man!

  • @marineh03
    @marineh03 ปีที่แล้ว

    I'm surprised that the vfx graph can't manage a simple rotation of a mesh (with a texture on it). We have to manage a "swirl" tornado animation with the shader graph instead. Beautiful, but it complexify the process ? The Particle System seams to manage it very well , but not the vfx graph ? Maybe I have the wrong logic, I can't find so much information on the web. What do you think ? Thank a lot for all your content !

    • @marineh03
      @marineh03 ปีที่แล้ว +1

      And...I find my answer with your tutorial of arcane portal :D I was looking for this for hours haha, happy to unlock the mystery

  • @iansmith3301
    @iansmith3301 3 ปีที่แล้ว +2

    Can this be done in URP or is HDRP required?

    • @GabrielAguiarProd
      @GabrielAguiarProd  3 ปีที่แล้ว +1

      This tutorial/project is entirely done in URP. Check the intro (first minute) I normally mention the version and pipeline used.

    • @iansmith3301
      @iansmith3301 3 ปีที่แล้ว

      @@GabrielAguiarProd Thanks for the reply, I was listening for URP but you had read it out lol. I think it would be good to always mention that in the video description or title going forward.

  • @aeourchin3246
    @aeourchin3246 3 ปีที่แล้ว +2

    Firstly, I want to appreciate author and his tutorial for successfully learning a great tornado effect, but I found a problem that rotating the tornado 90 degrees around the Y axis will have a very obvious boundary non-coincidence problem. It should be a mapping problem. Do u have some good suggestion? Xd

    • @junaidywijaya
      @junaidywijaya 3 ปีที่แล้ว +1

      same with me, it tmake the effect not seamless

    • @seekuro6415
      @seekuro6415 2 ปีที่แล้ว +1

      Same, if you have any news about that please share

  • @suicune2001
    @suicune2001 3 ปีที่แล้ว +1

    Who doesn't love a good fire tornado? :D

    • @michaelkowal3230
      @michaelkowal3230 ปีที่แล้ว +1

      I like a good fire tornado, especially when it's combined with the pheonix

    • @suicune2001
      @suicune2001 ปีที่แล้ว

      @@michaelkowal3230 Even better!

    • @michaelkowal3230
      @michaelkowal3230 ปีที่แล้ว

      @@suicune2001 did you get the reference?

    • @suicune2001
      @suicune2001 ปีที่แล้ว

      @@michaelkowal3230 Probably not. But it's still cool.

    • @michaelkowal3230
      @michaelkowal3230 ปีที่แล้ว

      @@suicune2001 it's a reference to Inazuma Eleven

  • @brenoreis6177
    @brenoreis6177 6 หลายเดือนก่อน

    hello Gabriel
    Thank you so much for this tutorial.
    and i'm having a little BIG trouble at: 11.09
    i can't assing the shader in the vfx graph because the option doesen't appears
    im using Unity ver 2022.3.13f1

    • @GabrielAguiarProd
      @GabrielAguiarProd  6 หลายเดือนก่อน +1

      Go to Edit>Preferences>Visual Effects and enable Experimental Operators/Blocks. You might need to restart the project.

    • @brenoreis6177
      @brenoreis6177 6 หลายเดือนก่อน

      @@GabrielAguiarProd Thank you so much

  • @RealVergilSparda
    @RealVergilSparda 2 ปีที่แล้ว +1

    Can you please make a version without using shaders?, im using a different platform other than unity and the only good tutorials arent compatable :(

  • @BeefJerker
    @BeefJerker 2 ปีที่แล้ว

    How do I get the HDR Colour Picker so I can change the intensity?

  • @bohreffect
    @bohreffect ปีที่แล้ว

    Does it can use on mobile games or it can be problem about optimization ?

    • @GabrielAguiarProd
      @GabrielAguiarProd  ปีที่แล้ว

      VFX Graph won't work on most mobiles. But you can try to replicate this with the Particle System.

    • @bohreffect
      @bohreffect ปีที่แล้ว

      @@GabrielAguiarProd I try to find how to do " try to replicate this with the Particle System." thank you so much for your answer

    • @GabrielAguiarProd
      @GabrielAguiarProd  ปีที่แล้ว

      I have a video that can help a little with that: th-cam.com/video/XSdXvhLjVEk/w-d-xo.html

  • @Project.Eternal
    @Project.Eternal ปีที่แล้ว

    hey Gabriel,
    my black doesnt seem to alpha clip correctly, therefore I keep seeing this black.. do you know why?thanks

  • @caglarkutluyigit3238
    @caglarkutluyigit3238 3 ปีที่แล้ว +1

    Hello gabriel. I know its not hard but can you teach us how can we create flame and water effects like charmander and squirtle in pokemon unite?

    • @GabrielAguiarProd
      @GabrielAguiarProd  3 ปีที่แล้ว

      For the Flame part, I may have a tutorial that can help you: th-cam.com/video/XQlFokCzU6M/w-d-xo.html

  • @Positive4everHK
    @Positive4everHK 3 ปีที่แล้ว +1

    Hi, Gabriel,which level can download this effect from your patreon
    Thanks

    • @GabrielAguiarProd
      @GabrielAguiarProd  3 ปีที่แล้ว

      Hi there, Patreon level 3 covers almost everything ;)

  • @Nichsss
    @Nichsss 2 ปีที่แล้ว

    i don't have the alpha clip threshold node, where can i found it?

    • @GabrielAguiarProd
      @GabrielAguiarProd  2 ปีที่แล้ว +1

      Try to turn it On, in the Graph Inspector.

    • @Nichsss
      @Nichsss 2 ปีที่แล้ว

      @@GabrielAguiarProd i tried but nothing has changed :/

  • @sp4cell4m45
    @sp4cell4m45 ปีที่แล้ว

    Hi I'm having a problem where there is a seam in the back of my mesh I have done everything correctly but there is a seam going from the top to the bottom how can I fix this?

    • @GabrielAguiarProd
      @GabrielAguiarProd  ปีที่แล้ว

      In that case you can replace the procedural noise with a premade noise texture.

  • @zegnol897
    @zegnol897 2 ปีที่แล้ว

    I don't see the option to select a shader, do you know why?

    • @GabrielAguiarProd
      @GabrielAguiarProd  2 ปีที่แล้ว +1

      Make sure to turn on Experimental Operators/Blocks in Edit>Preferences>Visual Effects

  • @HJY4353
    @HJY4353 3 ปีที่แล้ว

    The material of the shader graph appears in half and half, and when applied to tornado mash, tornadoes do not appear to be connected to one. What should I do?

    • @MrAlony01
      @MrAlony01 ปีที่แล้ว

      do you find any fix?

  • @pov360experience4
    @pov360experience4 2 ปีที่แล้ว

    Can we use them as well for mobile games🙄

  • @bigggmoustache8868
    @bigggmoustache8868 3 ปีที่แล้ว

    How do you create the ring as a new object under Collections? Why would you skip such an obvious step in explanation?

    • @GabrielAguiarProd
      @GabrielAguiarProd  3 ปีที่แล้ว

      Watch carefully this part: 3:08. Simply add a new cylinder with shift+a, add 3 edge loops with ctrl+r and scale it up or down until you get a ring similar to the one shown.

    • @bigggmoustache8868
      @bigggmoustache8868 3 ปีที่แล้ว

      @@GabrielAguiarProd ​ @Gabriel Aguiar Prod. I have current 2.93 LTS installation with default settings. Shift + A creates a mesh under the existing Collections > Tornadobody02 > Cylinder.001. It does not create a new object to rename Ring02 under collections like you show. Also Ctrl + Tab brings up a radial menu, there is no popup as you show. Ctrl + R works as you've shown.
      Not trying to complain at you, just inform that viewers unfamiliar with Blender can't follow along.

    • @jeromedelabrosse119
      @jeromedelabrosse119 2 ปีที่แล้ว +1

      @@bigggmoustache8868 a bit late answer but make sure to go back to object mode before making a new object

  • @DT-hb3zu
    @DT-hb3zu ปีที่แล้ว +1

    I love these. However, I'm getting a seam in my tornado. I'm using HDRP, and have followed along to a tee (As much as I can with HDRP). I'm still learning unity, and shader graphs. Is there anyone here who has experienced the same thing, and has resolved it? (google is no help). Thank you!

    • @GabrielAguiarProd
      @GabrielAguiarProd  ปีที่แล้ว +1

      You can eventually create a mask so it fades near the edge. OR instead of using a procedural noise, you can use a seamless noise texture.

    • @DT-hb3zu
      @DT-hb3zu ปีที่แล้ว

      @@GabrielAguiarProd That might work perfectly! Thank you so much. I've been binging your videos. You deserve so much more notoriety for your work

    • @ArasHibardiyan
      @ArasHibardiyan ปีที่แล้ว

      @@GabrielAguiarProd I have the same problem. How can I create a mask or use a seamless noise texture?

  • @BLGamesChannel
    @BLGamesChannel 3 ปีที่แล้ว

    Let's take a lesson on HDRP effects pls)

  • @doanhnhan2118
    @doanhnhan2118 2 ปีที่แล้ว +1

    u guys really can folow this tutorial without any problem?Weight

    • @GabrielAguiarProd
      @GabrielAguiarProd  2 ปีที่แล้ว

      I understand that the pace could be slower for some. Fortunately it's a TH-cam video, you can slow it down. But if there's any problem don't hesitate to ask, or scroll through other's comments to find a solution.

  • @Algrymm
    @Algrymm ปีที่แล้ว +1

    I need help, The noise texture isn't seamless when applied to a mesh and there is always a line where it breaks, anyone knows how to fix ?

    • @MrAlony01
      @MrAlony01 ปีที่แล้ว

      Did you find any fix?