North Star is currently funding a reprint of the rules with more clear instructions and a lot of cool (optional) extras like guns for the cars and stuff.
Thanks for this tutorial. I'm really bad with hearing rules out loud - I can't retain it and the way it's worded confuses me (NOT an audio learner). This was pretty informative. I still got lost at certain points but the fact that you demonstrated quickly afterward really helped me grasp what you were trying to explain better than just hearing the words. (I also liked that you had the rules up on the screen for visual learners!)
Heard about this for awhile. Was a Roadkill Kickstarter backer. Used to love the Steve Jackson Car Wars CYOA books back in the day. Just recently picked up this rulebook finally a week ago. Really looking forward to bashing up some of my son's old hot wheels and getting some games in soon.
@@angelharpe8323 Refueled is pretty much the same thing as the original, as far as I can tell. Some minor cleanups and clarifications, but the core is same. Just bought the rulebook myself yesterday and finished my first car conversions today! The building part is a breath of fresh air after being stuck in the rather rigid world of GW games. Kitbashing toy cars is super fun stuff.
Love the video but at 7:35 the performance car which is in 5th gear performs a medium straight which is only doable in 4th or lower, probably just for demonstration purposes but it really doesn’t make a difference since he’d just do a long anyway with the same smash on the pickup truck. Thought I’d point it out even though it means nothing really, good video nonetheless!
5:43 just visual technicality .. you could spin and keep in straight line? you only adjust about 45 degrees.. so im wondering where the 90 angles from ...Edit i think i get it.. originally i thought it was compass like turn.. Norther could be East or west.. but its should be NE or NW.. also why roll 3 dice and not 4 any benefit?
It might be beneficial to roll less dice to avoid more hazards. It's a push your luck type of game. Is it okay if I wipe out here? Those types of game play decisions
Board Game Essentials “up to 90 degrees in either direction” definitely means you have 180 degrees of choice in where you end up. No idea what the intent of the rules was, but that’s what that sentence means. Thanks for this video; it was really helpful
You must apply a spin, and it is a 180 degree arc. You have to do a spin of at least a degree. I would rather see a minimum, but enforcing that would be a really pain. Better to follow the Wheaton rule.
In the firing while the target is in cover the template crosses the terrain, however we can move the template so that it will not cross over the terrain. Is that possible?
Hey Koray, question for the example at 12:15. Can the medium range finder template be slid parallel to the passenger side wheel of the performance car to avoid the cover penalty? In general I guess the question is if the template can be legally placed with no cover but its default position has cover, or even a full obstruction, will the legal sliding of the template void that penalty? thanks for the great vid!
Edward Bauman thanks for the great question! The answer I have is, it depends on the situation. I'll start with a quote from the rulebook on Range, "Place the shooting template within the weapons arc of fire, and measure the two closest points between the attacker and the target that have line of sight to each other. If any part of the template can touch the target, it may be attacked." From the section on Cover "If the shooting template touches an obstruction before it touches the target, the target benefits from cover." In the example I have in the video, it is kind of ambiguous if the vehicle is in cover. It does seem like you can move the template parallel along the front of the car to not have the vehicle in cover. This is something to discuss with your opponent when the situation arises. Also do not forget about the rule of carnage! More possible damage without cover!
It looks like Gaslands is just Carwars that I used to play in the late ‘80’s. I think Osprey just keeps publishing old rules by other companies. I bought Lion Rampant from them and it was just a copy of Chainmail or The Rules According to Ral. It did have good pictures though. I remember playing Carwars with a friend and I drove in front of him to dump an oil slick and smoke. He rammed me at 80 miles an hour with a bumper trigger attached to half a dozen mini rockets. I didn’t see that coming. My car was toast! I think using the hot wheels toys looks better on the game board then the cardboard chits we used to have to use, but scale wise i think it would be hard to do large tournament with many large vehicles including tractor trailers!
I would call that a Truck with a Ram weapon, A Heavy Truck if you don't want the Ram weapon, or either with the Team Verney Sponsor and use the roller as it's Tombstone feature.
So just from the first sentence of the skid check, I've counted 6 pieces of jargon which mean nothing to me and you dont explain. 3:00 "I can roll 0 to 4 dice, so I'm going to roll 3 dice" WHY!!!? What is the importance of choosing which number of dice you roll? Your entire video is based on the premise that people watching know what the hell you're talking about.
I might not have explained it well enough in the video so I'll do my best here. Your car has a number of skid dice it can roll on its turn based on how well it can maneuver. So for example, a Pickup Truck has poor handling/maneuvers so it can roll 0 to 2 dice. A performance car is better at handling/maneuvers so it can roll 0 to 4 dice. The whole reason why you can choose the amount of skid dice to roll is because every hazard on your car matters. Skid dice represent the uncertainty of driving on the road, you performing the best drift of your life, or your driver freaking out. Once a car reaches 6 hazards or more it will have to wipe out and reduce its gear to 1. So maybe during my cars activation in the death race scenario, I find my lead car with a straight path to the finish line. This looks great and easy to me but I am at 5 hazards already. If I roll poorly during the skid check and end up with 6 or more hazards, then I will wipe out at the end of my turn. I might not necessarily want wipe out. Bottom line is, skid dice is a wonderful push your luck mechanism in the game. Sometimes you get lucky and get exactly what you need. Or sometimes your pickup trucks only roll hazards, like me haha. Hope this was able to help you. Koray
Good tutorial. So, it feels like a kids game, as kids we played like this, but without dice. I don't think kids will understand it. Bit weird, kiddo theme, advanced WH tactics.
@@deadeyezayuh Yeah, the fear of being accused of playing with expensive toys and not being taken seriously causes some interesting mental gymnastics (when of course the trick is to realize that "being taken seriously" is a chump's game and playing with expensive toys is the end goal of literally every human being on the planet who earns more than subsistence wage, it's just they call their expensive toys Maseratis instead of miniatures).
thats like saying you played Marvel Protocol because you played Infinity because you once played Rogue Trader and then those try hards can say they played Chainmail with Gygax and then those try hards get had by people saying they played Chess 1,500 yrs ago.... know it all gamers ruin the hobby for everyone
I like your video, very informative. Unfortunately, the game is boringly over complicated. I think I’m gonna make up my own set of instructions so I can play this with my daughter and friends. I don’t think many people’s attention spans are long enough for that much regulation for each and every turn. Is it just me or does anyone else think that it’s a bit overboard?....
@@angrytheclown801 That's how I prefer to play too. Any game, not just this one. The rules always seem overly complex until you get down to playing, then it's super simple to grasp. But I think this guy did a really good job of explaining the rules and demonstrating game play for us. :)
That'd be way too simplistic. Gaslands is simple enough with some good crunch. Refueled is like 176 pages and it's also filled with color art, the how we got here story, and different scenarios. The cars alone would take up more than a single page.
So in short gaslands is like afordable wargames with cheap to free minis using mini cars like hot wheels.i like it
North Star is currently funding a reprint of the rules with more clear instructions and a lot of cool (optional) extras like guns for the cars and stuff.
Thanks for this tutorial. I'm really bad with hearing rules out loud - I can't retain it and the way it's worded confuses me (NOT an audio learner). This was pretty informative. I still got lost at certain points but the fact that you demonstrated quickly afterward really helped me grasp what you were trying to explain better than just hearing the words. (I also liked that you had the rules up on the screen for visual learners!)
Heard about this for awhile. Was a Roadkill Kickstarter backer. Used to love the Steve Jackson Car Wars CYOA books back in the day. Just recently picked up this rulebook finally a week ago. Really looking forward to bashing up some of my son's old hot wheels and getting some games in soon.
That was my first thought upon hearing about Gaslands - "I wonder if it comes in ziplock bags like Car Wars." SJG's sure got screwed by the FBI.
Most concise and best demo ive found
Excellent tutorial video; well shot, well written, easy to follow instructions... much obliged!
Thank you so much! This really cleared things up for me as i was a bit confused from watching other videos.. Very Concise
Would really love another one of these for refuled
I heard refueled is very similar. I want to get into this game. This is the original?
@@angelharpe8323 Refueled is pretty much the same thing as the original, as far as I can tell. Some minor cleanups and clarifications, but the core is same. Just bought the rulebook myself yesterday and finished my first car conversions today! The building part is a breath of fresh air after being stuck in the rather rigid world of GW games. Kitbashing toy cars is super fun stuff.
The best video about the Gaslands rules! :)
Great runover (pun intended) of the rules!
Love the video but at 7:35 the performance car which is in 5th gear performs a medium straight which is only doable in 4th or lower, probably just for demonstration purposes but it really doesn’t make a difference since he’d just do a long anyway with the same smash on the pickup truck. Thought I’d point it out even though it means nothing really, good video nonetheless!
When showing cover at 12:28, could the performance car not have just moved their template to fully avoid the crate and "shoot round" the crate?
So the template is the firing arc ? Correct?
So, you guys aren't making videos anymore? I thought I saw you on the Dice Tower for a segment or two. You guys did a great job imo.
5:43 just visual technicality .. you could spin and keep in straight line? you only adjust about 45 degrees.. so im wondering where the 90 angles from ...Edit i think i get it.. originally i thought it was compass like turn.. Norther could be East or west.. but its should be NE or NW.. also why roll 3 dice and not 4 any benefit?
It might be beneficial to roll less dice to avoid more hazards. It's a push your luck type of game. Is it okay if I wipe out here? Those types of game play decisions
Board Game Essentials “up to 90 degrees in either direction” definitely means you have 180 degrees of choice in where you end up. No idea what the intent of the rules was, but that’s what that sentence means. Thanks for this video; it was really helpful
You must apply a spin, and it is a 180 degree arc. You have to do a spin of at least a degree. I would rather see a minimum, but enforcing that would be a really pain. Better to follow the Wheaton rule.
In the firing while the target is in cover the template crosses the terrain, however we can move the template so that it will not cross over the terrain. Is that possible?
Where I find this weapons sheets?
Hey Koray, question for the example at 12:15. Can the medium range finder template be slid parallel to the passenger side wheel of the performance car to avoid the cover penalty?
In general I guess the question is if the template can be legally placed with no cover but its default position has cover, or even a full obstruction, will the legal sliding of the template void that penalty?
thanks for the great vid!
Edward Bauman thanks for the great question! The answer I have is, it depends on the situation. I'll start with a quote from the rulebook on Range, "Place the shooting template within the weapons arc of fire, and measure the two closest points between the attacker and the target that have line of sight to each other. If any part of the template can touch the target, it may be attacked."
From the section on Cover "If the shooting template touches an obstruction before it touches the target, the target benefits from cover."
In the example I have in the video, it is kind of ambiguous if the vehicle is in cover. It does seem like you can move the template parallel along the front of the car to not have the vehicle in cover. This is something to discuss with your opponent when the situation arises. Also do not forget about the rule of carnage! More possible damage without cover!
Was really hoping for the followup videos for how to make all the counters, etc.
Thank you for the fantastic tutorial.
This is basically the same concept as Star Wars X-wings miniature game, but using matchbox cars, I kinda like it.
Good clean intro video. Well played.
Confused on the 90 degree u only move 45 degrees.
Very good look at the rules!
Are there games like this with gi joe. Transformers. Or heman ?
I supposed you could just apply these same rules or another set of war game rules to any group of toys....
Otherwise, I haven’t heard of any.
Thank you sir!! 🎉
That last scene proves he is a Martian propagandist. Mars is a lie!
Thank you sir!! Very helpful!!!!
Woot woot! Thanks, man!
Where did you get the weapon referance cards? If you made them could you please provide a link? Great vid very helpful.
you can download them, and the quick reference on the gaslands website
oh.. sorry I thought you meant the car cards. I don't know where he got the weapons card🤣🤣
I really can't remember where I got them from. I would check the Gaslands Facebook group file section. There is some great stuff in there.
It looks like Gaslands is just Carwars that I used to play in the late ‘80’s. I think Osprey just keeps publishing old rules by other companies. I bought Lion Rampant from them and it was just a copy of Chainmail or The Rules According to Ral. It did have good pictures though. I remember playing Carwars with a friend and I drove in front of him to dump an oil slick and smoke. He rammed me at 80 miles an hour with a bumper trigger attached to half a dozen mini rockets. I didn’t see that coming. My car was toast! I think using the hot wheels toys looks better on the game board then the cardboard chits we used to have to use, but scale wise i think it would be hard to do large tournament with many large vehicles including tractor trailers!
This game is similar to Car Wars in setting alone. It's much faster and player-friendly.
So dumb question: What would a Steamroller be classed as in Gaslands?
I would call that a Truck with a Ram weapon, A Heavy Truck if you don't want the Ram weapon, or either with the Team Verney Sponsor and use the roller as it's Tombstone feature.
13:43 you say "no damage is exchanged," but the attacker's 4 counts as a hit, right?
Normally, yes 4's count as hits. In that specific example the pick up truck is in cover so the performance car only hits on 5's and 6's.
Great video. Very well done
Really good video, thanks a lot!
Very helpful man thanks
great video, but where do we find the templates and the dice?
Is there any specific colors for the cars or does it matter?
No specific colors required!
Board Game Essentials Ok and my first I am building is an Showbox 4door vehicle.
Board Game Essentials the 1945 Sedan but 4doors instead of two.
I could be wrong but I feel like your pickup truck might be a humvee.
You had me worried for a second. I thought you went outside.
So just from the first sentence of the skid check, I've counted 6 pieces of jargon which mean nothing to me and you dont explain.
3:00 "I can roll 0 to 4 dice, so I'm going to roll 3 dice" WHY!!!? What is the importance of choosing which number of dice you roll?
Your entire video is based on the premise that people watching know what the hell you're talking about.
I might not have explained it well enough in the video so I'll do my best here. Your car has a number of skid dice it can roll on its turn based on how well it can maneuver. So for example, a Pickup Truck has poor handling/maneuvers so it can roll 0 to 2 dice. A performance car is better at handling/maneuvers so it can roll 0 to 4 dice.
The whole reason why you can choose the amount of skid dice to roll is because every hazard on your car matters. Skid dice represent the uncertainty of driving on the road, you performing the best drift of your life, or your driver freaking out. Once a car reaches 6 hazards or more it will have to wipe out and reduce its gear to 1. So maybe during my cars activation in the death race scenario, I find my lead car with a straight path to the finish line. This looks great and easy to me but I am at 5 hazards already. If I roll poorly during the skid check and end up with 6 or more hazards, then I will wipe out at the end of my turn. I might not necessarily want wipe out.
Bottom line is, skid dice is a wonderful push your luck mechanism in the game. Sometimes you get lucky and get exactly what you need. Or sometimes your pickup trucks only roll hazards, like me haha. Hope this was able to help you.
Koray
Good tutorial. So, it feels like a kids game, as kids we played like this, but without dice. I don't think kids will understand it. Bit weird, kiddo theme, advanced WH tactics.
psst, I'll let you in on a secret...
Wargames are just kiddo games disguised to look like serious adult business. That's why people like 'em so much.
what the fuck does this even mean? if you play mini games youre playing with toys with rules other nerds told you matter when you play pretend.
@@deadeyezayuh Yeah, the fear of being accused of playing with expensive toys and not being taken seriously causes some interesting mental gymnastics (when of course the trick is to realize that "being taken seriously" is a chump's game and playing with expensive toys is the end goal of literally every human being on the planet who earns more than subsistence wage, it's just they call their expensive toys Maseratis instead of miniatures).
Played this in the 80's, CAR WARS...Steve Jackson games
thats like saying you played Marvel Protocol because you played Infinity because you once played Rogue Trader and then those try hards can say they played Chainmail with Gygax and then those try hards get had by people saying they played Chess 1,500 yrs ago.... know it all gamers ruin the hobby for everyone
Anybody remember GWs dark Future?
I like your video, very informative. Unfortunately, the game is boringly over complicated. I think I’m gonna make up my own set of instructions so I can play this with my daughter and friends. I don’t think many people’s attention spans are long enough for that much regulation for each and every turn. Is it just me or does anyone else think that it’s a bit overboard?....
It's just because it's being explained in a chunk. Overall it's much better to let them play and explain the rules as the players need it or ask.
@@angrytheclown801 That's how I prefer to play too. Any game, not just this one. The rules always seem overly complex until you get down to playing, then it's super simple to grasp. But I think this guy did a really good job of explaining the rules and demonstrating game play for us. :)
Video starts at 1:20. :( Not usually a fan of a video that works best at 2x playback speed. This doesn't need 17 minutes.
I definitely needed all 17 minutes. I still had to pause it sometimes. LOL
There's a waaaaay better game.. 60 pages? For real.. how about a one page game system. Anybody?
That'd be way too simplistic. Gaslands is simple enough with some good crunch. Refueled is like 176 pages and it's also filled with color art, the how we got here story, and different scenarios. The cars alone would take up more than a single page.
ehhhm, what?