How to teach Gaslands, by the Developer.

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  • เผยแพร่เมื่อ 3 ก.ค. 2024
  • In Episode 75 Part 01 since its convention season, Glenn's been running a lot of conventions, so he thought it might be useful to go through some of the basic tips and tricks on how to run your game at conventions. Conventions are a great way to reach out to your community and build a following, and we've been doing this with Gaslands for years both before and after launch, as an example of a good intro game, Glenn runs through his personal script for teaching Gaslands at a convention.
    00:00 How to run a convention stall
    06:03 How to teach Gaslands
    16:27 Rounding up
    Check out Man O' Kent Games here: www.manokentgames.com
    Check out Planet Smasher Games here: planetsmasher.games
    The Rule of Carnage discord server: / discord

ความคิดเห็น • 47

  • @angrytheclown801
    @angrytheclown801 2 หลายเดือนก่อน +5

    I have a full Gaslands game stored inside a Risk box. It's one of the larger boxes, and everything is Micro Machine scaled, but it's as playable as the full game. And my shift dice are bullet shaped. That draws the new kids to want to play so they can roll them.

    • @RuleofCarnage
      @RuleofCarnage  2 หลายเดือนก่อน

      Bullet dice are nice, not sure why I've never gotten some really.

    • @angrytheclown801
      @angrytheclown801 2 หลายเดือนก่อน

      @@RuleofCarnage I had free access to a 3D printer at a local library. Figured why not do that than getting normal D6s. Also got some full sized templates for when I want to play hot wheel sized. Highway Patrol is my sponsors.

  • @MichaelsBazaar
    @MichaelsBazaar ปีที่แล้ว +4

    Awesome to see! This is basically how I've been introducing the game to folks.
    Trashing hotwheels is quite an addicting pastime that I never would have foreseen in my future.

    • @RuleofCarnage
      @RuleofCarnage  ปีที่แล้ว

      Cool, its an easy teach really, this is just how I've found people seem able to grasp all the bits pretty quickly.

  • @CastironWhisky
    @CastironWhisky ปีที่แล้ว +4

    This is fantastic! Really gave me some good ideas for when I try to introduce my friends to the game this summer!

    • @RuleofCarnage
      @RuleofCarnage  ปีที่แล้ว +1

      Cool, make it your own, as I say I've probably run a thousand or more participation games of Gaslands, and it works for me.

  • @lonewolfshrub4485
    @lonewolfshrub4485 ปีที่แล้ว +2

    Enjoyable to hear how to turn complex tabletop games into more mobile bite-size tasters.

    • @RuleofCarnage
      @RuleofCarnage  ปีที่แล้ว

      Luckily Gaslands hardly needs any altering to be a good convention game, but A Billion Suns needed quite a significant update.

  • @Garzini
    @Garzini 5 หลายเดือนก่อน +2

    Teaching Gaslands this weekend. Wish me luck !

    • @RuleofCarnage
      @RuleofCarnage  5 หลายเดือนก่อน

      Good luck!

    • @Garzini
      @Garzini 5 หลายเดือนก่อน +1

      Game taught.
      Gentlemen, we have a new player..

    • @RuleofCarnage
      @RuleofCarnage  5 หลายเดือนก่อน

      @@Garzini Good work! The more the merrier!

  • @cclarke68
    @cclarke68 ปีที่แล้ว

    Awesome! Great tips for teaching!

  • @aaronwilkinson2519
    @aaronwilkinson2519 ปีที่แล้ว +1

    i made micro Gaslands and printed off the dashboards with a colour over them, much better for teams and it makes it more fun as you have team Red,blue etc and allow players to use this to speed things up for creating teams.

    • @RuleofCarnage
      @RuleofCarnage  ปีที่แล้ว +1

      Yeah, I colour code the dashboards to help people pic out a team, for a participation game I skip team building and try to keep to standard sizes though.

  • @tabletoptales603
    @tabletoptales603 7 หลายเดือนก่อน +1

    My training session (the only time I got to play). Even though weapons were turned off - the guy 2nd in initiative was in back of the poll position and decided to ram the guy in front of him which then bumped the next and the next. So the debate was no "attacking" before the turn on gates. The table allowed the ramming and the game was (to me) a mess from the get go. Cause now the lead guy and the other driver not affected are way out in front. Which left me wondering, "why do a race track"?

    • @RuleofCarnage
      @RuleofCarnage  7 หลายเดือนก่อน +1

      I'm not sure I understand, how would ramming someone cause them to bump someone else? Being rammed doesn't move you in Gaslands, it stops you moving.

  • @medioxcore
    @medioxcore 4 หลายเดือนก่อน

    this is cool as heelll!

  • @fireflydice
    @fireflydice 13 ชั่วโมงที่ผ่านมา +1

    One question that seems to always be causing debates due to how ots worded in the rulebooks, when setting down the veer and swerve templates, the name on the template must be towards the car? I believe that I have read that turns may be rotated. However, those 2 templates in specific must be flipped when choosing directions, not rotated 180°.

    • @RuleofCarnage
      @RuleofCarnage  12 ชั่วโมงที่ผ่านมา +1

      They can be flipped or rotated. The intention is absolutely that you can choose the placement of the exit arrow as well as the direction of the curve.

    • @fireflydice
      @fireflydice 12 ชั่วโมงที่ผ่านมา +1

      @@RuleofCarnage Cool. Thanks for the reply. I believe that the FAQ on the website is wrong then.

    • @RuleofCarnage
      @RuleofCarnage  10 ชั่วโมงที่ผ่านมา

      @@fireflydice I've just looked at the FAQ for Refuelled on the Gaslands website and can't see anything referencing templates. Can you let me know what you're referring to?

    • @fireflydice
      @fireflydice 8 ชั่วโมงที่ผ่านมา +1

      @@RuleofCarnage Of course. Its under movement, the 3rd question. "The turning templates only go one way: can vehicles only turn right? No. The turning templates may be rotated 180 degrees to allow for left turns. The swerve and veer templates can be flipped over to allow for left-wards motion."

    • @RuleofCarnage
      @RuleofCarnage  6 ชั่วโมงที่ผ่านมา +1

      @@fireflydice Sure, but that's just saying that the Swerve and Veer can be flipped over to go left, not that they can't be spun 180 degrees, since spinning the Veer and Swerve 180 degrees wouldn't change their direction so it wouldn't be an answer to the question about changing direction. On page 22 of the Refuelled rulebook it clearly states that the template may be placed with either short edge against the front of the vehicle.

  • @powellhall9794
    @powellhall9794 ปีที่แล้ว +1

    Was the original intent to be able to remove the hazard for shifting up or down with the current shift results? In other words if I roll 4 shift results, can I shift up twice then also remove the hazards for those two shifts?

    • @RuleofCarnage
      @RuleofCarnage  ปีที่แล้ว +1

      Absolutely. You resolve each skid dice individually based on your current status in the order Shifts, Hazards, Slides, Spins. So if your first dice is a shift and you go up a gear and gain a hazard, if your second dice is a shift you now have a hazard you can remove with it. What you can't do is resolve a spin or slide and remove its hazard the turn you used it (although you can remove an existing hazard and get it back again for the spin or slide, if you have one).

    • @powellhall9794
      @powellhall9794 ปีที่แล้ว

      @@RuleofCarnage thank you very much. This is the way I play it even though it’s a bit vague in the rulebook.
      I have played in games where the game runner only allowed removal of hazards that were already on your vehicle from before the current activation. Really threw me off🤔

    • @RuleofCarnage
      @RuleofCarnage  ปีที่แล้ว +1

      @@powellhall9794 That is absolutely not the intention. Dice are resolved one at a time and you absolutely can use two shifts to shift up without taking an additional hazard. I'd refer to the specific wording, but Mike accidentally sold my personal copy of Gaslands at UKGE...

  • @HasteHobbies
    @HasteHobbies ปีที่แล้ว +1

    🎉

  • @dzeclectic2327
    @dzeclectic2327 ปีที่แล้ว +1

    Great Video! I'm planning on running this at conventions in the future.
    Can you please nerf magnums and busses?

    • @RuleofCarnage
      @RuleofCarnage  ปีที่แล้ว +2

      Buses can be extremely fragile with only three gears and such a high price if you swarm them with buggies they can pretty easily contained. Still, we'll be looking at everything for a check over for various reasons very soon.

    • @dzeclectic2327
      @dzeclectic2327 ปีที่แล้ว +1

      @@RuleofCarnage With their added length they move as much in 3 as some move in 4 and G5-6 are so risky most people don't push it up that high, and the 8 crew is like mounting 2 turreted short range miniguns. I'd limit to 4 crew to start, but I look forward to the next edition. BTW the altered evade, and wipe out rules were a massive improvement!

    • @dzeclectic2327
      @dzeclectic2327 ปีที่แล้ว +1

      Also RC cars are MASSIVELY overpowered

    • @RuleofCarnage
      @RuleofCarnage  ปีที่แล้ว

      @@dzeclectic2327 Its funny, each group has their own meta, for example on the Gaslands Discord there's a "comprehensive rebalancing" doc which tweaks all sorts of game elements, it doesn't mention the bus and the tweaks to the RC cars don't downgrade their power, so clearly different groups have different takes, we try to take an average.

    • @dzeclectic2327
      @dzeclectic2327 ปีที่แล้ว +1

      @@RuleofCarnage I'm mostly just crying because I just got blown up by a chain of rc car explosions. The first 1 rolled 3 sixes. It was crazy.

  • @colonelburton8451
    @colonelburton8451 5 หลายเดือนก่อน +4

    Although I appreciate some of the content in this video, I am not happy about the idea of not offering diverse teams with a perk here and there. Nothing fancy but simple stuff.

    • @RuleofCarnage
      @RuleofCarnage  5 หลายเดือนก่อน +1

      I find that when demoing at conventions, just the basic cars are more than enough for people to handle. If someone comes back for a second game, which does happen, I sometimes use full teams.

    • @colonelburton8451
      @colonelburton8451 5 หลายเดือนก่อน

      @@RuleofCarnage Hmm... I guess I could do two different tiers of game and ask the players if they want a super-simple demo of the game or one that's slightly more seasoned, and just leave it to them.
      I am going to present it at a local convention where more or less seasoned tabletop gamers show up, so I can leave it to them.

    • @RuleofCarnage
      @RuleofCarnage  5 หลายเดือนก่อน +1

      @@colonelburton8451 Cool, good luck with the convention. As a rule, I find being able to present everything as a general rule applicable to everyone at the table to be a big help with picking things up, and then when various things happen during play that would be crazier with certain vehicles or perks, I drop that in as more of a story. That way people get the idea that there's more to explore and weird things that can happen without needing to grapple with asymmetrical rules.

    • @colonelburton8451
      @colonelburton8451 5 หลายเดือนก่อน +1

      @@RuleofCarnage Thanks. Question, I have heard time and again that Death Race suffers from the problem of mass pile-ups at the start, either unintentional or intentionally created by the Pole's secondary. Can you touch on this? I would like to develop a simple house-rule to prevent that right at the start.

    • @RuleofCarnage
      @RuleofCarnage  5 หลายเดือนก่อน +1

      @@colonelburton8451 There are three main reasons that you get start-line pile ups:
      1) Forcing people to steer in their first few activations. This is why I always put gate 1 roughly 2 long straights directly in front of the start line with no obstacles between them. That means two activations taking the medium straight before needing to steer, which is just enough for people to get the hang of.
      2) Uneven grid lines and car lengths. If not using bases, a short car with a long one behind it can get rear ended even when they both take the same template. Keeping the grid lines flat can help.
      3) People engaging in intentional collisions. People generally only do this on a learning game since its quite a bad idea. I find that explaining that a low speed collision will just slow them down and that if they want to actually hurt their friends they want to wait until they're up in a higher gear, and that tends to do the trick.
      I very rarely experience mass pile-ups in the demo games I run, with a little bit of guidance.