Ep 10: Wrecking Balls and Cars with Rigid Body Physics

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  • เผยแพร่เมื่อ 20 ต.ค. 2024

ความคิดเห็น • 10

  • @markknowles6396
    @markknowles6396 4 ปีที่แล้ว +15

    Mr. Cheebs.... I have taken over 300 hours of Blender Tutorials during this pandemic. 6 or 7 hours per day for more than 45 days. I really love the work that many of the artists put into their tutorials. Yours are right up there with the BEST. Well done. Keep GOING. I really like your style of teaching.

    • @MrCheebs
      @MrCheebs  4 ปีที่แล้ว +2

      I'm really glad I could help you out. Way to use this pandemic to your advantage!

  • @powersprouter
    @powersprouter ปีที่แล้ว

    enjoyed this entire tutorial series; really well explained thank you

  • @aaronjohnson4604
    @aaronjohnson4604 3 ปีที่แล้ว +1

    Great video!
    One thing I would add would be to hide the animation and keep the unbroken glass keyed until the smash and then take it out the render. you can key frame that or just render it up to that frame and then switch out the glass for the shattered pieces. Hope this helps

  • @HartmutNoerenberg
    @HartmutNoerenberg 4 ปีที่แล้ว

    Again a wonderful video by you. Thanks a lot!

    • @MrCheebs
      @MrCheebs  4 ปีที่แล้ว

      Happy to help!

  • @damiangaume
    @damiangaume 4 ปีที่แล้ว

    How did you go about hiding the glass cracks in the final render? Thanks for this. Love your "to the point" approach.

    • @MrCheebs
      @MrCheebs  4 ปีที่แล้ว +3

      To hide fractures you can swap the original object with the cells when the collision happens with the "show in render" toggle (it's under the object data tab.) ;)

  • @heavy_pulp_studios
    @heavy_pulp_studios 4 ปีที่แล้ว

    Could you maybe do a tutorial on how to wreck the car itself? Use soft body physics or something?

    • @MrCheebs
      @MrCheebs  4 ปีที่แล้ว +1

      I could look into that.