Testing And Tuning Rigid Body Physics Suspension - Blender

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  • เผยแพร่เมื่อ 20 ต.ค. 2024
  • A raw video of me testing and tuning the rigid body constraints based suspension system in blender.
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ความคิดเห็น • 11

  • @BennXdesign
    @BennXdesign หลายเดือนก่อน

    interesting. can you add a constrain to help the vehicle follow a line, to control a little bit more the path?

    • @BlenderRookie
      @BlenderRookie  หลายเดือนก่อน

      You can do that with drivers. I did it once but I don't remember the exact process off hand. I have not use drivers enough to become proficient at them.

    • @BennXdesign
      @BennXdesign หลายเดือนก่อน

      @@BlenderRookie I see. Anyway, thank you very much for sharing, you helped me a lot for my project, I did pretty much like that, and the result is great! How did you manage to steer the wheels left and right for turning? I found a solution that works, but probably not ideal because not super predictable.

  • @thatguy4982
    @thatguy4982 2 ปีที่แล้ว

    Hey, man would love to have your advice on this, I have recently started learning blender and I love the software, however, rendering time bothers me a lot. I am currently using AMD RX570 4GB, with ryzen 3700x, Please help me which card should I upgrade to since I am only into blender because of graphics. My current option based on my budget is between used RTX 2080TI to new Rtx 3060 ti or 3070. Looking for your suggestions

    • @BlenderRookie
      @BlenderRookie  2 ปีที่แล้ว +1

      In Blender the 2080ti will almost crush the 3060 in performance. The difference will be very noticable, like 30-40% difference. However, if you can handle giving up some vram and 8GB is enough, then I would recommend the 3060ti. Currently the 3060ti is running almost half the price of the 2080ti and it will have 90% of the performance as the 2080ti but for half the price. Plus the RT cores are 2nd gen and just better than what the 2080ti has.
      Almost everything I do in blender will easily work with only 8GB of vram like the 3060ti has. But there are a few times I have needed just a little more than 8GB, which is why I opted for the 12GB 3060. But if you are a beginner, I believe 8GB will be fine and I would recommend the 3060ti instead of the 3060 12GB or the 2080ti. The 2080ti is just too expensive. Currently the 3060ti can be had for $700ish while the 2080ti is $1200+

    • @thatguy4982
      @thatguy4982 2 ปีที่แล้ว

      ​@@BlenderRookie thanks for explaining, most of my confusion is cleared in terms of power. Here The prices I am getting is somewhere around 165,000pkr(923$) for 2080 up to 185,000pkr(1034$) for 2080ti 11gb evega and box packed 3060ti for 165,000pkr(894$~924$) and 175,000pkr(979$)for 3070. All these prices are in between 900$ to 1050$ almost and the 3070 and 2080ti almost have 50~70$ difference which is not to much and 3060ti and 3070 has almost ~80$ difference and lastly, 3060 and 2080ti has around 135$~155$ difference.Campaired to US price, here 3060ti is standing almost next to RTX 2080

    • @BlenderRookie
      @BlenderRookie  2 ปีที่แล้ว +1

      @@thatguy4982 With those prices, you would be better off with the 2080ti, IMO.

    • @thatguy4982
      @thatguy4982 2 ปีที่แล้ว

      @@BlenderRookie 2080ti it is then, since you mentioned opting for 12GB 3060 I am assuming 11GB in RTX 2080ti could prove beneficial in the future once I gain more experience haha, Thanks a lot man those prices really were confusing me

    • @BlenderRookie
      @BlenderRookie  2 ปีที่แล้ว +1

      @@thatguy4982 Yeah.
      I would have got the 2080ti if it were cheaper. I got my 3060 for just under $700. At that time the 2080ti was selling for $1100.
      8GB is enough for most people. Even now most of my projects need less than 4GB to render.

  • @basejumperdx4573
    @basejumperdx4573 2 ปีที่แล้ว

    Blender rigid body requires cpu or gpu is it cpu intensive or gpu inte sive

    • @BlenderRookie
      @BlenderRookie  2 ปีที่แล้ว

      Rigid body physics in Blender is calculated with the CPU. But it's not very intensive. On my system it typically uses only 2 cores 4 threads and sometimes 6 threads. However, even then it doesn't utilize it at 100%. Physics sims are generally kinda hard to process with a lot of threads at the same time. i.ibb.co/2cGT1h1/threadsrigidbody.jpg