Testing And Tuning Rigid Body Physics Suspension - Blender
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- เผยแพร่เมื่อ 20 ต.ค. 2024
- A raw video of me testing and tuning the rigid body constraints based suspension system in blender.
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I am a Blender Rookie teaching myself how to use Blender. I am posting my animations on this channels for people to see and critique.
interesting. can you add a constrain to help the vehicle follow a line, to control a little bit more the path?
You can do that with drivers. I did it once but I don't remember the exact process off hand. I have not use drivers enough to become proficient at them.
@@BlenderRookie I see. Anyway, thank you very much for sharing, you helped me a lot for my project, I did pretty much like that, and the result is great! How did you manage to steer the wheels left and right for turning? I found a solution that works, but probably not ideal because not super predictable.
Hey, man would love to have your advice on this, I have recently started learning blender and I love the software, however, rendering time bothers me a lot. I am currently using AMD RX570 4GB, with ryzen 3700x, Please help me which card should I upgrade to since I am only into blender because of graphics. My current option based on my budget is between used RTX 2080TI to new Rtx 3060 ti or 3070. Looking for your suggestions
In Blender the 2080ti will almost crush the 3060 in performance. The difference will be very noticable, like 30-40% difference. However, if you can handle giving up some vram and 8GB is enough, then I would recommend the 3060ti. Currently the 3060ti is running almost half the price of the 2080ti and it will have 90% of the performance as the 2080ti but for half the price. Plus the RT cores are 2nd gen and just better than what the 2080ti has.
Almost everything I do in blender will easily work with only 8GB of vram like the 3060ti has. But there are a few times I have needed just a little more than 8GB, which is why I opted for the 12GB 3060. But if you are a beginner, I believe 8GB will be fine and I would recommend the 3060ti instead of the 3060 12GB or the 2080ti. The 2080ti is just too expensive. Currently the 3060ti can be had for $700ish while the 2080ti is $1200+
@@BlenderRookie thanks for explaining, most of my confusion is cleared in terms of power. Here The prices I am getting is somewhere around 165,000pkr(923$) for 2080 up to 185,000pkr(1034$) for 2080ti 11gb evega and box packed 3060ti for 165,000pkr(894$~924$) and 175,000pkr(979$)for 3070. All these prices are in between 900$ to 1050$ almost and the 3070 and 2080ti almost have 50~70$ difference which is not to much and 3060ti and 3070 has almost ~80$ difference and lastly, 3060 and 2080ti has around 135$~155$ difference.Campaired to US price, here 3060ti is standing almost next to RTX 2080
@@thatguy4982 With those prices, you would be better off with the 2080ti, IMO.
@@BlenderRookie 2080ti it is then, since you mentioned opting for 12GB 3060 I am assuming 11GB in RTX 2080ti could prove beneficial in the future once I gain more experience haha, Thanks a lot man those prices really were confusing me
@@thatguy4982 Yeah.
I would have got the 2080ti if it were cheaper. I got my 3060 for just under $700. At that time the 2080ti was selling for $1100.
8GB is enough for most people. Even now most of my projects need less than 4GB to render.
Blender rigid body requires cpu or gpu is it cpu intensive or gpu inte sive
Rigid body physics in Blender is calculated with the CPU. But it's not very intensive. On my system it typically uses only 2 cores 4 threads and sometimes 6 threads. However, even then it doesn't utilize it at 100%. Physics sims are generally kinda hard to process with a lot of threads at the same time. i.ibb.co/2cGT1h1/threadsrigidbody.jpg