I wanted to rage quit, but Nintendo’s counter was a disconnection error. Jokes on Nintendo, my counter to their counter was refunding Nintendo switch online. #outplayed
"You might know everything I'm going to do, but that's not going to help you since I know everything you're going to do! Strange, isn't it!?" GRRRRRRRRRAGH!!!
Generally the way you fight someone in a 1v1 is to read your opponent. Most players will do the most obvious plays and you capitalize on it. However with higher level players its a bit more tricky since you playing a quick game of chess trying to out read the other. The other thing you to consider when fighting someone is how you approach. There are times when you need to be defensive and others to be aggressive. So you have to make good calls to determine which you do. The problem with a good number of players is that they typically play defensive and so an aggressive player has a bit more control of the situation because you force a defensive player to make a call.
yep, not playing objective you will lose every TIME! cold blooded is worthless. why are competitive playere so full of themselves? half their advice is crap
Birdy I’m gonna take the bait and hope ur not trolling but for context every single thing they said in this comment is the exact opposite of what the TH-camr says to do. he knows his shit
Seb Farmar yes you have to be intelligent when playing. For instance, some players rush to the other side and think they can take on the whole opposing team (not intelligent). Players swim in ink without inking the area thus the other teams taking control with their ink. Too many players think going for kills (only) they are playing their best. These people don’t play with regards to thinking strategically. Also, lots of players use chargers and are terrible using this weapon. It’s my belief you have to be very skilled using a charger affectively. Yes, intelligence is needed.
That's what a truly good player is. I mean you can have godly skill with a charger, but someone who can push depending on the situation? That takes talent.
Jokes on you, I use a way better technique - I just let jesus take the wheel and hope I kind of win somehow...... hey, if I don’t know what I’m about to do, how can the enemy know? 👉🏿😏
This video is going to blow up. Whenever somebody asks “how are you so good?!” I’m sending them here, because it’s everything top players think about it and gain from their experience. It’s all. About. Experience.
The way you put this is really interesting, especially the part at the end about knowing your capabilities and those of your opponent. I've always thought of approaching puzzles by looking at the situation I'm given, what situation I'm trying to achieve, and what tools I have to change the game environment. I've always thought of outplaying as some kind of amorphous mix of having high skill and getting into your opponent's head to make reads on them, but the way you described it in this video makes me think it's more like solving a puzzle: both you and your opponent start with one game state, and are trying to navigate to another one where they've won the exchange or skirmish. But the situation you're working around isn't your initial position, it's the best response your opponent can have to that position: you're working with a game state that hasn't happened yet, and the effect of skill isn't to make you "stronger" than your opponent somehow, but to make you better able to manipulate the game state in the direction you want. So your game knowledge makes you better able to predict what game state your opponent will try to create, and your skill helps you better use your tools to transform that into the game state that favors you. IDK if that made sense, but Tl;DR, it definitely changed the way I think about competitive games in a way that will make it easier for me to understand what I can do better, and thus improve. Thanks, and great video!
these examples are some of the reason i love point sensors so much. takes out the guess work and easily allows teammates to back you up. (solo queue, obviously).
Another thing that can help countering opponents is playing with a lot of weapons, because if you know what your weaknesses are with (for example) a splatling, then you can use that against a different splatling user. But thanks for the vid!
dont try to play like him. do what works for you, the problem most of the time is competitive players are sometimes is their addvice is crap, what works for him will not work for you every player is different
@@W-lfchen don't listen to him, for some reason he came into this video to hate on dude. If you want to try his advice then go for it. It may not work for you, but you want know until you try.
@@W-lfchen Since you’re at B+ (or ig you were 2 years ago I’m curious how you’re doing now) you have plenty of time to work on aim and movement, then knowing what the enemy will do similarly just takes time. Edit: also game sense, so many people in s+ or below have good skills but horrible game sense. Just be constantly thinking, thinking of what you can do and whether what you’re doing is smart, and how to push the objective or stay alive rather than get the most kills.
I’m quite happy that TH-camrs such as you are making these extremely helpful videos for people like me not being...as skilled or have the pleasure to have constant hours of practicing..especially during times such as these (aka school) :D
Hey thanks for the amazing trick! I never realized I was doing something wrong like this. Before I always threw bombs in the direction I was heading to try to stop the enemy but realized that wasn’t working so thanks a lot :) I really hope to improve more
There were times, listening to you talk through your thought process, that I was reminded of the scene in The Princess Bride where Wesley and Vincini face off in a death-match of wits over cups of poison.
One subtopic of this discussion that Dude did not touch alot on, that I feel is also a very important aspect of this topic is the ammount of risk engaging in a situation implies. For starters, you don't want to put yourself in situations where the odds are against you. You therefore need to account for stuff like the ammount of risk that follows X weapon approaching Y weapon, and from what angle and how the environment is laid out, because every factor changes the conditions of your success rate in any given encounter. For example, if you are to approach a charger, you need to account for how they are going to escape you if they notice you, when they notice you, and if they decide to shoot at you or flee. In a situation like that, you need to evaluate if the odds are in your favor or in theirs, also regarding what counterplay options they have available to them, and what you can do to overcome that. If you don't find the odds are in your favor, you should not engage in that situation, because doing so will imply you are taking too much risk and can lose you the game. Overall, you don't want to engage in situations where the math is against you. And if you can't find a situation that you can engage in with the likelyness of a positive outcome, you need to change the conditions of the playing field, aka paint the ground, or reposition yourself.
The way I see it is u just kind of have to understand that basics of every weapon. From there is where u make plays. Your examples are perfect as well, your knowledge of each weapon is how u predict the situation
Experience is the best teacher, pretty much. You study your foes best the more exposed you are to their play and able to compare it with your own. It's easy to see one weapon as better at dealing with another, but you just gotta learn ways you can both use it to your advantage and counter if you're at that supposed disadvantage.
i am in no way competitive, at least not on the same level, but i was noticing other options you had in both scenarios. against the splatling, you could have climbed the left wall no problem, or even just throw a bomb over it directly to force them out of hiding which you could follow up. firing from that higher platform may have been awkward, but it is less predictable if you can pull it off. if you threw a bomb over, they dont stand a chance fleeing to your left, and you get good vision of them moving to the right, as well as getting high ground as you have locked down any escape towards yourself. It does all depend on the opponent and the moment, though. against the range blaster, throwing a bomb from behind the balloon may not have killed, but in a disadvantage state (enemy has better control of the tower), it would give you enough time to bail and start pursuing "more productive" opponents who are better pushing the tower than the one you just separated from the fight. All these decisions happen near instantly, but to truly outplay, it is best to consider every option.
@@jjw_1808 and you are forgetting swim charge speed. there is also the unknown variables of clothing abilities. in a one on one, you dont need that much ink to kill. he is playing dualies. they dont consume that much ink per shot for the damage they deal, and dont require charge time. again, i simply said they were options, not the best ones. when talking about predictions, the more options you can judge at once, the better your chances of success. you want to argue that he wont have enough ink to kill after throwing a bomb? he used one on the splatling. i was suggesting changing the destination, not throwing a second one. when hiding behind the balloon, he has a short period to charge before firing, regardless of if his opponent retreats or charges at him.
@@cullenlatham2366 I'm not saying that he won't have enough ink to secure the kill but the if an opponent attacks right after, your ink will already be fairly low so getting the kill won't be as easy.
You also assume a lot about what I would do it that situation, although I wouldn't follow what dude did exactly, I wouldn't 'throw[ing] a second' bomb.
@@jjw_1808 again, i was simply presenting more options than what he considered. he did likely make the best choices in the scenarios, but that doesnt mean others wouldnt work. in the scenarios presented, he had separated his opponent from his team, giving him time to play mind games. needing ink for his next battle means little when he has to swim to it. I will concede that having a second opponent appear would cause trouble, but not any more than in the scenarios he showed. again, i was simply suggesting changing the landing location of the bomb. throwing a second one? that would practically be suicide. the entire point wasnt to suggest a better play, but show other options that when considered, would have given even more of an advantage over the opponent(s).
These are literally my favorite of your videos. You kinda did that with the how to defeat clash blaster. I would LOVE it if you would go make new series about how to take down different types of enemies, with different weapons n stuff. I would think you and Sorin would make amazing videos like that together. I would say Ezra should help too, but I think he would end up explaining it, but end up skipping 10 steps lol..
Hey Dude! I love these videos where you are analyzing your gameplay or others and the reasons why you do the things you do! Which leads me to my next question, WHEN IS THE NEXT DR. DUDE EPISODE?
Thanks this was really good! Im pretty new to splatoon but know ladder can be hard and I just got that I just need to play much more weapons to know the opponent better
Basically what it all boils down to is know your weapon and know your opponets weapon. Then simplely take the best course of action to eliminate the opponet.
Great video and you do a great job of explaining how you can outplay people by exploiting their weaknesses and covering their options. Now, surely you understand that you had a lot of advantages over your opponents in the two plays you discussed here. You can easily close distance with your dodge rolls while still having great range and a decent firing rate, and to top it all off you have the splat bombs to close more options. My next question to you is, what could the Heavy Splatling and Range Blaster have done in those situations to come out on top? I've got my own ideas, but I'd love to hear what you have to say, especially since with ranged weapons often the definition of "coming out on top" is to out-range your opponent and be able to push them back without even splatting them, as map control is very important. I'm leaning towards the conclusion that you basically had them at checkmate due to their initial decisions and positioning. The Heavy might have been better off staying on the tower or behind it. The second he ran off behind the block he was done. At that point he had two, maybe three "good" options, two of which involved getting into a close range fire-fight with you, and both of which were easily countered (because he needs to store charge) by a simple bomb throw, as he would have to move and likely lose charge if you threw it correctly. The third option would have been to climb on the block and try to run away, which is generally not a good idea against the weapons you were using. The very last option, which isn't really optimal, would have been to try and kill you on reaction, whether you attack from his left or his right. In all these options you had a great advantage, which is why I think his best option would have been to stay on the tower behind cover or even jump out. Looking at the turf around you it looks like he was not ready to be at that position at all (a lot of enemy ink around the tower and his only escape route leads to him getting easily outplayed. Lastly, with an entire 1:20 left he might have been able to afford taking the time to reposition. To be honest I don't know much about the range blaster since I don't tend to play it, but it seems like a well placed Suction Bomb to the left of the balloon would have cut off that option for you, allowing him to leap over the gap and reposition. Although it seems like however you look at it you come out on top, even if he would have splatted you after repositioning somehow. With 10 seconds left after the encounter, two teammates recently splatted, and a final teammate using his special to make a final push towards the zone (even though nobody would have been there to take it), your objective at that point was at the very least to distract him for long enough so that he could not retake the zone. In that sense then, the entire game was won no matter what the outcome of that fight was.
The heavy could have very easily come out on top in that situation lol, there was 2 real options he had that could have prevented his death. His first option would have been to paint over the bomb and then drop down the wall to the right as dude was going left and jump out. The second (which requires a lot of mechanical skill but is certainly possible) would have been to paint over the bomb, realise that dude wasn't coming right, turn around and then peek around the corner and part charge dude as he came up the slope. However, since only high level heavy players could feasibly do the second one consistently, his best option there would have been to drop down and jump out
@@treecko7424 Right. Your first option is just a more risky version of what I suggested would have been the best option, which would have been to jump out or stay behind the tower. Your second option was the same as one of mine, try to kill him on reaction which isn't really "out playing" somebody but more like "you've extinguished all my options so now I want to try and at least trade. It really seems like we're on the same page here though in the sense that "coming out on top" for both of us involves falling back and repositioning or attempting a highly risky, very skill based splat.
The only strategy I ever used was on the map Starfish Mainstage in Turf War. When I was on the opposing side an enemy player noticed me, using my hero brella I made fast blasts and dashed through their ink and he couldn't catch up. I kept swimming in circles till he realized what I was doing, but it was too late. With the ink I left my teammates were given better mobility to the opposing side and since the guy was so distracted when he finally caught me one of my teammates had splated him from behind. It was a large gamble, but their side got covered in our ink and along with the rest of the stage.
It seems impossible but if you can count on your aim and movement, and you’ve played a looot of hours, you can have a much clearer understanding of what the opponent will do and what you can do, and this will let you make these decisions as fast as Dude did. It might seem like it takes a lot of intelligence, quick thinking, and reflexes that you or I don’t have, but thankfully it’s not the case, at least not completely.
I would make a video regarding some players using chargers...they can’t use them. I personally think using chargers you have to be very skilled...most players are not that skilled when using chargers
I just use them cuz it's fun to get that trick shot. Sometimes I win 10 times in a row because I got a real nice team but did practically nothing and then there's times where I kill 8 people and we still lose or get disconnect or smth
I think the fact I'm not that quick thinking is why I'm struggling to get out of the A ranks. I can either play fast and mindlessly or really tactically, but not both usually. Guess some of it becomes automatic.
summary of this video: outplay the opponent's outplay of your outplay of their outplay of your outplay of their outplay of your outplay....of their outplay of your play
Even though this is a really good and serious video I couldn't stop laughing. Just him explaining how to counter a counter to a counter an 400 IQ plays
Me: Throw a Suction bomb and go left Me again: Haha you're going to be splatted Japanese player Japanese player: Counter my counter be throwing 3 burst bombs Me: Don't listen to DUDE
I wanted to rage quit, but Nintendo’s counter was a disconnection error. Jokes on Nintendo, my counter to their counter was refunding Nintendo switch online. #outplayed
Underrated comment XD
lmao you stupid!
Viaaannn, YAMETE xD
Should be #outpayed
That one dislike is that one player who got outplayed
Oh no he made 22 accounts
How to have an IQ of 400
Game Theory with Dude!
Yep
"You might know everything I'm going to do, but that's not going to help you since I know everything you're going to do! Strange, isn't it!?" GRRRRRRRRRAGH!!!
Sonic reference 😆
How to outplay your opponents:
1. Be DUDE
In their perspectives:
*Teleports behind you*
"Nothing personal squid."
Generally the way you fight someone in a 1v1 is to read your opponent. Most players will do the most obvious plays and you capitalize on it. However with higher level players its a bit more tricky since you playing a quick game of chess trying to out read the other.
The other thing you to consider when fighting someone is how you approach. There are times when you need to be defensive and others to be aggressive. So you have to make good calls to determine which you do. The problem with a good number of players is that they typically play defensive and so an aggressive player has a bit more control of the situation because you force a defensive player to make a call.
He's lying
Use - 5 inverted sticks
black
somewhere out in the universe, somebody probably plays like that.
Kalif burn
TOXIC
No
TL:DW
- Dude said don't get on the objective
- Equip the goo tuber and full cold blooded
- Only tap fire
- Don't use squid form
Badarm You forgot him saying only use inverted sticks on lowest sensitivity.
yep, not playing objective you will lose every TIME! cold blooded is worthless. why are competitive playere so full of themselves? half their advice is crap
@Birdy cant tell if youre trolling rn
if youre actually serious, please watch the video yourself lol
Birdy I’m gonna take the bait and hope ur not trolling but for context every single thing they said in this comment is the exact opposite of what the TH-camr says to do. he knows his shit
@@cap5macca5jack5 wooosh
This entire video is just the two cups scene from The Princess Bride
Lmao
inconceivable!
This proves that Splatoon is a much more dynamic shooter than everything else, maybe except Overwatch, and the games like it.
So basically
You gotta be intelligent? In a video game?
Unheard of.
yep
Seb Farmar yes you have to be intelligent when playing. For instance, some players rush to the other side and think they can take on the whole opposing team (not intelligent). Players swim in ink without inking the area thus the other teams taking control with their ink. Too many players think going for kills (only) they are playing their best. These people don’t play with regards to thinking strategically. Also, lots of players use chargers and are terrible using this weapon. It’s my belief you have to be very skilled using a charger affectively. Yes, intelligence is needed.
That's what a truly good player is. I mean you can have godly skill with a charger, but someone who can push depending on the situation? That takes talent.
alot of people i play with rely exclussively on raw brute mechanical skill and ragequit every time they get outplayed
That feel when you get in your opponent's head but can't aim for shit and so you still lose
Jokes on you, I use a way better technique - I just let jesus take the wheel and hope I kind of win somehow...... hey, if I don’t know what I’m about to do, how can the enemy know? 👉🏿😏
I really like the beginning of your comment Infin. Maybe i need to let Jesus do the same.
Big brain
I have the power of god and anime on my side
after all, Jesus is the best Splatoon 2 player
Could you do a "how to counter" series with a video for each weapon class or something? It'd be really helpful
This video is going to blow up. Whenever somebody asks “how are you so good?!” I’m sending them here, because it’s everything top players think about it and gain from their experience. It’s all. About. Experience.
The way you put this is really interesting, especially the part at the end about knowing your capabilities and those of your opponent. I've always thought of approaching puzzles by looking at the situation I'm given, what situation I'm trying to achieve, and what tools I have to change the game environment. I've always thought of outplaying as some kind of amorphous mix of having high skill and getting into your opponent's head to make reads on them, but the way you described it in this video makes me think it's more like solving a puzzle: both you and your opponent start with one game state, and are trying to navigate to another one where they've won the exchange or skirmish. But the situation you're working around isn't your initial position, it's the best response your opponent can have to that position: you're working with a game state that hasn't happened yet, and the effect of skill isn't to make you "stronger" than your opponent somehow, but to make you better able to manipulate the game state in the direction you want. So your game knowledge makes you better able to predict what game state your opponent will try to create, and your skill helps you better use your tools to transform that into the game state that favors you.
IDK if that made sense, but Tl;DR, it definitely changed the way I think about competitive games in a way that will make it easier for me to understand what I can do better, and thus improve. Thanks, and great video!
great video dude! super helpful
step one - pick the tenta brella
step two - switch to the regular brella because you can't use the tenta
step three - ???
step four - profit
I like to follow Robin's quote in Smash:
"I'm always three steps ahead."
But what if the opponent has Run Speed Up and you don't?
@@bluekirby_64 Use the terrain to your advantage. Think to avoid the inevitable.
Btw, why run speed though?
Because they can take steps faster than you
@@bluekirby_64 Funny :)
But still, use the terrain.
But what if someone else is four steps ahead?
these examples are some of the reason i love point sensors so much. takes out the guess work and easily allows teammates to back you up. (solo queue, obviously).
Dang he can explain so much about a 5 second clip props to you
Another thing that can help countering opponents is playing with a lot of weapons, because if you know what your weaknesses are with (for example) a splatling, then you can use that against a different splatling user. But thanks for the vid!
Finally the video that I've been looking for since I got into the game more competitively
now for the hard part... just like substrafing, I have to implement this in my playing now...
dont try to play like him. do what works for you, the problem most of the time is competitive players are sometimes is their addvice is crap, what works for him will not work for you every player is different
@@cap5macca5jack5 but I'll try
@@W-lfchen don't listen to him, for some reason he came into this video to hate on dude. If you want to try his advice then go for it. It may not work for you, but you want know until you try.
I just never come in these kinds of situatios because I'm B+ xD
@@W-lfchen Since you’re at B+ (or ig you were 2 years ago I’m curious how you’re doing now) you have plenty of time to work on aim and movement, then knowing what the enemy will do similarly just takes time.
Edit: also game sense, so many people in s+ or below have good skills but horrible game sense. Just be constantly thinking, thinking of what you can do and whether what you’re doing is smart, and how to push the objective or stay alive rather than get the most kills.
I’m quite happy that TH-camrs such as you are making these extremely helpful videos for people like me not being...as skilled or have the pleasure to have constant hours of practicing..especially during times such as these (aka school) :D
Can we get more vids like this? Analyzing your own and others gameplay
Sure.
instructions unclear, i tried to outplay someone and ended up drinking the poison i wanted them to drink.
Hey thanks for the amazing trick! I never realized I was doing something wrong like this. Before I always threw bombs in the direction I was heading to try to stop the enemy but realized that wasn’t working so thanks a lot :) I really hope to improve more
There were times, listening to you talk through your thought process, that I was reminded of the scene in The Princess Bride where Wesley and Vincini face off in a death-match of wits over cups of poison.
That's some next Jojo's Bizarre adventure type of tactics
One subtopic of this discussion that Dude did not touch alot on, that I feel is also a very important aspect of this topic is the ammount of risk engaging in a situation implies.
For starters, you don't want to put yourself in situations where the odds are against you. You therefore need to account for stuff like the ammount of risk that follows X weapon approaching Y weapon, and from what angle and how the environment is laid out, because every factor changes the conditions of your success rate in any given encounter. For example, if you are to approach a charger, you need to account for how they are going to escape you if they notice you, when they notice you, and if they decide to shoot at you or flee. In a situation like that, you need to evaluate if the odds are in your favor or in theirs, also regarding what counterplay options they have available to them, and what you can do to overcome that. If you don't find the odds are in your favor, you should not engage in that situation, because doing so will imply you are taking too much risk and can lose you the game.
Overall, you don't want to engage in situations where the math is against you. And if you can't find a situation that you can engage in with the likelyness of a positive outcome, you need to change the conditions of the playing field, aka paint the ground, or reposition yourself.
Thanks for the video DUDE, I've outplayed many opponents in Rainmaker. I just ranked up to S+9, just one more to rank up to X in Rainmaker.
*_MIND GAMES_*
By staying in the back line just spamming seekers
Jack Mitchum wrong game but true
rip seeker
The way I see it is u just kind of have to understand that basics of every weapon. From there is where u make plays. Your examples are perfect as well, your knowledge of each weapon is how u predict the situation
This video was spicy, nice job putting into words something that's hard to do while playing.
Amazing Guide DUDE!
Experience is the best teacher, pretty much. You study your foes best the more exposed you are to their play and able to compare it with your own. It's easy to see one weapon as better at dealing with another, but you just gotta learn ways you can both use it to your advantage and counter if you're at that supposed disadvantage.
Those kinda Plays are pretty much necessary to play the Inkbrush well. That you can just run through everything luckily makes Things easier for me.
200 IQ plays from DUDE
SUS FUNNY GAME 😳😳😳😳🤣🤣🤣😂😂
i am in no way competitive, at least not on the same level, but i was noticing other options you had in both scenarios. against the splatling, you could have climbed the left wall no problem, or even just throw a bomb over it directly to force them out of hiding which you could follow up. firing from that higher platform may have been awkward, but it is less predictable if you can pull it off. if you threw a bomb over, they dont stand a chance fleeing to your left, and you get good vision of them moving to the right, as well as getting high ground as you have locked down any escape towards yourself. It does all depend on the opponent and the moment, though.
against the range blaster, throwing a bomb from behind the balloon may not have killed, but in a disadvantage state (enemy has better control of the tower), it would give you enough time to bail and start pursuing "more productive" opponents who are better pushing the tower than the one you just separated from the fight. All these decisions happen near instantly, but to truly outplay, it is best to consider every option.
Cullen Latham You’re not really taking into account ink management and how close your next fight will be.
@@jjw_1808 and you are forgetting swim charge speed. there is also the unknown variables of clothing abilities. in a one on one, you dont need that much ink to kill. he is playing dualies. they dont consume that much ink per shot for the damage they deal, and dont require charge time. again, i simply said they were options, not the best ones. when talking about predictions, the more options you can judge at once, the better your chances of success. you want to argue that he wont have enough ink to kill after throwing a bomb? he used one on the splatling. i was suggesting changing the destination, not throwing a second one. when hiding behind the balloon, he has a short period to charge before firing, regardless of if his opponent retreats or charges at him.
@@cullenlatham2366 I'm not saying that he won't have enough ink to secure the kill but the if an opponent attacks right after, your ink will already be fairly low so getting the kill won't be as easy.
You also assume a lot about what I would do it that situation, although I wouldn't follow what dude did exactly, I wouldn't 'throw[ing] a second' bomb.
@@jjw_1808 again, i was simply presenting more options than what he considered. he did likely make the best choices in the scenarios, but that doesnt mean others wouldnt work. in the scenarios presented, he had separated his opponent from his team, giving him time to play mind games. needing ink for his next battle means little when he has to swim to it. I will concede that having a second opponent appear would cause trouble, but not any more than in the scenarios he showed. again, i was simply suggesting changing the landing location of the bomb. throwing a second one? that would practically be suicide.
the entire point wasnt to suggest a better play, but show other options that when considered, would have given even more of an advantage over the opponent(s).
That whole heavy splatling section was a 200 IQ moment
How to be better than your opponents?
If you’re gonna go right go left
And if you’re gonna go left go right
Easy.
These are literally my favorite of your videos. You kinda did that with the how to defeat clash blaster.
I would LOVE it if you would go make new series about how to take down different types of enemies, with different weapons n stuff.
I would think you and Sorin would make amazing videos like that together. I would say Ezra should help too, but I think he would end up explaining it, but end up skipping 10 steps lol..
Hey Dude! I love these videos where you are analyzing your gameplay or others and the reasons why you do the things you do! Which leads me to my next question, WHEN IS THE NEXT DR. DUDE EPISODE?
in high level play does everyone predict the future and keep going back and forth
Yes and no lol kinda yes though kinda no though
pretty great video dude, you explained it well!
I'm a charger main, why am I watching this?
*dammit DUDE you're too advanced for me*
Pretty good video and nice examples, good job DUDE, thank you.
You may have outsmarted me, but I outsmarted your outsmarting!
Thanks this was really good! Im pretty new to splatoon but know ladder can be hard and I just got that I just need to play much more weapons to know the opponent better
Basically what it all boils down to is know your weapon and know your opponets weapon.
Then simplely take the best course of action to eliminate the opponet.
not every splat requires chess game ;)
many times it's your precision aiming against theirs.
yes this does actually help a lot, keep up the great work.
Wow this is such an interesting way to look at the game I should really try this
Love it! More game theories pretty pls!!
Great video and you do a great job of explaining how you can outplay people by exploiting their weaknesses and covering their options. Now, surely you understand that you had a lot of advantages over your opponents in the two plays you discussed here. You can easily close distance with your dodge rolls while still having great range and a decent firing rate, and to top it all off you have the splat bombs to close more options.
My next question to you is, what could the Heavy Splatling and Range Blaster have done in those situations to come out on top? I've got my own ideas, but I'd love to hear what you have to say, especially since with ranged weapons often the definition of "coming out on top" is to out-range your opponent and be able to push them back without even splatting them, as map control is very important.
I'm leaning towards the conclusion that you basically had them at checkmate due to their initial decisions and positioning.
The Heavy might have been better off staying on the tower or behind it. The second he ran off behind the block he was done. At that point he had two, maybe three "good" options, two of which involved getting into a close range fire-fight with you, and both of which were easily countered (because he needs to store charge) by a simple bomb throw, as he would have to move and likely lose charge if you threw it correctly. The third option would have been to climb on the block and try to run away, which is generally not a good idea against the weapons you were using. The very last option, which isn't really optimal, would have been to try and kill you on reaction, whether you attack from his left or his right. In all these options you had a great advantage, which is why I think his best option would have been to stay on the tower behind cover or even jump out. Looking at the turf around you it looks like he was not ready to be at that position at all (a lot of enemy ink around the tower and his only escape route leads to him getting easily outplayed. Lastly, with an entire 1:20 left he might have been able to afford taking the time to reposition.
To be honest I don't know much about the range blaster since I don't tend to play it, but it seems like a well placed Suction Bomb to the left of the balloon would have cut off that option for you, allowing him to leap over the gap and reposition. Although it seems like however you look at it you come out on top, even if he would have splatted you after repositioning somehow. With 10 seconds left after the encounter, two teammates recently splatted, and a final teammate using his special to make a final push towards the zone (even though nobody would have been there to take it), your objective at that point was at the very least to distract him for long enough so that he could not retake the zone. In that sense then, the entire game was won no matter what the outcome of that fight was.
The heavy could have very easily come out on top in that situation lol, there was 2 real options he had that could have prevented his death. His first option would have been to paint over the bomb and then drop down the wall to the right as dude was going left and jump out. The second (which requires a lot of mechanical skill but is certainly possible) would have been to paint over the bomb, realise that dude wasn't coming right, turn around and then peek around the corner and part charge dude as he came up the slope. However, since only high level heavy players could feasibly do the second one consistently, his best option there would have been to drop down and jump out
@@treecko7424 Right. Your first option is just a more risky version of what I suggested would have been the best option, which would have been to jump out or stay behind the tower. Your second option was the same as one of mine, try to kill him on reaction which isn't really "out playing" somebody but more like "you've extinguished all my options so now I want to try and at least trade. It really seems like we're on the same page here though in the sense that "coming out on top" for both of us involves falling back and repositioning or attempting a highly risky, very skill based splat.
Thanks DUDE, I’ll definitely try use these tips to outplay my opponents
Alternate title: 500IQ Plays.
You may have outsmarted me but I outsmarted your outsmarting
The only strategy I ever used was on the map Starfish Mainstage in Turf War.
When I was on the opposing side an enemy player noticed me, using my hero brella I made fast blasts and dashed through their ink and he couldn't catch up. I kept swimming in circles till he realized what I was doing, but it was too late. With the ink I left my teammates were given better mobility to the opposing side and since the guy was so distracted when he finally caught me one of my teammates had splated him from behind.
It was a large gamble, but their side got covered in our ink and along with the rest of the stage.
4:05 I was already laughing
It’s been 2 weeks from your last tearing it up video dude you have to do another one
How to outplay opponents:
-watch more Sendou videos
So basically all these actions to outplay someone need to be natural and done really fast?
It seems impossible but if you can count on your aim and movement, and you’ve played a looot of hours, you can have a much clearer understanding of what the opponent will do and what you can do, and this will let you make these decisions as fast as Dude did. It might seem like it takes a lot of intelligence, quick thinking, and reflexes that you or I don’t have, but thankfully it’s not the case, at least not completely.
Great vid, Experience is key
Wow, that was some next level mindgames!
Beating Kaito AND ben! WHAT
This was really helpful, thanks! Definitely motivated me to play more!
I would make a video regarding some players using chargers...they can’t use them. I personally think using chargers you have to be very skilled...most players are not that skilled when using chargers
I just use them cuz it's fun to get that trick shot. Sometimes I win 10 times in a row because I got a real nice team but did practically nothing and then there's times where I kill 8 people and we still lose or get disconnect or smth
I think the fact I'm not that quick thinking is why I'm struggling to get out of the A ranks. I can either play fast and mindlessly or really tactically, but not both usually. Guess some of it becomes automatic.
Splatoon would be hell if everyone played like this
Wow I'm early to a dude video for once in my life
Same.
I’m not.
@@nadie8553 you should try being a little earlier next time
4:03
Him/her: NANI?!?
You: Omae wa mo Shinderu.
This sounds like, from what I understand, Sun Tzu's art of war thinking
thank you this will help
I liked this video, and I feel like it would have helped with an example against a less punishable weapon like dualies
summary of this video: outplay the opponent's outplay of your outplay of their outplay of your outplay of their outplay of your outplay....of their outplay of your play
Even though this is a really good and serious video I couldn't stop laughing. Just him explaining how to counter a counter to a counter an 400 IQ plays
Thinking man's splatoon 🤔
dudeitWOKE
I love these mind games recently ive started applying more thought into play rather than aim and shoot thanks to channels like dude and wasdm
So its like rock, paper, scissors...
But you pull anti-gun.
This video is amazing
awesome video!
This video is great but what I took away from this video is to play like you’re playing yu gi oh to predict the opponents prediction
G E T O U T P L A Y E D
You mean I need to be smart? I don't know if I can do that.
This is so true while playing this game.
every time me and my opponent are just trying to outplay each other it turns into a gamble..
Wow how did you make Splatoon look that smooth and with such a high quality?
basically the higher rank you get the more it just becomes like high level fighting games
4:00 I probably would have gone up and then attack from above but that way is much safer
Very helpful
Great video
You know the videos serious when star fox music is playing
When the rest of ur team has comeback ninja squid stealth jump
I appreciate the tips Dude! I'll do my best to apply them to my play, however i never been good at thinking quickly. ^^; I'll do my best!
I think at this point it's instinct
Me: Throw a Suction bomb and go left
Me again: Haha you're going to be splatted Japanese player
Japanese player: Counter my counter be throwing 3 burst bombs
Me: Don't listen to DUDE