I feel like color coding the boxes in Beat Sequence would make that section A LOT easier to play You have shown from Condensed Tiles that yellow is 2, red is 3, and green is 4. The boxes with speedy tiles can have the border flashing red and white.
I really love this! The idea is so cool and the vibe of the chart is perfect. The only thing I would do to improve this is to change 22 (Beat Sequence Tutorial) to better prepare the player for the actual Beat Sequence, bc I was a little confused at how to read the beat sequence on the first watch. So like for example, I'd say to change the first tutorial part to be four "beat" squares with 1, 2, 3, and 4 tiles, etc., and then for the "3 1 3 2" sequence at 6:23, you could maybe have the first 3 be blue and the 1 (that starts a triplet after the downbeat) be red to introduce the concept of "fire" and "ice" beat squares Also I think someone mentioned there not being a clear indication of how the "3" squares are supposed to be performed; maybe you could do something like the "hot and cold" triangles in CyanAqua's deltaTime chart? Just a suggestion, but overall I'm really impressed with the chart and can't wait to play it 😅
Edit: Ayy man ty for the download link, can't wait to play today :D Dude... wtf??? Why is this so high quality already??? I m shocked 😮, i never saw text jumping over the screen,and it s like level and tutorial at the same time,amazing lvl design,if it will go that way,i 100% guarantee, this lvl will be on LOTY awards of 2024 😊. Edit:ok tbh i just saw the 1 min of the video,and i was already shocked,but when i watched it fully... DUDE!!! so many mechanics and gimmiks,ur insane,idk what to say,i m SPEECHLESS!
That is such a cool level already. There's been multiple sections where you utilized specific features in really creative ways that I don't see used at all. Omg and the one-planet movement... xD
This level seems really interesting! I can make sense of most parts, honestly, and with a map like this, sometimes simpler VFX are better (there comes a point when the visuals make the chart harder to read, and while we want our charts to look good, when it obscures the thing that needs to be focused on, it becomes a problem. I love pretty charts that look like movies as much as the next person, but I can't help but be concerned about making sure the player can tell what they're supposed to do.) The one planet movement is really interesting, but it took me so long to grasp that it was as simple as skipping every other tile, and since one of the two bends that had an important sound to it was skipped, my mind was so lost and thought something was out of sync even though, no, that's meant to work that way. The beat sequence tutorial made less sense to me than the actual thing, honestly, even with the indicators. I suppose that's partially because seeing the angles in isolation without having them connected like in most of ADOFAI's rhythm is jarring to me. If we want to keep the arrow theme running, maybe keeping the path but having each number separated by being either gray or white, or having that representation outside the main pathway of what to expect in the final beat sequence? I'm not sure, I'm trying to imagine how to make something feel more readable while keeping the creative feel of the tutorial mode. (Bear in mind that I'm not a mapper, just someone who's played a few maps and has Opinions regarding accessibility.)
In X. Beat Sequence the song says “1, 2, 3, 4!”. and in the boxes of shape patterns (6:31) 1 means straight beat, 2 means s bend, 3 means triangle, four means square. Good trick!
I LOVE this map so far. Just a couple things i would change. First, in the midpoint exam, most of the tiles are rainbow, so it might be tricky to distinguish them from the actual rainbow tiles that you hit perfectly, so I would make the regular tiles golden or something. Speaking of the midpoint exam, when it says “blue tiles are still twirls,” the word “blue” stays visible after the rest disappears. Also, maybe add some new mini games between the midpoint exam and tower of challenge. Also, what do those dark blue tiles do? I’m so confused about them. I would also suggest introducing the pause beats as a gimmick. Another thing, in the beat sequence part, there’s no way to distinguish the 3 triplet beats from the 3 sixteenth notes, or the 2 eighth notes from the 2 sixteenths when it just shows the number. Finally, maybe add something else for the “5, 6, 7, 8” part, like have an autoplay click on all the 5th, 6th, 7th, and 8th notes. That all sounds like a lot, but to be honest, a lot of it is either a personal choice or a nitpick. Edit: I just realized what the dark blue tiles are. They’re a mix of the blue twirl tiles and the black tiles for the “1 2 3 4” parts
Hope everything's goin well. Can't wait for this to come out. Also, I saw you in the discord and played Illusion Carnival cause of you, and it was fantastic. Thanks for that. Cheers.
@@dylangodofwar I've played this game 300h. I just finished this level today and I can tell you that I'm not sure an intermediate player can finish the last part. THIS is the original evilness 💀
THIS IS AMAZING! I'd rather take a 9.5/10 of this decoration and idea! Yet this is should be harder than Xtrullor - Cry and rest of songs, perhaps a top 1. ♥
I don't know why I'm here, but my brain loved the chaos and visuals. This reminds me of those insane modded early 2000s rhythm songs you could play on your browser, that people would upload. Basically infinite arrows and impossible. 😂 Edit: Those last 2 minutes were incomprehensible. Can a person do this, or is this a TAS only map? 😂❤
I know it's not vfxed, BUT WHY ARE HALF OF THE BOXES IN BEAT SEQUENCE MISSING 😭💀 Edit: Found all the PNGs in the decorations tab, but most of them just aren't visible for some reason, currently trying to make them visible.
This is pretty bad for sightreading near the end, just gonna say that at the outset. For example, there's no easy way to tell during the beat sequences whether the thirds will either be of measure 3/3 or 3/4. Second, the dislocation frame seems to be more about wrapping around itself. So, it should probably be called something like "Screen-wrapping Frame" instead, for easier readability. Same thing for "Tread carefully!" and "Multitap Tiles", those seem to be a bit more unknowable in what they do. However, I've found out that on "Tread carefully!", the planets' orbits are a bit more harsh, so maybe they can be called "Exponential Orbits!" instead. The beat sequence is the worst part, with there not being an easy way to sightread especially because of the BPM. The boxes with numbers on them are significantly easier to sightread, but there's also the thirds problem I mentioned at first. Overall, there needs to be indicators for things like this. For example, numbers above or to the sides of boxes, with lines on one of the sides to dictate which box it's connected to. As well as an indicator for whether thirds are 3/4ths or 3/3rds.
Why is nobody mentioning that during 18. Midpont Exam, most of the tiles are flashing rainbow. Does that mean you have to hit the tiles perfectly like in 10. Rainbow Tiles?
A lot of these rules feel like it's just, "random shit go!!" type stuff, where it either doesn't quite fit into the difficulty curve, or just does NOT explain what it even means, like "tread carefully" literally tells nothing, to me it just looks like instant travel and that's just very unfun to read, and then beat sequence I genuinely have no clue how you're supposed to even read, it's basically just "know the rhythm lol", and combined with the usual adofai issue of charting to sounds that just don't exist, I cannot see how anyone is supposed to know what to do lol
Can we get a workshop link or download file so we can preview? Also could you make a separate tutorial for Beat Sequence? My square brain cannot comprehend it
Thanks for the download link! I was able to sort of make a rough version of the idea I posted earlier for section 22 (it's an unlisted video): th-cam.com/video/HYUR_UNPOp4/w-d-xo.html I wasn't sure if I described it well but when I played through it the first time, I wasn't really sure what to do when the beat squares came up so I thought it could be good to modify the previous section to teach how those work :)
THE LAST TILE BEING A MULTITAP IS SO EVIL
@@D_wxM1dni._t wdym this doesn't look remotely close to rj-x
I love it
@@benjamintheidiot well I guess your name is right huh? (sorry)
number 15 shows how the Multitap tiles are in the level.
@@MattM-tm4rb wait WHAT HOW THE FUCK DID MY REPLY GO HERE
@@MattM-tm4rb his name is BenjaminTheCuber
the improvement from last video is crazy i thought it was a different level at first 😭
今日ようやくクリア出来ました
本当に素晴らしい譜面でした!!!
4:20 5:40 6:40
個人的にここが大変だった
This level looks great! Keep on the great work. I can't wait to try it out myself. The song is stuck in my head now.
jesus christ this was a major improvement from the last video
please continue making this this mawaru is absolutely insane
Recreate magicians curse Noone has done that in adofai every time I search it shoves NO HINTS HERE in my face
I feel like color coding the boxes in Beat Sequence would make that section A LOT easier to play
You have shown from Condensed Tiles that yellow is 2, red is 3, and green is 4.
The boxes with speedy tiles can have the border flashing red and white.
cool idea
@@Jachym-c9l Agreed
I really love this! The idea is so cool and the vibe of the chart is perfect. The only thing I would do to improve this is to change 22 (Beat Sequence Tutorial) to better prepare the player for the actual Beat Sequence, bc I was a little confused at how to read the beat sequence on the first watch.
So like for example, I'd say to change the first tutorial part to be four "beat" squares with 1, 2, 3, and 4 tiles, etc., and then for the "3 1 3 2" sequence at 6:23, you could maybe have the first 3 be blue and the 1 (that starts a triplet after the downbeat) be red to introduce the concept of "fire" and "ice" beat squares
Also I think someone mentioned there not being a clear indication of how the "3" squares are supposed to be performed; maybe you could do something like the "hot and cold" triangles in CyanAqua's deltaTime chart? Just a suggestion, but overall I'm really impressed with the chart and can't wait to play it 😅
Wow it's almost like you can't change an existing song (not counting trimming) just to make the final bit easier to understand
@@trollsansofficial they literally didn't say to change the song at all? Wtf
Edit: Ayy man ty for the download link, can't wait to play today :D
Dude... wtf??? Why is this so high quality already??? I m shocked 😮, i never saw text jumping over the screen,and it s like level and tutorial at the same time,amazing lvl design,if it will go that way,i 100% guarantee, this lvl will be on LOTY awards of 2024 😊. Edit:ok tbh i just saw the 1 min of the video,and i was already shocked,but when i watched it fully... DUDE!!! so many mechanics and gimmiks,ur insane,idk what to say,i m SPEECHLESS!
What T3-EX would've been if it was made by a psychopath
And I love it
Si.
Now all this needs is someone you're racing against
isnt that t2
nvm im dumb t2 is the one with the midspins
Holy shiiii after that major adofai update, maps has gone mad! i love it!!!
7:00 got me rolling to play this one. This makes me want to know if you're going to release this.
this is what sensory overload feels like
the X. Beat Sequence part looks like hell to sight read
This whole song looks like hell to sight read lmao
1 planet movement make me confused as heck
Tread carefully has joined the chat
Guys if u tried the unboxed level its really not that hard, you just gotta practice it alot
@@zxaiiyt i can't try it (mobile) sooo.. :(
NOT THAT LAST PART 💀💀💀😭😭
It's insanely good dude, you gotta finish it
That is such a cool level already. There's been multiple sections where you utilized specific features in really creative ways that I don't see used at all. Omg and the one-planet movement... xD
coulda really used that in neo cosmos... 💀💀💀💀💀💀
This level seems really interesting! I can make sense of most parts, honestly, and with a map like this, sometimes simpler VFX are better (there comes a point when the visuals make the chart harder to read, and while we want our charts to look good, when it obscures the thing that needs to be focused on, it becomes a problem. I love pretty charts that look like movies as much as the next person, but I can't help but be concerned about making sure the player can tell what they're supposed to do.)
The one planet movement is really interesting, but it took me so long to grasp that it was as simple as skipping every other tile, and since one of the two bends that had an important sound to it was skipped, my mind was so lost and thought something was out of sync even though, no, that's meant to work that way.
The beat sequence tutorial made less sense to me than the actual thing, honestly, even with the indicators. I suppose that's partially because seeing the angles in isolation without having them connected like in most of ADOFAI's rhythm is jarring to me. If we want to keep the arrow theme running, maybe keeping the path but having each number separated by being either gray or white, or having that representation outside the main pathway of what to expect in the final beat sequence? I'm not sure, I'm trying to imagine how to make something feel more readable while keeping the creative feel of the tutorial mode. (Bear in mind that I'm not a mapper, just someone who's played a few maps and has Opinions regarding accessibility.)
Tbh the only flaw is beat sequence
this looks incredible! the progress is looking great!
ONE PLANET MOVEMENT?!
Overseer malding
theres 4 planet movement in KAERRA - OCTAGON
@@syndere6755”THAT should put a stop to your little escapade.”
“but what if it didn’t” (hops away)
This is actually so fucking insane. Can't wait to see the final version and the upload.
In X. Beat Sequence the song says “1, 2, 3, 4!”. and in the boxes of shape patterns (6:31) 1 means straight beat, 2 means s bend, 3 means triangle, four means square. Good trick!
...i was looking for music
and tripped over this masterpiece
this is honestly really underrated. your just got a new subscriber
I watched the original, got haunted with it in my recommendations for an absurd amount of time, and now I'm so glad there's a second version!
I LOVE this map so far. Just a couple things i would change. First, in the midpoint exam, most of the tiles are rainbow, so it might be tricky to distinguish them from the actual rainbow tiles that you hit perfectly, so I would make the regular tiles golden or something. Speaking of the midpoint exam, when it says “blue tiles are still twirls,” the word “blue” stays visible after the rest disappears. Also, maybe add some new mini games between the midpoint exam and tower of challenge. Also, what do those dark blue tiles do? I’m so confused about them. I would also suggest introducing the pause beats as a gimmick. Another thing, in the beat sequence part, there’s no way to distinguish the 3 triplet beats from the 3 sixteenth notes, or the 2 eighth notes from the 2 sixteenths when it just shows the number. Finally, maybe add something else for the “5, 6, 7, 8” part, like have an autoplay click on all the 5th, 6th, 7th, and 8th notes. That all sounds like a lot, but to be honest, a lot of it is either a personal choice or a nitpick.
Edit: I just realized what the dark blue tiles are. They’re a mix of the blue twirl tiles and the black tiles for the “1 2 3 4” parts
what if a mawaru could kick your ass
this is insanely cool and I can't wait for the full release!!
Is it not normal for a mawaru to kick your ass?
this might be, no joke, the best custom level ive seen ever for this game
0:58 - 1:19 THIS BEAT IS SO GOOD IT SHOULD BE ILLEGAL 😭😭😭😭😭
Splatoon fan detected
This is so good. This guy needs more subs
thanks keqi, ill be honest, i wasnt sure if you were gonna actually do it lol
i like watching this, ive had it recommended 12 times, watched it all of those times it was recommended
this level is the entire defenition of "never let them know your next move" but krank it up to 11
THIS IS ACTUALLY SO CRAZY I LOVE IT
surely you'll release what you've done now, im so excited to play this level, it looks so fun
Hope everything's goin well.
Can't wait for this to come out.
Also, I saw you in the discord and played Illusion Carnival cause of you, and it was fantastic. Thanks for that.
Cheers.
I REALLY WANT THIS TO BE IN THE REAL GAME THIS IS AWESOME
3:41 the lick 😥
as soon as i noticed it i said "hold on a second"
Feels like a fun map
I can't wait to play this for myself. Holy-
3:42 ...was that The Lick just now?
This is perfect... someone hire this man.
Why does this look kind of compatible on mobile
there's no way i would pass 1%
Looks fun for beginn-
ye it looks fun for intermediate/advanced
@@dylangodofwar I've played this game 300h. I just finished this level today and I can tell you that I'm not sure an intermediate player can finish the last part. THIS is the original evilness 💀
In reference to the beta level; HOLY CRAP THIS LEVEL IS GONNA LOOK AMAZING ONCE IT'S VFXED.
What the heck do you mean “do vfx”??? it already looks so cool, like if Options but unhinged
Wow… this was amazing!
bruh i was thinking last week if this will be updated. funny how it worked out
4:48 ...so kinda like the boost tiles from Primrose.
Primrose Boost tiles have an extra ability to bounce you from one track to another so... No
That perfect tile on the triplets.
I am not completing this bruh.
EDIT : Just saw the rest of the level, yeah not gonna beat it at all.
bro imagine that one Neo cosmos moment, but you remembered number 12
THIS IS AMAZING! I'd rather take a 9.5/10 of this decoration and idea!
Yet this is should be harder than Xtrullor - Cry and rest of songs, perhaps a top 1. ♥
impossible to sightread.
perfect for such a jank song
never let bro cook again
o gosh this is crazily crazy
Am I supposed to hit perfectly almоst ALL tiles here? 4:24
Exactly what hat I’m saying
the most masochistic level ever
the beat sequence thing is like my line level idea but actually good lol
Imagine if this was a part of the possible next chapter of Neo-Cosmos
I don't know why I'm here, but my brain loved the chaos and visuals.
This reminds me of those insane modded early 2000s rhythm songs you could play on your browser, that people would upload. Basically infinite arrows and impossible. 😂
Edit: Those last 2 minutes were incomprehensible. Can a person do this, or is this a TAS only map? 😂❤
Im gonna beat it
@@cyanmush1047 I mean good luck. You'll need it lol
I feel like it's only possible bc of the checkpoints 😂 I would probably rage quit if I died over and over again at the last part of a 7 minute level
SO GOOD!
Thank you for the download link!
How long did it take for yours to load in adofai editor?
somehow you've made a cooler adofai chart for 1234
i didn't even know that was possible
This is pretty sightreasable but its easier to just remember when to click 💀
i am grown, but my tears shall be thrown
(this will be the death of me)
I know it's not vfxed, BUT WHY ARE HALF OF THE BOXES IN BEAT SEQUENCE MISSING 😭💀
Edit: Found all the PNGs in the decorations tab, but most of them just aren't visible for some reason, currently trying to make them visible.
This is pretty bad for sightreading near the end, just gonna say that at the outset.
For example, there's no easy way to tell during the beat sequences whether the thirds will either be of measure 3/3 or 3/4.
Second, the dislocation frame seems to be more about wrapping around itself. So, it should probably be called something like "Screen-wrapping Frame" instead, for easier readability. Same thing for "Tread carefully!" and "Multitap Tiles", those seem to be a bit more unknowable in what they do. However, I've found out that on "Tread carefully!", the planets' orbits are a bit more harsh, so maybe they can be called "Exponential Orbits!" instead.
The beat sequence is the worst part, with there not being an easy way to sightread especially because of the BPM. The boxes with numbers on them are significantly easier to sightread, but there's also the thirds problem I mentioned at first. Overall, there needs to be indicators for things like this. For example, numbers above or to the sides of boxes, with lines on one of the sides to dictate which box it's connected to. As well as an indicator for whether thirds are 3/4ths or 3/3rds.
Multitaps are so obvious
@@trollsansofficial to be fair, i hadn't encountered multitaps at that point. i rescind my comment on that.
@@henrystickmin3735 still really obvious
3:41 the licc
dude i can't even beat this if i were to play this 😰
This is awesome I hope i get to see it with the visual effects soon
Edit after a month:I can't stop rewatching pls help
Mawaru style level! I like that. Hope it gets finished so people could play it!
3:41 GOD DAMMIT
Why is nobody mentioning that during 18. Midpont Exam, most of the tiles are flashing rainbow. Does that mean you have to hit the tiles perfectly like in 10. Rainbow Tiles?
Since №10 says that Rainbow Tiles have to be Hit Perfectly so yeah.
But except for the tiles that are not rainbow.
@@ThePullumFamily that's not true, only the Basic rainbow tiles that has the same appearance as the ones in the №10 needed to be hit perfectly
A lot of these rules feel like it's just, "random shit go!!" type stuff, where it either doesn't quite fit into the difficulty curve, or just does NOT explain what it even means, like "tread carefully" literally tells nothing, to me it just looks like instant travel and that's just very unfun to read,
and then beat sequence I genuinely have no clue how you're supposed to even read, it's basically just "know the rhythm lol", and combined with the usual adofai issue of charting to sounds that just don't exist, I cannot see how anyone is supposed to know what to do lol
How is it instant travel
The hardest and longest level i've ever seen
My fav was hold traversal
Edit 1: forget it it's actually condensed tiles
Ah yes, the son of No Hints Here! and Options has been revived/came back-
Yo this is 👍
16 is like a new game mode
XTT3-X: 1234 OVERCLOCKED
Hope they add this in neo cosmos
It's really sick
That was cool!
i WANT TO DOWNLOAD THIS PLS
still waiting on a wip 3 🙏🙏
Nice, I’ll play when out
3:41 did no one notice that you could hear the lick
INSANE !!!
Can we get a workshop link or download file so we can preview? Also could you make a separate tutorial for Beat Sequence? My square brain cannot comprehend it
good improvement! but when you publish it can you add a direct download link? since i have the itch version i cant download from workshop.
i am going to study this video to recreate it for myself😈
BING BONG
0.75x speed sounds really chill
happy new year
dear god
T3 if it was harder:
T3-EEX
True
Thanks for the download link! I was able to sort of make a rough version of the idea I posted earlier for section 22 (it's an unlisted video):
th-cam.com/video/HYUR_UNPOp4/w-d-xo.html
I wasn't sure if I described it well but when I played through it the first time, I wasn't really sure what to do when the beat squares came up so I thought it could be good to modify the previous section to teach how those work :)
bro cooked too much and we couldn't finish it.
“The spice is too much”💀
how do you do the multitap tiles?
5:02 it just fit the bga
this is very good
Bro this is crazy, I want to play it