[ADOFAI Custom WIP 2] Cansol - 1234 Overclocked (More Progress!)
ฝัง
- เผยแพร่เมื่อ 1 ต.ค. 2024
- EDIT: A non-vfxed, beta version of the level is available for download and play now: drive.google.c...
A while ago i've shown my WIP Mawaru-style level of 1234 Overclocked by Cansol, and don't worry, it's still going! now all that's left is the vfx... which will probably take an extremely long time to do...
Original video: • 1234 Overclocked by Ca...
THE LAST TILE BEING A MULTITAP IS SO EVIL
@@플러리다 wdym this doesn't look remotely close to rj-x
I love it
@@benjamintheidiot well I guess your name is right huh? (sorry)
number 15 shows how the Multitap tiles are in the level.
@@MattM-tm4rb wait WHAT HOW THE FUCK DID MY REPLY GO HERE
@@MattM-tm4rb his name is BenjaminTheCuber
I feel like color coding the boxes in Beat Sequence would make that section A LOT easier to play
You have shown from Condensed Tiles that yellow is 2, red is 3, and green is 4.
The boxes with speedy tiles can have the border flashing red and white.
cool idea
the improvement from last video is crazy i thought it was a different level at first 😭
boy if u want to play this u better memorize them beats
I really love this! The idea is so cool and the vibe of the chart is perfect. The only thing I would do to improve this is to change 22 (Beat Sequence Tutorial) to better prepare the player for the actual Beat Sequence, bc I was a little confused at how to read the beat sequence on the first watch.
So like for example, I'd say to change the first tutorial part to be four "beat" squares with 1, 2, 3, and 4 tiles, etc., and then for the "3 1 3 2" sequence at 6:23, you could maybe have the first 3 be blue and the 1 (that starts a triplet after the downbeat) be red to introduce the concept of "fire" and "ice" beat squares
Also I think someone mentioned there not being a clear indication of how the "3" squares are supposed to be performed; maybe you could do something like the "hot and cold" triangles in CyanAqua's deltaTime chart? Just a suggestion, but overall I'm really impressed with the chart and can't wait to play it 😅
Wow it's almost like you can't change an existing song (not counting trimming) just to make the final bit easier to understand
What T3-EX would've been if it was made by a psychopath
And I love it
Si.
Now all this needs is someone you're racing against
isnt that t2
nvm im dumb t2 is the one with the midspins
this is what sensory overload feels like
Dude... wtf??? Why is this so high quality already??? I m shocked 😮, i never saw text jumping over the screen,and it s like level and tutorial at the same time,amazing lvl design,if it will go that way,i 100% guarantee, this lvl will be on LOTY awards of 2024 😊. Edit:ok tbh i just saw the 1 min of the video,and i was already shocked,but when i watched it fully... DUDE!!! so many mechanics and gimmiks,ur insane,idk what to say,i m SPEECHLESS!
the X. Beat Sequence part looks like hell to sight read
This whole song looks like hell to sight read lmao
jesus christ this was a major improvement from the last video
please continue making this this mawaru is absolutely insane
7:00 got me rolling to play this one. This makes me want to know if you're going to release this.
ONE PLANET MOVEMENT?!
Overseer malding
theres 4 planet movement in KAERRA - OCTAGON
@@syndere6755”THAT should put a stop to your little escapade.”
“but what if it didn’t” (hops away)
NOT THAT LAST PART 💀💀💀😭😭
It's insanely good dude, you gotta finish it
impossible to sightread.
perfect for such a jank song
Why does this look kind of compatible on mobile
This level seems really interesting! I can make sense of most parts, honestly, and with a map like this, sometimes simpler VFX are better (there comes a point when the visuals make the chart harder to read, and while we want our charts to look good, when it obscures the thing that needs to be focused on, it becomes a problem. I love pretty charts that look like movies as much as the next person, but I can't help but be concerned about making sure the player can tell what they're supposed to do.)
The one planet movement is really interesting, but it took me so long to grasp that it was as simple as skipping every other tile, and since one of the two bends that had an important sound to it was skipped, my mind was so lost and thought something was out of sync even though, no, that's meant to work that way.
The beat sequence tutorial made less sense to me than the actual thing, honestly, even with the indicators. I suppose that's partially because seeing the angles in isolation without having them connected like in most of ADOFAI's rhythm is jarring to me. If we want to keep the arrow theme running, maybe keeping the path but having each number separated by being either gray or white, or having that representation outside the main pathway of what to expect in the final beat sequence? I'm not sure, I'm trying to imagine how to make something feel more readable while keeping the creative feel of the tutorial mode. (Bear in mind that I'm not a mapper, just someone who's played a few maps and has Opinions regarding accessibility.)
Tbh the only flaw is beat sequence
This level looks great! Keep on the great work. I can't wait to try it out myself. The song is stuck in my head now.
what if a mawaru could kick your ass
this is insanely cool and I can't wait for the full release!!
Is it not normal for a mawaru to kick your ass?
I LOVE this map so far. Just a couple things i would change. First, in the midpoint exam, most of the tiles are rainbow, so it might be tricky to distinguish them from the actual rainbow tiles that you hit perfectly, so I would make the regular tiles golden or something. Speaking of the midpoint exam, when it says “blue tiles are still twirls,” the word “blue” stays visible after the rest disappears. Also, maybe add some new mini games between the midpoint exam and tower of challenge. Also, what do those dark blue tiles do? I’m so confused about them. I would also suggest introducing the pause beats as a gimmick. Another thing, in the beat sequence part, there’s no way to distinguish the 3 triplet beats from the 3 sixteenth notes, or the 2 eighth notes from the 2 sixteenths when it just shows the number. Finally, maybe add something else for the “5, 6, 7, 8” part, like have an autoplay click on all the 5th, 6th, 7th, and 8th notes. That all sounds like a lot, but to be honest, a lot of it is either a personal choice or a nitpick.
Edit: I just realized what the dark blue tiles are. They’re a mix of the blue twirl tiles and the black tiles for the “1 2 3 4” parts
I don't know why I'm here, but my brain loved the chaos and visuals.
This reminds me of those insane modded early 2000s rhythm songs you could play on your browser, that people would upload. Basically infinite arrows and impossible. 😂
Edit: Those last 2 minutes were incomprehensible. Can a person do this, or is this a TAS only map? 😂❤
Im gonna beat it
@@cyanmush1047 I mean good luck. You'll need it lol
I feel like it's only possible bc of the checkpoints 😂 I would probably rage quit if I died over and over again at the last part of a 7 minute level
dude i can't even beat this if i were to play this 😰
A lot of these rules feel like it's just, "random shit go!!" type stuff, where it either doesn't quite fit into the difficulty curve, or just does NOT explain what it even means, like "tread carefully" literally tells nothing, to me it just looks like instant travel and that's just very unfun to read,
and then beat sequence I genuinely have no clue how you're supposed to even read, it's basically just "know the rhythm lol", and combined with the usual adofai issue of charting to sounds that just don't exist, I cannot see how anyone is supposed to know what to do lol
How is it instant travel
Holy shiiii after that major adofai update, maps has gone mad! i love it!!!
3:42 ...was that The Lick just now?
I can't wait to play this for myself. Holy-
This is pretty bad for sightreading near the end, just gonna say that at the outset.
For example, there's no easy way to tell during the beat sequences whether the thirds will either be of measure 3/3 or 3/4.
Second, the dislocation frame seems to be more about wrapping around itself. So, it should probably be called something like "Screen-wrapping Frame" instead, for easier readability. Same thing for "Tread carefully!" and "Multitap Tiles", those seem to be a bit more unknowable in what they do. However, I've found out that on "Tread carefully!", the planets' orbits are a bit more harsh, so maybe they can be called "Exponential Orbits!" instead.
The beat sequence is the worst part, with there not being an easy way to sightread especially because of the BPM. The boxes with numbers on them are significantly easier to sightread, but there's also the thirds problem I mentioned at first. Overall, there needs to be indicators for things like this. For example, numbers above or to the sides of boxes, with lines on one of the sides to dictate which box it's connected to. As well as an indicator for whether thirds are 3/4ths or 3/3rds.
Multitaps are so obvious
@@trollsansofficial to be fair, i hadn't encountered multitaps at that point. i rescind my comment on that.
@@henrystickmin3735 still really obvious
never let bro cook again
...i was looking for music
and tripped over this masterpiece
That is such a cool level already. There's been multiple sections where you utilized specific features in really creative ways that I don't see used at all. Omg and the one-planet movement... xD
coulda really used that in neo cosmos... 💀💀💀💀💀💀
3:41 the lick 😥
as soon as i noticed it i said "hold on a second"
Why is nobody mentioning that during 18. Midpont Exam, most of the tiles are flashing rainbow. Does that mean you have to hit the tiles perfectly like in 10. Rainbow Tiles?
Since №10 says that Rainbow Tiles have to be Hit Perfectly so yeah.
But except for the tiles that are not rainbow.
@@ThePullumFamily that's not true, only the Basic rainbow tiles that has the same appearance as the ones in the №10 needed to be hit perfectly
That perfect tile on the triplets.
I am not completing this bruh.
EDIT : Just saw the rest of the level, yeah not gonna beat it at all.
4:48 ...so kinda like the boost tiles from Primrose.
Primrose Boost tiles have an extra ability to bounce you from one track to another so... No
0:58 - 1:19 THIS BEAT IS SO GOOD IT SHOULD BE ILLEGAL 😭😭😭😭😭
thanks keqi, ill be honest, i wasnt sure if you were gonna actually do it lol
I REALLY WANT THIS TO BE IN THE REAL GAME THIS IS AWESOME
i WANT TO DOWNLOAD THIS PLS
does the drive link require dlc
This is actually so fucking insane. Can't wait to see the final version and the upload.
Ah yes, the son of No Hints Here! and Options has been revived/came back-
XTT3-X: 1234 OVERCLOCKED
good improvement! but when you publish it can you add a direct download link? since i have the itch version i cant download from workshop.
the most masochistic level ever
there's no way i would pass 1%
how do you do the multitap tiles?
hello im here to tell you that you can play this version of the level now
why am i the one telling you this, you may ask?
... you'll find out soon enough
this level is the entire defenition of "never let them know your next move" but krank it up to 11
this looks incredible! the progress is looking great!
Can we get a workshop link or download file so we can preview? Also could you make a separate tutorial for Beat Sequence? My square brain cannot comprehend it
What the heck do you mean “do vfx”??? it already looks so cool, like if Options but unhinged
oh god T3 but evil
this is honestly really underrated. your just got a new subscriber
somebody scream
BING BONG
THIS IS AMAZING! I'd rather take a 9.5/10 of this decoration and idea!
Yet this is should be harder than Xtrullor - Cry and rest of songs, perhaps a top 1. ♥
Looks fun for beginn-
ye it looks fun for intermediate/advanced
@@dylangodofwar I've played this game 300h. I just finished this level today and I can tell you that I'm not sure an intermediate player can finish the last part. THIS is the original evilness 💀
Decorate and make some edits to the gameplay to be more balanced, and its litterally the best gimmick level of the year
I watched the original, got haunted with it in my recommendations for an absurd amount of time, and now I'm so glad there's a second version!
wtf is happening
T1234-X No Numbers Here!
Gives me T3 vibes
3:41 the licc
If it's taken 5 months to do vfx, (if they've been working on this level consistently, whcih they probly havent) then this level must be AMAZING
wait how do you change the text at the top mid game
also how do you get the tiles to move one direction than back the other way
Huge improvement but maybe Change the ending? I mean, I like it but it’s maybe going to be confusing for some people
Hope everything's goin well.
Can't wait for this to come out.
Also, I saw you in the discord and played Illusion Carnival cause of you, and it was fantastic. Thanks for that.
Cheers.
Imagine if this was a part of the possible next chapter of Neo-Cosmos
Yo this is 👍
Am I supposed to hit perfectly almоst ALL tiles here? 4:24
Exactly what hat I’m saying
i am going to study this video to recreate it for myself😈
bro imagine that one Neo cosmos moment, but you remembered number 12
T3 if it was harder:
T3-EEX
True
somehow you've made a cooler adofai chart for 1234
i didn't even know that was possible
bruh i was thinking last week if this will be updated. funny how it worked out
How… do you make rainbow tiles!?
I think person can't clear this map
As pure perfect maybe. Think its bot testing L
i can TRY when its out
I think it's clearable but you need a really good memory for this
geometry dash dash spider on steroids
This is awesome I hope i get to see it with the visual effects soon
Edit after a month:I can't stop rewatching pls help
i like watching this, ive had it recommended 12 times, watched it all of those times it was recommended
how did you do the one planet thing?
fix pls (1st)
download?
(google drive link)
No vfx yet so i can’t release it right now😭
oh.. ok!
surely you'll release what you've done now, im so excited to play this level, it looks so fun
Any new progress yet?
Should we just message them on Discord
I'm tempted to because I'm worried about the readability of the final section
No idea lol @@LeOwwAndRose
@theLucidLibrary I messaged them last night asking if I could ask my questions
Basically there is progress.
The level is still unplayable at the moment, they're working on the final section, and they're procrastinating
Ah yes, the classic annoyance of procrastination
o gosh this is crazily crazy
dear god
all that is left is the vfx then you can upload it to the steam workshop you got this
I want to play the level how do i download? This level is wonderful.
The hardest and longest level i've ever seen
this might be, no joke, the best custom level ive seen ever for this game
3:41 GOD DAMMIT
preview link???
SO GOOD!
bro cooked too much and we couldn't finish it.
“The spice is too much”💀
Mawaru style level! I like that. Hope it gets finished so people could play it!
i want to play the level
Real quick, BPMs for the song?
Should be pretty easy to find online
Feels like a fun map
Please give link
heyyy whats the update for this map?
Nice, I’ll play when out
This is perfect... someone hire this man.