@@averagechadlegionary5824 im against maps that use out of place map tiles that look really cartoony or just straight out of a childs drawing, like there are houses in some maps that have a kitchen with 5 to 6 ovens in a bog standard house, the layouts are wack. or the map in this case Earie county i hate the vast open spaces with only a few very dens packed towns here and there that are using outdated map tiles for instance the watercoolers are still 2d sprites over the newer 3D ones many other things like some loot containers lacking all sense of what should be in them kitchens holding office uttensils the list goes on. Earie pisses me off
@@clownofwar i know im late to the party but...eerie country that is? overrated at best... not to diss any modder but this map is a buggy mess. lazily af designed as well. theres stairs of doom aka,with missing tiles at the top so you fall through the floor, buildings without any light switches and places where 2 buildings merge in to one. and to this day theres a massive square of ...nothing..in the middle of the map. and then so out of place in the corner of the map too. hate that place
@@rokko1020 suprised someone is still commenting on this but yeah that is pretty much my main reason i hate Eerie country, its not the concept of the map i hate per-se, its that it feels unfinished unpolished and generally player unfriendly.
I definitely like the idea of bringing the map makers coming together to organize but we also have to keep in mind that the game isn't finished yet and more areas are planned to be added so nothing can be put in stone quite yet either.
Very true. I wonder if there's a way to shift a mod map's location easily? So if the devs slap down a new city (like they have already started doing to the west. I'll be streaming about that tomorrow, BTW) we can just slide the map down, or over so it connects well.
@@The-Backlog From what I understand you can specify an offset for a map and the "parent" map. Like you can choose "Mauldragh, KY" as the parent map, and then a cell offset to offset your map that that amount of cells from the top left corner of the Mauldragh, KY map.
I've always had the urge to run as many map mods (really, just as many mods in general) as possible. Though I'm definitely nervous about adding any new maps than what I currently have haha. Monmouth County is definitely one of my favorite recent map mods, and the map jam's Museum is pretty awesome too.
Camden County and Clear Cove total map replacers are both very solid imo, but I have about two dozen added plots on the vanilla map and want more. Several military bases with K15 military vehicles are a good start and mandatory for me now, like Muldrough Military base. Game needs more military presence in the cities.
I do remember Rain World's community ran a "Region Lease" which helped them resolve ID conflicts with their region map mods and what areas they connect to with vanilla region maps or other mods. It was quite handy. The Zomboid Community could do some effort with that as well. It wont be perfect, but can help others resolve map cell conflicts to at least somewhat futureproof it. Hopefully the developers add some sort of easy way to either notify which maps overwrote what cells by other mods or maps, and maybe have a quick mod settings option for maps to tweak their offset to at least not have one map overwrite another by accident.
I showed the full list of successfully loaded maps somewhere in the video... you may need to pause it to read them all, but I couldn't find a good way to export the full list, no. And honestly it's probably going to be less messy to just dedicate a few hours to picking them... and then a while testing them chunk by chunk.
@@The-Backlog please do what weaver said alot of people would love this including me, you can even make a steam collection that just adds all the maps in one big collection and its extremely easy
@@mac8869 Sadly it is already gone. shortly after getting it loaded the game updated and something broke. I'm planning on making a smaller list with maps that load properly, and where they overlap, try and pick the best bet. I suspect it will still be around 200 maps though! And yeah I've made collections for steam before, not what I'd call "Easy" for 200 mods, but easier than trying to maintain it myself.
I love LOVE map mods but they don't always take your zombie count settings into consideration so please remember even if you have an almost no zombie start and rush off somewhere not vanilla results may vary
I can't find it on the Official Discord, but there is on on the Unofficial mapping discord. That one is rather new and is far from complete. Certainly a great start though and a fantastic resource to expand.
Man all I want is a curated list of maps that will work together. I don't care if it's hundreds of maps, just a list of maps that will have minimal or zero conflict with each other. I tried doing it myself but I just don't have the knowledge, tools and above all, the time to complete such daunting task.
I'm already working on it! It's taking a bit of time but I have about 50 or so gathered. The trick that's taking the time is picking between maps when there is conflict.
@@el10leo it is a collection of map mods. I believe it's around 100 locations? You can look it up on TH-cam! But be sure to watch the Mega Map 2.0 and not the older version
@@mane9228 sounds insane! Thanks for the heads up! I hope it stays online for a bit because these collections tend to be struck down by map modders... also I think too many maps can really make the performance take a big hit, specially playing coop.
Well. I finish the video but I have to say that I liked and suscribed before, at the beginning actually, because I know, at least at some extent, what you have to go trough to make this video.
That's pretty impressive bro. I could never attempt even a fraction of that lol. I had maybe 11 or 12 map mods, and my game ran so janky. I got it down to just 6 or 7 now. I like having all the extra areas to explore, but if I use to many, my game lags so bad that I can't enjoy it anyway. So, I gotta compromise. Hopefully within the next year I'll get a more bad ass PC and can do crazy shit like this lol
Well I'm trying to make a list of all the maps that play nicely together so people can just subscribe to one and have them all loaded and be able to quickly add them all without problems! So when you get that banger compy you'll be able to die in so many nice new places!
I'm not map maker, but I think they can move the entire mod down a few cells to accommodate the expansion. Maybe move a few roads around too. The big trouble is Klin and Irving and Hyrule County off to the West.
I have a 120 map mod collection. This is already amazing. This is an interesting project. Will look more i to it Edit: to not be that guy not saying which source = just google project zomboid 120 map mods or just watch AtomicDucks video on that map mod collection here on youtube.
LOL! No need to be cagey around here! It's THIS collection: steamcommunity.com/sharedfiles/filedetails/?id=2968702010 They did a MARVELOUS job hand picking some really good maps that don't conflict (Mostly, but Secretz is just too good to pass up) I do hope he used the spreadsheet we compiled, rather than just redoing our work over again! (I did dump it on the Unofficial Map Discord for everyone to use)
@@The-Backlog I think guys like you should definitely work together. He has a map and excel in the description showing all map mods included and which conflict with Secret mod map in the excel (you can leave them out and include Secret)
@@whoknows8223 Like I said, I do hope he used our data, that's why we compiled it, but our goals arent really the same. I'm compiling them all, in hopes that someone will make a tool that allows you to see the finished map as you are adding them to the game (Like a map preview) the other collection is focused on quality maps that don't conflict.
Do you happen to remember the name of the mine/mining town mod(s?) you mentioned in the video? Really peaked my interest and would love to try it but i can't find anything on the workshop.
Found it! (I'm going through and trying to find a mod list that is complete and all the conflicts so people can select the ones they want.) That map apparently only has a small part that is a mining area... and a large dump that didn't load the textrues properly... Anyway It's called New Hope, and in the mod list it's called "The Dump"
@@The-Backlog I found 2 of the maps above Louisville cool.. and a few of the island ones around the map. Everything else in the main land ive seen basically and half of it doesnt work with eachother sadly
Well, the way it seems to be working, the only extra load on the game is any additional textures that are loaded. So for Single player games it wouldn't matter how big the map is, since only a small portion of the map would be loaded at once.
Today I just disabling all map mods in fear of they gonna eventually lag / kill my savefile. I want to play one that last forever kind of deal. Not even gonna update the game!
Maybe for some of them, but many are just incompatible with each other. There'll be a mod with a secret government base, and another mod that plops a lone cabin right in the middle, so you have to choose one.
th-cam.com/video/S04OWYoqOXk/w-d-xo.html Here's a video where I link to the full mod list and explain how to get it mostly working, and I do change the mod load order a bit, but the real problem is the mods are just on top of each other if you try to load them all.
@@The-Backlog hell yeah brother people making bases or ones being bandits the zombies pop is max but if a zombie dies it won't spawn 1m zombie is enough lol
Hey man, could you please advise load order priority how it starts. If i will put mod on top it will have more priority that bottom? Or it should be at the bottom to overwrite the previous map mod?
Why not add grids to the existing vanilla map, and a map maker can say my map will be claiming A1 to C20 kinda like chess grids. Idk if there will be any issues im relatively new with only 100 hours+
@@The-Backlog i have 50 so far working on my MP server. if i get them all working in next couple of days, I'll send you the list and order i added them. you inspired me to try it.
What are the best vanilla friendly map mods or extensions to use? Do you guys have any suggestions BC I used to use Raven Creek but felt it was kinda out of place although I did really like the city.
Yeah Raven Creek is a bit lonely unless you ad in the surrounding mods to it. Grapeseed and the Secret Facility and Redwood I think. there's also a mental hospital and Little Crudtown to the north. What are you looking for in maps?
The alternate view of the regular map nad the coloured online one is from a mod or came with a new update? I was playing yesterday and i didn't noticed that
@@The-Backlog i'll try open it in debug to see if that's the reason... more than 1k hours playing and there is always something new in this amazing game lol
Hey, love the work. I run a dedicated server and was wondering (I know this is a big ask) but would it be possible to get a jpeg with areas that seem to be well implemented marked with the mod name. I see your comments are swarmed with asks for the mod list, doing this would likely me a big help to them too. Just a suggestion, feel free to ignore if it's too much
Short answer, NO! But only because I'm already working on a better option. I've got a modlist with all the maps in it, and I'm working to figure out which maps conflict so you can easily see that if you want this map or that map, you'll not be able to use this map or that map. And I've been contacted by someone that thinks they might be able to get a map mod database up and running, that might even be able to dynamically show you what the map will look like if you add this or that map. So the longer answer is... I'm kind of working on that already, but I'm probably gonna be a few days before I have an update.
th-cam.com/video/S04OWYoqOXk/w-d-xo.html Here you go... Heads up though. With this many mods, they are going to be updating all the time, so that might prevent people from logging on alot!
Sorry no. It's WAY to big to be a valuable resource. With all those mods subscribed too I kept having to get updates ALL the time! And there are just so many problems with the finished map, that need to be ironed out. I might do a collection of great maps that don't interfere with each other once I've sorted through them.
You can do it yourself just subscribe to all the maps that are actually maps. And then add them in chunks till you get all them collected... Just don't add them as default mods until you've verified that they won't bork your PZ install.
small update, I'm working on a collection with all the mods in it, and then a list of mods that conflict so you can know which ones to disable if you want this mod or that mod.
Even if you get all these maps to load how do you know if they are spawned in, i have 3 maps installed but for somereason chinatown expansion doesnt load in fully on an already loaded server
I did make a follow up video to this shortly thereafter, and got even more maps in there, as well as made a Steam collection so you can load them all yourself. And no they won't all load. You'll have conflicts and only the last loaded map will spawn (You do end up with some wierd foraging zones and more zeds than you'd expect sometimes) But trying to ADD maps to an existing world is just so much extra work. You need to manualy delete the cell data from that worlds save file then load it, and if you missed any chunk data you'll have half buildings spawning in all over the place. Best to just load a new world.
@@The-Backlog oh as for the map cherburg is the map just broken? Cause i made a new mp server with just that mod enabled but interiors doesnt load is that just a map problem?
@@The-Backlog last question how do you change the mod load order? Do you have to do it the settings of that load/server? Or go into files, there are no yt vids talking about it.
@@apollo9363 I've not fully tested it, but for MP servers you should be able to reorder the items in the load list. but I haven't found a way to do that for SP worlds. I'll have to look into it.
Well, I showed what I ended up with in the video, but it's changed since then, and couldn't find a way to export the full list. As noted I'm gonna be exploring through them and trying to find a great mix that actually works, and hopefully be able to make a list then.
@@The-Backlog Yes please do make a list/video once you have got as many maps working together as possible. I have wanted to play with the most maps as possible for ages now, So ill keep an eye on your channel for an update.
Small update. I'm working on the list, but the number of conflicts is far more than expected, so I'm working on a full mod list and then a list of mods that conflict that need to be chosen between, so you cn select which maps you want and know which ones not to enable.
They all work, but if you are talking about a collection of maps that work nicely together... That collection really needs to be two collections, one that favors bigger maps and one that favors smaller maps. And so I'm still working on compiling those
I'm working on it, but not just a mod collection but a collection and a list of the conflicts between mods so you can choose which ones when there is a conflict.
you went trough this horror show, just to get back at me huh ?
well in the end you bled more then i did !
so touch'e brother no sweat on my brow :D
What maps didn’t you like just out of curiosity? I used to use Raven Creek but decided to go full vanilla since I felt it was a little out of place.
@@averagechadlegionary5824 im against maps that use out of place map tiles that look really cartoony or just straight out of a childs drawing, like there are houses in some maps that have a kitchen with 5 to 6 ovens in a bog standard house, the layouts are wack. or the map in this case Earie county i hate the vast open spaces with only a few very dens packed towns here and there that are using outdated map tiles for instance the watercoolers are still 2d sprites over the newer 3D ones many other things like some loot containers lacking all sense of what should be in them kitchens holding office uttensils the list goes on. Earie pisses me off
@@clownofwar i know im late to the party but...eerie country that is?
overrated at best... not to diss any modder but this map is a buggy mess. lazily af designed as well.
theres stairs of doom aka,with missing tiles at the top so you fall through the floor, buildings without any light switches and places where 2 buildings merge in to one. and to this day theres a massive square of ...nothing..in the middle of the map.
and then so out of place in the corner of the map too.
hate that place
@@rokko1020 suprised someone is still commenting on this but yeah that is pretty much my main reason i hate Eerie country, its not the concept of the map i hate per-se, its that it feels unfinished unpolished and generally player unfriendly.
I definitely like the idea of bringing the map makers coming together to organize but we also have to keep in mind that the game isn't finished yet and more areas are planned to be added so nothing can be put in stone quite yet either.
Very true. I wonder if there's a way to shift a mod map's location easily? So if the devs slap down a new city (like they have already started doing to the west. I'll be streaming about that tomorrow, BTW) we can just slide the map down, or over so it connects well.
@@The-Backlog its very easy to relocate a modded map as map creator, can be done in like 20 minutes
I heard a big map update is coming with 42, inni?
@@The-Backlog From what I understand you can specify an offset for a map and the "parent" map. Like you can choose "Mauldragh, KY" as the parent map, and then a cell offset to offset your map that that amount of cells from the top left corner of the Mauldragh, KY map.
I've always had the urge to run as many map mods (really, just as many mods in general) as possible. Though I'm definitely nervous about adding any new maps than what I currently have haha. Monmouth County is definitely one of my favorite recent map mods, and the map jam's Museum is pretty awesome too.
Camden County and Clear Cove total map replacers are both very solid imo, but I have about two dozen added plots on the vanilla map and want more. Several military bases with K15 military vehicles are a good start and mandatory for me now, like Muldrough Military base. Game needs more military presence in the cities.
Here. I've made a modlist and made a bunch of notes on how to make it work properly. th-cam.com/video/S04OWYoqOXk/w-d-xo.html
@@The-Backlog what a benevolent god you are, thank you so much for this.
@@JimJamTheAdmin Not a god. Just His servant!
That's very goovy!
wow. That video is brilliant. Hope your idea touch the right people!
Me too! I'd love a site (or even the interactive map) to be able to slot in maps and see if they interfere with each other!
I do remember Rain World's community ran a "Region Lease" which helped them resolve ID conflicts with their region map mods and what areas they connect to with vanilla region maps or other mods. It was quite handy.
The Zomboid Community could do some effort with that as well. It wont be perfect, but can help others resolve map cell conflicts to at least somewhat futureproof it. Hopefully the developers add some sort of easy way to either notify which maps overwrote what cells by other mods or maps, and maybe have a quick mod settings option for maps to tweak their offset to at least not have one map overwrite another by accident.
Aw man, you've done exactly what I've wanted to do. You wouldn't have made a list of what you put into this would ya?
I showed the full list of successfully loaded maps somewhere in the video... you may need to pause it to read them all, but I couldn't find a good way to export the full list, no. And honestly it's probably going to be less messy to just dedicate a few hours to picking them... and then a while testing them chunk by chunk.
@@The-Backlog If you have the preset still saved in Mod Manager, you can find it in C:\Users\[YOUR_NAME]\Zomboid\Lua\saved_modlists.txt
@@The-Backlog please do what weaver said alot of people would love this including me, you can even make a steam collection that just adds all the maps in one big collection and its extremely easy
@@mac8869 Sadly it is already gone. shortly after getting it loaded the game updated and something broke. I'm planning on making a smaller list with maps that load properly, and where they overlap, try and pick the best bet. I suspect it will still be around 200 maps though! And yeah I've made collections for steam before, not what I'd call "Easy" for 200 mods, but easier than trying to maintain it myself.
@@The-Backlog alright cool
I love LOVE map mods but they don't always take your zombie count settings into consideration so please remember even if you have an almost no zombie start and rush off somewhere not vanilla results may vary
Oh hey, that's one of my mods!
(Secret Base Road, btw)
there's a pinned picture in the mapping channel of the official indie stone discord that shows which map mods are on each cell
I can't find it on the Official Discord, but there is on on the Unofficial mapping discord. That one is rather new and is far from complete. Certainly a great start though and a fantastic resource to expand.
@@The-Backlog i have no idea where i originally saw it and cant seem to find it after searching. sorry on getting your hopes up
@@Spartan77731 it's ok. I found the guy in charge and took over that project!
So much work for just a simple ha ha. I admire you.
Man all I want is a curated list of maps that will work together. I don't care if it's hundreds of maps, just a list of maps that will have minimal or zero conflict with each other. I tried doing it myself but I just don't have the knowledge, tools and above all, the time to complete such daunting task.
I'm already working on it! It's taking a bit of time but I have about 50 or so gathered. The trick that's taking the time is picking between maps when there is conflict.
Mega Map 2.0 would be the best for you! A ton of map mods with no conflicts
@@mane9228 is that a mod???
@@el10leo it is a collection of map mods. I believe it's around 100 locations?
You can look it up on TH-cam!
But be sure to watch the Mega Map 2.0 and not the older version
@@mane9228 sounds insane! Thanks for the heads up! I hope it stays online for a bit because these collections tend to be struck down by map modders... also I think too many maps can really make the performance take a big hit, specially playing coop.
This is absolutely insane big bro like wow lol
Well. I finish the video but I have to say that I liked and suscribed before, at the beginning actually, because I know, at least at some extent, what you have to go trough to make this video.
LOL! It was "Fun" and now I'm adding in all those extra map mods, and making a mod list for others to join my insanity!
That's pretty impressive bro. I could never attempt even a fraction of that lol. I had maybe 11 or 12 map mods, and my game ran so janky. I got it down to just 6 or 7 now. I like having all the extra areas to explore, but if I use to many, my game lags so bad that I can't enjoy it anyway. So, I gotta compromise. Hopefully within the next year I'll get a more bad ass PC and can do crazy shit like this lol
Well I'm trying to make a list of all the maps that play nicely together so people can just subscribe to one and have them all loaded and be able to quickly add them all without problems! So when you get that banger compy you'll be able to die in so many nice new places!
Eerie County will have a hard time when Build 42 comes, as the map is expanding there
I'm not map maker, but I think they can move the entire mod down a few cells to accommodate the expansion. Maybe move a few roads around too. The big trouble is Klin and Irving and Hyrule County off to the West.
I have a 120 map mod collection. This is already amazing. This is an interesting project. Will look more i to it
Edit: to not be that guy not saying which source = just google project zomboid 120 map mods or just watch AtomicDucks video on that map mod collection here on youtube.
LOL! No need to be cagey around here! It's THIS collection: steamcommunity.com/sharedfiles/filedetails/?id=2968702010 They did a MARVELOUS job hand picking some really good maps that don't conflict (Mostly, but Secretz is just too good to pass up) I do hope he used the spreadsheet we compiled, rather than just redoing our work over again! (I did dump it on the Unofficial Map Discord for everyone to use)
@@The-Backlog I think guys like you should definitely work together. He has a map and excel in the description showing all map mods included and which conflict with Secret mod map in the excel (you can leave them out and include Secret)
@@whoknows8223 Like I said, I do hope he used our data, that's why we compiled it, but our goals arent really the same. I'm compiling them all, in hopes that someone will make a tool that allows you to see the finished map as you are adding them to the game (Like a map preview) the other collection is focused on quality maps that don't conflict.
Do you happen to remember the name of the mine/mining town mod(s?) you mentioned in the video? Really peaked my interest and would love to try it but i can't find anything on the workshop.
I'll give it a look see, and let you know.
Found it! (I'm going through and trying to find a mod list that is complete and all the conflicts so people can select the ones they want.) That map apparently only has a small part that is a mining area... and a large dump that didn't load the textrues properly... Anyway It's called New Hope, and in the mod list it's called "The Dump"
@@The-Backlog Nice! Thanks man!
Nice tho the effort in handling steam mods is not a low bar
Oh it's not really that hard once you get some practice. And if you get stuck and need help you can let us know here or on our discord.
i play with like 70 maps on the regular basis but most those maps ive never seen before and would be cool to find lol
I'm gonna be exploring them and making highlight videos about the good ones that I find.
@@The-Backlog I found 2 of the maps above Louisville cool.. and a few of the island ones around the map. Everything else in the main land ive seen basically and half of it doesnt work with eachother sadly
@@jaggereo7818 The little cities around Rosewood are good. Grapeseed and Blackwood and such.
@@The-Backlog First time playing grapeseed.. got into the gunstore and hidden spots in the town and kiled 1000 zambies in the first 7 days lmao
Just finished the full modlist video: th-cam.com/video/S04OWYoqOXk/w-d-xo.html
i was trying to get like 200 mods working on dedicated server with all map expansions so i can play with my friends. I regret it
The dependencies are usually the problem. There's a mod called Mod Manager, that has a "Server" version that helps with that!
A true Knox County of Babel :D
I swear if someone is able to recreate the world in this game and it could actually run, I will be very impressed
Well, the way it seems to be working, the only extra load on the game is any additional textures that are loaded. So for Single player games it wouldn't matter how big the map is, since only a small portion of the map would be loaded at once.
**He needs some MILK!!**
Nice video, I always wondered how big the map would be with all the modded maps.
Also what is the music that plays at 7:10 ?
That is a b-roll track called "Flying-Over-the-8-Bit-Retro-Game-Hills"
Today I just disabling all map mods in fear of they gonna eventually lag / kill my savefile. I want to play one that last forever kind of deal. Not even gonna update the game!
Will mod manager load order help it? like loading the right mod before another
Maybe for some of them, but many are just incompatible with each other. There'll be a mod with a secret government base, and another mod that plops a lone cabin right in the middle, so you have to choose one.
th-cam.com/video/S04OWYoqOXk/w-d-xo.html Here's a video where I link to the full mod list and explain how to get it mostly working, and I do change the mod load order a bit, but the real problem is the mods are just on top of each other if you try to load them all.
3:51 Surely this is not the default text on this stock image?
Imagine someone makes an online server with these maps and put 500 plus players we probably won't see each other 😂
Oh yeah! Radios would be key to getting connected!!
@@The-Backlog hell yeah brother people making bases or ones being bandits the zombies pop is max but if a zombie dies it won't spawn 1m zombie is enough lol
I'v just sub for your partner joke. u got me on this one dude ;)
LOL yeah! I love that joke! Also we're running a giveaway this month giving away steam games every day!
Hey man, could you please advise load order priority how it starts. If i will put mod on top it will have more priority that bottom? Or it should be at the bottom to overwrite the previous map mod?
I have a follow up video to this one, that shows some of that. But yeah, the Maps that get loaded first, get overwriten first.
You got the map GUI to load? Whenever I enable just a few maps I can never get it to open without completely freezing for god-knows how long.
Wow! What's your computer like? It just loads for me.
shouldn`t Mod Manager help with figuring out which mods will cause PZ to crash ?
Yes. Yes it should. No. No it does not.
Why not add grids to the existing vanilla map, and a map maker can say my map will be claiming A1 to C20 kinda like chess grids. Idk if there will be any issues im relatively new with only 100 hours+
The map is already cut up into "cells" and "chunks" and yes, we've made a spreadsheet and even a map showing their locations.
@@The-Backlogahh alright thanks. Love your stuff
What is the map mod or mods for the locations north of Louisville on the other side of the river?
There's a couple over there. One is pelees mansion, one is Christmas Village.
is there any chance of getting a list, without having to stop and pause lol. amazing work
I'm working on it, but I'm trying to filter out the ones that breat the game first and add in the newest maps too, as mentioned in the video.
@@The-Backlog i have 50 so far working on my MP server. if i get them all working in next couple of days, I'll send you the list and order i added them. you inspired me to try it.
th-cam.com/video/S04OWYoqOXk/w-d-xo.html Here is the video that explains the full list!
What are the best vanilla friendly map mods or extensions to use? Do you guys have any suggestions BC I used to use Raven Creek but felt it was kinda out of place although I did really like the city.
Yeah Raven Creek is a bit lonely unless you ad in the surrounding mods to it. Grapeseed and the Secret Facility and Redwood I think. there's also a mental hospital and Little Crudtown to the north.
What are you looking for in maps?
Respect to you all!
Doing the atheist lords work, good sir.
The alternate view of the regular map nad the coloured online one is from a mod or came with a new update? I was playing yesterday and i didn't noticed that
Nope, that's vanilla.
@@The-Backlog that's so weird... i don't hace that option between the view pov and the "center" option 😵
It might be a Debug mode feature.
@@The-Backlog i'll try open it in debug to see if that's the reason... more than 1k hours playing and there is always something new in this amazing game lol
Where is the modpack? because i would love to play with this mod maps.
I made a follow-up video for this one! Explains how to use it!
@@The-Backlog yeah I just saw it lol
3:49 😳
I did a follow up video where I made a collection of all the mods, and now we are close to 300ish maps in one save!
how did he see all of map locations?
it's one of the options in the debug mode.
Hello just wondering how do you have the option button and satellite view button in the map ??
It's debug mode
Hey, love the work. I run a dedicated server and was wondering (I know this is a big ask) but would it be possible to get a jpeg with areas that seem to be well implemented marked with the mod name. I see your comments are swarmed with asks for the mod list, doing this would likely me a big help to them too. Just a suggestion, feel free to ignore if it's too much
Short answer, NO! But only because I'm already working on a better option. I've got a modlist with all the maps in it, and I'm working to figure out which maps conflict so you can easily see that if you want this map or that map, you'll not be able to use this map or that map. And I've been contacted by someone that thinks they might be able to get a map mod database up and running, that might even be able to dynamically show you what the map will look like if you add this or that map. So the longer answer is... I'm kind of working on that already, but I'm probably gonna be a few days before I have an update.
@@The-Backlog better than I had hoped for, lol. Great content and appreciate the response :)
th-cam.com/video/S04OWYoqOXk/w-d-xo.html Here you go... Heads up though. With this many mods, they are going to be updating all the time, so that might prevent people from logging on alot!
@@The-Backlog sweet, thanks for the followup
Do I hear a mod pack or collection so we can "test" it ourselves. ;)
Sorry no. It's WAY to big to be a valuable resource. With all those mods subscribed too I kept having to get updates ALL the time! And there are just so many problems with the finished map, that need to be ironed out. I might do a collection of great maps that don't interfere with each other once I've sorted through them.
You can do it yourself just subscribe to all the maps that are actually maps. And then add them in chunks till you get all them collected... Just don't add them as default mods until you've verified that they won't bork your PZ install.
small update, I'm working on a collection with all the mods in it, and then a list of mods that conflict so you can know which ones to disable if you want this mod or that mod.
@@The-Backlog awesome. 👌🏼
And it's finally finished! ...well finished for now. I'll be adding to the collection as I find ones to add. th-cam.com/video/S04OWYoqOXk/w-d-xo.html
do you need to up the zombie count to make this not barren?
Nope. Each cell spawns zeds separately.
@@The-Backlogalright, good to know. Thank you!
5:35
What mod enables you to do that?
that's not a mod, that's the vanilla debug mode.
@@The-Backlog Wow thanks for that fast answer. Good to know
Even if you get all these maps to load how do you know if they are spawned in, i have 3 maps installed but for somereason chinatown expansion doesnt load in fully on an already loaded server
I did make a follow up video to this shortly thereafter, and got even more maps in there, as well as made a Steam collection so you can load them all yourself. And no they won't all load. You'll have conflicts and only the last loaded map will spawn (You do end up with some wierd foraging zones and more zeds than you'd expect sometimes) But trying to ADD maps to an existing world is just so much extra work. You need to manualy delete the cell data from that worlds save file then load it, and if you missed any chunk data you'll have half buildings spawning in all over the place. Best to just load a new world.
@@The-Backlog oh as for the map cherburg is the map just broken? Cause i made a new mp server with just that mod enabled but interiors doesnt load is that just a map problem?
@@The-Backlog last question how do you change the mod load order? Do you have to do it the settings of that load/server? Or go into files, there are no yt vids talking about it.
@@apollo9363 It IS a work in progress, so that might just be an area that hasn't been mapped fully yet.
@@apollo9363 I've not fully tested it, but for MP servers you should be able to reorder the items in the load list. but I haven't found a way to do that for SP worlds. I'll have to look into it.
whats the mod that he used to show a detailed view of the map? on the bottom right corner of his screen
Oh that's just the Debug mode. I have NO idea why it's not a standard feature! Welcome BTW!
@@The-Backlog hii, thank you! just wondering if there was a mod for it at all, thanks heaps!!
We need a mod list.
I'm working on it. But the latest updates have messed with it... And as I said they just added a bunch more maps.
Here you go! th-cam.com/video/S04OWYoqOXk/w-d-xo.html and a bunch of suggestiuons on how to make it work properly!
And I thought vanilla map was huge hahaha
Can we get the mod list?
Well, I showed what I ended up with in the video, but it's changed since then, and couldn't find a way to export the full list. As noted I'm gonna be exploring through them and trying to find a great mix that actually works, and hopefully be able to make a list then.
@@The-Backlog Yes please do make a list/video once you have got as many maps working together as possible. I have wanted to play with the most maps as possible for ages now, So ill keep an eye on your channel for an update.
@@The-Backlog yes please do that that would be amazing
Small update. I'm working on the list, but the number of conflicts is far more than expected, so I'm working on a full mod list and then a list of mods that conflict that need to be chosen between, so you cn select which maps you want and know which ones not to enable.
Here is a video explaining the now finished list, and how to get it working and all: th-cam.com/video/S04OWYoqOXk/w-d-xo.html
can i have the list of the working map mods u used so i dont have to find them😁, i want to play all of the maps
I made a follow-up video! th-cam.com/video/S04OWYoqOXk/w-d-xo.html
@@The-Backlog thanks a lot👍
so do you have a link for maps that work?
They all work, but if you are talking about a collection of maps that work nicely together... That collection really needs to be two collections, one that favors bigger maps and one that favors smaller maps. And so I'm still working on compiling those
@@The-Backlog i just made a nice list thanks yo your help and idea
@@The-Backlog couldnt get the dirkalfa which is the one i wanted but i got alot other
where is the link of mod tho thx
mod collection?
I'm working on it, but not just a mod collection but a collection and a list of the conflicts between mods so you can choose which ones when there is a conflict.
Mod collection explanation video! Finally finished! th-cam.com/video/S04OWYoqOXk/w-d-xo.html
Just mod in the whole continental US why don’t you.
They are working on all of Russia apparently...
@@The-Backlog that’s like 60% tundra and 30% forest.
well pick better maps
I... I picked all of them... I'm almost at 300 right now, so I think I got them covered.
Can you make a steam collection of the mods you tested?
I did! it's in the followup video that should be tagged in this one? In the end screen I think.
@@The-Backlog Found it, thanks!