Yeah a fair amount of effort has gone in to the combat system, I think, and I reckon it holds up. I just hadn't done any so wasn't really able to give a decent explanation 🙂
Another great episode, you hurtled through that Cafeteria 😲!! I've been forgetting to use Stealth to pass through LOS . Don't forget Partial Cover can be moved through... this would have changed the enemy's moves considerably!! Another thing, Magic TCG spindown D20s are better for tracking things like Life and Alertness if you have them.
Yeah I was pretty nippy in there :D Indeed using stealth to get over line of site is pretty essential, though I'm still not sure about how it works in terms of finishing your go IN their line of site, if you snuck in (and whether you activate enemies to 'alert' if they clock you due to their movement rather than when you move into their line of site). Basically, I think I should have been activating the enemies to alert more frequently. Spindown dice?! I wasn't even aware that was a thing - and I used to play M:TG :D Might see if I can grab a couple...
There's another possible interpretation of the "gather intel" action: that you can only use dice which are 4+ for that purpose (e.g. if you roll five dice and get results of 5, 4, 3, 2, and 1 then only the 5 and 4 are considered to be successful). This is, arguably, a more restrictive version of the rule, but it will require you having to visit more levels to actually complete your mission, rather than just the 3 or 4 that would otherwise be necessary (which seems odd, considering.there are 12 possible room level configurations, and you'd think the game would want you to make a fuller use of those levels than just a quarter or third of them).
Ah maybe, though I think the designer has clarified now (at least in comments) that you dedicate one die of 4+ to get 1 intel, then also dedicate additional dice of any value to add an additional 1 intel each. I'll admit it doesn't feel entirely intuitive to me, but it does work. As to only seeing a few levels in a given heist, well you can carry on (getting more intel) or leave and do another heist another day, most likely seeing different levels of other corporate HQs!
Yeah....I kinda feel the same way. I guess the idea is to just buy what you need for that particular heist and save as many pennies as you can for the future (or buy those sweet looking mods 😉).
When you do the heist first thing is that you drop all evidence connected to you to the river :-). That was the storytelling explanation, mechanically speaking i want players to explore different equipment and not get flooded with it.
@@Peter_Scholtz I like this aspect! Means you don't end up stockpiling loads of stuff for no reason, and you have to really think about what you need for a particular heist!
Super interesting to see more micro games using the 6x6 grid.
Yeah, its super accessible for people who don't have terrain / minis / etc!
Good thing sneaking was the optimal choice. Combat seems a bit convoluted at first but I'm sure it's pretty easy to go through.
Yeah a fair amount of effort has gone in to the combat system, I think, and I reckon it holds up. I just hadn't done any so wasn't really able to give a decent explanation 🙂
Another great episode, you hurtled through that Cafeteria 😲!! I've been forgetting to use Stealth to pass through LOS . Don't forget Partial Cover can be moved through... this would have changed the enemy's moves considerably!! Another thing, Magic TCG spindown D20s are better for tracking things like Life and Alertness if you have them.
Yeah I was pretty nippy in there :D Indeed using stealth to get over line of site is pretty essential, though I'm still not sure about how it works in terms of finishing your go IN their line of site, if you snuck in (and whether you activate enemies to 'alert' if they clock you due to their movement rather than when you move into their line of site). Basically, I think I should have been activating the enemies to alert more frequently.
Spindown dice?! I wasn't even aware that was a thing - and I used to play M:TG :D Might see if I can grab a couple...
Sterling content as always my friend :)
In this case, Bruce Sterling content 🤖👍
Love the print and binding job on the rules! Would you mind sharing roughly how much it cost?
It cost me around four English pounds! Mainly because I went colour all the way through; much cheaper if you keep things black and white.
@@lone_adventurer 4 pounds? That's not bad at all! Well worth it for what you got in return.
There's another possible interpretation of the "gather intel" action: that you can only use dice which are 4+ for that purpose (e.g. if you roll five dice and get results of 5, 4, 3, 2, and 1 then only the 5 and 4 are considered to be successful). This is, arguably, a more restrictive version of the rule, but it will require you having to visit more levels to actually complete your mission, rather than just the 3 or 4 that would otherwise be necessary (which seems odd, considering.there are 12 possible room level configurations, and you'd think the game would want you to make a fuller use of those levels than just a quarter or third of them).
Ah maybe, though I think the designer has clarified now (at least in comments) that you dedicate one die of 4+ to get 1 intel, then also dedicate additional dice of any value to add an additional 1 intel each.
I'll admit it doesn't feel entirely intuitive to me, but it does work. As to only seeing a few levels in a given heist, well you can carry on (getting more intel) or leave and do another heist another day, most likely seeing different levels of other corporate HQs!
@@lone_adventurer correct. You just need to interact with 4+ then it doesnt matter the result on dice spent for further intel.
@@lone_adventurer and also dont forget you can get intel from enemy during silent ko.
@@Peter_Scholtz Ah yeah - good point! And that is an added incentive to get in there and do some sneaky killing 😁
Can you sneak and stop. Since it says crossing I would think you don’t raise alertness through to another space with no line of site.
Yeah....I think you're right. I think I went pretty easy on myself in terms of raising the alertness of the enemy!
Not sure I like the idea of losing equipment at the end of the shindig 😢 Still like the look of this game though 😊
Yeah....I kinda feel the same way. I guess the idea is to just buy what you need for that particular heist and save as many pennies as you can for the future (or buy those sweet looking mods 😉).
@@lone_adventurer Guess so, I also expect it stops you getting cluttered with lots of items, thus saving on book keeping 🤗
When you do the heist first thing is that you drop all evidence connected to you to the river :-). That was the storytelling explanation, mechanically speaking i want players to explore different equipment and not get flooded with it.
@@Peter_Scholtz I like this aspect! Means you don't end up stockpiling loads of stuff for no reason, and you have to really think about what you need for a particular heist!