Seth, do you plan on ever reviewing any of the other Tiny d6 games? I’m curious your opinions on Tiny Cthulhu vs. Classic Chaosium and Pulp Cthulhu. And whether converting older modules would be possible.
A very good way of talking in the review, I like your kind of slow and careful pronounciation of rules and matters in describing the game, and of course the humor! :)
@@SSkorkowsky I'd really like to mash these rules with TBH. That would add all the diversity and growth it needs, and allow a lot of compatibility. The exp system of TBH is already quite similar, and if you also use the classless hack supplement, you'd have a very special system.
Regarding Imperial Units, they say there are two kinds of countries in the world. Countries who have landed a man on the moon and Countries which use the metric system. Love the reviews. Don't fear the math.
See that would work if it weren't for the fact that every lunar landing used the metric system. In fact, one of the most significant disasters in the space program was because everyone else was using metric and one company used imperial instead.
@@AGrumpyPanda Settle son, it's a joke. But someone forgot to tell the Apollo 11 guys they were using metric: th-cam.com/video/FlpstXNjImY/w-d-xo.html And, the Apollo and Space Shuttle blue prints are all imperial. (I wouldn't know, I only built them.) The first thing an Engineer learns is converting units. The first thing International Space Commission learn is how to not find the real problem. Consider this your schooling for the day.
I know I'm 2 years late, but I want to give you a commendation. Not enough people out there stick up for the old Imperial (or as I learned it, the "Customary") measurement system. Feels like everyone in the world falls over themselve to lament when individual cultures "modernize" or "Westernize" or whatever other "-ize" strips them of their individuality, but as soon as you suggest that it's not that much work to do measurements in something other than base 10s, everyone is screeching about what a caveman you are. Keep on keepin on, friend.
Solution to different weapon types - light melee or ranged deals 1 hp per success rolled (1-3 hp). Heavy melee or ranged deals 1hp per success +1 (2-4 hp)
Good Review, I was on the fence about buying this game until you made a video review of Tiny Frontiers. I bought Tiny Supers and Tiny Fantasy instead and wow, its a nice slick system. I like it, but I think with a little work the system could be used for a good long campaign. I see why you would only use it for one shots, I have examined all sorts of rules lite systems. Fate, One D6, elemental and out of all of these products this is the simplest to use. I like it and I plan on buying Tiny Frontiers next. Lets face it , I will probably buy all of them. I still need Tiny wasteland, tiny mecha and Monsters and Tiny Gods. What are my plans for this system, well as an experiment I plan on doing two things with this game line. 1. I plan on converting all of my ICRPG material into this system, using Hankerins ideas in the Tiny system for a campaign in his universe. 2.This might seem silly to you because you are a Palladium fan and probably like the crunch of those games, but I plan on also converting the ideas of the Palladium megaverse into this line of products. I think with some tweaking and by combining all the books together I can play Rifts in this system with no trouble. 3. I plan on transferring all of the ideas and Kung Fu techniques from Weaopons of the Gods to Tiny Fantasy. I think the ideas of that game will be served well by combining the ideas of that game into Tiny Fantasy and Tiny Gods.
I wouldn't recommend the revised edition. If you do get revised, pick up the original as well (it's pay what you want on Drive Thru RPG). The new version doesn't have mech rules, the bestiary seems to be deliberately useless, and most of the new skills are redundant. eg. There are 2 shield skills. Exact same rules under different names. It does have expanded ship building rules though.
@@marcar9marcar972 nice. Personally I think america and most space colonies or offshoots from them will use the imperial system. And it could be funny as a random note in a descriptions of Nations.
Hail Seth! Awesome review as always. I just wanted to ask, don't you plan an overview of the TSR's original Alternity game and within that a closer look of my all-time favorite setting, the Stardrive? :) Just asking. Keep up the good work!
Excellent review, as always. Your use of Jack the NPC is, as always, genius and very entertaining, as is your script in general. The game looks very interesting as well. Do you not have advertising on these vids? You should consider it. I think you could make at least a little money off them. They're very good.
I like Tiny D6 series of games. Frontiers is no different, though it fails in one regard. All Space Games need to either Emulate Star Wars or Star Trek. This one is Star Trek only. To do Star Wars, you need to house rule it. I did just that. I added another Psychic type called Precognition. The four powers it gives are a savings throw to block ranged attacks (attacker rolls with Disadvantage, but only a 6 hits the target while a 1 or a 2 deflects back and hits the shooter), second is to meditate and roll a normal/2D6 test with success meaning the GM can give you a vague clue about the plot of the scenario. The third ability is to roll a normal/2D6 test, and success gives you access to a few of the normal Abilities for the duration of that scene (like night fighter or eidetic memory GM choice). The fourth ability is to roll a normal test/2D6, and success means you retroactively brought an item or prepared a plan with another character ahead of time, and you can RP this out with a "flashback" scene.
Hahaha oh Jack what are you wearing! Space cape 😂. These days I just don't have the time to master crunchy games (damn you adult life) so if I'm going to pick up a new game it needs to be quite simple. Of course the trade off is a lack of detail which Tiny Frontiers seems to suffer from. However, I only get to game maybe twice a month so that's a sacrifice I'm willing to make. Incidentally it's worth remembering that there are only two types of countries, those who use the metric system & those who've landed on the moon 🌙😜
If you’re looking for a simple game, may I suggest Dread. While I admit that setting up the setting and adventure may take time, the mechanics themselves is dead simple. In fact, if you have ever played Jenga, you already know how to play.
If you're into game systems with simple rules, check out Index Card RPG. It not only has simple rules that keeps the game fast and furious, but also is designed to use drawings on index cards as the dungeon (also uses a banana for determining range. Yeah).
If your looking at something a little more in depth, I play tested and purchased "Planet Mercenary" also written by Alan Barr, I think from the review it uses a similar system, but set in the www.schlockmercenary.com world written by Howard Taylor. Obsolete blast of a game, and with Mercenary companies at your disposal, Mayhem cards for added comedy, it's awesome. If you wanted to give it a go, I'd be happy to buy you a copy. Been enjoying your work for a while, would be nice way to pay you back a little.
Any ideas on how this system could be used to play in the warhammer 40k setting? I was thinking of running a space marine one-shot, but the wrath and glory rules seem a bit much for me.
You're wrong about the Metric System. It was created and forced on people by the French during The Terrors. They also tried to shove a 100 second minute, and 10 day weeks on folks. All this lead to a lot of suicides and other bad things! The Imperial system is based on Human Utility. The Yard is the length of an arm. A mile is a stiff walk. The second is based on the human heartbeat. If the Meter hadn't been close to a yard, the distances would have been eliminated by now, too.
Metric system is used for it's coherent system. 1000 centimeter is 1 meter, 1000 meter is 1 kilometer. 1000 miligrams is 1gram, 1000 grams is 1 kilogram etc etc... That is why it is used in science, medical etc
It still isnt based on human utility, which is what developed naturally. And, if you havent noticed, there is always some yahoo in the world claiming their system is better, and the old ways are passé. It's how we wind up with things like skyrocketing peanut allergies because doctors started saying "keep peanuts away from your kids until they are older". Or "you need to be triple boosted, even though you had it and got over it and have natural resistance now"
Hi @@Joemantler . I'm not here to argue , just to say that metric system (better saying International System of Units) is a coherent system. You use it everyday without thinking of it. 100 cents is 1$, 1 000$ is 1k etc...
@@altminus I'm not going to argue back. I'm just going to point out that the ten day week and the hundred minute hour seemed like good ideas, too, but were abject failures.
I have yet to find a "rules lite" system that's worth the paper it's printed on. They always end up as a "rules missing" system that's typically hinged on some dumb gimmick to make sales.
Jack is rocking that space cape!
I hope, one day, to look as good as Jack in my Space Cape.
Straight up stylin!
But don't let him get to you - an Army-issue undershirt is a great option - more comfortable, breathable, and softer than a cape!
All hail the space cape.
This also feels like a good system to use with kids who want to try table top games without overwhelming them with rules and books
Seth, do you plan on ever reviewing any of the other Tiny d6 games?
I’m curious your opinions on Tiny Cthulhu vs. Classic Chaosium and Pulp Cthulhu. And whether converting older modules would be possible.
Great review. I like the option you offered on small vs. large weapons.
A very good way of talking in the review, I like your kind of slow and careful pronounciation of rules and matters in describing the game, and of course the humor! :)
Seth is so easy to listen to. He is extremely high in the clarity and presentation skill ratings.
Character sheets: play in blacklight, use white ink?
Holy crap. Glowing Character sheets would be awesome in a SciFi game.
Seems a tad impractical and hard to do, but awesome nonetheless
@@SSkorkowsky I'd really like to mash these rules with TBH. That would add all the diversity and growth it needs, and allow a lot of compatibility. The exp system of TBH is already quite similar, and if you also use the classless hack supplement, you'd have a very special system.
Regarding Imperial Units, they say there are two kinds of countries in the world. Countries who have landed a man on the moon and Countries which use the metric system.
Love the reviews. Don't fear the math.
See that would work if it weren't for the fact that every lunar landing used the metric system. In fact, one of the most significant disasters in the space program was because everyone else was using metric and one company used imperial instead.
@@AGrumpyPanda Settle son, it's a joke.
But someone forgot to tell the Apollo 11 guys they were using metric: th-cam.com/video/FlpstXNjImY/w-d-xo.html
And, the Apollo and Space Shuttle blue prints are all imperial. (I wouldn't know, I only built them.)
The first thing an Engineer learns is converting units. The first thing International Space Commission learn is how to not find the real problem.
Consider this your schooling for the day.
@@ironconrad4981 lol, what an ahole.
I know I'm 2 years late, but I want to give you a commendation. Not enough people out there stick up for the old Imperial (or as I learned it, the "Customary") measurement system. Feels like everyone in the world falls over themselve to lament when individual cultures "modernize" or "Westernize" or whatever other "-ize" strips them of their individuality, but as soon as you suggest that it's not that much work to do measurements in something other than base 10s, everyone is screeching about what a caveman you are.
Keep on keepin on, friend.
Solution to different weapon types - light melee or ranged deals 1 hp per success rolled (1-3 hp). Heavy melee or ranged deals 1hp per success +1 (2-4 hp)
Good Review, I was on the fence about buying this game until you made a video review of Tiny Frontiers. I bought Tiny Supers and Tiny Fantasy instead and wow, its a nice slick system. I like it, but I think with a little work the system could be used for a good long campaign. I see why you would only use it for one shots, I have examined all sorts of rules lite systems. Fate, One D6, elemental and out of all of these products this is the simplest to use. I like it and I plan on buying Tiny Frontiers next. Lets face it , I will probably buy all of them. I still need Tiny wasteland, tiny mecha and Monsters and Tiny Gods.
What are my plans for this system, well as an experiment I plan on doing two things with this game line.
1. I plan on converting all of my ICRPG material into this system, using Hankerins ideas in the Tiny system for a campaign in his universe.
2.This might seem silly to you because you are a Palladium fan and probably like the crunch of those games, but I plan on also converting the ideas of the Palladium megaverse into this line of products. I think with some tweaking and by combining all the books together I can play Rifts in this system with no trouble.
3. I plan on transferring all of the ideas and Kung Fu techniques from Weaopons of the Gods to Tiny Fantasy. I think the ideas of that game will be served well by combining the ideas of that game into Tiny Fantasy and Tiny Gods.
I wouldn't recommend the revised edition. If you do get revised, pick up the original as well (it's pay what you want on Drive Thru RPG). The new version doesn't have mech rules, the bestiary seems to be deliberately useless, and most of the new skills are redundant. eg. There are 2 shield skills. Exact same rules under different names. It does have expanded ship building rules though.
I want a space cape!
In space no one can get sucked into an engine.
Have you had a chance to check out the latest edition, and if so, do you have a different or deeper outlook on it?
"Yeah you betcha, Space cape."
space cape
To us Americans, we use the imperial system as a point of pride.
Yeah honestly I prefer pounds to kilograms and inches to centimeters
@@marcar9marcar972 nice. Personally I think america and most space colonies or offshoots from them will use the imperial system. And it could be funny as a random note in a descriptions of Nations.
Now I really just want a review of Rogue Trader... my favorite RPG.
The system part choice reminded me of RT as well. :) So much options for ships with the supplements, it almost becomes literal rocket science.
I thought Rouge Trader was a wargame. Wrath & Glory looks too human centric for me. Kinda wanting a 40k ork rpg.
Look at all that lens flare on Jake did JJ Abrams direct his part?
Hail Seth! Awesome review as always. I just wanted to ask, don't you plan an overview of the TSR's original Alternity game and within that a closer look of my all-time favorite setting, the Stardrive? :) Just asking. Keep up the good work!
A fellow Alternite in the wild!
@@speedknob, we need to take care of ourselves because we are rare. :)
Good review,! Thanks
Excellent review, as always. Your use of Jack the NPC is, as always, genius and very entertaining, as is your script in general. The game looks very interesting as well. Do you not have advertising on these vids? You should consider it. I think you could make at least a little money off them. They're very good.
Thanks. I do have advertising. Although the money my humble little channel currently makes is very small.
@@SSkorkowsky we all hope it has changed since then.
I gotta agree with Jack on this one, using the imperial system in sci fi is just goofy.
I like Tiny D6 series of games. Frontiers is no different, though it fails in one regard. All Space Games need to either Emulate Star Wars or Star Trek. This one is Star Trek only. To do Star Wars, you need to house rule it. I did just that. I added another Psychic type called Precognition. The four powers it gives are a savings throw to block ranged attacks (attacker rolls with Disadvantage, but only a 6 hits the target while a 1 or a 2 deflects back and hits the shooter), second is to meditate and roll a normal/2D6 test with success meaning the GM can give you a vague clue about the plot of the scenario. The third ability is to roll a normal/2D6 test, and success gives you access to a few of the normal Abilities for the duration of that scene (like night fighter or eidetic memory GM choice). The fourth ability is to roll a normal test/2D6, and success means you retroactively brought an item or prepared a plan with another character ahead of time, and you can RP this out with a "flashback" scene.
Space cape.
But how does conflict resolution work? By your description this sounds a lot like Twerps from the late 80s.
What about planets and stars and exploration?
im dying, there's some really funny stuff here
Ohh…sweet imperial measurement burn
Hahaha oh Jack what are you wearing! Space cape 😂. These days I just don't have the time to master crunchy games (damn you adult life) so if I'm going to pick up a new game it needs to be quite simple. Of course the trade off is a lack of detail which Tiny Frontiers seems to suffer from. However, I only get to game maybe twice a month so that's a sacrifice I'm willing to make.
Incidentally it's worth remembering that there are only two types of countries, those who use the metric system & those who've landed on the moon 🌙😜
Mark my words: Space Capes will be all the rage in the distant future.
If you’re looking for a simple game, may I suggest Dread. While I admit that setting up the setting and adventure may take time, the mechanics themselves is dead simple. In fact, if you have ever played Jenga, you already know how to play.
Jack looks a little bit like Count von Count from Sesame Street... ;-)
If you're into game systems with simple rules, check out Index Card RPG. It not only has simple rules that keeps the game fast and furious, but also is designed to use drawings on index cards as the dungeon (also uses a banana for determining range. Yeah).
Почему я раньше не видел этого алмаза!
Do not question the imperial system of measurement, the emperor commands it!
If your looking at something a little more in depth, I play tested and purchased "Planet Mercenary" also written by Alan Barr, I think from the review it uses a similar system, but set in the www.schlockmercenary.com world written by Howard Taylor.
Obsolete blast of a game, and with Mercenary companies at your disposal, Mayhem cards for added comedy, it's awesome.
If you wanted to give it a go, I'd be happy to buy you a copy.
Been enjoying your work for a while, would be nice way to pay you back a little.
Any ideas on how this system could be used to play in the warhammer 40k setting? I was thinking of running a space marine one-shot, but the wrath and glory rules seem a bit much for me.
The cover looks like an Atari game
Volume
Yup. It was pretty bad.
You're wrong about the Metric System. It was created and forced on people by the French during The Terrors. They also tried to shove a 100 second minute, and 10 day weeks on folks. All this lead to a lot of suicides and other bad things!
The Imperial system is based on Human Utility. The Yard is the length of an arm. A mile is a stiff walk. The second is based on the human heartbeat. If the Meter hadn't been close to a yard, the distances would have been eliminated by now, too.
I do prefer imperial distance to metric distance
Metric system is used for it's coherent system. 1000 centimeter is 1 meter, 1000 meter is 1 kilometer. 1000 miligrams is 1gram, 1000 grams is 1 kilogram etc etc... That is why it is used in science, medical etc
It still isnt based on human utility, which is what developed naturally. And, if you havent noticed, there is always some yahoo in the world claiming their system is better, and the old ways are passé. It's how we wind up with things like skyrocketing peanut allergies because doctors started saying "keep peanuts away from your kids until they are older". Or "you need to be triple boosted, even though you had it and got over it and have natural resistance now"
Hi @@Joemantler . I'm not here to argue , just to say that metric system (better saying International System of Units) is a coherent system. You use it everyday without thinking of it.
100 cents is 1$, 1 000$ is 1k etc...
@@altminus I'm not going to argue back. I'm just going to point out that the ten day week and the hundred minute hour seemed like good ideas, too, but were abject failures.
I have yet to find a "rules lite" system that's worth the paper it's printed on. They always end up as a "rules missing" system that's typically hinged on some dumb gimmick to make sales.
Meca and monsters power rangers lol