I have driven 296 for stability until recently. I love the 992! Looks amazing and I really enjoy the engine sound. I enjoyed this video! After watching this and track time, I am making nice progress with the 992. Thank you mate!
Dude... your explanation was amazing. I've used the same setup with minor tweaks but in nurburgring. My PB with the 992 was 1:54.0. My PB with the M4 was 1:53.0. And now I've already managed to pull a 1:53.6 with some mistakes during the lap. Simply amazing. Thank you so much.
This has to be the best video I have seen anyone explain about setups on ACC. For something so technical you have made it so much easier to understand. Knowledge is power. Thank you.
Trying to teach myself the 992 in iRacing and this has been really insightful, thanks for posting this. This weekend I ran the iRacing Bathurst 12 solo and was way less competitive than I wanted to be, and Bathurst is so vexing because it has the huge straights where I was losing speed, but the winding, hilly chicanes and high speed corners at the top of the mountain are so difficult to compensate for lack of rear wing. Your observation that heavy spring rate is less sensitive to shifts in load is so eye-opening for me; for the longest time I've thought of it like... I need soft spring rates to maximize mechanical grip and give me more room to catch losses of control, which may be true, but I think the note that stiff spring rates make for more predictable handling makes a huge difference.
Thanks Nils! I normally drive the Ferrari 296 GT3 since the 1.9 update, but I decided to dip my feet into the 992 GT3 and I was able to go under 2:20 at SPA which is a big deal for me. Thanks for the explanation as I continue to study set ups.
Good evening from France. I'm a latecomer to this content and after applying these first tips, I've considerably improved my consistency, able to complete 15 laps with a 3/10 gap. Now I just need to improve my English to decrypt everything. Thank you very much.
Vielen dank für deine arbeit. Bin immer wieder begeistert. Fahre den porsche zwar sehr selten aber man lernt trotzdem was. Finds einfach genial dass du dein wissen teilst und versuchst uns langsamen fahrern damit zu helfen.
Thank you for this video, it was very helpful and helped me beat my lap time around COTA in a brand new car. My main was the McLaren EVO but was so frustrated with the S section that I finally thought to myself "can't get much worse might as well try the Porsche." HOLY MOLY I LOVE THE PORSCHE NOW!!! Your tips helped provide a nice baseline for other tracks and I've now beaten almost all of my best laps in the Porsche. As a new player this advice also applies to every other car since it's the most in depth setup guide out there.
i really like the 992, i like it so much that i left the BMW for it. it's a hard car to setup but when you find the balance, is enjoyable. tnx for the setup and video. i'll give it a go, too
No question, Nils. Just wanted to thank you for the fascinating and insightful video! This improved my understanding of the right approach to set up the 992 👍
really well explained nils, great job with this one! :) I appreciate how well you described the front not letting the rear have a massive reaction by hitting the bumpstop too early/suddenly, that's something I've found people have a hard time understanding because its a front suspension issue causing them to feel problems at the rear of the car
I loved Porsches since the days of NFS Porsche Unleashed and I'm driving the 992 in ACC for quite some time now. Kunos should be thanking you for making this video because I was about to give up on it. Thank you!
After watching this I tried the setup. PB is 1:59.05 and did a 1:59.2, but the PB was on a quali session (so tons of rubber) and the .2 was within 4 laps driving on my own. Fairly confident I'll break into the 58s the next time I have a league race in Silverstone Then, following the video I did a setup for Watkins. Previous PB on the 992 was 45.3. Did a 44.7 within 5 laps. Thanks a lot Nils, I stopped maining the Porsche because I was faster with the Lambo but now that I understand how to tame the beast, I think I can go back to it and be competitive (within my own pace, obviously lol)
I dont drive the Porsche, but still compared your quali setup to the CDA one I have. I was very close in lap time (2:00.x). The CDA one was more pointy and seemed to gain time on exits since it could get rotated and in a straight line better, whereas your setup did as advertised. Much more neutral and easier to drive overall. In the end, yours was faster for me probably because it inspires confidence immediately. But, yeah, point taken -- difficult doesn't mean fast and easy doesn't mean slow.
@SimracingPopometer thanks for sharing. I've often wondered how your philosophy feels. I noticed that your setups are sold per track. Do you have a slightly cheaper option, such as the entire set for particular cars available at a reduced price?
as a member on the website you can charge the account and the setup pack price drops as low as 2€ with the biggest charge. We're planning a bundle option for creators to wrap several data packs into a bigger single purchase at their own pricing. Not yet implemented though! @@MarkWendland
Hey Nils, ich bin kein Porsche Fahrer, aber das Video ist klasse. Ich mag deinen Ansatz sehr, den Leuten zu zeigen, dass es auch ohne "Exploits" bzw min/max Setups geht schnell und sicher zu fahren. Vor allem, dass man sich auch über das Auto und was man mit dem Setup erreichen will Gedanken macht. Wie es sich verhält beim Bremsen usw. Echt klasse Video. Ich würde mir wünschen, dass du die Zeit hast, zumindest für die aktuell meist gefahrenen Autos, je ein solches Video zu machen, Audi vielleicht ;). Oder vielleicht etwas kürzere Videos in denen du kurz auf bestimmte Besonderheiten beim Setup-bau für die verschiedenen Autos eingehen kannst. Dein Fachwissen begeistert mich immer wieder und ich find es gut, dass du in letzter Zeit mehr streamst und Videos bringst.
I have been looking for this exact video for so long. Thanks. (would be great to see this become a series) Do you think you could do a video on Monza for the Porsche? It'd be interesting to see how the setup would change for a track where people tend to run really low rear wing.
I think track specific would go a bit far. What I would try is to reduce rake and wing in an attempt to gain more topspeed. It probably wont be 1 or 2 on the Porsche. It will be too difficult to get it balanced for likely little top speed gains. then the car becomes more pitch sensitive, which you could counter with a (compared to the rear) stiffer front. Also allowing the car to duck down to reduce drag is likely helpful - but that will again allow the pitch. I could also imagine that the car will be better in qualifying if you just add 20l of fuel instead of going with the minimum, just to get some weight on the front. but thats only a last resort thing
I tried out this setup for my 992. Silverstone is my favourite track. Before I tried out a setup of another youtuber, which also works good, but the difference between the other setup and yours is exactly as you described it: With the other setup the 992 feels very sensitive, nervous. You can control for a couple of laps and do very good laptimes, but it is exausting and also as the race progresses the car gets even more nervous. With this setup I immediatly felt a sense of relief. My first feeling when I went through the fast high speed esses (T2/3/4) was how rockstable this car goes over the curbs and how predicable it is in fast corners. The only downside is of course that that the turning is not as direct as in the nervous settings but I can adapt to this quite easily.
Thanks that i understand the Porsche after 2 Years a little bit more. 😊Your video is awesome to understand what the Porsche needs to setup. Thansk a lot Nils :)
I took notes from this one. Seems basic, but some things need to be said for me to know for sure, and there was a lot of solid tips squeezed into this one. I felt like I was getting coaching, thanks!
I realized throughout that I knew what each component does, but the exact impact a single change has on the other parameters is not information readily available out there. Or is it?
@@MarkWendland No, everyone seems to guard their knowledge, as it gives them advantage. I also didnt realize of ALL the implications involved in changing one minor parameter - I saw it a bit single dimensional, while in reality its a 3D structure. All this stuff takes years to figure out o your own, if even possible to do so...
Oh so many thanks, you are video is amazing ! Never I had so clear explanation on how to stabilize the car platform for high downforce track. I was always struggling on those kind of tracks and just by puting some hours this morning I was able to improve on all of them by about .3-.4s...
This is my fave car :D I am new to the game, and this is the only car I find I fully trust. Most cars are understeery which I cant handle, I need to be able to steer with the throttle, so I love this car . Only part so far, that is a little tricke is the trailbraking in turn 1 at Zolder, but you give it more throttle, and the rear bites the tarmac again.
Very good Video. It not only helps me to understand the porsche a bit more but also setups in General. Thank you for that. Looking forward for more such content
The Porsche actually has a big wing to compensate the smaller diffuser caused by the lack of space the engine leaves for it. That's why the RSR has a bigger diffuser.
ah! thanks, that makes sense. then what i wanted to say was: it's aiming to have a lot of df on the rear in total to keep the rear in check, just split up differently between wing and diffusor
Yes but the overall intention is the same, to create a lot of downforce at the back to help keep the rear in check (In the 992, the RSR is obviously a MR car)
Awesome video, I like the approach of being more general about how to setup a car with respect to its "quirks". Tried to get back into ACC recently and was struggling to pick "my first car" for a while because I felt the Porsche was a bit too uneasy (even if quick) to drive, so I picked the Merc and noticed how similar it feels to the Porsche in a way that it is also quite pitch sensitive apparently, just the other way around I guess (?), so maybe a vid about the Merc would be fun as well to put into perspective how different it is (or isnt) to the Porsche :) Cheers!
yes, good observation. the difference is that the mercedes has quite advanced "anti dive" - but it lifts the rear up quite a bit under braking which gives the same effect. In fact all cars have the typical pitch sensitivity, but most to a much lesser degree than the porsche, and some actually need it to turn at all like the BMW or Aston
actually nice ideas in here, good to learn this. for me playing on a Gamepad because I'm poor all these super sim setups are kind of weird, esports setups sometimes work but always needs a little tweaking here and there, good to have a video that talks about the Porsche specificity :D
yes, but im 100% sure its curable. maybe my hungary set - that really is on the save side. i have zandvoort on my list... just not sure which position :D
@@SimracingPopometer Nach 3 Runden mit deinem free Setup ohne Anstrengung in die 57er gefahren, mega Job! Sobald das komplette Package vorhanden ist werde ich zuschlagen :)
A great upload and clear explanation Nils....I would like too add one thing though cause this is a game, I know its a sim style game but not all real life setups work in game, I say this as I have purchased a few pro setups and either they are scamming people or its because its a game, I am saying this because a few setups when I checked them after parting with money that some setups for example had 0 and 0 on the dampers bump and fast bump, which you would never use in real life situation. But still I loved watching your upload.
the question here is: was it good and fast to drive? then its a good purchase. If it wasn't good to drive, but some pros can be fast in it: not a good purchase, but still a legitimate way to set up the car looking at it from a game perspective. In their defence: 0 on a slider does not mean "off" or an extreme value by any means, just the end of the available options. What we could argue though is: Is that really good? is that really good on several tracks? all tracks? I often smile at those setups because they just lack the deliberation and actual understanding of the car. They sell by laptime a kid with 40h per week at its hands can a chieve. But most people simply cant, and thats alright. But they need different setups that allow them to have fun, control the car and go reasonably quick
@@SimracingPopometer I am still testing the setup feels very light on the rear end, but I feel alot of pro setups are twitchy rear end, have you ever noticed that, and I do get what you are saying.
you mean mine is still light on the rear? mh perception can differ a lot it seems. the HYMO one i drove before attempts to kill you every corner :D in comparison mine is planted - but of course you can still add more stability with lower rear ride height, or an even stiffer front spring or roll bar many "esports" setups are quite lose. but they can handle it and keep it in these very tight margins. maybe some sets are also just done half assed - i dont know.
@@SimracingPopometer No sorry it was not yours thats light on the rear, yours feel a lot more stable too me, the one I am talking about without mentioning names but to say he is on the all time fastest leaderboards on ACC, but its so twicthy, I have never lost a car in ACC in fast corner before where the back end comes around on me in 4th gear.
I'm mostly newb in ACC, but I always been wondering why Porsche is considered hard and unstable. After 1.9.5 I tried Lambo which is considered to be a very stable and easy to drive car and then I tried 992. And it was easier for me to make stable yet not understeery 992 than to get the same from lambo. And the way 992 allows to correct the car midcorner and save moments of loosing control, which is very important to me as a newb, is waaaay beyond that of Lambo. I also tried BMW, and AMG briefly and among all mentioned cars 992 is both most fun and the easiest to drive after some tweaks with setup. Even though I'm far from being "top something". (like ~3 seconds behind aliens pace according to streams).
Thanks Nils, very detailed and informative, yet very well explained. And I think this kind of confirms my suspicions around how the Porsche is being driven on top-split levels and why it isn't as popular anymore, because I really started to hate the brutal ESports-setups. I tested some other buy-setups which are built in a more "conservative" way, but they feel way more stable and I really didn't lose time, on some tracks I even got faster, because I don't have to put as much effort into keeping the Porsche stable through the corner. A lot of what you say here does make very much sense to me and I will incorporate this into my current quest for finding a way to keep this car enjoyable. Because I think a lot of setups out there kind of just tried to mimick the characteristics of the 991.2, which absolutely doesn't work for me on the 992, because the 992 GT3 R is in my opinion the GT3-version of the 911 GT3 RSR, for it has the same chassis and the main difference aside from ABS and TC is the engine being not in the middle, which surely has a big impact. But still I think the 992 felt initially with the tame - and to many people lame - standard-Kunos-setups way more neutral and even understeery, whereas the 991.2 always was the loosey goosey type even with the Kunos setups. Thanks again for this deep look into the material!
yes, porsche's quest was long to make the 911 more "mid engine feel". the 992 certainly incorporates that a little more. I have 11 data packs made so far on popometer.io if you want to give one a go. Or just try the silverstone one from discord... or just ping me ;)
I've never seen 992 and 'stable' in the same sentence lol. I recently changed to 720s due to 992s unpredictable lift off oversteer but I'll give it a shot again!
Just incredible. So much information on how to set up the car. even the videos with dedicated setup guides don't have so much information here where you're talking about Porsche. Thanks mate. Just one question: Will this setup work only for Silverstone or can I use it with something like Monza or Barcelona with slight changes? and you have my sub. cheers!
the principles of course remain. most tracks will have the same base. monza is the only full exception where you want lower wing. imola and watkins are tracks where there might be a slightly lower wing option too. but apart from that, most likely everything will be max wing and then you dial the rest in to match the track's profile. if its more traction heavy and slow speed corners, likely more focus on mechanical balance. if its a track with many fast corners, thinking in terms of aero will be dominant
Thank you for the informative piece, but what you are saying is that in ACC we are more car engineers and less drivers. I dream of a day where we have fixed set-up racing in ACC.
Nice Nils, thanks for sharing the knowledge! I did try it and atleast I was able to brake and do corners, but, the tyre deg and temperature is out of this world. I still need to try somethings you showed, but why is the brake so badly to the rear? Cause there is no weight transfer to the front?
Another excellent video with great technical explanations, thank you! Only point I was missing is the influence of the differential preload. Does it for example make sense to try higher values for additional stability at corner entry or does it have a too big trade-off somewhere else?
Hey Nils, regarding the rear rebound damping, wouldn't a lower value help keep grip in the rear while the car pitches forward as it allows the suspension to extend more freely and keep the tyres on the ground? Or your goal wasn't to maximise grip but instead have the rear more controlled at the potential cost of some grip? Thanks for the video, has made me realise some aspects of the Porsche (and car setup in general) that I haven't really considered as I'm learning car setups.
you'll never see a car lift the rears tires up in the air under braking no matter how hard you make a rebound damper. we use it here to control the total pitch and speed of pitch and with that the amount and rate at which the rear lift. the aero impact and rear center of gravity shift drastically influence the balance. just try 0 rear rebound and enter pouhon as a test. I'm sure it will be sightly tricky, if not - you found something :)
Great video and thank you for your time. I have one question regarding the movement of the car, regarding both the dampers and the wheel rates. I always thought having a stiffer wheel rate and stiffer damper would result in the movements of the car being more slow and tone down than with a soft "setup" is this true or there is a lot more to unpack?
total movement and final new position of the platform is one thing, speed of load changes is another. dampers control speed of load transfer, not total load transfer. also don't worry about dampers. there really is a ill directed obsession with this stuff just because its hard to digest. they are the least effective setting in the game. dont spend much time with them
Does this setup apply to other tracks? Or only high downforce tracks? Understand that a FEW values might change but I'm still trying to hunt a solid core config for the 992.
almost all tracks in ACC are high downforce. i've made the bundle if you want the short cut ;) on some you'll compromise the wing a little, but the porsche depends on it and you can't go too low anyway
@@SimracingPopometer yea I know the main change across a few tracks is lower wing. Good to know otherwise I can likely keep the setup consistent! I'm going to try using your changes in this video for guidance this week since I wasn't feeling like ones from Ohnespeed were working for me.
@@m00ninite when you lower the wing of course you'll have to counter the balance change a bit. its just that only few tracks actually benefit from lower wing
It's so interesting how having to deal with weight and aero goes so much against the "basic" mechanical grip gospel you hear everywhere. I'm glad I'm not a Setup engineer irl :')
it depends. a pro driver will lose time with this. maybe half a second? some tracks more, some less. most drivers will be faster with a more predictable, stable setup though. so it depends on who is driving it. lap time potential is one thing, being able to get it out is another.
So nice to see a logical explanation to the array of settings for newcomers. Thank you for this. Just a very quick question. Since this setting is meant to be stable, does this imply it's also safe as opposed to being aggressive. And finally could this be used as a 'base' on Kyalami. Thank you
yes, stable/predictable = safe. differs per driver of course, but my target was to make it suitable for a wider audience. if you still need it safer there are many suggestions in the data pack description on popometer.io probably works as a base for anything, but the right changes really make it work elsewhere then
Ich habe da eine Frage. Wie du schon sagst ist ein härter abgestimmtes Auto auch reaktiver. Wäre aber genau deshalb eine weichere Feder vorne nicht besser? Je leerer der Tank wird, desto mehr gewinnt die Front an Höhe, das hast du ja auch im Video erklärt. Aber genau das will man doch eigentlich, wenn man sonst in extrem übersteuernde Situationen kommt. Mehr Fahrhöhe bedeutet schlechteren aerodynamischen Grip, schlechteren mechanischen Grip, und das Auto wird weniger reaktiv. Bei den Dämpfern bist du vorne deshalb ja auch weicher gegangen als hinten. Weichere Federn bedeuten im Gegensatz natürlich mehr mechanischen Grip und weniger weight transfer, aber es ging ja um High Speed, und wenn das Auto mehr rollt, stört das eher den aerodynamischen Grip. Die entscheidende Frage ist also auch in welcher Situation genau der Porsche giftig wird, oder? wenn das ganze im lift off passiert, wäre die härtere Feder natürlich besser, weil er dann vorne nicht mehr so tief einfedert. Genauso natürlich wenn man versucht in schnelle Kurven zu trailbraken. Man muss also nicht nur analysieren ob die Strecke schnelle oder langsame Kurven hat, sondern auch welche Art von Kurven sie hat.
@@SimracingPopometer Great to hear that. Your kyalami setup for Lambo gave me a good idea of what I can do with the car so thank you for that, keep up the good work
Thanks for this ! Waiting for the Ferrari now 😄 Why did you choose exactly this particular rate on bump stop ? When you choose your range how did you adjust to get the rate value ? Thanks
I don't just go from none to that value. Sometimes its just playing around and pursuing an idea and then when the car responds like you expect, then you keep going in that direction. And as soon as the desired effect stops or is outweighed by another, then you settle for that value. if we went softer here, we'd get too much pitch. If we went harder, we'd get more sudden response or worse kerb compliance. Now it seems kinda right in between, but you can surely add or remove a click or two without big changes
Thanks allot for the video Nils! My question: i’m struggeling to understand in what order to work on the setup, could you please provide a way of working order? For example, start out with rideheights, then wing, then springs, then toe’s or something? And a second question, when do you decide to change aero or mechanical grip? Aero is for fast and mechanical for slower parts. But what is the limit that makes you go, ahh aero wont help here, mechanical will do more. Is there a given speed or something? Thanks allot if you decide to answer into this Nils, these are my struggeling points to really understand the setup work.
Rough order: Aero -> springs and bumpstops to control aero -> springs and bumps for mechanical (slower) sections -> roll bars -> camber/toes/preload. And then you will go in circles there. It's never a straight line. I often seek for tiny changes that I make a change in ride height, but I already know it will be too much, so at the same time I counter it with a click of roll bar. It's a bit of trial and error as well. The key is to quickly notice the differences to be able to pursue or drop that direction. Roughly you could say that aero corners start around 120kph. But its not as clear cut of course, theres air flowing at 80, it will just not be the dominant factor.
As someone that has around 100ish hours into the game and still pretty damn slow, I know tuning isn't my issue, but I enjoy doing it. But one problem I have is I get lost doing it from track to track. Are their certain settings that remain the same regardless of the track? like the settings on the tyres page for example? I know things like aero and suspension are going to change, but is there anything else that's also more or less static? Just not sure what I should be leaving alone when I've found a setting I like and focusing my efforts elsewhere at that point. Your videos are AWESOME btw. You're a great teacher.
at this stage your main issue is likely replicating your driving, so any impact on laptime is hard to trace back to setup changes. i get the will do make an impact that way, but outside of trying to adjust general balance, i wouldn't say you should tinker much with it until laptimes become consistent indicating that you are starting to drive a certain way. and that certain way could still be loaded with unfavorable driving habits that no setup can address. regardless: starting with maximum negative camber is always fine. keeping the rear toe around 0.0 (and in your case to the positive side), using soft, but not the softest springs, keeping the front roll bar to generally stabilize the car and the rear ride height you run won't be outside the 60-72mm window ever (outside of nordschleife as there are different min. ride heights). the front is usually minimum ride height unless you need to fit large kerbs underneath
@@SimracingPopometer when using you video as a guide and trying to copy the exact numbers some of the options are not available to put the numbers too in car setup either it’s maxed at 11 and cannot be placed at same number as yours on video.
I’m sorry I’m late about this video. But fantastic job explaining. One of the challenges for me is to understand what the Porsche corrections are. Snap oversteering. How to fix that?
snap oversteer usually only occurs in the wake of previous understeer - which usually is driver fault of still having too much corner left after the apex.
Thank you for this very interesting video! As you talked about the use of bump stops in pitch control, I wonder if they would also be useful in roll by providing a stiffer platform in aero dominant corners but a softer more compliant one in slow corner when you're off of them. What would be your take? :)
Not sure I understand. one video is about a car, you want one about a track? there's a track guide and my bundle for the Porsche of course also has setups for the Nordschleife
doubt. the 991 II has quite a different aero map, that is a lot more pitch sensitive. but you can try to take a similar setup, but definitely prevent more pitch, e.g. by stiffer front spring or less front bump stop range even
Moin moin Nils, vielen Dank für das interressante Video. Ich fahr ja auch gerne Porsche und der Frust vor allem auch mit den Setups war in den letzten Wochen extrem hochl. Hab die Kiste immer wieder in die Ecke gestellt und dann doch was anderes gefahren. Seit ein paar Tagen fahre ich mit deinen Setups und ich muss sagen, es fühlt sich wieder ganz ordentlich an. Mit bissl Übung kann man damit sehr flott sein. Hol mit den Setups von dir gerade über Popometer zum fahren. Machst du denn für alle Strecken ein Setup für den Porsche??? Das wäre echt super, da ich die Kiste mal in der Liga testen will und ich mit den Setups eine sehr gute Grundlage hätte. Das Fahren ist ja dann mein Part. Ein kurze Antwort von Dir wäre nett. Gruß
ich bin dran ja. dauert aber sicher noch etwas bis es komplett ist. ansonsten ist es auch sicher nicht verkehrt selbst Mal eins von einer ähnlichen Strecke woanders zu testen und ggf mit kleinen Änderungen auszukommen
Mh no. im not a damper specialist 😄 but the energy introduced to the system from steering (so car leans from neutral or one side to the other) is there regardless of the damper setting. fill the damper with cement and you will get 0 compression and the energy goes right through to the tire. make the damper very soft - think tortellini's brain and it will move a bit longer until that mush is compressed and eventually the energy is delivered to the tire - just slower or over a longer period of time. The time is the key factor here. Make the tire grip up suddenly, the car changes direction, but the rear end with much more weight that needs to be handled isn't ready yet. We're reaching the limits as to how much we can help the rear, so we help additionally by "delaying" the front reaction
Great Video. With a lot of useful information. But i still got a question. In which speed area does downforce grip change to mechanical grip? Maybe everyone knows it... 🙈 i doesn't know it 😂
its not a clear speed where you suddenly dont ahve downforce anymore. but of course there's an area where its going from mainly aero to mainly mechanic dependent. they are always coupled. sometthing around 100-120 you'll notice mechanic changes more than aero changes
When you talk about dampers, is it not the opposite? You basically say lower values= "longer time of movement", but lower values= softer damping = the movement is actually faster?
dont force me to rewatch the video. lower value, less damping, faster damper movement, but slower weight transfer, more sluggish/less responsive car. and opposite for high values. but there's a too much and a too little. too stiff doesnt mean fast transfer anymore, but just a stiff car that doesnt want to go anywhere anymore. or too soft that things never settle and the car remains vague and unpredictable all the time. but, we dont know what low and high really is, its just a slider with unknown ends and values
I asked this because i read once and see the dampers like this: softer dampers means the oil is moving fast so the weight travels faster, hence my comment.
Excellent excellent explanation, I went through this taking notes and I feel like I can finally grasp what the hell is going on with my setups! EDIT: You talked about a stiff front rollbar inducing understeer but didn't talk about the rear. From what I understand a stiff rear rollbar tends to increase oversteer?
yes. but it also helps with dealing with the weight transfer and adds response to that axle. Usually also the front bar is more impactful than the rear. So 1:1 can be oversteery while 5:6 is not
A masterclass in First Principles method of problem solving.
I have driven 296 for stability until recently. I love the 992! Looks amazing and I really enjoy the engine sound. I enjoyed this video! After watching this and track time, I am making nice progress with the 992. Thank you mate!
Dude... your explanation was amazing. I've used the same setup with minor tweaks but in nurburgring. My PB with the 992 was 1:54.0. My PB with the M4 was 1:53.0. And now I've already managed to pull a 1:53.6 with some mistakes during the lap. Simply amazing. Thank you so much.
This is actually such a good video. Puts into words what I've been feeling, plus a lot more insightful stuff.
glad you can take something from it, it's hard to bring it all together
This has to be the best video I have seen anyone explain about setups on ACC. For something so technical you have made it so much easier to understand. Knowledge is power. Thank you.
Trying to teach myself the 992 in iRacing and this has been really insightful, thanks for posting this. This weekend I ran the iRacing Bathurst 12 solo and was way less competitive than I wanted to be, and Bathurst is so vexing because it has the huge straights where I was losing speed, but the winding, hilly chicanes and high speed corners at the top of the mountain are so difficult to compensate for lack of rear wing.
Your observation that heavy spring rate is less sensitive to shifts in load is so eye-opening for me; for the longest time I've thought of it like... I need soft spring rates to maximize mechanical grip and give me more room to catch losses of control, which may be true, but I think the note that stiff spring rates make for more predictable handling makes a huge difference.
This is without a doubt the most informative video I've seen on the setup of the Porsche. Fantastic Nils !!
Thanks Nils! I normally drive the Ferrari 296 GT3 since the 1.9 update, but I decided to dip my feet into the 992 GT3 and I was able to go under 2:20 at SPA which is a big deal for me. Thanks for the explanation as I continue to study set ups.
Good evening from France.
I'm a latecomer to this content and after applying these first tips, I've considerably improved my consistency, able to complete 15 laps with a 3/10 gap.
Now I just need to improve my English to decrypt everything.
Thank you very much.
Always noticed how professional setups are undriveable to new players yet its the only ones around for free
Vielen dank für deine arbeit. Bin immer wieder begeistert. Fahre den porsche zwar sehr selten aber man lernt trotzdem was. Finds einfach genial dass du dein wissen teilst und versuchst uns langsamen fahrern damit zu helfen.
This is THE video I was waiting for! Thank you man. And also excited for more Popometer Setup Pack for Porsche
still have to be more concise. it's so much info and everything is intertwined
Thank you for this video, it was very helpful and helped me beat my lap time around COTA in a brand new car. My main was the McLaren EVO but was so frustrated with the S section that I finally thought to myself "can't get much worse might as well try the Porsche." HOLY MOLY I LOVE THE PORSCHE NOW!!! Your tips helped provide a nice baseline for other tracks and I've now beaten almost all of my best laps in the Porsche. As a new player this advice also applies to every other car since it's the most in depth setup guide out there.
i really like the 992, i like it so much that i left the BMW for it. it's a hard car to setup but when you find the balance, is enjoyable. tnx for the setup and video. i'll give it a go, too
No question, Nils. Just wanted to thank you for the fascinating and insightful video! This improved my understanding of the right approach to set up the 992 👍
really well explained nils, great job with this one! :)
I appreciate how well you described the front not letting the rear have a massive reaction by hitting the bumpstop too early/suddenly, that's something I've found people have a hard time understanding because its a front suspension issue causing them to feel problems at the rear of the car
YES. sometimes you have to search at the other end of the car
I loved Porsches since the days of NFS Porsche Unleashed and I'm driving the 992 in ACC for quite some time now. Kunos should be thanking you for making this video because I was about to give up on it. Thank you!
WOW! I thought I was crazy! This opens up another world of possibilities, Audi ETC...! Thank You SO SO Much!
After watching this I tried the setup. PB is 1:59.05 and did a 1:59.2, but the PB was on a quali session (so tons of rubber) and the .2 was within 4 laps driving on my own. Fairly confident I'll break into the 58s the next time I have a league race in Silverstone
Then, following the video I did a setup for Watkins. Previous PB on the 992 was 45.3. Did a 44.7 within 5 laps.
Thanks a lot Nils, I stopped maining the Porsche because I was faster with the Lambo but now that I understand how to tame the beast, I think I can go back to it and be competitive (within my own pace, obviously lol)
I dont drive the Porsche, but still compared your quali setup to the CDA one I have. I was very close in lap time (2:00.x). The CDA one was more pointy and seemed to gain time on exits since it could get rotated and in a straight line better, whereas your setup did as advertised. Much more neutral and easier to drive overall. In the end, yours was faster for me probably because it inspires confidence immediately. But, yeah, point taken -- difficult doesn't mean fast and easy doesn't mean slow.
thanks for testing!
@SimracingPopometer thanks for sharing. I've often wondered how your philosophy feels. I noticed that your setups are sold per track. Do you have a slightly cheaper option, such as the entire set for particular cars available at a reduced price?
as a member on the website you can charge the account and the setup pack price drops as low as 2€ with the biggest charge. We're planning a bundle option for creators to wrap several data packs into a bigger single purchase at their own pricing. Not yet implemented though! @@MarkWendland
@@MarkWendlandand now you ARE a Porsche driver!
Hey Nils, ich bin kein Porsche Fahrer, aber das Video ist klasse. Ich mag deinen Ansatz sehr, den Leuten zu zeigen, dass es auch ohne "Exploits" bzw min/max Setups geht schnell und sicher zu fahren. Vor allem, dass man sich auch über das Auto und was man mit dem Setup erreichen will Gedanken macht. Wie es sich verhält beim Bremsen usw.
Echt klasse Video. Ich würde mir wünschen, dass du die Zeit hast, zumindest für die aktuell meist gefahrenen Autos, je ein solches Video zu machen, Audi vielleicht ;).
Oder vielleicht etwas kürzere Videos in denen du kurz auf bestimmte Besonderheiten beim Setup-bau für die verschiedenen Autos eingehen kannst. Dein Fachwissen begeistert mich immer wieder und ich find es gut, dass du in letzter Zeit mehr streamst und Videos bringst.
Oder mclaren villeicht😂
I have been looking for this exact video for so long. Thanks. (would be great to see this become a series) Do you think you could do a video on Monza for the Porsche? It'd be interesting to see how the setup would change for a track where people tend to run really low rear wing.
I think track specific would go a bit far.
What I would try is to reduce rake and wing in an attempt to gain more topspeed. It probably wont be 1 or 2 on the Porsche. It will be too difficult to get it balanced for likely little top speed gains. then the car becomes more pitch sensitive, which you could counter with a (compared to the rear) stiffer front. Also allowing the car to duck down to reduce drag is likely helpful - but that will again allow the pitch. I could also imagine that the car will be better in qualifying if you just add 20l of fuel instead of going with the minimum, just to get some weight on the front. but thats only a last resort thing
I tried out this setup for my 992. Silverstone is my favourite track. Before I tried out a setup of another youtuber, which also works good, but the difference between the other setup and yours is exactly as you described it: With the other setup the 992 feels very sensitive, nervous. You can control for a couple of laps and do very good laptimes, but it is exausting and also as the race progresses the car gets even more nervous. With this setup I immediatly felt a sense of relief. My first feeling when I went through the fast high speed esses (T2/3/4) was how rockstable this car goes over the curbs and how predicable it is in fast corners. The only downside is of course that that the turning is not as direct as in the nervous settings but I can adapt to this quite easily.
this is great to hear! thank you
This helped me out a lot being able to get back to how I like to drive same as gt7 along with 3 other videos just to get going thanks so much
Thanks that i understand the Porsche after 2 Years a little bit more. 😊Your video is awesome to understand what the Porsche needs to setup. Thansk a lot Nils :)
I took notes from this one. Seems basic, but some things need to be said for me to know for sure, and there was a lot of solid tips squeezed into this one. I felt like I was getting coaching, thanks!
I realized throughout that I knew what each component does, but the exact impact a single change has on the other parameters is not information readily available out there. Or is it?
@@MarkWendland No, everyone seems to guard their knowledge, as it gives them advantage. I also didnt realize of ALL the implications involved in changing one minor parameter - I saw it a bit single dimensional, while in reality its a 3D structure. All this stuff takes years to figure out o your own, if even possible to do so...
Excellent video and explanation of how the fuel etc effects the balance of the car!
Oh so many thanks, you are video is amazing ! Never I had so clear explanation on how to stabilize the car platform for high downforce track. I was always struggling on those kind of tracks and just by puting some hours this morning I was able to improve on all of them by about .3-.4s...
Very nice to have a more in depth video on the setup why's and what's and the quirks of the car in question.
This is my fave car :D I am new to the game, and this is the only car I find I fully trust. Most cars are understeery which I cant handle, I need to be able to steer with the throttle, so I love this car . Only part so far, that is a little tricke is the trailbraking in turn 1 at Zolder, but you give it more throttle, and the rear bites the tarmac again.
Very good Video. It not only helps me to understand the porsche a bit more but also setups in General. Thank you for that. Looking forward for more such content
The Porsche actually has a big wing to compensate the smaller diffuser caused by the lack of space the engine leaves for it. That's why the RSR has a bigger diffuser.
ah! thanks, that makes sense. then what i wanted to say was: it's aiming to have a lot of df on the rear in total to keep the rear in check, just split up differently between wing and diffusor
@@SimracingPopometer Yep!
Yes but the overall intention is the same, to create a lot of downforce at the back to help keep the rear in check (In the 992, the RSR is obviously a MR car)
Awesome video, I like the approach of being more general about how to setup a car with respect to its "quirks". Tried to get back into ACC recently and was struggling to pick "my first car" for a while because I felt the Porsche was a bit too uneasy (even if quick) to drive, so I picked the Merc and noticed how similar it feels to the Porsche in a way that it is also quite pitch sensitive apparently, just the other way around I guess (?), so maybe a vid about the Merc would be fun as well to put into perspective how different it is (or isnt) to the Porsche :) Cheers!
yes, good observation. the difference is that the mercedes has quite advanced "anti dive" - but it lifts the rear up quite a bit under braking which gives the same effect. In fact all cars have the typical pitch sensitivity, but most to a much lesser degree than the porsche, and some actually need it to turn at all like the BMW or Aston
actually nice ideas in here, good to learn this. for me playing on a Gamepad because I'm poor all these super sim setups are kind of weird, esports setups sometimes work but always needs a little tweaking here and there, good to have a video that talks about the Porsche specificity :D
this video and your data packs and setups made me actually like the porsche. it is driveabble and be competitive. many thanks for this!
This car and the 296 are my favorite cars in r game by far
Drove this car for the first time in a league last night at Zandvoort.. Braking into Scheivlak was terrifying every single lap.
yes, but im 100% sure its curable. maybe my hungary set - that really is on the save side. i have zandvoort on my list... just not sure which position :D
Very clear informative tutorial and has shown me where I was going wrong with the 992 , many thanks
Genialer Stoff! Da können wir hoffentlich bald ein komplettes Pack erwarten, interessant werden Low DF Strecken wie Spa etc. :)
es gibt eigentlich keine Low df Strecken außer Monza mehr. aber ja, ich bin dran Strecke für Strecke durchzugehen
@@SimracingPopometer Nach 3 Runden mit deinem free Setup ohne Anstrengung in die 57er gefahren, mega Job! Sobald das komplette Package vorhanden ist werde ich zuschlagen :)
OMG thanks just learned a lot dam I have been playing this game from beta and I now understand what the rear bump stops can be used for . legend!
Thank you, Nils. More of these videos please.
Awesome! Would appreciate more such kind if videos!
A great upload and clear explanation Nils....I would like too add one thing though cause this is a game, I know its a sim style game but not all real life setups work in game, I say this as I have purchased a few pro setups and either they are scamming people or its because its a game, I am saying this because a few setups when I checked them after parting with money that some setups for example had 0 and 0 on the dampers bump and fast bump, which you would never use in real life situation. But still I loved watching your upload.
the question here is: was it good and fast to drive? then its a good purchase. If it wasn't good to drive, but some pros can be fast in it: not a good purchase, but still a legitimate way to set up the car looking at it from a game perspective.
In their defence: 0 on a slider does not mean "off" or an extreme value by any means, just the end of the available options. What we could argue though is: Is that really good? is that really good on several tracks? all tracks? I often smile at those setups because they just lack the deliberation and actual understanding of the car. They sell by laptime a kid with 40h per week at its hands can a chieve. But most people simply cant, and thats alright. But they need different setups that allow them to have fun, control the car and go reasonably quick
@@SimracingPopometer I am still testing the setup feels very light on the rear end, but I feel alot of pro setups are twitchy rear end, have you ever noticed that, and I do get what you are saying.
you mean mine is still light on the rear? mh perception can differ a lot it seems. the HYMO one i drove before attempts to kill you every corner :D in comparison mine is planted - but of course you can still add more stability with lower rear ride height, or an even stiffer front spring or roll bar
many "esports" setups are quite lose. but they can handle it and keep it in these very tight margins. maybe some sets are also just done half assed - i dont know.
@@SimracingPopometer No sorry it was not yours thats light on the rear, yours feel a lot more stable too me, the one I am talking about without mentioning names but to say he is on the all time fastest leaderboards on ACC, but its so twicthy, I have never lost a car in ACC in fast corner before where the back end comes around on me in 4th gear.
Awesome video! Thank you, Nils!
I'm mostly newb in ACC, but I always been wondering why Porsche is considered hard and unstable. After 1.9.5 I tried Lambo which is considered to be a very stable and easy to drive car and then I tried 992. And it was easier for me to make stable yet not understeery 992 than to get the same from lambo. And the way 992 allows to correct the car midcorner and save moments of loosing control, which is very important to me as a newb, is waaaay beyond that of Lambo.
I also tried BMW, and AMG briefly and among all mentioned cars 992 is both most fun and the easiest to drive after some tweaks with setup. Even though I'm far from being "top something". (like ~3 seconds behind aliens pace according to streams).
Thanks Nils, it’s been a struggle, your a good teacher thanks❤😊
Hugely helpful to understand setups in cars, thanks.
Thanks Nils, very detailed and informative, yet very well explained. And I think this kind of confirms my suspicions around how the Porsche is being driven on top-split levels and why it isn't as popular anymore, because I really started to hate the brutal ESports-setups. I tested some other buy-setups which are built in a more "conservative" way, but they feel way more stable and I really didn't lose time, on some tracks I even got faster, because I don't have to put as much effort into keeping the Porsche stable through the corner.
A lot of what you say here does make very much sense to me and I will incorporate this into my current quest for finding a way to keep this car enjoyable. Because I think a lot of setups out there kind of just tried to mimick the characteristics of the 991.2, which absolutely doesn't work for me on the 992, because the 992 GT3 R is in my opinion the GT3-version of the 911 GT3 RSR, for it has the same chassis and the main difference aside from ABS and TC is the engine being not in the middle, which surely has a big impact. But still I think the 992 felt initially with the tame - and to many people lame - standard-Kunos-setups way more neutral and even understeery, whereas the 991.2 always was the loosey goosey type even with the Kunos setups.
Thanks again for this deep look into the material!
yes, porsche's quest was long to make the 911 more "mid engine feel". the 992 certainly incorporates that a little more.
I have 11 data packs made so far on popometer.io if you want to give one a go. Or just try the silverstone one from discord... or just ping me ;)
Einfach mal ein großes Lob an dich Nils.
Thank you so much, i love the 992 so much but i suck in it on so many levels.
Great job. Tyres go off quite quickly when really lashing it.
I've never seen 992 and 'stable' in the same sentence lol. I recently changed to 720s due to 992s unpredictable lift off oversteer but I'll give it a shot again!
Thanks you're THE man!
Megajob on this video to explain the behavior of this car! Thank you!
Great set up completely changed the car
Good to hear
Excellent information here! Thank you so much!
Just incredible. So much information on how to set up the car. even the videos with dedicated setup guides don't have so much information here where you're talking about Porsche. Thanks mate. Just one question: Will this setup work only for Silverstone or can I use it with something like Monza or Barcelona with slight changes? and you have my sub. cheers!
the principles of course remain. most tracks will have the same base. monza is the only full exception where you want lower wing. imola and watkins are tracks where there might be a slightly lower wing option too. but apart from that, most likely everything will be max wing and then you dial the rest in to match the track's profile. if its more traction heavy and slow speed corners, likely more focus on mechanical balance. if its a track with many fast corners, thinking in terms of aero will be dominant
@@SimracingPopometer great, thank you, man!
Thank you for the informative piece, but what you are saying is that in ACC we are more car engineers and less drivers. I dream of a day where we have fixed set-up racing in ACC.
it's a sim in the end. can't take setups out of the equation. but agree, I'd like some fixed setup option to allow a bit more unprepared racing
I would like to see a video on tips on how to drive the porsche, acceleration rotation and trail braking etc
Would love an in depth vid into the McLaren 720s Evo
yeah at one point it would be nice to do all cars, but it takes quite a bit to figure them out properly
Thanks for the knowledge, mate.
Nice Nils, thanks for sharing the knowledge!
I did try it and atleast I was able to brake and do corners, but, the tyre deg and temperature is out of this world.
I still need to try somethings you showed, but why is the brake so badly to the rear? Cause there is no weight transfer to the front?
a) yes, porsche has a lot of weight on the rear
b) its just a number, not the actual brake force applied to a tire
@@SimracingPopometer Awesome, thanks Nils
Another excellent video with great technical explanations, thank you! Only point I was missing is the influence of the differential preload. Does it for example make sense to try higher values for additional stability at corner entry or does it have a too big trade-off somewhere else?
Ah, I found it. You are explaining it on your popometer page in the description of the data packs, awesome!
Could you explain me the reasoning behind the brake ducts settings you have, please?
with the ducts you impact the tire temperatures. the fronts are usually too cold while the rears are too hot on the porsche.
Amazing video, thanks a lot to propose this content!
Hey Nils, regarding the rear rebound damping, wouldn't a lower value help keep grip in the rear while the car pitches forward as it allows the suspension to extend more freely and keep the tyres on the ground? Or your goal wasn't to maximise grip but instead have the rear more controlled at the potential cost of some grip?
Thanks for the video, has made me realise some aspects of the Porsche (and car setup in general) that I haven't really considered as I'm learning car setups.
you'll never see a car lift the rears tires up in the air under braking no matter how hard you make a rebound damper. we use it here to control the total pitch and speed of pitch and with that the amount and rate at which the rear lift. the aero impact and rear center of gravity shift drastically influence the balance. just try 0 rear rebound and enter pouhon as a test. I'm sure it will be sightly tricky, if not - you found something :)
Great video and thank you for your time.
I have one question regarding the movement of the car, regarding both the dampers and the wheel rates.
I always thought having a stiffer wheel rate and stiffer damper would result in the movements of the car being more slow and tone down than with a soft "setup" is this true or there is a lot more to unpack?
total movement and final new position of the platform is one thing, speed of load changes is another. dampers control speed of load transfer, not total load transfer. also don't worry about dampers. there really is a ill directed obsession with this stuff just because its hard to digest. they are the least effective setting in the game. dont spend much time with them
Does this setup apply to other tracks? Or only high downforce tracks? Understand that a FEW values might change but I'm still trying to hunt a solid core config for the 992.
almost all tracks in ACC are high downforce. i've made the bundle if you want the short cut ;)
on some you'll compromise the wing a little, but the porsche depends on it and you can't go too low anyway
@@SimracingPopometer yea I know the main change across a few tracks is lower wing. Good to know otherwise I can likely keep the setup consistent! I'm going to try using your changes in this video for guidance this week since I wasn't feeling like ones from Ohnespeed were working for me.
@@m00ninite when you lower the wing of course you'll have to counter the balance change a bit. its just that only few tracks actually benefit from lower wing
@@SimracingPopometer understood thank you! In your opinion what is the setting best altered to counter decreasing your wing?
ride height first, then springs and range of movement, anti roll cars,
It's so interesting how having to deal with weight and aero goes so much against the "basic" mechanical grip gospel you hear everywhere. I'm glad I'm not a Setup engineer irl :')
Niiiice more in-depth videos! Do the new lambo😋 and maybe in depth on more things, like throttle technique brake, different corners.
Hello! My question would be… If I use this kind of safe setuping on the 992, doesn’t it hurt the lap time? If it does, ~ how much?
Thank you
it depends. a pro driver will lose time with this. maybe half a second? some tracks more, some less. most drivers will be faster with a more predictable, stable setup though. so it depends on who is driving it. lap time potential is one thing, being able to get it out is another.
So nice to see a logical explanation to the array of settings for newcomers.
Thank you for this.
Just a very quick question.
Since this setting is meant to be stable, does this imply it's also safe as opposed to being aggressive.
And finally could this be used as a 'base' on Kyalami.
Thank you
yes, stable/predictable = safe. differs per driver of course, but my target was to make it suitable for a wider audience. if you still need it safer there are many suggestions in the data pack description on popometer.io
probably works as a base for anything, but the right changes really make it work elsewhere then
@@SimracingPopometer thank you for the quick reply and instruction. Look forward to all your material.
Hi Nils!! i got a very important question. How do you preserve your tires more with the setup? like be able to do 2 hours on one set of tyres
the tires are not made for those distances, you can't
Bump stop and ride height have the graphs 📈 in the setup but don’t fully understand it. Any chance you could explain?
honestly, I haven't looked once at that graph. without dimensions it's a bit pointless and doesn't tell you anything
Ich habe da eine Frage. Wie du schon sagst ist ein härter abgestimmtes Auto auch reaktiver. Wäre aber genau deshalb eine weichere Feder vorne nicht besser?
Je leerer der Tank wird, desto mehr gewinnt die Front an Höhe, das hast du ja auch im Video erklärt. Aber genau das will man doch eigentlich, wenn man sonst in extrem übersteuernde Situationen kommt. Mehr Fahrhöhe bedeutet schlechteren aerodynamischen Grip, schlechteren mechanischen Grip, und das Auto wird weniger reaktiv. Bei den Dämpfern bist du vorne deshalb ja auch weicher gegangen als hinten. Weichere Federn bedeuten im Gegensatz natürlich mehr mechanischen Grip und weniger weight transfer, aber es ging ja um High Speed, und wenn das Auto mehr rollt, stört das eher den aerodynamischen Grip.
Die entscheidende Frage ist also auch in welcher Situation genau der Porsche giftig wird, oder? wenn das ganze im lift off passiert, wäre die härtere Feder natürlich besser, weil er dann vorne nicht mehr so tief einfedert. Genauso natürlich wenn man versucht in schnelle Kurven zu trailbraken. Man muss also nicht nur analysieren ob die Strecke schnelle oder langsame Kurven hat, sondern auch welche Art von Kurven sie hat.
kann man so stehen lassen
Really good video Nils. It would be awesome if you could make a video similar to this one but for Lambo
yes at some point ill try to cover most cars
@@SimracingPopometer Great to hear that. Your kyalami setup for Lambo gave me a good idea of what I can do with the car so thank you for that, keep up the good work
Thanks for this ! Waiting for the Ferrari now 😄
Why did you choose exactly this particular rate on bump stop ? When you choose your range how did you adjust to get the rate value ?
Thanks
I don't just go from none to that value. Sometimes its just playing around and pursuing an idea and then when the car responds like you expect, then you keep going in that direction. And as soon as the desired effect stops or is outweighed by another, then you settle for that value. if we went softer here, we'd get too much pitch. If we went harder, we'd get more sudden response or worse kerb compliance. Now it seems kinda right in between, but you can surely add or remove a click or two without big changes
@@SimracingPopometer thank you for answering me and thank you for your content 👍🏻👍🏻
Thanks allot for the video Nils! My question: i’m struggeling to understand in what order to work on the setup, could you please provide a way of working order? For example, start out with rideheights, then wing, then springs, then toe’s or something? And a second question, when do you decide to change aero or mechanical grip? Aero is for fast and mechanical for slower parts. But what is the limit that makes you go, ahh aero wont help here, mechanical will do more. Is there a given speed or something? Thanks allot if you decide to answer into this Nils, these are my struggeling points to really understand the setup work.
Rough order:
Aero -> springs and bumpstops to control aero -> springs and bumps for mechanical (slower) sections -> roll bars -> camber/toes/preload.
And then you will go in circles there. It's never a straight line. I often seek for tiny changes that I make a change in ride height, but I already know it will be too much, so at the same time I counter it with a click of roll bar. It's a bit of trial and error as well. The key is to quickly notice the differences to be able to pursue or drop that direction.
Roughly you could say that aero corners start around 120kph. But its not as clear cut of course, theres air flowing at 80, it will just not be the dominant factor.
As someone that has around 100ish hours into the game and still pretty damn slow, I know tuning isn't my issue, but I enjoy doing it. But one problem I have is I get lost doing it from track to track. Are their certain settings that remain the same regardless of the track? like the settings on the tyres page for example? I know things like aero and suspension are going to change, but is there anything else that's also more or less static? Just not sure what I should be leaving alone when I've found a setting I like and focusing my efforts elsewhere at that point. Your videos are AWESOME btw. You're a great teacher.
at this stage your main issue is likely replicating your driving, so any impact on laptime is hard to trace back to setup changes. i get the will do make an impact that way, but outside of trying to adjust general balance, i wouldn't say you should tinker much with it until laptimes become consistent indicating that you are starting to drive a certain way. and that certain way could still be loaded with unfavorable driving habits that no setup can address.
regardless: starting with maximum negative camber is always fine. keeping the rear toe around 0.0 (and in your case to the positive side), using soft, but not the softest springs, keeping the front roll bar to generally stabilize the car and the rear ride height you run won't be outside the 60-72mm window ever (outside of nordschleife as there are different min. ride heights). the front is usually minimum ride height unless you need to fit large kerbs underneath
Some of the figures changed In game and can’t be matched could you advise of the alternative to select for this car?
What do you mean by "figures changed in game"?
@@SimracingPopometer when using you video as a guide and trying to copy the exact numbers some of the options are not available to put the numbers too in car setup either it’s maxed at 11 and cannot be placed at same number as yours on video.
@@BeFreeBeHappyJC is it the same porsche?
@@SimracingPopometer yes maybe a glitch in game on ps5 also seen screen tearing and frame skipping in a race too
I’m sorry I’m late about this video. But fantastic job explaining. One of the challenges for me is to understand what the Porsche corrections are. Snap oversteering. How to fix that?
snap oversteer usually only occurs in the wake of previous understeer - which usually is driver fault of still having too much corner left after the apex.
got it! thanks! plus the popometer of yours are great! I did have trouble with Zandvoort 992 but i'll have to figure it out.@@SimracingPopometer
Thank you for this very interesting video! As you talked about the use of bump stops in pitch control, I wonder if they would also be useful in roll by providing a stiffer platform in aero dominant corners but a softer more compliant one in slow corner when you're off of them. What would be your take? :)
you could try it but it likely would make the car very sharp and unforgiving again which is what we tried to avoid here
Hey man, great video, Can I know where do u get that gloves? I literally love them
they are unfortunately not for sale :/
@@SimracingPopometer That's unfortunate
Awesome setup so hard with downforce cars. So much to think about.
Were can I find this bmw gloves ?
a raffle is planned, stay tuned. unlikely to be available for purchase though
Excellent video! Thanks
Do you have some similar maybe for N24???
Not sure I understand.
one video is about a car, you want one about a track? there's a track guide and my bundle for the Porsche of course also has setups for the Nordschleife
Does this setup work with the 991 || GT3 R?
doubt. the 991 II has quite a different aero map, that is a lot more pitch sensitive. but you can try to take a similar setup, but definitely prevent more pitch, e.g. by stiffer front spring or less front bump stop range even
Moin moin Nils, vielen Dank für das interressante Video. Ich fahr ja auch gerne Porsche und der Frust vor allem auch mit den Setups war in den letzten Wochen extrem hochl. Hab die Kiste immer wieder in die Ecke gestellt und dann doch was anderes gefahren. Seit ein paar Tagen fahre ich mit deinen Setups und ich muss sagen, es fühlt sich wieder ganz ordentlich an. Mit bissl Übung kann man damit sehr flott sein. Hol mit den Setups von dir gerade über Popometer zum fahren. Machst du denn für alle Strecken ein Setup für den Porsche??? Das wäre echt super, da ich die Kiste mal in der Liga testen will und ich mit den Setups eine sehr gute Grundlage hätte. Das Fahren ist ja dann mein Part. Ein kurze Antwort von Dir wäre nett. Gruß
ich bin dran ja. dauert aber sicher noch etwas bis es komplett ist.
ansonsten ist es auch sicher nicht verkehrt selbst Mal eins von einer ähnlichen Strecke woanders zu testen und ggf mit kleinen Änderungen auszukommen
Vielen Dank für die Info. Ja, ich teste immer alles durch. Danke und viel Erfolg. Gruß
@@SimracingPopometer
So... Lower Damper levels means more resistance on the spring movement, and more, the opposite?
I was wrong this whole time.
Mh no.
im not a damper specialist 😄
but the energy introduced to the system from steering (so car leans from neutral or one side to the other) is there regardless of the damper setting. fill the damper with cement and you will get 0 compression and the energy goes right through to the tire. make the damper very soft - think tortellini's brain and it will move a bit longer until that mush is compressed and eventually the energy is delivered to the tire - just slower or over a longer period of time. The time is the key factor here. Make the tire grip up suddenly, the car changes direction, but the rear end with much more weight that needs to be handled isn't ready yet. We're reaching the limits as to how much we can help the rear, so we help additionally by "delaying" the front reaction
How do you get the car?
hey! you need the 2023 dlc
Laguna setup got updated ?
yes. when it says the current game version number it's updated!
thank you so freaking much!!
You're welcome!
Great Video. With a lot of useful information.
But i still got a question. In which speed area does downforce grip change to mechanical grip? Maybe everyone knows it... 🙈 i doesn't know it 😂
its not a clear speed where you suddenly dont ahve downforce anymore. but of course there's an area where its going from mainly aero to mainly mechanic dependent. they are always coupled. sometthing around 100-120 you'll notice mechanic changes more than aero changes
@SimracingPopometer that's what I thought 😁👍🏻
Nicely done
Thank you!
Thank you👍🏼✌🏼
When you talk about dampers, is it not the opposite? You basically say lower values= "longer time of movement", but lower values= softer damping = the movement is actually faster?
dont force me to rewatch the video.
lower value, less damping, faster damper movement, but slower weight transfer, more sluggish/less responsive car. and opposite for high values.
but there's a too much and a too little.
too stiff doesnt mean fast transfer anymore, but just a stiff car that doesnt want to go anywhere anymore.
or too soft that things never settle and the car remains vague and unpredictable all the time.
but, we dont know what low and high really is, its just a slider with unknown ends and values
@@SimracingPopometer Interesting, i will try a min/max value to see the difference in behavior.
I asked this because i read once and see the dampers like this: softer dampers means the oil is moving fast so the weight travels faster, hence my comment.
the best advice is probably to not spend too much time on dampers.
other stuff is more important
@@SimracingPopometer Well i do agree this statement about the overall car behavior but it is mandatory when the struggle is kerbs. Anyway, thanks
Excellent excellent explanation, I went through this taking notes and I feel like I can finally grasp what the hell is going on with my setups!
EDIT: You talked about a stiff front rollbar inducing understeer but didn't talk about the rear. From what I understand a stiff rear rollbar tends to increase oversteer?
yes. but it also helps with dealing with the weight transfer and adds response to that axle. Usually also the front bar is more impactful than the rear.
So 1:1 can be oversteery while 5:6 is not
great thanks a bunch!
fantastic video wow
Hello nils, do you have time to make the video in german language? Its so intresting but if you not skilled in english language its hard to understand
It's tricky to cater to two different audiences :/