Charisma is not a bad perk to put in to, depending on how you play the game. If your going to be doing alot of bartering then it really pays off. I put 10 into charisma, got the charisma bobble head and built a charisma outfit. The prices of legendary items from vendors are significantly reduced at 15 charisma. And prices they'll pay you for guns/ammo etc. are alot more. It really depends on how you wanna play the game
The one upside of having the Institute around is, when a settlement is under attack, you can teleport into and out of the Institute to reach the settlement in a couple of in game minutes. Meaning you'll arrive before the attack happens, and won't have enemies spawned into the settlement.
IMO, the mysterious serum you can get from Lorenzo is way more valuable than the gun you get from siding against him. You're right about everything else, though.
Nah Lorenzo is better. When you first free him him you can get 3 or 4 Mysterious Serum's in total if you save them all, it's only 1 at a time every time after those are used (A bit of a misguide to viewers leaving that out man). Mysterious Serums last a pretty long time, in previous games I've been able to make my way through the Glowing Sea to get Virgil on just the few doses of Serum. I both don't like Power Armour (and with my current stats PA actually gives me less carry weight at this point anyway) and using a Hazmat suit removes all your regular armour and gear. Mysterious Serum lets my character run through the Glowing Sea without needing either of those things. And on your way though, you'll probably unlock a few fast travel points anyway, so the one dose from then on will probably do anyway. Overall I rather the serum then a gun I rarely if ever use.
Yeah, fair enough if the serum is more valuable to your character. You can get 1 from the first mission where you find the missing package, and then you can get 4 from Lefty in the chamber where Lorenzo is and 3 from a table nearby in the same room, so a total of 8 without siding with Lorenzo. I personally find more value in the gun, but I think the serum can be very useful.
Nice vid, but i disagree with the Institute. Siding with almost any faction has serious ramifications on other factions and their companions for that matter. And to be fair, Danse is a brick himself, weaker than Deakon in terms of companionship. And speaking of the lore, Minutemen and Institute are better endings than the other two. Former for the willingness to help wasteland, latter for ability to change institute's policies and vision. Bos and railroad are extremely flawed and detrimental to wastelanders. Brotherhood are fanatics that hoard technology and dont give a f about others, railroad are toaster liberators that dont give a f about nonsynth wastelanders, apart from Deakon, and would likely cease existing after institute's destruction.
I've seen some people say that siding with Lorenzo is a bad choice and I've seen other people say siding with him is the good choice! it just shows you that there is NO right and wrong answer for this quest and really, many situations in Fallout.
I agree with you on these two points, DON'T join the institute, and don't side with The elder Cabott, well 3 including the pillar of light community, but I disagree with you on the charisma points. As I play my character with full power armor and what not. Mind you I played several hours of Fallout 4 after pausing playing Skyrim for a bit, and I go all in on charisma in Fallout 4 to play. Just me though, I respect your style of playing Fallout 4 though, I just don't want to be exiting and re-entering my power armor, to don clean clothes and or eyeglasses.
Good point, I also have experienced playing a low-charisma power-armour character and it is very irritating to have to exit the armour to pass a speech check!
Lorenzo vs jack comes down to prerogative. Either you help Jack, believing his father is an irredeemable monster and threat, or you side with the dude wrongly imprisoned for hundreds of years and bleed off literally . You either get a gun you will use for 20 minutes and never touch again or a 1 shot consumable that is pretty powerful but you'll never go through the hassel to get another. Pillars of community........no argument. The final faction you side with .. Do you like Trenchcoat Hitler ? Harriet Tubman for Synths ? Prestons neighborhood watch ? Or Dr evil and everyone gets a mini me ? Charisma , depends if you need any of the perks? Want your own vendors ? Gotta get local leader. Far Harbor and Nick ? No argument.
You forgot one more major section and that is joining those minutemen clowns and doing all their work. Institute ending is honestly not that bad since you get to loot tons of valuable BOS items at the final battle including Elder Maxson and Paladin Brandis power armors which is the only known instance that it will spawn.
The only one I can kind of agree is taking Nick to Far Harbor for the extra dialogue (and skipping a small part of the quest). I have to disagree with all the others, to larger or lesser degree: -The mysterious serum I very useful, since it works overtime, more specifically for an entire IRL hour. -A trick to get the mantra without losing you stuff is simply dumping all your stuff in a container (or companion) prior to talking to him. That being said, killing him in any scenario makes the Emogene quest easier since you can threaten the next leader by claiming that you killed his predecessor. -Charisma, and essentially any Special stat, are entirely dependent on the playstyle you want for your playthrough, with some of the works being particularly useful for people more into settlements or whom prefer using companions, and even for roleplaying aspects. Siding with the Institute is the only way to get a chance at getting Maxson’s unique elder T-60 armor set and his unique gatling laser. Teleporting has an extra benefit people may not realize: time doesn’t pass when using it for fast travel. If a settlement is under attack, fast traveling from far away will usually cause the invaders to reach the center of the settlements by the time you arrive since time passed. Synths on dungeons & overworld will be friendly to you, which is particularly useful in collations where other enemy types appear, as they will assist you. Lastly, most of the Institute’s problems were caused directly by Shaun (ex: he is the one that insisted on continuing FEV research despite protests). His goal is making the Institute fully self sufficient (needs the reactor), wipe out their enemies and then fully isolate themselves until the surface world dies out and then the Institute can rebuild the world. The Sole Survivor evidently ignores this plan in the epilogue, sending Gen 1 synths to Diamond City to familiarize the people of the Commownealth with the Institute, and also sends lots of Gen 2 synths to the the checkpoints to help maintain order.
I appreciate the alternate point of view! In regards to the mysterious serum, you can get 8 from finding them during the Cabot House questline, so personally I would rather take the weapon as 8 would tie me over for a good while. I just added the Pillars of the Community one in as it is humorous, I didn't believe anyone would do it seriously. I agree the Charisma perk tree has a lot of perks that are useful, so it is worth putting points into it, however, Charisma on its own (without any perks) is, in my opinion, a bit of a blackhole for perk points as you can use many items to artificially inflate it. I can't disagree with the perks of siding with the Institute you have highlighted, although I would say, if one of the biggest perks to siding with them is you can get items from another faction you destroy (Maxson's power armour), then that does perhaps show how little the Institute themselves have to offer. Thank you for the comment!
Sideing With The Insitute Makes Sense Though As Your Son Is Affiliated With Them And I Can See Nate Desperately Wanting To Have One Good Memory With His Son Before He Dies It Makes Sense For Nate To Do Either Ending
I disagree with the number one siding with the railroad is the worst choice the other 3 has the people and resources can help the people the railroad won't help the people and the group will most likely end because without the institute there not needed anymore
It’s nice to hear someone else sees the Institute as elitist sitting in there ivory dome making decisions that affect everyone. Trying to change them would be harder than the Brotherhood of Steel. To me the best outcome would be if the Minutemen would work with the Railroad post game.
At last... Someone telling me what to do! Since I don't have a will of my own, I can now play the game, and experience it the way YOU want me to. God forbid, I made my own decisions! So... On my next character... What should I play? Male or female? And what about hairstyle? Could you boss me around, and tell me which one YOU prefer? While you're at it... Let me know which faction to side with. I don't want to side with the Institute now that you've told me that doing so, would be a mistake.
Interesting choices. I enjoyed watching. You cannot use the Institute relay as a form of fast travel in survuval mode. You can travel from the CIT ruins (where Liberty Prime makes a hole) into the Institute and vice versa. The BoS has a better 'fast travel' option.
The institute aint that bad, you get the prettiest power armor color, synth grenades is probably the coolest perk, you can have an army of gen 1 synths to do your bidding, and if we're talking about lore/ rpg emersion, the institute is clean, and hi-tech. Why would I want to be out in the wasteland? Lastly, they may hate my nepotism, but they're still calling me DADDY at the end of the day.
I disagree. RR is the worst because they have you blow up 2 locations that have kids in it. No evacuation plan for the brotherhood at all. Those kids are toast
Biggest mistake ever: Playing Fallout 4 unmodded. 😂 For real, the vanilla story line is about as enticing to play again as chewing a chewing gum stuck under a school desk.
Charisma is not a bad perk to put in to, depending on how you play the game. If your going to be doing alot of bartering then it really pays off. I put 10 into charisma, got the charisma bobble head and built a charisma outfit. The prices of legendary items from vendors are significantly reduced at 15 charisma. And prices they'll pay you for guns/ammo etc. are alot more. It really depends on how you wanna play the game
The one upside of having the Institute around is, when a settlement is under attack, you can teleport into and out of the Institute to reach the settlement in a couple of in game minutes. Meaning you'll arrive before the attack happens, and won't have enemies spawned into the settlement.
IMO, the mysterious serum you can get from Lorenzo is way more valuable than the gun you get from siding against him. You're right about everything else, though.
he's evil i like jack
These are really more opinions and preferences than HUGE mistakes.
3:39 violence is NOT the answer! It's a question and the answer is YES!
ah, Nickelback
Speech is a great perk set get better prices and wear what ever you want.
You are wrong about all of these except the far Harbour point,.
Yeah I mean I would not want to be his character whoa.
Nah Lorenzo is better. When you first free him him you can get 3 or 4 Mysterious Serum's in total if you save them all, it's only 1 at a time every time after those are used (A bit of a misguide to viewers leaving that out man). Mysterious Serums last a pretty long time, in previous games I've been able to make my way through the Glowing Sea to get Virgil on just the few doses of Serum.
I both don't like Power Armour (and with my current stats PA actually gives me less carry weight at this point anyway) and using a Hazmat suit removes all your regular armour and gear. Mysterious Serum lets my character run through the Glowing Sea without needing either of those things. And on your way though, you'll probably unlock a few fast travel points anyway, so the one dose from then on will probably do anyway.
Overall I rather the serum then a gun I rarely if ever use.
Yeah, fair enough if the serum is more valuable to your character. You can get 1 from the first mission where you find the missing package, and then you can get 4 from Lefty in the chamber where Lorenzo is and 3 from a table nearby in the same room, so a total of 8 without siding with Lorenzo. I personally find more value in the gun, but I think the serum can be very useful.
I agree 100% plus I’m a melee build so that gun is useless to me
Nice vid, but i disagree with the Institute. Siding with almost any faction has serious ramifications on other factions and their companions for that matter. And to be fair, Danse is a brick himself, weaker than Deakon in terms of companionship. And speaking of the lore, Minutemen and Institute are better endings than the other two. Former for the willingness to help wasteland, latter for ability to change institute's policies and vision. Bos and railroad are extremely flawed and detrimental to wastelanders. Brotherhood are fanatics that hoard technology and dont give a f about others, railroad are toaster liberators that dont give a f about nonsynth wastelanders, apart from Deakon, and would likely cease existing after institute's destruction.
I've seen some people say that siding with Lorenzo is a bad choice and I've seen other people say siding with him is the good choice!
it just shows you that there is NO right and wrong answer for this quest and really, many situations in Fallout.
Right and wrong is only dictated by your/your characters morals. And potential rewards
That goes for all of these. None of these bad choices is significantly worse than the others.
5:03 I’m watching this video like half an hour after completing the far harbor questline
I agree with you on these two points, DON'T join the institute, and don't side with The elder Cabott, well 3 including the pillar of light community, but I disagree with you on the charisma points. As I play my character with full power armor and what not. Mind you I played several hours of Fallout 4 after pausing playing Skyrim for a bit, and I go all in on charisma in Fallout 4 to play. Just me though, I respect your style of playing Fallout 4 though, I just don't want to be exiting and re-entering my power armor, to don clean clothes and or eyeglasses.
Good point, I also have experienced playing a low-charisma power-armour character and it is very irritating to have to exit the armour to pass a speech check!
Well, you can indeed boost you charisma with clothes and accessories. But, what about armour though?
Lorenzo vs jack comes down to prerogative. Either you help Jack, believing his father is an irredeemable monster and threat, or you side with the dude wrongly imprisoned for hundreds of years and bleed off literally .
You either get a gun you will use for 20 minutes and never touch again or a 1 shot consumable that is pretty powerful but you'll never go through the hassel to get another.
Pillars of community........no argument.
The final faction you side with ..
Do you like Trenchcoat Hitler ?
Harriet Tubman for Synths ?
Prestons neighborhood watch ?
Or Dr evil and everyone gets a mini me ?
Charisma , depends if you need any of the perks? Want your own vendors ? Gotta get local leader.
Far Harbor and Nick ? No argument.
You forgot one more major section and that is joining those minutemen clowns and doing all their work. Institute ending is honestly not that bad since you get to loot tons of valuable BOS items at the final battle including Elder Maxson and Paladin Brandis power armors which is the only known instance that it will spawn.
The only one I can kind of agree is taking Nick to Far Harbor for the extra dialogue (and skipping a small part of the quest).
I have to disagree with all the others, to larger or lesser degree:
-The mysterious serum I very useful, since it works overtime, more specifically for an entire IRL hour.
-A trick to get the mantra without losing you stuff is simply dumping all your stuff in a container (or companion) prior to talking to him. That being said, killing him in any scenario makes the Emogene quest easier since you can threaten the next leader by claiming that you killed his predecessor.
-Charisma, and essentially any Special stat, are entirely dependent on the playstyle you want for your playthrough, with some of the works being particularly useful for people more into settlements or whom prefer using companions, and even for roleplaying aspects.
Siding with the Institute is the only way to get a chance at getting Maxson’s unique elder T-60 armor set and his unique gatling laser.
Teleporting has an extra benefit people may not realize: time doesn’t pass when using it for fast travel. If a settlement is under attack, fast traveling from far away will usually cause the invaders to reach the center of the settlements by the time you arrive since time passed.
Synths on dungeons & overworld will be friendly to you, which is particularly useful in collations where other enemy types appear, as they will assist you.
Lastly, most of the Institute’s problems were caused directly by Shaun (ex: he is the one that insisted on continuing FEV research despite protests). His goal is making the Institute fully self sufficient (needs the reactor), wipe out their enemies and then fully isolate themselves until the surface world dies out and then the Institute can rebuild the world.
The Sole Survivor evidently ignores this plan in the epilogue, sending Gen 1 synths to Diamond City to familiarize the people of the Commownealth with the Institute, and also sends lots of Gen 2 synths to the the checkpoints to help maintain order.
I appreciate the alternate point of view!
In regards to the mysterious serum, you can get 8 from finding them during the Cabot House questline, so personally I would rather take the weapon as 8 would tie me over for a good while.
I just added the Pillars of the Community one in as it is humorous, I didn't believe anyone would do it seriously.
I agree the Charisma perk tree has a lot of perks that are useful, so it is worth putting points into it, however, Charisma on its own (without any perks) is, in my opinion, a bit of a blackhole for perk points as you can use many items to artificially inflate it.
I can't disagree with the perks of siding with the Institute you have highlighted, although I would say, if one of the biggest perks to siding with them is you can get items from another faction you destroy (Maxson's power armour), then that does perhaps show how little the Institute themselves have to offer.
Thank you for the comment!
Sideing With The Insitute Makes Sense Though As Your Son Is Affiliated With Them And I Can See Nate Desperately Wanting To Have One Good Memory With His Son Before He Dies It Makes Sense For Nate To Do Either Ending
But the institute is responsible for killing your spouse and robbing you of a life you could’ve had with Shaun and Nora/Nate
shaun is not your son anymore, get over with it
@@ronny8167 Noooooooo I Dont Think I Will
I disagree with the number one siding with the railroad is the worst choice the other 3 has the people and resources can help the people the railroad won't help the people and the group will most likely end because without the institute there not needed anymore
I sided with Jack and didn't get the artifact because the game bugged. Siding with Lorenzo next playthrough 😂
You do get a white power armor paint for siding with the institute.
6:40 Railroad: Am I a joke to you?
Institute is the best
the artifact gun is extremly powerful cause it bypasses armour
I got the serum and the gun speech checks I think it’s been a while since I completed the quest
It’s nice to hear someone else sees the Institute as elitist sitting in there ivory dome making decisions that affect everyone. Trying to change them would be harder than the Brotherhood of Steel. To me the best outcome would be if the Minutemen would work with the Railroad post game.
Minutemen are weak and the Railroad is a joke.
At last... Someone telling me what to do!
Since I don't have a will of my own, I can now play the game, and experience it the way YOU want me to. God forbid, I made my own decisions! So... On my next character... What should I play? Male or female? And what about hairstyle? Could you boss me around, and tell me which one YOU prefer? While you're at it... Let me know which faction to side with. I don't want to side with the Institute now that you've told me that doing so, would be a mistake.
Interesting choices. I enjoyed watching.
You cannot use the Institute relay as a form of fast travel in survuval mode. You can travel from the CIT ruins (where Liberty Prime makes a hole) into the Institute and vice versa.
The BoS has a better 'fast travel' option.
Ah yes I misremembered. I thought you were able to use it to travel about the map.
I needed the Serum more.
The institute aint that bad, you get the prettiest power armor color, synth grenades is probably the coolest perk, you can have an army of gen 1 synths to do your bidding, and if we're talking about lore/ rpg emersion, the institute is clean, and hi-tech. Why would I want to be out in the wasteland? Lastly, they may hate my nepotism, but they're still calling me DADDY at the end of the day.
Interesting take haha!
I disagree. RR is the worst because they have you blow up 2 locations that have kids in it. No evacuation plan for the brotherhood at all. Those kids are toast
The mission was glitched on me. I can not complete it. Should have sided with Lorenzo.
is it a Vito Scaletta character ? nice video btw
I hadn't intended to make my character look like Vito but I see the resemblance
Please add timestamps 😊
Good idea, thank you
@@SuperbTube no problem!
Your volume fluctuates throughout the video. It's a little distracting but thanks for the video so I don't have to waste hours on side stuff
Ah my apologies, I hadn't noticed when I rewatched it. I'll make sure next video doesn't have that issue.
Deacon Hell naw he is the worst
2:42
Biggest mistake ever:
Playing Fallout 4 unmodded.
😂
For real, the vanilla story line is about as enticing to play again as chewing a chewing gum stuck under a school desk.
The story is rather underwhelming indeed
Unless you wanna get those achievements first.
Creepy as voice
Fake news. Always side with Lorenzo.