Any oversights that I have made I will list in this top comment so people don’t keep commenting them: - I said the minutemen’s artillery wasn’t that strong, however, as pointed out it does destroy the Prydwen.
Just one question is The walking nuclear bomb called the soul Survivor on the Minuteman side in this hypothetical scenario? Imagine the soul survivor, leading an army of Minutemen against any invading force. I think that the Commonwealth is pretty well secured in that case.
What they need is for the quest they removed that let you take over the brotherhood be done so you than control 3 of the faction and just unite all the common wealth faction except the railroad which is mostly synths so reprogram them and kill the humans or tell them they can join the institute as it's not under your control and you won't be doing the same things as before. to me that's what I want for the games ending.
I've used the Minutemen's artillery to decimate the Gunners in Quincy. With the number of power armor sitting around the Commonwealth, the Minutemen could refurbish them for their own use. And, the Sole Survivor can aquire The Last Minute from Ronnie. This implies that they have potential access to gauss rifles. The Minutemen aren't quite as weak as they might first appear.
As general of the Minutemen, my organization has 36 settlements with at least 25 well armed and armored settlers in each one. We also have over 300 defense at each location. Anybody wanting to take even one settlement is shredded to bloody bits in just a few seconds. With over 900 employed Commonwealth citizens, each with meaningful jobs, safe homes, and full bellies, the Commonwealth has never been happier, safer, wealthier, or better off since the bombs fell.
@@fedyuuu1775 Who is more in need of a life? The person who made an intelligent, well,-written comment or the loser who can't contribute anything more than an ad-hominem attack against said commenter? Yeah, you know. Slink away now.
@@vladlen- Let's see. It's a game that millions of people enjoy playing. One path to victory is to help the Minutemen who want to make the commonwealth a safer, better place to live by helping people, fighting their enemies, and building up their homes. I did that. This video said something about the minutemen not seeming as strong as some of the other factions. I made a comment about the strength the minutemen MIGHT have if a player takes this path to victory to suggest that yeah, they can be strong enough. Theoretically, as general, I could field an "army" of at least 500 minutemen in sturdy armor and/or combat armor, all wielding upgraded combat rifles, assault rifles, sniper rifles, and combat shotguns. Some even have miniguns or gatling lasers. Those would be led by officers like Paxton, Sturges, Deacon, Hancock, Cait, MacCready, etc., all wearing ballistic weave and heavy armor with legendary guns. That's only half of my settlers; the rest stay home to fend off raiders and keep the crops tended. There aren't that many enemies in the Railroad, Institute, and Prydwen combined. So yeah, I think it's a valid point to raise as a comment to THIS video.
I would like to point out that unless the player sides with them, the Institute absolutely does have issues with electricity. Madison Li will tell other department heads that they'll have to ration the power they use, and Allie Fillmore admits to tapping into above ground power grids from time to time. As for the Minutemen, they fell apart almost instantly when the last general died, and the death of the player character could cause a huge power vaccuum.
You are right. However, the way the video is formatted suggests that this is post end-game, and so by that point the SS would have already solved that power problem.
Exactly this. The Minutemen are too weak to be of any real value, and their backstory says enough about how unstable their organization is. If I'm a settler I definitely don't want to wait around while my house is on/under fire by raiders, just for some farmers with guns... ahem... Minutemen to show up on foot at SOME point. I could have a Vertibird landing nearby with a soldier in power armor in less than a minute under BoS protection instead. The Brotherhoods origin story is absolutely badass and they are the real good guys, actually capable of making a change in the wasteland.
I agree that the Minutemen in comparison to the BOS militarily are certainly a worse choice. However, as shown in the video, under a minutemen society you would have freedom of choice and equality. Under a BOS regime, you would have the feudal system - those of the fighting class mirroring the old nobility and farmers mirroring peasants. The peasants will provide food for the ruling class, whether they like it or not, and will never be considered their equals. That is the society the BOS will create. Now perhaps safety in the Fallout world trumps personal freedoms and equality - certainly if you informed a 13th century peasant about our modern notions that everyone is equal, they would look at you as if you were an alien. They were, not happy per say, but certainly content with their position on the social ladder because that simply was the status quo. Perhaps wastelanders would feel the same if they knew they had the BOS’ protection.
Yeah, the point of the Minute Men is for each individual to contribute to the general welfare, not sit around hoping for rescue, this is the initial state found by the SS because of the Quincy Massacre, aside from Bethesda's poor coding decisions with regards to MM radiant quests, the point of being a rational, functional adult human is that you do not RELY on others to protect your way of life, it is a responsibility assumed upon leaving childish things behind. I get that being pestered by Garvey in the Vanilla game is alot for some folks to tolerate, I see it as the price one pays for Liberty, which is only as valuable as one wants it to be. Me, I choose Liberty and treat the other factions as disposable entities that suffice only so long as they serve their purpose, once they cross the line into impeding the blossoming of Liberty in the Wasteland, they are wiped off the map like the stain they are. Routinely destroying Prydwen and the Institute, and basically making the Railroad a vestigial organ after destroying the Institute. Better endgame options via some writing effort on the part of Bethesda would have been nice, but I RP the scenario in my head well enough.
The institute gets their nuclear reactor online even if the player goes against them. This gives them (for their size and many times over) limitless power.
Also, The Minutemen are an indigenous faction; they are literally the people of The Commonwealth; they only flourish if they come to represent the needs of most Wastelanders
The first Fallout game I played was Fallout 3, which gave me the impression that the BoS seemed like good guys. So when I first started playing Fallout 4, it was pretty surprising to see how indifferent the BoS seemed towards the wastelanders. It took me some time to realise that the BoS in Fallout 3 had an exceptionally benevolent leadership, to the point that some members thought this strayed from the original goal of the faction and proudly became outcasts. So the Fallout 4 branch was actually a return to what the BoS is about: collecting pre-war tech, not caring about common people. And watching the show made me realise just how feudal their structure was, with squires getting branded like cattle. So my perception of them changed from initially positive to now negative. As for the Railroad: they are in a sense a purely reactionary movement, whose sole purpose of existence is opposing the Institute. So it's true that once the Institute is destroyed, their purpose would become obsolete. Thus, in an ideal world where the game would enable you to make any decision you want, I think a strategic alliance between the Minutemen and the Railroad would serve to make up for each factions' shortcomings and give them a better fighting chance against the Institute (and potentially BoS). That is: the Railroad has an excellent spy network but lacks people on the ground; the Minutemen are the opposite. Thus, in an ideal game, the two could eventually unite in the common goal of looking after everyone in the Commonwealth: both people, ghouls, and reformed synths alike. But Bethesda writing has fallen out (pun intended) in recent years, so this is unfortunately a pipe dream.
Hmm no i would disagree in BoS "returning to what they were before FO3" by being a feudal dictatorship. Simply because of the reason why they were created in the first place. They were supposed to be human centric faction. BoS was created after former US army members saw ghoul experiments US government did on canadians they abducted back when USA annexed canada. So they created BoS and said tech should be taken away from people so they dont hurt each other anymore. When Enclave (remnants of US gov) came back and wanted to do what they did before (using tech to do bad) BoS defended people and rose up against Enclave. But now enclave is gone so BoS leader deems biggest threat to people is themselves. So they steal any tech they have at hand. Not realizing they become bigger evil by forcing them to starvation.
They are the same bos from fallout three the lion who was leading bos all died and maxon took over united the outcasts to main then built a zeppelin. But yeah even a random encounter you can find someone named the scribe who also say about what had happen as he also did not agree with elder maxons rule so he left.
After the Institute goes boom, Railroad would fade away after a year or two. The RR was never set up to rule. Synths would leave the area mostly out of need of their own safety.
Let me summarize in my personal Opinion. After watching the Fallout Show I think it has become even more clear how it would be like having Wasteland Civilians as Armed Forces. A little Neighborhood Watch able to fight off some local Raiders and help eachother but no Faction that should or could Rule. Note that I talk about the Faction itself here without Player Input because you could argue that they could become whatever you feel like with ingame Mechanics or Mods. Railroad wants to save Synths and integrate them in the Wasteland and.... yeah thats it. Certainly no Faction that should Rule anything. BoS is a bit too extreme to Rule the Wasteland by itself but probably the closest we get to a Faction worth Ruling it. Institute is just Evil unless the Player is leading it which doesnt mean that that would work. Would at least have the Capabilities to rule the Commonwealth though.
My Favorite Outcome for the Commonwealth: Play the Railroad and Minutemen to their peak, so that there is a strong Minutemen Network of settlements, supplies and soldiers. Then Play the Mission where the Railroad defeats the Brotherhood but don't Attack the Institute with them. The final Quest I Play with the Minutemen. Des asks You to also free the synth and the Minutemen would do that. So now there is neither Brotherhood nor Institute alive and my headcanon is: The Minutemen will rule the Commonwealth and create a society where every peaceful human, synth, ghoul or Mutant is welcome. The Railroad now is a Kind of Secret Service Part of the Minutemen and supplies them with ballistic weave. They now Join forces to end every Kind of slavery and Injustice and so on have a purpose so they don't fade away. Also Desdemona and Preston fill in as Leader Figures besides the sole survivor. Also since there is a welcoming society the Railroad doesn't wipe the synth memories anymore. 👍
Honestly though, I'd prefer Hancock as the leader of any emergent government. He already has experience running Goodneighbor and he's going to live for a very very long time.
@@manofwarb Honestly Goodneighbor could be some Kind of free enclave in the Commonwealth. They do their Thing and them and the Minutemen Help eachother Out.
I like the idea of the Railroad destroying the Prydwen before a Minutemen ending, it gives some plausible deniability when the Capital Wasteland Brotherhood asks where their blimp and Elder are. The problem I've always seen with the Minutemen ending is your choices are to ignore a hugely powerful military that has camped out on your lawn and never leaves, or declare war on a faction that stretches across the entire country.
@@NathanWeeks from what I understood, the Prydwyn is the bulk of the BoS forces in the east. Maxson made the decision to come in force, leaving the Capital Wastes for the most part unsecured because they had already stripped that region of most of the valuable tech. So, if the Prydwyn went kaboom, there aren't many BoS people left to do anything about it.
I've tried to play through railroad multiple times and always betray them. They send real humans on deadly missions to help robot tranees. Pathetic group. It's always a great time going into their base and laying waste with a missile launcher. Pieces of crap every one of them, even Deacon. That tinker tom clown sending me to hub 360 to place a mila so they can "save" robotic abominations? How about a missile to the face instead tom? Clown 🤡 Even Virgil rips them. Trying to save a vending machine or toaster. 🤣
I disagree about the minutemen technology, it largely in fact depends on the sole survivor and how she or he rebuild the faction. You can choose to better arm and protect them and even building robots to assist them.
Great video I’ve been struggling between ending the game with either the brotherhood or the Minutemen but after watching this I’ll definitely 💯 choose the minutemen
The Brotherhood's system has been proven to work. The Capital Wasteland is so safe that mercenaries like Macready had to move to the Commonwealth for work. They're also very hands-off when it comes to ruling, leaving most towns alone, and would likely even support the establishment of a new CPG. Letting them work with the Minutemen to secure the Commonwealth would give the best results.
I agree the BOS have proof of concept, both in game and historically in reality based on how their society is akin to Medieval Europe, but I’d wager those living under the BOS aren’t the happiest folks in the land. They may be safe, but they aren’t living under a regime of equality. But perhaps that doesn’t really matter to them, social orders that have existed throughout history may seem completely bizarre to us in the 21st century, yet asking those at the time what they thought about their society - they wouldn’t have known anything else, so were perfectly content with their existence.
@@SuperbTubethe problem honestly only really the railroad are built on equality. the Minutemen honestly they're a militia without a government if the Minutemen make one possibility of doing the general rule is law as until like a level of excess for investment there is is very easy chance of it slipping into a feudal system
@@SuperbTube I think the discrimination of the Brotherhood is over exaggerated by the fandom. The only reference I can find to the Brotherhood attacking non-feral Ghouls is in Fallout 3, where the guard for Underworld says she can't get too close to Brotherhood patrols without being shot at. That sounds bad, but when put in the context that Underworld is right in the middle of a warzone where the Brotherhood is fighting against mutants, it's understandable they'd shoot first. In all other cases, they treat Ghouls with caution (and perhaps distain) instead of hostility. They let you bring Charon and Hancock into their strongholds, they don't try and wipe out Goodneighbour for having Ghouls in it, Danse even compliments Wiseman for his work at the Slog, addressing him as "civilian" like he does humans. Now, Synths and Mutants are still shot in sight by the Brotherhood (unless they're aiding them with a mission like with Fawkes or Valentine), but that's what the Minutemen are for. They can act as a balancing force, keeping the Brotherhood in check and making sure they don't overstep.
@@sobas8411Fallout 3's Brotherhood is a splinter group from the West Coast Brotherhood and follow Elder Lyons in seeking to protect the people of the Capital Wasteland rather than focusing on collecting technology and crushing technologically advanced factions. They are so different from the normal Brotherhood that the Outcasts broke off from them to act the way their West Coast brothers do. After the Lyons die command of the East Coast Brotherhood falls to Arthur Maxson who reunited his Brotherhood with the Outcasts and returned the faction to their roots. Fallout 4's Brotherhood is the Fallout 3 Brotherhood but under different ideals. They aren't interested in ruling the Wasteland, just preventing anyone from getting enough technology to be a threat. The Capital Wasteland might be fine after a decade of rule set up by the Lyons Brotherhood but they are playing by a different set of rules with the Commonwealth.
Have you considered the addition of The Mechanist robots as an effective asset of The Minutemen as soon as you complete the quest? What happen with the good ending of Automatons is The Minutemen General, aka The Sole Survivor, getting all of those robots and the facility to build them to guard the settlements and supply lines (no robot or "supplier" downgrade to happyness if all the supply lines comes from The Mechanist Lair as central hub wich also have a very big and working automated crafting system).
I dont think 1 single faction should rule but i think the bos and the minute men should occasionally work together for the betterment of the commonwealth. The brotherhood would exterminate all threats like feral ghouls, syths, deathclaws and the like meanwhile the minute men focus on protecting settlements and solving domestic disputes.
@@SuperbTube I still hold on to my first impressions of the BoS from Fallout 3 and them being a benevelont force for the people under Elder Lyons watch. If only in FO4 you could rise the ranks of the BOS and then challenge Elder Maxim for leadership. And after deposing him(death or otherwise) you the sole survivor can shape the BOS into something similar to Lyon's leadership. I'd personally love a Minutemen and BOS combo of governing the Commonwealth. This make for an interesting development within the BOS. Maybe have the faction split up under you as there will be some still loyal to the old ways and will refuse to accept you as their leader. And will split off like how some BOS members did under Lyon.
Did he just say the Artillery isnt that strong?? It destroyed the prydwen and can take ou some of the strongest creatures in 1-2 direct hits. Also lets not forget that the minutemen are capable of building laser turrets and possibly missle launcher turrets. So the minutemens technology potential should be higher in my opinion. Settlement defense is their bread and butter.
This is why you need to make sure the minutemen does not get enough power, as they can be a problem for nuka world witht their artillery. But removing them is not wise, as they fight against the BOS. The institute is good fighting against the railroad, so generally its wise to assist whomever side is currently loosing to keep the fight permanent, making a better cover for nuka world activity.
If we go further, remember that beneath the Castle's armory they had a damn sentry bot, and if Automatron is also canon, it means the Minutemen can also create and control their own Assaultrons, Sentry Bots, and Handy robots. This implies they also have access to the Mechanist's lair, a damn automatic robot factory, which means unlimited manpower. This adds to the option we have of creating weapon, ammunition, armor, or item factories, and even the possibility of creating cages and devices to trap and pacify damn deathclaws. In theory, everything the player can do in the settlements, the settlers can do too, as we see when creating stores. This implies that the Minutemen are not just a group of farmers; they are doctors, engineers, craftsmen, mercenaries, bartenders, basically essential personnel capable of rebuilding an entire country from any field. By the end of the game, they could have enough military and technological strength (considering the player bothers to build settlements) to rival the Institute and the BoS. Who knows, with enough time, the Minutemen could create a new government like the NCR and maybe be a more humanitarian version of the Enclave. A society cannot be created if all its members have different ideals and spend their time fighting each other.
Personal opinion - Brothehood/Minutemen Alliance would work best for the Commonwealth. Brotherhood isn't interested in "ruling" over Boston - they're here for their mission first, but they are willing to extend a hand in the form of heavy trooper and air support. While the Minutemen can work on defensive operations and organizing the better new government with involvement of BoS in their primary role (something NCR couldn't quite grasp), it'd be mostly safe and thriving community.
I think something is often overlooked when it comes to the Minutemen. They are obviously the "good guys," as in Bethesda makes it pretty obvious that the Minutemen are morally the best. So, with that in mind, i feel like they would absolutely go an NCR route and try to remake a government in the Commonwealth. But not just that, there is also Diamond City. i haven't done any of the Diamond City quests, getting lost in all the side quests. But j think eventually when the Minutemen do decide to remake a new government. I can absolutely seem them making Diamond City the capital, with that in mind, they could obviously go the route of a US style of government or any other type, but now they have a very fortified central hub of commerce, protection, political leadership, and just about anything else a society would need. Hell, with Diamond City serving as their capital and the Minutemen being its army, they could even train the next recruits for the Minutemen there. Send the newbies for even more training and upgrades in equipment and whatnot at the castle, then off they going being Minutemen all around the Commonwealth. I just feel like people overlook this apscet when it comes to the Minutemen taking over the Commonwealth. Yeah they are kind of weak tech wise compared to the Brotherhood, but genuinely all of the settlements united and all roads and settlements constantly being patrolled and protected by the Minutemen i dont think any other faction truly compares to the Minutemen when it comes to actually rebuilding the Commonwealth for everyone in it. From ghouls, to supermutants, and anything and everything. The Minutemen are for the people first and foremost.
Great video, and overall the ratings for each faction are pretty accurate, however I do disagree on the way you rated the Institute morality. You rated their mortality as pretty much equal to the BOS. But I feel as though the Institute has ZERO morality, they are completely selfish in their goals and don't put any effort into helping the "surface dwellers." While you are correct that you can help people as Director of the Institute, there is very little in game that indicates that would happen. Their main goal is kidnapping people, replacing them and controlling the Commonwealth. They have incited true terror over all the people. Even your son was corrupted by their ways, going so far as to call his own mother "collateral damage."
well from what we know in the tv show either the brotherhood or minute men ending is cannon and the brotherhood likely did their job gathering tech and left so not too much harm done in the long run the minute man are the people for the people all around good guys and the railroad ending has you murder a bunch of children so that's fun and the institute kidnap and replace people as well as just kill a bunch of people who want to come together and work to start a government and help civilization....did i mention the railroad blew up an airship that had children on board and wasn't built for combat either so it was just to kill those inside not take it out as a weapon. also i dont count the minute men destroying the prydwen as cannon as we know they are both still alive
persoanly institute is the 2nd option for me beside minuteman for the mass fussion mission, BOS use the nuclear into weapon, and institute use it for power, it clearly tells you what future for these faction want
Institute is actually the most logical option for the character, not only does his/her own son want him to lead by far most advanced group he also gets to lead the minute men. Brotherhood wants to kill all the synths and ghouls and the railroad is irrelevant if the character is in control and ends the bad shit the institute is doing.
Institute literally says the surface is doomed, and could burn for all they care BOS uses nuclear as a weapon to wipe out an "ENCLAVE 2.0" group that steals people and replaces them with robots It clearly tells which faction has the commonweath's interest at heart (yes, even if it's under a military strict rule, still better than the robot replaced future)
@@jackthequarterback Institute has the moral issues, for Shaun, he got lucky, what if institute kidnaped him for FEV project? From what we can see from the lore it really is he got lucky. That’s what I said institute is the only 2nd option. As for BOS, as I said above, Institute took nuclear tech for power, and BOS weaponized it, which is very clear foreshadowing of the future for each branch,
We have to admit that Mass Fusion with the BoS is not one of the best missions. While the Institute needs the reactor to solve its energy problem, perfect its technology, and expand its range of work in the Commonwealth, the BoS only wants it so that a giant robot can keep launching more nuclear bombs...
The Railroad has the perfect plan for the commonwealth actually: leave it to the Minutemen. And their morality / use to the regular citizens of the Commonwealth is actually quite high, as their mission has them fighting the Institute, and their existence is a constant drain on Institute resources, which would otherwise be used in ways which would almost certainly be hazardous to the regular denizens of the Commonwealth.
Just one question is The walking nuclear bomb called the soul Survivor on the Minuteman side in this hypothetical scenario? Imagine the soul survivor, leading an army of Minutemen against any invading force. I think that the Commonwealth is pretty well secured in that case.
If you're doing a good playthrough, then it's clearly either BoS or Minutemen. If you're doing an evil playthrough then the Institute. If you're doing a stupid play through, then the Railroad has you covered.
BoS are hardly a "good option". They are objectively one of the most insular and racist factions in the game. They would take and take to further their own power, but they hardly provide protection for the Commonwealth. They just want to horde tech and kill mutants and ghouls. Don't get me wrong, I think they are a great faction. But they only think they are the good guys.
@@jenplay5931super mutants? Synths wiping settlements? Replacing people like Mayor McDounogh? Roger Warwick? Swain getting FEV and sent to wasteland by a minor disagreement? Do you read stuff, my guy? ._.
While I would tend to agree with your assessment of the Minutemen, I think it's fair to point out that the reason for their predicament at the start of FO4 is corruption and dissent within the ranks. Throughout the course of the game, I see no lessons being learned about how to effectively manage corruption within the ranks. Given the more extreme circumstances in the Wasteland, internal corruption seems like a particularly important factor to consider. The Minutemen still remain the best choice, but they have a severe asterisk looming over their heads.
Uh you do though it is rare but you do get missions to execute rouge Minutemen like when they are guarding that guy for the Institute if against them you can take care of those men also clearing out Quincy and the former Minutemen turned raiders. It is called game play segregation those three target symbolized cleaning out the Minutemen but if you added more then it would derail the story.
@@jonathancunningham8739 The first quest you reference is "Pinned," which is actually an Institute quest which sends you to recruit a Commonwealth scientist. Minutemen arrive to protect him as a citizen of the Commonwealth. They are not corrupted or engaging in criminal activity. Clearing out Quincy is not fighting Minutemen, but clearing out the Gunners stationed there. Could there be former Minutemen there? Sure. But that's well after the original problem. The point of my original comment is the previous incarnation of the Minutemen were clueless about the corruption within their ranks until it was too late, and the massacre of Quincy happened. You preferably want to deal with that issue before it becomes a big problem. Unless the new version of the Minutemen demonstrates they have learned from their past mistakes, it has to be raised as a con regarding their ability to effectively govern the Commonwealth.
Best scenario is the player become the Director of Institute team up with Minutemen to clean up all the mess previous directors made and actual work on helping Commonwealth ( like recruit Virgil to work on FEV cure, agriculture, medicines,...). And no way in hell i would live in a society rule by total dictator or post apocalyptic glorified PETA.
Nate never finds his son... Instead he finds a delusional old man on the brink of death I doubt he'd have any love for the commonwealth or the institute. Nate is basically a ghost and by the end of the game I dont think he would be mentally stable at all
Here's the thing about the Minutemen, they're as strong as you wanna make em. The player can expand their influence by inducting all settlements into the faction and setting up artillery coverage all over the commonwealth. You could possibly even introduce some industrial capability via the workshop factories - potential options include manufacturing ammunition, robots, armor and weapons to help equip the military. After the quest "with our powers combined", the Minutemen capture a number of Brotherhood vertibirds! That is nothing to scoff at.
Ironically, if they think of synths as synthetic life, by wiping their memories, they are essentially killing them. This makes them morally bankrupt. The wasteland is hanging by a thread. Should the player character die, it will descend into the anarchy of raiders and paramilitary groups like The Gunners who prey upon settlers. Feudalism may be the best choice.
I think the show more or less canonized the Minutemen ending with the caveats that they made peace with the Railroad and Brotherhood of Steel rather than destroyed them. The Minutemen are best if you 100% their quest lines. And, frankly, that's to be expected. Games usually seem to use the "golden 100% completion" ending as the canon one because it's the story they put the most work into, and the hard-core players are the ones who achieved it.
With the latest update, I’ve collected pipe and Chinese grenades launchers to hand out to most of my settlers in all of my settlements. They can handle anything now hahaha
I loaded some settlers up with Piggy Bank Fat Men, one of them was a 2-shot Fat Man I got off of a Legendary Super Mutant Master so I didn't even need to buy Big Boy off Arturo (I still bought it so I could use it- my character is a Power Armor and Heavy Weapons user that's going for the MM ending where the RR and the BoS are alive). I also have Sentry Bots and Assaultrons at most settlements acting as security/defense- I love Automotron, I just build the bots at the Mechanist's Lair and then send them to whichever Settlement I want as either provisioners or defense. I have a literal army of Settlers and Robots now.
The only faction that is pointless in this game based on storyline are the Railroad. Regardless how you feel about them, the point of the Railroad is being an underground railroad for runaway synths. But, if the institute is destroyed than there wouldn't really be any purpose for the Railroad except maybe rehoming displaced synths. The other factions can live on as they normally have wether the institute was in the picture or not, so that makes The Railroad the pointless endgame faction to end with.
That's because the Railroad isn't really a main faction. In Fallout 3, we know that this faction has some presence in Washington and collaborates with other libertarian groups like the Abolitionists, another group similar to the Railroad that helps slaves escape from raiders. So, they actually function as a sub-branch of many other factions that work together for the freedom of any living being (in short, they're activists but for toasters xD)
If I had to rewrite fallout four, I’d say this. The institute should be in charge of rebuilding civilization , Food water energy should be their responsibility. For security, the brotherhood of steel and the Minuteman would be great keeping the Raiders in check and keeping ghouls super mutants under control as well . And for the railroad … trash
If they all worked together, the Commonwealth could become a major centre of civilisation. Unfortunately, they are all far too stubborn to admit their faults and team up.
Well my major problem with the Minutemen, they seem to be incapable to do anything until you hold their hands, the brotherhood, well they don't really care for the people and maxson seems to be the type to pack up and leave as soon as he find a new dragon to slay
I’ve always seen the Sole Survivor as the first step to restoring a thriving economy in the Commonwealth postwar. While you can’t terraform or restore the infrastructure. The Sole Survivor has all the potential to mitigate and restore a political system. As the player you can save the Railroad and Brotherhood, creating a pseudo political alliance. Then you can consolidate the Raider networks via Nuka World, creating your own economy between Traders/Raiders that you control. With other opportunities like collaborating with Vault-Tec or saving Far Harbor to include or fold into your state. Not to mention the Nuka Cola recipes and countless blueprints, schematics, keycards, recordings, and industrial equipment/secrets the Sole Survivor accumulates in the story. By the endgame, the Sole Survivor is the unofficial governor of the Commonwealth, or could dare say future president. Regardless, the next time we hear about the Commonwealth of Massachusetts, I’m sure it’ll be much more developed thanks to the Sole Survivor.
There is a way to keep all the main factions on map side with MM and do the quest a specific way that way you get to keep all radiant quests from each faction otherwise you not have anything to do after the main story there is a tube vid to show how to keep all factions
If the BOS are willing to share thire technology with the minuteman and Railroad that will benefit the minuteman in technology greatly and strengthen the Railroad military a little bit bit. Also if the BOS learn to respect the settlers and be more open to others that would be awesome, also the Railroad needed to be more focused around thire surroundings and not just worrying a mandunte issue. Instead of destroying the progression of the institute made over the years, the minuteman can use the technologies to give them the boost while sharing it with the Railroad and the BOS ( or not). Can you imagine if the Railroad, the minuteman and the BOS working together as one super faction to defeat the institute and use their advanced technologies to help the commonwealth communities to rebuild after the devastating nuclear attack 2 centuries earlier. That's a win, win scenario. Instead the BOS and Railroad faction hate eachother and there's a quest involving the annihilation of the opposing faction witch doesn't help. Unless you don't want to to those quests. You are stuck with the minuteman and the BOS or minutemen and Railroad. Fun fact the minuteman is the only faction in Fallout 4 you can't annihilate ( unless you install a working mod). ( But if you join the institute, sure you got the technologies. But the faction will disrespect you, no matter what. )
The best faction is Lyons' Brotherhood! If the minutemen can take over Brotherhood tech then that's about as close to Lyons' brotherhood we are going to get!
I get what the rail roads trying to do but there idiots that value synths to a stupid degree they dont even seem to help out there own people unless there an indanger synth it's actually just wild
You should read up on the Brotherhood of Steels founding (Read Roger Maxson's wiki page). They are ultimately the good guys and the only people capable of establishing peace and order. The Minutemen have good intentions, but will never be able to accomplish their goals.
@@Aliothale Arthur Maxson is a different man from Roger Maxson. He only wants to hoard all the Commonwealth's advanced technology and kill all the non-humans.
@@Aliothale FO4 BoS under Maxson is basically fascists, they fill out all 10, 12 or 14 points on the scale to see if they are fascists so they are evil. BoS is very different from game to game and in the TV serie they seem corrupt and incompetent.
I approach this question from the view that we, as the Sole Survivor, lead the faction to victory and for sometime after, but can't massively change who they are or stay in charge indefinitely. The Railroad is, effectively, an intelligence organization; they gather intel, conduct sabotage, infiltrate, and extract. Setting aside their very specific goals, that's just not a good organizational structure to support a stable Commonwealth. No one would support the CIA rebuilding the country. In fact, the CIA has proven to be effective at destabilizing and taking down governments, but disastrous at even supporting the creation of new ones. I think they could still be useful as the foundation for an intelligence agency for a post-Institute Commonwealth, but not as it's backbone. The Institute is really just a re-dressed Enclave. No amount of reforming would change them eventually falling back into their superior attitude that the world should be just for them. And, even if they obeyed their new Director without question, no one in the Commonwealth will fully trust them or you as their leader, so your only choice would be to force improvements on the Commonwealth, and that never ends well. The Brotherhood are outsiders. They weren't actually there to help the Commonwealth, they were their to destroy a technological menace. Like the Legion, doubtless they would bring safety (if you're the right kind of person of course), but at the cost of self-determination and with no goals but conquering other things they see as threats. At best, they'd be disinterested in the Commonwealth rebuilding and wouldn't interfere, at worst they'd remember what happened with the NCR and see a thriving Commonwealth as a threat. The Minutemen aren't perfect, but they are actual Commonwealth citizens fighting for their own. They also lasted as an organization for over a century, and their downfall actually took a very long time. Even after the disastrous end of the Commonwealth Provisional Government and their HQ being destroyed by a mirelurk queen, they still hung in there for decades. They should see a huge resurgence and support after taking down the Institute which would carry them through decades of ups and downs, plenty of time for the Commonwealth to get itself together. Even without the Sole Survivor as General, they can look to their own past to see what worked and what didn't. And even if they can't agree on a new General, they would be popular enough not to disintegrate anytime soon. The real world Minutemen lacked a centralized command structure, which ultimately failed them because they needed to coordinate offensive attacks on the British, not just just be an effective mobile defensive militia, but the Commonwealth Minutemen only need to keep things safe long enough for the Commonwealth to establish something permanent.
I like BoS but they are very Indiffrent compared to Lyons BoS the MM I like the Idea of being a general I mean if you put time into that playthrough you can build a very strong army
Do you think the institute scientists would actually listen to the player character though? I feel they would use you as just a pawn like they did with Kellogg
The only faction capable of bringing peace and order is the Brotherhood of Steel. It was founded by a former US Army Captain named Roger Maxson who created a rebellion and seceded from the USA once he found out the government was using servicemen as test subjects for the FEV experiments. The FEV experiments are what caused the Chinese to nuke the USA, and Maxson single handedly interrogated and executed each and every scientist on the project once he found out about what they were doing. This makes the Brotherhood of Steel ultimately the most bad ass good guys, and the only people who can really be trusted with advanced technology. Ad Victoriam! Fun Fact: The Fallout TV show has confirmed the Fallout 4 BoS ending as canon, Knight Tidus is from Boston, and the airship seen in the show is in fact the Prydwen. So it technically doesn't matter who should rule the commonwealth, because the Brotherhood already do.
Another thing to take into account, what does the Commonwealth actually want? Because the Brotherhood is the answer to almost everything that the people want. Ghouls and Synths are ticking timebombs, everyone is complaining about synths/Institute, and everyone wants their settlements protected against raiders. The only people capable of addressing everything that the Commonwealth generally complains about is what the Brotherhood is all about. They will kill ghouls/synths on sight, and they will establish protection through their military prowess. Do you want to wait for the Minutemen to show up on foot to maybe defend your settlement in time? Or do you want a vertibird to show up 5 minutes later with a soldier in power armor ready to waste bad guys? The Brotherhood doesn't have any moral ambiguity to them really as a faction, they believe in their cause and don't skirt around their intentions, they believe in keeping technology out of bad hands, and they believe in protecting humanity as a species. They may not benefit every single person, but the idea is noble and the cause is just. For that, The Brotherhood is the answer IMO.
The brotherhood do not really qualify as a good option, they merely murder anyone in their way and impose themselves on everyone. Like other totalitarian dictatorships, sure there is peace and order on a mountain of bodies and blood. "The Fallout TV show has confirmed the Fallout 4 BoS ending as canon". No they did not, there are 2 endings which allow the Prydwen and BOS to still be around after fallout 4. The mostly likely one from Bethesda's and future story telling point of views is the Minutemen ending which leaves both the railroad and BOS alive and only destroys the institute while hitting the evacuation alarm allowing institute scientists to escape. This is the most likely ending as it leaves the most options for future games, but neither of the 2 possible ones have been confirmed for sure.
@@Pandesal141 I'd say the answer is pretty clear, Preston Garvey is a meme and Bethesda loves the BoS. At best, it's a collaborative ending with the Minutemen/BoS working together in some fashion, maybe leaving the Minutemen to run the Commonwealth while the BoS focus their efforts elsewhere.
Let's be fair and clear guys,the only thing that Holding back the Minutemen is Preston Garvey's quest line.Just get rid of Him and the Minutemen might be better then BOS
Which faction’s win causes the most harm to the common wealth. Side with the minutemen, BoS, or Railroad you nuke part of Boston. The Institute kills the Railroad and BoS. But no major damage to Boston. Don’t progress the story past Bunker Hill no damage. See peace is an option. It’s just no one ever takes that path because you need the dopamine hit of completing a check list. See how easily you pick war. How you justify it because the Institute is “evil.” Hold the mirror up to yourself. Don’t take actions that lead to war.
Honestly I’ve never considered it from this perspective. You are right, nuking the institute with either the BOS, Railroad or Minutemen will certainly have many after effects including the immediate casualties, the many radiation-related deaths that will follow, and the incalculable destruction to the Commonwealth’s ecosystem. However, if you do nothing and don’t advance the game (in lore) then the factions will continue to fight, and then the institute may succeed as victor. In my opinion, if the institute does rise as the ruler of the Commonwealth, then their reign will result in equal, if not worse, harm to humanity then blowing them up. X6-88 regularly repeats “The world will be better off once the surface dwellers die out,” and he certainly didn’t come up with this himself. This is deeply embedded within the institute, so I can’t see them as a helpful ending because they are so callous to those living above their “utopia” below.
You forgot to include 6 other factions in Fallout 4...The groups in Nuka World The Disciples, The Operators, and The Pack. Then the 3 groups in Far Harbor... the Harbormen, the synth (synthetic humans) colony of Acadia and the Church of the Children of Atom.
I mean this is just discussing the factions in the base game. I’d happily do a video about the DLC factions, but I wouldn’t say they have enough resources, tech, people, etc. to create a society across the whole wasteland - perhaps besides the raiders in Nuka World.
In the BoS section of the video you state that when it comes to power they seem to have plenty of resources to power their armor, virtibirds and the Prydwyn. Did you know that there's a terminal entry that heavily implies that they stole the nuclear reactor from Rivet City to power the airship? With few exceptions all of their resources are taken by force, not just food. The BoS are self centered fascists who would let entire settlements crumble and fail to accomplish their own goals.
@SuperbTube You're welcome. I'm a huge nerd for lore delving in all the modern Fallouts. I've read every note and terminal multiple times try to piece together all the lore. I love that stuff. Great video BTW. And I fully agree with you that the Minutemen would be the best hope for the Commonwealth, provided they can maintain strong leadership. Their history shows that their success or failure rides heavily on the General and his/her inner circle.
I agree with your opinion definitely. The minutemen do look like best faction to side with. Just a shame that you have to put yourself through hell to do it "Yes Preston that's great that you've found another settlement that needs my help!!!!"
When you take into account real human history. There will never be one faction that can be picked over another. Basically because human beings are plagued with greed and selfishness. This is what starts wars in real life as well as this game. Human beings in general don't care about the We or human race. They are concerned with the ME or themselves as individuals. According to the Bible, it states how Adam and Eve knew what would happen to themselves and their offspring if they disobeyed. Even Satan an angel who betrayed God his creator, started this greed filled insanity. The only way that the human race could ever have a society that thrives, would be to turn to their creator, who knows how everything works because he created everything. This fact is proven in our works of fantasy and real life. Greed and selfishness always wins because the majority of the human race doesn't listen to God. Adam, Eve, and their offspring were never going to face death, and they would have had their creator's guidance. Without everlasting life and a God keeping us in check, it doesn't matter what human faction that you choose. People right now have limited time and strength, they can't afford to truly care about other human beings. Not to mention, we all have our selfish opinions that guide us, even if our opinions are wrong. We won't humble ourselves and make real changes that would benefit everything and everyone. God gave everyone the right to believe whatever they want to believe. But just because I have the right, doesn't make it right, especially when it harms others. I have the right to bare arms, but it also opens the door so I can harm others. I refuse to harm others, even if others harm me. So, I refuse to own weapons. It will never truly matter if I serve Republican, Democrat, or the Minutemen. Without God's guidance, there will never be peace or prosperity. A example of human opinion being more dangerous than good is this man's understanding of the Minutemen. He thinks that they are morally superior. SPOILER ALERT! At the end of the Minutemen's story. They use a nuclear bomb to stop the Institute. The numerous nuclear bombs that were previously dropped caused suffering and death for past generations and present generations. And the Minutemen used the very weapon that put themselves into this situation. If, we continue to ignore God and listen to imperfect human beings? We will never see peace, never mind anything else.
The raiders. Oh right, there is no way to finish the game with them. I very rarely play that far. Uh... The institute is nice, because I dont think they attack raider settlements but I may be wrong. I guess I could consider them, as long as they dont interfere with raider enterprises in their end game story. But overall, I would say no one. Raiders do best with all the other parts fighting each other, so letting one get the upper hand does not seem like a wise move.
Minutemen : Flawed and unsustainable ideals, lack of active manpower & rely solely on civilian conscription for defence. Like in the past, likely to get into settlement or leadership disputes over power. Railroad : Lack of long term goal for organisation, limited but highly trained manpower in concert operations. Likely disband at the end after assisting synths to settle down for new life. BOS : Strongest faction of all with advanced military tech however leader is a tyrannical psychopath that is only interested in starting wars. BOS will probably leave commonwealth to focus on other regions at the end. Institute : Highly advanced organisation with high end technology to create endless clone soldiers. Issue is they never intended to help commonwealth with the flawed perception that they are the only ones that should survive and rule someday.
This shows why our current world is in the evil state that it's in today, because most people want to join with the brotherhood and get from them all the power, rather than take the time and the work that it's needed to build up the minutemen who is the actual good faction that will change the world to be better. The factions are a current reflection of what's actually real, the brotherhood is clearly the military, the minutemen are the people's militia which are very weak today but are interested in restoring the Republic for the people, the railroad are clearly the liberal social justice warrior communist types, and The institute are the in place institutions like the masons, and current corporations legal system, media, et cetera all working to brainwash the people and make them weak and poor in order to keep the elite rich and in control
After watching fallout tv series show and seeing the BOS alive, I’m guessing the BOS ending is canon (maybe as it is based on my theory) in fo4. Therefore, the BOS are the one who should rule the commonwealth as they had more resources, weapons and manpower plus a strong leadership than any other factions despite their main inly focus is tk gather technology and destroy any technology that they believe could be misused by humanity like the institute. The MM, given their background history of being betrayed by their own people. My only is that the MM, can only stand under the leadership of the SS as it was you (the SS) who rebuild the MM from its destruction and what happens if the SS died..? Will the MM be the same or will there be a power vaccum or will there be a betrayal or will there be a division amongst the MM. The Railroad..? Don’t get me started with them. Them RR, literally got wrecked from the very beginning and theur ideology of believing robots to be human is outrageous, so NO. They should not rule the commonwealth or other wise they would start to think that vending machines had feelings and alive. Lastly, the Institute. No one likes them and I don’t think a bunch of scientists should run the commonwealth or otherwise they would used the people of the commonwealth as their main source of experiment like the FEV/ Super Mutant unless you want a futuristic sci-fi dystopian society!
The show takes place in California, on the west coast of the US. The BoS has multiple branches spread all around the US - and this is what enables the game's ending to remain unspecified because even if the player chose to destroy the BoS, the ones in the show are a completely separate branch.
İ know for certain that the Railroad is in the lowest positions. They simple have nothing to offer to people of the Commonwealth in the long run. They are not bad, but they are flawed. Even if you consider saving synths as a noble cause, wiping their memories and personalities is dumb and makes the whole struggle pointless
I mostly side with the institute or the brotherhood of steel plus the railroad is the worst faction in my view to side with the other 3 at least have the resources and people to help the railroad doesn't and not a long lasting group
The minute men are just really bad in my opinion. They are basically Gunners but with good intentions. Effectively they are like the regulators in fallout 3, but that they take territory and so on instead of much else and besides ‘hey we will help you and manage your land for you’ It basically is just the director of the institute situation again. The game ignores a few things: why do they let you manage their food and transport it? If the settlements said ‘hey cut us more money’ ‘give us guards instead of giving us just pool sticks and saying we protect ourselves!’ It then would just be FrostPunk but hampered by a lot more mixed with the manfia game city simulator with crusader kings. The institute is the appointed in Tomas Sowells Vision of the appointed. Aka Wilson wanting to wait to get into a war before he can think of a cause to, or FDR wanting to get into war for personal beliefs and friends (Zoomer Historian covers this and the war mongering of the 1930’s) The railroad are altrusts for one group alone… only that group is rare in betraying them and rarer in aiding them. Now if as the railroad lost the humans were slowly replaced with Synths due to obvious advantages such as radiation resistance, better repairs such as ‘we can be brought back from the dead!’ Lazarus style now that would be interesting. The BOS are also vision of the appointed to a degree in that they see only a few outcomes. See Konrad Curze: ‘paradise, ruin and waste, or death’ and they chose death and stagnation. Lyons in 3 also followed the railroad: the ends justify the cost. A big issue in: “Altruism R Us” factions is they are always the ends justify the cost vs the ends justify the means. They never address what the cost mag actually be and what the result will be if they cannot pay said costs to meet the ends. 3 just says: oh look the enclave, oh and lots of paperwork and micromanagement. He is basically the altruistic leader myth- heck he is named after someone who helped Lincoln… never mind the whole: ‘i can just ring a bell and someone will be in jail’ paraphrase or the “Lincoln has more power to jail people than the queen of England” quote. The outcasts are just portrayed poorly and bad, no quests and barely anything there besides to show the divide in the BOS since the first fallout game. Heck somehow the leaership is still only the original BOS and not recruits. Hey have Lyons be surrounded more by strangers as this goes on as his men die or leave him, show the BOS being erased in his game of attrition with the entire wasteland.
I disagree, equating the MM with Gunners is a miss by so wide a margin as to be incalculable. MM are not mercenaries, never have been, they are residents who took up arms to defend themselves and their loved ones. Human frailty being what it is, there is always the possibility of betrayal (Quincy) or just insufficient will (Preston), but all the propaganda in the world is not enough to change the basic premise of the MM. I get that the game mechanics surrounding the MM are annoying to alot, but the basic premise stands.
@@ardalwinterborn the basic premise is ‘fuck the old ways’ said the new leader. It is just who is in charge. Replace the ‘we don’t need to defend our loved ones we took out all the threats, what now?’ And so ‘hey lets force these people, lets do this to them since they treat their people this way’ and so on.
@@silent_stalker3687 I disagree, there is no statement of ill intent from the MM, outside the betrayal at Quincy, single point sourcing for an allegation is always suspect.
I have beat the game as the institute, brotherhood, and minutemen multiple times but i havent bothered with the railroad, dont know why just dont like them
Hot take: Ultimately, the institute is the most moral faction and best faction for the wasteland because the SS becomes the morality of the institute going forward. Father literally gives him freedom to do whatever he wants with the institute and be his own director. Not follow his ways. So I think siding with them in the long run, if your goal would be to get them to change their ways, would be more than doable. There's already scientists that believe syths have souls inside the institute. All the other factions will keep the wasteland a wasteland. The institute could slowly heal and rebuild the world above.
You also have Allie, who by the end of the story, is loyal to you to a T. And you get boy Shaun, which is a dream come true for the SS. And as far as I can tell, as I sided with them, nearly everyone on the directorate is getting on board, giving me missions, and respect me for sparing the lives of the bioscientists who rebelled. So as far as I can tell, it looks like the institute is cleaning up their act. And I can still have the minute men to do good, I can just arm them with institute weapons and armor.
The dumbest thing about these stories. The Brotherhood of Steel wants the main character to force the people to donate portions of their food to the Brotherhood. Why can't they just go and plant some crops and build water treatment machines. Why did the story's creators force the player to have one opinion? Even in real life there are choices. But, not in Fallout 4? The more I look at the writing skills of Fallout 4? The more incompetence I see. These stories are just plain ignorant.
Minutemen have in their possession the best technology ever created to mankind: artillery. BoS needs to travel a lot, meaning a lot to do any effort to project power, institute needs to tp lots of synths to take over a place (and it takes a lot of energy to do it). Minutemen? Artillery barrage. Raiders annoying you? Artillery barrage. BoS robbing our food? Artillery barrage. Once you project power without wasting one single life who is gonna oppose the Minutemen? Gunners? You just bombard these glorified raiders with artillery shells. People forgot how powerful this technology is, BoS and even Institute neglected artillery, Minutemen is the weakest and strongest faction in the game, you can basically have settlements in 3 different locations (Nuka World, Far Harbor and Commonwealth) being productive, generating tons of food and water (basic amenities for survival). After that, the society will generate wealth, machinery and groundbreaking technology again. People mock Minutemen but on combat scenarios the laser musket is one of the best weapons because you only need to peak and shoot 2~6 fusion cells in one shot, so you don’t need to over expose during fight. Minutemen is the best and can survive with almost nothing, Institute and BoS have problems with food and energy and they’re too ignorant to lend a hand and/or ask for help, they prefer to rob from settlers than working together. Minutemen on the long run will generate a better society.
I think you rated the morality of the brotherhood too high. When you said they raid the farmers for food in exchange for protection: that is false they do not offer any protection. If any settlers asked for help against raiders, they would be ignored with the attitude of "not my problem". Even worse, if you have ghouls helping settlers the whole settlement will probably get killed. In Feudal times the lord would send soldiers to help the population against bandits and other threats, that is why it worked for so long. The brotherhood would not even do that, so it would collapse in matters of a few years at most. I place the morality of the Brotherhood between raiders and the gunners.
You are 100% correct as the BOS aren’t offering protection to settlements, they are just outright demanding crops from these “simple farmers” (as described by Proctor Teagan). I think the BOS could create a stable society purely because they are so unbelievably militarily strong, thus they do not particularly have to worry about invasions nor revolts, but unless their perspective shifts somewhat to actual government, then yes your prediction will come to fruition and they will crumble rather quickly.
Minuteman have 0 settelments maybe 1... Population in all settelments 1 plus 1 player. Railroad got wiped out the moment "somebody" opend the gate... Botherhood will be betrayed the moment they build the teleporter... Most times I over do it and kill the Botherhood early and soft lock my game 😛
I almost always end up siding with the Institute even when I go into a playthrough determined not to. They just make the most sense. The best tech, the best infrastructure, androids who can help build and protect and overall the most comprehensive, sophisticated plan for the future.
Siding with Railword or BOS you become a poster child or some sort. If you side with minutemen and the institute, you become GENERAL and ACTING DIRECTOR. The choice is simple really. Also there is a DLC called Nuka World so later you get to choose if you want to remain General or a mighty Overboss.
Minutemen - useless The railroad - absolutely useless morons The BoS - absolute AH The institute - outright evil Me on my own - the best leader in history
Yeah it's funny whenever I see one of these videos every single category always favors the brotherhood massively if favors a military the minute men are militia not a military and a military and militia operate in two highly different ways and to give a technology category it's just basically jumping ahead and saying the brotherhood are better than the minute men it just doesn't quite make sense plus the railroad has basically nothing and the institute make it quite clear from the beginning that they have no intentions to help the Commonwealth only to replace the people who live there
Minutemen can be allied/coexist with any other faction and there is no mission to annihilate them, so the sole survivor can place two factions in charge if you chose one of the three other endings. Minutemen will always be the hope of the Commonwealth. Every ending can be satisfying if you see it that way. The real question for the Sole Survivor is which other faction will remain to complement the Minutemen? Institute? BOS? Railroad? BOS and Railroad? None? To me, BOS ideology is rotten at the root and they will always be bullies for human civilians and a deadly threat for non-humans. They are no more nor less than hierarchical organized raiders. And the Sole Survivor will not be in charge of this faction. If they remain, Minutemen will be subordinate to them, there is no other outcome. It's the worst ending for the Minutemen. Institute ending is the utilitarianist, technocratic one. It's the embodiment of "science without conscience is but the ruin of the soul". The production of sentient synths and supermutants is a real threat for everyone, even for the Institute itself. Maybe a different leadership can end this crazyness? This is unlikely to happen unless Minutemen took them under their strict supervision and control. The Institute absolutely can't be in charge. It's the most impredictible outcome for the Commonwealth: technology can be salvation or ruin. This ending have the Sole Survivor in charge of the two factions, so that's the ending where the SS have the most control of the future of the Commonwealth (until his death...). And they have teleportation and that's really conveniant.^^ To me, Railroad ending is the less dangerous ending for the Commonwealth. Even if the SS will not directly take control of the Railroad, without the Institute to produce more synths and no BOS to threat the existing synths, Railroad members will lose their purpose and they will certainly be integrated into the Minutemen, giving them ballistic weaves and covert operations support. I don't see any downside for the Minutemen and it's even better for them than the Minutemen ending.
The BoS show up announcing their arrival (with loudspeakers) in a blimp. The wasteland is jam packed with denizens of numerous factions (gunners, rust devils, nuka world raiders, raiders, super mutants, as well as the other main joinable factions) all able to wield shoulder fired missile launchers and even mini-nuke launchers. They are either the worst organization in fiction at intelligence gathering or legendarily stupid, feel free to pick both. Its funny to me that the Railroad endlessly gets called out for its password and the minutemen get dragged for being weak but the BoS gets a pass for their blantant strategic blunders. Every recon group they sent into the wasteland got curb stomped. Even the group from the Sentinel creation club kept the theme going! Still, here they come.. Vertibirds flying every which way and what happens when they deploy? They mostly get wrecked by entrenched defenders straight away. Think about that. Nobody knew the invasion force level operation was coming, their enemies are not organized into a single cohesive force and the BoS still couldn't pacify the wasteland! That faction is representative of outright failure at every turn. Synths have infiltrated the BoS even before they arrive in the wasteland. I give you Paladin Danse. The only reason his infiltration doesn't need to do much to the BoS is because their plan is so dumb, the institute is mostly unbothered. Why do they even need to activate him!? Without SS, the BoS would barely rate the threat level of better equipped gunners, barely. Its plot armor alone that allows them to even exist. You want these buffoons to have control of everything? They can't even plan a successful military campaign when their air superiority is unchallenged due to plot armor!! Might as well be led by a child in diapers drawing battle plans on the wall in crayon. They'd install a feudal system because they lack anyone in leadership with intelligence beyond medieval levels. Imagine being a group that hordes technology for years just to waste those resources with this piss poor level strategy.. Only the smoothest brains are allowed in the BoS.
I dont think any faction is best in power in the commonwealth. Id try to set up like this. Start with a representtative government with 1 representative from each settlement of a certain size. This government of civilians is in charge. The BOS is a military force that IS supported by taxation. The minutemen cam be a policing force with the setrlements each deciding how to recruit and pay them, with a core of regulars at the castle that are also paid and fed by taxes. The railroad can be disbanded or brought into the military side as inteligence/special operations. No matter how you cut the cookie, you would be giving control to a milatant group. Also imho anthropomorphizing an AI in any context is not good for humanity... Maybe lay off the gouhls that arent feral, and the super mutants may be victims but they are violent canibals for the most part, and have to be dealt with if peace is to be had in the commonwealth. To call the BOS immoral is not actually fair. There are those that would call me imoral for eating a steak. They are very moral. Thier morals put humanity first in all they do. They are just misguided which is why they would need civil oversight. Lets not let the Marine Corps run things you know.
For those choosing the minuteman I ask you……is it really worth dealing with Preston……..I also ask is it worth not having a giant robot fighting against communism
Yep, real men do not rely on robots to conduct their business, and if I had my druthers the Prydwen would be flying MM colors as soon as I got onboard LOL.
Any oversights that I have made I will list in this top comment so people don’t keep commenting them:
- I said the minutemen’s artillery wasn’t that strong, however, as pointed out it does destroy the Prydwen.
Just one question is The walking nuclear bomb called the soul Survivor on the Minuteman side in this hypothetical scenario? Imagine the soul survivor, leading an army of Minutemen against any invading force. I think that the Commonwealth is pretty well secured in that case.
I think this is based on the assumption that the faction that takes over the commonwealth has the backing of the sole survivor.
What they need is for the quest they removed that let you take over the brotherhood be done so you than control 3 of the faction and just unite all the common wealth faction except the railroad which is mostly synths so reprogram them and kill the humans or tell them they can join the institute as it's not under your control and you won't be doing the same things as before. to me that's what I want for the games ending.
Oh cool. I never completed the Minuteman story, I was not aware they fired their cannons at the Brotherhood’s ship. That’s pretty cool.
I've used the Minutemen's artillery to decimate the Gunners in Quincy.
With the number of power armor sitting around the Commonwealth, the Minutemen could refurbish them for their own use.
And, the Sole Survivor can aquire The Last Minute from Ronnie. This implies that they have potential access to gauss rifles.
The Minutemen aren't quite as weak as they might first appear.
As general of the Minutemen, my organization has 36 settlements with at least 25 well armed and armored settlers in each one. We also have over 300 defense at each location. Anybody wanting to take even one settlement is shredded to bloody bits in just a few seconds.
With over 900 employed Commonwealth citizens, each with meaningful jobs, safe homes, and full bellies, the Commonwealth has never been happier, safer, wealthier, or better off since the bombs fell.
get a life
@@fedyuuu1775 Who is more in need of a life?
The person who made an intelligent, well,-written comment or the loser who can't contribute anything more than an ad-hominem attack against said commenter?
Yeah, you know.
Slink away now.
@@fedyuuu1775 no u
Not really something to boast about
@@vladlen- Let's see.
It's a game that millions of people enjoy playing.
One path to victory is to help the Minutemen who want to make the commonwealth a safer, better place to live by helping people, fighting their enemies, and building up their homes.
I did that.
This video said something about the minutemen not seeming as strong as some of the other factions.
I made a comment about the strength the minutemen MIGHT have if a player takes this path to victory to suggest that yeah, they can be strong enough.
Theoretically, as general, I could field an "army" of at least 500 minutemen in sturdy armor and/or combat armor, all wielding upgraded combat rifles, assault rifles, sniper rifles, and combat shotguns. Some even have miniguns or gatling lasers. Those would be led by officers like Paxton, Sturges, Deacon, Hancock, Cait, MacCready, etc., all wearing ballistic weave and heavy armor with legendary guns.
That's only half of my settlers; the rest stay home to fend off raiders and keep the crops tended.
There aren't that many enemies in the Railroad, Institute, and Prydwen combined.
So yeah, I think it's a valid point to raise as a comment to THIS video.
I would like to point out that unless the player sides with them, the Institute absolutely does have issues with electricity. Madison Li will tell other department heads that they'll have to ration the power they use, and Allie Fillmore admits to tapping into above ground power grids from time to time.
As for the Minutemen, they fell apart almost instantly when the last general died, and the death of the player character could cause a huge power vaccuum.
You are right. However, the way the video is formatted suggests that this is post end-game, and so by that point the SS would have already solved that power problem.
Exactly this. The Minutemen are too weak to be of any real value, and their backstory says enough about how unstable their organization is. If I'm a settler I definitely don't want to wait around while my house is on/under fire by raiders, just for some farmers with guns... ahem... Minutemen to show up on foot at SOME point. I could have a Vertibird landing nearby with a soldier in power armor in less than a minute under BoS protection instead. The Brotherhoods origin story is absolutely badass and they are the real good guys, actually capable of making a change in the wasteland.
I agree that the Minutemen in comparison to the BOS militarily are certainly a worse choice. However, as shown in the video, under a minutemen society you would have freedom of choice and equality. Under a BOS regime, you would have the feudal system - those of the fighting class mirroring the old nobility and farmers mirroring peasants. The peasants will provide food for the ruling class, whether they like it or not, and will never be considered their equals. That is the society the BOS will create. Now perhaps safety in the Fallout world trumps personal freedoms and equality - certainly if you informed a 13th century peasant about our modern notions that everyone is equal, they would look at you as if you were an alien. They were, not happy per say, but certainly content with their position on the social ladder because that simply was the status quo. Perhaps wastelanders would feel the same if they knew they had the BOS’ protection.
Yeah, the point of the Minute Men is for each individual to contribute to the general welfare, not sit around hoping for rescue, this is the initial state found by the SS because of the Quincy Massacre, aside from Bethesda's poor coding decisions with regards to MM radiant quests, the point of being a rational, functional adult human is that you do not RELY on others to protect your way of life, it is a responsibility assumed upon leaving childish things behind. I get that being pestered by Garvey in the Vanilla game is alot for some folks to tolerate, I see it as the price one pays for Liberty, which is only as valuable as one wants it to be. Me, I choose Liberty and treat the other factions as disposable entities that suffice only so long as they serve their purpose, once they cross the line into impeding the blossoming of Liberty in the Wasteland, they are wiped off the map like the stain they are. Routinely destroying Prydwen and the Institute, and basically making the Railroad a vestigial organ after destroying the Institute. Better endgame options via some writing effort on the part of Bethesda would have been nice, but I RP the scenario in my head well enough.
The institute gets their nuclear reactor online even if the player goes against them.
This gives them (for their size and many times over) limitless power.
Also, The Minutemen are an indigenous faction; they are literally the people of The Commonwealth; they only flourish if they come to represent the needs of most Wastelanders
The first Fallout game I played was Fallout 3, which gave me the impression that the BoS seemed like good guys. So when I first started playing Fallout 4, it was pretty surprising to see how indifferent the BoS seemed towards the wastelanders. It took me some time to realise that the BoS in Fallout 3 had an exceptionally benevolent leadership, to the point that some members thought this strayed from the original goal of the faction and proudly became outcasts. So the Fallout 4 branch was actually a return to what the BoS is about: collecting pre-war tech, not caring about common people. And watching the show made me realise just how feudal their structure was, with squires getting branded like cattle. So my perception of them changed from initially positive to now negative.
As for the Railroad: they are in a sense a purely reactionary movement, whose sole purpose of existence is opposing the Institute. So it's true that once the Institute is destroyed, their purpose would become obsolete.
Thus, in an ideal world where the game would enable you to make any decision you want, I think a strategic alliance between the Minutemen and the Railroad would serve to make up for each factions' shortcomings and give them a better fighting chance against the Institute (and potentially BoS). That is: the Railroad has an excellent spy network but lacks people on the ground; the Minutemen are the opposite.
Thus, in an ideal game, the two could eventually unite in the common goal of looking after everyone in the Commonwealth: both people, ghouls, and reformed synths alike.
But Bethesda writing has fallen out (pun intended) in recent years, so this is unfortunately a pipe dream.
Hmm no i would disagree in BoS "returning to what they were before FO3" by being a feudal dictatorship. Simply because of the reason why they were created in the first place. They were supposed to be human centric faction. BoS was created after former US army members saw ghoul experiments US government did on canadians they abducted back when USA annexed canada. So they created BoS and said tech should be taken away from people so they dont hurt each other anymore.
When Enclave (remnants of US gov) came back and wanted to do what they did before (using tech to do bad) BoS defended people and rose up against Enclave. But now enclave is gone so BoS leader deems biggest threat to people is themselves. So they steal any tech they have at hand. Not realizing they become bigger evil by forcing them to starvation.
Give that man a fucking job
They are the same bos from fallout three the lion who was leading bos all died and maxon took over united the outcasts to main then built a zeppelin. But yeah even a random encounter you can find someone named the scribe who also say about what had happen as he also did not agree with elder maxons rule so he left.
@@thegrimgripper8416he meant theyre ideals and what they do
After the Institute goes boom, Railroad would fade away after a year or two. The RR was never set up to rule. Synths would leave the area mostly out of need of their own safety.
They would become spies for the Minutemen.
Let me summarize in my personal Opinion.
After watching the Fallout Show I think it has become even more clear how it would be like having Wasteland Civilians as Armed Forces. A little Neighborhood Watch able to fight off some local Raiders and help eachother but no Faction that should or could Rule. Note that I talk about the Faction itself here without Player Input because you could argue that they could become whatever you feel like with ingame Mechanics or Mods.
Railroad wants to save Synths and integrate them in the Wasteland and.... yeah thats it. Certainly no Faction that should Rule anything.
BoS is a bit too extreme to Rule the Wasteland by itself but probably the closest we get to a Faction worth Ruling it.
Institute is just Evil unless the Player is leading it which doesnt mean that that would work. Would at least have the Capabilities to rule the Commonwealth though.
My Favorite Outcome for the Commonwealth: Play the Railroad and Minutemen to their peak, so that there is a strong Minutemen Network of settlements, supplies and soldiers. Then Play the Mission where the Railroad defeats the Brotherhood but don't Attack the Institute with them. The final Quest I Play with the Minutemen. Des asks You to also free the synth and the Minutemen would do that.
So now there is neither Brotherhood nor Institute alive and my headcanon is: The Minutemen will rule the Commonwealth and create a society where every peaceful human, synth, ghoul or Mutant is welcome. The Railroad now is a Kind of Secret Service Part of the Minutemen and supplies them with ballistic weave. They now Join forces to end every Kind of slavery and Injustice and so on have a purpose so they don't fade away. Also Desdemona and Preston fill in as Leader Figures besides the sole survivor. Also since there is a welcoming society the Railroad doesn't wipe the synth memories anymore. 👍
Honestly though, I'd prefer Hancock as the leader of any emergent government. He already has experience running Goodneighbor and he's going to live for a very very long time.
@@manofwarb Honestly Goodneighbor could be some Kind of free enclave in the Commonwealth. They do their Thing and them and the Minutemen Help eachother Out.
I like the idea of the Railroad destroying the Prydwen before a Minutemen ending, it gives some plausible deniability when the Capital Wasteland Brotherhood asks where their blimp and Elder are. The problem I've always seen with the Minutemen ending is your choices are to ignore a hugely powerful military that has camped out on your lawn and never leaves, or declare war on a faction that stretches across the entire country.
@@NathanWeeks from what I understood, the Prydwyn is the bulk of the BoS forces in the east. Maxson made the decision to come in force, leaving the Capital Wastes for the most part unsecured because they had already stripped that region of most of the valuable tech. So, if the Prydwyn went kaboom, there aren't many BoS people left to do anything about it.
I've tried to play through railroad multiple times and always betray them.
They send real humans on deadly missions to help robot tranees. Pathetic group. It's always a great time going into their base and laying waste with a missile launcher. Pieces of crap every one of them, even Deacon.
That tinker tom clown sending me to hub 360 to place a mila so they can "save" robotic abominations? How about a missile to the face instead tom? Clown 🤡
Even Virgil rips them. Trying to save a vending machine or toaster. 🤣
As an America Rising 2 enjoyer I say : *The Enclave*
I disagree about the minutemen technology, it largely in fact depends on the sole survivor and how she or he rebuild the faction. You can choose to better arm and protect them and even building robots to assist them.
Honestly though, these "Minutebots" seem to do a much better job of patrolling and eliminating hostiles than the Minutemen do.
@@manofwarb considering you can create Sentrybots and Assaultrons, that's kind of a "no shit sherlock" comment.
@manofwarb I didn't know that pre war fucking murder machines were better than infantry
@@XadenKinov the minute men aren't trained infantrymen. Like the original Minutemen during the Revolutionary War, they are an irregular militia.
@manofwarb I don't care about the specific term there like 50 different definitions of what infantry are
Great video I’ve been struggling between ending the game with either the brotherhood or the Minutemen but after watching this I’ll definitely 💯 choose the minutemen
The Brotherhood's system has been proven to work. The Capital Wasteland is so safe that mercenaries like Macready had to move to the Commonwealth for work. They're also very hands-off when it comes to ruling, leaving most towns alone, and would likely even support the establishment of a new CPG. Letting them work with the Minutemen to secure the Commonwealth would give the best results.
I agree the BOS have proof of concept, both in game and historically in reality based on how their society is akin to Medieval Europe, but I’d wager those living under the BOS aren’t the happiest folks in the land. They may be safe, but they aren’t living under a regime of equality. But perhaps that doesn’t really matter to them, social orders that have existed throughout history may seem completely bizarre to us in the 21st century, yet asking those at the time what they thought about their society - they wouldn’t have known anything else, so were perfectly content with their existence.
Correct me if im wrong but aren’t the BOS from the capital a different smaller branch of the larger boh? Anyways i still agree
@@SuperbTubethe problem honestly only really the railroad are built on equality. the Minutemen honestly they're a militia without a government if the Minutemen make one possibility of doing the general rule is law as until like a level of excess for investment there is is very easy chance of it slipping into a feudal system
@@SuperbTube I think the discrimination of the Brotherhood is over exaggerated by the fandom. The only reference I can find to the Brotherhood attacking non-feral Ghouls is in Fallout 3, where the guard for Underworld says she can't get too close to Brotherhood patrols without being shot at. That sounds bad, but when put in the context that Underworld is right in the middle of a warzone where the Brotherhood is fighting against mutants, it's understandable they'd shoot first.
In all other cases, they treat Ghouls with caution (and perhaps distain) instead of hostility. They let you bring Charon and Hancock into their strongholds, they don't try and wipe out Goodneighbour for having Ghouls in it, Danse even compliments Wiseman for his work at the Slog, addressing him as "civilian" like he does humans.
Now, Synths and Mutants are still shot in sight by the Brotherhood (unless they're aiding them with a mission like with Fawkes or Valentine), but that's what the Minutemen are for. They can act as a balancing force, keeping the Brotherhood in check and making sure they don't overstep.
@@sobas8411Fallout 3's Brotherhood is a splinter group from the West Coast Brotherhood and follow Elder Lyons in seeking to protect the people of the Capital Wasteland rather than focusing on collecting technology and crushing technologically advanced factions. They are so different from the normal Brotherhood that the Outcasts broke off from them to act the way their West Coast brothers do. After the Lyons die command of the East Coast Brotherhood falls to Arthur Maxson who reunited his Brotherhood with the Outcasts and returned the faction to their roots. Fallout 4's Brotherhood is the Fallout 3 Brotherhood but under different ideals. They aren't interested in ruling the Wasteland, just preventing anyone from getting enough technology to be a threat. The Capital Wasteland might be fine after a decade of rule set up by the Lyons Brotherhood but they are playing by a different set of rules with the Commonwealth.
Have you considered the addition of The Mechanist robots as an effective asset of The Minutemen as soon as you complete the quest? What happen with the good ending of Automatons is The Minutemen General, aka The Sole Survivor, getting all of those robots and the facility to build them to guard the settlements and supply lines (no robot or "supplier" downgrade to happyness if all the supply lines comes from The Mechanist Lair as central hub wich also have a very big and working automated crafting system).
I dont think 1 single faction should rule but i think the bos and the minute men should occasionally work together for the betterment of the commonwealth. The brotherhood would exterminate all threats like feral ghouls, syths, deathclaws and the like meanwhile the minute men focus on protecting settlements and solving domestic disputes.
If the Minutemen’s ideals were held up by the BOS then a great civilisation could form
@@SuperbTube I still hold on to my first impressions of the BoS from Fallout 3 and them being a benevelont force for the people under Elder Lyons watch.
If only in FO4 you could rise the ranks of the BOS and then challenge Elder Maxim for leadership. And after deposing him(death or otherwise) you the sole survivor can shape the BOS into something similar to Lyon's leadership. I'd personally love a Minutemen and BOS combo of governing the Commonwealth.
This make for an interesting development within the BOS. Maybe have the faction split up under you as there will be some still loyal to the old ways and will refuse to accept you as their leader. And will split off like how some BOS members did under Lyon.
Did he just say the Artillery isnt that strong?? It destroyed the prydwen and can take ou some of the strongest creatures in 1-2 direct hits.
Also lets not forget that the minutemen are capable of building laser turrets and possibly missle launcher turrets. So the minutemens technology potential should be higher in my opinion. Settlement defense is their bread and butter.
Very good points, see the top comment relating to any and all mistakes that I made
This is why you need to make sure the minutemen does not get enough power, as they can be a problem for nuka world witht their artillery. But removing them is not wise, as they fight against the BOS. The institute is good fighting against the railroad, so generally its wise to assist whomever side is currently loosing to keep the fight permanent, making a better cover for nuka world activity.
Lighting a match in the wrong place could take down the prydwen.
If we go further, remember that beneath the Castle's armory they had a damn sentry bot, and if Automatron is also canon, it means the Minutemen can also create and control their own Assaultrons, Sentry Bots, and Handy robots. This implies they also have access to the Mechanist's lair, a damn automatic robot factory, which means unlimited manpower. This adds to the option we have of creating weapon, ammunition, armor, or item factories, and even the possibility of creating cages and devices to trap and pacify damn deathclaws.
In theory, everything the player can do in the settlements, the settlers can do too, as we see when creating stores. This implies that the Minutemen are not just a group of farmers; they are doctors, engineers, craftsmen, mercenaries, bartenders, basically essential personnel capable of rebuilding an entire country from any field. By the end of the game, they could have enough military and technological strength (considering the player bothers to build settlements) to rival the Institute and the BoS. Who knows, with enough time, the Minutemen could create a new government like the NCR and maybe be a more humanitarian version of the Enclave. A society cannot be created if all its members have different ideals and spend their time fighting each other.
@@Aldritch9183 because they are exactly that. the Minutemen pull from normal everyday people just like their real world counterpart did.
Personal opinion - Brothehood/Minutemen Alliance would work best for the Commonwealth. Brotherhood isn't interested in "ruling" over Boston - they're here for their mission first, but they are willing to extend a hand in the form of heavy trooper and air support.
While the Minutemen can work on defensive operations and organizing the better new government with involvement of BoS in their primary role (something NCR couldn't quite grasp), it'd be mostly safe and thriving community.
I think something is often overlooked when it comes to the Minutemen. They are obviously the "good guys," as in Bethesda makes it pretty obvious that the Minutemen are morally the best. So, with that in mind, i feel like they would absolutely go an NCR route and try to remake a government in the Commonwealth. But not just that, there is also Diamond City. i haven't done any of the Diamond City quests, getting lost in all the side quests. But j think eventually when the Minutemen do decide to remake a new government. I can absolutely seem them making Diamond City the capital, with that in mind, they could obviously go the route of a US style of government or any other type, but now they have a very fortified central hub of commerce, protection, political leadership, and just about anything else a society would need. Hell, with Diamond City serving as their capital and the Minutemen being its army, they could even train the next recruits for the Minutemen there. Send the newbies for even more training and upgrades in equipment and whatnot at the castle, then off they going being Minutemen all around the Commonwealth. I just feel like people overlook this apscet when it comes to the Minutemen taking over the Commonwealth. Yeah they are kind of weak tech wise compared to the Brotherhood, but genuinely all of the settlements united and all roads and settlements constantly being patrolled and protected by the Minutemen i dont think any other faction truly compares to the Minutemen when it comes to actually rebuilding the Commonwealth for everyone in it. From ghouls, to supermutants, and anything and everything. The Minutemen are for the people first and foremost.
Great video, and overall the ratings for each faction are pretty accurate, however I do disagree on the way you rated the Institute morality. You rated their mortality as pretty much equal to the BOS. But I feel as though the Institute has ZERO morality, they are completely selfish in their goals and don't put any effort into helping the "surface dwellers." While you are correct that you can help people as Director of the Institute, there is very little in game that indicates that would happen. Their main goal is kidnapping people, replacing them and controlling the Commonwealth. They have incited true terror over all the people. Even your son was corrupted by their ways, going so far as to call his own mother "collateral damage."
well from what we know in the tv show either the brotherhood or minute men ending is cannon and the brotherhood likely did their job gathering tech and left so not too much harm done in the long run the minute man are the people for the people all around good guys and the railroad ending has you murder a bunch of children so that's fun and the institute kidnap and replace people as well as just kill a bunch of people who want to come together and work to start a government and help civilization....did i mention the railroad blew up an airship that had children on board and wasn't built for combat either so it was just to kill those inside not take it out as a weapon. also i dont count the minute men destroying the prydwen as cannon as we know they are both still alive
Elder Maxon and Father are stranded on a raft in the ocean, who survives?
The Commonwealth.
persoanly institute is the 2nd option for me beside minuteman
for the mass fussion mission, BOS use the nuclear into weapon, and institute use it for power, it clearly tells you what future for these faction want
Institute is actually the most logical option for the character, not only does his/her own son want him to lead by far most advanced group he also gets to lead the minute men. Brotherhood wants to kill all the synths and ghouls and the railroad is irrelevant if the character is in control and ends the bad shit the institute is doing.
Institute literally says the surface is doomed, and could burn for all they care
BOS uses nuclear as a weapon to wipe out an "ENCLAVE 2.0" group that steals people and replaces them with robots
It clearly tells which faction has the commonweath's interest at heart
(yes, even if it's under a military strict rule, still better than the robot replaced future)
@@jackthequarterback Institute has the moral issues, for Shaun, he got lucky, what if institute kidnaped him for FEV project? From what we can see from the lore it really is he got lucky.
That’s what I said institute is the only 2nd option.
As for BOS, as I said above, Institute took nuclear tech for power, and BOS weaponized it, which is very clear foreshadowing of the future for each branch,
We have to admit that Mass Fusion with the BoS is not one of the best missions. While the Institute needs the reactor to solve its energy problem, perfect its technology, and expand its range of work in the Commonwealth, the BoS only wants it so that a giant robot can keep launching more nuclear bombs...
The Railroad has the perfect plan for the commonwealth actually: leave it to the Minutemen.
And their morality / use to the regular citizens of the Commonwealth is actually quite high, as their mission has them fighting the Institute, and their existence is a constant drain on Institute resources, which would otherwise be used in ways which would almost certainly be hazardous to the regular denizens of the Commonwealth.
The truly best group for the Commonwealth, or really everywhere, is one with the Minutemen's ideology and Brotherhood's + Institute's technology.
Just one question is The walking nuclear bomb called the soul Survivor on the Minuteman side in this hypothetical scenario? Imagine the soul survivor, leading an army of Minutemen against any invading force. I think that the Commonwealth is pretty well secured in that case.
I always laugh when Virgil calls the Railroad “kooks” and says they are too busy liberating vending machines and computer terminals. 😂😂😂
So you’re laughing here telling me you wouldn’t sacrifice 10 people for a toaster?
If you're doing a good playthrough, then it's clearly either BoS or Minutemen. If you're doing an evil playthrough then the Institute. If you're doing a stupid play through, then the Railroad has you covered.
BoS are hardly a "good option". They are objectively one of the most insular and racist factions in the game. They would take and take to further their own power, but they hardly provide protection for the Commonwealth. They just want to horde tech and kill mutants and ghouls.
Don't get me wrong, I think they are a great faction. But they only think they are the good guys.
@@NoodleKeeper Fair enough, I'm not really sure where else you'd put them.
Why is the Institution evil at all? He exists for himself
@@jenplay5931super mutants? Synths wiping settlements? Replacing people like Mayor McDounogh? Roger Warwick?
Swain getting FEV and sent to wasteland by a minor disagreement?
Do you read stuff, my guy? ._.
The only reason to exist super mutants in the Commonwealth IS because of the Institute. Remember when you get your ass kicked by these big green bois
While I would tend to agree with your assessment of the Minutemen, I think it's fair to point out that the reason for their predicament at the start of FO4 is corruption and dissent within the ranks. Throughout the course of the game, I see no lessons being learned about how to effectively manage corruption within the ranks.
Given the more extreme circumstances in the Wasteland, internal corruption seems like a particularly important factor to consider. The Minutemen still remain the best choice, but they have a severe asterisk looming over their heads.
Good point. If the corruption re-emerges in the not too distant future, the minutemen will crumble as they did once before.
They dont even have a Ranking Structure except for General and anyone else
Uh you do though it is rare but you do get missions to execute rouge Minutemen like when they are guarding that guy for the Institute if against them you can take care of those men also clearing out Quincy and the former Minutemen turned raiders.
It is called game play segregation those three target symbolized cleaning out the Minutemen but if you added more then it would derail the story.
@@justarandomplayer2569 I think they do after words it is up to the player to introduce the rankings once again game play segregation.
@@jonathancunningham8739 The first quest you reference is "Pinned," which is actually an Institute quest which sends you to recruit a Commonwealth scientist. Minutemen arrive to protect him as a citizen of the Commonwealth. They are not corrupted or engaging in criminal activity.
Clearing out Quincy is not fighting Minutemen, but clearing out the Gunners stationed there. Could there be former Minutemen there? Sure. But that's well after the original problem.
The point of my original comment is the previous incarnation of the Minutemen were clueless about the corruption within their ranks until it was too late, and the massacre of Quincy happened. You preferably want to deal with that issue before it becomes a big problem.
Unless the new version of the Minutemen demonstrates they have learned from their past mistakes, it has to be raised as a con regarding their ability to effectively govern the Commonwealth.
Best scenario is the player become the Director of Institute team up with Minutemen to clean up all the mess previous directors made and actual work on helping Commonwealth ( like recruit Virgil to work on FEV cure, agriculture, medicines,...).
And no way in hell i would live in a society rule by total dictator or post apocalyptic glorified PETA.
Nate never finds his son... Instead he finds a delusional old man on the brink of death
I doubt he'd have any love for the commonwealth or the institute. Nate is basically a ghost and by the end of the game I dont think he would be mentally stable at all
Here's the thing about the Minutemen, they're as strong as you wanna make em.
The player can expand their influence by inducting all settlements into the faction and setting up artillery coverage all over the commonwealth. You could possibly even introduce some industrial capability via the workshop factories - potential options include manufacturing ammunition, robots, armor and weapons to help equip the military.
After the quest "with our powers combined", the Minutemen capture a number of Brotherhood vertibirds! That is nothing to scoff at.
Ironically, if they think of synths as synthetic life, by wiping their memories, they are essentially killing them. This makes them morally bankrupt. The wasteland is hanging by a thread. Should the player character die, it will descend into the anarchy of raiders and paramilitary groups like The Gunners who prey upon settlers. Feudalism may be the best choice.
Or the Minutemen who would rather die than see their farm of 1 tato plant get raided
I think the show more or less canonized the Minutemen ending with the caveats that they made peace with the Railroad and Brotherhood of Steel rather than destroyed them.
The Minutemen are best if you 100% their quest lines. And, frankly, that's to be expected. Games usually seem to use the "golden 100% completion" ending as the canon one because it's the story they put the most work into, and the hard-core players are the ones who achieved it.
With the latest update, I’ve collected pipe and Chinese grenades launchers to hand out to most of my settlers in all of my settlements. They can handle anything now hahaha
I loaded some settlers up with Piggy Bank Fat Men, one of them was a 2-shot Fat Man I got off of a Legendary Super Mutant Master so I didn't even need to buy Big Boy off Arturo (I still bought it so I could use it- my character is a Power Armor and Heavy Weapons user that's going for the MM ending where the RR and the BoS are alive). I also have Sentry Bots and Assaultrons at most settlements acting as security/defense- I love Automotron, I just build the bots at the Mechanist's Lair and then send them to whichever Settlement I want as either provisioners or defense. I have a literal army of Settlers and Robots now.
The only faction that is pointless in this game based on storyline are the Railroad. Regardless how you feel about them, the point of the Railroad is being an underground railroad for runaway synths. But, if the institute is destroyed than there wouldn't really be any purpose for the Railroad except maybe rehoming displaced synths. The other factions can live on as they normally have wether the institute was in the picture or not, so that makes The Railroad the pointless endgame faction to end with.
To be fair side with the Minutemen and the Rail Road has a future by working as spies for the minutemen.
That's because the Railroad isn't really a main faction. In Fallout 3, we know that this faction has some presence in Washington and collaborates with other libertarian groups like the Abolitionists, another group similar to the Railroad that helps slaves escape from raiders. So, they actually function as a sub-branch of many other factions that work together for the freedom of any living being (in short, they're activists but for toasters xD)
Audio is a bit low my guy. Great video overall.
If I had to rewrite fallout four, I’d say this.
The institute should be in charge of rebuilding civilization , Food water energy should be their responsibility.
For security, the brotherhood of steel and the Minuteman would be great keeping the Raiders in check and keeping ghouls super mutants under control as well .
And for the railroad … trash
If they all worked together, the Commonwealth could become a major centre of civilisation. Unfortunately, they are all far too stubborn to admit their faults and team up.
Yeah by the story line you came up with, the railroad would be obsolete?
Rail road Spies for the Minutemen .
Well my major problem with the Minutemen, they seem to be incapable to do anything until you hold their hands, the brotherhood, well they don't really care for the people and maxson seems to be the type to pack up and leave as soon as he find a new dragon to slay
The Minutemen are only as well equipped as the player allows 😏
I’ve always seen the Sole Survivor as the first step to restoring a thriving economy in the Commonwealth postwar.
While you can’t terraform or restore the infrastructure. The Sole Survivor has all the potential to mitigate and restore a political system.
As the player you can save the Railroad and Brotherhood, creating a pseudo political alliance. Then you can consolidate the Raider networks via Nuka World, creating your own economy between Traders/Raiders that you control. With other opportunities like collaborating with Vault-Tec or saving Far Harbor to include or fold into your state.
Not to mention the Nuka Cola recipes and countless blueprints, schematics, keycards, recordings, and industrial equipment/secrets the Sole Survivor accumulates in the story. By the endgame, the Sole Survivor is the unofficial governor of the Commonwealth, or could dare say future president.
Regardless, the next time we hear about the Commonwealth of Massachusetts, I’m sure it’ll be much more developed thanks to the Sole Survivor.
There is a way to keep all the main factions on map side with MM and do the quest a specific way that way you get to keep all radiant quests from each faction otherwise you not have anything to do after the main story there is a tube vid to show how to keep all factions
If the BOS are willing to share thire technology with the minuteman and Railroad that will benefit the minuteman in technology greatly and strengthen the Railroad military a little bit bit.
Also if the BOS learn to respect the settlers and be more open to others that would be awesome, also the Railroad needed to be more focused around thire surroundings and not just worrying a mandunte issue.
Instead of destroying the progression of the institute made over the years, the minuteman can use the technologies to give them the boost while sharing it with the Railroad and the BOS ( or not).
Can you imagine if the Railroad, the minuteman and the BOS working together as one super faction to defeat the institute and use their advanced technologies to help the commonwealth communities to rebuild after the devastating nuclear attack 2 centuries earlier. That's a win, win scenario. Instead the BOS and Railroad faction hate eachother and there's a quest involving the annihilation of the opposing faction witch doesn't help. Unless you don't want to to those quests. You are stuck with the minuteman and the BOS or minutemen and Railroad.
Fun fact the minuteman is the only faction in Fallout 4 you can't annihilate ( unless you install a working mod).
( But if you join the institute, sure you got the technologies. But the faction will disrespect you, no matter what. )
The best faction is Lyons' Brotherhood! If the minutemen can take over Brotherhood tech then that's about as close to Lyons' brotherhood we are going to get!
Before you say the minutemen I have a settlement that you need to help save.😂😂😂
I get what the rail roads trying to do but there idiots that value synths to a stupid degree they dont even seem to help out there own people unless there an indanger synth it's actually just wild
The Minutemen are the only ones who actually care.
You should read up on the Brotherhood of Steels founding (Read Roger Maxson's wiki page). They are ultimately the good guys and the only people capable of establishing peace and order. The Minutemen have good intentions, but will never be able to accomplish their goals.
@@Aliothale Arthur Maxson is a different man from Roger Maxson. He only wants to hoard all the Commonwealth's advanced technology and kill all the non-humans.
@@Aliothale FO4 BoS under Maxson is basically fascists, they fill out all 10, 12 or 14 points on the scale to see if they are fascists so they are evil. BoS is very different from game to game and in the TV serie they seem corrupt and incompetent.
@@Aliothale Uh the Brotherhood are zealots if you allied the Minutemen with them then it can work but not alone.
I approach this question from the view that we, as the Sole Survivor, lead the faction to victory and for sometime after, but can't massively change who they are or stay in charge indefinitely.
The Railroad is, effectively, an intelligence organization; they gather intel, conduct sabotage, infiltrate, and extract. Setting aside their very specific goals, that's just not a good organizational structure to support a stable Commonwealth. No one would support the CIA rebuilding the country. In fact, the CIA has proven to be effective at destabilizing and taking down governments, but disastrous at even supporting the creation of new ones. I think they could still be useful as the foundation for an intelligence agency for a post-Institute Commonwealth, but not as it's backbone.
The Institute is really just a re-dressed Enclave. No amount of reforming would change them eventually falling back into their superior attitude that the world should be just for them. And, even if they obeyed their new Director without question, no one in the Commonwealth will fully trust them or you as their leader, so your only choice would be to force improvements on the Commonwealth, and that never ends well.
The Brotherhood are outsiders. They weren't actually there to help the Commonwealth, they were their to destroy a technological menace. Like the Legion, doubtless they would bring safety (if you're the right kind of person of course), but at the cost of self-determination and with no goals but conquering other things they see as threats. At best, they'd be disinterested in the Commonwealth rebuilding and wouldn't interfere, at worst they'd remember what happened with the NCR and see a thriving Commonwealth as a threat.
The Minutemen aren't perfect, but they are actual Commonwealth citizens fighting for their own. They also lasted as an organization for over a century, and their downfall actually took a very long time. Even after the disastrous end of the Commonwealth Provisional Government and their HQ being destroyed by a mirelurk queen, they still hung in there for decades. They should see a huge resurgence and support after taking down the Institute which would carry them through decades of ups and downs, plenty of time for the Commonwealth to get itself together.
Even without the Sole Survivor as General, they can look to their own past to see what worked and what didn't. And even if they can't agree on a new General, they would be popular enough not to disintegrate anytime soon. The real world Minutemen lacked a centralized command structure, which ultimately failed them because they needed to coordinate offensive attacks on the British, not just just be an effective mobile defensive militia, but the Commonwealth Minutemen only need to keep things safe long enough for the Commonwealth to establish something permanent.
I like BoS but they are very Indiffrent compared to Lyons BoS the MM I like the Idea of being a general I mean if you put time into that playthrough you can build a very strong army
The institute as Shawn dies so you have control over what to do with its tech
Do you think the institute scientists would actually listen to the player character though? I feel they would use you as just a pawn like they did with Kellogg
Yeah but the Brotherhood of Steal is cool
The only faction capable of bringing peace and order is the Brotherhood of Steel. It was founded by a former US Army Captain named Roger Maxson who created a rebellion and seceded from the USA once he found out the government was using servicemen as test subjects for the FEV experiments. The FEV experiments are what caused the Chinese to nuke the USA, and Maxson single handedly interrogated and executed each and every scientist on the project once he found out about what they were doing. This makes the Brotherhood of Steel ultimately the most bad ass good guys, and the only people who can really be trusted with advanced technology. Ad Victoriam!
Fun Fact: The Fallout TV show has confirmed the Fallout 4 BoS ending as canon, Knight Tidus is from Boston, and the airship seen in the show is in fact the Prydwen. So it technically doesn't matter who should rule the commonwealth, because the Brotherhood already do.
Another thing to take into account, what does the Commonwealth actually want? Because the Brotherhood is the answer to almost everything that the people want. Ghouls and Synths are ticking timebombs, everyone is complaining about synths/Institute, and everyone wants their settlements protected against raiders. The only people capable of addressing everything that the Commonwealth generally complains about is what the Brotherhood is all about. They will kill ghouls/synths on sight, and they will establish protection through their military prowess. Do you want to wait for the Minutemen to show up on foot to maybe defend your settlement in time? Or do you want a vertibird to show up 5 minutes later with a soldier in power armor ready to waste bad guys? The Brotherhood doesn't have any moral ambiguity to them really as a faction, they believe in their cause and don't skirt around their intentions, they believe in keeping technology out of bad hands, and they believe in protecting humanity as a species. They may not benefit every single person, but the idea is noble and the cause is just. For that, The Brotherhood is the answer IMO.
The brotherhood do not really qualify as a good option, they merely murder anyone in their way and impose themselves on everyone. Like other totalitarian dictatorships, sure there is peace and order on a mountain of bodies and blood.
"The Fallout TV show has confirmed the Fallout 4 BoS ending as canon". No they did not, there are 2 endings which allow the Prydwen and BOS to still be around after fallout 4. The mostly likely one from Bethesda's and future story telling point of views is the Minutemen ending which leaves both the railroad and BOS alive and only destroys the institute while hitting the evacuation alarm allowing institute scientists to escape. This is the most likely ending as it leaves the most options for future games, but neither of the 2 possible ones have been confirmed for sure.
There is no clear answer if the canon ending in Fallout 4 is BoS or Minutemen.
@@Pandesal141 I'd say the answer is pretty clear, Preston Garvey is a meme and Bethesda loves the BoS. At best, it's a collaborative ending with the Minutemen/BoS working together in some fashion, maybe leaving the Minutemen to run the Commonwealth while the BoS focus their efforts elsewhere.
No faction is better than the republic of dave.
Let's be fair and clear guys,the only thing that Holding back the Minutemen is Preston Garvey's quest line.Just get rid of Him and the Minutemen might be better then BOS
Without mods the MM are definitely weak. I added the We are the minutemen and militarized minutemen, made them really pop out
Join them all until you get the power armor. Then finish with the institute. Easy
Interesting take 👍
Synth simp.
@@Aliothale who’s a synth simp?
@@elijahperez6506 Anyone who isn't a Brother of Steel. XD
@@Aliothale ayyyyye! lol I really just want all the power armor sets. So yeah I’ll def play through with the institute ending every time
Which faction’s win causes the most harm to the common wealth. Side with the minutemen, BoS, or Railroad you nuke part of Boston. The Institute kills the Railroad and BoS. But no major damage to Boston. Don’t progress the story past Bunker Hill no damage. See peace is an option. It’s just no one ever takes that path because you need the dopamine hit of completing a check list. See how easily you pick war. How you justify it because the Institute is “evil.” Hold the mirror up to yourself. Don’t take actions that lead to war.
Honestly I’ve never considered it from this perspective. You are right, nuking the institute with either the BOS, Railroad or Minutemen will certainly have many after effects including the immediate casualties, the many radiation-related deaths that will follow, and the incalculable destruction to the Commonwealth’s ecosystem.
However, if you do nothing and don’t advance the game (in lore) then the factions will continue to fight, and then the institute may succeed as victor.
In my opinion, if the institute does rise as the ruler of the Commonwealth, then their reign will result in equal, if not worse, harm to humanity then blowing them up. X6-88 regularly repeats “The world will be better off once the surface dwellers die out,” and he certainly didn’t come up with this himself. This is deeply embedded within the institute, so I can’t see them as a helpful ending because they are so callous to those living above their “utopia” below.
You forgot to include 6 other factions in Fallout 4...The groups in Nuka World The Disciples, The Operators, and The Pack. Then the 3 groups in Far Harbor... the Harbormen, the synth (synthetic humans) colony of Acadia and the Church of the Children of Atom.
I mean this is just discussing the factions in the base game. I’d happily do a video about the DLC factions, but I wouldn’t say they have enough resources, tech, people, etc. to create a society across the whole wasteland - perhaps besides the raiders in Nuka World.
In the BoS section of the video you state that when it comes to power they seem to have plenty of resources to power their armor, virtibirds and the Prydwyn. Did you know that there's a terminal entry that heavily implies that they stole the nuclear reactor from Rivet City to power the airship? With few exceptions all of their resources are taken by force, not just food. The BoS are self centered fascists who would let entire settlements crumble and fail to accomplish their own goals.
I did not know that! Thank you for the info.
@SuperbTube You're welcome. I'm a huge nerd for lore delving in all the modern Fallouts. I've read every note and terminal multiple times try to piece together all the lore. I love that stuff. Great video BTW. And I fully agree with you that the Minutemen would be the best hope for the Commonwealth, provided they can maintain strong leadership. Their history shows that their success or failure rides heavily on the General and his/her inner circle.
I agree with your opinion definitely. The minutemen do look like best faction to side with. Just a shame that you have to put yourself through hell to do it "Yes Preston that's great that you've found another settlement that needs my help!!!!"
I think the Nuka world raiders should rule the Commonwealth.
Interesting opinion
When you take into account real human history. There will never be one faction that can be picked over another. Basically because human beings are plagued with greed and selfishness. This is what starts wars in real life as well as this game. Human beings in general don't care about the We or human race. They are concerned with the ME or themselves as individuals. According to the Bible, it states how Adam and Eve knew what would happen to themselves and their offspring if they disobeyed. Even Satan an angel who betrayed God his creator, started this greed filled insanity. The only way that the human race could ever have a society that thrives, would be to turn to their creator, who knows how everything works because he created everything. This fact is proven in our works of fantasy and real life. Greed and selfishness always wins because the majority of the human race doesn't listen to God. Adam, Eve, and their offspring were never going to face death, and they would have had their creator's guidance. Without everlasting life and a God keeping us in check, it doesn't matter what human faction that you choose. People right now have limited time and strength, they can't afford to truly care about other human beings. Not to mention, we all have our selfish opinions that guide us, even if our opinions are wrong. We won't humble ourselves and make real changes that would benefit everything and everyone. God gave everyone the right to believe whatever they want to believe. But just because I have the right, doesn't make it right, especially when it harms others. I have the right to bare arms, but it also opens the door so I can harm others. I refuse to harm others, even if others harm me. So, I refuse to own weapons. It will never truly matter if I serve Republican, Democrat, or the Minutemen. Without God's guidance, there will never be peace or prosperity. A example of human opinion being more dangerous than good is this man's understanding of the Minutemen. He thinks that they are morally superior. SPOILER ALERT! At the end of the Minutemen's story. They use a nuclear bomb to stop the Institute. The numerous nuclear bombs that were previously dropped caused suffering and death for past generations and present generations. And the Minutemen used the very weapon that put themselves into this situation. If, we continue to ignore God and listen to imperfect human beings? We will never see peace, never mind anything else.
Eat it w all four in charge and its brotherhood everytime afterwards...
The raiders. Oh right, there is no way to finish the game with them. I very rarely play that far. Uh... The institute is nice, because I dont think they attack raider settlements but I may be wrong. I guess I could consider them, as long as they dont interfere with raider enterprises in their end game story. But overall, I would say no one. Raiders do best with all the other parts fighting each other, so letting one get the upper hand does not seem like a wise move.
The Railroad ending is perfect if you play as a raider and want anarchy. I can't think of a redeeming quality for that ending.
Minutemen : Flawed and unsustainable ideals, lack of active manpower & rely solely on civilian conscription for defence. Like in the past, likely to get into settlement or leadership disputes over power.
Railroad : Lack of long term goal for organisation, limited but highly trained manpower in concert operations. Likely disband at the end after assisting synths to settle down for new life.
BOS : Strongest faction of all with advanced military tech however leader is a tyrannical psychopath that is only interested in starting wars. BOS will probably leave commonwealth to focus on other regions at the end.
Institute : Highly advanced organisation with high end technology to create endless clone soldiers. Issue is they never intended to help commonwealth with the flawed perception that they are the only ones that should survive and rule someday.
This shows why our current world is in the evil state that it's in today, because most people want to join with the brotherhood and get from them all the power, rather than take the time and the work that it's needed to build up the minutemen who is the actual good faction that will change the world to be better. The factions are a current reflection of what's actually real, the brotherhood is clearly the military, the minutemen are the people's militia which are very weak today but are interested in restoring the Republic for the people, the railroad are clearly the liberal social justice warrior communist types, and The institute are the in place institutions like the masons, and current corporations legal system, media, et cetera all working to brainwash the people and make them weak and poor in order to keep the elite rich and in control
After watching fallout tv series show and seeing the BOS alive, I’m guessing the BOS ending is canon (maybe as it is based on my theory) in fo4. Therefore, the BOS are the one who should rule the commonwealth as they had more resources, weapons and manpower plus a strong leadership than any other factions despite their main inly focus is tk gather technology and destroy any technology that they believe could be misused by humanity like the institute.
The MM, given their background history of being betrayed by their own people. My only is that the MM, can only stand under the leadership of the SS as it was you (the SS) who rebuild the MM from its destruction and what happens if the SS died..? Will the MM be the same or will there be a power vaccum or will there be a betrayal or will there be a division amongst the MM.
The Railroad..? Don’t get me started with them. Them RR, literally got wrecked from the very beginning and theur ideology of believing robots to be human is outrageous, so NO. They should not rule the commonwealth or other wise they would start to think that vending machines had feelings and alive.
Lastly, the Institute. No one likes them and I don’t think a bunch of scientists should run the commonwealth or otherwise they would used the people of the commonwealth as their main source of experiment like the FEV/ Super Mutant unless you want a futuristic sci-fi dystopian society!
The show takes place in California, on the west coast of the US. The BoS has multiple branches spread all around the US - and this is what enables the game's ending to remain unspecified because even if the player chose to destroy the BoS, the ones in the show are a completely separate branch.
@@GTAVictor9128the east coast chapter shows up with the prydwen
İ know for certain that the Railroad is in the lowest positions. They simple have nothing to offer to people of the Commonwealth in the long run. They are not bad, but they are flawed. Even if you consider saving synths as a noble cause, wiping their memories and personalities is dumb and makes the whole struggle pointless
I mostly side with the institute or the brotherhood of steel plus the railroad is the worst faction in my view to side with the other 3 at least have the resources and people to help the railroad doesn't and not a long lasting group
Honestly I think the railroad should be more like them the atom cats than a main faction
You’ve hit the nail on the head with this one!
The minute men are just really bad in my opinion.
They are basically Gunners but with good intentions.
Effectively they are like the regulators in fallout 3, but that they take territory and so on instead of much else and besides ‘hey we will help you and manage your land for you’
It basically is just the director of the institute situation again.
The game ignores a few things: why do they let you manage their food and transport it?
If the settlements said ‘hey cut us more money’ ‘give us guards instead of giving us just pool sticks and saying we protect ourselves!’
It then would just be FrostPunk but hampered by a lot more mixed with the manfia game city simulator with crusader kings.
The institute is the appointed in Tomas Sowells Vision of the appointed.
Aka Wilson wanting to wait to get into a war before he can think of a cause to, or FDR wanting to get into war for personal beliefs and friends (Zoomer Historian covers this and the war mongering of the 1930’s)
The railroad are altrusts for one group alone… only that group is rare in betraying them and rarer in aiding them.
Now if as the railroad lost the humans were slowly replaced with Synths due to obvious advantages such as radiation resistance, better repairs such as ‘we can be brought back from the dead!’ Lazarus style now that would be interesting.
The BOS are also vision of the appointed to a degree in that they see only a few outcomes.
See Konrad Curze: ‘paradise, ruin and waste, or death’ and they chose death and stagnation.
Lyons in 3 also followed the railroad: the ends justify the cost.
A big issue in: “Altruism R Us” factions is they are always the ends justify the cost vs the ends justify the means.
They never address what the cost mag actually be and what the result will be if they cannot pay said costs to meet the ends.
3 just says: oh look the enclave, oh and lots of paperwork and micromanagement.
He is basically the altruistic leader myth- heck he is named after someone who helped Lincoln… never mind the whole: ‘i can just ring a bell and someone will be in jail’ paraphrase or the “Lincoln has more power to jail people than the queen of England” quote.
The outcasts are just portrayed poorly and bad, no quests and barely anything there besides to show the divide in the BOS since the first fallout game.
Heck somehow the leaership is still only the original BOS and not recruits.
Hey have Lyons be surrounded more by strangers as this goes on as his men die or leave him, show the BOS being erased in his game of attrition with the entire wasteland.
I disagree, equating the MM with Gunners is a miss by so wide a margin as to be incalculable. MM are not mercenaries, never have been, they are residents who took up arms to defend themselves and their loved ones. Human frailty being what it is, there is always the possibility of betrayal (Quincy) or just insufficient will (Preston), but all the propaganda in the world is not enough to change the basic premise of the MM. I get that the game mechanics surrounding the MM are annoying to alot, but the basic premise stands.
@@ardalwinterborn the basic premise is ‘fuck the old ways’ said the new leader.
It is just who is in charge. Replace the ‘we don’t need to defend our loved ones we took out all the threats, what now?’ And so ‘hey lets force these people, lets do this to them since they treat their people this way’ and so on.
@@silent_stalker3687 I disagree, there is no statement of ill intent from the MM, outside the betrayal at Quincy, single point sourcing for an allegation is always suspect.
I have beat the game as the institute, brotherhood, and minutemen multiple times but i havent bothered with the railroad, dont know why just dont like them
I don't think super mutants and ghouls have a mere "cosmetic" difference from humans.
I did say synths and ghouls. If it were supermutants, I’d definitely agree there’s a bit more than a cosmetic difference!
Hot take: Ultimately, the institute is the most moral faction and best faction for the wasteland because the SS becomes the morality of the institute going forward. Father literally gives him freedom to do whatever he wants with the institute and be his own director. Not follow his ways. So I think siding with them in the long run, if your goal would be to get them to change their ways, would be more than doable. There's already scientists that believe syths have souls inside the institute. All the other factions will keep the wasteland a wasteland. The institute could slowly heal and rebuild the world above.
You also have Allie, who by the end of the story, is loyal to you to a T. And you get boy Shaun, which is a dream come true for the SS. And as far as I can tell, as I sided with them, nearly everyone on the directorate is getting on board, giving me missions, and respect me for sparing the lives of the bioscientists who rebelled. So as far as I can tell, it looks like the institute is cleaning up their act. And I can still have the minute men to do good, I can just arm them with institute weapons and armor.
From my point of view, the settlements are evil!
It's over Elder Maxson, I have the artillery!
The dumbest thing about these stories. The Brotherhood of Steel wants the main character to force the people to donate portions of their food to the Brotherhood. Why can't they just go and plant some crops and build water treatment machines. Why did the story's creators force the player to have one opinion? Even in real life there are choices. But, not in Fallout 4? The more I look at the writing skills of Fallout 4? The more incompetence I see. These stories are just plain ignorant.
I think they just want to drive how the point on how xenophobic this brotherhood chapter really is
Minutemen have in their possession the best technology ever created to mankind: artillery. BoS needs to travel a lot, meaning a lot to do any effort to project power, institute needs to tp lots of synths to take over a place (and it takes a lot of energy to do it). Minutemen? Artillery barrage.
Raiders annoying you? Artillery barrage.
BoS robbing our food? Artillery barrage.
Once you project power without wasting one single life who is gonna oppose the Minutemen? Gunners? You just bombard these glorified raiders with artillery shells.
People forgot how powerful this technology is, BoS and even Institute neglected artillery, Minutemen is the weakest and strongest faction in the game, you can basically have settlements in 3 different locations (Nuka World, Far Harbor and Commonwealth) being productive, generating tons of food and water (basic amenities for survival).
After that, the society will generate wealth, machinery and groundbreaking technology again. People mock Minutemen but on combat scenarios the laser musket is one of the best weapons because you only need to peak and shoot 2~6 fusion cells in one shot, so you don’t need to over expose during fight.
Minutemen is the best and can survive with almost nothing, Institute and BoS have problems with food and energy and they’re too ignorant to lend a hand and/or ask for help, they prefer to rob from settlers than working together. Minutemen on the long run will generate a better society.
excepté for the leader i will join the minutemen are the beast and the real heroes
I think you rated the morality of the brotherhood too high. When you said they raid the farmers for food in exchange for protection: that is false they do not offer any protection. If any settlers asked for help against raiders, they would be ignored with the attitude of "not my problem". Even worse, if you have ghouls helping settlers the whole settlement will probably get killed.
In Feudal times the lord would send soldiers to help the population against bandits and other threats, that is why it worked for so long. The brotherhood would not even do that, so it would collapse in matters of a few years at most. I place the morality of the Brotherhood between raiders and the gunners.
You are 100% correct as the BOS aren’t offering protection to settlements, they are just outright demanding crops from these “simple farmers” (as described by Proctor Teagan). I think the BOS could create a stable society purely because they are so unbelievably militarily strong, thus they do not particularly have to worry about invasions nor revolts, but unless their perspective shifts somewhat to actual government, then yes your prediction will come to fruition and they will crumble rather quickly.
The artillery did destroy the predywn
Ah, a bit of an oversight from me. My bad.
Toughest decision in all of gaming, I had put the game down for a while before I made a choice.
Minuteman have 0 settelments maybe 1...
Population in all settelments 1 plus 1 player.
Railroad got wiped out the moment "somebody" opend the gate...
Botherhood will be betrayed the moment they build the teleporter...
Most times I over do it and kill the Botherhood early and soft lock my game 😛
I like the minutemen but people are seriously in utter denial. Quincy alone proves they dont work. The best is a combination of them and tje railroad.
I almost always end up siding with the Institute even when I go into a playthrough determined not to. They just make the most sense. The best tech, the best infrastructure, androids who can help build and protect and overall the most comprehensive, sophisticated plan for the future.
Siding with Railword or BOS you become a poster child or some sort. If you side with minutemen and the institute, you become GENERAL and ACTING DIRECTOR. The choice is simple really. Also there is a DLC called Nuka World so later you get to choose if you want to remain General or a mighty Overboss.
Minutemen - useless
The railroad - absolutely useless morons
The BoS - absolute AH
The institute - outright evil
Me on my own - the best leader in history
As an institute player i say one thing, we are like an ant hill, ya cant take us down... unless with a comically big robot or bomb
Minuteman ending is actually good but I hate how I have to help 8 or more settlements just to make it start
Embrace Division, my son. Bask in the warmth of Atom’s glow.
Yeah it's funny whenever I see one of these videos every single category always favors the brotherhood massively if favors a military the minute men are militia not a military and a military and militia operate in two highly different ways and to give a technology category it's just basically jumping ahead and saying the brotherhood are better than the minute men it just doesn't quite make sense plus the railroad has basically nothing and the institute make it quite clear from the beginning that they have no intentions to help the Commonwealth only to replace the people who live there
Minutemen can be allied/coexist with any other faction and there is no mission to annihilate them, so the sole survivor can place two factions in charge if you chose one of the three other endings.
Minutemen will always be the hope of the Commonwealth. Every ending can be satisfying if you see it that way.
The real question for the Sole Survivor is which other faction will remain to complement the Minutemen?
Institute? BOS? Railroad? BOS and Railroad? None?
To me, BOS ideology is rotten at the root and they will always be bullies for human civilians and a deadly threat for non-humans. They are no more nor less than hierarchical organized raiders.
And the Sole Survivor will not be in charge of this faction. If they remain, Minutemen will be subordinate to them, there is no other outcome.
It's the worst ending for the Minutemen.
Institute ending is the utilitarianist, technocratic one. It's the embodiment of "science without conscience is but the ruin of the soul". The production of sentient synths and supermutants is a real threat for everyone, even for the Institute itself. Maybe a different leadership can end this crazyness? This is unlikely to happen unless Minutemen took them under their strict supervision and control. The Institute absolutely can't be in charge.
It's the most impredictible outcome for the Commonwealth: technology can be salvation or ruin.
This ending have the Sole Survivor in charge of the two factions, so that's the ending where the SS have the most control of the future of the Commonwealth (until his death...).
And they have teleportation and that's really conveniant.^^
To me, Railroad ending is the less dangerous ending for the Commonwealth. Even if the SS will not directly take control of the Railroad, without the Institute to produce more synths and no BOS to threat the existing synths, Railroad members will lose their purpose and they will certainly be integrated into the Minutemen, giving them ballistic weaves and covert operations support. I don't see any downside for the Minutemen and it's even better for them than the Minutemen ending.
Raiders js
The BoS show up announcing their arrival (with loudspeakers) in a blimp.
The wasteland is jam packed with denizens of numerous factions (gunners, rust devils, nuka world raiders, raiders, super mutants, as well as the other main joinable factions) all able to wield shoulder fired missile launchers and even mini-nuke launchers.
They are either the worst organization in fiction at intelligence gathering or legendarily stupid, feel free to pick both.
Its funny to me that the Railroad endlessly gets called out for its password and the minutemen get dragged for being weak but the BoS gets a pass for their blantant strategic blunders.
Every recon group they sent into the wasteland got curb stomped. Even the group from the Sentinel creation club kept the theme going!
Still, here they come.. Vertibirds flying every which way and what happens when they deploy? They mostly get wrecked by entrenched defenders straight away.
Think about that.
Nobody knew the invasion force level operation was coming, their enemies are not organized into a single cohesive force and the BoS still couldn't pacify the wasteland!
That faction is representative of outright failure at every turn.
Synths have infiltrated the BoS even before they arrive in the wasteland. I give you Paladin Danse. The only reason his infiltration doesn't need to do much to the BoS is because their plan is so dumb, the institute is mostly unbothered. Why do they even need to activate him!? Without SS, the BoS would barely rate the threat level of better equipped gunners, barely.
Its plot armor alone that allows them to even exist.
You want these buffoons to have control of everything? They can't even plan a successful military campaign when their air superiority is unchallenged due to plot armor!!
Might as well be led by a child in diapers drawing battle plans on the wall in crayon.
They'd install a feudal system because they lack anyone in leadership with intelligence beyond medieval levels.
Imagine being a group that hordes technology for years just to waste those resources with this piss poor level strategy..
Only the smoothest brains are allowed in the BoS.
I dont think any faction is best in power in the commonwealth. Id try to set up like this.
Start with a representtative government with 1 representative from each settlement of a certain size. This government of civilians is in charge. The BOS is a military force that IS supported by taxation. The minutemen cam be a policing force with the setrlements each deciding how to recruit and pay them, with a core of regulars at the castle that are also paid and fed by taxes. The railroad can be disbanded or brought into the military side as inteligence/special operations.
No matter how you cut the cookie, you would be giving control to a milatant group.
Also imho anthropomorphizing an AI in any context is not good for humanity... Maybe lay off the gouhls that arent feral, and the super mutants may be victims but they are violent canibals for the most part, and have to be dealt with if peace is to be had in the commonwealth.
To call the BOS immoral is not actually fair. There are those that would call me imoral for eating a steak. They are very moral. Thier morals put humanity first in all they do. They are just misguided which is why they would need civil oversight. Lets not let the Marine Corps run things you know.
Raiders at Nuka World is a formidable faction to consider. I am disappointed you purposely omitted it. 😮
There's a secret ending
I joined brotherhood of steel. They fully reflect my own personality and world view.
bos gang
👇
For those choosing the minuteman I ask you……is it really worth dealing with Preston……..I also ask is it worth not having a giant robot fighting against communism
Yep, real men do not rely on robots to conduct their business, and if I had my druthers the Prydwen would be flying MM colors as soon as I got onboard LOL.