This doesn't look Stalkerish. It looks low quality VN panel with green tint. Cache is supposed to look luminal. It's eastern European. It needs more white, gray and metallic colors.
CS2 has more sandy maps than whole arabia. This is something. Maybe called Counter Sand 2 from now on 😅 Edited ( new inferno also supposed to be sandy at first, later valve changed it to more White themed after community feedback)
The first "green" iteration of new cache was also my favourite. So beautiful and colorful. I wish the map creator contemplates the idea of making the Source 2 version of Cache more akin to daylight like its older versions instead of a goldish afternoon atmosphere. Such a shame Valve released poorly designed agents when Cache was dropped. That green vibe was awesome.
I hope that the evening setting doesn't ruin visibility. Every map is basically set at noon currently, and a darker time of day combined with the brown color scheme might make visibility hard
@@yes-69 no need to apologize i was responding to no-replies, i think it’s funny that philip recognizes that a lot of people who watch his videos no longer play cs
Though I'm biased as an addict, I can completely see the content being fascinating even to those completely uninvested. So many niche passionate deep dives. I bet thats one of the most meaningful compliments to receive as a creator
I don't even play CS2, I only surf on CSS nowadays, but I still watch all of this guys videos because they are just so aesthetically pleasing to watch and listen to
IMO I can't get over the feeling, how the building on middle is built with bricks plus the golden brown color scheme makes it feel really de_dust-ish, or anubis-ish. Would really appreciate the old color scheme, maybe with some brighter colors. But we'll see, maybe he just exaggerated it with a filter of some sorts.
My favourite part about Cache was that you could peak almost every angle sequentially as a T without getting ratted by an off angle peak if you brought one smoke and one moly, as opposed to so many other maps where just being good isn't the most important part due to bad timing on peaks, people hiding in a rat corner, etc... This meant if you were good at aiming and had good map knowledge, you could carry MUCH easier than on a map like mirage where pushing a site without teammates' util is like rolling the dice due to how many angles you have to peak/consider at once. This is really the only thing I hope they try to preserve in the update, as it's the main reason I had 80% of my 3k hours on Cache alone.
keep in mind the bit sticking out the wall at 2:20 used to be a skill jump for cts to reach that part without a boost. could be fmpone wanted to add it back in
I honestly like the classic csgo version of cache the most. I think its one if the best examples of "if it's not broken don't fix it". There was nothing wrong with it but somehow fmpone felt the need to re do it. Twice now. Don't get me wrong, I love remakes, but these take the map in a whole new direction instead of embracing the original theme of the map.
I think that use the white Cache version to export to cs2 is the right choice. The green cache was kinda "sabotaged" by Valve and their magic timing to release something... people have vietnam memories about the last cache, so him using the most beloved version is the right choice, and I hope it works bc I love this map so much
I prefer the old more "neutral" color of Cache Mark 1 on CS:GO since was when I started to play this map and it's now nostalgic to me aswell the old A bombsite layout.
Definitely prefer the green color scheme, since we’ve got way too many golden brown/orange maps to the point where Vertigo feels like a place to cool off
Golden hour is my favorite time of day. As someone who appreciates warm colours, I can't wait to be getting owned and owning on the new Cache that will get plopped into the map pool for hopefully more than one Major only to then be replaced with something like a new valve map or a cobblestone remake
Cache was my fav map. I really liked all the old grey maps in cs go. Nuke, overpass, cobblestone, train and cache. Excellent visibiality good gameplay. Game feels so empty without cache, train and cobble
I honestly prefer the CS Source version, it's so much simpler and easier to spot enemies, I don't play CS for the pretty landscapes, I play it to shoot people and play with my team.
Cache at night would fix the entire golden brown look that every cs2 map has, also almost the entire map is already perfectly set up to have decent lighting so that its still playable with the spooky shut down nighttime factory vibe. that would be so awesome.
I'm a bit on the fence about the color scheme as it might make it difficult to distinguish Ts from the backdrop, and there's already a healthy amount of sandy-golden-beige maps in the game, but in a vacuum I absolutely LOVE the aesthetics of this remake, and I cant wait for it to be torn apart by the ever-kind cs community!
Personally I'm not a fan of the old worn and destroyed brick and stone look of a majority of CS2 maps, I like how smooth and nice the new nuke is and wished fmpone would return cache to its original self but more colorful and shiny instead of industrial and stale.
Going off Old Cache is a GREAT idea. Especially near boost. I welcome the small window for jump peeks/boosts/nades rather than an entire spot to play solo. So excited. Edit: I prefer the Green hue
Even mid needs a lot of work to look nice, the soviets need more detail and a more yellowish tint. I like so much how cs:go maps evolved, wish I could explore them all again.
I'm one of the original haters of the CSGO cache remake, hated how it went from looking like an abandoned nuclear plant and weapons cache to a colorful toy-like parody version of itself, all the saturated blue, red and green FMPONE used and the weird decisions to make it look like wooden manors inside... It felt too psychedelic than real, like a cartoonish Alice on Wonderland re-skin of the map. I'm really glad FMPONE started the CS2 remake based on the old og Cache. For now, It's looking real and not tiring to the eye. Those statues, debris and pipes sticking out of the buildings look much much much better and belieavable than an hemorrhage of colors in a toy story inspired Cache.
i much preferred the old color scheme since this golden brown seems to be present on almost every map
I agree; I really don’t like it.
CS2 seems to be sand-aesthetic central…
it looks pretty good on this map tho. Reminds me of STALKER
This doesn't look Stalkerish. It looks low quality VN panel with green tint. Cache is supposed to look luminal. It's eastern European. It needs more white, gray and metallic colors.
CS2 has more sandy maps than whole arabia. This is something. Maybe called Counter Sand 2 from now on 😅
Edited ( new inferno also supposed to be sandy at first, later valve changed it to more White themed after community feedback)
@@ruslankazimov622 eastern europe is a big place with different colours
Those stick figure drawings are really funny
yeah, i like the way hes going with his content
Reminds me the wipe out
ur mums a stick figure
That Golden Brown reference... Sweet as they come.
Protect Phillip at all costs
You could also say its quite bitter, if you get what I mean.
GOAT reference 💉💉
nothing could have prepared me for that
Never a frown
The first "green" iteration of new cache was also my favourite. So beautiful and colorful. I wish the map creator contemplates the idea of making the Source 2 version of Cache more akin to daylight like its older versions instead of a goldish afternoon atmosphere. Such a shame Valve released poorly designed agents when Cache was dropped. That green vibe was awesome.
That Green cache was so dogshit have you ever played it l0l
I preferred mk1 cache honestly. Mk2 was nice but the simplicity of the first was great
@@adamdunne6645100% Agree
I hope that the evening setting doesn't ruin visibility. Every map is basically set at noon currently, and a darker time of day combined with the brown color scheme might make visibility hard
I hope they keep it like that, but change thr color scheme to something more contrasting
nah, it doesn't ruin visibility, it's fine
@@yes-69I see you’ve played it extensively
@@notNajimi no, we just dont want another super bright orange map!
I bet it will be changed before release
So many occasions where you could've used stick figure animations to explain simple things! Definitely stick with that. Very clever visual descriptor
2:49 is the best Paint highlight ever
The map we all want back. Bring back Cache and CS2 will increase in active player count instantly
Is my youtube trippin or what ur channel has no video
@@carljohnsonGSF ur youtube trippin dawg
A guy who has best cs2 movies
Active bot count
it’s so funny cuz it’s true
I've never even played CS and I've been watching for like 4 years
start playing then!
look at his channel description
@@chelly3190 oops, sorry
@@yes-69 no need to apologize i was responding to no-replies, i think it’s funny that philip recognizes that a lot of people who watch his videos no longer play cs
Though I'm biased as an addict, I can completely see the content being fascinating even to those completely uninvested. So many niche passionate deep dives. I bet thats one of the most meaningful compliments to receive as a creator
I don't even play CS2, I only surf on CSS nowadays, but I still watch all of this guys videos because they are just so aesthetically pleasing to watch and listen to
Are the surfing maps fixed, last time I tried the surfaces were randomly making me fall
@@silent7152 Apparently, yes.
@@silent7152it was patched recently (if you're talking about cs2), but it still happens just way less often
@@king_james_official thanks, yes I was talking about CS2. I didn't see op was talking about CSS
look at his channel description
idk about the evening vibe... it gives me a lazy feeling. like you just got off work.. i dont want to fight terrorists past 6 pm!
Are you willing to terrorize after 6pm?
it reminds me too much of the piss filter era in video games.
I love it cause i hate how colorful the game has become. this reminds me of old nuke
@@ChernzObyl the only thing i'm willing to terrorize after 6pm is a burrito
@@Verchiel_i love that piss filter 😊
I really like you still doing the "valve please fix"
it's kinda funny
I was not expecting the piano at 0:40, loved it.
wats the name
@@mlghugo golden brown by the stranglers
@@aaron9inch Thank you!
I wish both sides of your pillow to be cold tonight
@@mlghugo The Stranglers - Golden Brown
I like the Cage The Elephant cover more than the original
The animation of the guy losing his pants at 1:59 is brilliant
IMO I can't get over the feeling, how the building on middle is built with bricks plus the golden brown color scheme makes it feel really de_dust-ish, or anubis-ish. Would really appreciate the old color scheme, maybe with some brighter colors. But we'll see, maybe he just exaggerated it with a filter of some sorts.
My favourite part about Cache was that you could peak almost every angle sequentially as a T without getting ratted by an off angle peak if you brought one smoke and one moly, as opposed to so many other maps where just being good isn't the most important part due to bad timing on peaks, people hiding in a rat corner, etc...
This meant if you were good at aiming and had good map knowledge, you could carry MUCH easier than on a map like mirage where pushing a site without teammates' util is like rolling the dice due to how many angles you have to peak/consider at once. This is really the only thing I hope they try to preserve in the update, as it's the main reason I had 80% of my 3k hours on Cache alone.
I LOVED the green, the colorful glass, the map had so much life compared to the... sand and brick of other maps.
Can't wait for cache!
comes 2025
@@rschdorm Right before working vac
the de-greening of cache was a tragedy but the colors on the wip source2 one are just amazing
The not too heavy green is my favorite iteration. It was so pleasant on the eyes
we have enough golden brown maps
I like how Philip sometimes teases us with insider information because he secretly owns Valve
Philip pls fix
keep in mind the bit sticking out the wall at 2:20 used to be a skill jump for cts to reach that part without a boost. could be fmpone wanted to add it back in
I honestly like the classic csgo version of cache the most. I think its one if the best examples of "if it's not broken don't fix it". There was nothing wrong with it but somehow fmpone felt the need to re do it. Twice now. Don't get me wrong, I love remakes, but these take the map in a whole new direction instead of embracing the original theme of the map.
0:50 is that a new 3kliksphillip music that played there?
Also, I appreciate the little stick figure animations you made for this
apparently its ''golden brown'' by the stranglers
I agree with the greenery in the MK2 version, gives off a modern day Chernobyl vibe
Don’t we have enough dust/orange maps already? I’d like something new and refreshing instead of the same old
It'll probably be changed in the final release, judging from the leaked beta inferno screenshots.
I think that use the white Cache version to export to cs2 is the right choice. The green cache was kinda "sabotaged" by Valve and their magic timing to release something... people have vietnam memories about the last cache, so him using the most beloved version is the right choice, and I hope it works bc I love this map so much
I prefer the old more "neutral" color of Cache Mark 1 on CS:GO since was when I started to play this map and it's now nostalgic to me aswell the old A bombsite layout.
Instructions unclear, I smashed my mouse instead of the subscribe button and now it doesn't work no more
sus pun
never knew philip was a master at stick figure animation
I just know that people's PCs are gonna explode when watching towards mid from quad
I like the fresh music in this video. And I like that the skybox isn't just clear blue on the new cache. I hope it stays this way.
Love that you used The Stranglers in this one, great video Phillip
The music that starts on 0:40 is amazing.
2:00 this animation is the GOAT.
LMAOOO
That golden brown transition gave me chills haha
i love that you used that golden brown song lmao
i only knew about the "dave brubeck" version of golden brown, now learned there's an original one
Finally a map that is not just a bland blue sunny sky
I hope it wont have so many details. Simplicity is needed. Visibilty is the key.
Can't wait to see the contrast of the building's site on site A.
Love the stickmans drawn on Paint!
Where is the music from 0:40 its so familiar!
Golden Brown
The moment cache is back, so am I!
You got me with that "Golden Brown", I love that song.
Great video as always!
i miss cache so much... thank you phillip
The evening setting is perfect and the rest of the changes truly solidify the upcoming rework of Cache.
Was never expecting golden brown to come in out of nowhere, fantastic song choice
Man I really liked the green Cache, it was so fresh to have a bit different color palette then just.... orange (dust, mirage, inferno)
Green Cache looks good
loving all the new music
Definitely prefer the green color scheme, since we’ve got way too many golden brown/orange maps to the point where Vertigo feels like a place to cool off
This time around it's golden brown, never a frown with FMPone
The stick figure hitting the lamp tho... love them!
Golden hour is my favorite time of day.
As someone who appreciates warm colours, I can't wait to be getting owned and owning on the new Cache that will get plopped into the map pool for hopefully more than one Major only to then be replaced with something like a new valve map or a cobblestone remake
Cache was my fav map. I really liked all the old grey maps in cs go. Nuke, overpass, cobblestone, train and cache. Excellent visibiality good gameplay. Game feels so empty without cache, train and cobble
I honestly prefer the CS Source version, it's so much simpler and easier to spot enemies, I don't play CS for the pretty landscapes, I play it to shoot people and play with my team.
3:00 will be a dream for nade lineups from T-side A-main outside squeaky
Love the green too, but i sucked at identifying enemies there. Also love the stick figures, philip!
that golden brown catched me off guard. thank you philip
Golden brown reference. Was not expecting it
I smashed that subscribe button years ago, one of my proudest smashes
Now this is the content I'm here for!
Nice video. I love the new soundtrack and stick figures.
1:04 the shut up was said with so much venom that i've now taken an oath of silence
Cache at night would fix the entire golden brown look that every cs2 map has, also almost the entire map is already perfectly set up to have decent lighting so that its still playable with the spooky shut down nighttime factory vibe. that would be so awesome.
DUDE THATS MY FAVORITE MAP I HOPE SO THEY ADD IT TO CS2
I'm a bit on the fence about the color scheme as it might make it difficult to distinguish Ts from the backdrop, and there's already a healthy amount of sandy-golden-beige maps in the game, but in a vacuum I absolutely LOVE the aesthetics of this remake, and I cant wait for it to be torn apart by the ever-kind cs community!
The green green version really made the map feel alive. I miss it.
Not really a fan of the orange/brown tinting. Much prefer if it were grey or blue.
Tired: getting surprised by Caboosing
Wired: getting surprised by whatever that piano piece is
i love the musical callback to the older de-greening video
YAY Philip made another video. Love to see that
I am really a fan of the skybox and daytime the map is set on. Creates beautiful highlights and a warm contrast
i love the green color scheme.. source 2 cache w those colors would be so pretty
i think the brownish orange tone is super nice, theres not a lot of maps that use it well
i cant wait. this is probably my favorite map next to cobble
Personally I'm not a fan of the old worn and destroyed brick and stone look of a majority of CS2 maps, I like how smooth and nice the new nuke is and wished fmpone would return cache to its original self but more colorful and shiny instead of industrial and stale.
golden brown reference was unexpected but wonderful. never a frown
Those are some DANK map transitions for comparisons
cant wait to see the rest of the new cache but i think the old cache pre 2019 csgo was my fav overall
I completely forgot Golden Brown existed, haven't heard it since I was a kid. Thanks!
What's the nane of thr piano musyc that begins at 0:40 ? Is it one of yours?
song name that starts at 2:50 ?
did you find out?
@@gamerjamessss nope
@@HuseyinEkin th-cam.com/video/B6wuQpNJBwA/w-d-xo.htmlsi=QhVuQMZq90Zx4Joo
@@HuseyinEkin Check the description. Everything you need to know is there
@@HuseyinEkin the song name is caboosing
I got to say your stick figure animations were great!
awh, i loved the green cache
Going off Old Cache is a GREAT idea. Especially near boost. I welcome the small window for jump peeks/boosts/nades rather than an entire spot to play solo. So excited.
Edit: I prefer the Green hue
1:45 nice drawing skills, I'm impressed!!!
0:28 its not a weird ratio, its just ultra wide. 2.37 is amazing, especially for watching movies which are often formatted to 2.35
I loved the green color scheme, it felt so alive and loved how nature consumed a entire industrial district
So are we still depending on MODDERS and hobby map creators for new maps in the official game? Please tell me I just understand this wrong.
Cutting the green isn’t a decision I like. Cache being green helped it stand out from other maps
I highly expect the time of day lighting to be different by the time this map is done
It is astonishing that they apparently remake the maps from scratch and they still are basically identical to the previous version.
Even mid needs a lot of work to look nice, the soviets need more detail and a more yellowish tint. I like so much how cs:go maps evolved, wish I could explore them all again.
Never in my like did i think 3kliks would make a Golden Brown reference, truly a time to be alive.
I'm one of the original haters of the CSGO cache remake, hated how it went from looking like an abandoned nuclear plant and weapons cache to a colorful toy-like parody version of itself, all the saturated blue, red and green FMPONE used and the weird decisions to make it look like wooden manors inside... It felt too psychedelic than real, like a cartoonish Alice on Wonderland re-skin of the map. I'm really glad FMPONE started the CS2 remake based on the old og Cache. For now, It's looking real and not tiring to the eye. Those statues, debris and pipes sticking out of the buildings look much much much better and belieavable than an hemorrhage of colors in a toy story inspired Cache.
I do really like the cs go green version and the color scheme more then the new cache look. I am still excited to play it!
Ever since CS2 was publicly released I was hoping they would add cache back. Now it's finally happening.