Recommend watching the proper original intro to this video with the intended music th-cam.com/video/trdJCUJvuW4/w-d-xo.htmlsi=inxxyMmbe6tev3d9 Unfortunately it was continuously copyrighted and although Terraria's is pretty good... it just isnt lining up as well as the original intended theme
I once saw a single Demoknight hold off an entire hord on a rooftop by himself as the final survivor for 3 minutes straight. it was amazing he was the main character.
I definitely remembered that time lol. I was in the zombie team, that demoknight manage to outrun most of the zombies on the rooftop, it was pain in the ass chasing him.
Another amazing part about the Enforcer is the fact that the Increased Damage vs John Lennon actually comes into play! You can easily send him straight back to hell where he belongs with it if you ever see him as a zombie.
@misteral9045 setting aside anything about his personal beliefs. He beat his wife, Cynthia, and cheated on her constantly. Alongside treating his son horribly.
Z: Who ate all the alliteration alotted annually? Suspiciously alliteration shaped SpaceGuyOnline: It'd be impossible for me to instruct you on that information.
45:15 "The Ubersaw is the Ubersaw. Do you need me to explain how good it is? It's been crowned Ms. Universe for 12 years now." "The aliens are pretty pissed off about that." Idk how I missed that joke the first time, I nearly spat out my water, seriously.
Logistics win wars. even in normal game modes the amount of help a dispenser can provide, even though it doesn’t get kills, arguably makes it better than the sentry
A few corrections : 1) Zombie Heavies do take crits/minicrits, now, making both the Sleeper much better against them (for both you and your team) as well as the Frontier Justice when said Zombie Heavy destroys your buildings. It was changed late October. Also, they have 525 hp, now. 2) Sniper's best primary is the Sleeper, not the Classic. Due to the Zombies increased HP and decreased bodyshot damage of the Classic, you can't oneshot anything else than Zombie Scouts with it. The Sleeper still deals 150 damage at full charge, and take less than 3 seconds to charge, minimizing tunnel vision, while allowing you to one-shot Zombie Engineers and Zombie Snipers, two of the biggest threats to your survival, as you mentioned. And it still makes every other Zombies easier to kill for both you and your team by taking a huge chunk out of their HP (Zombies no longer have passive HP regen) and covering them in Jarate, making them take mini-crits (except for Zombie Pyro), which is particularly usefull against Zombie Heavies now that they're no longer immune to crits and mini-crits. It also makes the SMG (don't bother with the Carbine in this mode, it's redundant with the Sleeper and you shouldn't use the Bushwacka) quite potent at any range by removing its falloff (turning its 75 dps into 101 dps), allowing you to finish that Zombie Soldier/Medic/Pyro you just softened while waiting for your Sleeper to go through its 1.5 second cooldown, and that without tunnel vision or movement speed reduction. The Machina is absolute trash however ; its only claim to fame is the collaterals, as the increased damage won't make you one-shot more things than the Sleeper already could (Zombie Medics have 175 hp...) and since you can only collat at full charge... it's useless in the ONE instance it would be usefull : when getting rushed by several Zombies. Also, the best melee is unironically the Shahanshah, since you should only use your melee as a hail-mary if you're about to die, and the increased damage it does while under half-hp allows you to one-shot Zombie Scouts, and a random crit will one-shot any non-Heavy Zombies. Finally, the double damage from Huntsman/Fortified Compound has been removed, so don't bother with it anymore (I mean, seriously... look at your own footage... it deals 120 damage tops...). 3) Demo's shields ALSO reduce Zombie Sniper spit damage, as it is considered fire damage. 4) Zombie Spy's Reveal don't remove Human Spies' disguises, but it still outlines them, essentially making the disguise useless.
@@drucy. I cut up most instances of Zombie Heavy being immune to crits but one or two probably slipped by or they were too massively in context that I couldn't. Zombie Heavy also having 525 health is said in text in video for the same reason. The Huntsman thing I assumed was a bug since they so haphazardly and poorly update this gamemode where there was legitimately zero mention of it anywhere in the patch notes at all for some reason, I'd assumed it would be patched. They removed the Crusaders Crossbow buff which somehow inadvertently nerfed the Huntsman I guess? My best guess anyways
@@SpaceGuyOnline On the topic of bugs, I think the Zombies "headshot immunity" also is one. It has never been officially mentioned anywhere either, and when you direct impact a Zombie with the Beauty Mark or Mad Milk, the bread monster that should be chomping at their head, now seems to be chomping somewhere around their feet, indicating the "headshot hitbox" is somewhere down there. It's probably a hitbox bug.
take the ApocoFists for explosive endings. also, if the Buffalo Steak gave you Temporary max Health for those 16 seconds of MELEE ONLY mode when you use it and both the Steak and Warrior's spirit had HP on hit and HP on kill that would make them both the Team fortress Berserker pack and the Glory kill(Glorykills give Health on melee finishers, any melee item with HP on kill is basically TF2 version of Glory Kills.)
Tbh, I had A LOT of fun as pyroshark on that parking lot map. On the bottom floor I crit those insolent zombies, and then I fly towards the top with jetpack and destroy all the sniper zombies that are trying to snipe that one room where the engies can be seen hiding
I also remembering winning as the last survivor and being demoknight. Had it pretty close on ZI Mannhattan map, but armies of zombie scouts are making it really easy, lol
I generally feel like he undervalued the melee-based classes. No way Scout, the class which I never see survive past the first minute, is better than Demoknight, a subclass powerful enough to defeat all but the zombie Heavy in an 1v1. The weakness of not being able to fight multiple zombies at once never comes into play if you simply kill the zombies before they are able to reach your teammates. Matches I have won using Demoknight usually result in the zombies not being able to infect anyone since there never are enough zombies alive at one moment to muster an attack.
There was a bug where if you equipped any boots and the sticky jumper (no matter which melee), you could respawn as human when killed. If chosen by the gamemode as first zombie, you'd spawn as a regular human within BLU team. The bug has been fixed, tho.
@@AgentYTOfficial Because it broke the gamemode by allowing a RED player to respawn indefinitely as long as there was another RED still alive, essentially guaranteeing the Demo using it to be the last Human standing, with a high mobility tool, and possibly the Half Zatoichi or Eyelander, making him even tankier and faster, while packing a huge punch at melee range, since it'd end up crit boosted. It wasn't a "harmless bug" at all.
Zombie heavy being able to jump off of pumpkin bombs was actually removed back when the update dropped (at least, standing on and hitting them no longer worked, if there's another way to I would like to know!) It actually is a little saddening because being able to leap on top of the atoll buildings and smash some poor sap's head in from above with a heavy jumpscare was really funny.
I know most people aren't saying it, but I really love the clever rhyming when explaining each class on what they do in a silly way! It helps your tier-list standout from others! Good job!
I don't know if its the alliteration, deadpan delivery, or just writing overall but I fucking love these videos so much. No matter how many people tell you your style is annoying please never change :3
Good tier list, I have a few minute disagreements on some of the placements (eg. Pyroshark), but it overall describes my experience in the gamemode pretty well. I feel like one thing you forgot to mention is human/zombie balance and the roles classes fill depending on it. Picks (spy, soldier, demo) are good early game when there's barely any zombies and you need to get the ball rolling. If I'm purposely starting as a zombie I usually go spy to pick off lone players in vulnerable positions. CC (Sniper, engi, demo, maybe pyro) are good for whittling down nests early/mid game that a hoard can't overrun yet. Hoard (Heavy, Medic, Scout, pyro) are good at overrunning defenses with pure numbers. I usually switch to medic near the end of the match to help heavies push, and scouts can chase down last survivors without getting outrun.
Obscure fact about the Zombie Engineer: If you die while having an EMP ready, you drop a medium ammo pack. So if you get ganked while trying to hurl your shitty little grenade, you also give whoever killed you free ammo.
Medic's syringe guns actually slap in this game mode, the stock syringe gun has the capacity to kill a zombie heavy in 1 clip and is devastating if you live long enough to be the soul survivor.
There's one more thing about Zombie Heavy... His taunt. If you don't actually roll the stupid Halloween dance, you can potentially taunt kill some unsuspecting survivor through a tiny crack in the wall.
I have survived so many games. I hid my teleporter somewhere the zombies would not expect it, and I used my Eureka Effect to escape if I were the last survivor. But once the zombies and my teammates saw where I placed my teleporter, I switched to a different location.
I remember zombie Heavy on day one of the update. You just needed 1 to completely destroy a nest. And I don't mean a zombie heavy that got the jump on the engie, I mean a heavy just walking in the open getting shot by the sentry the entire time, destroying the entire nest, and coming out with half of his health. The only time I saw humans winning back then was when they stacked engineers alongside 2 spies and a medic. Everyone knew that the moment a heavy showed up, he was public enemy N°1.
1:11:24 This is not correct and it is actually more absurd than what you stated. a 30% damage resistance at 525 hp is 750 effective hp, and a 50% resistance is 1050 effective hp.
To be fair to Zombie engineer, he does have potential the more spread out or bunched up the enemy’s buildings are, either making a loner engie vulnerable to rush down, or with a good combination of engies and beefy boys, a nest essentially ineffective, best use him in those situations even if normally he is pretty weak due to being either countered or weaken by the defense.
it really saids something that even with engineer nerfs and zombies having abilities to counters sentries, engineer is still ready great. goes to show how oppressive engineer can be, especially if the team just has melee. no wonder other zombie mods nearly neuter him
it's less that he's great, or rather to play as for the most part it's miserable to be an engineer dear god just that your utility is god tier, a must have and pretty much is the class balanced around
They also gave him a bunch of buffs too for some reason. zHeavy health drop and zSniper's spit dealing less damage to buildings helped make turtling more effective, and they even let Homewrecker Pyros break EMP's though I don't think I saw that used once.
@@milliondollarmistake Heavy's health drop doesn't really affect engi? Only really his team that has to deal with that zombie heavy before he reaches the engineer's buildings to one-shot them. Sniper's spit depending on the map and buildings' locations is either nigh useless annoyance, or singlehandedly fucks you over with no inbetween. Bonus points if there are several snipers, which is nigh guaranteed. The spit may deal less damage, but you sure as hell ain't touching that sentry with your wrench either. And the pyro interaction with EMPs rarely ever matters when zombie engies go for direct hits anyway.
You know, I think they could make Zombie Pryo better if they just leaned into one role better. Either make him good for crowd controlling the survivors or have him be a disrupter by running in, and setting people alight with his death explosion.
Demo, engineer, and sniper zombies seem to have the role of "sappers," being that they're meant to punch holes in a defensive line to allow other classes to advance, although engineer is more of a disabler than an active destroyer. Then there's soldier, spy, and scout, which are flanking zombies, medic who's the healer, heavy as a bullet sponge, and pyro serving the role as a niche pyro counter
You know how you've never ranked anything as SS tier? Well, I've never given 10/10 to any video, ever. Like, ever. That would mean it was the best video I have EVER watched. You know what I rate this video? 11/10. The best video I've ever watched, everything is executed as flawlessly as humanly possible, and I highly doubt any other video will come to beat this one within the next few years. I'm dead serious. You. Are. Incredible.
one time i was camping in a very high spot as engi in devastation, i was constantly taunting since they was no way they killed me with my lvl3 sentry + dispenser, seconds away from winning, a zombie pyro airblasts one of my sentries rockets and oneshots me. that must be one of, if not THE MOST NICHE INTERACTIONS IN THE ENTIRE GAMEMODE
Ah Zombie Infection. The game mode where my favorite thing to do is play Spy and use the coffin taunt to hide for the entire round which has had mixed results to say the least.
if i remember the gas passer is now able to make the neon annihilator crit on gassed ennemies but no one uses that , which makes pyro sharks able to fight anywhere. it was added in a small update and no one cared about it if i remember right
Zombie Pyro was genuinely somewhat balanced as a suicide rush class when he didn't drop a healthkit on death and had a gas passer explosion that could deal up to like 45 damage (+minicrit if the person was ignited) Then they got rid of all that Then they added some of it back, it's now no longer a gas passer explosion meaning it doesn't set anyone on fire and deals 10 damage instead. Combine that with Pyro's current Dragon's Fury shot (just that no airblast) and the 250 health, and Z Pyro could reliably get some kills posthumously and would work extremely well in groups of like 2 or 3 early game giving him a niche against Z Heavy, his biggest rival. Z Engineer though I would personally allow to build teleporters at least, on top of that I wouldn't mind if the EMP would somehow sap ammo from people, sapping ammo being extremely powerful if the EMP also hit a dispenser Outside of that though Z Engineer can't really be touched up that much without becoming gamebreakingly annoying
Damn, love this gamemode, but didn't play it, when pyro got this fireball ability (or I just didn't notice since I barely played zombie pyro). Thanks for the video!
41:13 i'd argue beggar's is crazy on defensive stuff since you can afford to always be firing and thus compensate for not having the immediacy of other launchers its like playing mvm beggars where its a cycle of shoot, charge banner, shoot more
Recommend watching the proper original intro to this video with the intended music
th-cam.com/video/trdJCUJvuW4/w-d-xo.htmlsi=inxxyMmbe6tev3d9
Unfortunately it was continuously copyrighted and although Terraria's is pretty good... it just isnt lining up as well as the original intended theme
Copyright is a cruel mistress
Bittersweet side of konami caring about silent hill again is that silent hill music is probably not safe to use anymore
Hmm some delicious tf2 content
Nice vid bro
thanks for giving demoknight boss music
This is the third time you’ve brought us zombie infection for show and tell
Can’t blame him
I understood that reference
Haven't seen that movie in ages
@@OlaftheGreat Wait that was the movie? Honestly thought it was the show for some reason
Jimmy already been the hospital twice
I love going on zombie infection servers and playing L4D2 music over the mic it makes everyone instantly lock in
What about 115?
Do "skin on our teeth" when ther's 5 or less ppl
Are there year round zombie infection servers?
GODDAMNIT BILL!
Cod zombies music need not be mentioned, because it's a given that it makes everyone locked in for zombie killing mayhem!
@@a_mEmE
I once saw a single Demoknight hold off an entire hord on a rooftop by himself as the final survivor for 3 minutes straight. it was amazing he was the main character.
Demoknight tf2
That sounds epic. Their is no competing with that-
Cannon demoman
SURVIVE THE TIDE! LOVE DIVIIIIIDES!! SOMEDAY LOVE WILL FIND YOU!
I definitely remembered that time lol. I was in the zombie team, that demoknight manage to outrun most of the zombies on the rooftop, it was pain in the ass chasing him.
Another amazing part about the Enforcer is the fact that the Increased Damage vs John Lennon actually comes into play! You can easily send him straight back to hell where he belongs with it if you ever see him as a zombie.
Why does John Lennon belong in hell? 😯
@@misteral9045 why does not john lennon belong to hell?
@TheTrue5642 He didn't sin.
@misteral9045 setting aside anything about his personal beliefs. He beat his wife, Cynthia, and cheated on her constantly. Alongside treating his son horribly.
@kennysalty6019 Oh, I didn't know that. Yeah he belongs in hell.
the enforcer is so bad I cannot wait till the devs drop that bleed buff
finally, a good enforcer change
Bleed for how many seconds?!?!
@@cletusmandeletusman2328 8
Make sure it does 7 damage!
I agree don flamanco from punch out
Z: Who ate all the alliteration alotted annually?
Suspiciously alliteration shaped SpaceGuyOnline: It'd be impossible for me to instruct you on that information.
45:15 "The Ubersaw is the Ubersaw. Do you need me to explain how good it is? It's been crowned Ms. Universe for 12 years now."
"The aliens are pretty pissed off about that."
Idk how I missed that joke the first time, I nearly spat out my water, seriously.
in any of these gimmick modes you realize how good having infinite ammo and health is with a dispenser and why so many classes counter engineers
Logistics win wars. even in normal game modes the amount of help a dispenser can provide, even though it doesn’t get kills, arguably makes it better than the sentry
@@submachinegun5737I'd argue the teleporter basically negating needing to make your way to the front lines beats it
A few corrections :
1) Zombie Heavies do take crits/minicrits, now, making both the Sleeper much better against them (for both you and your team) as well as the Frontier Justice when said Zombie Heavy destroys your buildings. It was changed late October. Also, they have 525 hp, now.
2) Sniper's best primary is the Sleeper, not the Classic. Due to the Zombies increased HP and decreased bodyshot damage of the Classic, you can't oneshot anything else than Zombie Scouts with it. The Sleeper still deals 150 damage at full charge, and take less than 3 seconds to charge, minimizing tunnel vision, while allowing you to one-shot Zombie Engineers and Zombie Snipers, two of the biggest threats to your survival, as you mentioned. And it still makes every other Zombies easier to kill for both you and your team by taking a huge chunk out of their HP (Zombies no longer have passive HP regen) and covering them in Jarate, making them take mini-crits (except for Zombie Pyro), which is particularly usefull against Zombie Heavies now that they're no longer immune to crits and mini-crits. It also makes the SMG (don't bother with the Carbine in this mode, it's redundant with the Sleeper and you shouldn't use the Bushwacka) quite potent at any range by removing its falloff (turning its 75 dps into 101 dps), allowing you to finish that Zombie Soldier/Medic/Pyro you just softened while waiting for your Sleeper to go through its 1.5 second cooldown, and that without tunnel vision or movement speed reduction. The Machina is absolute trash however ; its only claim to fame is the collaterals, as the increased damage won't make you one-shot more things than the Sleeper already could (Zombie Medics have 175 hp...) and since you can only collat at full charge... it's useless in the ONE instance it would be usefull : when getting rushed by several Zombies. Also, the best melee is unironically the Shahanshah, since you should only use your melee as a hail-mary if you're about to die, and the increased damage it does while under half-hp allows you to one-shot Zombie Scouts, and a random crit will one-shot any non-Heavy Zombies. Finally, the double damage from Huntsman/Fortified Compound has been removed, so don't bother with it anymore (I mean, seriously... look at your own footage... it deals 120 damage tops...).
3) Demo's shields ALSO reduce Zombie Sniper spit damage, as it is considered fire damage.
4) Zombie Spy's Reveal don't remove Human Spies' disguises, but it still outlines them, essentially making the disguise useless.
3
cook em
@@drucy. I cut up most instances of Zombie Heavy being immune to crits but one or two probably slipped by or they were too massively in context that I couldn't.
Zombie Heavy also having 525 health is said in text in video for the same reason.
The Huntsman thing I assumed was a bug since they so haphazardly and poorly update this gamemode where there was legitimately zero mention of it anywhere in the patch notes at all for some reason, I'd assumed it would be patched. They removed the Crusaders Crossbow buff which somehow inadvertently nerfed the Huntsman I guess? My best guess anyways
@@SpaceGuyOnline On the topic of bugs, I think the Zombies "headshot immunity" also is one.
It has never been officially mentioned anywhere either, and when you direct impact a Zombie with the Beauty Mark or Mad Milk, the bread monster that should be chomping at their head, now seems to be chomping somewhere around their feet, indicating the "headshot hitbox" is somewhere down there. It's probably a hitbox bug.
oh shit did they finally nerf heavies being so op?
PROJECT ZOMBOID REFERENCE IN THE THUMBNAIL
Beat me to it. Darn.
I didn't even realise goddamn
I have 800 hours on zomboid and I missed it. God fucking damnit.
DRAT! i was about to comment the same thing
AND USING ZOMBOID SOUNDTRACK IN THE VIDEO!!!
I remember Zombie Heavy used to have a 20 ft. tall jump in the beta of this mode. Idk what they were smoking but that shit was fun af.
Saxton hale
@ oh shit you right, and the zombies too
"The dead dread demo denying them from driving forward thanks to a dozen detonations they dare not disturb"
Is this MF DOOM?
Fun fact: zombie scout used to have 25 max HP but also increased melee damage
fake
@unaincreibleroca3427 ...back before it was added officially. On community servers.
I literally played it , that mode got rebalanced A LOT
One of my favorite things to do is go heavy with the stock fists and try fighting the zombies like a real man
Rip and Tear
take the ApocoFists for explosive endings.
also, if the Buffalo Steak gave you Temporary max Health for those 16 seconds of MELEE ONLY mode when you use it and both the Steak and Warrior's spirit had HP on hit and HP on kill that would make them both the Team fortress Berserker pack and the Glory kill(Glorykills give Health on melee finishers, any melee item with HP on kill is basically TF2 version of Glory Kills.)
@@drivanradosivic1357 that ruins the bit though
@@RebelTrooperHothalso use zombie heavy cosmetic
@@Sc0uh26 again ruins the bit
I wonder how much SpaceGuy likes terraria to use the Pumpkin Moon theme for the intro
its not the original unforturnly because the intro got claimed, in the description he has the OG with the silent hill theme.
jokes aside I cannot remember the last time I managed to come across a video the minute it was uploaded without using notifs
Them nerfing pyro by making him drop a medium when Sniper exists and doesn't drop a medium is so unbelievably funny. We must make pyro worse somehow
I’m starting to think this guy likes alliterations
Tbh, I had A LOT of fun as pyroshark on that parking lot map. On the bottom floor I crit those insolent zombies, and then I fly towards the top with jetpack and destroy all the sniper zombies that are trying to snipe that one room where the engies can be seen hiding
I also remembering winning as the last survivor and being demoknight. Had it pretty close on ZI Mannhattan map, but armies of zombie scouts are making it really easy, lol
I generally feel like he undervalued the melee-based classes.
No way Scout, the class which I never see survive past the first minute, is better than Demoknight, a subclass powerful enough to defeat all but the zombie Heavy in an 1v1. The weakness of not being able to fight multiple zombies at once never comes into play if you simply kill the zombies before they are able to reach your teammates. Matches I have won using Demoknight usually result in the zombies not being able to infect anyone since there never are enough zombies alive at one moment to muster an attack.
Dragon’s fury is actually the best flamethrower for crowd control. The projectile penetrates through multiple targets quickly without losing damage.
18:29 zombie demo with stickies?!?!
blrrgg braaains blrghsghg
(that demo is a spy)
There was a bug where if you equipped any boots and the sticky jumper (no matter which melee), you could respawn as human when killed. If chosen by the gamemode as first zombie, you'd spawn as a regular human within BLU team. The bug has been fixed, tho.
@@drucy. it was a fun harmless bug tho why do they have to ruined the fun 😢
@@AgentYTOfficial Because it broke the gamemode by allowing a RED player to respawn indefinitely as long as there was another RED still alive, essentially guaranteeing the Demo using it to be the last Human standing, with a high mobility tool, and possibly the Half Zatoichi or Eyelander, making him even tankier and faster, while packing a huge punch at melee range, since it'd end up crit boosted.
It wasn't a "harmless bug" at all.
I had a stroke trying to understand the ridiculous amount of alliteration
Zombie heavy being able to jump off of pumpkin bombs was actually removed back when the update dropped (at least, standing on and hitting them no longer worked, if there's another way to I would like to know!)
It actually is a little saddening because being able to leap on top of the atoll buildings and smash some poor sap's head in from above with a heavy jumpscare was really funny.
Finally after like a couple updates we finally have it, The Official Zombie Infection Tier List
I know most people aren't saying it, but I really love the clever rhyming when explaining each class on what they do in a silly way! It helps your tier-list standout from others!
Good job!
I don't know if its the alliteration, deadpan delivery, or just writing overall but I fucking love these videos so much. No matter how many people tell you your style is annoying please never change :3
The amount of alliteration is absolutely absurd.
Good thing, Madcap was never released. Just imagine, how broken this guy could have been both as survivor and zombie!
Wdym madcap was my main then they removed him
This isnt tf2 anymore lads, this is now...
¡¡Mercs VS Zombies Gravel warfare 2!!
15:22 Engineer running from T posing pyro almost killed me
1:02 Ofc scout was the fastest to get infected
8:39 Ludwig, The Holy Blade reference
Song is Ludwig’s theme by GeoffPlaysGuitar
Good tier list, I have a few minute disagreements on some of the placements (eg. Pyroshark), but it overall describes my experience in the gamemode pretty well.
I feel like one thing you forgot to mention is human/zombie balance and the roles classes fill depending on it.
Picks (spy, soldier, demo) are good early game when there's barely any zombies and you need to get the ball rolling. If I'm purposely starting as a zombie I usually go spy to pick off lone players in vulnerable positions.
CC (Sniper, engi, demo, maybe pyro) are good for whittling down nests early/mid game that a hoard can't overrun yet.
Hoard (Heavy, Medic, Scout, pyro) are good at overrunning defenses with pure numbers. I usually switch to medic near the end of the match to help heavies push, and scouts can chase down last survivors without getting outrun.
Lemme tell you, without a scout, your team will fold like a sack of potatoes
If no one takes out the backlines zombies everyone will die
Obscure fact about the Zombie Engineer: If you die while having an EMP ready, you drop a medium ammo pack. So if you get ganked while trying to hurl your shitty little grenade, you also give whoever killed you free ammo.
Welcome to The Offical Zombie Infection Tier List. After 9 years in development, hopefully it will have been worth the wait.
Medic's syringe guns actually slap in this game mode, the stock syringe gun has the capacity to kill a zombie heavy in 1 clip and is devastating if you live long enough to be the soul survivor.
Didn't realize they buffed his health after nerf still good for defense and survivability.
Pyro being able to deny the only special attack of zombie demoman should be illegal
There's one more thing about Zombie Heavy...
His taunt. If you don't actually roll the stupid Halloween dance, you can potentially taunt kill some unsuspecting survivor through a tiny crack in the wall.
17:35 your empty threats mean nothing. Come. Try. I dare you.
13:31 I wouldn't ask my worst enemy to take a sh*t in it. It's awful! It's a dump! The box, has got to go.
I can't believe you didn't talk about the god strat of fooling someone with RPS as Zombie Sniper
I did not expect Ludwig Demoknight but i'm glad to have seen it
That's an incredible project zomboid reference in that thumbnail.
Im so glad you brought up the enforcer and its glorious bleed damage, im sure its very useful for revealing enemy spies
I have survived so many games. I hid my teleporter somewhere the zombies would not expect it, and I used my Eureka Effect to escape if I were the last survivor.
But once the zombies and my teammates saw where I placed my teleporter, I switched to a different location.
Nice intro. Those transitions were cool
We are so back.
I remember zombie Heavy on day one of the update. You just needed 1 to completely destroy a nest. And I don't mean a zombie heavy that got the jump on the engie, I mean a heavy just walking in the open getting shot by the sentry the entire time, destroying the entire nest, and coming out with half of his health. The only time I saw humans winning back then was when they stacked engineers alongside 2 spies and a medic. Everyone knew that the moment a heavy showed up, he was public enemy N°1.
Babe,wake up. New space guy online tier list about a zombie based tf2 gamemode.
I find it amazing that you still keep up with the alliteration
1:11:24 This is not correct and it is actually more absurd than what you stated. a 30% damage resistance at 525 hp is 750 effective hp, and a 50% resistance is 1050 effective hp.
I cant concentrate on demoknight's segment because Ludwig's OST is too much if a banger
Such a sick opening, really well done
Bro, the look on my face when you started talking about PYRO SHARK
The continuation of your clever use of alliteration never ceases to make me chuckle cheerfully. Cheers!
I remember how annoying a sticky jumping demo was on sanitarium, basically too OP to beat since they always kept moving waaaay too fast
The most important thing to remember with the zombies is you can change your class
To be fair to Zombie engineer, he does have potential the more spread out or bunched up the enemy’s buildings are, either making a loner engie vulnerable to rush down, or with a good combination of engies and beefy boys, a nest essentially ineffective, best use him in those situations even if normally he is pretty weak due to being either countered or weaken by the defense.
it really saids something that even with engineer nerfs and zombies having abilities to counters sentries, engineer is still ready great. goes to show how oppressive engineer can be, especially if the team just has melee. no wonder other zombie mods nearly neuter him
it's less that he's great, or rather to play as for the most part
it's miserable to be an engineer dear god
just that your utility is god tier, a must have and pretty much is the class balanced around
They also gave him a bunch of buffs too for some reason. zHeavy health drop and zSniper's spit dealing less damage to buildings helped make turtling more effective, and they even let Homewrecker Pyros break EMP's though I don't think I saw that used once.
@@milliondollarmistake Heavy's health drop doesn't really affect engi? Only really his team that has to deal with that zombie heavy before he reaches the engineer's buildings to one-shot them.
Sniper's spit depending on the map and buildings' locations is either nigh useless annoyance, or singlehandedly fucks you over with no inbetween. Bonus points if there are several snipers, which is nigh guaranteed. The spit may deal less damage, but you sure as hell ain't touching that sentry with your wrench either.
And the pyro interaction with EMPs rarely ever matters when zombie engies go for direct hits anyway.
I played this gamemode for more than 100 hours during Halloween this year and I agree with almost everything in this video 👍 ótimo trabalho!
3:54 Young fly on the track
i sure hope the next line in this song isn't a slur
Yo tf2 tier lists are peak. Tf2 tier lists 11:49 17:47
8:40 Hearing Ludwigs theme in the Demoknight section had dancingong
One of the coolest Tf2 thumbnails I've seen.
8:44 “Ah, on kill effect, you were at my side all along: my guiding moonlight!”
Love the bit where every intro makes an emphasis on a particular starting letter
Ahh yes, Man in Space Online's new video
the intro is actually so cool
This was unexpected. But not unwanted. I will watch with great interest.
I love the project zomboid poster reference for the thumbnail
I love the game mode, which makes it really annoying that no community servers seem to host it
10 minute arrival. Cool.
the thumbnail hadn't loaded when I clicked, and so I originally thought the video was going to be ranking various zombie media
That's rare! Seeing Sniper secure a safe spot somewhere stronger than C Tier, even S Tier!
Bro is on that alliteration grindset, witfully weaving wonderful wordplay while explaining woeful weapon choices.
You know, I think they could make Zombie Pryo better if they just leaned into one role better.
Either make him good for crowd controlling the survivors or have him be a disrupter by running in, and setting people alight with his death explosion.
the absurd amount of alliteration in this video is absolutely amazing
Ayy, The thumbnail is a reference to Project Zomboid! Absolutely love that game!
Demo, engineer, and sniper zombies seem to have the role of "sappers," being that they're meant to punch holes in a defensive line to allow other classes to advance, although engineer is more of a disabler than an active destroyer. Then there's soldier, spy, and scout, which are flanking zombies, medic who's the healer, heavy as a bullet sponge, and pyro serving the role as a niche pyro counter
Creative intro, I liked it.
7:00 I called that joke from a mile away and I laughed my head off
You know how you've never ranked anything as SS tier? Well, I've never given 10/10 to any video, ever. Like, ever. That would mean it was the best video I have EVER watched. You know what I rate this video? 11/10. The best video I've ever watched, everything is executed as flawlessly as humanly possible, and I highly doubt any other video will come to beat this one within the next few years. I'm dead serious. You. Are. Incredible.
one time i was camping in a very high spot as engi in devastation, i was constantly taunting since they was no way they killed me with my lvl3 sentry + dispenser, seconds away from winning, a zombie pyro airblasts one of my sentries rockets and oneshots me.
that must be one of, if not THE MOST NICHE INTERACTIONS IN THE ENTIRE GAMEMODE
54:28 that "someone's brain" joke was clever
Ah Zombie Infection. The game mode where my favorite thing to do is play Spy and use the coffin taunt to hide for the entire round which has had mixed results to say the least.
Always funny when half the people that notice you just give a thumbs up and go on to eat other survivors
I wish I could play it if the servers weren't so empty all the time
if i remember the gas passer is now able to make the neon annihilator crit on gassed ennemies but no one uses that , which makes pyro sharks able to fight anywhere.
it was added in a small update and no one cared about it if i remember right
13:18 You forgot about the coffin taunt, which does the same thing.
37:38
Why’d you bring up Pyro’s melees twice? Are they just that good?
1:09:34 Now that's sad giving how bill died
why is no one talking about the insane ass combo with the soldier to put the spy in the meat grinder at 58:42 doe
very proud of you for not making a hawk tuah acid spit joke for sniper
32:05 chat did, don'tcha worry.
17:32 this guy's roasts suck ass tho IF I WANNA PLAY PACIFIST SPY I CAN DO WHAT I WANT. WATCHING THEM SCURRY AROUND IS FUNNY.
11:01 HamBird was infected by WHAT!?!
how do i play this gamemode cant find it in the community servers and ik its a hallow thingy
i'm surprised nobody is talking about the absurd amount of alliteration in this video
bro thought he cooked
I would love to hear how you would rebalance the zombies, such as making the Zombie Engineer/Pyro a bit more interesting to play as.
Zombie Pyro was genuinely somewhat balanced as a suicide rush class when he didn't drop a healthkit on death and had a gas passer explosion that could deal up to like 45 damage (+minicrit if the person was ignited)
Then they got rid of all that
Then they added some of it back, it's now no longer a gas passer explosion meaning it doesn't set anyone on fire and deals 10 damage instead.
Combine that with Pyro's current Dragon's Fury shot (just that no airblast) and the 250 health, and Z Pyro could reliably get some kills posthumously and would work extremely well in groups of like 2 or 3 early game giving him a niche against Z Heavy, his biggest rival.
Z Engineer though I would personally allow to build teleporters at least, on top of that I wouldn't mind if the EMP would somehow sap ammo from people, sapping ammo being extremely powerful if the EMP also hit a dispenser
Outside of that though Z Engineer can't really be touched up that much without becoming gamebreakingly annoying
Damn, love this gamemode, but didn't play it, when pyro got this fireball ability (or I just didn't notice since I barely played zombie pyro). Thanks for the video!
41:13
i'd argue beggar's is crazy on defensive stuff since you can afford to always be firing and thus compensate for not having the immediacy of other launchers
its like playing mvm beggars where its a cycle of shoot, charge banner, shoot more
30:30 Because Wendy's is expensive and McDonald's gave me an upset stomach one too many times