Adding Weapons & Dungeons to my Metroidvania

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  • เผยแพร่เมื่อ 5 มิ.ย. 2024
  • Get Surfshark VPN at surfshark.deals/GOODGIS - enter promo code GOODGIS for 83% off and 3 extra months for free!
    I'm adding bizarre new weapons like a frog gun to my Metroidvania, Dewdrop Dynasty. But I don't just stop there. I also explore different ways to spice up the game by finding a strong game hook inspired by Hollow Knight, The Legend of Zelda, Cave Story, and even Pokemon.
    🐝 Wishlist Dewdrop Dynasty on Steam!
    ► bit.ly/WishlistDewdrop
    Social Media ------------------------------------------------------------
    ❤️ Check out my Website! goodgis.fun/ ❤️
    ----------------------------------------------------------------------------------
    ✦ Discord - / discord
    ✦ Twitter - / gooodgis
    ✦ Games - firith.itch.io/
    Chapters:
    0:00 Intro
    0:21 Kickstarter Results
    1:00 Game Design Document
    1:21 Creating a Game Hook
    2:21 Adding Dungeons
    2:30 Partner based weapons
    2:55 Prototyping Abilities
    3:11 Surfshark
    4:14 Design New Bosses
    4:45 Migrating to Godot 4
    5:30 Gameplay Improvements
    6:18 Improving the Movement
    7:35 Level Design & More
    Dewdrop Dynasty is a quirky, bug themed Metroidvania. It's inspired by games such as Paper Mario, Cave Story, and of course Hollow Knight. Run, dash, and crawl your way through a vast world. Battle with crazy bosses, find new guns and abilities, meet quirky characters, and most importantly find your way home.
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    #devlog #gamedev #programming #indiedev

ความคิดเห็น • 442

  • @Goodgis
    @Goodgis  ปีที่แล้ว +125

    The BEE is BACK! SUBSCRIBE for bee content. 🐝🐝🐝

    • @placeholderdoe
      @placeholderdoe ปีที่แล้ว

      I can’t BEElieve it’s back

    • @albertotorre3859
      @albertotorre3859 ปีที่แล้ว

      Beeautiful

    • @Mel-mu8ox
      @Mel-mu8ox ปีที่แล้ว

      ​@@albertotorre3859 after watching the vid advertising the kickstarter it seemed like your motivation was really low :(
      I'm glad you did the kickstarter, it seems to have breathed new life and motivation into you.

    • @albertotorre3859
      @albertotorre3859 ปีที่แล้ว +1

      @@Mel-mu8ox I think you meant @Goodgis

    • @The_Grin_Reaper_
      @The_Grin_Reaper_ ปีที่แล้ว

      I really like the amolings

  • @felixrawlings4493
    @felixrawlings4493 ปีที่แล้ว +105

    best devlog so far

    • @Goodgis
      @Goodgis  ปีที่แล้ว +14

      Thanks so much!

  • @Itspickly
    @Itspickly ปีที่แล้ว +151

    Congrats on getting funded!
    Also, I absolutely love the idea of ammolings, lots of potential for funny side characters there lol

    • @Goodgis
      @Goodgis  ปีที่แล้ว +11

      Thanks so much!

  • @Al3x_is_here
    @Al3x_is_here ปีที่แล้ว +63

    The idea of different weapons with different patterns is great. Definitely keep it. You could give the pets little abilities too, like projectiles.

    • @Goodgis
      @Goodgis  ปีที่แล้ว +6

      That's a great idea!

  • @ModBros8434
    @ModBros8434 ปีที่แล้ว +39

    I'd just like to mention that the environment and background at 6:47 looks very nice, especially with the parallax

    • @Goodgis
      @Goodgis  ปีที่แล้ว +5

      Thanks! I always intended to push the artwork and I think it turned out pretty well. Now it's time for me to make a 1,000 of them. XD

  • @karlldraws
    @karlldraws ปีที่แล้ว +17

    The idea of the partners is absolutely amazing. There could be one per area, and the only way of getting access to a new area would be by using one of the previous partners. The dungeons would be an absolutely amazing way to teach the player how to use each one

  • @alu2901
    @alu2901 ปีที่แล้ว +29

    Honestly, the idea of your friends being guns/ammo is really cute and original!
    P.S. The current boss sprites look awesome!

    • @Goodgis
      @Goodgis  ปีที่แล้ว +5

      Thanks so much!

    • @alu2901
      @alu2901 ปีที่แล้ว +2

      @@Goodgis Thank YOU for helping me get started with Gamedev and improving my pixel art!

    • @CitrusArchitect
      @CitrusArchitect ปีที่แล้ว

      Anything that's similar to TTYD is an absolute WIN in my book!! ;D

  • @mistermamamia
    @mistermamamia ปีที่แล้ว +6

    If there's going to be dialogue in the game, then I hope the ammolings get to speak! I absolutely love the idea of the ammolings, but to elevate them I think it would be cool if they not only had gameplay features, but their own personalities! At least that's what makes partners in stuff like paper mario a lot more fun than they'd be otherwise, I think.

    • @Goodgis
      @Goodgis  ปีที่แล้ว +2

      I completely agree!

    • @anythinggoes6791
      @anythinggoes6791 ปีที่แล้ว +1

      like the slugs from slug terra!

  • @joshoreilly4733
    @joshoreilly4733 ปีที่แล้ว +1

    I’ve never BEEn this happy for a devlog!

  • @maxrdev703
    @maxrdev703 ปีที่แล้ว +5

    I love the sound of the ammolings can’t wait to learn more on them. Bonzo’s designs looks great too! The project has grown so much. I love the backgrounds to the levels they add so much to the stages.

    • @Goodgis
      @Goodgis  ปีที่แล้ว +1

      Thanks so much!

  • @pinnache
    @pinnache ปีที่แล้ว +1

    “It’s been a long long time young traveler, welcome back.”

    • @Goodgis
      @Goodgis  ปีที่แล้ว +1

      It's good to be back!

  • @TheOperatorOfNight
    @TheOperatorOfNight ปีที่แล้ว +1

    Just discovered your channel recently, and I love watching your Dewdrop Dynasty devlogs.
    Downloaded and played the demo last night and I love it!
    Can't wait to see how the whole thing turns out! Keep it up!

  • @macha-leaf
    @macha-leaf ปีที่แล้ว +1

    one word, thats debatably not a word but if understood comes as the highest praise:
    SHMOVEMENT!

  • @BrandonShep
    @BrandonShep ปีที่แล้ว +1

    Amazing job with the game so far, and big congrats on getting funded too! The unique aspects of the game are really starting to come to life.

  • @Firestone-Games
    @Firestone-Games ปีที่แล้ว +1

    The „alive ammunition“ kinda remind me of the Guns in High on Life. Love it!

    • @Goodgis
      @Goodgis  ปีที่แล้ว +1

      Thanks! :D

  • @salmonbamminfish2925
    @salmonbamminfish2925 ปีที่แล้ว +2

    Yes he’s back baby

  • @osensiv3sounds978
    @osensiv3sounds978 ปีที่แล้ว +1

    Wait why is polymars shrek? This is definitely the collab we didn't expect

  • @veryupstandinguy
    @veryupstandinguy ปีที่แล้ว

    I really love the simplistic art style because we always get these detailed pixel art in many indie games and seeing something use a limited palette is awesome

  • @ninjaguyweaver
    @ninjaguyweaver 2 หลายเดือนก่อน

    I feel like a pollen mechanic would really fit the theme. Maybe upgrades are in flowers and you have to Cary pollen to open them up?

  • @benyoungblade
    @benyoungblade ปีที่แล้ว

    Awesome progress goodgis! Cheering you on man. What a good idea to size Dewdrop similarly to games like hollow knight! Genius :)

  • @michaeledwards6890
    @michaeledwards6890 ปีที่แล้ว +1

    good to see the progress, its looking amazing! much inspired very wow

  • @supermeathands3433
    @supermeathands3433 11 หลายเดือนก่อน

    You could make the ammolings a part of puzzle solutions, like the fire one melting some ice opening up a new exploration route or changing something in one area that alters the level layout of another area, like freezing a lake stops water from flowing that will then allow to use some objects or items that can not be used while underwater.
    I would make all changes reversible so the player isn't soft locked because they forgot to do something before a level change so they can no longer proceed forward. This of course is if it wont add to scope creep, as I can see this making the game take long to finish.

  • @thelegendarymushroom80
    @thelegendarymushroom80 10 หลายเดือนก่อน +1

    hey there, the game looks really cool and i have been following you for a long time already. i have a suggestion on the camera thing. maybe add if the player is falling down that the camera slightly moves down more or if the player moves left or right, that the camera slightly follows more towards the direction they are walking and goes back to centering the character after staying still.
    like this [ o ] *stands* [ o ] *walks right* [ o ] *goes back to standing still* that the camera slowly moves to the right and waits at the furtest position, until slowly moving back or into other directions. you can also add, that this only starts after the playerr walks into that direction for a couple of seconds. this way it will not be too much screen moving.

  • @Skeffles
    @Skeffles ปีที่แล้ว

    Amazing progress! The new jump looks like it'll feel way better. Keep it up!

  • @Road_to_Dawn
    @Road_to_Dawn 10 หลายเดือนก่อน

    I’ve just discovered your videos, and they’re really inspirational and good for helping me to finally begin to make the metroidvania I’ve been wanting to do.

  • @Impossible_Object
    @Impossible_Object ปีที่แล้ว +1

    Ammolings sound really fun. I do hope they get some moments to see them at a larger scale so you can appreciate them more

  • @modley_the_m_guy
    @modley_the_m_guy ปีที่แล้ว

    Absolutely the bee-st devlog I've seen in a certain amount of years of existence.

  • @LocalTrashyt
    @LocalTrashyt ปีที่แล้ว +1

    Personally, the gun jump is great. It takes a bit to learn, but it is very fun

    • @Goodgis
      @Goodgis  ปีที่แล้ว

      I'm super happy to hear that!

  • @jacobpavone3477
    @jacobpavone3477 10 หลายเดือนก่อน

    i love this!
    about the recoil jumping:
    not sure if it's like this already or not, but one of the things i did to make it way easier (especially bc it was also mobile, and recoil jumping was a central mechanic) was making the jump key work as a shortcut for down and fire while in the air, and not ascending. makes the recoil jumping way more accessible, which is always good.
    i haven't seen many other games do this, but i'd love to see it catch on.
    but really tho i am loving the progress you've been showing, this game looks so sick and punchy and good

  • @R0ob1nN
    @R0ob1nN 10 หลายเดือนก่อน

    absolutely loving this, I do feel like the avatar seems a bit hard to tell what it is, I feel like if it had a little more detail to make it stand out from the background

  • @Dionizy8
    @Dionizy8 ปีที่แล้ว

    I love the idea of ammolings they have so many comedic potential good job

    • @Goodgis
      @Goodgis  ปีที่แล้ว

      I know right?

    • @Dionizy8
      @Dionizy8 ปีที่แล้ว

      @@Goodgis yeah i cant wait, good luck with the game (sorry for my bad english im learning)

  • @TheShelfman
    @TheShelfman ปีที่แล้ว +1

    I love the idea of ammolings! Could definitely make for a great hook😁

  • @darealpummel
    @darealpummel ปีที่แล้ว

    I love how it's like Slugterra. Where your companions are projectiles.

    • @Goodgis
      @Goodgis  ปีที่แล้ว

      Ahh yeah!

  • @PyroWithTaco
    @PyroWithTaco ปีที่แล้ว

    While the flower petal health bar looks really cool. I think a revolver barrel would also be really cool, and every time you get hit one if the bullets falls out. When you heal theres a simple animation of bullets entering the gun.

  • @yellowduckgamedev
    @yellowduckgamedev ปีที่แล้ว +1

    This game was a huge inspiration for me, probably wouldn’t have made my own game without it.

  • @craftingtales2790
    @craftingtales2790 8 หลายเดือนก่อน

    As someone who’s just about mastered pogoing in Hollow Knight, I think I’d love gun-jumping in Dewdrop.

  • @metirium
    @metirium ปีที่แล้ว +1

    Keep up the fantastic work Goodgis! Ammolings sound like a hilariously fun mechanic

    • @Goodgis
      @Goodgis  ปีที่แล้ว +1

      Thanks! :D I hope they turn out well. They'll need a lot of testing.

  • @CreativeSteve69
    @CreativeSteve69 ปีที่แล้ว

    yay welcome back to Devlogs Goodgis. Dewdrop is looking amazing so far. Loving the evolution of it so far. Especially having the friends as bullets mechanic. kindof gives me pikmin vibes which I am loving. I can't wait to play this.

    • @Goodgis
      @Goodgis  ปีที่แล้ว

      Thanks so much! :D

  • @leewoodrough242
    @leewoodrough242 ปีที่แล้ว

    Great vid! I love the idea of ammolings.

    • @Goodgis
      @Goodgis  ปีที่แล้ว

      I'm super happy to hear it!

  • @fiveljones2340
    @fiveljones2340 ปีที่แล้ว

    Ammolings sounds so cool! Love that idea

  • @ChadRepson
    @ChadRepson ปีที่แล้ว +1

    Ammolings are a really good idea, great job with the game so far

  • @theotherguyalt
    @theotherguyalt 3 หลายเดือนก่อน

    Props to you! The spritework looks spectacular

  • @LightcrimsonDaLotl
    @LightcrimsonDaLotl ปีที่แล้ว +2

    You remember my game Bees N Guns? Well I am almost done with the sequel and I made a very small spin-off game to experiement with some things. ANYWAYS some people in your discord were saying that my games were leakes of Dewdrop and I thought it was pretty funny!😆
    Keep up the good work on Dewdrop!

    • @Goodgis
      @Goodgis  ปีที่แล้ว +1

      That's awesome! Thanks so much!

  • @Icie145
    @Icie145 ปีที่แล้ว +1

    my god 3 years? Jesus thats a longgg time, but you are doing well on the progress, keep up the good work! :)

    • @Goodgis
      @Goodgis  ปีที่แล้ว +1

      Thanks so much!

  • @mangomctango1802
    @mangomctango1802 ปีที่แล้ว

    I’ve been watching since the beginning of the dev logs, great work!!!

    • @Goodgis
      @Goodgis  ปีที่แล้ว

      That's awesome! Thanks so much!

  • @letuce7979
    @letuce7979 ปีที่แล้ว +1

    keep up the dev logs

  • @leffmartin7709
    @leffmartin7709 ปีที่แล้ว +1

    It's funny, a few weeks ago i made a prototype of a metroidvania game and it was about a frog using his toung to escape the sewers. XD

    • @Goodgis
      @Goodgis  ปีที่แล้ว

      Nice! haha

  • @HallowLiar
    @HallowLiar ปีที่แล้ว +1

    YES, LETTTSSSS GOOOOOOOOOOO (i love these devlogs)

    • @Goodgis
      @Goodgis  ปีที่แล้ว +1

      I'm back! haha

  • @kekca0449
    @kekca0449 ปีที่แล้ว +1

    Just discovered ur channel, love your work, the ammolings remind me of the slugs in slugterra which is awesome. Keep it up!

  • @supersayen0679
    @supersayen0679 ปีที่แล้ว +1

    The demo was so fun! I can't wait for the full game.

  • @ThePhantomBowtie
    @ThePhantomBowtie ปีที่แล้ว

    Amazing devlog as always!

    • @Goodgis
      @Goodgis  ปีที่แล้ว

      Thanks so much!

  • @itsjustcisco
    @itsjustcisco ปีที่แล้ว

    i really like the idea of the ammolings, congrats on getting funded!

    • @Goodgis
      @Goodgis  ปีที่แล้ว +1

      Thanks so much!

  • @danerbs945
    @danerbs945 ปีที่แล้ว +3

    I have been waiting for another dewdrop video for so long. The game looks really good, I can’t wait for it to release!

    • @Goodgis
      @Goodgis  ปีที่แล้ว

      I'll try to post these devlogs way more frequently.

  • @randomfellow27
    @randomfellow27 ปีที่แล้ว +1

    Yeeeesss the new dewdrop dynasty update

  • @placeholderdoe
    @placeholderdoe ปีที่แล้ว

    I think your hook should be designed with multiple inspirations. Like when explaining it it isn’t,”it’s like x game’s mechanic” but instead,”it’s like if x and y game’s mechanics were combined(or something).”

  • @mastermurky2475
    @mastermurky2475 ปีที่แล้ว

    The jump looks way better now, good job on that

    • @Goodgis
      @Goodgis  ปีที่แล้ว

      Thanks!

  • @restingphantom
    @restingphantom ปีที่แล้ว

    Ammolings sound amazing, it would be really cool if your gun would change depending on the ammoling in use. Also be cool if you get the ability to quickly swap between them.
    Congrats on the funding. Keep up the work

  • @8x8BitGames
    @8x8BitGames ปีที่แล้ว +2

    ayyy new devlog! Awesome job! :D

    • @Goodgis
      @Goodgis  ปีที่แล้ว

      Thanks!

  • @Pixels4Games
    @Pixels4Games 11 หลายเดือนก่อน

    Congrats on getting your game founded. It seems to me like an unimaginable milestone to reach as I just begun my own journey of making games. You are doing great. Keep up the good work :)
    - Dan

  • @tanjirokamadowithdrip1707
    @tanjirokamadowithdrip1707 ปีที่แล้ว +1

    The ammolings kinda sound like the wisps from Sonic Colors

  • @PurpleBlade68
    @PurpleBlade68 ปีที่แล้ว

    my headphones are broken but I can already guessed this is gonna be banger
    :)

  • @MrsDeviousNinja
    @MrsDeviousNinja ปีที่แล้ว

    oooh, the ammolings remind me of the partner pkmn in the ranger games! I absolutely loved that concept

  • @jacksonholman1622
    @jacksonholman1622 ปีที่แล้ว +1

    The last devlog had me worried, I am so glad he got funded

  • @ForRealConfused
    @ForRealConfused ปีที่แล้ว

    Dungeons and Ammolings sounds great keep up the good work

    • @Goodgis
      @Goodgis  ปีที่แล้ว

      Thanks, will do!

  • @video_404-com8
    @video_404-com8 ปีที่แล้ว

    2 concept idea: 1, puzzle that makes you look down to see a code. 2, post game hard zone with all the bosses at once fighting you. Good vid btw

  • @melody-v-
    @melody-v- 10 หลายเดือนก่อน

    you should add a melee attack that makes the player swing the gun to deals knockback and stuns the enemies for a short amount of time

  • @almightyforge2493
    @almightyforge2493 ปีที่แล้ว

    yoo nice devlog as usual, I always get excited when someone name drops iconoclasts

    • @Goodgis
      @Goodgis  ปีที่แล้ว

      Same here!

  • @stateflower3213
    @stateflower3213 ปีที่แล้ว

    Ammolings does sound pretty cool

  • @forkes1776
    @forkes1776 10 หลายเดือนก่อน

    Great vid! I was just wondering would you be able to do a tutorial or share a template on how you made that game design doc in Milanote, that would be very helpful.

  • @kadable4077
    @kadable4077 ปีที่แล้ว

    Wow the game is looking amazing, so many improvements! Love the frog grapple

    • @Goodgis
      @Goodgis  ปีที่แล้ว

      Thanks! Me too haha

  • @ItsPBUH
    @ItsPBUH ปีที่แล้ว

    On ammo-lings, what if they followed you and some couldn't jump, some could climb (or fly), some couldn't enter doors. Then you could control who could come with the player on challenges and make it so some of them would accompany the player on puzzles and others couldn't. You could have shrines that allow the player to swap them out and you could have a mechanic to summon them back in that would take time to recharge (which you could upgrade to reduce the charge time, or add charges) so if one fell down a pit, you could teleport them back in (ala pikmin). You could also have enemies that limit the summon, or freeze the ammo-lings in place (you'd have to summon them to break the spell), or have rooms where you couldn't recharge your summon ability, so you'd have to plan your way through (have a shrine at the start, so the player could properly plan). Always make the mechanic have more than one use (which you're already doing, which is great).
    If you like my suggestions let me know if you need more help! :D

  • @micksengers
    @micksengers ปีที่แล้ว

    the buddies being weapons makes me think of slugterra. Which had these creatures as ammo for guns

    • @Goodgis
      @Goodgis  ปีที่แล้ว

      That sounds epic!

  • @Kalumbo21
    @Kalumbo21 ปีที่แล้ว

    Wishlisted. Keep up the great content

  • @Ryuu28_voidgames
    @Ryuu28_voidgames ปีที่แล้ว

    “Even tough there will always be bugs in dewdrop dynasty”
    GOD DAMNI-

  • @denismusina9508
    @denismusina9508 ปีที่แล้ว +1

    I love the dew drop demo good job 💙💙💙💙💙

  • @Dines646
    @Dines646 ปีที่แล้ว

    im so excited for this game, it also feels very nice to control i think!

    • @Goodgis
      @Goodgis  ปีที่แล้ว

      Thanks! :D

  • @JuhoSprite
    @JuhoSprite ปีที่แล้ว

    I am deeply in love with the sheer existence of your game

  • @zachgeyer8090
    @zachgeyer8090 ปีที่แล้ว

    So excited for this game!!

  • @zealouscarrot
    @zealouscarrot ปีที่แล้ว

    Ammolings are cool!

  • @1210brianwalsh
    @1210brianwalsh ปีที่แล้ว

    The amolings are amassing

  • @atbguy
    @atbguy ปีที่แล้ว

    3:10 smoothest transition ever made

    • @Goodgis
      @Goodgis  ปีที่แล้ว +1

      I had to surf right into it.

    • @atbguy
      @atbguy ปีที่แล้ว

      @@Goodgis 😶😶😶😶
      litterly about to cry rn

  • @help_tm
    @help_tm ปีที่แล้ว +3

    Ammolings- great idea, have one for each area of the game that you get halfway through like an item in a Zelda dungeon
    Dungeons might be a problem since they can make the map feel confusing. They either need to be secluded areas of the map or easy to locate, as having more than one map screen/layout is a slippery slope

    • @Goodgis
      @Goodgis  ปีที่แล้ว

      They will be on the main map, but they've been secluded. Like you don't need to leave the area to solve the dungeons.

  • @ELV13S
    @ELV13S ปีที่แล้ว

    the ammolings are a great idea! its like charms in hk but pokemon-ized, a great opportunity for easter eggs and game cameos,!!!! it would be fun collecting these critters.

  • @catbrotherdoeseverything
    @catbrotherdoeseverything ปีที่แล้ว

    5:46 YOOOO
    edit: just finished the video, incredible stuff, looks like speedrunning the full game will be really fun!

    • @Goodgis
      @Goodgis  ปีที่แล้ว +1

      That's the hope!

  • @MAEPAY
    @MAEPAY ปีที่แล้ว

    Can’t wait till the full game fully releases!

    • @Goodgis
      @Goodgis  ปีที่แล้ว +1

      Me too! :D

  • @DylanMatthewTurner
    @DylanMatthewTurner ปีที่แล้ว

    I can't wait. It looks so good!

    • @Goodgis
      @Goodgis  ปีที่แล้ว

      Thanks so much!

  • @void9030
    @void9030 ปีที่แล้ว

    Can't wait for the game to come out ,will totally buy on release

    • @Goodgis
      @Goodgis  ปีที่แล้ว

      Thanks so much!

  • @anawan
    @anawan ปีที่แล้ว

    I really loved the pixel art bosses! 😍

    • @Goodgis
      @Goodgis  ปีที่แล้ว

      Thanks! :D

  • @purplemosasaurus5987
    @purplemosasaurus5987 ปีที่แล้ว

    The Ammolings are a great idea and they're so unique!

    • @Goodgis
      @Goodgis  ปีที่แล้ว

      Thanks so much!

  • @Bogrin
    @Bogrin ปีที่แล้ว

    Ammolings are a great idea! Kinda like a pet that affects your weapon. Very cool

    • @Goodgis
      @Goodgis  ปีที่แล้ว +1

      Yeah! :D

  • @samijamandak
    @samijamandak ปีที่แล้ว

    Hey man love you helped me a lot for game dev. I personally think you should update the health bar to a honeycomb since the character is a bee but that's up to you

  • @NKCubed
    @NKCubed ปีที่แล้ว

    looking a lot more fun to control the main character

  • @dirttop6465
    @dirttop6465 ปีที่แล้ว

    Glad to see that I wasn’t the only person who made the decision to move my game to GD4

  • @PikachaoArt
    @PikachaoArt ปีที่แล้ว

    Most impressive thing on display here are your mad Milanote skills

    • @Goodgis
      @Goodgis  ปีที่แล้ว

      I try haha

  • @adamleikep5016
    @adamleikep5016 ปีที่แล้ว

    Am enjoying this sooo much

    • @Goodgis
      @Goodgis  ปีที่แล้ว

      Thanks so much!

  • @NotPalliot
    @NotPalliot ปีที่แล้ว

    Yes! Devlogs! I love it goodgis!

    • @Goodgis
      @Goodgis  ปีที่แล้ว

      More to come!

  • @thatguystar817
    @thatguystar817 ปีที่แล้ว

    oh its SO good to see you back homie!

    • @Goodgis
      @Goodgis  ปีที่แล้ว

      It's good to be back!

  • @garyadamos
    @garyadamos ปีที่แล้ว

    I can’t wait to play ur game It looks so awesome now

    • @Goodgis
      @Goodgis  ปีที่แล้ว

      Thanks so much! :D

  • @Mel-mu8ox
    @Mel-mu8ox ปีที่แล้ว

    Oooo, not seen that GDC talk :D
    will watch it after this XD

  • @rizhamavpa889
    @rizhamavpa889 ปีที่แล้ว

    great video. Thank you🎉

    • @Goodgis
      @Goodgis  ปีที่แล้ว +1

      Thanks so much!