Designing a double boss battle | Even Heroes Die Devlog #11

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  • เผยแพร่เมื่อ 3 ก.ค. 2024
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    Double boss fights can lead to some of the most iconic moments in gaming- when done correctly. But there are many factors that need to be considered, such as how to coordinate attacks, whether they'll share a health bar, and what happens when one of the bosses dies. In this video, I'll share my journey to design a double boss battle and the many decisions that were involved.
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    - • Object States | Game M...
    Even Heroes Die is an action platforming roguelite with elements from the Metroidvania and Zelda genres. The hero has been afflicted with a deadly curse, and you must scour the ever-changing kingdom for a cure before his time runs out.
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ความคิดเห็น • 65

  • @MrDrBoi
    @MrDrBoi 8 หลายเดือนก่อน +26

    That's a really cool solution to the double boss battle losing its challenge after one of them has been defeated. Kind of reminds me of the Zasp/Mothiva fight from Bug Fables when Zasp goes down first.

    • @idkwhatislife7120
      @idkwhatislife7120 8 หลายเดือนก่อน +2

      I was thinking of the lothric and his brother from dark souls 3

  • @PhantomThiefXI
    @PhantomThiefXI 8 หลายเดือนก่อน +17

    I think the idle moment is important to design too, as having a boss just stop to look takes the player out of the exp and shows the behind the scenes of "this is being tailored so its not too hard for you"
    in this case, I think the idle robots could be out of battery and need to recharge to do their next move, so instead of idling, theyre recharging for a sec while the other is attacking
    (programming hell, but for an even more intense fight, the battery system could not be figurative, and there are attacks they can use in sequence, and ones that they must use on a full battery and then recharge immediately [if the player can damage the plugs, THEN they cant recharge and are forced to stand still for longer, possibly while the plugs are being restored])

    • @KevynTheJar
      @KevynTheJar  8 หลายเดือนก่อน +1

      Those are some good ideas!

  • @envi1108
    @envi1108 8 หลายเดือนก่อน +1

    Thank you, TH-cam, for recommending this Channel.

  • @Skeffles
    @Skeffles 8 หลายเดือนก่อน +3

    Sounds like an excellent boss fight. I really like how you handled killing the first boss. It adds a time element to killing the second one.

  • @beefox__
    @beefox__ 3 หลายเดือนก่อน

    something i think i'd like to see in a doubles boss battle is combo moves, if both bosses are idle they may choose to do a combined attack like one throwing the other at the player, with the former finishing their animation before the latter (so they aren't eternally in combo mode)

  • @vexzyy569
    @vexzyy569 8 หลายเดือนก่อน +1

    Dude I think it’s been so long I kinda forgot about this, glad TH-cam recommended me this video though, I really enjoyed the past devlogs.

  • @eboatwright_
    @eboatwright_ 8 หลายเดือนก่อน +5

    These look great! I love how smooth the game feels

  • @danielobrien5216
    @danielobrien5216 8 หลายเดือนก่อน

    Great to see your progress!

  • @awakepolarbear8821
    @awakepolarbear8821 7 หลายเดือนก่อน

    Lots of cool ideas here! I liked the double boss battle with the Ixillis on Corsus in Remnant. Very fun, challenging, and memorable.

  • @andy9122
    @andy9122 4 หลายเดือนก่อน

    Beautiful video. Congrats on the progress!

  • @TheRotisserie_Mystery
    @TheRotisserie_Mystery 8 หลายเดือนก่อน

    Glad I found your channel super chill and enjoy the commentary!

  • @Dommy610
    @Dommy610 8 หลายเดือนก่อน +1

    Finally, he has returned.

  • @I-OMusic
    @I-OMusic 8 หลายเดือนก่อน

    Fascinating, really really great explanation! Game looks sick

  • @ribrob_
    @ribrob_ 8 หลายเดือนก่อน +1

    That's really cool man! I never thought about how you'd go about programming a double boss battle. Can't wait to see more.

  • @Godot-Game-Dev
    @Godot-Game-Dev 8 หลายเดือนก่อน +1

    That was one of the best, most informative non tutorial videos I have ever watched! Great job and good luck on your game (:

  • @DiSyllar25
    @DiSyllar25 8 หลายเดือนก่อน

    Hey! Just got this video recommended because I love to follow other indie devs' progress and yonk some ideas/techniques 🤫
    I really enjoy your game style, and I loved the way you researched and handled this boss fight implementation! I'll definitely watch your previous devlogs, keep up the good work!

  • @avacado4706
    @avacado4706 8 หลายเดือนก่อน

    0:51
    haha yeah!! when I started working on bosses in my small games, it was honestly one of my favourite parts!! :D

  • @huseyinustem6667
    @huseyinustem6667 8 หลายเดือนก่อน

    This could easily be a lesson about how to think like a game designer. Cheers mate!

  • @CalvinArt
    @CalvinArt 8 หลายเดือนก่อน +1

    Really Cool! You should add the thief hidden in the background of the first level or something.

    • @KevynTheJar
      @KevynTheJar  8 หลายเดือนก่อน +2

      Good idea! That'd make for some great worldbuilding

  • @andrewluhmann3841
    @andrewluhmann3841 8 หลายเดือนก่อน

    Great video, the SpongeBob clip made me LOL.

  • @FireFox-jc3oz
    @FireFox-jc3oz 8 หลายเดือนก่อน

    I have some ideas to that I think will be good addition to the game. Like have a bad ending if you don’t get rid of the disease or die too many times, An under ground area, and an abandon land.

  • @SombreroMan716
    @SombreroMan716 8 หลายเดือนก่อน

    Adding more anticipation for when the thief is about to throw a knife would telegraph it better to the players

    • @KevynTheJar
      @KevynTheJar  8 หลายเดือนก่อน

      True, most of these bosses will probably get a once-over to add polish and things like this

  • @naramoro
    @naramoro 8 หลายเดือนก่อน

    Very cool video!

  • @astoldb
    @astoldb 6 หลายเดือนก่อน

    your game looks so cool

  • @Kasairoe
    @Kasairoe 8 หลายเดือนก่อน

    how tf did i not find this sooner

  • @hocineache7033
    @hocineache7033 8 หลายเดือนก่อน +2

    damn you slapped that Yetti butt so hard at 1:04 i wish there was a pink cheeks showing on his face with the sound of Yamatee Kudasaaaai!, just kidding i loved where the game is heading and can't wait to play it you are an inspiration Thank you

  • @codered_dev
    @codered_dev 8 หลายเดือนก่อน

    After a hundred years

  • @makeitsogames
    @makeitsogames 8 หลายเดือนก่อน

    beautiful

  • @LighthoofDryden
    @LighthoofDryden 8 หลายเดือนก่อน +7

    “Every attack should be avoidable”
    [Malenia’s Waterfowl Dance has entered the chat]

    • @DylanDev14
      @DylanDev14 8 หลายเดือนก่อน +2

      Lol, too true

    • @calcite_dragon
      @calcite_dragon 8 หลายเดือนก่อน

      Every attack should be avoidable within reasonable skill

  • @Ragz10
    @Ragz10 7 หลายเดือนก่อน

    Amazing

  • @shinkouhai919
    @shinkouhai919 8 หลายเดือนก่อน

    0:51 yeah I also think that making boss is just the best thing (at least before the bugs report came in) .

  • @skelecats1701
    @skelecats1701 8 หลายเดือนก่อน +2

    good video

  • @rainbowgaming4692
    @rainbowgaming4692 8 หลายเดือนก่อน

    Skul has a great dual boss fight with the twins that are a good example

  • @Soumein
    @Soumein 8 หลายเดือนก่อน

    It'd be cool if the bosses got knocked back with some particle effects when you take one of them out, instead of just turning gray, as well as some indication the other boss is reviving their companion. Heck, you could even make them transfer power to the other so it does a super attack, to foreshadow their energy transfer ability.

    • @KevynTheJar
      @KevynTheJar  8 หลายเดือนก่อน

      Neat ideas, those would look pretty cool

  • @peterburhans
    @peterburhans 8 หลายเดือนก่อน

    During a dual boss fight, Dark Souls cares not for waiting for one boss to attack at a time :). Nice vid though!

  • @atalfed
    @atalfed 8 หลายเดือนก่อน

    This series has been great so far and I can't wait for the final game :) Just wondering, what is the game's resolution (before scaling)?

    • @KevynTheJar
      @KevynTheJar  7 หลายเดือนก่อน +1

      256x144 :)

  • @GameJam230
    @GameJam230 8 หลายเดือนก่อน

    Why do I have a hunch I know what the identity of the thief who races ahead of you to beat bosses is in a game about a hero trapped in an endless time loop...

    • @KevynTheJar
      @KevynTheJar  8 หลายเดือนก่อน

      Good idea but it's not what you think :)

  • @MaxReallyDoesntCare
    @MaxReallyDoesntCare 7 หลายเดือนก่อน

    (Just sharing an idea)You could've also added together moves for them by that I mean they work together for one attack.

    • @KevynTheJar
      @KevynTheJar  7 หลายเดือนก่อน

      Yeah I think that'd be neat :)

  • @ZQ-HOL
    @ZQ-HOL 8 หลายเดือนก่อน

    Did you get inspiration from hornet for the thief bissfight?

    • @KevynTheJar
      @KevynTheJar  8 หลายเดือนก่อน

      I think it was more inspired by MegaMan X bosses but I do love that fight! Has a similar vibe with Hornet constantly on the move

  • @amadojr3543
    @amadojr3543 8 หลายเดือนก่อน +1

    can someone tell me the name of the game at 2:31?

    • @KevynTheJar
      @KevynTheJar  8 หลายเดือนก่อน +1

      Environmental Station Alpha!

  • @justbenagain2291
    @justbenagain2291 8 หลายเดือนก่อน

    2:31 does anyone know what game this is?

    • @KevynTheJar
      @KevynTheJar  7 หลายเดือนก่อน +1

      Environmental Station Alpha

  • @impslayer3583
    @impslayer3583 7 หลายเดือนก่อน

    I don't really like the idea of one boss reviving after time, as you can kill it 20 times but you don't have enough time to finish the other one.

  • @zekeholley3119
    @zekeholley3119 8 หลายเดือนก่อน

    The demo is tough for an intro to the game. I recommend making it a bit easier otherwise possible players will be turned away.

    • @Liquid.Lucidity
      @Liquid.Lucidity 8 หลายเดือนก่อน +1

      I entirely disagree. For starters, this is a roguelike, you're supposed to die multiple times to get used to attack patterns of both enemies and bosses. The game doesn't have to be forgiving, in that aspect you can take the roguelike 'wizard of legend' as an example, it's not a forgiving roguelike in the slightest. There's a lot of inspiration from hollow knight in this game as well, which again, isn't a forgiving game. No one is getting turned away just because its harder than normal roguelikes. It forces you to learn, and it's the absolute best feeling whenever you beat them. It's not too difficult when you actually understand how to properly dodge each move. Plus, you get powerups throughout each different run, it's all procedurally generated aswell, so the RNG aspect is also quite nice. You'll get better the more you die, in roguelikes; more deaths = the more you learn, just like hollow knight, and every other roguelike that likes to kill you.
      TLDR; Die more to learn more, learn the mechanics, and how to dodge properly, no one will get turned away just because of a higher skill floor. 👍

  • @Domex122
    @Domex122 8 หลายเดือนก่อน

    first time watching your Videos, maybe it would be cool if they was a real puppet master you can see in the background or over the boss arena that you can see controlling the bosses from a console or such and when you defeated the bosses the console could blow up to show the defeated puppet master

    • @KevynTheJar
      @KevynTheJar  8 หลายเดือนก่อน

      That would be cool! Lol a literal puppet master

  • @ItsDavo08
    @ItsDavo08 8 หลายเดือนก่อน

    4:58 What's that game? Looks cute and sick and metal.

    • @KevynTheJar
      @KevynTheJar  8 หลายเดือนก่อน

      Haiku the robot! It's like a mini pixelated hollow knight :)

  • @Tapeduprat
    @Tapeduprat 8 หลายเดือนก่อน

    i think cuphead did the double boss fight good tbh

  • @ROYAL-ob6kf
    @ROYAL-ob6kf 8 หลายเดือนก่อน

    this game seems cool but the artstyle is def putting me off at the very least maybe change the color pallette

    • @simplegeometry9475
      @simplegeometry9475 8 หลายเดือนก่อน

      I really like the artstyle of this game