Designing a double boss battle | Even Heroes Die Devlog #11

แชร์
ฝัง
  • เผยแพร่เมื่อ 23 พ.ย. 2024

ความคิดเห็น •

  • @pricefieldx
    @pricefieldx 3 หลายเดือนก่อน +1

    I love how you kept showing the Godskin Duo whenever you were talking about bad double bosses

  • @MrDrBoi
    @MrDrBoi ปีที่แล้ว +28

    That's a really cool solution to the double boss battle losing its challenge after one of them has been defeated. Kind of reminds me of the Zasp/Mothiva fight from Bug Fables when Zasp goes down first.

    • @idkwhatislife7120
      @idkwhatislife7120 ปีที่แล้ว +2

      I was thinking of the lothric and his brother from dark souls 3

  • @PhantomThiefXI
    @PhantomThiefXI ปีที่แล้ว +20

    I think the idle moment is important to design too, as having a boss just stop to look takes the player out of the exp and shows the behind the scenes of "this is being tailored so its not too hard for you"
    in this case, I think the idle robots could be out of battery and need to recharge to do their next move, so instead of idling, theyre recharging for a sec while the other is attacking
    (programming hell, but for an even more intense fight, the battery system could not be figurative, and there are attacks they can use in sequence, and ones that they must use on a full battery and then recharge immediately [if the player can damage the plugs, THEN they cant recharge and are forced to stand still for longer, possibly while the plugs are being restored])

    • @KevynTheJar
      @KevynTheJar  ปีที่แล้ว +3

      Those are some good ideas!

  • @envi1108
    @envi1108 ปีที่แล้ว +1

    Thank you, TH-cam, for recommending this Channel.

  • @vexzyy569
    @vexzyy569 ปีที่แล้ว +2

    Dude I think it’s been so long I kinda forgot about this, glad TH-cam recommended me this video though, I really enjoyed the past devlogs.

  • @Skeffles
    @Skeffles ปีที่แล้ว +4

    Sounds like an excellent boss fight. I really like how you handled killing the first boss. It adds a time element to killing the second one.

  • @Cyber_element_lz
    @Cyber_element_lz 3 หลายเดือนก่อน +1

    That is actually amazing, i never played a double boss battle but now ut seems amazing to try

  • @beefox__
    @beefox__ 8 หลายเดือนก่อน

    something i think i'd like to see in a doubles boss battle is combo moves, if both bosses are idle they may choose to do a combined attack like one throwing the other at the player, with the former finishing their animation before the latter (so they aren't eternally in combo mode)

  • @awakepolarbear8821
    @awakepolarbear8821 ปีที่แล้ว

    Lots of cool ideas here! I liked the double boss battle with the Ixillis on Corsus in Remnant. Very fun, challenging, and memorable.

  • @eboatwright_
    @eboatwright_ ปีที่แล้ว +6

    These look great! I love how smooth the game feels

  • @ribrob_
    @ribrob_ ปีที่แล้ว +2

    That's really cool man! I never thought about how you'd go about programming a double boss battle. Can't wait to see more.

  • @Godot-Game-Dev
    @Godot-Game-Dev ปีที่แล้ว +2

    That was one of the best, most informative non tutorial videos I have ever watched! Great job and good luck on your game (:

  • @SombreroMan716
    @SombreroMan716 ปีที่แล้ว

    Adding more anticipation for when the thief is about to throw a knife would telegraph it better to the players

    • @KevynTheJar
      @KevynTheJar  ปีที่แล้ว

      True, most of these bosses will probably get a once-over to add polish and things like this

  • @LighthoofDryden
    @LighthoofDryden ปีที่แล้ว +7

    “Every attack should be avoidable”
    [Malenia’s Waterfowl Dance has entered the chat]

    • @DylanDev14
      @DylanDev14 ปีที่แล้ว +2

      Lol, too true

    • @calcite_dragon
      @calcite_dragon ปีที่แล้ว

      Every attack should be avoidable within reasonable skill

  • @FireFox-jc3oz
    @FireFox-jc3oz ปีที่แล้ว

    I have some ideas to that I think will be good addition to the game. Like have a bad ending if you don’t get rid of the disease or die too many times, An under ground area, and an abandon land.

  • @Dommy610
    @Dommy610 ปีที่แล้ว +1

    Finally, he has returned.

  • @CalvinArt
    @CalvinArt ปีที่แล้ว +1

    Really Cool! You should add the thief hidden in the background of the first level or something.

    • @KevynTheJar
      @KevynTheJar  ปีที่แล้ว +2

      Good idea! That'd make for some great worldbuilding

  • @avacado4706
    @avacado4706 ปีที่แล้ว

    0:51
    haha yeah!! when I started working on bosses in my small games, it was honestly one of my favourite parts!! :D

  • @huseyinustem6667
    @huseyinustem6667 ปีที่แล้ว

    This could easily be a lesson about how to think like a game designer. Cheers mate!

  • @shinkouhai919
    @shinkouhai919 ปีที่แล้ว

    0:51 yeah I also think that making boss is just the best thing (at least before the bugs report came in) .

  • @atom104n
    @atom104n หลายเดือนก่อน

    I love how the new bosses are looking! While watching, I thought of an idea u can implement to make the boss fight more dynamic, however idk if its with in scope.
    What if u implemented the dungeon elements into each room? Like conveyer belts and saws in the twins room, wind gusts in the jungle, and slippery floors on the ice or etc. Just a thought since it be nice to test and challenge the player using elements and pieces they have learned to get that far. Anyways, i hope things go well and happy coding!

  • @DiSyllar25
    @DiSyllar25 ปีที่แล้ว

    Hey! Just got this video recommended because I love to follow other indie devs' progress and yonk some ideas/techniques 🤫
    I really enjoy your game style, and I loved the way you researched and handled this boss fight implementation! I'll definitely watch your previous devlogs, keep up the good work!

  • @astoldb
    @astoldb 10 หลายเดือนก่อน +1

    your game looks so cool

  • @TheRotisserie_Mystery
    @TheRotisserie_Mystery ปีที่แล้ว

    Glad I found your channel super chill and enjoy the commentary!

  • @Soumein
    @Soumein ปีที่แล้ว

    It'd be cool if the bosses got knocked back with some particle effects when you take one of them out, instead of just turning gray, as well as some indication the other boss is reviving their companion. Heck, you could even make them transfer power to the other so it does a super attack, to foreshadow their energy transfer ability.

    • @KevynTheJar
      @KevynTheJar  ปีที่แล้ว

      Neat ideas, those would look pretty cool

  • @rainbowgaming4692
    @rainbowgaming4692 ปีที่แล้ว

    Skul has a great dual boss fight with the twins that are a good example

  • @I-OGameDev
    @I-OGameDev ปีที่แล้ว

    Fascinating, really really great explanation! Game looks sick

  • @hocineache7033
    @hocineache7033 ปีที่แล้ว +2

    damn you slapped that Yetti butt so hard at 1:04 i wish there was a pink cheeks showing on his face with the sound of Yamatee Kudasaaaai!, just kidding i loved where the game is heading and can't wait to play it you are an inspiration Thank you

  • @andy9122
    @andy9122 9 หลายเดือนก่อน

    Beautiful video. Congrats on the progress!

  • @skelecats1701
    @skelecats1701 ปีที่แล้ว +2

    good video

  • @danielobrien5216
    @danielobrien5216 ปีที่แล้ว

    Great to see your progress!

  • @codered_dev2
    @codered_dev2 ปีที่แล้ว

    After a hundred years

  • @Kasairoe
    @Kasairoe ปีที่แล้ว

    how tf did i not find this sooner

  • @makeitsogames
    @makeitsogames ปีที่แล้ว

    beautiful

  • @andrewluhmann3841
    @andrewluhmann3841 ปีที่แล้ว

    Great video, the SpongeBob clip made me LOL.

  • @atalfed
    @atalfed ปีที่แล้ว

    This series has been great so far and I can't wait for the final game :) Just wondering, what is the game's resolution (before scaling)?

  • @autonumb25
    @autonumb25 3 หลายเดือนก่อน

    Hey when is this game coming out? I’ve been wishlisting it for well over a year now

  • @MaxReallyDoesntCare
    @MaxReallyDoesntCare ปีที่แล้ว

    (Just sharing an idea)You could've also added together moves for them by that I mean they work together for one attack.

    • @KevynTheJar
      @KevynTheJar  ปีที่แล้ว

      Yeah I think that'd be neat :)

  • @Ragz10
    @Ragz10 ปีที่แล้ว

    Amazing

  • @GameJam230
    @GameJam230 ปีที่แล้ว

    Why do I have a hunch I know what the identity of the thief who races ahead of you to beat bosses is in a game about a hero trapped in an endless time loop...

    • @KevynTheJar
      @KevynTheJar  ปีที่แล้ว

      Good idea but it's not what you think :)

  • @naramoro
    @naramoro ปีที่แล้ว

    Very cool video!

  • @peterburhans
    @peterburhans ปีที่แล้ว

    During a dual boss fight, Dark Souls cares not for waiting for one boss to attack at a time :). Nice vid though!

  • @ZQ-HOL
    @ZQ-HOL ปีที่แล้ว

    Did you get inspiration from hornet for the thief bissfight?

    • @KevynTheJar
      @KevynTheJar  ปีที่แล้ว

      I think it was more inspired by MegaMan X bosses but I do love that fight! Has a similar vibe with Hornet constantly on the move

  • @zekeholley3119
    @zekeholley3119 ปีที่แล้ว

    The demo is tough for an intro to the game. I recommend making it a bit easier otherwise possible players will be turned away.

    • @Liquid.Lucidity
      @Liquid.Lucidity ปีที่แล้ว +1

      I entirely disagree. For starters, this is a roguelike, you're supposed to die multiple times to get used to attack patterns of both enemies and bosses. The game doesn't have to be forgiving, in that aspect you can take the roguelike 'wizard of legend' as an example, it's not a forgiving roguelike in the slightest. There's a lot of inspiration from hollow knight in this game as well, which again, isn't a forgiving game. No one is getting turned away just because its harder than normal roguelikes. It forces you to learn, and it's the absolute best feeling whenever you beat them. It's not too difficult when you actually understand how to properly dodge each move. Plus, you get powerups throughout each different run, it's all procedurally generated aswell, so the RNG aspect is also quite nice. You'll get better the more you die, in roguelikes; more deaths = the more you learn, just like hollow knight, and every other roguelike that likes to kill you.
      TLDR; Die more to learn more, learn the mechanics, and how to dodge properly, no one will get turned away just because of a higher skill floor. 👍

  • @ItsDavo08
    @ItsDavo08 ปีที่แล้ว

    4:58 What's that game? Looks cute and sick and metal.

    • @KevynTheJar
      @KevynTheJar  ปีที่แล้ว

      Haiku the robot! It's like a mini pixelated hollow knight :)

  • @amadojr3543
    @amadojr3543 ปีที่แล้ว +1

    can someone tell me the name of the game at 2:31?

    • @KevynTheJar
      @KevynTheJar  ปีที่แล้ว +1

      Environmental Station Alpha!

  • @impslayer3583
    @impslayer3583 ปีที่แล้ว

    I don't really like the idea of one boss reviving after time, as you can kill it 20 times but you don't have enough time to finish the other one.

  • @justbenagain2291
    @justbenagain2291 ปีที่แล้ว

    2:31 does anyone know what game this is?

    • @KevynTheJar
      @KevynTheJar  ปีที่แล้ว +1

      Environmental Station Alpha

  • @Domex122
    @Domex122 ปีที่แล้ว

    first time watching your Videos, maybe it would be cool if they was a real puppet master you can see in the background or over the boss arena that you can see controlling the bosses from a console or such and when you defeated the bosses the console could blow up to show the defeated puppet master

    • @KevynTheJar
      @KevynTheJar  ปีที่แล้ว

      That would be cool! Lol a literal puppet master

  • @Tapeduprat
    @Tapeduprat ปีที่แล้ว

    i think cuphead did the double boss fight good tbh

  • @ROYAL-ob6kf
    @ROYAL-ob6kf ปีที่แล้ว

    this game seems cool but the artstyle is def putting me off at the very least maybe change the color pallette