Same. I wanted to play pure mage in skyrim but even with crafting and maxed out magic skills it sucks in Skyrim. KoA makes your mage feel like an actual god
Lmao I love Rpgdivision guides, his accent makes me feel like he’s forcing me to do good in RPG games “ DO NOT bother with points on locksmithing, save them for something else... or I will break you!”
Yeah. My favourite build is might/finesse. Primary longsword, secondary daggers. From an RPG perspective, that's the "adventurous duelist" archetype. The one that always starts trouble at the tavern and gets away with it. Jack Sparrow style.
@@b1akn3ss93 no u dont. The 3 points that u get during tutorial can be taken off and put into something else. If u dont u will be short 2 points if u choose to go a single tree. I have tested it many times as i had this for ps3 as well i know what im talking about
The best components for crafting are Damaging Grips and Bindings because they will increase ALL forms of Damage you deal and can be bought periodically at three vendors in the game. 1. Early - Olin Linsberg in the Crafting Hall in Didanhil. Basic Damaging +10% 2. Middle - Thora Woolstring at the House of Valor. Improved Damaging +14% 3. Late - Private Eilis Ilver at Camp Moondown. Greater Damagimg +19% (DO NOT LET HIM DIE!!) There are also Everlasting components that will give you Damage Resistance (in Ysa, +5%, Pride of Pryderi in Rathir +7%)
Tip: u can max all skills there are 2 trainers per skill for 0-3, 1 for 4-6 and 1 or 2 for 6-9. Only put 2 points in skills for 0-3 untill you find the trainers. Don't put points into the skill you have +2 already in. There is also 1 skill book for each skill. Use only after the trainers are done. Dlc will give you 3 more trainers.
Some fun tips with Alchemy you missed. 1) you can put the max amount of points into it just to unlock all the recipes then respec as you never loose those recipes and you can craft all the pots even with 3 purchased points and skill book you find later. 2)Fate Pots are amazing! And the only real reason to use Fate essences as you can pop one for instant reckoning juice. 3) damage pots don’t stack! However you can use physical damage/damage/piercing damage/Crit dmg pots for a massive short term damage boost if you don’t have the Fate pot on hand. I recommend just putting the points to max and unlock recipes then remove points. Also on Very Hard you get a lot of Epic and Set items more frequently. It feels that way to me but I could be wrong. I’m playing a self found w/o crafting.
If I could suggest another tip it would be to block! I have seen people playing who have had a shield item equipped since the tutorial and never try to block or parry. And any class can do it. You don't have to be an all might class to benefit from blocking. Even a low level mage build with a generic talisman can stun enemies with parry. And shields are invaluable for blocking enemy projectile attacks, like venomspitters poison shots or those nasty Crudok tracking swarms. People woudnt need to stock up on so many potions if they would just mitigate the damage a bit.
@@beanieweenies2383 yes. If someone is enchanted, there may be an option to dispell that, Which usually let's you avoid a fight with someone you don't necessarily want to fight. You can save those from the house of ballads during it's end quests if you have high enough dispelling
My idea for skills is Max out Detect hidden early on for easy exp and money from hidden stuff, get Mercantile to 3 so if you get to much loot you can destroy cheaper gear but still get some gold. Max out Sage craft and Blacksmithing next and then just tank the game.
Sure if you want to cheese the game out and make it easy. To each their own, but it seems weird to play a game and try to make it have no challenge. Guess it's all about what is fun to you.
I’m already several hours in so maybe this video doesn’t apply to me as others.. I played the tutorial a while back but just now I’m playing through.. I just didn’t expect to be drawn in so much to be playing literally all day.. It’s really not the kind of rpg I’m used to.. I feel like I discovered a whole new world.. Wow! A real hidden gem
1.Detect Hidden skill is a must to max asap to get all the Lorestone for the bonus perks, and for finding more loot. 2. Mercantile is very useful for destroying loot since inventory is very limited in this game, and selling the loot you don't want. You will want to have more money than you can spend for respeccing your skills at the Faith weavers since the costs increases each time you do it. Trainers cost also a lot of money with each higher tier. If you want more skill points in your skill trees, then trainers are a must. At max you can sell stolen loot. Also, sometimes shops have very good but expensive gear, even if finding good gear is a preference. 3. Alchemy is very usefull for finding reagents, especially for crafting potions. 4. Crafting op gear is only usefull when you're at mid to end game. You'll find good loot anyway, and you won't get higher tier components for crafting until around said time. Salvaging good usefull components is rng based. Save reloading for good components is a waste of time in an already long game. 4. Sagecraft is usefull for finding better shards, and crafting epics gems. 5. Persuasion was useless to me. Choice barely matters in this game, unless you're asked to take sides. 5. Stealth, lockpicking, and dispelling, are useless. Stealth, you'll take enemies head on anyways when you're powerful. Locks are super easy. Dispelling, just save those chests for last, then fast travel to a healer. Sorry to disagree with this videos' list.
I would recommend using high damage chakrams in battle because they are somewhat ranged and they hit multiple targets at one time. Although greatswords and hammers do a lot more damage, they are slow, whereas the chakrams have an average speed and multiple enemies can be eliminated at once. Try killing a horde of boggarts with chakrams! It’s very fun
Chakrams are the best ranged weapon in the game. They're so good that they are a better ranged option than the bow for a finesse character for most of the game (until they unlock scattershot)
@@nezkeys79 The funny thing? *Chakrams are considered melee and bladed weapons!* Not only they work with modifiers like "critical chance with melee", but they actually work with abilities from the finesse tree, like envenomed edge and blade honing!
Something to be aware of with regards to skills that isn't in the video. Many skills actually have multiple effects depending on the skill itself though I don't remember every one and don't have the guide for the original on hand so I might get some wrong. Alchemy - boosts ingredient gather chance and allows access to different levels of potion; note: top tier potions all need Essence of Fate, which you get by fate shifting enemies and killing them Blacksmith - allows creation and break down of equipment with higher levels allowing better equipment to be broken down and more secondary components in builds, also governs repair kits' repair value Detect hidden - finds different items, shows enemies on the map and shows their facing. Might deal with detection/disarming traps, also shows where sage stones are Merchantile - boosts your money when trading, also allows you to scrap items and auto sell them for 30-60% value Sagecraft - mostly covers finding and making different gems for use in equipment Stealth - Sneaking, backstab, maybe traps Disenchant - clears your way through enchanted/cursed chests, allows easier force and removes some elements Lockpick - basically disenchant for physically locked chests One of them, either Lockpick, Merchantile or Detect Hidden, not sure which, also passively boosts your gold income from looting. Every skill has a skill book you can use whenever and 3-4 trainers that are limited. Apprentice is up to rank 3, journeyman is 4-7(6?) and master is 8+ or 7-9. Be aware your character choice gives 4 ranks in 3 skills split 2:1:1 and you can grind enough to hit the level cap which should be around 40-45 skill points.
I saw this video pop up, didn’t even look at the creator. Heard the first 10 secs and said “oh that’s rpg division.” You make great videos, always super informative and never feels like you’re dragging the video on to make it longer
The tip for auto attacking twice before using an ability is a great tip. Thanks for that as the third attack locked in has killed me with those damn flying imps too many times now. Cheers
Persuasion and stealth is only optional if you don't plan on doing every quest. If you want a 40 hour game it's optional. If you want a 140 hour game, you need stealth. DH is super important to put into early and as stated BS + SC mid game = you're the boss now. If you want that use it, if not there's ways to make the game harder. I prefer picking over dispelling. I'd rather deal with the mildly annoying curse than never be able to open the locked chest at all. LP mini game is a lot easier than DS too. Mercantile depends on what you're doing at the time. There's definitely ways around it with easy gold farming and Moon Camp will buy your stolen goods after a quick fast travel.
There is a way to utilize all trainers and skill books in the game without respecking, but it takes discipline. Since you are given two points automatically in one skill and a single point in two others, that leaves 14 to spend yourself before you have to appear in the city of Ysa where 6 trainers reside. (Note: DO NOT be tempted to read the Sagecraft skill book that you'll find in the well of St. Hadwyn's mission too early or you will screw yourself. Same goes for the Dispelling skill book in Tenwah's house. Wait til you've picked up the novice trainers in Adessa and Rathir. I like to use the universalist destiny with its +1 to all skills and even the +2 only until I have filled up all the blacksmithing and detect hidden skill slots. Then I switch to another destiny.
Not correct. Your character from the 4 races have 1 bonus ability that starts at level 2. Not always sagecrafting. Mine is stealth. I can't read the skillbook until I'm finished with the 2 basic trainers. Problem is they far in Traveller camps. 😂😂
Here's a pro tip: Abilities can't go over +2 the max. Lightning 0/6. Best you can get is 8/6. Example: If your gear and destinies give you a +3 to magic. Never go more than 5/6 lighting. I.e 5+3=8....8/6 lightning. Any additional points are wasted. So spread them around!
It's not useless. You are optimizing your process(journey) rather than the result(destination / final build). Now, it'd be nice if it were easier to reach higher tiers of Universalist, sure.
You have to save some points at certain times to use this method though because of how the books and trainers are spread out. It's possible to accidentally level into the middle school tier before finding the beginning trainer for some skills.
Goran Sekulic I didn’t say the +1 was useless that is fine but the endgame +3 is useless because you have max skills by that point. If you do everything right you should max all skills by like level 37. Not sure exactly what level you unlock universalist destiny. It is still a good destiny but the +3 to skills specifically is useless.
Gaming Elementalist The only planning you need is to make sure you get the two basic training done before you read the skill book for your +2 race bonus skill. Otherwise just level up and put points wherever you want and every 10 levels or so respec go around to every trainer and buy the training before you put your points in. Even if you fuck up and read the book the dlc adds more trainers and you can still cap everything. There are 9 skills so that means 90 skill points are needed you get 4 from race, 39 from training, 9 skill books, and 40 level ups for a total of 92.
@@quickpawmaud didn't know the dlc gave more trainers. Only ever played the og version. Cool to know. And yeah I forgot it was just the one stat you had to look out for on that. I thought it was more prevalent, but it's been a few years. Really excited for the remaster and hopefully sequel though.
From my play through (years ago on the original) money can, in fact, be a problem unless you farm. There are a lot of shops in higher level areas that sell unique weapons and armor for pretty high prices. Depending on your play style, mercantile, alchemy, and detect hidden are FAR from useless. Detect hidden allows you to find more gold in the world, and alchemy allows you to sell alchemical components for more money. Crafting in KoA is only good if you’re in to min maxing. The game isn’t overly challenging, and you can absolutely blow through it with WAY less trouble if you just buy equipment/find equipment.
Yes I agree I master this game when it first came out for the 360 great game all these people keep posting videos like this game is hard it wasn't just play it enjoy the game and don't be a little bitch
Detect Hidden is the best one to invest in to start. Also I think Persuasion is very good as well. I actually think Blacksmithing is low if only becasue it breaks the game.
@Jacob J4746 - I find it best to stick with in game items as you can make one or two hit weapons if you use the upper limit of blacksmithing. And if you are not making weapons you do not need worry about components (I just sell it all and now that my barter is high enough I just destroy it all for a certain percentage of their value since gold is a non-issue after awhile like most games).
This. Between race bonuses,, naturally earned points, books, and trainers, every character can max every skill if they are willing to put in the effort.
I went full mage build with crafted gear and had to routinely check to make sure i was still on very hard as I was going for platinum trophy. By mid-game my encounters were, aggro, meteor storm once, loot. Bosses went down so quick if forget i had the fate power up. Watching the 2h and dagger game play here i now see i missed out on a lot of button pushing lol.
If you want to use all the trainers in order to max out your skills (you can max them all out with trainers and books), you will have to respec multiple times. Respec is pricey but you will be drowning in gold soon enough. So his skills section is null. However, in the very early game it is best to get a few points into detect hidden right away. Just so you can see hidden chests, and possibly doors if you want all the lore stone buffs.
Respec is only pricey very early because they want you to commit to your first build and learn the basics before experimenting too much. It raises in price each time, but not very much relative to your exponential increase in gold by mid game. If respec is still pricey by this point your either respecing too often or not looting enough. Not contacting what you said, by the way, more just trying to add to it.
Stealth is not actually optional.. If you want to complete this game 100%, you need to upgrade the stealth skill to the max because you have many quests that requires you to steall stuff or pickpocketing peoples..
Technically...you can just respec into thief and use the invisibility skill to sneak behind and pickpocket. Technically. **laughs in geek** Edit: or invisibility potions, of course. Lazy, lazy me.
I just bruteforce all my dispells...my first playthrough finished with a bunch of curses i had since the beginning including mana drain because i didnt know
Sorry for adding another comment but i felt i should address another reply on here someone said dispelling is useless thats not 100 % true bcause if u just put like 3 pts on it ( i think) u can remove the bombs on dispel chsts . that being said u can kind of offset this skill by carrying a few cure disease potions an cure curse potions which goes bk to my previous post about putting at least a few pts in alchemy an getting the recipe s for those .
Here's my early game tip: take the Wayfarer destiny ASAP, as the +1 to all skills is the best early bonus, improving everything, and notably allowing you to find secret doors before level 8. Also, the bow is the best weapon in the early game, so Wayfarer is a perfectly fine destiny.
I'd argue that Detect Hidden and Dispelling are equally as useless only because you can only find so many white flakes and potions before you begin to lose your mind.. lolol
The hidden detect is soo good especially for finding ancient language books (which give you around 1-2k experience for translation) and dispelling is good if you don't wanna die to a chest especially if your not fast enough yourself
You are totally right, that Blacksmithing and Sagecrafting make the game too easy, but it’s also the most fun to spec into. Although my next play through, I might choose to go stealth and persuasion, since I have never taken those paths.
Just finished a stealh and persuasion all finesse skills it was actually quite fun! A good handful of quests are sinply persuade in dialig and boom all finished. Sometimes i even laughed at it. Stealth was a fun side skill i never knew how much intersting loot was available to steal. Although phasewalk pots are another way or buru boots for limited use.
Persuasion has some really interesting dialogue options in this game and yes there's SO many things to steal. I kept every book I found and had a very interesting library by the time I was done.
Mercantile is THE most important stat for since I have a strategy to make tons of money throughout my play through; take decently valuable stuff you don’t need, add it to your junk and sell it all, while also leveling mercantile so the sell price is better. Using this strategy I eventually got 7 million by the time I was done the fatesworn dlc
My favourite build is might/finesse. Primary longsword, secondary daggers. From an RPG perspective, that's the "adventurous duelist" archetype. The one that always starts trouble at the tavern and gets away with it... something like Jack Sparrow.
It saddens me that people always call Mercantile useless, like yeah you can make plenty of money with Detect Hidden but why wouldn't you want to be outer space levels of fuck you rich by the end of the game
Man, mercantile is one of the most important skills in game. When you will reach alabastra there will be many cool things to buy. And you will have almost no money to buy it for the better price. This skill is useless in the beginning but if u sell loot and earn money you can do many things. Also there are 36 skill point for free inside the game. It means 36 lvls. 27 points go by taking lessons from teachers for money on each skill lvl ( basis - 15k ; advanced 30 k; and master 60 k) . That makes around 945000 k gold. And the other 9 skill points go by 9 books for each skill brunch. So don't waste ur points. It's 4 points less for each skill way. I went by upgrading :1)mercantile 2)detect hidden 3)blacksmith 4)stagecraft 5)persuasion . By lvl 26 I managed to master all of them to max lvl. Ahh , and I forgot about some rings, items and etc , they also can add 1+ point to all skills. Thanks!
Alchemy is actually one of THE most useful things in the game as it allows you to craft Xp potions for crazy fast level-ups & special potions that permanently increase most of the skills (sagecraft, blacksmithing etc.) allowing you to max these out at any alchemy lab really early game, so you do not even need to bother with most of the trainers. I heavily recommend using this to your advantage.
@Nathaniel Shrock Actually, I got this one wrong. It turns out you only get a temporary boost from alchemy Xp potions. They DO wear off, putting you back at your original stat level. The trainers are unfortunately the best way to go. Sorry for my misunderstanding.
I believe it's been a little understated how much you SHOULDN'T use blacksmith if you don't want to make the game brokenly easy - you can reach over 100% damage reduction, meaning you take no damage, or you can get so much extra damage that you will be doing 4 to 6k damage in every hit with your weapon - making the game trivial due to nearly 1 hit killing everyone. The crafting system in this game is just too easy, use the normal dropped items if you don't want to face roll the game.
@@AnotherComputer I think a good balance of both challenge and progress is good... If you work hard to reach max level, why not reward yourself with good weapons? Takes forever to find them anyway
Blacksmithing makes more sense towards mid to endgame. When you have enough ingredients, material, and money to respec. You will also have unlocked/found more special perks for gears and weapons.
Universalist fate + unvanquished set + demon horns + flotsam chakrams + loop of meditation + thresh’s seal + archsage’s ring look way cooler than standard crafting sets and weapons and hits just as hard.
For the ones that aren't yet convinced. This guy decided to push the blacksmith system and actually farm flawless components and make a full armor set. ----> th-cam.com/video/t7QN6cRH_fU/w-d-xo.html He is doing six digits damage with quick spells and 8 digits (65 million damage) with meteor and potion buffs. That's waaaaay more than 1 hit kill on anyone in the game.
Mercantile isn't an 100% necessary skill to put points in; but if you're OCD like me and can't stand the thought of leaving all your money on the table than just a few points will let you scrap all your junked items and recoup some of the money you would have made by selling it. You get to keep adventuring without breaking pace to make a sell run at town, and still keep a little bit of the pocket change. Also; it's a good idea to keep a weapon with a fire enchantment on it handy, since there are plenty of chests on the game that are stuck behind webs that can only be burned through.
All of these skills can basically be maxed so there is no need to worry to much as long as you have the correct abilities to fit your play style the skills don't matter until late game where good eqp is harder to find and make sure to grab as much loot as u can to get money if you don't have Mercantile (this has a hidden ability to destory items in the junk tab in your inventory for a discounted price) hidden detect (allows the game to find treasures that are difficult to find and hidden door/traps)
Once you complete Nanne Hanri's quest in Gorhart she will pay 25-50% more for your stuff. Every time my bag gets full I FT back and sell it all...easy to test this tip using the Selkie Veil.
In the main Capital in the first part of the game, forgot how its called, you can buy a backpack from a merchant, when you have high enough dmg, buy the backpack, kill him and instantly open the world map and fast travel somewhere wher you can sleep for 2-3 days and return back, the merchant is alive and you can do this again to get more backpack space. If you kill him and dont open the World map fast enough the guard will get you and you can not do this anymore, thats how i remember this works.
Kind of crazy how big this game got much later. Unless i'm trippin it looks like a large portion of the fanbase came around the past few years and not around launch. Makes you wonder what could have been, had this been made into the MMORPG the devs wanted. My main gripe with this game is i like the choice of Tolkien esque races to play as. We only get human and elf. Where's the Dwarf and Gnome option? Troll? Ogre? Something they should remedy in a sequel, and speaking of sequel WTF!? Where is it!?
Dispelling is useless too. Save > try > reload if fail. Don't even normally screw up once on a Very Hard cursed chest with nothing invested in the skill. Mercantile is actually useful early on if you are rushing to max blacksmithing and get sagecrafting to epic rank, but two or three points will work, plus you might find an item that also gives you +1. You can always spec out of it, but early on for training costs, it's well worth it. You don't use it to buy stuff, you use it for the increased amount you get for selling. Lockpicking is useless too, but not because you can "buy" lockpicks. I haven't broken more than five on my entire playthrough and you start with like 10 - 12. Lockpicking is so easy. You just start all the way to the left and test that, then move all the way to the right, then move to the center to find out where you should be starting from. You can keep progressively pressing the analog over and over to the right more so that you move the tumbler, but don't break the lock if the tumbler mechanism starts slowing down. It's funny too that you talk about how Mercantile is useless, but then propose people rush to "buy" all of the healing potions, when that ends up costing a lot of money, and you don't have much in the early game. You need it for shit like backpacks and training, not wasting it on potions you could easily make yourself if you only had 1-2 points invested in Alchemy. And since there are points where you cannot invest more into skills until after raising your level depending on your starting race (if you picked one with +2 smithing or +1 sagecraft), you will have a surplus of skill points early on that you will have to spend elsewhere.
Early game i had no issues in buying as many potions as i needed. They are cheap. Same as lockpicks. Money for training can be grinded and you can always respec and use any trainer without fear of locking yourself out of possibility to train, as said in the video.
@@rpgdivision So your answer is "grind for money" even though you said that they are cheap. Meanwhile, you don't believe Mercantile is worth it at all (it is early game, and so is Alchemy when like I said, you should have a surplus of skill points anyway because you won't be able to add more to Smithing/Detect Hidden and Sagecraft, especially if you used any early game trainers or have characters with points already in those skills by default) but think grinding is fine, and also suggest putting points into Dispelling...which is just as useless as the Lockpicking skill? Mercantile actually pays for itself very quickly, and you only really need to drop a single point into it, and then pay a trainer for one more rank. The difference you get from selling items is *a lot*. Plus, you mean to tell me that with how annoying the inventory system is, that you would willfully hold off on those 7Kg backpacks early on to buy more potions and lockpicks? Even with the house you can get, that really only helps to mitigate the problem somewhat, but still forces you to constantly warp back to the house more than you might want to due to the starting character inventory limit. Most of the info you gave in this video was sound advice, but I just wholly disagree about the early game economy. Mid-late game yeah, it becomes a non-factor, especially if you aren't purchasing new gear, but instead using what drops (I didn't start crafting until level 14, and I only made some daggers because I'd been using the same DLC daggers since level 1 and they just were not cutting it on Very Hard due to my paper armor). If you think long term though, and plan on using Smithing, you will actually want to rush to be able to disassemble at least green gear, if not rare, and you absolutely want Detect Hidden and Sagecraft as high as they can be at most points. This gets you the most gold/treasure/gems as possible, and to get those skills all up, you will need to hit trainers during the first seven levels or so. One or two into Alchemy also allows you to make more potions earlier due to less fails at gathering, but this of course could be offset by the fact that you actually have to take time running around to pick up each plant. It might be faster to just ignore them and buy potions with quest rewards/item sales once you actually start setting a surplus of gold, but you won't have that early game, and you will bleed through your stock on Very Hard as someone wearing leather/cloth armor.
also. do dead kel dlc at level 38 or 39.. if your 40/+ you can't get components from wildlife etc which are the best components. 20% bleed&poision resist. or 7% crit chance and 20% elemental resist.
Excellent Action game (can’t believe i say this for a Final Fantasy game) with rpg elements. Same grips as you: lack of elelelt type weaknesses and no party management apart from torgal whose assistance is very minimal.
I've had this game on the back burner for months. Then I got bored of what I was playing and started this game. I've must of been living under a rock because I never knew how good it is. I pre ordered Skyrim and wish it was this one. Now level 16 and loving it. Goes to show you if they had the budget like Bethesda for marketing, this game would of sold more.
I have over 300 hours in the game. The ones you want to max out ASAP to make your life easier: 1st: Detect Hidden 2nd: Persuasion 3rd: Lockpicking 4th: Dispelling This guy says lockpicking is usless.... there are over 1000+ chests in the game. When your skill is maxed out they open 100% of the time without having to even go through the animation.
Great video, I usually don't comment but you were very consice and covered a lot of useful content in a very short amount of time. I really appreciate your approach, good job!
Кузня + камни = имба , с макс прокачкой и крафтом сета война макс лвл , можно добиться 100%+ снижения урона , что дает бессмертие. В Исе - тряпка на 5% непробиваемости , в Ратире - нитка на 7% непробиваемости. С помощью макс кузнечки и эпик кристаллов на 15% урона и 10% непробиваемости , с квиксейвом можно превратить тряпку с 5% в 7%. Призмерный сет война (эпик сокет и тряпка с нитью на непробиваемость)+щит мага (14% если сюжетку магов пройти)+скил война на стихийный резист (16% если псов сутулых пройти)=102% непробиваемости , где то так. А вот поиск секретов достаточно до нахождения секретных проходов докачать. Рассеивание опционально , ибо 1-2 уровень закрытыми глазами можно развеять , 3 с квиксейвом так же легко , а сложных там не так уж и много , их можно на потом отложить. Так же , в Исе и Одесе продается ожерелье на 13% непробиваемости. Уже в середине игры , используя кузню 8 лвл (вставлять камни) и эпик кристаллы+ кулон+щит мага , можно добиться 60%+ снижения урона. Ну как то так.))
I remember owning skyrim when it first came out and even though it was a beautiful game for it's time, I couldn't get past how horrible the combat was, so when I bought kingdoms of amalur I couldn't put it down and never went back to skyrim. This game is one of the most underrated gems I've ever played and think it's sad that it sold so poorly. I hope a good developer picks up the rights and makes a current gen sequel as long as it's not the same company that shat out dragons dogma 2. Lol!
I do get some mercantile for the RolePlay. I'm usually playing someone that is good with money and trading. . Also getting as much gold as possible ASAP is helpful for buying skills early on.
I do a mix of both. Depends on how I feel at the time and how many playthroughs I've done. I'll usually try to do one as "me" then look up the recommended ones after and use tricks to plat if possible.
Blacksmithing is the best skill in the game in terms of showing a higher number on screen but thats useless if enemy dies with OP sagecrafted gear. Also by the time you meet the ridiculous requirements to make the ultimate best blacksmithing gear (being level 45+ and having multiple flawless components) there will be nothing left to do lol. I have a save file at level 50 with 200 hours clocked, many hours of spamming the diplomacy mission in Dead Kel, and only one flawless damaging component and zero flawless mitharan so the best components are extremely rare (probably for good reason because they will trivialise everything). The only way is to save scum with a dupe glitch but you have to already have at least one flawless damaging component. This takes several hours of luck You can then say "well I'll just make mini versions of the OP stuff" but without sagecrafting you can't attach a gem, and if you have sagecrafting already that's gonna make better stuff than mini OP blacksmithing gear. Even if you take the gem out of the argument for a second...using components like weak rivets, and basic frosted bindings etc, on weak base equipment (drops are tied to your level) this produces crap gear that is inferior to all the purples you find, and even the blues and greens because they quite often come with stats that are the same as the best components for that level and shops sells crappy ones Just put sagecrafting to 6 if you want an easier OP gear method. Craft pristine fire and pristine poison to make "damage to lightly wounded targets 20%". You can put two of these in every gear giving you a whopping 140% lightly wounded in total. This is all you need. socketed gear does drop until after a few levels but its way more common than flawless damaging grip/bindings/rivets Yes blacksmithing can create 700% damage but its entirely useless especially at low levels and early game.
Dont use any of your skill books till you go and meet all the trainers, you can screw yourself out of alot of levels doinf that foe the 1st tier usually u have two trainers and if you use a book you wont be able to cap with that trainer.
Dispelling is useless in my opinion, sure the curse is annoying but you can just go to a doctor for around 2000 gold. Or a more accurate description $ 20.00 since can you get 200 to 1000 gold from a random enemy at any time.
Mercantile is "good": 4th or 5th on priority, sharing with Dispeling. 1) Mercantile on MAX. 2) Sell all Junk, including the stollen. 3) Visiting the __a) fateweavers to zero your build. Some trainers require 0-3 skill, so you must be "nude". __b) trainers to upgrade other skills. You will need a LOT of gold for a couple of rebuilds. ... n) Profit! Also, Alchemy is useless: i sell all potions without any pity, and dont even make any. +4hp/reg (from sagecraft+BS) is more than enough. All other tips are correct.
A lot of this guys supposed tips arent good #1 . The poison buff ability on the finess tree 100% works for bows ive tested it so did fextralife on yt. #2. Alchemy is very useful u will see if u try to pick regents(flowers) u will only get maybe 1 in 8 u pick all u need is a few points in this an u get a lot more. #3. I havent put points in merchantile myself but u can see how useful it is just by reading it. Get more money from selling shit how is that not useful. #4. U do want points in lockpicking so that u dont need to carry like 7 stacks of lockpicks he had 163 lockpicks that takes a crapton of inv spc .
I hate it when ppl on yt are like this half of what says is wrong u dont need to buy crazy amount s of health potions either there is other skills an stuff in the game 4 a reason health regen potions for instance pop one of those in a fight an ur health will regen a lil as u get hit therefor u dont use as many reg health potions.
Mercantile really is kind of useless. Mainly because I've already found myself swimming in more gold than I know what to do with without putting any points into it. I actually purchased all 6 trainers in Ysa and the backpack, plus all components and reagents and potions and potion recipes and still had over 280,000 gold. Like, idk what to do with all of it. I would spend it on gear but it all is...not great in comparison to the gear I'm already wearing.
Great tips. Game is great but has its quirks. If they can get mod compatibility sorted out this game could last a long while. I decided to level blacksmith and stagecraft, took quite a few points into them along with salvaging a lot of items to actually make decent weapons and armour. Because of this I actually don't have too much gold because I wasn't selling most of the loot I got. Should I craft weapons with the parts I won't use to sell? Or should I sell the low level items instead of salvaging them?
Low quality stuff (white, common) I just sell. If you need money just sell everything. Likely you have lots of components available if you have been disassembling gear all the time. Disassemble mostly blue gear from here on out.
@@scalpingsnake i tend to make decent armor and sell that once I have BS and SC maxed. If you do it right it sells for a lot more than the components to make it cost to buy and you can just keep making more. Like an Amalurian Etsy.
i'm trying to farm the crabs at haxhi den but they aren't dropping anything, been at it for about 2 hours now, sleeping 24 hours every now and again to be safe...is there a set amount of time that you need to wait? or maybe because alyn shir is still there they aren't spawning properly?
Nice video! Did they already fixed the glitch? Where when you kill a enemies they just disappear and won't give you a y exp and loot?? It really sucks😭 I am waiting for the update so I can continue my game,
Does anyone know if the invincibility glitch still works? When you fight the other guy and you are both invincible but you can still chip damage him and kill him and keep the invincibility
The original game was so badly released, next to Skyrim, and I love this game more than Skyrim.
Same. I wanted to play pure mage in skyrim but even with crafting and maxed out magic skills it sucks in Skyrim. KoA makes your mage feel like an actual god
"What are they?"
"Little bastards!"
"Dont you mean scuttle crabs?"
"Yes, little bastards...."
Lmao I love Rpgdivision guides, his accent makes me feel like he’s forcing me to do good in RPG games
“ DO NOT bother with points on locksmithing, save them for something else... or I will break you!”
in soviet russia, skills level you...!
In soviet russia, game breaks YOU
My lockpicking is maxed same with mercantile
His accent makes me wet
@Nathaniel Shrock Same, also buying skills and if you RolePlay as someone that's good with money and trading.
Most important tip: respec after tutorial to reset ability points that were put into the 3 trees so u can use them how u want
Yeah. My favourite build is might/finesse.
Primary longsword, secondary daggers.
From an RPG perspective, that's the "adventurous duelist" archetype. The one that always starts trouble at the tavern and gets away with it. Jack Sparrow style.
@@kurtslavain Myyyy mannnn
You keep the starting skills even if you respec… so unless you have already leveled by then it’s a waste of time…
@@b1akn3ss93 no u dont. The 3 points that u get during tutorial can be taken off and put into something else. If u dont u will be short 2 points if u choose to go a single tree. I have tested it many times as i had this for ps3 as well i know what im talking about
@@b1akn3ss93 I think you’re confusing what’s he’s talking about, with the skills you get through customization of race and sign.
The best components for crafting are Damaging Grips and Bindings because they will increase ALL forms of Damage you deal and can be bought periodically at three vendors in the game.
1. Early - Olin Linsberg in the Crafting Hall in Didanhil. Basic Damaging +10%
2. Middle - Thora Woolstring at the House of Valor. Improved Damaging +14%
3. Late - Private Eilis Ilver at Camp Moondown. Greater Damagimg +19% (DO NOT LET HIM DIE!!)
There are also Everlasting components that will give you Damage Resistance (in Ysa, +5%, Pride of Pryderi in Rathir +7%)
You can also easily farm flawless damaging components in DLC with the diplomacy quest
Tip: u can max all skills there are 2 trainers per skill for 0-3, 1 for 4-6 and 1 or 2 for 6-9. Only put 2 points in skills for 0-3 untill you find the trainers. Don't put points into the skill you have +2 already in. There is also 1 skill book for each skill. Use only after the trainers are done. Dlc will give you 3 more trainers.
Some fun tips with Alchemy you missed. 1) you can put the max amount of points into it just to unlock all the recipes then respec as you never loose those recipes and you can craft all the pots even with 3 purchased points and skill book you find later.
2)Fate Pots are amazing! And the only real reason to use Fate essences as you can pop one for instant reckoning juice.
3) damage pots don’t stack! However you can use physical damage/damage/piercing damage/Crit dmg pots for a massive short term damage boost if you don’t have the Fate pot on hand.
I recommend just putting the points to max and unlock recipes then remove points. Also on Very Hard you get a lot of Epic and Set items more frequently. It feels that way to me but I could be wrong. I’m playing a self found w/o crafting.
And you can get 6 points in Alchemy through training and skill book.
If I could suggest another tip it would be to block! I have seen people playing who have had a shield item equipped since the tutorial and never try to block or parry. And any class can do it. You don't have to be an all might class to benefit from blocking. Even a low level mage build with a generic talisman can stun enemies with parry. And shields are invaluable for blocking enemy projectile attacks, like venomspitters poison shots or those nasty Crudok tracking swarms. People woudnt need to stock up on so many potions if they would just mitigate the damage a bit.
Really? I thought more people would be blocking when necessary...
@@traceyjacobsen8544 I have 34 hours in the game and only blocked 9 times according to my "stats" sheet
Blocking have to be timed to get parry. Venomspitter and crudok attack can't be blocked. They poison you hard if get hit. I better dodge it.
I didn't get this game for free just to block
Block animation is awful. Spawn a shield from nowhere. Same with bow
Persuasion and dispelling can unlock different dialogue options, so both are useful for that
So can detect hidden, specifically when someone is lying.
@@Gunsmoke1084 o nice, haven't come across that yet. May have when I played the original, but don't remember.
Dispelling gives dialogue options?
@@beanieweenies2383 yes. If someone is enchanted, there may be an option to dispell that, Which usually let's you avoid a fight with someone you don't necessarily want to fight. You can save those from the house of ballads during it's end quests if you have high enough dispelling
@@jg7630 huh
My idea for skills is Max out Detect hidden early on for easy exp and money from hidden stuff, get Mercantile to 3 so if you get to much loot you can destroy cheaper gear but still get some gold. Max out Sage craft and Blacksmithing next and then just tank the game.
Ditto for this to also easily find all the lodestones. Complete sets grant permanent buffs.
Sure if you want to cheese the game out and make it easy. To each their own, but it seems weird to play a game and try to make it have no challenge. Guess it's all about what is fun to you.
I’m already several hours in so maybe this video doesn’t apply to me as others.. I played the tutorial a while back but just now I’m playing through.. I just didn’t expect to be drawn in so much to be playing literally all day.. It’s really not the kind of rpg I’m used to.. I feel like I discovered a whole new world.. Wow! A real hidden gem
1.Detect Hidden skill is a must to max asap to get all the Lorestone for the bonus perks, and for finding more loot.
2. Mercantile is very useful for destroying loot since inventory is very limited in this game, and selling the loot you don't want. You will want to have more money than you can spend for respeccing your skills at the Faith weavers since the costs increases each time you do it. Trainers cost also a lot of money with each higher tier. If you want more skill points in your skill trees, then trainers are a must. At max you can sell stolen loot.
Also, sometimes shops have very good but expensive gear, even if finding good gear is a preference.
3. Alchemy is very usefull for finding reagents, especially for crafting potions.
4. Crafting op gear is only usefull when you're at mid to end game. You'll find good loot anyway, and you won't get higher tier components for crafting until around said time. Salvaging good usefull components is rng based. Save reloading for good components is a waste of time in an already long game.
4. Sagecraft is usefull for finding better shards, and crafting epics gems.
5. Persuasion was useless to me. Choice barely matters in this game, unless you're asked to take sides.
5. Stealth, lockpicking, and dispelling, are useless. Stealth, you'll take enemies head on anyways when you're powerful. Locks are super easy. Dispelling, just save those chests for last, then fast travel to a healer.
Sorry to disagree with this videos' list.
I would recommend using high damage chakrams in battle because they are somewhat ranged and they hit multiple targets at one time. Although greatswords and hammers do a lot more damage, they are slow, whereas the chakrams have an average speed and multiple enemies can be eliminated at once. Try killing a horde of boggarts with chakrams! It’s very fun
Imo they are the best all around weapon
Chakrams are the best ranged weapon in the game. They're so good that they are a better ranged option than the bow for a finesse character for most of the game (until they unlock scattershot)
@@nezkeys79 The funny thing? *Chakrams are considered melee and bladed weapons!* Not only they work with modifiers like "critical chance with melee", but they actually work with abilities from the finesse tree, like envenomed edge and blade honing!
@@UraBless I know
For single opponents, high damage feyblades.
Something to be aware of with regards to skills that isn't in the video. Many skills actually have multiple effects depending on the skill itself though I don't remember every one and don't have the guide for the original on hand so I might get some wrong.
Alchemy - boosts ingredient gather chance and allows access to different levels of potion; note: top tier potions all need Essence of Fate, which you get by fate shifting enemies and killing them
Blacksmith - allows creation and break down of equipment with higher levels allowing better equipment to be broken down and more secondary components in builds, also governs repair kits' repair value
Detect hidden - finds different items, shows enemies on the map and shows their facing. Might deal with detection/disarming traps, also shows where sage stones are
Merchantile - boosts your money when trading, also allows you to scrap items and auto sell them for 30-60% value
Sagecraft - mostly covers finding and making different gems for use in equipment
Stealth - Sneaking, backstab, maybe traps
Disenchant - clears your way through enchanted/cursed chests, allows easier force and removes some elements
Lockpick - basically disenchant for physically locked chests
One of them, either Lockpick, Merchantile or Detect Hidden, not sure which, also passively boosts your gold income from looting.
Every skill has a skill book you can use whenever and 3-4 trainers that are limited. Apprentice is up to rank 3, journeyman is 4-7(6?) and master is 8+ or 7-9. Be aware your character choice gives 4 ranks in 3 skills split 2:1:1 and you can grind enough to hit the level cap which should be around 40-45 skill points.
Hidden detect gives you higher odds of getting gold from enemies.
I saw this video pop up, didn’t even look at the creator. Heard the first 10 secs and said “oh that’s rpg division.” You make great videos, always super informative and never feels like you’re dragging the video on to make it longer
The game have the best boss fighting music ever it's like epic battle between 2 titans
For the best boss fighting music you have to play bloodborne :)
U all are noobs
For the best boss fighting music
Search Darksiders 2
Guardian fight
Thank me later
Didn't know about farming the crabs for crit chance. Thank you!
The tip for auto attacking twice before using an ability is a great tip. Thanks for that as the third attack locked in has killed me with those damn flying imps too many times now. Cheers
Persuasion and stealth is only optional if you don't plan on doing every quest. If you want a 40 hour game it's optional. If you want a 140 hour game, you need stealth. DH is super important to put into early and as stated BS + SC mid game = you're the boss now. If you want that use it, if not there's ways to make the game harder. I prefer picking over dispelling. I'd rather deal with the mildly annoying curse than never be able to open the locked chest at all. LP mini game is a lot easier than DS too. Mercantile depends on what you're doing at the time. There's definitely ways around it with easy gold farming and Moon Camp will buy your stolen goods after a quick fast travel.
There is a way to utilize all trainers and skill books in the game without respecking, but it takes discipline. Since you are given two points automatically in one skill and a single point in two others, that leaves 14 to spend yourself before you have to appear in the city of Ysa where 6 trainers reside. (Note: DO NOT be tempted to read the Sagecraft skill book that you'll find in the well of St. Hadwyn's mission too early or you will screw yourself. Same goes for the Dispelling skill book in Tenwah's house. Wait til you've picked up the novice trainers in Adessa and Rathir.
I like to use the universalist destiny with its +1 to all skills and even the +2 only until I have filled up all the blacksmithing and detect hidden skill slots. Then I switch to another destiny.
Not correct. Your character from the 4 races have 1 bonus ability that starts at level 2. Not always sagecrafting. Mine is stealth. I can't read the skillbook until I'm finished with the 2 basic trainers. Problem is they far in Traveller camps. 😂😂
Here's a pro tip:
Abilities can't go over +2 the max.
Lightning 0/6.
Best you can get is 8/6.
Example:
If your gear and destinies give you a +3 to magic.
Never go more than
5/6 lighting.
I.e 5+3=8....8/6 lightning.
Any additional points are wasted. So spread them around!
You can max every skill by finding all skill books and trainers. There is no reason to “save” points. Also universalist +3 to all skills is useless.
It's not useless. You are optimizing your process(journey) rather than the result(destination / final build). Now, it'd be nice if it were easier to reach higher tiers of Universalist, sure.
You have to save some points at certain times to use this method though because of how the books and trainers are spread out. It's possible to accidentally level into the middle school tier before finding the beginning trainer for some skills.
Goran Sekulic I didn’t say the +1 was useless that is fine but the endgame +3 is useless because you have max skills by that point. If you do everything right you should max all skills by like level 37. Not sure exactly what level you unlock universalist destiny. It is still a good destiny but the +3 to skills specifically is useless.
Gaming Elementalist The only planning you need is to make sure you get the two basic training done before you read the skill book for your +2 race bonus skill. Otherwise just level up and put points wherever you want and every 10 levels or so respec go around to every trainer and buy the training before you put your points in. Even if you fuck up and read the book the dlc adds more trainers and you can still cap everything. There are 9 skills so that means 90 skill points are needed you get 4 from race, 39 from training, 9 skill books, and 40 level ups for a total of 92.
@@quickpawmaud didn't know the dlc gave more trainers. Only ever played the og version. Cool to know. And yeah I forgot it was just the one stat you had to look out for on that. I thought it was more prevalent, but it's been a few years. Really excited for the remaster and hopefully sequel though.
From my play through (years ago on the original) money can, in fact, be a problem unless you farm.
There are a lot of shops in higher level areas that sell unique weapons and armor for pretty high prices.
Depending on your play style, mercantile, alchemy, and detect hidden are FAR from useless.
Detect hidden allows you to find more gold in the world, and alchemy allows you to sell alchemical components for more money.
Crafting in KoA is only good if you’re in to min maxing. The game isn’t overly challenging, and you can absolutely blow through it with WAY less trouble if you just buy equipment/find equipment.
This underestimates alchemy which is useful for leveling by crafting greater experience potions
this game is so old school, pre youtube , where you can actually figure everything so easily and survive without an internet connection :P
pre TH-cam... , TH-cam was established in 2007 if im correct this game was made in 2012
Yes I agree I master this game when it first came out for the 360 great game all these people keep posting videos like this game is hard it wasn't just play it enjoy the game and don't be a little bitch
@@xxuncutstonexx2897 They must have met their first Ogre 👹 😂🤘🖤
Detect Hidden is the best one to invest in to start. Also I think Persuasion is very good as well. I actually think Blacksmithing is low if only becasue it breaks the game.
@Jacob J4746 - I find it best to stick with in game items as you can make one or two hit weapons if you use the upper limit of blacksmithing. And if you are not making weapons you do not need worry about components (I just sell it all and now that my barter is high enough I just destroy it all for a certain percentage of their value since gold is a non-issue after awhile like most games).
No joke, lol. That skill is simple but broken af, I was swimming in gold thank to it.
@@huunhanle3809 - Happy to help 😄👍
The reality is you can also max these all out. Respec and get training. They only train you to a certain level, but its a permanent buff.
This. Between race bonuses,, naturally earned points, books, and trainers, every character can max every skill if they are willing to put in the effort.
For dispelling you can just trigger the trap to see what was in the chest and then reload if it (very rarely) is an upgrade to your equipment.
I went full mage build with crafted gear and had to routinely check to make sure i was still on very hard as I was going for platinum trophy. By mid-game my encounters were, aggro, meteor storm once, loot. Bosses went down so quick if forget i had the fate power up. Watching the 2h and dagger game play here i now see i missed out on a lot of button pushing lol.
Even without crafting mages hit way too hard lmao
If you want to use all the trainers in order to max out your skills (you can max them all out with trainers and books), you will have to respec multiple times. Respec is pricey but you will be drowning in gold soon enough. So his skills section is null. However, in the very early game it is best to get a few points into detect hidden right away. Just so you can see hidden chests, and possibly doors if you want all the lore stone buffs.
Respec is only pricey very early because they want you to commit to your first build and learn the basics before experimenting too much. It raises in price each time, but not very much relative to your exponential increase in gold by mid game. If respec is still pricey by this point your either respecing too often or not looting enough. Not contacting what you said, by the way, more just trying to add to it.
"Black Cokhosh" is the most Russian Word ever :))
actually, one of the best Amalur guides ever my man. keep up the good work
Stealth is not actually optional.. If you want to complete this game 100%, you need to upgrade the stealth skill to the max because you have many quests that requires you to steall stuff or pickpocketing peoples..
Technically...you can just respec into thief and use the invisibility skill to sneak behind and pickpocket. Technically. **laughs in geek** Edit: or invisibility potions, of course. Lazy, lazy me.
Great tips the only thing I'd add is that maxing out the great skills isn't necessary.
I just bruteforce all my dispells...my first playthrough finished with a bunch of curses i had since the beginning including mana drain because i didnt know
how did you not see your mana draining?
@@bigdog80000 i was just a kid didnt bother to check other parts of the menu and i thought not mage therefore no mana
@@lozzar1069 the very idea to me that people could have been "just kids" playing this game is terrifying. It came out when I was starting college. XD
Oh, but yeah I brute force the shit out of spell chests. That mini game can suck it.
Did you not visit a healer once???
Sorry for adding another comment but i felt i should address another reply on here someone said dispelling is useless thats not 100 % true bcause if u just put like 3 pts on it ( i think) u can remove the bombs on dispel chsts . that being said u can kind of offset this skill by carrying a few cure disease potions an cure curse potions which goes bk to my previous post about putting at least a few pts in alchemy an getting the recipe s for those .
Here's my early game tip: take the Wayfarer destiny ASAP, as the +1 to all skills is the best early bonus, improving everything, and notably allowing you to find secret doors before level 8. Also, the bow is the best weapon in the early game, so Wayfarer is a perfectly fine destiny.
I maxed out mercantile first and yeah...Thank goodness you can respec.
I'd argue that Detect Hidden and Dispelling are equally as useless only because you can only find so many white flakes and potions before you begin to lose your mind.. lolol
It’s more for enemies, doors, and disabling traps that I consider it useful. Agree with dispel.
Detect Hidden maxed out shows you where chests, piles and lorestones are. Plus, at lvl 7, you can salvage traps for components for blacksmithing
The hidden detect is soo good especially for finding ancient language books (which give you around 1-2k experience for translation) and dispelling is good if you don't wanna die to a chest especially if your not fast enough yourself
@@Acedia_Incarnation detect hidden to get free elemental components from traps?? Yes please
@@maj.peppers3332 what? And both skills are really good
You are totally right, that Blacksmithing and Sagecrafting make the game too easy, but it’s also the most fun to spec into. Although my next play through, I might choose to go stealth and persuasion, since I have never taken those paths.
Just finished a stealh and persuasion all finesse skills it was actually quite fun! A good handful of quests are sinply persuade in dialig and boom all finished. Sometimes i even laughed at it. Stealth was a fun side skill i never knew how much intersting loot was available to steal. Although phasewalk pots are another way or buru boots for limited use.
Persuasion has some really interesting dialogue options in this game and yes there's SO many things to steal. I kept every book I found and had a very interesting library by the time I was done.
Mercantile is THE most important stat for since I have a strategy to make tons of money throughout my play through; take decently valuable stuff you don’t need, add it to your junk and sell it all, while also leveling mercantile so the sell price is better. Using this strategy I eventually got 7 million by the time I was done the fatesworn dlc
stealth is good because stealth kills are brutal AF
My favourite build is might/finesse.
Primary longsword, secondary daggers.
From an RPG perspective, that's the "adventurous duelist" archetype. The one that always starts trouble at the tavern and gets away with it... something like Jack Sparrow.
It saddens me that people always call Mercantile useless, like yeah you can make plenty of money with Detect Hidden but why wouldn't you want to be outer space levels of fuck you rich by the end of the game
Man, mercantile is one of the most important skills in game. When you will reach alabastra there will be many cool things to buy. And you will have almost no money to buy it for the better price. This skill is useless in the beginning but if u sell loot and earn money you can do many things. Also there are 36 skill point for free inside the game. It means 36 lvls. 27 points go by taking lessons from teachers for money on each skill lvl ( basis - 15k ; advanced 30 k; and master 60 k) . That makes around 945000 k gold. And the other 9 skill points go by 9 books for each skill brunch. So don't waste ur points. It's 4 points less for each skill way.
I went by upgrading :1)mercantile 2)detect hidden 3)blacksmith 4)stagecraft 5)persuasion . By lvl 26 I managed to master all of them to max lvl. Ahh , and I forgot about some rings, items and etc , they also can add 1+ point to all skills.
Thanks!
this is actually pretty good information
Alchemy is actually one of THE most useful things in the game as it allows you to craft Xp potions for crazy fast level-ups & special potions that permanently increase most of the skills (sagecraft, blacksmithing etc.) allowing you to max these out at any alchemy lab really early game, so you do not even need to bother with most of the trainers.
I heavily recommend using this to your advantage.
@Nathaniel Shrock Actually, I got this one wrong. It turns out you only get a temporary
boost from alchemy Xp potions. They DO wear off, putting you back at your original stat level. The trainers are unfortunately the best way to go. Sorry for my misunderstanding.
I believe it's been a little understated how much you SHOULDN'T use blacksmith if you don't want to make the game brokenly easy - you can reach over 100% damage reduction, meaning you take no damage, or you can get so much extra damage that you will be doing 4 to 6k damage in every hit with your weapon - making the game trivial due to nearly 1 hit killing everyone.
The crafting system in this game is just too easy, use the normal dropped items if you don't want to face roll the game.
No I do actually, smashing things with a hammer in two hits is absolutely what I'm going for, that's the power fantasy.
@@AnotherComputer
I think a good balance of both challenge and progress is good... If you work hard to reach max level, why not reward yourself with good weapons?
Takes forever to find them anyway
Blacksmithing makes more sense towards mid to endgame. When you have enough ingredients, material, and money to respec. You will also have unlocked/found more special perks for gears and weapons.
Universalist fate + unvanquished set + demon horns + flotsam chakrams + loop of meditation + thresh’s seal + archsage’s ring look way cooler than standard crafting sets and weapons and hits just as hard.
For the ones that aren't yet convinced. This guy decided to push the blacksmith system and actually farm flawless components and make a full armor set.
----> th-cam.com/video/t7QN6cRH_fU/w-d-xo.html
He is doing six digits damage with quick spells and 8 digits (65 million damage) with meteor and potion buffs. That's waaaaay more than 1 hit kill on anyone in the game.
this game is now free on PS+
Mercantile isn't an 100% necessary skill to put points in; but if you're OCD like me and can't stand the thought of leaving all your money on the table than just a few points will let you scrap all your junked items and recoup some of the money you would have made by selling it. You get to keep adventuring without breaking pace to make a sell run at town, and still keep a little bit of the pocket change.
Also; it's a good idea to keep a weapon with a fire enchantment on it handy, since there are plenty of chests on the game that are stuck behind webs that can only be burned through.
All of these skills can basically be maxed so there is no need to worry to much as long as you have the correct abilities to fit your play style the skills don't matter until late game where good eqp is harder to find and make sure to grab as much loot as u can to get money if you don't have Mercantile (this has a hidden ability to destory items in the junk tab in your inventory for a discounted price) hidden detect (allows the game to find treasures that are difficult to find and hidden door/traps)
Once you complete Nanne Hanri's quest in Gorhart she will pay 25-50% more for your stuff. Every time my bag gets full I FT back and sell it all...easy to test this tip using the Selkie Veil.
In the main Capital in the first part of the game, forgot how its called, you can buy a backpack from a merchant, when you have high enough dmg, buy the backpack, kill him and instantly open the world map and fast travel somewhere wher you can sleep for 2-3 days and return back, the merchant is alive and you can do this again to get more backpack space.
If you kill him and dont open the World map fast enough the guard will get you and you can not do this anymore, thats how i remember this works.
Rathier, i guess...or it Rathir
@@АнварРахманкулов-ч7м yeah something like that.
Invaluable tips as always. Thank you very much
Really helpful video. Thank you, Sir👍
Dude, magician in this game is ovepowered. I never used my staff not for once. Even against enemies with elemental resistance
Kind of crazy how big this game got much later. Unless i'm trippin it looks like a large portion of the fanbase came around the past few years and not around launch. Makes you wonder what could have been, had this been made into the MMORPG the devs wanted. My main gripe with this game is i like the choice of Tolkien esque races to play as. We only get human and elf. Where's the Dwarf and Gnome option? Troll? Ogre? Something they should remedy in a sequel, and speaking of sequel WTF!? Where is it!?
Dispelling is useless too. Save > try > reload if fail. Don't even normally screw up once on a Very Hard cursed chest with nothing invested in the skill. Mercantile is actually useful early on if you are rushing to max blacksmithing and get sagecrafting to epic rank, but two or three points will work, plus you might find an item that also gives you +1. You can always spec out of it, but early on for training costs, it's well worth it. You don't use it to buy stuff, you use it for the increased amount you get for selling.
Lockpicking is useless too, but not because you can "buy" lockpicks. I haven't broken more than five on my entire playthrough and you start with like 10 - 12. Lockpicking is so easy. You just start all the way to the left and test that, then move all the way to the right, then move to the center to find out where you should be starting from. You can keep progressively pressing the analog over and over to the right more so that you move the tumbler, but don't break the lock if the tumbler mechanism starts slowing down.
It's funny too that you talk about how Mercantile is useless, but then propose people rush to "buy" all of the healing potions, when that ends up costing a lot of money, and you don't have much in the early game. You need it for shit like backpacks and training, not wasting it on potions you could easily make yourself if you only had 1-2 points invested in Alchemy. And since there are points where you cannot invest more into skills until after raising your level depending on your starting race (if you picked one with +2 smithing or +1 sagecraft), you will have a surplus of skill points early on that you will have to spend elsewhere.
Early game i had no issues in buying as many potions as i needed. They are cheap. Same as lockpicks.
Money for training can be grinded and you can always respec and use any trainer without fear of locking yourself out of possibility to train, as said in the video.
@@rpgdivision So your answer is "grind for money" even though you said that they are cheap. Meanwhile, you don't believe Mercantile is worth it at all (it is early game, and so is Alchemy when like I said, you should have a surplus of skill points anyway because you won't be able to add more to Smithing/Detect Hidden and Sagecraft, especially if you used any early game trainers or have characters with points already in those skills by default) but think grinding is fine, and also suggest putting points into Dispelling...which is just as useless as the Lockpicking skill? Mercantile actually pays for itself very quickly, and you only really need to drop a single point into it, and then pay a trainer for one more rank. The difference you get from selling items is *a lot*.
Plus, you mean to tell me that with how annoying the inventory system is, that you would willfully hold off on those 7Kg backpacks early on to buy more potions and lockpicks? Even with the house you can get, that really only helps to mitigate the problem somewhat, but still forces you to constantly warp back to the house more than you might want to due to the starting character inventory limit.
Most of the info you gave in this video was sound advice, but I just wholly disagree about the early game economy. Mid-late game yeah, it becomes a non-factor, especially if you aren't purchasing new gear, but instead using what drops (I didn't start crafting until level 14, and I only made some daggers because I'd been using the same DLC daggers since level 1 and they just were not cutting it on Very Hard due to my paper armor).
If you think long term though, and plan on using Smithing, you will actually want to rush to be able to disassemble at least green gear, if not rare, and you absolutely want Detect Hidden and Sagecraft as high as they can be at most points. This gets you the most gold/treasure/gems as possible, and to get those skills all up, you will need to hit trainers during the first seven levels or so.
One or two into Alchemy also allows you to make more potions earlier due to less fails at gathering, but this of course could be offset by the fact that you actually have to take time running around to pick up each plant. It might be faster to just ignore them and buy potions with quest rewards/item sales once you actually start setting a surplus of gold, but you won't have that early game, and you will bleed through your stock on Very Hard as someone wearing leather/cloth armor.
also. do dead kel dlc at level 38 or 39.. if your 40/+ you can't get components from wildlife etc which are the best components. 20% bleed&poision resist. or 7% crit chance and 20% elemental resist.
If only the game was out 8 years ago and all that info was already available on the internet 🤔
Ah, there's no reckoning on that...
Excellent Action game (can’t believe i say this for a Final Fantasy game) with rpg elements. Same grips as you: lack of elelelt type weaknesses and no party management apart from torgal whose assistance is very minimal.
I've had this game on the back burner for months. Then I got bored of what I was playing and started this game. I've must of been living under a rock because I never knew how good it is. I pre ordered Skyrim and wish it was this one. Now level 16 and loving it. Goes to show you if they had the budget like Bethesda for marketing, this game would of sold more.
The best components/items are those which improve health/magica regen.
Money IS an issue early in the game.
I have over 300 hours in the game. The ones you want to max out ASAP to make your life easier:
1st: Detect Hidden
2nd: Persuasion
3rd: Lockpicking
4th: Dispelling
This guy says lockpicking is usless.... there are over 1000+ chests in the game. When your skill is maxed out they open 100% of the time without having to even go through the animation.
Dude just play the lockpicking minigame, it's incredibly easy
If the lock pick shakes it will break so you can cancel the action and adjust The right stick and try again without breaking the pick
Free on ps+ this month boys
Great video, I usually don't comment but you were very consice and covered a lot of useful content in a very short amount of time. I really appreciate your approach, good job!
Awesome as always! Thanks for all the great content 👍🏻
I forgot about that lock picking screen. that was tedious. I maxed out lock picking very fast in the game and just hit the force button now.
thanx m8! allways the russian accent guys that make the best quick sums up of thouse unknown rpgs :D
Кузня + камни = имба , с макс прокачкой и крафтом сета война макс лвл , можно добиться 100%+ снижения урона , что дает бессмертие. В Исе - тряпка на 5% непробиваемости , в Ратире - нитка на 7% непробиваемости. С помощью макс кузнечки и эпик кристаллов на 15% урона и 10% непробиваемости , с квиксейвом можно превратить тряпку с 5% в 7%. Призмерный сет война (эпик сокет и тряпка с нитью на непробиваемость)+щит мага (14% если сюжетку магов пройти)+скил война на стихийный резист (16% если псов сутулых пройти)=102% непробиваемости , где то так. А вот поиск секретов достаточно до нахождения секретных проходов докачать. Рассеивание опционально , ибо 1-2 уровень закрытыми глазами можно развеять , 3 с квиксейвом так же легко , а сложных там не так уж и много , их можно на потом отложить. Так же , в Исе и Одесе продается ожерелье на 13% непробиваемости. Уже в середине игры , используя кузню 8 лвл (вставлять камни) и эпик кристаллы+ кулон+щит мага , можно добиться 60%+ снижения урона. Ну как то так.))
I remember owning skyrim when it first came out and even though it was a beautiful game for it's time, I couldn't get past how horrible the combat was, so when I bought kingdoms of amalur I couldn't put it down and never went back to skyrim. This game is one of the most underrated gems I've ever played and think it's sad that it sold so poorly. I hope a good developer picks up the rights and makes a current gen sequel as long as it's not the same company that shat out dragons dogma 2. Lol!
I do get some mercantile for the RolePlay. I'm usually playing someone that is good with money and trading.
.
Also getting as much gold as possible ASAP is helpful for buying skills early on.
Your magic build in greedfall made the game extremely easy on extreme difficulty,lol
wow...those are some good tips dude!
Loot the stash house each time before upgrading
You said my favorite skill is POINTLESS! 😭
And it's the only one that says that too!! 😭😭😭😭
Do people still role play in games or do they just min/max the hell out of everything?
I like focusing on fun :3
I do a mix of both. Depends on how I feel at the time and how many playthroughs I've done. I'll usually try to do one as "me" then look up the recommended ones after and use tricks to plat if possible.
That's good I was afraid the Darksouls games had made us all paranoid
Blacksmithing is the best skill in the game in terms of showing a higher number on screen but thats useless if enemy dies with OP sagecrafted gear. Also by the time you meet the ridiculous requirements to make the ultimate best blacksmithing gear (being level 45+ and having multiple flawless components) there will be nothing left to do lol. I have a save file at level 50 with 200 hours clocked, many hours of spamming the diplomacy mission in Dead Kel, and only one flawless damaging component and zero flawless mitharan so the best components are extremely rare (probably for good reason because they will trivialise everything). The only way is to save scum with a dupe glitch but you have to already have at least one flawless damaging component. This takes several hours of luck
You can then say "well I'll just make mini versions of the OP stuff" but without sagecrafting you can't attach a gem, and if you have sagecrafting already that's gonna make better stuff than mini OP blacksmithing gear. Even if you take the gem out of the argument for a second...using components like weak rivets, and basic frosted bindings etc, on weak base equipment (drops are tied to your level) this produces crap gear that is inferior to all the purples you find, and even the blues and greens because they quite often come with stats that are the same as the best components for that level and shops sells crappy ones
Just put sagecrafting to 6 if you want an easier OP gear method. Craft pristine fire and pristine poison to make "damage to lightly wounded targets 20%". You can put two of these in every gear giving you a whopping 140% lightly wounded in total. This is all you need. socketed gear does drop until after a few levels but its way more common than flawless damaging grip/bindings/rivets
Yes blacksmithing can create 700% damage but its entirely useless especially at low levels and early game.
Very helpful, thanks.
The most underrated game of all time I think it'll be better if there was romance but it's just me probably if they remake this game
Dont use any of your skill books till you go and meet all the trainers, you can screw yourself out of alot of levels doinf that foe the 1st tier usually u have two trainers and if you use a book you wont be able to cap with that trainer.
Great stuff! Thanks! 🙏
Dispelling is useless in my opinion, sure the curse is annoying but you can just go to a doctor for around 2000 gold. Or a more accurate description $ 20.00 since can you get 200 to 1000 gold from a random enemy at any time.
Well if you want 100%/platinum you need to dispel successfully 50 times so its 99% useless 🤣
Mercantile is "good": 4th or 5th on priority, sharing with Dispeling.
1) Mercantile on MAX.
2) Sell all Junk, including the stollen.
3) Visiting the
__a) fateweavers to zero your build. Some trainers require 0-3 skill, so you must be "nude".
__b) trainers to upgrade other skills. You will need a LOT of gold for a couple of rebuilds.
...
n) Profit!
Also, Alchemy is useless: i sell all potions without any pity, and dont even make any. +4hp/reg (from sagecraft+BS) is more than enough.
All other tips are correct.
thanks for tips much appreciated
A lot of this guys supposed tips arent good
#1 . The poison buff ability on the finess tree 100% works for bows ive tested it so did fextralife on yt.
#2. Alchemy is very useful u will see if u try to pick regents(flowers) u will only get maybe 1 in 8 u pick all u need is a few points in this an u get a lot more.
#3. I havent put points in merchantile myself but u can see how useful it is just by reading it. Get more money from selling shit how is that not useful.
#4. U do want points in lockpicking so that u dont need to carry like 7 stacks of lockpicks he had 163 lockpicks that takes a crapton of inv spc .
I hate it when ppl on yt are like this half of what says is wrong u dont need to buy crazy amount s of health potions either there is other skills an stuff in the game 4 a reason health regen potions for instance pop one of those in a fight an ur health will regen a lil as u get hit therefor u dont use as many reg health potions.
Mercantile really is kind of useless. Mainly because I've already found myself swimming in more gold than I know what to do with without putting any points into it. I actually purchased all 6 trainers in Ysa and the backpack, plus all components and reagents and potions and potion recipes and still had over 280,000 gold. Like, idk what to do with all of it. I would spend it on gear but it all is...not great in comparison to the gear I'm already wearing.
Isn't Alchemy worth having so you can harvest rare reagents?
Alchemy and Mercantile are great. Lockpicking is really useless.
Wait were we told to punt crabs across a room?
Great tips. Game is great but has its quirks. If they can get mod compatibility sorted out this game could last a long while.
I decided to level blacksmith and stagecraft, took quite a few points into them along with salvaging a lot of items to actually make decent weapons and armour. Because of this I actually don't have too much gold because I wasn't selling most of the loot I got. Should I craft weapons with the parts I won't use to sell? Or should I sell the low level items instead of salvaging them?
Low quality stuff (white, common) I just sell. If you need money just sell everything. Likely you have lots of components available if you have been disassembling gear all the time. Disassemble mostly blue gear from here on out.
@@rpgdivision yeah makes sense. Thanks for the reply.
@@scalpingsnake i tend to make decent armor and sell that once I have BS and SC maxed. If you do it right it sells for a lot more than the components to make it cost to buy and you can just keep making more. Like an Amalurian Etsy.
Thanks man it's very helpful
Having high lockpick saves you time, letting you skip the boring minigame
Having trouble with Recover the wells waters mission.
I just got this on ps plus!
Reminds me of Champions: Return to arms
i'm trying to farm the crabs at haxhi den but they aren't dropping anything, been at it for about 2 hours now, sleeping 24 hours every now and again to be safe...is there a set amount of time that you need to wait? or maybe because alyn shir is still there they aren't spawning properly?
Mercantile is very very good at low levels
What are your camera settings?
Крайне родной акцент. И спасибо за советы!
Nice video!
Did they already fixed the glitch? Where when you kill a enemies they just disappear and won't give you a y exp and loot?? It really sucks😭
I am waiting for the update so I can continue my game,
Yes they fix it
Does anyone know if the invincibility glitch still works? When you fight the other guy and you are both invincible but you can still chip damage him and kill him and keep the invincibility
If i had a dollar for everytime this game has crashed on me I could have bought this game for free.
Sad to hear Only had one crash myself.
Lucky
Wow. Sorry to hear that. I never had any crash
if you have a overlay or some like that on that may be it. it was for me
I'm on xbox.