Also: +% Pericing dmg benefits: Longswords, Greatswords, Daggers, Fae Blades, Longbows. You can customize Staff, Chakram, Septers and Hammers to have Peircing dmg. +% Elemental dmg benifits: Fire, Ice and Lightning. Including weapon damage with these effects. Bleed and Poison are NOT considered magic. There for they are effective against enemies resistant to magic. Like Trolls.
The universalist 3+ skills is for the skills page, persuasion, lockpicking, mercantile etc, not the abilities page. When you reach universalist & get weapons mastery, you can respec with a fateweaver to free up a few points to other skills because the masteries are now built into the destiny.
True but that's not really that great in the end because you only need two weapons and even some of their weapon skills are not needed or useless. A pure sorcery, pure finesse, finesse/might, and might/sorcery are all stronger. Universalist path starts out the best but around midgame it struggles cause it tries to focus on too many things and the other destinies wikl have their tier 4 abilitues much earlier. Universalist just gets you skills capped out quicker but again that's not really essential. It's Jack of all trades master of none. It's good just to play around with different things when you get bored of doing one thing...but you'll probably still spam mark of flame
@@nezkeys79 nah. Universalist kinda blows early and midgame, because getting to tier 5/6 tends to be 'the strongest' stuff. Lategame, while tier 5/6 stuff is still very cool, having a ton of options, especially with potentially 0 mana cost iirc it uniquely can get, is pretty good. 2 hybrid is still better since you can get one tree's tier six, but still. Something you maybe forgot - level 50. 30 more points sort of totally fucks that old balance of 'tier 6 destinies means hybrids are super limited' concept. Might/sorc can get wrath and meteor, if just barely. Universalist can get tier 5 stuff easily, which kinda gives it a bit more of an edge it kinda lacked. Literally, with bloodlust. Stoneskin, scattershot, maybe, mysterious toxins, skelly combos, elemental rage, and stormbolt's alt mode, tempest. All excellent skills you can use basically at will, unlike wrath's 8 sec cooldown and meteor's what, 90 sec? The BIGGEST roadblock was, old console version, only 4 skill slots. Rereckoning's 8 changes that. The weaponry skills don't matter. You still miss out on wrath, meteor, warcry's terror, battle frenzy's celerity, finesse's paralytic poison and execution skills, basically the capstone reason i WANT finesse in the first place... But it can be FAR more badass than you give it credit for. A combo i kinda like - draw enemies in with part 1 of elemental fury, quake for damage, stun/poison with smoke bomb, 80% more damage from concussive force, elemental fury combo again, dead enemies grouped up explode with poison AOE. Actually used wrath the first time, but i cheated on pc for more points. The only real downside is you'll want 20% more damage stuff, rather than being able to use just fire or whatever for a meteor build.
Mage is BEST build! Just spend all your points into it and get that Meteor so you can just *NUKE EVERYTHING FROM ORBIT!* Don't let anyone tell you otherwise!
How many hours do I have in this game.......LOTS!! Do you want the ultimate Mage build? How about using a gun? A scepter is a gun. So first off, work hard, do everything you can do and abuse reckoning all you can and get leveled up to level 40 before going to Alabastra. It is work, but the payoff is certainly worth it. Once you hit level 40, stop everything and head directly for the Dead Kel DLC and slog your way through building your home with that Paddy character. Why? Because once you get access to Myra your political ambassador you have access to Flawless blacksmith components. You want to stand in front of her and save and reload until you get Flawless Damaging Grip, Flawless Damaging Binding and or Flawless Damaging Rivets. For me it works faster to get one of these and then use blacksmithing to get the the others. For example if you get Flawless Damaging Grip.......go make a cheap glove, such as a studded leather glove, something you do not plan to use, use the Flawless Damaging Grip and skip all the rest of the components, save the game and salvage and reload until you get both Flawless Damaging Grip and Flawless Damaging Rivets. Continue building gloves and helms until you get half a dozen of each of the three. Build yourself a scepter using these Flawless Damaging Components and you can one shot almost everything in the game. Add these components to your armor also and nothing will ever even get close to you. For your Spirit Weave armor add the +2 mana regen to all armor pieces and combined with your Archmage Destiny you will never run out of mana and can fire that Scepter almost constantly. Put the +2 health regen gem on all weapons and along the way I am sure you will have found some 1.5 health regen rings or necklace, so now you are all set with health and mana regeneration. As for skills Max out Blacksmithing, Sagecraft (for sagecraft you do not need the last skill unless you want to remove gems) Along with these two skills you want Detect Hidden, not only will it show you all the loot, but each enemy you kill drops lots of money. This skill more or less makes Mercantile obsolete. Whatever else you put skill points in is up to you, the big ones are blacksmithing, sagecraft and detect hidden. Speech skill is just about worthless in this game, there are maybe four times you use it, and all outcomes are the same with or without it. DO NOT waste skill points in this worthless skill. Now head for the Teeth of Naros DLC and if you are playing as a mage, in the very first mission you do you will be given a Primal Magic Scepter. Very shortly you will gain access to a blacksmith forge so save the game and salvage this Scepter until you get the Primal dowel. Now build your ultimate gun using the elemental handle of your choice, the Flawless Damaging grip, binding and rivets add your +2 health regen gem and you are now unstoppable. I can shoot a Prismere Troll with this scepter and it will not only one shot the troll but knock it backwards 20 feet. This is on Hard Mode. A few more hints, Alchemy you need up to where you can use 4 components, you need this for a few Master potions and for a Fate potion. For the most part you will find all the potions you will need. At first I sell everything below green and keep all greens and blues and salvage them all. You can save and reload and salvage and item over and over until you get exactly what you want out of it. Also by salvaging everything once you have about 200K will give you hundreds of components to use once you hit Dead Kel. Look at armor carefully, something like spiritweave armor will many times carry the name Emperor boots or Kings boots. Just salvage them over about three times and you will get the spirit weave heel....etc, etc, etc. Oh with Myra your political advisor, send her to Emberdeep, Trade mission, give her 10,000 bucks. Maybe two or three times, time you are done you will have all kinds of flawless components. Beware she loves to include building materials that you cannot get rid of, so just keep reloading until she gives you what you want without all the garbage included, however if you see Flawless Damaging whatever in the mess, compromise and accept it. Hope this helps a few folks. Have fun Cheers Kit
@@aldieb07 You can do it at lvl 10, that's what I am going to do as I don't care about unique items being my level cause I'll sell them. As soon I as hit 10 I will do this and I will get some good items to help me to level faster, components you get from this will get better as you level up.
with myra you can get flawless everlasting trim/lining/string to increase all damage by 12% each(94%with an epic gem). a lorestone set or some other bonuses makes you invincible
Another good option if you want to go the sorcery/finesse route is an 80/43 build. This allows you to get meteor, and then you can choose the sorcerer destiny if you want to focus more on spells, or you can go spellcloak if you want that hybrid magic/melee playstyle. You can do the same with might(43), but I'm not a fan of sorcery/might tbh.
Absolutely the tier 5 destiny is better than the tier 6 one because you can equip prismere/dreadscale gear and have some of their skills. The extra 5% Elemental damage from archmage is worth it to sacrifice
if you want, try might 81/sorc 72, now that it's possible. I LOVE a elemental rage shock draw in > war cry + not maxed terror for 50% less armor > quake potentially stunning for 80% more dmg from concussive force, and for the finale, maxed wrath, basically phys, close range meteor dmg with 8 sec cooldown, not minute+. You can still do something similar with archmage, just use elemental rage instead of wrath, and no terror. It's a good idea to put points into skillful defense, hearty con anyway. Couldn't get aftershock, concussive force, and relentless assault before, but can now. 50% more elem dmg beats elem resist anyday. The level cap expansion with the dlc makes the hybrid builds SO much better, as otherwise they missed out on a lot of tier 6/5 for universalist, action. Personally, i don't see finesse as worth it without the t6 stuff, but eh. I kinda like a polymath version of the above, using poison bomb as a 100% stun, mysterious toxins as a second poison explosive (26 might is like 4/5 concussive 2 aftershock, with the sure stun more dmg better than stun chance), and you'll have enough points to grab poison bomb, mysterious toxins, and meteor.
I just bought this game coz I've been craving some fantasy rpg for some months now and this exactly what I wanted, can't believe I completely missed this game
My favorite part of sorcery finnese is the stealth magic bonus where you can sneak in huge nukes with the stealth bonus. So I stayed with spell cloak over shadowcaster
@@Macroman595 They were my secondary weapons alongside my Chakra so, the only downside is not stealth kills with the faeblades, but aside from that they were very good weapons to go into melee with.
Sorcery was my favorite in the original as well, just felt the most fun and I always felt that the developers were biased with how much cooler sorcery stuff was.
Unpopular opinion but I prefer staves over any other weapon type. The ability to easily pushback or group up mobs is a godsend, and it allows me to be a tad more close up which is where I want to be.
@@Le_beaubrun I tried to mess around with hammers, and like many people said you get stun locked out of many attacks. It's cool having to focus on instant blocking to create those openings, but it's a struggle in the early game against a pack of wolves until you dwindle their numbers down.
I think they are too slow for damage, other than the charge up AoE explosion (but that's really slow and less safe than the Chakram charge). Where they are really the most useful is the block ability that groups up monsters, and if you go further, also deals some more damage on top of that.
My archmage sorcery build is very elemental focused Meteor Ice barrage Lightning strike That shield Those are my main 4 moves I use a staff and chakras and do a lot of damage mostly play mid range with a ton of damage
I always loved the idea of a melee sorcerer. So I am using a assassin mage build. It revolves around stacking physical and magical crit. So while I may lack some of the later more powerful spells my traps and spells hit like a truck due to my maximizing crit. I do think you should try the frost trap and throwing daggers on the build they can crit and you can increase the Frost trap damage and range with skill investments giving a great nuke of aoe damage to a group of enemies.
Dead serious here. You can literally become the Overlord of Amalur just putting points in it. Thats how much the tree is broken, and the new game inherited it too.
Edit: Chakrams are considered *melee* weapons in this, not ranged. You wouldn't think so, but it's true. Hah. I just came here to see if you had this video up, and it's been up literally for a few minutes. Anyway, I wanted to post how (as many already know) Sorcery was the strongest build in the previous game, which was pretty easy even on Hard. In this game however, with the changes to level scaling enemies as well as Very Hard, I was unsure it would be as dominant, thinking that it wouldn't have enough burst or longevity in tougher fights. I have to say, out of everything I've played up to level 25, it's still, by far the most dominant. I honestly do not believe it's smart to hybrid with Sorcery if you are playing on Very Hard until much later (once you can forge mastercrafted gear as well as epic gems). When you hybrid from the start you are just splitting up your damage for no real good reason. Your magic is much weaker than it needs to be, and your melee also suffers. Until later on, you don't truly benefit from being a hybrid with Sorcery. You're also right about it being better to pick the Sorcerer Destiny even when playing as an M/S build too. The Guardian Destiny is not very good at all, and you *do not* want to be taking damage on Very Hard if you can help it. So anyway, I just breezed through my current playthrough with a Sorcerer on Very Hard, and it really is much much easier. I also found that whenever I would try to do M/S or F/S, Chakrams were used at least fifty percent of the time, so it didn't take a whole lot of adjusting to play it on a Sorcerer. The other thing too is that since on Very Hard the damage some enemies deal is so extreme, that even on a M/S build with Barrier up in really good armor, you still die in 1-2 hits unless you block a lot. A Sorcery build doesn't have the benefit of good armor for defense, and they also do not have access to the block skill. What does this mean? Do not bother with Barrier, because it won't save you and is a trap on Very Hard until you hybrid later on. Instead, just focus on damage and the game will be a breeze through the early levels. Now if you are playing on Hard, or below...go nuts and do whatever. Not sure Universalist is actually the best build either. 20% bonus damage, but...even with the 25% reduced gear requirements, you still won't really dish out as much damage as a F/S or even M/S. You'll be a literal jack of all trades and be able to handle most situations, but you won't be the best at anything.
That's some real good insight, I'm playing a F/S build now on Very Hard and I feel so squishy sometimes. I was thinking I need to tweak my build to increase my survivability because even with my barrier up I'm still getting hit hard and my spells don't do enough raw damage right now.
@@redeye259 Another big problem hybriding with Sorcery early is that you end up getting the Blink that replaces your dodge. IMO it's not really good until you get the poison blink, and it has a really laggy start up, which makes the timing on it trickier than your normal dodge. Can't tell you how many times I ended up getting clipped by something because I could not Blink after just finishing an attack, or a spell. It's a more offensive move, to keep you up on an enemy easier, and it also allows you to go through not just an attack, but the enemy too, but the timing makes it really unsafe if you're using it as soon as it unlocks.
I was a universalist in the original release & it wasn't exactly game breaking. You've just got plenty of options when dealing with enemies by tailoring combat to the situation.
I'd only mix destinies with Might. either Sorcery, or Finesse (mostly for the bow) just to compensate for the almost complete absence of range attacks on the Might class I mean i've got two weapon slots to switch from, with Might your 1st choice would be a melee weapon and 2nd choice.. another melee weapon?? a bit redundant if you ask me Also, haven't played this remaster yet, but i hope the the dead kel dlc is included, if you get a hold on some *"Flawless Everlasting*" armor components, a 100% damage resistance is very possible to achieve. Practically God mode. of course it'll make the game as fun as eating stale bread, doesn't matter what difficulty you play in
@@kurtengel4652 I guess doing a might melee only build, you could have one melee weapon with one element, and another melee weapon with a different element, or just focus on damage/pierce?
Nice video as always! Just a slight correction though; where the Universalist destiny line says +3 to all skills, those actually refer to Blacksmithing, Alchemy, Detect Hidden etc., not your abilities like Mark of Flame. Not quite as good since you can max out all skills by end game if you do the DLCs, but it can be handy when levelling to get perks earlier than you could normally acquire.
Once you level up Sorcery enough you can essentially spam 7-target Mark of Flame explosions and Lightning Storms, stunlocking enemies into oblivion. It's also funny that you can drop Meteors on foes from stealth; though sometimes they'll get hit with the start up rock and not take the full stealth attack damage bonus. After that you almost never need to use weapons, though the group gathering attack on the Staff is useful.
universalist is the most powerful build in game there is even armor set that's called the unvanquished that complement universalist destiny ,because gives 10-15% of the same bonuses and more, unlike all the other armor sets that are found randomly, the pieces for this armor can be found in set location on the map
If we ever see an Amalur 2 i wish they'd put in variants of builds that lets you do for example: "70 might and 30 sorcery" that could unlock a special fate card. It feels lackluster to want to deviate from going 50/50 split but also not pure and not having any sort of response in terms of reward from the game in doing so
I play a Finesse/Sorcery build, & I do invest a little more into Sorcery than I do Finesse, but am able to get Shadowcaster no problem. For Sorcery, I focus on improving Chakrams & investing in the spells Storm Bolt, Mark of Flame, & Ice Barrage. I also max out Sphere of Protection, especially because Sphere of Reprisal is useful against smashing crates & hurling yourself into enemies when you're striking in melee.
This game made me interested in RPG's as a kid. I remember beating this years ago and going out and buying a DnD essentials kit and a few years later, binging bethesda games 🥰
Started a mage and have found so many +1 or +2 to all sorcery's that im rockin +5 to all sorcer abilities. Which by the way the game lets you go over 2 lvls the maximum. So at level 24 I have every ability maxed +2.
While full Sorcery is legit the strongest build in the game; it should be mentioned that with gems and blacksmithing you can pretty much sure up most damage loss from taking the Might/Sorcery trees over pure Sorcery. That, and you can get some great mileage out of the Might buffs to still pretty much make a squishy melee spellcaster. KoA isn't the toughest game though, and I wouldn't stress over what does X amount more of damage when you have pretty much mini nukes in each of the 50-point-tier of each class. If they ever make a sequel, I'd love it if they added a fourth class route. We've got the fighter, rogue, mage thing; but I feel we could totally throw in a cleric kind of skill tree. If only for the flavor of light magic and smiting stuff as a Might/whatever they name it Paladin build lol
@Grym the big problem with it was that it pretty much outpaces most found loot right out of the gate. While blacksmithing in most games can break the balance, it usually isn't so easily done, or so done so quickly. If we ever get an actual sequel, I'm hoping they make unique drops or even purchasable gear more comparable to at least middling blacksmithing.
m8, the +3 skill bonus on the universallist applies only to the non combat skills, like blacksmithing and alchemy and such, it doesnt affect actual combat skills and spells
What do you mean? With a pure Sorcery build, all you really need to do is focus on Storm Bolt and Mark of flame for the early levels. Just raise those and grab Maelstrom for your Chakrams. Against groups, just run around until you can line up 2-3 enemies and then mark them all and blow them up. Then, as they are getting up, run around and line up another blast. Against wolves, just use your Chakrams (especially Maelstrom). It's pretty simple. The worst enemies for a pure Sorcery build though I think are spiders. Their poison is just ridiculous. Archers can sometimes be stupid too. Doesn't matter if you're shooting them with spells or a scepter, they often just machine gun fire right through your attacks without being staggered, but interrupt you.
@@jg7630 Heh, I just replied about how I owned the first real boss of the game (Gnarsh), who has a huge amount of health. It was by far easier playing with just spells than it was any of my previous melee characters or hybrids on Very Hard. Yes, they take reduced damage, and yes, it's hard to get "burning" to stick easily, but I chain stunned the first prismatic troll you have to fight, and I did it at a lower level. To me, spiders are the worst because they come in swarms more often than not, and while you're trying to take out a few at a time, one is rearing back to spit on you, which interrupts and poisons. Wolves would be the second most annoying, particularly when they come along with Ettins, because all they do is charge jump all over the place like spazes, and the camera is really bad with them too unless you move it out and increase your FOV. They aren't hard to kill, just really annoying and make harder enemies more difficult because you have to get rid of them first.
@@Neonmirrorblack there but too bad, but yeah mobs can get a bit overwhelming on very hard. And those wolves and ettins are a shit combo together, they seem to the their charges together. I've just never really had a problem with the spiders. But my general play style as my mage is to be mobile with mobs. Attack, blink, attack, try to funnel the stuff together for mark of flame. A bit easier now that I got that triple element attack, that groups em together nice.
IMO the "meteor" spell is BY FAR the most powerful, if not overpowered thing in the game. It will generally wipe out an entire screen full of enemies, with your other spells and Chakrams etc to finish off what little may be left that's less vulnerable to fire. I rarely bother with staffs as I find them way too slow. Some times I don't take meteor as its simply TOO overpowered.
Universalist's +3 skill are skills like blacksmithing, not ur abilities. And you can full out all skills by default game(with DLC) if you plan well. Though I love Universalist a lot. Super fun
Just started a pure sorcery character. Level 17. I only played vanilla game back in the day. First time doing DLCs. Just started Teerh of Naros. I love this game.
I really want to run sorcery but all the related destinies use blink and it feels SO BAD to me. The longer startup animation compared to regular dodging is so brutal
Hear me out....... if you max out mark of flame and smolder and then work on your faer gorta and add a couple perks to him you are practically destroying everything already without the " high end spells" then just make sure to max the weapon perks of choice ( in my case faeblades and chakrams) then bam. Nice and powerful finesse/mage build without having to put in too many points in sorcery. Plus you still have a leftover amount of about 11 points i think at the end of the builds. That you can put wherever you like
Sorcery is better than Archmage as you pointed out as you can put 70+ points into the other trees not only enabling you to equip other pieces of gear but also taking their abilities like battle frenzy and Relentless Assault.
Hi so im dumb im so lost just started playing but i have no idea what abilities to pick please help thanks in advance your videos were helpful im thinking on trying the 3 gonna start with sorcery first
Yep, that Faer Gorta, whatever he is called is worthless, do not waste points on it. After about 20 play throughs I use Might/Sorcery. The good mage skills are staff, scepter, Chakrams, Meteor, and the electric lightning spell, the rest are not worth much, combine this with the might skill that stops all stagger and you are unstoppable. That whirling shield is not real good either and more of a pain in the butt than a help. This will also allow you if you want to, use Prismere Armor and be a tank. You still get plenty of mana with the Champion Destiny and if you add +2 mana gems to some armor you will never run out. I put mana regen on all armor and health regen on all weapons and along the way I will find some rings or necklaces with 1.5 health regen. Cheers Kit
I hope since the interest of this game has been reignited, this game gets a sequel and ups the ante on the all of its combat and boss battles.... screw it. Up the ante on everything
You can get +2 to all skills at level 4 by spending 3 points in magic, might and finesse at each level up, then keep that tier 2 Universalist fate until you are at higher level and have more skills points. That's really a huge help in the beginning of the game. Then you can go full mage or whatever is the best build/fate for chakrams (best weapon in the game!).
Was long since I played, but I believe I did a build with Daggers and Chakrams last time I played. All I remember is that I dominated at the end which was sicc. Was something of a rougue mage I think. Plan on playing again this upcoming week.
Idk what race or patron to use and i like you use long swords and chakrams what kinda build did you make? Cus I was be a sorcery type build and might but there’s sum good armour I get but I wont be able to use it
I just went full might, it requires you to think about your foot placement, timing and you need to be skilled, its a lot more engaging and you feel like a genius and a badass when you kill some difficult enemies
how exactly do you become stronger in this game? this is my first time playing it and i like it but i keep getting my a** kicked all the time do i get stronger by leveling up? or is it all about the weapons i have? I’d *REALLY* appreciate it if someone could explain that to me
In my experience, if you want to play with sorcery, go full sorcery and kill everything with fire. Have one spell of different element for immunes. If you want to min-max otherwise, go might-finesse, 2H sword with life leech and leather armour. Smoke bomb in every build. Use every trainer ever, by fateweaving as many times as needed. :) Other than that, self crafted gear is the best. Follow me for more recepies.
I found a couple mistakes in the video so im gona point them out: Chakrams count as melee and universalists +3 skills apply to the blacksmithing, lockpickiong etc skills, not the tree skills
My build sorcery 78 point, might 40 point this gave me total health over 1250 point total mana about 950 point total armor 1100 point I could kill almost every enemy with one shoot meteor spell.
In terms of risky gameplay vs safer gameplay I prefer the latter. Hit hard and fast and kill them before they can attack. Glass Cannon Mage. You might die more often but it's better than taking ages to kill stuff and never dying. Sorcery just need to get a spell off but you can get interrupted cause tempest is slow. Relentless assault helps here immensely
Bro tbh this game is so fucking easy and seamless, you can basically beat it without really trying. This is not a meticulous souls game, don’t waste your time learning builds just play the damn game.
Pure sorcerery is the best way.stack mana..crit magic..and you dont even need weapons lol..if you do use charkum s..get lighting and stun duration and you have a unstoppable character..
So nobody’s gonna talk about the game breaking camera bug? Where the camera just crackles and there’s no way to make it go away and you can’t see shit?! This is huge!! why is nobody mentioning it?!? I’m currently stuck in a boss battle with the screen flashing and crackling making it almost impossible as I can’t see anything
-ATTENTION- Can you make a WASTELAND 3 video explaining how animal whisper and mechanics work? I want to know if the animals and turrets are affected by my characters build. For example, if my character has 50% crit chance, do the animals and turrets get that buff too? I want to know so I can experiment with some different builds
If you don’t expect a actual remaster then it’s fine. It’s literally the 2012 game so some things & systems feel really outdated compared to today’s standards but still a good game.
I can't even play the game man got to level 19 on two characters and both have the bug where the enemies I kill disappear and give no experience along side the crashing anytime I enter an area literally any area wish they would fix this it makes the game unplayable
CAN SOMEONE EXPLAIN TO ME how am I supposed to be a Warlock (which has even a destiny on the Sorcery/Finesse path btw) *IF I CAN'T PLAGUE PEOPLE USING POISON AND/OR BLEED WEAPONS!!!!??????* Dude, these developers dropped the ball *HARD* on this. Not only you don't have curses or curse spells in this game, you also can't use spells to plague people with curses, diseases, poisons and/or bleed effects. The prejudice against Warlocks in RPGs is unbelievable!!!!
Arioch the devs are making balance updates to it as well as potentially adding mod support. its not JUST graphic updates ffs! the QoL improvements are amazing. Xbox version has native 4k and it runs at 60 fps now not 30fps. also the rendering has had a fairly good overhaul so its not as laggy as it used to be in heavy combat areas where the game felt like it would lock up and freeze. anyone who complains about the price is not a true KoA fan. the balance updates they are thinking of adding will help address some weaker builds so that Sorcery isnt the win all it is right now. theres a balance tweak already in place where elemental damage does more/less to enemies weak/resistant to that element.
There is not a single armor set in the entire game that can give you +3 to EVERY skill. You won't even accomplish that with armor+accessories. Try again, Kid.
I can't believe this game is finally getting the recognition that deserved 8 yeas ago.
AGREED!!!!
What are the odds of a sequel?
I had it. Then lost in. And couldn’t t find a reasonable price online. So this is welcome
I just found out about this game
My uncle gave me his ps3 and game disk then found
Level 6 and 7 hours in I really love it so far
@@garythemilkman4442 And what gift did you give your uncle that night?
Fun Fact:
+% Melee dmg benefits: Longswords, Greatswords, Hammers, Daggers, Faeblades AND STAFF & CHAKRAMS.
+% Ranged dmg benefits: Longbow and Septers only.
Hope this helps people build choices. :)
Chris G niccccce
wait the staff too? wow
thank you! this helps me out a lot!
Also:
+% Pericing dmg benefits: Longswords, Greatswords, Daggers, Fae Blades, Longbows.
You can customize Staff, Chakram, Septers and Hammers to have Peircing dmg.
+% Elemental dmg benifits: Fire, Ice and Lightning. Including weapon damage with these effects.
Bleed and Poison are NOT considered magic. There for they are effective against enemies resistant to magic. Like Trolls.
Nice discernment!
The universalist 3+ skills is for the skills page, persuasion, lockpicking, mercantile etc, not the abilities page.
When you reach universalist & get weapons mastery, you can respec with a fateweaver to free up a few points to other skills because the masteries are now built into the destiny.
Yeah and the weapon masteries are the 6 point choices at the base of the tree's not the 3 point ones that scale up to tier 5
@@chrisg8989 currently playing a universalist i can tell you that's wrong, it is the 3 pointers
@@menarg1549 good to know!
True but that's not really that great in the end because you only need two weapons and even some of their weapon skills are not needed or useless. A pure sorcery, pure finesse, finesse/might, and might/sorcery are all stronger. Universalist path starts out the best but around midgame it struggles cause it tries to focus on too many things and the other destinies wikl have their tier 4 abilitues much earlier. Universalist just gets you skills capped out quicker but again that's not really essential. It's Jack of all trades master of none. It's good just to play around with different things when you get bored of doing one thing...but you'll probably still spam mark of flame
@@nezkeys79 nah. Universalist kinda blows early and midgame, because getting to tier 5/6 tends to be 'the strongest' stuff.
Lategame, while tier 5/6 stuff is still very cool, having a ton of options, especially with potentially 0 mana cost iirc it uniquely can get, is pretty good. 2 hybrid is still better since you can get one tree's tier six, but still.
Something you maybe forgot - level 50. 30 more points sort of totally fucks that old balance of 'tier 6 destinies means hybrids are super limited' concept. Might/sorc can get wrath and meteor, if just barely. Universalist can get tier 5 stuff easily, which kinda gives it a bit more of an edge it kinda lacked. Literally, with bloodlust. Stoneskin, scattershot, maybe, mysterious toxins, skelly combos, elemental rage, and stormbolt's alt mode, tempest. All excellent skills you can use basically at will, unlike wrath's 8 sec cooldown and meteor's what, 90 sec?
The BIGGEST roadblock was, old console version, only 4 skill slots. Rereckoning's 8 changes that.
The weaponry skills don't matter. You still miss out on wrath, meteor, warcry's terror, battle frenzy's celerity, finesse's paralytic poison and execution skills, basically the capstone reason i WANT finesse in the first place... But it can be FAR more badass than you give it credit for.
A combo i kinda like - draw enemies in with part 1 of elemental fury, quake for damage, stun/poison with smoke bomb, 80% more damage from concussive force, elemental fury combo again, dead enemies grouped up explode with poison AOE. Actually used wrath the first time, but i cheated on pc for more points.
The only real downside is you'll want 20% more damage stuff, rather than being able to use just fire or whatever for a meteor build.
Mage is BEST build! Just spend all your points into it and get that Meteor so you can just *NUKE EVERYTHING FROM ORBIT!* Don't let anyone tell you otherwise!
It really is. Stack up the elemental damage with your gear, then just run into a pack of enemies and one-shot everything, the majority of the time.
Channel you inner Madara UCHIHA
I like the intimacy of sword on meat combat idk, requires more skill and you feel like such a badass when you beat your enemies
@@iamergoproxy3476 wait u called me?
Fun fac 7:49 hes has 224 hp
Ive a build with 4000hp
Funny tho
In the original version sorcery hybrids were fun af. Like sorcery and rouge skills give you poisonous teleports which is just so cool.
How many hours do I have in this game.......LOTS!! Do you want the ultimate Mage build? How about using a gun? A scepter is a gun.
So first off, work hard, do everything you can do and abuse reckoning all you can and get leveled up to level 40 before going to Alabastra. It is work, but the payoff is certainly worth it.
Once you hit level 40, stop everything and head directly for the Dead Kel DLC and slog your way through building your home with that Paddy character. Why? Because once you get access to Myra your political ambassador you have access to Flawless blacksmith components. You want to stand in front of her and save and reload until you get Flawless Damaging Grip, Flawless Damaging Binding and or Flawless Damaging Rivets. For me it works faster to get one of these and then use blacksmithing to get the the others. For example if you get Flawless Damaging Grip.......go make a cheap glove, such as a studded leather glove, something you do not plan to use, use the Flawless Damaging Grip and skip all the rest of the components, save the game and salvage and reload until you get both Flawless Damaging Grip and Flawless Damaging Rivets. Continue building gloves and helms until you get half a dozen of each of the three.
Build yourself a scepter using these Flawless Damaging Components and you can one shot almost everything in the game. Add these components to your armor also and nothing will ever even get close to you.
For your Spirit Weave armor add the +2 mana regen to all armor pieces and combined with your Archmage Destiny you will never run out of mana and can fire that Scepter almost constantly.
Put the +2 health regen gem on all weapons and along the way I am sure you will have found some 1.5 health regen rings or necklace, so now you are all set with health and mana regeneration.
As for skills Max out Blacksmithing, Sagecraft (for sagecraft you do not need the last skill unless you want to remove gems) Along with these two skills you want Detect Hidden, not only will it show you all the loot, but each enemy you kill drops lots of money. This skill more or less makes Mercantile obsolete. Whatever else you put skill points in is up to you, the big ones are blacksmithing, sagecraft and detect hidden. Speech skill is just about worthless in this game, there are maybe four times you use it, and all outcomes are the same with or without it. DO NOT waste skill points in this worthless skill.
Now head for the Teeth of Naros DLC and if you are playing as a mage, in the very first mission you do you will be given a Primal Magic Scepter. Very shortly you will gain access to a blacksmith forge so save the game and salvage this Scepter until you get the Primal dowel. Now build your ultimate gun using the elemental handle of your choice, the Flawless Damaging grip, binding and rivets add your +2 health regen gem and you are now unstoppable.
I can shoot a Prismere Troll with this scepter and it will not only one shot the troll but knock it backwards 20 feet. This is on Hard Mode.
A few more hints, Alchemy you need up to where you can use 4 components, you need this for a few Master potions and for a Fate potion. For the most part you will find all the potions you will need.
At first I sell everything below green and keep all greens and blues and salvage them all. You can save and reload and salvage and item over and over until you get exactly what you want out of it. Also by salvaging everything once you have about 200K will give you hundreds of components to use once you hit Dead Kel. Look at armor carefully, something like spiritweave armor will many times carry the name Emperor boots or Kings boots. Just salvage them over about three times and you will get the spirit weave heel....etc, etc, etc.
Oh with Myra your political advisor, send her to Emberdeep, Trade mission, give her 10,000 bucks. Maybe two or three times, time you are done you will have all kinds of flawless components. Beware she loves to include building materials that you cannot get rid of, so just keep reloading until she gives you what you want without all the garbage included, however if you see Flawless Damaging whatever in the mess, compromise and accept it.
Hope this helps a few folks.
Have fun
Cheers
Kit
That was helpful. You need to the finish the main quests before attempting dlc or how is it?
@@aldieb07 You can do it at lvl 10, that's what I am going to do as I don't care about unique items being my level cause I'll sell them. As soon I as hit 10 I will do this and I will get some good items to help me to level faster, components you get from this will get better as you level up.
with myra you can get flawless everlasting trim/lining/string to increase all damage by 12% each(94%with an epic gem). a lorestone set or some other bonuses makes you invincible
Another good option if you want to go the sorcery/finesse route is an 80/43 build. This allows you to get meteor, and then you can choose the sorcerer destiny if you want to focus more on spells, or you can go spellcloak if you want that hybrid magic/melee playstyle. You can do the same with might(43), but I'm not a fan of sorcery/might tbh.
Absolutely the tier 5 destiny is better than the tier 6 one because you can equip prismere/dreadscale gear and have some of their skills. The extra 5% Elemental damage from archmage is worth it to sacrifice
if you want, try might 81/sorc 72, now that it's possible.
I LOVE a elemental rage shock draw in > war cry + not maxed terror for 50% less armor > quake potentially stunning for 80% more dmg from concussive force, and for the finale, maxed wrath, basically phys, close range meteor dmg with 8 sec cooldown, not minute+.
You can still do something similar with archmage, just use elemental rage instead of wrath, and no terror. It's a good idea to put points into skillful defense, hearty con anyway. Couldn't get aftershock, concussive force, and relentless assault before, but can now. 50% more elem dmg beats elem resist anyday.
The level cap expansion with the dlc makes the hybrid builds SO much better, as otherwise they missed out on a lot of tier 6/5 for universalist, action.
Personally, i don't see finesse as worth it without the t6 stuff, but eh. I kinda like a polymath version of the above, using poison bomb as a 100% stun, mysterious toxins as a second poison explosive (26 might is like 4/5 concussive 2 aftershock, with the sure stun more dmg better than stun chance), and you'll have enough points to grab poison bomb, mysterious toxins, and meteor.
Personally magic in this game is some of the best magic in any game and is so much fun that it's impossible not to go down that route.
I just bought this game coz I've been craving some fantasy rpg for some months now and this exactly what I wanted, can't believe I completely missed this game
Same! This is on sale for Nintendo Switch. I'm having blast with this game.
My favorite part of sorcery finnese is the stealth magic bonus where you can sneak in huge nukes with the stealth bonus. So I stayed with spell cloak over shadowcaster
Stealth nuke sounds OP
I started playing a Sorcery/Finesse build last week using Chakrams and Longbow as my weapon's of choice.
Are the faeblade skills worth investing in?
@@Macroman595 They were my secondary weapons alongside my Chakra so, the only downside is not stealth kills with the faeblades, but aside from that they were very good weapons to go into melee with.
@@iamtheblackwizard1071 It was the best
As a person that beat this game back in 2012 , I can confirm that sorcery it broke AF when maxed out with the right build of armor and weapons
Sorcery was my favorite in the original as well, just felt the most fun and I always felt that the developers were biased with how much cooler sorcery stuff was.
Unpopular opinion but I prefer staves over any other weapon type. The ability to easily pushback or group up mobs is a godsend, and it allows me to be a tad more close up which is where I want to be.
yea, was sad with big two handers in this game especially compared to how amazing the staff is.
@@Le_beaubrun I tried to mess around with hammers, and like many people said you get stun locked out of many attacks. It's cool having to focus on instant blocking to create those openings, but it's a struggle in the early game against a pack of wolves until you dwindle their numbers down.
@@ZeriocTheTank once you get used to it blocking gets super easy but you do it so constantly it gets annoying since it constantly slow down combat..
I think they are too slow for damage, other than the charge up AoE explosion (but that's really slow and less safe than the Chakram charge). Where they are really the most useful is the block ability that groups up monsters, and if you go further, also deals some more damage on top of that.
@@Neonmirrorblack The staff charge attack sucks. I pretend that move doesn't exist.
the Sorcery/Finesse build looks like the funniest build to play.
My archmage sorcery build is very elemental focused
Meteor
Ice barrage
Lightning strike
That shield
Those are my main 4 moves
I use a staff and chakras and do a lot of damage mostly play mid range with a ton of damage
I always loved the idea of a melee sorcerer. So I am using a assassin mage build. It revolves around stacking physical and magical crit. So while I may lack some of the later more powerful spells my traps and spells hit like a truck due to my maximizing crit. I do think you should try the frost trap and throwing daggers on the build they can crit and you can increase the Frost trap damage and range with skill investments giving a great nuke of aoe damage to a group of enemies.
For those who don't want to waste 8 minutes just put points on the Sorc tree.
Simple.
lol!
Dead serious here. You can literally become the Overlord of Amalur just putting points in it. Thats how much the tree is broken, and the new game inherited it too.
@@x2rmav the hybrid class might/finesse is god damn strong too.
@@x2rmav all you need is metor...with flawless mats..hitting everything for 200k...sorcery is op
come on man, dont be rude and say waste of time( 8 mins) at least say "TL:DR" or "in summary" or something that delivers that message.
Edit: Chakrams are considered *melee* weapons in this, not ranged. You wouldn't think so, but it's true.
Hah. I just came here to see if you had this video up, and it's been up literally for a few minutes. Anyway, I wanted to post how (as many already know) Sorcery was the strongest build in the previous game, which was pretty easy even on Hard. In this game however, with the changes to level scaling enemies as well as Very Hard, I was unsure it would be as dominant, thinking that it wouldn't have enough burst or longevity in tougher fights. I have to say, out of everything I've played up to level 25, it's still, by far the most dominant. I honestly do not believe it's smart to hybrid with Sorcery if you are playing on Very Hard until much later (once you can forge mastercrafted gear as well as epic gems). When you hybrid from the start you are just splitting up your damage for no real good reason. Your magic is much weaker than it needs to be, and your melee also suffers. Until later on, you don't truly benefit from being a hybrid with Sorcery. You're also right about it being better to pick the Sorcerer Destiny even when playing as an M/S build too. The Guardian Destiny is not very good at all, and you *do not* want to be taking damage on Very Hard if you can help it.
So anyway, I just breezed through my current playthrough with a Sorcerer on Very Hard, and it really is much much easier. I also found that whenever I would try to do M/S or F/S, Chakrams were used at least fifty percent of the time, so it didn't take a whole lot of adjusting to play it on a Sorcerer. The other thing too is that since on Very Hard the damage some enemies deal is so extreme, that even on a M/S build with Barrier up in really good armor, you still die in 1-2 hits unless you block a lot. A Sorcery build doesn't have the benefit of good armor for defense, and they also do not have access to the block skill. What does this mean? Do not bother with Barrier, because it won't save you and is a trap on Very Hard until you hybrid later on. Instead, just focus on damage and the game will be a breeze through the early levels.
Now if you are playing on Hard, or below...go nuts and do whatever.
Not sure Universalist is actually the best build either. 20% bonus damage, but...even with the 25% reduced gear requirements, you still won't really dish out as much damage as a F/S or even M/S. You'll be a literal jack of all trades and be able to handle most situations, but you won't be the best at anything.
That's some real good insight, I'm playing a F/S build now on Very Hard and I feel so squishy sometimes. I was thinking I need to tweak my build to increase my survivability because even with my barrier up I'm still getting hit hard and my spells don't do enough raw damage right now.
@@redeye259 Another big problem hybriding with Sorcery early is that you end up getting the Blink that replaces your dodge. IMO it's not really good until you get the poison blink, and it has a really laggy start up, which makes the timing on it trickier than your normal dodge. Can't tell you how many times I ended up getting clipped by something because I could not Blink after just finishing an attack, or a spell. It's a more offensive move, to keep you up on an enemy easier, and it also allows you to go through not just an attack, but the enemy too, but the timing makes it really unsafe if you're using it as soon as it unlocks.
I was a universalist in the original release & it wasn't exactly game breaking. You've just got plenty of options when dealing with enemies by tailoring combat to the situation.
I'd only mix destinies with Might. either Sorcery, or Finesse (mostly for the bow) just to compensate for the almost complete absence of range attacks on the Might class
I mean i've got two weapon slots to switch from, with Might your 1st choice would be a melee weapon and 2nd choice.. another melee weapon?? a bit redundant if you ask me
Also, haven't played this remaster yet, but i hope the the dead kel dlc is included,
if you get a hold on some *"Flawless Everlasting*" armor components, a 100% damage resistance is very possible to achieve. Practically God mode.
of course it'll make the game as fun as eating stale bread, doesn't matter what difficulty you play in
@@kurtengel4652 I guess doing a might melee only build, you could have one melee weapon with one element, and another melee weapon with a different element, or just focus on damage/pierce?
Nice video as always! Just a slight correction though; where the Universalist destiny line says +3 to all skills, those actually refer to Blacksmithing, Alchemy, Detect Hidden etc., not your abilities like Mark of Flame. Not quite as good since you can max out all skills by end game if you do the DLCs, but it can be handy when levelling to get perks earlier than you could normally acquire.
Once you level up Sorcery enough you can essentially spam 7-target Mark of Flame explosions and Lightning Storms, stunlocking enemies into oblivion. It's also funny that you can drop Meteors on foes from stealth; though sometimes they'll get hit with the start up rock and not take the full stealth attack damage bonus. After that you almost never need to use weapons, though the group gathering attack on the Staff is useful.
6:25 sounds like every mage in all fantasy worlds lol, they are always best at everything.
Going with a pure sorcery Ljosalfar build, nearly at the end, did completed both dlc maps, playing the (physical) Switch version.
universalist is the most powerful build in game there is even armor set that's called the unvanquished that complement universalist destiny ,because gives 10-15% of the same bonuses and more, unlike all the other armor sets that are found randomly, the pieces for this armor can be found in set location on the map
If we ever see an Amalur 2 i wish they'd put in variants of builds that lets you do for example: "70 might and 30 sorcery" that could unlock a special fate card. It feels lackluster to want to deviate from going 50/50 split but also not pure and not having any sort of response in terms of reward from the game in doing so
It was supposed to be a game to hold us over for the mmorpg which is what it was originally supposed to be.
I play a Finesse/Sorcery build, & I do invest a little more into Sorcery than I do Finesse, but am able to get Shadowcaster no problem. For Sorcery, I focus on improving Chakrams & investing in the spells Storm Bolt, Mark of Flame, & Ice Barrage. I also max out Sphere of Protection, especially because Sphere of Reprisal is useful against smashing crates & hurling yourself into enemies when you're striking in melee.
i loved this game in 2012 and i still love it :) always archmage
This game made me interested in RPG's as a kid. I remember beating this years ago and going out and buying a DnD essentials kit and a few years later, binging bethesda games 🥰
Wait what? You played this game as a kid?? I played this game when i was in college. Damn, im old.
@@Njin8492 fallout 3 came out when I was in elementary school. I got to play it the first time in a fo3 and NV bundle.
@@Njin8492 hah the cycle continues, i just discovered this game because of ps plus free games and im in uni, loving it
@@derangedcrouton1864 it is an underrated gem what's your build? I'm pure sorc all the way
I got Kingdom Of Amalur Reckoning then a month and a half later the Kingdom Of Amalur Re-Reckoning is release.
iam playing as pure sorcerer loving the heck out of it.....
Started a mage and have found so many +1 or +2 to all sorcery's that im rockin +5 to all sorcer abilities. Which by the way the game lets you go over 2 lvls the maximum. So at level 24 I have every ability maxed +2.
Awesome video man, lots of info
While full Sorcery is legit the strongest build in the game; it should be mentioned that with gems and blacksmithing you can pretty much sure up most damage loss from taking the Might/Sorcery trees over pure Sorcery. That, and you can get some great mileage out of the Might buffs to still pretty much make a squishy melee spellcaster. KoA isn't the toughest game though, and I wouldn't stress over what does X amount more of damage when you have pretty much mini nukes in each of the 50-point-tier of each class.
If they ever make a sequel, I'd love it if they added a fourth class route. We've got the fighter, rogue, mage thing; but I feel we could totally throw in a cleric kind of skill tree. If only for the flavor of light magic and smiting stuff as a Might/whatever they name it Paladin build lol
@Grym the big problem with it was that it pretty much outpaces most found loot right out of the gate. While blacksmithing in most games can break the balance, it usually isn't so easily done, or so done so quickly.
If we ever get an actual sequel, I'm hoping they make unique drops or even purchasable gear more comparable to at least middling blacksmithing.
m8, the +3 skill bonus on the universallist applies only to the non combat skills, like blacksmithing and alchemy and such, it doesnt affect actual combat skills and spells
Free on ps+ this month boys
This game has aged beautifull!
Appreciate this, however for me personally, fell short of the mark for a "build guide" as there was no build?
Hope theres a "How to survive Very Hard difficulty" video in the future
What do you mean? With a pure Sorcery build, all you really need to do is focus on Storm Bolt and Mark of flame for the early levels. Just raise those and grab Maelstrom for your Chakrams. Against groups, just run around until you can line up 2-3 enemies and then mark them all and blow them up. Then, as they are getting up, run around and line up another blast.
Against wolves, just use your Chakrams (especially Maelstrom). It's pretty simple. The worst enemies for a pure Sorcery build though I think are spiders. Their poison is just ridiculous. Archers can sometimes be stupid too. Doesn't matter if you're shooting them with spells or a scepter, they often just machine gun fire right through your attacks without being staggered, but interrupt you.
@@Neonmirrorblack no, worst for sorcery would be trolls. Resistant to elemental damage, but luckily they're slow. And the thresh, screw those things
@@jg7630 Heh, I just replied about how I owned the first real boss of the game (Gnarsh), who has a huge amount of health. It was by far easier playing with just spells than it was any of my previous melee characters or hybrids on Very Hard. Yes, they take reduced damage, and yes, it's hard to get "burning" to stick easily, but I chain stunned the first prismatic troll you have to fight, and I did it at a lower level.
To me, spiders are the worst because they come in swarms more often than not, and while you're trying to take out a few at a time, one is rearing back to spit on you, which interrupts and poisons. Wolves would be the second most annoying, particularly when they come along with Ettins, because all they do is charge jump all over the place like spazes, and the camera is really bad with them too unless you move it out and increase your FOV. They aren't hard to kill, just really annoying and make harder enemies more difficult because you have to get rid of them first.
@@Neonmirrorblack there but too bad, but yeah mobs can get a bit overwhelming on very hard. And those wolves and ettins are a shit combo together, they seem to the their charges together.
I've just never really had a problem with the spiders. But my general play style as my mage is to be mobile with mobs. Attack, blink, attack, try to funnel the stuff together for mark of flame. A bit easier now that I got that triple element attack, that groups em together nice.
Git Gud
Fextra +3 to all skill means the skills like blacksmithing and alchemy. Abilities r the ones u use like storm bolt and tempest.
I've played this game so much before the remaster
IMO the "meteor" spell is BY FAR the most powerful, if not overpowered thing in the game. It will generally wipe out an entire screen full of enemies, with your other spells and Chakrams etc to finish off what little may be left that's less vulnerable to fire. I rarely bother with staffs as I find them way too slow. Some times I don't take meteor as its simply TOO overpowered.
Universalist's +3 skill are skills like blacksmithing, not ur abilities. And you can full out all skills by default game(with DLC) if you plan well. Though I love Universalist a lot. Super fun
so where is the build?
Just started a pure sorcery character. Level 17. I only played vanilla game back in the day. First time doing DLCs. Just started Teerh of Naros. I love this game.
I have to ask your personally, if this reaches you - do you/did you enjoy it, and what made you stay/leave the game?
"Faeblades" sounded like "Beyblades" for a second there hehe
I have a tendency to go "feyblades feyblades let em rip" everytime i come across them while playing
I really want to run sorcery but all the related destinies use blink and it feels SO BAD to me. The longer startup animation compared to regular dodging is so brutal
Hear me out....... if you max out mark of flame and smolder and then work on your faer gorta and add a couple perks to him you are practically destroying everything already without the " high end spells" then just make sure to max the weapon perks of choice ( in my case faeblades and chakrams) then bam. Nice and powerful finesse/mage build without having to put in too many points in sorcery. Plus you still have a leftover amount of about 11 points i think at the end of the builds. That you can put wherever you like
Ty for the overview sir!!!
Im glad i hope they pick this up and make a part 2 or sum dlc
-Shadowcaster (55 Sorcery/55 Finesse) - Chakram/Dagger build
Quickslots - Storm Bolt / Mark of Flame / Ice Barrage / Shadow Flare
-Sorcery
Arcane Weaponry I - 3 / Storm Bolt - 6
Arcane Weaponry II - 1 / Chakram Mastery - 6 / Mark of Flame - 5 / Conservative Casting - 5
Healing Surge - 1 / Chain Lightning - 5 / Ice Barrage - 5
Arcane Weaponry III - 3 / Smolder - 5 / Frostshackle - 5
Arcane Weaponry IV - 1 / Tempest - 4
-Finesse
Precise Weaponry I - 2 / Dagger Mastery - 6 / Shadow Flare - 5 / Assassin's Art - 6
Precise Weaponry II - 3 / Envenomed Edge - 6 / Frost Trap - 4
Inoculation - 5 / Icy Explosion - 5
Precise Weaponry III - 3 / Enduring Agony - 5
Precise Weaponry IV - 1 / Mysterious Toxins - 4
Sorcery is better than Archmage as you pointed out as you can put 70+ points into the other trees not only enabling you to equip other pieces of gear but also taking their abilities like battle frenzy and Relentless Assault.
Hi so im dumb im so lost just started playing but i have no idea what abilities to pick please help thanks in advance your videos were helpful im thinking on trying the 3 gonna start with sorcery first
U can put elemental damage on any weapons type tho.
Chakrams count as melee weapons
Does anyone know how to make the elixir of inspiration?
wanted to use the golem but it's bugged in my game. him just standing there doing nothing or fighting when i summon him is a flip of the coin
Yep, that Faer Gorta, whatever he is called is worthless, do not waste points on it. After about 20 play throughs I use Might/Sorcery. The good mage skills are staff, scepter, Chakrams, Meteor, and the electric lightning spell, the rest are not worth much, combine this with the might skill that stops all stagger and you are unstoppable. That whirling shield is not real good either and more of a pain in the butt than a help. This will also allow you if you want to, use Prismere Armor and be a tank. You still get plenty of mana with the Champion Destiny and if you add +2 mana gems to some armor you will never run out. I put mana regen on all armor and health regen on all weapons and along the way I will find some rings or necklaces with 1.5 health regen.
Cheers
Kit
Did they ever change it so you can map more than 4 abilities at once?
You can use 8 now i hear
I’m pretty sure the only webmaster go off the range to mark our archery and the sceptre
yess i was waiting for this one thanks !
I want Hybrid Builds now!
I hope since the interest of this game has been reignited, this game gets a sequel and ups the ante on the all of its combat and boss battles.... screw it. Up the ante on everything
Hello man, where did you get your robe in the video? looks cool.
Can you make a pure sorcery build where meteor is the primary damage skill and or elemental rage?
You absolutely can max out your skills as a non-Universalist between fate cards, trainers, and skill books.
You can get +2 to all skills at level 4 by spending 3 points in magic, might and finesse at each level up, then keep that tier 2 Universalist fate until you are at higher level and have more skills points. That's really a huge help in the beginning of the game. Then you can go full mage or whatever is the best build/fate for chakrams (best weapon in the game!).
@@Alpharexx tier 2 universalist only gives +1 all skills at 4/4/4, to get +2 all skills you need 26/26/26 (level 25)
Was long since I played, but I believe I did a build with Daggers and Chakrams last time I played. All I remember is that I dominated at the end which was sicc.
Was something of a rougue mage I think.
Plan on playing again this upcoming week.
The hardest part of this game is getting your camera settings right. The default camera is probably the worst I’ve ever seen in any game.
Whats the best God to pick at the beginning for pure mage?
God of Wisdom for a plus 10 mana stat.
Idk what race or patron to use and i like you use long swords and chakrams what kinda build did you make? Cus I was be a sorcery type build and might but there’s sum good armour I get but I wont be able to use it
I just went full might, it requires you to think about your foot placement, timing and you need to be skilled, its a lot more engaging and you feel like a genius and a badass when you kill some difficult enemies
Warning skills in this game are not your abilities but smithing, lockpicking .....
how exactly do you become stronger in this game? this is my first time playing it and i like it but i keep getting my a** kicked all the time do i get stronger by leveling up? or is it all about the weapons i have? I’d *REALLY* appreciate it if someone could explain that to me
Skills + armor bonuses. Protip: focus on fire damage and get meteor. You own everything.
My magic is slowly going down even when I’m not using it. How can I work out what’s wrong or fix it
You might have a mana drain curse on your character
@@docwarlock6398 Doctor Warlock yeah I managed to work it out thanks
Not sure if the game told me what happened to me
Your the man and my boy 🎸
when i use might some enemy only one hit
In my experience, if you want to play with sorcery, go full sorcery and kill everything with fire. Have one spell of different element for immunes. If you want to min-max otherwise, go might-finesse, 2H sword with life leech and leather armour. Smoke bomb in every build. Use every trainer ever, by fateweaving as many times as needed. :)
Other than that, self crafted gear is the best. Follow me for more recepies.
Awesome video man and very informative! I have a request, can you please do marvels avengers content? Thanks, i'd appreciate that!
does primal damage scale with %elemental damage
I found a couple mistakes in the video so im gona point them out: Chakrams count as melee and universalists +3 skills apply to the blacksmithing, lockpickiong etc skills, not the tree skills
my friends say mage build feels weak/inferior compared to the melee, warrior class. can someone confirm this?
The thing is that the full Might build will make you so tanky that you would forget that you can die later on
Good info
My build sorcery 78 point,
might 40 point
this gave me total health over 1250 point
total mana about 950 point
total armor 1100 point
I could kill almost every enemy with one shoot meteor spell.
If I'm gonna start my first gameplay on this. Then probably pick Might/Sorcery.
What sorcery is this?!
In terms of risky gameplay vs safer gameplay I prefer the latter. Hit hard and fast and kill them before they can attack. Glass Cannon Mage. You might die more often but it's better than taking ages to kill stuff and never dying. Sorcery just need to get a spell off but you can get interrupted cause tempest is slow. Relentless assault helps here immensely
NIce thx :))
dude i cant see my cooldonws on playstation ...
Bro tbh this game is so fucking easy and seamless, you can basically beat it without really trying. This is not a meticulous souls game, don’t waste your time learning builds just play the damn game.
Pure sorcerery is the best way.stack mana..crit magic..and you dont even need weapons lol..if you do use charkum s..get lighting and stun duration and you have a unstoppable character..
So nobody’s gonna talk about the game breaking camera bug?
Where the camera just crackles and there’s no way to make it go away and you can’t see shit?! This is huge!! why is nobody mentioning it?!?
I’m currently stuck in a boss battle with the screen flashing and crackling making it almost impossible as I can’t see anything
-ATTENTION-
Can you make a WASTELAND 3 video explaining how animal whisper and mechanics work? I want to know if the animals and turrets are affected by my characters build. For example, if my character has 50% crit chance, do the animals and turrets get that buff too?
I want to know so I can experiment with some different builds
This game looks like an MMORPG
agreed!
I love this game. The only thing I think it would benifit from are mounts.
To be fair, when I tried the demo with the Well of Souls intact, it was far worse. The control scheme really made it unplayable.
I just want shoot fireballs and swing a big hammer like my character in Dark Souls 3.
Sooo on the fence getting this......
If you don’t expect a actual remaster then it’s fine. It’s literally the 2012 game so some things & systems feel really outdated compared to today’s standards but still a good game.
I can't even play the game man got to level 19 on two characters and both have the bug where the enemies I kill disappear and give no experience along side the crashing anytime I enter an area literally any area wish they would fix this it makes the game unplayable
Got zero bugs on Switch version.
May-Lay. Melee is French. May-Lay. Not maylee
KAKO SU MI DOBRE SLUSALICE AUUUU
GIVE ME A CHAKRAM MAGE
Ask Xenia the warrior princess
Thank you this video said absolutely nothing .
CAN SOMEONE EXPLAIN TO ME how am I supposed to be a Warlock (which has even a destiny on the Sorcery/Finesse path btw) *IF I CAN'T PLAGUE PEOPLE USING POISON AND/OR BLEED WEAPONS!!!!??????*
Dude, these developers dropped the ball *HARD* on this. Not only you don't have curses or curse spells in this game, you also can't use spells to plague people with curses, diseases, poisons and/or bleed effects. The prejudice against Warlocks in RPGs is unbelievable!!!!
Game i way too expensive for a few graphic updates... Scambags that's all.
Arioch the devs are making balance updates to it as well as potentially adding mod support. its not JUST graphic updates ffs! the QoL improvements are amazing. Xbox version has native 4k and it runs at 60 fps now not 30fps. also the rendering has had a fairly good overhaul so its not as laggy as it used to be in heavy combat areas where the game felt like it would lock up and freeze.
anyone who complains about the price is not a true KoA fan. the balance updates they are thinking of adding will help address some weaker builds so that Sorcery isnt the win all it is right now. theres a balance tweak already in place where elemental damage does more/less to enemies weak/resistant to that element.
another mobile game ?
This videos most pointless I'm level 11 already got armors that give me a + 3 in all skills and I'm a veteran player of this game
Well a lot of people aren't vets like you. And if you are already op, why bother watching? Lol.
There is not a single armor set in the entire game that can give you +3 to EVERY skill. You won't even accomplish that with armor+accessories. Try again, Kid.