HI FI RUSH's Sound Design is Great. Here's Why.

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  • เผยแพร่เมื่อ 3 ธ.ค. 2024

ความคิดเห็น • 6

  • @saquial
    @saquial 7 หลายเดือนก่อน +2

    The parry and hyper aggressive playstyle reminds me of how MGR:R handles the parries, to the point that the game doesn’t have a parry button, but instead pressing the attack button in time with an enemy attack executes a parry, so it incentivizes aggressive plays by making the parry basically one of your attacks.

  • @synical69
    @synical69  7 หลายเดือนก่อน +3

    Wanted to attempt making another video essay after a while. Hope I did better this time than the other attempts.
    Let me know how I did. And if you guys like this video, maybe i'll make more like it.

  • @ForkedEye
    @ForkedEye 7 หลายเดือนก่อน +2

    YT send me here. Great video! Keep it up!

  • @lunarorbit1642
    @lunarorbit1642 7 หลายเดือนก่อน

    Great video and now i definitely need to try the game!

  • @sonicx22222
    @sonicx22222 7 หลายเดือนก่อน

    Another interesting thing about the sound design and music I think motivates the player is that certain tracks like track 7 have vocals that only play when you reach A or S rank in battle, rewarding the player for being aggressive and motivating them to stay on beat
    The better you play the better the music becomes

  • @tjtheknowledgeseeker7878
    @tjtheknowledgeseeker7878 7 หลายเดือนก่อน

    didn't even talk about korsica ramping up the track in track 10 smh