Link to the extended gameplay video: th-cam.com/video/9RCgETI6Fo8/w-d-xo.html Link to the previous video explaining the build concept: th-cam.com/video/YUkhw5jVcbY/w-d-xo.html Also I forgot to mention but Burden Of The Destroyer is superior to the Blasting Cap and Shard Banded ring because we don't care about firearm range, in case you wanna drop Encrypted for more damage
I quite like how you approach build crafting for the purpose of skill expression and making the game more fun, rather than cheesing and deleting bosses on apoc. A mindset so rare these days, you are making it too hard to not suscribe 😂
Yeah, been playing ritualist alot for mob control and this is my new favorite . I'm loving running solo in apoc. I've been taking the shovel as my melee so that after i get out of a conflict, i can dig up a touch of ammo as i go. easily one of my new go-tos for fun runs.
Sir i just wanna say that i have been using the twisted Arbalest long before you made this post but to see someone like you post about it. Makes me happy. Because of you i have never thought of using my summons to bounces of the disc. I usually aim it near the enemy at a wall or the ground as long as it is close to them it will follow. But now i will definitely try using the summons and im sure theres extra damage with the explosions it does. Also i do use digestive hog lure in my twisted built because your are constantly reloading to shoot in order to activated your aberlest so that 7s is enough time to bring down the thunder. But anyway i wanna say thank you now i feel like i have a reason to actually take this build into boss battle and definitely use the summons. Before i thought it would be good against boss and i never tried it so now i will put it to the test
@YourSponsor Many thanks for this build. I have been playing various builds for around 1000 hours and this is the best balance of mobbing and boss fighting that I have found so far. This is also as fun as the Ritualist/Archon mobbing builds I have used.
When I was experimenting with a personal coop healer build I discovered something interesting. The pulsing heart is only supposed to have a 7 meter radius, but when equipped with the cleansing stone amulet Which has a range of 20 meters and heal allies off status effect removal, which is easy to proc with atonement fold ring. The Pulses from the relic extended way past 7 meters. As if each pulse was cleansing the bleed. Made for a healing build where my allies where always well withing my healing radius and a very strong one at that.
Wow! Very smart build indeed! I have seen a few dudes who are just plain stupid. Its good to see someone who knows what he is doing. That's a very informative decent video. I love the twisted arbalest and build around it very well, very similar to your build. It is an awesome weapon, very underappreciated. Of course you need max AOE trait with any explosive build for sure that is a must.
I went a different route. I'm not going to say that it's a Twisted Arbalest Build as I do a fair bit of melee as well. Amulet: Kinetic Shiled Exchanger. 25% Mod Damage, 30% additional Mod power when a shield is active. Rings: Tear of Lydusa, increase lifesteal efficacy by 20% Tightly Would Coil: 15% shield (triggers amulet) Kinetic cycle stone: Increase Mod and Skill cast by 20% Leaking Gemstone: 20% Mod generation while mod is active. Twisted Arbalest: Top Heavy Mutator Sureshot: Ring of Spears with Spellweaver (Spellweaver may be overkill) Melee: Hero's Sword with Shielded Strike. Relic: Profane Heart. Arbalest lets me deal with the pesky range mobs and the Ring of Spears just kills it with melee. Rarely more than 5 seconds before I can proc Ring of Spears again. I'm using Archon/Medic - Medic's solid but may experiment with Summoner. I just love that I can get in people's faces. Build sucked ass on Legion, though. I hate that boss.
fun stuff. I was using reed/failsafe mod spam on this build earlier. not a comfortable way to play but it was fun for the random power plays. I could see this becoming a new favorite gun.
Try everything as he has it except instead of reprocessed, go salvaged, mod skill cast speed, cost, damage. Blasting cap in place of encrypted, and corrupted rune pistol with fetis wounds also i prefer chaos gate for archon ability.
I tested what you said about the hog lures and that's untrue, you do get the damage buff when you cast guardians call since it apparently counts as a reload, I compared the damage with the blasting cap to be sure as they both have the same 15% buff, 1215 in a non crit 1823 with crit. That being said blasting cap would be better as it has no requirement but if you don't have it the hog lures can work. White pawn stamp beats the shiny hog lures though cuz it'll apply to both guns.
Familiar outperforms Nano Swarm in the build I use. Also, Transference on your melee weapon greatly increases that sluggish Arbalest reload speed on demand. It might passively sit there if you never melee anything, but I’ve found it’s great to have a melee option that can contribute rather than not (a charged melee attack always procs 2X reload speed. Current favorite home for this is the projectile on the Hero’s Sword.). Anyway, some suggestions that might be enjoyable to test out.
Had some fun with this one not going to lie, only change i made was swapping out the white pawn stamp for burden of the warlock and swapping the relic to the profane heart, the life steal seems to be off setting the grey health and allowing me constant up time, while giving me that little extra safety net of healing when a screw up a dodge (don't got those kid like reflexes any more damn it), but im interested to see where it goes.
How does "top heavy" work with this gun? Also, been using "tightly wound coil" as a ring, was fun to try. Have you tried using Anguish instead of Nebula?
Top Heavy does not help with our strategy at all. Like all other guns with only one shot in the magazine, it permanently has access to the full benefits of the mutator, granting 15% bonus ranged damage and 20% bonus weakspot damage. Neither of these bonuses are relevant to our objective of explosive mod damage as a primary damage source. Tightly wound coil works well, but I explain in the video why I didn't go that route. With nothing else synergizing with the shield, by itself it is an inferior survivability option compared to the Encrypted Ring as long as you already have a decent amount of damage reduction. Tightly Wound coil would only be worth considering if you were in a light roll kind of setup where the shield may be the difference between getting oneshot and surviving getting hit. Anguish isn't a support gun, it's a gun that wants to be a primary damage source. If our objective is to have Twisted Arbalest be our primary damage source, Anguish adds nothing to the build. Anguish by itself is a better gun than the Twisted Arbalest, so if we add it to the build we may as well just stop using the arbalest and swap to using anguish as our main gun. Again, feel free to do so, but then this isn't a twisted arbalest build anymore. it's an anguish build. Nebula gives us the perfect support option, giving us damage over time, a corrosive effect to boost the damage of the twisted arbalest, and more mod generation. We can just swap to it, activate the mod, and stow it again so we can focus on the arbalest.
So I have watched the previous video on the twisted arbalest, new thing I learnt was the use of summoner minion so I thought: He knows what he is talking abouth. After trying the build out I instantly swapped 3 rings and amulet - some of what you are suggesting now BUT the most important thing was the summoner minion tech. The flyer minion doesnt get as much in the way - biggest advantage in coop. Can use one and have one ready to summon - true. Additional point of impact? Are you high? The projectile doesnt bounce to friendly minions/players so you have to shoot twice (it does mark both minions if their hitbox overlaps). This only works if you have insufficient mod power regen. Considering how much you invest into mod power regeneration/cost reduction shooting twice to only het 3 hits (2 minions + boss) versus shooting twice for 2x2=4 hits (1 minion 1 boss) I'd say something is wrong with what you are trying to accomplish. If you have true 1:1 ratio of shooting and mod activation the you are sutting your damage by more than 1/3 (reload animation time minus mod activation time). Digested hog lure works. 1:18 "I tested out a lot of variations" - testing hog lure literally requires you to equip it, do the following twice: shoot the training dummy, spam mod activation. The first mod activation without the buff form reloading (your claim), second activation with ring active. Spoiler: the damage is the same, did you really try this out or just looked at top N comments and swapped items accordingly to the number of upvotes those comments had? The actual good build tldr: if you shoot your minions twice - 2 flyers - dont overinvest into mode power regen, just go for 2 damage rings. Digested hog lure works, if you invest a couple points into siphoner then life leech outheals burden of the warlock - strictly better than white pawn stamp ring. AND A LITTLE TEASE AT THE END - you can fing a spot on the shooting range so the projectile bounces 4 times and tags only 1 dummy to simulate worst case bossfight - 1 direct hit + 1 overlap (in boss fight from the minion, here its on another dummy but the damage, number of hits and mod power regen is the same). Now that I think about it its something mr build creator probably has already though of during this extensive testing so I needlessly make the comment even longer /s sorry for the tone of the comments but claims that you make in the video really grind my gears. minmaxing for mod regen and then the logic behind shooting twice over activating twice is so far beyond me I still cant imagine how you got there. Build concept if really good, thank you for the previous video. It had some rough parts but thats ok. Now however you claim that extensive testing has been made and multiple build variations later you came up with that?!
On the two points of impact; I mention this in both of my videos, I know that the disc doesn't bounce to friendlies intentionally, I'm not implying that you will always get both of them, I'm merely implying that during moments when the boss isn't near, you can stack the Guardian's call on both of them and save it for when they approach (showcased during my Stonewarden and Annihilation fights), OR you so have access to two different points of Guardian's call and can choose whichever depending on which is closer (showcased during the Venom fight). I'm not always the best at taking advantage of these as I'm still quite bad at this game but the idea is still that we're acting as though we have one point of contact consistently (two separate locations, whichever is closer) or two points whenever the situation grants it (waiting for the boss to approach, so stacking the damage) On the digested hog lure, what you're saying would make sense, but if I want more damage I would just use BotD instead (which I forgot to mention in this video) since we don't care about firearm range. Again, the way I try to play this is to just spam it as much as possible, not try to force situations where I overlap from both flyers. In the ideal situation, I won't be manually reloading ever, but again, I'm bad, so that doesn't always work out.
@@YourSponsor I fully agree that leaning into mod regen is the better way of scaling damage and the setup you showed in this guide/build is superior to the previous one. Using 2 flyers at once is questionable but that's neither here nor there. The amount of hits is IMO the most important part and trying to increase it by hitting 2 minions in 99% cases lowers your damage - it only increases your damage when you hit 2 flyers with one shot by accident. This point sort of got lost in the middle of my unnecessarily mean comment. Picture this: activating mod reloads the gun. Activating mod is faster than reloading. 2 marked minions and marked boss - 2 shots so that requires reloading. in order to deal damage with the mod you have to shoot twice + reaload + activate mod - results in 3 hits. now if you have one minion you can just tag the minion/boss + activate (faster than reloading) and then tag your minion + the boss and activate again. that also results in 3 hits and the boss needs to be in the range of the aoe only for one of the activations so trying to hit both minions results in loosing damage outside of scenario when boss has invulnerability phase (OTK buffing itself, sunken witch leaving the area etc.) and you can possibly "prime" both of your minions. Another way to look at it is: 2 shots for 4 instances of damage = 2 hits per shot - ideal scenario more realistic: 2 shots for 3 instances of damage (2 hits + 1 overlaps OR 1 hit + 2 overlaps) = 1.5 hit per shot; 2 hits + 1 overlap is easier to do but requires 2x mod power by hit I mean direct damage not the aoe, the amount of projectiles hitting hte boss should be the same in both cases BotD is best in slot but you could possibly decide to go for 2 damage rings - hence my comment about digested hog lure. pls don't calim something doesnt work if you arent sure/havent tested it. the ring might not work (just my educated guess - havent tested this) with Alpha Omega where mod procs on reload start but Guardian's call has some delay between activating and damage being done. I didn't really mean to turn this into a discussion and mod activations/shot is just an unnecessary minmax thing, cool build, cheers
Link to the extended gameplay video: th-cam.com/video/9RCgETI6Fo8/w-d-xo.html
Link to the previous video explaining the build concept: th-cam.com/video/YUkhw5jVcbY/w-d-xo.html
Also I forgot to mention but Burden Of The Destroyer is superior to the Blasting Cap and Shard Banded ring because we don't care about firearm range, in case you wanna drop Encrypted for more damage
Man reveals one of the most chad builds I've ever seen and says "don't subscribe to me" Me in a singsong voice, "How bout I do anyway?" :)
I quite like how you approach build crafting for the purpose of skill expression and making the game more fun, rather than cheesing and deleting bosses on apoc. A mindset so rare these days, you are making it too hard to not suscribe 😂
Yeah, been playing ritualist alot for mob control and this is my new favorite . I'm loving running solo in apoc. I've been taking the shovel as my melee so that after i get out of a conflict, i can dig up a touch of ammo as i go. easily one of my new go-tos for fun runs.
Sir i just wanna say that i have been using the twisted Arbalest long before you made this post but to see someone like you post about it. Makes me happy. Because of you i have never thought of using my summons to bounces of the disc. I usually aim it near the enemy at a wall or the ground as long as it is close to them it will follow. But now i will definitely try using the summons and im sure theres extra damage with the explosions it does. Also i do use digestive hog lure in my twisted built because your are constantly reloading to shoot in order to activated your aberlest so that 7s is enough time to bring down the thunder. But anyway i wanna say thank you now i feel like i have a reason to actually take this build into boss battle and definitely use the summons. Before i thought it would be good against boss and i never tried it so now i will put it to the test
@YourSponsor Many thanks for this build. I have been playing various builds for around 1000 hours and this is the best balance of mobbing and boss fighting that I have found so far. This is also as fun as the Ritualist/Archon mobbing builds I have used.
When I was experimenting with a personal coop healer build I discovered something interesting.
The pulsing heart is only supposed to have a 7 meter radius, but when equipped with the cleansing stone amulet Which has a range of 20 meters and heal allies off status effect removal, which is easy to proc with atonement fold ring. The Pulses from the relic extended way past 7 meters. As if each pulse was cleansing the bleed.
Made for a healing build where my allies where always well withing my healing radius and a very strong one at that.
This is so fun thank you for sponsoring my gameplay
Wow! Very smart build indeed! I have seen a few dudes who are just plain stupid. Its good to see someone who knows what he is doing. That's a very informative decent video. I love the twisted arbalest and build around it very well, very similar to your build. It is an awesome weapon, very underappreciated. Of course you need max AOE trait with any explosive build for sure that is a must.
Appreciate the build, explanation & all of your valuable time uncovering the meta. Subscribed.
I went a different route. I'm not going to say that it's a Twisted Arbalest Build as I do a fair bit of melee as well.
Amulet: Kinetic Shiled Exchanger. 25% Mod Damage, 30% additional Mod power when a shield is active.
Rings: Tear of Lydusa, increase lifesteal efficacy by 20%
Tightly Would Coil: 15% shield (triggers amulet)
Kinetic cycle stone: Increase Mod and Skill cast by 20%
Leaking Gemstone: 20% Mod generation while mod is active.
Twisted Arbalest: Top Heavy Mutator
Sureshot: Ring of Spears with Spellweaver (Spellweaver may be overkill)
Melee: Hero's Sword with Shielded Strike.
Relic: Profane Heart.
Arbalest lets me deal with the pesky range mobs and the Ring of Spears just kills it with melee. Rarely more than 5 seconds before I can proc Ring of Spears again.
I'm using Archon/Medic - Medic's solid but may experiment with Summoner. I just love that I can get in people's faces.
Build sucked ass on Legion, though. I hate that boss.
fun stuff. I was using reed/failsafe mod spam on this build earlier. not a comfortable way to play but it was fun for the random power plays. I could see this becoming a new favorite gun.
5:08 "who the hell gonna use Faerin's Sigil?..."
Me 😂. And i'm proud
Laughs in Deceit builds
fuckin subcribed. for a game with this much variety you are the perfect content creator. please keep doin you man
Try everything as he has it except instead of reprocessed, go salvaged, mod skill cast speed, cost, damage.
Blasting cap in place of encrypted, and corrupted rune pistol with fetis wounds also i prefer chaos gate for archon ability.
I believe the hog lure used to work before they patched out the cube gun mod Regen glitch
I tested what you said about the hog lures and that's untrue, you do get the damage buff when you cast guardians call since it apparently counts as a reload, I compared the damage with the blasting cap to be sure as they both have the same 15% buff, 1215 in a non crit 1823 with crit. That being said blasting cap would be better as it has no requirement but if you don't have it the hog lures can work. White pawn stamp beats the shiny hog lures though cuz it'll apply to both guns.
Familiar outperforms Nano Swarm in the build I use. Also, Transference on your melee weapon greatly increases that sluggish Arbalest reload speed on demand. It might passively sit there if you never melee anything, but I’ve found it’s great to have a melee option that can contribute rather than not (a charged melee attack always procs 2X reload speed. Current favorite home for this is the projectile on the Hero’s Sword.). Anyway, some suggestions that might be enjoyable to test out.
Lol that High five disrespect
Had some fun with this one not going to lie, only change i made was swapping out the white pawn stamp for burden of the warlock and swapping the relic to the profane heart, the life steal seems to be off setting the grey health and allowing me constant up time, while giving me that little extra safety net of healing when a screw up a dodge (don't got those kid like reflexes any more damn it), but im interested to see where it goes.
How does "top heavy" work with this gun?
Also, been using "tightly wound coil" as a ring, was fun to try.
Have you tried using Anguish instead of Nebula?
Top Heavy does not help with our strategy at all. Like all other guns with only one shot in the magazine, it permanently has access to the full benefits of the mutator, granting 15% bonus ranged damage and 20% bonus weakspot damage. Neither of these bonuses are relevant to our objective of explosive mod damage as a primary damage source.
Tightly wound coil works well, but I explain in the video why I didn't go that route. With nothing else synergizing with the shield, by itself it is an inferior survivability option compared to the Encrypted Ring as long as you already have a decent amount of damage reduction. Tightly Wound coil would only be worth considering if you were in a light roll kind of setup where the shield may be the difference between getting oneshot and surviving getting hit.
Anguish isn't a support gun, it's a gun that wants to be a primary damage source. If our objective is to have Twisted Arbalest be our primary damage source, Anguish adds nothing to the build. Anguish by itself is a better gun than the Twisted Arbalest, so if we add it to the build we may as well just stop using the arbalest and swap to using anguish as our main gun. Again, feel free to do so, but then this isn't a twisted arbalest build anymore. it's an anguish build. Nebula gives us the perfect support option, giving us damage over time, a corrosive effect to boost the damage of the twisted arbalest, and more mod generation. We can just swap to it, activate the mod, and stow it again so we can focus on the arbalest.
So I have watched the previous video on the twisted arbalest, new thing I learnt was the use of summoner minion so I thought: He knows what he is talking abouth. After trying the build out I instantly swapped 3 rings and amulet - some of what you are suggesting now BUT the most important thing was the summoner minion tech.
The flyer minion doesnt get as much in the way - biggest advantage in coop.
Can use one and have one ready to summon - true.
Additional point of impact? Are you high? The projectile doesnt bounce to friendly minions/players so you have to shoot twice (it does mark both minions if their hitbox overlaps). This only works if you have insufficient mod power regen. Considering how much you invest into mod power regeneration/cost reduction shooting twice to only het 3 hits (2 minions + boss) versus shooting twice for 2x2=4 hits (1 minion 1 boss) I'd say something is wrong with what you are trying to accomplish. If you have true 1:1 ratio of shooting and mod activation the you are sutting your damage by more than 1/3 (reload animation time minus mod activation time).
Digested hog lure works. 1:18 "I tested out a lot of variations" - testing hog lure literally requires you to equip it, do the following twice: shoot the training dummy, spam mod activation. The first mod activation without the buff form reloading (your claim), second activation with ring active. Spoiler: the damage is the same, did you really try this out or just looked at top N comments and swapped items accordingly to the number of upvotes those comments had?
The actual good build tldr: if you shoot your minions twice - 2 flyers - dont overinvest into mode power regen, just go for 2 damage rings. Digested hog lure works, if you invest a couple points into siphoner then life leech outheals burden of the warlock - strictly better than white pawn stamp ring.
AND A LITTLE TEASE AT THE END - you can fing a spot on the shooting range so the projectile bounces 4 times and tags only 1 dummy to simulate worst case bossfight - 1 direct hit + 1 overlap (in boss fight from the minion, here its on another dummy but the damage, number of hits and mod power regen is the same). Now that I think about it its something mr build creator probably has already though of during this extensive testing so I needlessly make the comment even longer /s
sorry for the tone of the comments but claims that you make in the video really grind my gears. minmaxing for mod regen and then the logic behind shooting twice over activating twice is so far beyond me I still cant imagine how you got there. Build concept if really good, thank you for the previous video. It had some rough parts but thats ok. Now however you claim that extensive testing has been made and multiple build variations later you came up with that?!
On the two points of impact; I mention this in both of my videos, I know that the disc doesn't bounce to friendlies intentionally, I'm not implying that you will always get both of them, I'm merely implying that during moments when the boss isn't near, you can stack the Guardian's call on both of them and save it for when they approach (showcased during my Stonewarden and Annihilation fights), OR you so have access to two different points of Guardian's call and can choose whichever depending on which is closer (showcased during the Venom fight). I'm not always the best at taking advantage of these as I'm still quite bad at this game but the idea is still that we're acting as though we have one point of contact consistently (two separate locations, whichever is closer) or two points whenever the situation grants it (waiting for the boss to approach, so stacking the damage)
On the digested hog lure, what you're saying would make sense, but if I want more damage I would just use BotD instead (which I forgot to mention in this video) since we don't care about firearm range. Again, the way I try to play this is to just spam it as much as possible, not try to force situations where I overlap from both flyers. In the ideal situation, I won't be manually reloading ever, but again, I'm bad, so that doesn't always work out.
@@YourSponsor I fully agree that leaning into mod regen is the better way of scaling damage and the setup you showed in this guide/build is superior to the previous one. Using 2 flyers at once is questionable but that's neither here nor there. The amount of hits is IMO the most important part and trying to increase it by hitting 2 minions in 99% cases lowers your damage - it only increases your damage when you hit 2 flyers with one shot by accident. This point sort of got lost in the middle of my unnecessarily mean comment.
Picture this: activating mod reloads the gun. Activating mod is faster than reloading. 2 marked minions and marked boss - 2 shots so that requires reloading. in order to deal damage with the mod you have to shoot twice + reaload + activate mod - results in 3 hits. now if you have one minion you can just tag the minion/boss + activate (faster than reloading) and then tag your minion + the boss and activate again. that also results in 3 hits and the boss needs to be in the range of the aoe only for one of the activations so trying to hit both minions results in loosing damage outside of scenario when boss has invulnerability phase (OTK buffing itself, sunken witch leaving the area etc.) and you can possibly "prime" both of your minions.
Another way to look at it is:
2 shots for 4 instances of damage = 2 hits per shot - ideal scenario
more realistic:
2 shots for 3 instances of damage (2 hits + 1 overlaps OR 1 hit + 2 overlaps) = 1.5 hit per shot; 2 hits + 1 overlap is easier to do but requires 2x mod power
by hit I mean direct damage not the aoe, the amount of projectiles hitting hte boss should be the same in both cases
BotD is best in slot but you could possibly decide to go for 2 damage rings - hence my comment about digested hog lure. pls don't calim something doesnt work if you arent sure/havent tested it. the ring might not work (just my educated guess - havent tested this) with Alpha Omega where mod procs on reload start but Guardian's call has some delay between activating and damage being done. I didn't really mean to turn this into a discussion and mod activations/shot is just an unnecessary minmax thing, cool build, cheers
My first special gun and I use to finish game.
I think it good gun.
mactics?
dont you EVER disrespect Faelin sigil again! 😡It slaps
I used faelin sigil on my meele build
Hes using blasting cap and not using the best ring in the game for mod regen...
which is what?
@@tripled3267 we all know the one. Stone lol