Love this build something you can consider is actually removing stone of malevolence and run feedback on Nebula you can have full uptime on nebula mod, leaking gemstone with max archon is actually enough to get you mod back on corrupted arbalest as long as you shoot a couple times to help generate mod power with leaking gemstone. Therefore you can have an extra ring slot maybe for more explosive damage instead and have a different mutator if you wanted like harmonizer or something like that for more mod damage. Just some alternatives I would suggest with how much mod gen you have without malevolence.
at some point you made a magnifying glass build that was based on always having mods active. I tried that build and it was really good but in the long run i found it a bit boring cause I was not shooting stuff in a shooting game but still loved the idea of mods being active so i made a few changes and i feel that you will also like to give it a spin. I have uploaded a video with the things equipped but thought to ask you if you are ok to share the link here or if you want me to send it to you privately. Keep up the great work. I love your build videos cause they are fun more than meta
A Negra Modelo😎 a man of good taste i see, cheers! And appreciate you videos dude🫡
Love this build something you can consider is actually removing stone of malevolence and run feedback on Nebula you can have full uptime on nebula mod, leaking gemstone with max archon is actually enough to get you mod back on corrupted arbalest as long as you shoot a couple times to help generate mod power with leaking gemstone. Therefore you can have an extra ring slot maybe for more explosive damage instead and have a different mutator if you wanted like harmonizer or something like that for more mod damage. Just some alternatives I would suggest with how much mod gen you have without malevolence.
Leaking gemstone is probably one of my favorite rings.
Works with basically anything and can make most mods instantly reusable
@@alephnole7009 if I'm correct it works better with mods that stay active. I'm actually not exactly sure how this ring works tbh
Bandit mutator for gun, something chance adds ammo back to clip, makes that gun bonkers
at some point you made a magnifying glass build that was based on always having mods active. I tried that build and it was really good but in the long run i found it a bit boring cause I was not shooting stuff in a shooting game but still loved the idea of mods being active so i made a few changes and i feel that you will also like to give it a spin. I have uploaded a video with the things equipped but thought to ask you if you are ok to share the link here or if you want me to send it to you privately. Keep up the great work. I love your build videos cause they are fun more than meta
Go for it man, I have no issues with it
@@Pseudonihil hold on am an idiot i uploaded it and the video doesn’t have the build info 😅😂
@@Pseudonihil i added an image of the setup to the video thumbnail i hope it’s visible. th-cam.com/video/6StzdQy6rm4/w-d-xo.htmlsi=arhtX0CqPKjtT-WT
Think I'm gonna try to make a version of this using gunslinger instead of summoner.
Or explorer I think helps with collecting ammo.
I too feel bad using nebula haha, a great alternative that isnt as op is the familiar mod. Very similar just less damage. Great for mod regen tho
Also, bandit is an amazing mutator Helps with ammo and never reloading on arby
Oh yeah, I always forget about bandit on that thing. It is very satisfying, might even out on the mod generation by not needing to reload so much
@@Pseudonihil I'll have to test it but the mod regen should still be quite good hopefully