Battle Worms, Birds, and Big Blue Beings | Ahmed Gharraph | Houdini HIVE Worldwide

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  • เผยแพร่เมื่อ 15 ก.ย. 2024
  • In this session, Head of CG Ahmed Gharraph is going to take attendees through several recent projects in which Framestore has found Houdini invaluable. He will detail how his team created stunning CG Hummingbirds and a rainforest for drinks brand Purdey’s and solved a case full of worms for Netflix on global-smash The Witcher. And then to top it all off, the presentation will detail how Framestore’s television department killed off Doctor Manhattan for Watchmen, the incredible series from HBO and David Lindeloff.
    Ahmed Gharraph is Framestore’s Joint Head of CG, coming back to the company in 2017, after a brief absence working on Star Wars: The Last Jedi and Ready Player One as Lead FX artist at ILM. Ahmed’s credit list at Framestore includes major advertising projects such as McDonald's 'Reindeer Ready' and Purdey’s ‘Hummingbird’ as well as the highest-quality television projects like HBO’s Watchmen. Ahmed started his career in the CG department at MPC in 2007 after getting a BSc in 3D Computer Animation. He worked on several VES Award-winning commercials including the iconic Cadbury ‘Spots v. Stripes’ campaign before making his move into film in 2011, working at DNEG on several high profile projects including Captain America, Skyfall, Godzilla and Thor: The Dark World.

ความคิดเห็น • 10

  • @iriscomplex5986
    @iriscomplex5986 3 ปีที่แล้ว +1

    Absolutely phenomenal! Extremely excited for my journey in Houdini!

  • @jaybhadaniya7309
    @jaybhadaniya7309 4 ปีที่แล้ว +3

    If I compare my self with those guys he will get 100 out of 100 and I'll get 100 out of -50. Thank you for sharing this with us.

  • @shastrakar1
    @shastrakar1 4 ปีที่แล้ว +8

    so basically i have to learn houdini

  • @_anshell
    @_anshell 6 หลายเดือนก่อน

    Great job, Thank you!
    Interesting is how long did it take.

  • @angosalvo5734
    @angosalvo5734 4 ปีที่แล้ว +1

    Really cool thanks.
    In the watchmen sequence, we can see that the 3d geometry isn't perfectly matching the plate. How do you deal with that?

  • @DommageCollateral
    @DommageCollateral ปีที่แล้ว

    16:05 i just usedvellum and sweep to change the worms size while moving. then i just added force to the head let the stretchy do the rest

  • @nictanghe98
    @nictanghe98 3 ปีที่แล้ว

    8:20 moss
    10:58 feathers

  • @system5944
    @system5944 ปีที่แล้ว +1

    Do you think it is houdini or maya?

  • @wasafat5048
    @wasafat5048 ปีที่แล้ว

    rok andic voice